It is 5 am in my country right now and here I am watching the Wawa tutorial haha. This is amazing. I'm so excited that I don't think I will be able to sleep again. So, lets dive into this code and learn it. Thank you so much man. This is incredible. I'm always amazed at how good developer and teacher you are ❤. God bless you my friend.
Could you solve a doubt of mine? How would you go about implementing a simple third person pov camera. Like an example scenario would be a small sphere moving along some line on some platform, how would you implement a simple button that switches from the general camera view to a third person pov camera which follows this moving sphere and back? Any help or guides would be greatly appreciated
Inspiring tutorial, as always. What about chunking parts of the world to optimize loading and rendering? Also, maybe you could add a state machine to the player and handle jumping? I hope you keep having fun with these videos!
Thanks a lot Sylvain! Chunking parts of the world could be a very interesting topic for a full video! Agreed about the state machine, with only 3 animations used I kept it as simple as possible but adding jump, and handling other ones would make a lot of sense! (Oh yes, I'm having a lot of fun with this new series 🙏)
17:15 How are you able to see the animations for the .glb? I get "The file is not displayed in the text editor because it is either binary or uses an unsupported text encoding" Also, would be interesting we you can show us how to build the maps we're walking around in this video, or any map for that matter. As well as player creation and animation. Currently waiting on the course discount, though I message you in Facebook! Wish you all the best.
Damn i love this series I am curious, do you do this kind of web 3d stuff as a hobby or also for professional work? If so, i am curious what kind of real work demands these kind of skills?
Happy to read this! Thank you! Well, I discovered Three.js ~4/5 years ago for a project, then I'd say it represented one third of the professional projects I had. Now it represents 90% of what I'm doing (I can't say for sure how's the general demand, but thanks to this channel, I'm often contacted to give a hand on 3D projects)
I was surprised to see you using sin and cos in the calculations. Wouldn't it be better to calculate a direction vector using quaternions, then multiply this by scalar which would be your speed? I was thinking about buying your course but this put me off a little. Do you use quaternion in your course for more advanced behaviours as this is what I've started to learn about.
Thank you so much for this amazing code! So much to unpack from coastal world. How would you do on mobile to display the "joystick" like coastal did? Right now it works perfect, it's just that it visually lacks something for the user without a joystick. Not sure if it would be easy to combine the nipple js library or something like that with your example
Thanks a lot for the kind words! About the joystick I've found this codepen: codepen.io/user2573/pen/PoWaRoE but I'm pretty sure it could be done in pure CSS! And as you suggest it should be plug and play with nipple js as it's just a visual indicator, the logic is already handled. I didn't know that library, but I like its name and design🤣
if i wanred to also have OrbitControls work too kinda like WoW or Fortnite or something, where u can pan to either side with mouse to quickly view around you, how would you get this to do that? thanks
Hey, as we added physics, our rigidbody is subject to gravity. Because when we set the velocity, we pass the current velocity unaltered on the y axis, it's applying the one that comes naturally with the gravity. About slopes it's because we're using a capsule and not a cube
Great tutorial and awesome explanation. I have one little problem, whenever I add CapsuleCollider my character falls down the first surface. I tried many combinations of args but still falling down!
@@malickgm507 move the position of the capsule up in the y axis by a little, This is happening because the capsulle is overlapping the floor mesh when it loads
Me the first viewer plzz pin sir
I'm happy if it makes you happy ser 🙌
God knows how long I’ve been waiting for tutorial explaining colliders with raiper.js. Thank you Wawa sensei ❤
Incredibly helpful video, I learned a lot about how powerful this framework can be for game development
It is 5 am in my country right now and here I am watching the Wawa tutorial haha. This is amazing. I'm so excited that I don't think I will be able to sleep again. So, lets dive into this code and learn it.
Thank you so much man. This is incredible. I'm always amazed at how good developer and teacher you are ❤. God bless you my friend.
Ow thanks again buddy! So happy to get very nice feedback from you, you're a legend!
Have a great day, wish you the best 🙌
Three. Js and R3F wizard is back
△🧙 I really like this title!
there you go, I've been waiting for your new video for a long time
My new goal is to be able to do 2 videos / month 🙌
Welcome back, great video! 😍😍
🥹 thank youuuuu
THE GOAT NEVER DISSAPOINTS
Could you solve a doubt of mine? How would you go about implementing a simple third person pov camera. Like an example scenario would be a small sphere moving along some line on some platform, how would you implement a simple button that switches from the general camera view to a third person pov camera which follows this moving sphere and back? Any help or guides would be greatly appreciated
Inspiring tutorial, as always.
What about chunking parts of the world to optimize loading and rendering?
Also, maybe you could add a state machine to the player and handle jumping?
I hope you keep having fun with these videos!
Thanks a lot Sylvain!
