depth charge planes should be on free look, Not on gun view. You cant focus on a sub with out taking your guns off target. They wait until you fire. then attack, You launch planes, Then you have to wait for your gun to track back on target before you can fire your main battery
If your ship has slow turret rotation, the guns not turn away enough while you depth charcge the sub, if the turrets turn fast, you have no issues with turret rotation back anyway. The real issue is the range. For example, most T9 T10 BB has a 10 km depth charge range, which is fine, but if you play Musashi, which already has horrible AA, it has a short (5-6km) depth charge range to it, which means, a submarine can safely bully you in a distance where it's torps easly reach you, you can't spot it, and can't even drop any depth charge to it.
Edit: (I said lunch instead of launch. xD I must have been hungry.) Personally, I agree with you. Subs don't belong in the game. I'm an old CBT player (closed beta tester). I was playing this game before general release. There have been so many changes, so many 'improvements' that it's not even possible to list them all. WoW was then and now, (or should be), a fun simi-accurate arcade game that lets you motor around in 3d modeled ships while blasting away at each other. But since launch, WoW has always been somewhat controversial. Its the accuracy vs fun problem. And that's subjective. To us old timers, subs were an unwelcome and unnecessary addition. If subs were accurate, then they're death traps depending on who your facing. Brittan vs German U-boats for example. Germans had a 75% mortality rate later in the war. But if your running Japanese, then learning a Balao was operating in your area would ruin your day. So who would play a U-boat, right? How do you defend against a skilled sub commander? WoW had to even the field somehow. I see U-2501 as an outlier, and she's the foundation of modern diesel electric subs. I personally think she's out of place in the game, but then again WoW has so many paper boats, my argument is mute. I digress. Let me get back to the point. If subs were accurate, they're to hard play against or with. If subs were made to be too arcade like, then they're unrealistic and that causes issues there, too. Either way, you have to balance them against surface warfare ships that were in a large part, made to kill them. Subs after all were merchant raiders, not meant to engage enemy warships, unless in a pinch. So no matter who your talking to, someone isn't going to be happy about subs. WoW can't win either way and that's why I wonder why WoW bothered to put them in the game in the first place.
@@lonegun i was cbt too, i bought myself a ship to become cbt. then when the submarines came I left. it was also difficult to play cv just before they arrived.
Relatively new player here. I got into the game because war thunder naval didn't have subs or Spanish ships. WOWS appeal to me is it's faster to sink yourself into, pun intended. In war thunder you wait until you hit 6.7 or so-ish until you get tier III ships like the Dreadnought WW1 types, the grind is tiring, just wanted big fuck-off battleships, I digress. I have always been wondering why it's so hard to play submarines and I think I agree that subs were commerce raiders. Meant to hit convoys instead of task forces. Meanwhile good luck trying to get teamwork from the average randoms even when playing surface vessels.
I was a release player, and I quit playing regularly after the CV rework, but that is another matter really. I think Subs could have been implemented a lot better, both more accurately and with counterplay, but maybe I'm biased as a fan of subsims - make subs harder to sink (less ships with depth charges) and detect (faster you sail a surface ship, the harder it is to see subs and the inverse is true for the submarine, with hydro ignoring ship speed and relying just on sub speed) but also require their torpedoes to actually be fired from periscope depth instead of allowing submarines to be pretty deep while firing torpedoes that have literal auto-aim but using the auto-aim gives their position away but that doesn't really matter because they're so far away that it's difficult to hit them, even with depth charges. It doesn't need to be historical. Give cruisers & destroyers ship-launched depth charges, give carriers depth charge planes, and make battleships vulnerable to sub attack but require sub attacks to either be launched from close range or aimed well from a surprise attack to hit. Maybe it would make the existing issue of low-skill players even worse than they already often are with submarines, but I feel like it would feel a lot less like a free cheat mode for skilled players like it does now imo.
I love submarines in general but I couldn't agree with you more. If I want really good sub gameplay I usually play U-Boat or Cold Waters. I play WoWs to fire the Yamatos huge a$$ cannons, or unleash a tidal wave of torpedoes at a battleship while zig zagging it's fire 😅
Submarines are indeed the kings of the sea. Non ballistic missile subs, aka attack subs, are by far the most dangerous anti ship combatant. A nuclear attack submarine never has to surface, is incredibly fast, far quieter than surface ships and it can fire anti ship missiles and torpedoes. They can't provide the kind of regional power projection that surface vessels can, but they are the predators of the sea and have major advantages in naval warfare. Diesel subs that are far cheaper often make up the backbone of anti ship capabilities for nations that want to defend regional waters.
@@ianking.5721 yes, in this case submarines were not what they are today, I was reacting to a comment made in the video about the strengths of submarines in naval warfare in general. Submarines during WWII were very susceptible to aircraft because they often wouldn’t know they had been spotted while coasting on the surface or submerged with a snorkel up. Aircraft could see their shadow in the latter case. Once you know the location of a sub, you’ve defeated their greatest advantage. Similarly the weapons of the time were not an excellent match for them. Believe it or not but most subs kills were from their 5in deck gun against lightly or unarmed merchant ships. They weren’t trying to sink destroyers, they were going for the softer targets.
give destroyers a hydrophone type of consumable that allows them to track the subs when they are under water. 5-7km or so. the only way subs could hide from it is being fully submerged and 1/4 engine power or less. subs are weak against coordinated efforts but since randoms is just a bunch of people solo-queing (for the most part) they seem stronger than they really are. an ability like the one i described would make subs seem less broken in those randoms lobbies where everyone is just doing their own thing trying to farm damage.
As a fellow sub player, Subs can be easily defeated but it requires attention and coordination. You see where the pings come from and in which direction the sub is heading. You need to learn those indications to drop depth charges (I also play BB). Most people send their planes way too late or just simply don't pay attention. You also can outmanoeuvre torpedoes easily by simply going straight away from the ping location.
Just get rid of the homing torps. Just like in real life you get a bearing, speed and shoot. This will separate the men from the boys. It will however force the sub skippers to be stealthier.
I mean if it’s for balance that’s fine, but homing torpedos were most certainly a thing even during WWII. The US had the Mk28 and the Germans had the G7ES. Both were passive acoustic homing torpedoes.
@@ifrxenvoy124 They technically were, but "homing torps" of WW2 were not only horribly unreliable and incosistent, but also so much more expensive to make that not even US subs carried a large complement of them, let alone German ones with all their industrial difficulties. The vast majority of the time, subs of WW2 used torpedoes that ran on a heading set at launch. Since subs obviously aren't going away after all the sunk cost from WG, I think the reasonable way to nerf subs is to make homing torps a limited-use consumable. The problem with subs is the same as with carriers: they can deal enormous damage without making themselves vulnerable, and straight-fire torps as the normal firing mode would go a long way to make sub captains choose between doing little to no damage at low risk or taking the risk to sneak close for full-salvo hit. And as a bonus it even makes sense from a historical accuracy perspective.
