How to Make a Board Game in 2024
Вставка
- Опубліковано 26 чер 2024
- Here's how to go from idea to published board game!
Need help with a game or crowdfunding campaign? Maybe I can help: www.boardgamedesignlab.com/help
0:00 Intro
0:42 Your Game Idea
6:30 Creating a Prototype
12:43 Playtesting
18:41 Iterating
23:30 Self-Publishing
30:21 Finding a Publisher
37:33 My Best Advice
Board Game Design Advice Book: amzn.to/3GvnJna
Board Game Design Lab Podcast: boardgamedesignlab.com/episodes/
Board Game Design Lab Facebook Community: / bgdlc. .
Lots of Design Resources: boardgamedesignlab.com
Icons: game-icons.net
More Icons: thenounproject.com
The Game Crafter: www.thegamecrafter.com
Print & Play Games: www.printplaygames.com
Find my board games here: bestwith1.com
Find my t-shirts and books here: gamenightoutfitters.com
Find my #1 motivation tool here: 4kweeks.com/?ref=7eAeVqPs
(And be sure to use coupon code GABE to take 5% off your order!)
*All of these links provide revenue for the channel through either direct sales or affiliates. - Ігри
I am a banker and I heat my job every moment of it,, yesterday I told my wife that I would go on and work on my game I have had the Idea in my brain for over 10 years, and she motivated me positively and I told her that I don't know how to start, she told me is it a thing to search for it? , I live in EGYPT (no Board Games), and I found u ,, I cannot describe how happy I am right know
I'm a digital artist, is there anyway I could be of help with the design
I can help with create your online version of game
Almost in the same page, I'm from the Dominican republic no card games from here z I came up with a very cool idea for a card game base on real historical moments and figures, I'm working on the card creation but I don't know how to edit but I already created the card game design, the turn step by step, the rules etc , if anyone would like to help I will be delighted ! I really want to make this happen
That's dope brother
That's the so called "American dream"
Take this job and shove it I'm living my dream.
I've had a prototype made for over 10 years and has been play tested dozens of times by several people and they loved it. Maybe now it's time to get this thing going.
Love this video! Can clearly tell you have walked the (board) game design path and overcome obstacles along the way. Going to dive into more resources BGDL has to offer
Hey BG! Thanks for the video! I was happy to hear from you after the podcast ended. It was nice to see how you crammed hundreds of hours of podcast info into one coherent video. I loved it.
I miss hearing your voice after it has been absent from the podcast for so long, it makes me long for and eagerly await it. The nostalgia and joy your content brings are truly remarkable, and it triggers me to start creating board games again and begin playtesting them.
Just relaunched the podcast 😁
im gonna edge you!!!!!!
16:00 "They don't want to do that... again" I know the feeling! 🤣
Great video! Your willingness to share you experience and time is much appreciated. 👍🏻
Im currently in the first semester of game Design (Digital game) but in the fiest semester we need to design our own board game and this video did a perfect job much appreciated
Thank you sm man! I started working on a board game to play with my friends and realized how much effort I was actually gonna have to put in. This helps a lot though. I'll check out some of your other resources
Based on the quality of the video, I was expecting thousands of comments. I hope you continue to grow, awesome video!
I had a job a few years ago where I was on the road a lot, which gave me the opportunity to listen to your podcast regularly. Now I have a job where I am in front of a computer most of the day, so I listen to / watch UA-cam videos all day while I work. So glad I am able to reconnect with your content on here. Looking forward to starting at the beginning and bingeing them all! :)
Great video. So enlightening how multi-staged (and complicated) game development, publishing and distribution is. For someone on their first game, you really spelt out what a long and difficult journey it is.
Thanks for this video, it's brilliant, very helpful and informative! I'm working on the early stages of games, and a games company, and this has provided a lot of motivation and practical advice. I've subscribed, and I'll definitely be watching more - and I'll tune into the podcast!
Thank you for sharing your enthusiasm, expertise, and experience!
Thanks for the video, really inspiring! :)
Hope my games reach your shelf one day! :D
Happy boardgaming!!
Awesome vid! Thankyouuu 😊
ON IT!!!!! I cannot WAIT to test my game! Even if it totally crushes my soul lol! Thanks for all you do!
Would love a crowdfunding guide for boardgames tbh
"Create a prototype." Im currently using a mixture of index cards, and pieces from Villainous and Dice Throne to test my game out 😅
This was really htough-provoking and inspiring for me, thank you.
Thank you for this!
really good advices in a great way of communication 😊
This video helps me to continue my board game plan... Thanks....
wooohoo first video! let's start the gaming engine!