Chunking parts of the world could be a very interesting topic for a full video!
Agreed about the state machine, with only 3 animations used I kept it as simple as possible but adding jump, and handling other ones would make a lot of sense!
(Oh yes, I'm having a lot of fun with this new series 🙏)
so many aha moments...loved it so much
So glad to read this, I gave my best to provide clear explanations 🙌 (promise I'll try to enhance my iPad drawing skills 🤭)
17:15 How are you able to see the animations for the .glb? I get "The file is not displayed in the text editor because it is either binary or uses an unsupported text encoding"
Also, would be interesting we you can show us how to build the maps we're walking around in this video, or any map for that matter. As well as player creation and animation.
Currently waiting on the course discount, though I message you in Facebook!
Wish you all the best.
wow, welcome back, thanks for sharing
Thanks a lot!
Aaaah cool, j'ai ma vidéo pour ce weekend!!! Merci mon ami!
Yihaaa, bon week-end à toi l'ami ! Profite bien 🙌
Wow bro awesome work bro bro ❤❤❤
Damn i love this series
I am curious, do you do this kind of web 3d stuff as a hobby or also for professional work? If so, i am curious what kind of real work demands these kind of skills?
Happy to read this! Thank you!
Well, I discovered Three.js ~4/5 years ago for a project, then I'd say it represented one third of the professional projects I had. Now it represents 90% of what I'm doing (I can't say for sure how's the general demand, but thanks to this channel, I'm often contacted to give a hand on 3D projects)
That was amazing, bro 🎉🎉🎉🎉🎉❤
You are amazing 😻
This guy don't stop to cook! 🔥
🧑🍳
Its finally hereeeeee🎊🎊🎊🎊🎊
Thanks so much Wassim
🕺happy that you like it! Thank you!
Hey Sensei, awesome video like always, do you cover a little trigonometry and vector3 maths in your couse?
I was surprised to see you using sin and cos in the calculations. Wouldn't it be better to calculate a direction vector using quaternions, then multiply this by scalar which would be your speed?
I was thinking about buying your course but this put me off a little.
Do you use quaternion in your course for more advanced behaviours as this is what I've started to learn about.
Hey, I’m not a pro on quaternions, thank you for sharing I’ll try your solution and grow my skills 🙌
@@WawaSensei you are an amazing teacher, I love your videos. Thank you for everything you have done for the community.
@@voyageruk2002 Thank you so much ser 🙏
Hi Wawa Sensei is there a video or a way to fix the performance of our canvas/models?
Thank you so much for this amazing code! So much to unpack from coastal world.
How would you do on mobile to display the "joystick" like coastal did? Right now it works perfect, it's just that it visually lacks something for the user without a joystick.
Not sure if it would be easy to combine the nipple js library or something like that with your example
Thanks a lot for the kind words! About the joystick I've found this codepen: codepen.io/user2573/pen/PoWaRoE but I'm pretty sure it could be done in pure CSS! And as you suggest it should be plug and play with nipple js as it's just a visual indicator, the logic is already handled. I didn't know that library, but I like its name and design🤣
if i wanred to also have OrbitControls work too kinda like WoW or Fortnite or something, where u can pan to either side with mouse to quickly view around you, how would you get this to do that? thanks
Graceful!
Can you make a video on just controler of third person without any other things
Can you explain how the character can move on slope without y axis in movement?
Hey, as we added physics, our rigidbody is subject to gravity. Because when we set the velocity, we pass the current velocity unaltered on the y axis, it's applying the one that comes naturally with the gravity. About slopes it's because we're using a capsule and not a cube
Add auto rotate feature for your 3d models in your code Sir
What was the extension you used to view the character model in VSCode??
Hey, marketplace.visualstudio.com/items?itemName=degreat.3e here it is!
Yes! Thank you!! 😍😎
Thank you more!
Can u make waterfall mountain using threejs for next video please
Great tutorial and awesome explanation. I have one little problem, whenever I add CapsuleCollider my character falls down the first surface. I tried many combinations of args but still falling down!
Thank you! Do you properly have a map with a rigidbody that will stop your character from falling?
@@WawaSensei yes. I am following all steps and your starter content. But don't know why its happening
same problem some help please
@@malickgm507 move the position of the capsule up in the y axis by a little, This is happening because the capsulle is overlapping the floor mesh when it loads
Thank you 🎉
Thank you for the support!
i change the character but this new character down please answer me i need to know why and thanx
Did you adjust y position?
can this became multiplayer?
It can! Check the fall guys clone it’s using the same model, it would give you a good starting point!
wow do you complete on that ?
thank you! What else would you need ser?
@@WawaSensei your videos every week :p
@@irfansaeedkhan7242 the best I can do is two a month for now 😭Doing my best ser!
Super!
Thank you! @everyone, check Max channel he deserves more views/subscribers! 🙌