The Type 5s also had a chance chasing the sub that fierd in and had to dive to avoid them zvzn normal torps. The T5 Germen was ment to hit the props to disable the ship so the sub could finsh it off
36 knots underwater? Wtf lol this game is a joke. When you have Warthunder side by side with this game...this looks like some cheap arcade game with lame cosmetics that completely take you out of the war experience...like that battleship with spikes and halloween shit on it haha
@@Blackhand-up2lt haha of course. I can't tell if you're actually curious or being condescending. I don't understand the hate. If you do a little research on UA-cam and watch a clip or two of the game you can get a basic understanding of how to enjoy it. Or...if you are that terrible at any game mode then maybe move on to another game you might enjoy. Lol
To be honest after playing many games with subs its easy to counter them. You ping once, they send 15 planes at you. at least 1 of it will hit as the barrel or wtf those planes drop need to be only in 700m radius. They can use hydro, which many crusers have. enemy sub can use survailence. They can use planes from cvs to spot you easier. On top of that many times destroyers will rush you as you are easy pray and homing torps are easy to juke. When you go to 30m or 60m deep they can still kill you with asw charges. The game literally teaches subs to be opportunist and never go spotting as you most likely die before you can change to 30m depths from 0m when spotted cause everyone hates subs so much they want it dead first.
Aus and the us did an exercise a few years back, our old diesel sub had an objective to avoid detection and kill a u.s cruiser, our lil sub won to say the least haha. only a few country's have nuke subs mate. Subs are still very useful for ship combat, hence ch>na is building 100s of em.
the type XXI is probably implemented badly considering that its the origin point of modern submarines. including the anti sonar covering used to make them stealthy to active sonars.
I love playing subs, feels like a different game. Anyone who thinks subs are OP should try them, much like DDs if you make one small mistake (or lose situational awareness) you are dead at the bottom of the sea within seconds :)
As someone that played WoT way back in the day, it's quite hilarious to see Wargaming add an entire vehicle class to their game that effectively operates outside of the game's intended play. Artillery killed my interest in WoT, or atleast was a major factor. Subs seem to be the artillery of WoWS, just from the amatuer perspective. As another commenter mentioned, subs are the king of naval combat in the modern age, and have been essentially since their inception. Artillery has been the king of the battlefield, essentially since its inception. Funny parallel
I only play subs because I used to be on one. But I have to say, I feel the majority of people who go against subs have no issue, since most sub players are not good at playing subs haha.
subs have been nerfed so much that they average 50k dmg a battle. if you are spotted and you have competent teammates then the sub is dead from all the ASW planes. prior it was complaints about shotgunning, now that has been fixed people will still find something to complain about.
@@vmga-guy9182 it’s refers to subs just sailing up to around 2km before firing all their toros before diving to remain undetected. At that range it was impossible to dodge. That’s why it’s called shotgunning
@@jessedriscoll4447 sure, but it’s not fun to play against in gameplay as there is no way to deal with them. So now subs have arming distance of 3km before their torpedos do all of their damage. I’m a submarine main, play mostly subs and I still do very well despite them being nerfed so heavy.
@@velogang9640 honestly i think you should be able to shoot from 2km, i dont really play the game at all but it seems the proper fix would be to make hydro phones work better, that way a sub could sneak up to that range albeit alot harder... but i play Uboat and war on the sea for my naval warfare shenanigans
Not sure about comments that subs are not good. if you know how to read ping and where to expect them, they are quite easy to kill. and probably less annoying that DD that shift deletes you from existence with one set of torps.
16:30 I think what you're referring to is when torps have already locked in their rudder, they don't reset to neutral. They keep locked at half or full or however far along the line they are. Its frustrating because if you fire torps and then ping them so they start turning IN to a battleship or something, if they DC to remove the ping, those torps will have already set themselves to full rudder and there's nothing else the target can do.
Yep solid comment. I'd like to see the Homing cut off distance for destroyers increased from 0.40 km to around 0.80 Km to see if that behaviour still happens or whether the torps now stop homing correctly and go straight. Currently as it stands BB cut off is 1.8Km for a single ping cruisers its 1.32Km and Destroyers 0.40Km. Full article at wiki.wargaming.net/en/Ship:Torpedoes#Acoustic_Homing_Torpedoes . Thank you for watching!
@@lonegun honestly I went from maining CVS to maining DDS and light cruisers, when it comes to submarines in tier x I refuse to go after them unless either our sub is here or we have a light cruiser with fast firing guns, my favourite is grozo but she's so bad at dealing with subs that I just don't do it anymore. They should add hedgehogs or something else to DDS to make their anti submarine capabilities more useful. Hydro needs to work on subs even if they're submerged, a good 1 or 2 km off the max range would be best but they could change it so vary based on ship speed and sub speed
I know this is a game but it urks me sometimes because I know exactly how these vessels handle, or were supposed to handle. Similarly with the weapons systems. Have fun though, kiddos! I understand it’s a game! Don’t worry! Just don’t try and think this is how these types machines and munitions operate!
I have around 400 hours in "Uboat" so needless to say, I love submarines, but I agree that they don't belong in WoWs. Its missing that true cat and mouse feeling you get in a game like U-Boat where after you torpedo a few freighters/tankers, the escorts get pissed, and you find yourself cowering on the sea floor with the engines off just hoping their sonars miss you. If a destroyer spots you, there's nothing you can do but pray. If you want to know what using a sub in combat during WWII is supposed to feel like, just watch the movie "Das Boot". It generally accepted as one of the most realistic sub movies
Why did WG push the submarines through, though most of the community opposed it? I would guess it had something to do with money. Same as with the CV-rework.. They used so much time and resources on the development. I would assume that after the 2018 Halloween-campaign where it first was released, there was this board-meeting at WG. The development put out a document iver their expenses last month and the owners looked at it and probably asked what it was. The team tells them it was a part of the Halloween campaign, as they had asked for clearance to go through with in a meeting late winter. WG: so you're going to continue with it? team: We don't know... It was a fun project, but according to CCs they can't see how it would fit in the game. WG: But we find it troubling that you've spent so much resources over half a year on something that would only be used once. Sure it can't be done? Team: It can be done. Problem is that it seems to be most players oppose it. WG: So it can be done? ...well continue with it and we will have a new evaluation in a few month. My guess is that they used so much resources on it that they couldn't afford to scrap it. Seems like they would rather see the game fail than admit the failure of implementing them.
The first Navyfeild has the best sub/dd mechanic, DD's were usless against battleships but at the same time BB's couldn't hit DD's b/c they were so small and fast, so the DD's and subs hunted eachother while the BB's took only each other on. The carriers had to prove great sight and DPS at the same time while fighting each other, it was the best Naval combat game i ever played. Sadly the NF2 3D version was crap and killed that balance the first game offered. WOWS was just pure trash b/c everyone just hides behind islands, its peakaboo ships, not real naval combat or even fun game combat. Once they nerft carriers and buffed the AA to much the game pop dropped hard. Fixing it years later didn't bring back the playerbase. And now its just a game on life support.