1k subscribers? The quality of the videos deserves far more than that
I really appreciate that! I've only been posting videos for a few weeks, so hopefully, with a little time, more people will find the channel.
Excellent video, Gabe!! I especially liked your advice about prototyping. That is pure gold! I always tell my clients (I'm a patent attorney) to make a cheap prototype as fast as possible and start testing and refining their invention. Way too many people get so hung up on wanting a nice looking or perfect prototype and then don't end up completing it. I loved your advice about finding trash or dirt around the house to make the prototype!! Hilarious and 100% true. Also liked your advice on being humble, professional, and courteous when approaching manufacturers. Words of wisdon there as well!
Would you be able to held me patent some of my work? Still prototyping a game myself but I’d love to have your info when I need to patent.
This is a GAME changing video. Thanks a lot :)
I feel seen. I get stuck trying to optimize stats and numbers on an excel sheet, even though I KNOW I should just make the prototype and start learning how the game feels. As an actual scientist, I will absolutely concur that the research process and game design process are incredibly similar!
Great content as always!
Thanks!
I'm aspiring to create my own card game and this video was so helpful!! Thank you so much :))
Same here! I been designing mine for awhile and hoping to pitch it to stores in the future
"How do you win" is different to "How does the game end"
In a lot of games the most points wins, but when do you count? Figuring out how and when to end my game was one of the hardest parts and still something I need to balance. Right now it's when all the cards run out, but occasionally one or more players runs out of things to do before that point.
Yeah, the end game trigger is important. There's a reason people don't like Monopoly anymore; modern games need a predicable time to play. Some good ones I've seen. The game ends when: any player reaches X points, first player to X accomplishments/builds etc., fixed number of turns, last 1-2 players standing
Cool video. Im currently on a last stage before showing my surrounding my prototype. But before doing that, I've already written a whole rule book. I simply don't have enough free friends to playtest my game. So im going to use this resource as carefully as possible. If im wrong in this im looking forward to your advice about how to handle this.
I published a game called anthromancer, and I have a new version of it in the pipeline called Mercenarium. If either of these games grace your table at any point in the future, this message is to let you know that you’ve helped me make sense of my next moves. Thanks for putting your creative energy into the world; it matters.
Just a thought on decisions before anything I’ve created a decision table where the “unknown” player can present his decision without your own input. I’ve created a number of them as I run across a decision
Great video. Lots of food for thought. I have about 5 months to make a game for my Masters Graphic Design course. Got the theme and visual style kind of worked out. Now I just need to make it play. I have bitten off a lot, haven't I? Could have done any project I wanted, lol.
Great video. Looking forward to engaging more with the BGD community!
Is it Oviedo Spain or Florida?
@NS-mm6jq We're located in FL but the Oviedo is actually a reference to a street we lived on in college. :)
great video
I don't actually want to make board games but rather video games so I'm using this video as a way of getting other perspectives. I have to say this is a very good video and it's been very helpful
What video game are you wanting to make ? In the process of learning UR5 right now to make mine.
Actually, my first game got positive comments in the first playtest. Although experienced board players told me that I only need to balance it a little, I still decided to change it almost completely. I realized that the mechanics have little to do with the theme of the game itself and now I'm back at the beginning, and enjoying the process again :)
Ive been developing a board game over the past 7 years. Once i get enough money i want to fund producing it. I believe in it very much. Everyone ive told about it so far seems intrigued by the theme and features. Hard to just sit with it on my own. I want to produce it so bad. There's so much i want to say about it but i cant. Ive been obsessively working on it for years now.
U need to share it....maybe it explodes and its an easy kickstarter. U wont be able to fund it if nobody knows it.
Sounds like it's complicated...
@@nelsonhill4625 I've given nothing away about the game other than I've worked on it off and on for a long time, so idk why you'd think that. Also there's successful complicated board games. Some people enjoy more complexity rather than less. I think I've found a fair balance with the game I'm making.
thank you😁
Amazing, amazing video! Been working on a tabletop dungeon crawler a while now called Brave the Grave! Been quite the fun ride on my end! Hoping to eventually make the idea full reality. All the product and parts are pretty much finalized but I am still playtesting for marketing purposes my end. Hope you have a nice day, I subscribed.
Dang I've been looking for a tabletop dungeon crawler, do you have rule book or anything?