It don't help the fact that for a long while Wargaming had tied most of its balancing on what the ships performance average is, and with the subs high skill ceiling, you end up with a lot of potatoes hoping into subs thinking they will start printing wins only to die in the first 5 minuets because they see a video of a good player being an absolute greifer with a sub. This brings down the subs average performance stats down a considerable amount, so when we say subs are unfair, Wargaming will say they are fair and balanced according to the spreadsheet. Now granted the nerfs they got in the last couple of balance changes has brought the power of subs down by a MASSIVE amount but yet they still FEEL oppressively powerful when playing against them, honestly I think this is mainly a symptom of them just being unfun to play against in general and no amount of balancing will change that fact, and nerfs and buffs either makes it hell for the sub or hell for the surface ship and finding the fine line between the two is like trying to find a unicorn. Good match by the way, was fun to watch and I enjoyed the commentary (+1 like and sub)
I dropped this game from my play list once I passed 80 hits in a match against one ship and didn't do half his health. My Texas's guns didn't do squat.
Homing torpedos? What does this do for the game? Makes ship players fight defensively whenever the sub is in range, and steering away from homing torpedoes? Hahaha! Na. It makes the ship play much less aggressively and cripples their effectiveness. I’ve been against it since they said they’d never be in the game
While I agree on your opinion about Subs in WoWs, I disagree with your description of modern submarines. -There are still true hunter subs nowadays, they are called "Attack submarines". Typically smaller, these submarines are made to sink other ships, deploy special forces, carry-out reconnaissance, and can even launch cruise-missiles (SLCM) -The other submarine type being what you described : SLBM-launchers subs, whose role is to avoid engaging targets at all cost, and be ready to launch ICBMS. Regards
You do realize that a "nuclear submarine" is not talking about it's payload right? They're powered by a nuclear reactor. Submarines today very much still have anti-ship capabilities.
Enjoyed this LoneGun. So I did comment and like. A great explanation for a non-sub player about just how ridiculously annoying and relatively easy (easier?) it is to play a sub rather than some classes of surface ships. Now i feel confident that with my limited skill set I MIGHT just be a less-limited using a sub. LOL.
I exclusively use Aslains mod pack to clean up the gfx with his recommended mods. You can get the mod manager at aslain.com/index.php?/topic/2020-download-%E2%98%85-world-of-warships-%E2%98%85-modpack/ . Thank you for watching!
Tbh submarines should be significantly slowed down,have their sonar removed and have less health but have their torpedoes buffed and make them harder to detect. Buff dd depth charges also.
Subs as they are are about as good a fit for the game as RTS carriers were, except competent RTS carriers were much more impactful to any game they were in than any sub player I've ever seen. And I think that's part of why they apparently aren't in any huge hurry to majorly change up subs - people hate them but they aren't imbalancing the game majorly. Also... no, the point of most nuclear submarines is still anti-ship warfare. I get it that you don't like subs, I don't think they're a good fit for the game either. But... like... that Thunderer just sailed broadside straight through a full AP salvo that definitely landed a cit or two and did not respond at all to your first ping because it was apparently hyperfocused on a DD out in front. I don't think that kind of player is a showcase of anything but how bad players can be - a DD player would've eaten them up the exact same way.
@@zackey_tnt Except, like I said, that Thunderer would have gotten sunk by any competent DD without the BB ever being able to detect it until the torps were in sight. A BB coming around an island at 4-6 kilometers when you aren't spotted doesn't highlight how easy it is for subs to avoid detection because it's a situation where no competent scout player should get caught. A DD could have played that encounter nearly the exact same way except they would have cut left to keep the island between them and their torps would have done radically more damage. If you want to highlight the ways that subs are unfair, don't just... do what scouts are supposed to do and then act like it's some kind of insane feat.
the subs should get a big nerf to underwater speed make them go 15 maybe even 10 knots ... that way you are trading speed for stealth and if you want speed sure go surface but get bigger risk to get spotted
As a new player, ive just time and time again been spammed by submarine pings which I cant dodge out of the way in time and then get aimbot torps rip my ship in half from max hp, and frankly I just have no idea how im supposed to survive them.
You can easily pin-point his location by 2 pings. If he's spamming it's literally a free kill for you with the depth charge bombers. A smart sub player will ping only once or none. Also the torps stop homing if they get closer. The bigger your ship, the further away. You can dodge them in a battleship easy, if you position front/rear to them and turn last moment. I once even dodged them in another sub, which is the hardest to do.
They do have a place in the game but 31 kts?? XXXIII or what ever only did 21 under water and 19 or so surfaced others did 18 to 19 surfaced and up to 9 under. As for survalance they wher infront of the main fleets as scouts. Not spawn in way back with main fleet lol
Eh the ennemies are less reactive than in my games. As soon as I ping I see planes about 0.5s afterwards with good accuracy, as if they had some sort of mod to do it for them.
irl sub can't turn that fast ever and they don't have the same speed as when they above water it's a lot slower. that's why they can't out run battleship irl but have to hide instead. and how the fk torpedo just magically float to surface level??? if that happen irl german will never lose their uboat.... i know world of ship is on casual side but isn't this too casual?
Subs are not that bad. CVs have way bigger impact. Noobs in subs die first. Good players in subs (go watch Trenlass) .. yeah, be scared. But when was the last time sub killed you ? And when was the last time you were tortured by CV, burned by Smolensk, slapped into main menu by AP salvo or sudden deepwater salvo appeared on your portside ? Subs have minimal impact, and they have relatively high skill ceiling.
havent played this game in years, since before submarines and no wonder it seems like cheating, look how fast you go. 28 knots submerged? they didnt even go that fast on the surface with their diesel engines! what on earth were they thinking
Talking about modern nuclear missile subs here is dumb and pointless. The subs of the era of the game had none of those, and we also not talk about guided missle cruiers or tomahawk armed Iowas here... The subs in the game time period were against ships, and there is a lot of historical ship already in game which were sunk by them. Cossack, Ark Royal, Royal Oak, Yorktown, Indianapolis, Shinano, Maya etc... So yeah, they have a place in WoWs. The only change needed is to extend the depth charge planes range on ALL SHIPS to 10 km, it's the only thing that need to be made.
Glad i got away from this game some 4/5 years ago. Such a shame too. One of the lucky few to get in from the Alpha stage, have the Iwaki Alpha and still hold the server record for highest damage game in it, and at one point was among the 5 dominant clans at the time. Only for it all to go down the shitter with wargaming making it more arcadey and gimmicky with every patch. Same reason i got out of WoT before WoWS came around.
your saying submarine's shouldnt be in a naval battle game? bro theres mad max boats and all the other corny stuff submarines should be in there more then 90% of the stuff in the game
Wargaming said over & over " They would never bring Subs into the game " now we have Subs take away Wargaming lies & once the subs came out they have had a hard time Balancing the game
My 2 cents from a 58% Player. Subs don't work. 7 out of 10 games I have no issues dealing with Subs, however those 3 games were I do are the games that the subs themselves win as a no contest. Litteraly where you can't do anything vs them. - They are an irritant over anything. - They don't offer any contribution to creating dynamic gameplay. - There is to much of a skill gap between Bad Players and Good Players. - there is serious desync issues with the ping and actual ship location. I have had games where I have landed every single depth charge and then the game after completely miss everything the game after. - Splash damage is also far to inconsistent. 3 direct Lushan Depth charges and the full hp sub is dead. 27 splash hits with my Daring and the sub still had 4k hp at the end of the game. Why were they splashes only. We'll because of WG infinite wisdom Hydro can't spot the sub at the range he was. The class was a perfect opportunity to create a permanent game mode to reflect exactly where subs were used historically. WG created a mess with this class. And actually drove some of my friends from the game permanently.
The only time they are easy to kill is when they are played by muppets. That's the only balance. When you have to play against a competent sub player it's a nightmare. The bubbles showing the direction is useless because it shows the heading when they sent the ping. If they have the two brancells necessary to play subs, they have already turned away and are going in a completely different direction. High tier subs for some reason get repair parties, which is insane. They can still easily shotgun you unless you are in a destroyer or a really nimble cruiser. They just need to be more careful about it. And why the hell can they send torps backwards? Especially when they can spit out insane amounts of torps in the water from the front anyways.
Subs don't fit into the game, agreed. But realistically the ship on board of which that discussion could be held has sailed when WG sold their first premium sub for real money. Because from that point onward, if WG would remove the whole class from the game again, that would cause big legal issues for them, so they won't do that, no matter how much players complain.
Submarines vs Aircraft Carrier: A carrier can attack you anywhere on the map without even risking his real hp. Planes regenerate; you effectively have to build for AA in order to have a meaningful effect on them. Submarines are glass cannon per definition: only torps, limited time under water, attacks can be dodged pretty easy, and its very satisfying to poop bombs on them to attack them. Subs also have a limited range at what they can attack you and most ships have a way to detect them - either hydro or sub surveillance I'd rather have a sub on the enemy team than a carrier. Sky cancer still is sky cancer. sub cancer can be shat on...
What most people just dont realize is: you actually have to pre-aim just like the artillery in World of Tanks - i believe its 14-15 seconds at max range for ASW (12km is the longest afaik). Also: you can recognize by the shape of the foam waves a sub throws out when pinging, if the player is going sideways, or towards/away from you you. And last but not least: if your ship has asw, you can actually zoom in to get a birds view from above, not at waterline level - the latter is pretty impossible to aim with...
they ruined the very IDEA of the sub class! subs should be LONG RANGE TORPING BOATS! you know like actual subs of hat time period were? subs were NOT mixing it up with DDs! a DD was a basic DEATH sentence for subs! he ruined it SOOOOO bad? tha they liteally have to give it (SPECIAL TREATMENT) from the very game mechanics! AKA, FIX THE HYDRO!!!! but they are so ignorantly hard headed (and too lazy to actually fix their own code so lets do away with the det mechaic) that they would rather murder their own game dying on the hill they built for themselves! the developers are basically video game sisyphus at this point. because they simply WONT FIX THE HYDRO!
During the recent updates, I've resented the game more and more. The so called CV equalization... bah.. I'm being targeted more now from CVs than I used to, and they still cross fire drop torps. Uboats are a cheat in this game, they are WAY to imba! Doing 30 knots under water is bonkers... To my knowledge the fastes WW2 sub where the I-202 class (Japan) and those did 16 knots on the surface and 19 knots submerged. On thing is for certain, I've stopped sending money towards Wargaming. But, they probably don't care!
The hardest counter to subs in WoWS seems to be how bad so many are at playing them.
depth charge planes should be on free look, Not on gun view. You cant focus on a sub with out taking your guns off target. They wait until you fire. then attack, You launch planes, Then you have to wait for your gun to track back on target before you can fire your main battery
That would be a very welcome change. It is a problem that frequently annoys! Ty for watching!
trick i do is lock armament (control + x) then swap, when i swap back i unlock it
If your ship has slow turret rotation, the guns not turn away enough while you depth charcge the sub, if the turrets turn fast, you have no issues with turret rotation back anyway.
The real issue is the range. For example, most T9 T10 BB has a 10 km depth charge range, which is fine, but if you play Musashi, which already has horrible AA, it has a short (5-6km) depth charge range to it, which means, a submarine can safely bully you in a distance where it's torps easly reach you, you can't spot it, and can't even drop any depth charge to it.
It's great to have someone who uploads submarine games! I'd enjoy watching more of those!
Edit: (I said lunch instead of launch. xD I must have been hungry.) Personally, I agree with you. Subs don't belong in the game. I'm an old CBT player (closed beta tester). I was playing this game before general release. There have been so many changes, so many 'improvements' that it's not even possible to list them all. WoW was then and now, (or should be), a fun simi-accurate arcade game that lets you motor around in 3d modeled ships while blasting away at each other. But since launch, WoW has always been somewhat controversial. Its the accuracy vs fun problem. And that's subjective.
To us old timers, subs were an unwelcome and unnecessary addition. If subs were accurate, then they're death traps depending on who your facing. Brittan vs German U-boats for example. Germans had a 75% mortality rate later in the war. But if your running Japanese, then learning a Balao was operating in your area would ruin your day. So who would play a U-boat, right? How do you defend against a skilled sub commander? WoW had to even the field somehow. I see U-2501 as an outlier, and she's the foundation of modern diesel electric subs. I personally think she's out of place in the game, but then again WoW has so many paper boats, my argument is mute.
I digress. Let me get back to the point. If subs were accurate, they're to hard play against or with. If subs were made to be too arcade like, then they're unrealistic and that causes issues there, too. Either way, you have to balance them against surface warfare ships that were in a large part, made to kill them. Subs after all were merchant raiders, not meant to engage enemy warships, unless in a pinch. So no matter who your talking to, someone isn't going to be happy about subs. WoW can't win either way and that's why I wonder why WoW bothered to put them in the game in the first place.
Couldn't agree more! I really appreciate your input/thoughts and thank you for watching!
@@lonegun i was cbt too, i bought myself a ship to become cbt. then when the submarines came I left. it was also difficult to play cv just before they arrived.
Relatively new player here. I got into the game because war thunder naval didn't have subs or Spanish ships. WOWS appeal to me is it's faster to sink yourself into, pun intended. In war thunder you wait until you hit 6.7 or so-ish until you get tier III ships like the Dreadnought WW1 types, the grind is tiring, just wanted big fuck-off battleships, I digress.
I have always been wondering why it's so hard to play submarines and I think I agree that subs were commerce raiders. Meant to hit convoys instead of task forces.
Meanwhile good luck trying to get teamwork from the average randoms even when playing surface vessels.