I have listened a lot to your podcast a few years ago. It's funny to see your face for the first time 😊
ua-cam.com/video/ECAKk2Qzc1k/v-deo.htmlsi=X4yZMjZ0m3JZ38bw
Great job, Gabe! Your podcast among others inspired my wife and I to work at this long-term as designers seeking to license with established publishers. We just launched Peach Goose Games, our board game design company, this month - I look forward to meeting you someday soon.
and I look forward to playing your games Adam
I have a game I am at the play test stage.. it started as an art project to parody a board game, and evolved into an actual game. Played one time so far and made some alterations... I have made 3 prototype boards, from concept piece, to board to revamped board... I have cards, and some cards I want to make into tokens.. I want custom designed player pieces.. and I can make the art myself, but I keep seeing another artists style in my head... anyways this game will be a learning and experience game, which should be fun.. IT was fun the first time though it lasted 2 hours and no where near done.
Thank you 🖖
I have a hard time creating prototypes of my games because I feel like no one cares about my ideas
Same, tried to have a friend group help me test mine out. No one took ot serious and kinda put me off.
In your first play test of a game you should expect to make it a single digit number of minutes before realizing you need to change everything.
For me I got as far as setting up the board before I realised the design was just not ergonomic and suitable for the idea. But then again it's always a balancing act.
Mechanically it's fine, balancing I'm WAAAAY off.
I'm enjoying actually making a game physically for the first time after so many ideas
I'm a software developer, and we have a thing called "Bike Shedding". The premise is that if you are talking about hard engineering problems in a meeting with the people in your company no one will want to throw out ideas. As soon as you start talking about the name or the logo, EVERYONE has input. The saying comes from building a nuclear power plant. When the engineers were going over technical issues the room was silent, but the plant was so huge, that people got around on bikes. When they started talking about the bike sheds everyone had input on how they should look and what color they should be.
Kind of sounds like what you were talking about at 11:50. 😀
Great information & encouragement! 2 questions: After prototyping my first 5 games, I have had them copywritten in 2015, before leaving my home for playtesting, You didn't mention protecting your rights on your games. Is copywriting necessary? Is Blind/Unguided playtesting possible while you're present? For examples: at 'game nights' with people you may or may not know or at with strangers at board game cafes. I'm present, but silently taking notes.
I have a question about reaching out to publishers. Does the initial contact email need to provide information about the game? Should it have an attached file with rules and images? Or should the first cintact just be a vague overview to see if they're interested?
Also, if you didnt protect yourself, whats to stop a publisher from taking your good idea, not responding to you, and just publishing a slightly different game on their own, essentially cutting you (the developer) out.
I´m currently working on a board game for me and my friends to play. I´ve started work on it a while back, but have since stopped. Gonna work on it again today. The idea is that you run a ´´blueberry´´ *wink wink* business. It´s not gonna be serious at all: very unbalanced, random things that can turn your game upside down yet also fun with multiple endings, a crafting system, etc. The crafting system especially is very fun, because it gives you a reason to play more than you usually should: for example some items can only be obtained by the first player to get it, so you have to be a bit lucky. Some items can be purchased, or have to be created to then be used to make another item. And most importantly: it allows you to make items that let you complete the game. How do you complete it? There are multiple endings, kinda like in a video game. You can get a nuclear ending by blowing the world up with an V-1 flying bomb with a Nuclear bomb strapped to it, or have a stray kitten you saved from the streets become a god. Ofcourse, there are also more simple ways to win, like being the last one standing, because everyone is dead or bankrupt.
I hope this idea-dump will help you figure out your own game :)
Just commenting to help the algorithm.
Much appreciated!
Indeed.
I think I will just do drills or exercises first before getting into it.
Charity shop/ second hand shop buy a ton of board games, i bought 10 board games for $5 from my local charity shop. Guesso paint (or just cheap poster paint), paint over everything, and you got yourself a load of prototypes, which you can store in their very own box! :)
The rules set, or call it the game engine, has to work and maybe do not do detailed art work yet.
Put the bar on the floor 😂😂😂 I needed that laugh
i had a game idea yesterday from when i was playing toy soldiers with my friend bruno im 11 btw, iv been messing around with a stat called loyalty,[thier buffs or debuffs after a battle is lost] and my friend said that it was to complicated only with the base unit [trooper] and he got mad at me when game testing because i used my super[frag grenade] and exploted his entire battalion because they were behind seramic type cover[wich is in no mans land] soi gave it the buff that no bullets can penatrate it BUT when explodes its non reparible [the engineer unit can place down cover and repair already existing cover] so yeah...