I was a release player, and I quit playing regularly after the CV rework, but that is another matter really. I think Subs could have been implemented a lot better, both more accurately and with counterplay, but maybe I'm biased as a fan of subsims - make subs harder to sink (less ships with depth charges) and detect (faster you sail a surface ship, the harder it is to see subs and the inverse is true for the submarine, with hydro ignoring ship speed and relying just on sub speed) but also require their torpedoes to actually be fired from periscope depth instead of allowing submarines to be pretty deep while firing torpedoes that have literal auto-aim but using the auto-aim gives their position away but that doesn't really matter because they're so far away that it's difficult to hit them, even with depth charges.
It doesn't need to be historical. Give cruisers & destroyers ship-launched depth charges, give carriers depth charge planes, and make battleships vulnerable to sub attack but require sub attacks to either be launched from close range or aimed well from a surprise attack to hit. Maybe it would make the existing issue of low-skill players even worse than they already often are with submarines, but I feel like it would feel a lot less like a free cheat mode for skilled players like it does now imo.
I love submarines in general but I couldn't agree with you more. If I want really good sub gameplay I usually play U-Boat or Cold Waters. I play WoWs to fire the Yamatos huge a$$ cannons, or unleash a tidal wave of torpedoes at a battleship while zig zagging it's fire 😅
Submarines are indeed the kings of the sea. Non ballistic missile subs, aka attack subs, are by far the most dangerous anti ship combatant. A nuclear attack submarine never has to surface, is incredibly fast, far quieter than surface ships and it can fire anti ship missiles and torpedoes. They can't provide the kind of regional power projection that surface vessels can, but they are the predators of the sea and have major advantages in naval warfare. Diesel subs that are far cheaper often make up the backbone of anti ship capabilities for nations that want to defend regional waters.
Isn’t wows ww2 based?
@@ianking.5721 yes, in this case submarines were not what they are today, I was reacting to a comment made in the video about the strengths of submarines in naval warfare in general. Submarines during WWII were very susceptible to aircraft because they often wouldn’t know they had been spotted while coasting on the surface or submerged with a snorkel up. Aircraft could see their shadow in the latter case. Once you know the location of a sub, you’ve defeated their greatest advantage. Similarly the weapons of the time were not an excellent match for them. Believe it or not but most subs kills were from their 5in deck gun against lightly or unarmed merchant ships. They weren’t trying to sink destroyers, they were going for the softer targets.
give destroyers a hydrophone type of consumable that allows them to track the subs when they are under water. 5-7km or so. the only way subs could hide from it is being fully submerged and 1/4 engine power or less. subs are weak against coordinated efforts but since randoms is just a bunch of people solo-queing (for the most part) they seem stronger than they really are. an ability like the one i described would make subs seem less broken in those randoms lobbies where everyone is just doing their own thing trying to farm damage.
As a fellow sub player, Subs can be easily defeated but it requires attention and coordination.
You see where the pings come from and in which direction the sub is heading. You need to learn those indications to drop depth charges (I also play BB).
Most people send their planes way too late or just simply don't pay attention.
You also can outmanoeuvre torpedoes easily by simply going straight away from the ping location.
Yes i simply turn my bb around real quick and avoid your pings that way. With some luck i dont get devstruck by half the enemy team.
@@Nautsyn Yeah well... there's that. But we all have issues :D
@@Crallux try to escape a sub when he torps you and 7 ships fire at you i got time to look at map where he is :D
Just get rid of the homing torps. Just like in real life you get a bearing, speed and shoot. This will separate the men from the boys. It will however force the sub skippers to be stealthier.
I mean if it’s for balance that’s fine, but homing torpedos were most certainly a thing even during WWII. The US had the Mk28 and the Germans had the G7ES. Both were passive acoustic homing torpedoes.
@@ifrxenvoy124 i mean this is WOWS not War Thunder , i dont think the "it was a thing" argument exists for this game, 100% go for the ballance thing
@@dbzfanexwarbrady I’m aware. The OC made the ahistorical comment implying that homing torps weren’t a thing in WW2.
@@ifrxenvoy124 They technically were, but "homing torps" of WW2 were not only horribly unreliable and incosistent, but also so much more expensive to make that not even US subs carried a large complement of them, let alone German ones with all their industrial difficulties. The vast majority of the time, subs of WW2 used torpedoes that ran on a heading set at launch.
Since subs obviously aren't going away after all the sunk cost from WG, I think the reasonable way to nerf subs is to make homing torps a limited-use consumable. The problem with subs is the same as with carriers: they can deal enormous damage without making themselves vulnerable, and straight-fire torps as the normal firing mode would go a long way to make sub captains choose between doing little to no damage at low risk or taking the risk to sneak close for full-salvo hit. And as a bonus it even makes sense from a historical accuracy perspective.
The Type 5s also had a chance chasing the sub that fierd in and had to dive to avoid them zvzn normal torps. The T5 Germen was ment to hit the props to disable the ship so the sub could finsh it off
when did I come across Richard Hammond playing world of warships
Two types of ships; submarines and targets.
Subs and unwilling subs
36 knots underwater? Wtf lol this game is a joke. When you have Warthunder side by side with this game...this looks like some cheap arcade game with lame cosmetics that completely take you out of the war experience...like that battleship with spikes and halloween shit on it haha
Gaijin and wargaming don’t compete with each other they are different types of games
Warthunder isn’t realistic either
@@TinyBearTim I don't think you know what you're talking about. You should do some research. Look up Warthunder classified files leak. Then come back.
@@TinyBearTimthe naval battles are acutely pretty realistic if you play enduring conflict mode
Do ppl play war thunder naval?
@@Blackhand-up2lt haha of course. I can't tell if you're actually curious or being condescending. I don't understand the hate. If you do a little research on UA-cam and watch a clip or two of the game you can get a basic understanding of how to enjoy it. Or...if you are that terrible at any game mode then maybe move on to another game you might enjoy. Lol
Gosh, track collection in this video is amazing
To be honest after playing many games with subs its easy to counter them. You ping once, they send 15 planes at you. at least 1 of it will hit as the barrel or wtf those planes drop need to be only in 700m radius. They can use hydro, which many crusers have. enemy sub can use survailence. They can use planes from cvs to spot you easier. On top of that many times destroyers will rush you as you are easy pray and homing torps are easy to juke. When you go to 30m or 60m deep they can still kill you with asw charges. The game literally teaches subs to be opportunist and never go spotting as you most likely die before you can change to 30m depths from 0m when spotted cause everyone hates subs so much they want it dead first.
Aus and the us did an exercise a few years back, our old diesel sub had an objective to avoid detection and kill a u.s cruiser, our lil sub won to say the least haha. only a few country's have nuke subs mate. Subs are still very useful for ship combat, hence ch>na is building 100s of em.
the type XXI is probably implemented badly considering that its the origin point of modern submarines. including the anti sonar covering used to make them stealthy to active sonars.
I love playing subs, feels like a different game. Anyone who thinks subs are OP should try them, much like DDs if you make one small mistake (or lose situational awareness) you are dead at the bottom of the sea within seconds :)
You know in ww2, U Boats usually did around 10 to 15 knots under the water, this is the fastest sub I've ever seen haha
I think they're on lol and I love them I only play subs pretty much
It was never about the OP-ness. Its all about the Anoy-ness.
As someone that played WoT way back in the day, it's quite hilarious to see Wargaming add an entire vehicle class to their game that effectively operates outside of the game's intended play.
Artillery killed my interest in WoT, or atleast was a major factor. Subs seem to be the artillery of WoWS, just from the amatuer perspective.
As another commenter mentioned, subs are the king of naval combat in the modern age, and have been essentially since their inception. Artillery has been the king of the battlefield, essentially since its inception. Funny parallel
I only play subs because I used to be on one. But I have to say, I feel the majority of people who go against subs have no issue, since most sub players are not good at playing subs haha.
Fair comment and thank you for watching!
I liked and subscribed when I heard fortunate son and realized you had background music. Looked at everything quite differently after all that.
"I'm not expecting many views and likes for this particular video..."
UA-camgorithm: Hold my fucking beer.
THIS!!!!😂☝☝☝☝☝Thank you for watching.
@@lonegun Not a problem. It's a good video, so thank you for making it!
And then with all this sub shit going on, WG gives a Tier 8 premium BB 5km ASW. Thats like being send to war with a wooden sword
now you know how people in real life felt
subs have been nerfed so much that they average 50k dmg a battle. if you are spotted and you have competent teammates then the sub is dead from all the ASW planes. prior it was complaints about shotgunning, now that has been fixed people will still find something to complain about.
What is shotgunning? Is it referring to firing off multiple torpedoes at once with a slightly different bearing like in reality?
@@vmga-guy9182 it’s refers to subs just sailing up to around 2km before firing all their toros before diving to remain undetected. At that range it was impossible to dodge. That’s why it’s called shotgunning
@@velogang9640 i mean thats still a realistic tactic used by submariners in real life... so i dont see an issue with it.
@@jessedriscoll4447 sure, but it’s not fun to play against in gameplay as there is no way to deal with them. So now subs have arming distance of 3km before their torpedos do all of their damage. I’m a submarine main, play mostly subs and I still do very well despite them being nerfed so heavy.
@@velogang9640 honestly i think you should be able to shoot from 2km, i dont really play the game at all but it seems the proper fix would be to make hydro phones work better, that way a sub could sneak up to that range albeit alot harder... but i play Uboat and war on the sea for my naval warfare shenanigans
Not sure about comments that subs are not good. if you know how to read ping and where to expect them, they are quite easy to kill. and probably less annoying that DD that shift deletes you from existence with one set of torps.
16:30 I think what you're referring to is when torps have already locked in their rudder, they don't reset to neutral. They keep locked at half or full or however far along the line they are.
Its frustrating because if you fire torps and then ping them so they start turning IN to a battleship or something, if they DC to remove the ping, those torps will have already set themselves to full rudder and there's nothing else the target can do.
Yep solid comment. I'd like to see the Homing cut off distance for destroyers increased from 0.40 km to around 0.80 Km to see if that behaviour still happens or whether the torps now stop homing correctly and go straight. Currently as it stands BB cut off is 1.8Km for a single ping cruisers its 1.32Km and Destroyers 0.40Km. Full article at wiki.wargaming.net/en/Ship:Torpedoes#Acoustic_Homing_Torpedoes . Thank you for watching!
@@lonegun honestly I went from maining CVS to maining DDS and light cruisers, when it comes to submarines in tier x I refuse to go after them unless either our sub is here or we have a light cruiser with fast firing guns, my favourite is grozo but she's so bad at dealing with subs that I just don't do it anymore. They should add hedgehogs or something else to DDS to make their anti submarine capabilities more useful.
Hydro needs to work on subs even if they're submerged, a good 1 or 2 km off the max range would be best but they could change it so vary based on ship speed and sub speed
Just saying mate, you remind me of EARLY mighty jingles videos, good luck!
I love to play my submarines. 😁😁😁
Ahhh a fellow blub blubber
I know this is a game but it urks me sometimes because I know exactly how these vessels handle, or were supposed to handle.
Similarly with the weapons systems.
Have fun though, kiddos! I understand it’s a game! Don’t worry! Just don’t try and think this is how these types machines and munitions operate!
I dont mind subs. I mind how they behave. Both the way they are designed and how people play them.
"i dont expect this video to be watched a lot" - makes his most viewed video. :P
😂🤣😂True! 👍
Brilliant vid! Really enjoyed the game. Bloody subs! Thanks! 👍
I have around 400 hours in "Uboat" so needless to say, I love submarines, but I agree that they don't belong in WoWs. Its missing that true cat and mouse feeling you get in a game like U-Boat where after you torpedo a few freighters/tankers, the escorts get pissed, and you find yourself cowering on the sea floor with the engines off just hoping their sonars miss you. If a destroyer spots you, there's nothing you can do but pray. If you want to know what using a sub in combat during WWII is supposed to feel like, just watch the movie "Das Boot". It generally accepted as one of the most realistic sub movies
i think they are a great addition to wow. but they are certainly OP at the moment. the sub hunting skills of destroyers need to be radically buffed!
Why did WG push the submarines through, though most of the community opposed it?
I would guess it had something to do with money.
Same as with the CV-rework.. They used so much time and resources on the development.
I would assume that after the 2018 Halloween-campaign where it first was released, there was this board-meeting at WG. The development put out a document iver their expenses last month and the owners looked at it and probably asked what it was.
The team tells them it was a part of the Halloween campaign, as they had asked for clearance to go through with in a meeting late winter.
WG: so you're going to continue with it?
team: We don't know... It was a fun project, but according to CCs they can't see how it would fit in the game.
WG: But we find it troubling that you've spent so much resources over half a year on something that would only be used once. Sure it can't be done?
Team: It can be done. Problem is that it seems to be most players oppose it.
WG: So it can be done? ...well continue with it and we will have a new evaluation in a few month.
My guess is that they used so much resources on it that they couldn't afford to scrap it.
Seems like they would rather see the game fail than admit the failure of implementing them.
you are very good! i sub you and i liked video! ^^
Thank you and thanks for watching!
"do they have a place in world of warships?" then proceeds to zoom in on.. whatever the actual fuck that was XD
Where eagles dare🔝🔝🔝🔝
The first Navyfeild has the best sub/dd mechanic, DD's were usless against battleships but at the same time BB's couldn't hit DD's b/c they were so small and fast, so the DD's and subs hunted eachother while the BB's took only each other on. The carriers had to prove great sight and DPS at the same time while fighting each other, it was the best Naval combat game i ever played. Sadly the NF2 3D version was crap and killed that balance the first game offered. WOWS was just pure trash b/c everyone just hides behind islands, its peakaboo ships, not real naval combat or even fun game combat. Once they nerft carriers and buffed the AA to much the game pop dropped hard. Fixing it years later didn't bring back the playerbase.