Hello i am making a board game with tiles that are a 4x4 how many should i use to get a 2 hour game
If I were to license a game out to a publisher and that’s the only game I’d ever license out would that publisher expect me to keep putting out games?
hey i would like to ask if you need a patent for a board game and if yes how do i get one? and i also want to ask if it is "illegal" to put peoples faces like donald trup in a board game for like a little figure or something like that.
So when finding a Publisher, what keeps them from stealing your idea?
literally no sensible board games in my country, but i want to make a card game, just wondering if i should make a board as accompaniment
thumbs up
A 4% - 8% cut from a publisher should be criminal. It's absolutely wild that designers have put up with such a disrespectful rate.
4-8% of the MSRP is around 20% of the profits
have you made alot of money on designing board games?, are you releasing this on your own or do you have investors?
Thanks for creating this video. I really enjoyed it.
Glad you enjoyed it!
Can anyone provide a rough guide to costs for getting to the quality prototype stage?
I have several (dozens) of games i have "ugly" prototypes for. But the idea of paying for graphic designers/illustrators and game components is a step i havent made due to finances. What sort of costs (even rough) would i expect for a board game similar in compenents to monopoly?
Hey, I'm a graphic designer and illustrator and been playing TCGs since 1998. I made a prototype for a game that you might want to check out. I'm looking to publish but I live in a third world country and it's very hard to get anything commercial going here... Is there a way you can help me out?
No one cares! Hear me out. That is another big part you missed. As I have been on my game journey that is one thing I noticed. As with anything creative, movie short, book idea, game, etc... no one will ever care about it as much as you. Including family & friends. Not that they don't like/love you, they are busy with their own lives. They will be supportive but you have to limit the times you draw from the well as to not turn them away later. They hope you sicced & will be glad to see it but won't feel the pains & small successes you have along the way as you do. I think knowing this will help you mentally on the journey to not get discouraged if you get some radio silence now and then.
You get 4% of the profits? Wow, and people say Steams 30% cut is harsh.
What if I want to make game that is more like Warhammer, where game isn’t in a single box?
Hi I'm not sure if this helps anyone but I use AI Art for my "artwork" obviously it isn't the final product but I don't spend hours and hours "stuck in the mud" as you mentioned. Hopefully someone can get some help (and save some time) from this :)
this video made me cry harder than grandpa's funeral! very informative
my wife ans i prototype our future game by frankenshtaining cards, two games token from a poker game and a dice XD
If you are interested in, I can create online version your game
Is it possible to copyright your game prototype prior to submitting your game cell sheet with a license publisher?
There's no need for that. No publisher will want to steal your game. Furthermore, creating a copyright will likely turn them off because they will probably see that you are someone who does not want to give the publisher control over the game.
He changed the title to 2024!
Ive been crafting a board game based on an RTS game series (Command amd Conquer) and its been in a fully playable state for several months now on Tabletop Sim, the only things im adding at this point is colors and pictures/art.
But I have 15 subscribers rn, meaning at least 15 people have downloaded my game, but I've yet to get any sort of feedback, so im wondering how I can get more people to either play or leave their feedback.
My game is a faction based deck builder with an RNG based resource system and lasts avg. 30-45mins but there are some cases where a player can lose very quickly (first 10 mins) or two players play for up to 1hr before gaining any advantage.
I playtest by myself but a friend of mine played it ywice and said "its fun and interesting but takes too damn long"
Not a problem if you have quick play rules that can be applied.
Sir i have a idea about a new board game would you mind listening to my ideas😅
I like this advice. Make an ugly prototype. I said my prototype would be slightly better than WADDED UP GUM WRAPPERS.
I like monopoly.
'PromoSM'
Projects are never finished, they're only ever abandoned.
I am a digital artist, leave a comment if you need some designs
I’d love to get some help tbh
@@thos4563 how can I get in touch with you, are you on Instagram?
I made a prototype out of legos😂😂😂
That's a great place to start!
im gonna make a card game for children about making a really big sandwich
Check out an old game I played growing up, same concept ish, its called more smore its a smore sandwich
@@tylerberg2220 checked it out, my super sandwich stacker game plays way differently, which is a big relief cus I'm thinking of making a burger themed version as a tie in for someone's indie series
And I wouldn't want to slander their good name with a accidental duplicate 😅
But the sandwich game is about building sandwiches, and the player to put a top bread (with the toothpick) claims that sandwich. And whoever has the most ingredients at the end wins 🏆
With a few extra rules to make things a bit more strategic
Edit, edit, edit…😅😩
Alot of negative thinking. I made a game and I made ALOT of money.
BGG link?