And now its just a game on life support.
the way you could combat subs is by adding sub chasers
Subs are easily counterd by destroyers
or any player that is good with there depth charge planes.
It don't help the fact that for a long while Wargaming had tied most of its balancing on what the ships performance average is, and with the subs high skill ceiling, you end up with a lot of potatoes hoping into subs thinking they will start printing wins only to die in the first 5 minuets because they see a video of a good player being an absolute greifer with a sub. This brings down the subs average performance stats down a considerable amount, so when we say subs are unfair, Wargaming will say they are fair and balanced according to the spreadsheet.
Now granted the nerfs they got in the last couple of balance changes has brought the power of subs down by a MASSIVE amount but yet they still FEEL oppressively powerful when playing against them, honestly I think this is mainly a symptom of them just being unfun to play against in general and no amount of balancing will change that fact, and nerfs and buffs either makes it hell for the sub or hell for the surface ship and finding the fine line between the two is like trying to find a unicorn.
Good match by the way, was fun to watch and I enjoyed the commentary (+1 like and sub)
I dropped this game from my play list once I passed 80 hits in a match against one ship and didn't do half his health. My Texas's guns didn't do squat.
there's a reason why I stopped playing YEARS ago. even before submarines were in.
Earned a “sub” pun intended
🤨🤣Ty and thanks for watching!
Homing torpedos? What does this do for the game? Makes ship players fight defensively whenever the sub is in range, and steering away from homing torpedoes? Hahaha! Na. It makes the ship play much less aggressively and cripples their effectiveness. I’ve been against it since they said they’d never be in the game
While I agree on your opinion about Subs in WoWs,
I disagree with your description of modern submarines.
-There are still true hunter subs nowadays, they are called "Attack submarines". Typically smaller, these submarines are made to sink other ships, deploy special forces, carry-out reconnaissance, and can even launch cruise-missiles (SLCM)
-The other submarine type being what you described : SLBM-launchers subs, whose role is to avoid engaging targets at all cost, and be ready to launch ICBMS.
Regards
Yes I know what happened to the Belgrano. Thank you for watching!
Type XXI had awesome potential !!
They are fun to play but hard to get your xp up with. I spend lots of time hiding or running away. lol.
You do realize that a "nuclear submarine" is not talking about it's payload right? They're powered by a nuclear reactor. Submarines today very much still have anti-ship capabilities.
Maybe removing the homing torpedoes is beter for the game.
What do you guys think.
remove them completely. therefore I have stopped playing.
Enjoyed this LoneGun. So I did comment and like. A great explanation for a non-sub player about just how ridiculously annoying and relatively easy (easier?) it is to play a sub rather than some classes of surface ships. Now i feel confident that with my limited skill set I MIGHT just be a less-limited using a sub. LOL.
🤣👍
subs are like snipers in games. its as simple as that.
Players hate lack of counter play for CVs, so WG add submarines.... so dumb
How on earth did you get the graphics right. ?
I exclusively use Aslains mod pack to clean up the gfx with his recommended mods. You can get the mod manager at aslain.com/index.php?/topic/2020-download-%E2%98%85-world-of-warships-%E2%98%85-modpack/ . Thank you for watching!
Tbh submarines should be significantly slowed down,have their sonar removed and have less health but have their torpedoes buffed and make them harder to detect.
Buff dd depth charges also.
they could make it to how they have carriers on console, anything they spot only shows up on minimap
0:51 wtf is that lol
Shimakaze with expensive custom skin. Not to my taste tbh 🤣😂🤣. Ty for watching!
The first picture is from Madeira Island, Portugal
Subs as they are are about as good a fit for the game as RTS carriers were, except competent RTS carriers were much more impactful to any game they were in than any sub player I've ever seen. And I think that's part of why they apparently aren't in any huge hurry to majorly change up subs - people hate them but they aren't imbalancing the game majorly.
Also... no, the point of most nuclear submarines is still anti-ship warfare.
I get it that you don't like subs, I don't think they're a good fit for the game either. But... like... that Thunderer just sailed broadside straight through a full AP salvo that definitely landed a cit or two and did not respond at all to your first ping because it was apparently hyperfocused on a DD out in front. I don't think that kind of player is a showcase of anything but how bad players can be - a DD player would've eaten them up the exact same way.
wasn't the main point of the video if you watch it. the problem is inability of surface ships to counter the sub in any respect dodging aside
@@zackey_tnt Except, like I said, that Thunderer would have gotten sunk by any competent DD without the BB ever being able to detect it until the torps were in sight. A BB coming around an island at 4-6 kilometers when you aren't spotted doesn't highlight how easy it is for subs to avoid detection because it's a situation where no competent scout player should get caught.
A DD could have played that encounter nearly the exact same way except they would have cut left to keep the island between them and their torps would have done radically more damage. If you want to highlight the ways that subs are unfair, don't just... do what scouts are supposed to do and then act like it's some kind of insane feat.
It was focused on the guy shooting them in the face repeatedly, yeah. Standard WS gameplay, Standard situation.
the subs should get a big nerf to underwater speed make them go 15 maybe even 10 knots ... that way you are trading speed for stealth and if you want speed sure go surface but get bigger risk to get spotted
As a new player, ive just time and time again been spammed by submarine pings which I cant dodge out of the way in time and then get aimbot torps rip my ship in half from max hp, and frankly I just have no idea how im supposed to survive them.
You can easily pin-point his location by 2 pings. If he's spamming it's literally a free kill for you with the depth charge bombers. A smart sub player will ping only once or none.
Also the torps stop homing if they get closer. The bigger your ship, the further away. You can dodge them in a battleship easy, if you position front/rear to them and turn last moment. I once even dodged them in another sub, which is the hardest to do.
I wish they had there own mode subs vs subs maybe even crs added just give that a try. I enjoy subs a lot...
Gibts das auch für konsole
They do have a place in the game but 31 kts?? XXXIII or what ever only did 21 under water and 19 or so surfaced others did 18 to 19 surfaced and up to 9 under.
As for survalance they wher infront of the main fleets as scouts. Not spawn in way back with main fleet lol
Eh the ennemies are less reactive than in my games. As soon as I ping I see planes about 0.5s afterwards with good accuracy, as if they had some sort of mod to do it for them.
irl sub can't turn that fast ever and they don't have the same speed as when they above water it's a lot slower. that's why they can't out run battleship irl but have to hide instead.
and how the fk torpedo just magically float to surface level??? if that happen irl german will never lose their uboat....
i know world of ship is on casual side but isn't this too casual?
Not much views he said lol
True! 🤣😂👍
Mods, that change visibility are cheats IMHO. I will not watch a replay wich includes cheats.
Playing battleships feels like cheating
Subs are not that bad. CVs have way bigger impact. Noobs in subs die first. Good players in subs (go watch Trenlass) .. yeah, be scared. But when was the last time sub killed you ? And when was the last time you were tortured by CV, burned by Smolensk, slapped into main menu by AP salvo or sudden deepwater salvo appeared on your portside ? Subs have minimal impact, and they have relatively high skill ceiling.
women do play the game its me :3
havent played this game in years, since before submarines
and no wonder it seems like cheating, look how fast you go. 28 knots submerged? they didnt even go that fast on the surface with their diesel engines! what on earth were they thinking
Reason why I stop playing this game.
I left wows because CV's got OP, looks like subs have the same issue
This is why the game might not be so accurate!? Tell that to the 765 uboats the Germans lost in wwii.
Better to play an overpowered sub than play something like U-406
Talking about modern nuclear missile subs here is dumb and pointless.
The subs of the era of the game had none of those, and we also not talk about guided missle cruiers or tomahawk armed Iowas here...
The subs in the game time period were against ships, and there is a lot of historical ship already in game which were sunk by them.
Cossack, Ark Royal, Royal Oak, Yorktown, Indianapolis, Shinano, Maya etc... So yeah, they have a place in WoWs.
The only change needed is to extend the depth charge planes range on ALL SHIPS to 10 km, it's the only thing that need to be made.
0:16 The opinion of 2-5% of the community and money.
I just started getting into WoWS when they put in CVs and subs, pretty much immediately deleted the game from my hard-drive.
Love the recap. Subbed. (See what I did there?😅)
Thank you and thanks for watching!
Glad i got away from this game some 4/5 years ago. Such a shame too. One of the lucky few to get in from the Alpha stage, have the Iwaki Alpha and still hold the server record for highest damage game in it, and at one point was among the 5 dominant clans at the time.
Only for it all to go down the shitter with wargaming making it more arcadey and gimmicky with every patch. Same reason i got out of WoT before WoWS came around.
your saying submarine's shouldnt be in a naval battle game? bro theres mad max boats and all the other corny stuff submarines should be in there more then 90% of the stuff in the game
Nah, I'm saying everytime I play a sub it feels like cheating. Thank you for watching! 👍
yes subs are n should be a part of wow!!! they were part of the actual war so yes they should be in the game too!!!
Never liked Subs! Very good to hear you share my sentiments. The counterplay when they don't ping is non-existant. Good game however ;).
Exactly! Thank you for watching!
"Do we need sub in game?" Go see the Movie Greyhound with Tom Hanks. They can be Terrors! Good Video!
Is it supposed to be so clear underwater? It looks rediculous.
yes, this why why a lot of submarines have windows
He used a mod
bro you play so much copyrighted music XD
Wargaming said over & over " They would never bring Subs into the game " now we have Subs take away Wargaming lies & once the subs came out they have had a hard time Balancing the game
Nice video, rly like it 😊 I hope you will get more videos :D 😊😊
My 2 cents from a 58% Player.
Subs don't work.
7 out of 10 games I have no issues dealing with Subs, however those 3 games were I do are the games that the subs themselves win as a no contest. Litteraly where you can't do anything vs them.
- They are an irritant over anything.
- They don't offer any contribution to creating dynamic gameplay.
- There is to much of a skill gap between Bad Players and Good Players.
- there is serious desync issues with the ping and actual ship location. I have had games where I have landed every single depth charge and then the game after completely miss everything the game after.
- Splash damage is also far to inconsistent. 3 direct Lushan Depth charges and the full hp sub is dead. 27 splash hits with my Daring and the sub still had 4k hp at the end of the game. Why were they splashes only. We'll because of WG infinite wisdom Hydro can't spot the sub at the range he was.
The class was a perfect opportunity to create a permanent game mode to reflect exactly where subs were used historically. WG created a mess with this class. And actually drove some of my friends from the game permanently.
The only time they are easy to kill is when they are played by muppets. That's the only balance. When you have to play against a competent sub player it's a nightmare.
The bubbles showing the direction is useless because it shows the heading when they sent the ping. If they have the two brancells necessary to play subs, they have already turned away and are going in a completely different direction.
High tier subs for some reason get repair parties, which is insane.
They can still easily shotgun you unless you are in a destroyer or a really nimble cruiser. They just need to be more careful about it.
And why the hell can they send torps backwards? Especially when they can spit out insane amounts of torps in the water from the front anyways.
I wish they had subs on console i would be extremely nasty if they did
Subs don't fit into the game, agreed. But realistically the ship on board of which that discussion could be held has sailed when WG sold their first premium sub for real money. Because from that point onward, if WG would remove the whole class from the game again, that would cause big legal issues for them, so they won't do that, no matter how much players complain.
More than likely true......
Submarines vs Aircraft Carrier: A carrier can attack you anywhere on the map without even risking his real hp. Planes regenerate; you effectively have to build for AA in order to have a meaningful effect on them. Submarines are glass cannon per definition: only torps, limited time under water, attacks can be dodged pretty easy, and its very satisfying to poop bombs on them to attack them.
Subs also have a limited range at what they can attack you and most ships have a way to detect them - either hydro or sub surveillance
I'd rather have a sub on the enemy team than a carrier. Sky cancer still is sky cancer. sub cancer can be shat on...
What most people just dont realize is: you actually have to pre-aim just like the artillery in World of Tanks - i believe its 14-15 seconds at max range for ASW (12km is the longest afaik).
Also: you can recognize by the shape of the foam waves a sub throws out when pinging, if the player is going sideways, or towards/away from you you.
And last but not least: if your ship has asw, you can actually zoom in to get a birds view from above, not at waterline level - the latter is pretty impossible to aim with...
13 days 29k views. Not much views of like eh?
Honestly how can sub players hold their head up and say it's a fair fight.
I play subs and I don’t care if it’s fair. I just wanna have fun and win.
they ruined the very IDEA of the sub class! subs should be LONG RANGE TORPING BOATS! you know like actual subs of hat time period were? subs were NOT mixing it up with DDs! a DD was a basic DEATH sentence for subs! he ruined it SOOOOO bad? tha they liteally have to give it (SPECIAL TREATMENT) from the very game mechanics! AKA, FIX THE HYDRO!!!! but they are so ignorantly hard headed (and too lazy to actually fix their own code so lets do away with the det mechaic) that they would rather murder their own game dying on the hill they built for themselves! the developers are basically video game sisyphus at this point. because they simply WONT FIX THE HYDRO!
13:02 'we'
lol
During the recent updates, I've resented the game more and more. The so called CV equalization... bah.. I'm being targeted more now from CVs than I used to, and they still cross fire drop torps.
Uboats are a cheat in this game, they are WAY to imba!
Doing 30 knots under water is bonkers... To my knowledge the fastes WW2 sub where the I-202 class (Japan) and those did 16 knots on the surface and 19 knots submerged.
On thing is for certain, I've stopped sending money towards Wargaming. But, they probably don't care!
Subs are very weak overall. Just if they have good teammates backing them up they are annoying.
Where Eagles Dare thyme tune, epic