Man this hits me all in the feels, The music, the memories! You help my graveyard shifts fly Mr.Nate! Hope to see you do another banger one day Maximum Carnage!
After getting older and doing some game development, I was amazed at what developers were able to do back then with level designs and the limitations of the NES hardware.
@@retronate Definitely the sparkman and geminiman. With a limited palete background, the use of palete swaps and blinking really makes the backgrounds come alive.
Megaman III is my favorite. It was the one I owned as a child. I rented a few of the others, and have played and beaten the others later. This one always felt the most polished and well balanced to me. The addition of sliding made movement and dodging more complex and interesting. We also get the introduction of Rush as a replacement for the "Item" traversal weapons, and who they nerfed harder and harder in every sequel. Especially the Rush Jet. The only mechanic addition to the NES series after this that comes even close to the improvements in this game is the Charge Buster introduced in Megaman IV. The stage order you played is my exact same progression. I was going to explain why here, but I was writing this while watching your video and realized you already explained everything I was going to say here , as well as the reasons why. The two weakness circuits. Top man and Snake Man being the two easiest on their respective circuits to beat without their weakness. We definitely think alike when it comes to this game.
@@exorphitus no kidding! Most of the time the only comments I get are how my order isn’t right lol. I love this one too, narrowly edging MM2. And yes the slide and rush elements are such perfect evolutions for this installment. Thanks for the comment!
Couple of things you missed. 1) Hard Knuckle can be pushed up and down. Just hold that direction on the d-pad. Makes that last end game boss so much better. 2) Yes. Spin beats the game in 1 shot. 3) Try this on your next playthrough... After beating Gamma and on the very last battle with the fist on the right... Completely ignore the fist and use Rush-Jet to fly up on the left side of the screen. Jump off of Rush at the top. Then switch to Top Spin for the final hit. So easy.
Not sure if another person mentioned it, but you save a lot of rush jet energy if you hop while using it. If mega man isn’t touching him, no energy is consumed. So constantly hopping makes it last a lot longer. He follows you so you never have to worry about falling off.
A little bonus tip, if you hold up or down when shooting hard knuckle it will move up or down, you can also use hard knuckle on the first half of the Gamma fight
This was the first hard game i ever beat as a kid. I was maybe 7 when i borrowed it from my uncle. I played it forndays on end. My parents worked and i was home alone alot....many hours spent learning this bad boy from front to back. When i beat it, i had EARNED it.
Apologies for the multiple comments. I just kind of comment as I'm watching the video (maybe I could start taking notes and then comment at the end). But I wanted to point something out since you didn't seem aware of it. Rush Jet seems to have a glitch (or maybe it's more an unintended side effect rather than a glitch) that if you're not standing on Rush Jet, it won't use energy (for example, if Rush Jet is still out while you're climbing up a ladder, you won't use any Rush Jet energy). So you can actually exploit that in sections like the long pit in the Doc Robot level by constantly jumping while you're flying across and you'll use far less weapon energy for Rush Jet, which should leave you enough in case you die and need to go through that section again.
1. Don’t apologize (multiple comments helps the videos reach). 2. Now THAT is a pro strat. And I noticed that but never thought to exploit it the way you described, and it makes total sense
Regarding those rising platforms in Snake Man's stage, yes, I have to jump there, too. It's one of the glitches of the game where you'll just get pushed off randomly if you stand on the dispenser while the platform rises out of it. It happened to me many times as a kid.
I like to consider this game a rushed gem. Absolutely great game, but sucks to think of how much better it could've been had they not been forced to put it on shelves so soon. Great walkthrough as always!
It’s really solid, better than 2 imo. A bit more difficult but fair. Loved the introduction of the slide and Rush items. It felt more…serious (maybe that’s the word?) Soundtrack was so solid also. Just a great play.
@MegaCartmanX it was rushed. Had only 8 months development including their main programmer left halfway thru and someone new had to take over and didn't learn the engine too well hence tons of bugs and rendering issues. Plenty of documentaries that cover this game on youtube with content from original devs.
I didn’t think they started you at the boss gates in those doc robot stages? Also some commenters mentioned that you can preserve rush jet by jumping across that chasm. While you’re in the air it doesn’t cost you. So it saves a ton of rush jet if you need to retry
@@JohnLoutsenhizer oh that’s a good one. Who am I kidding they’re all great. Don’t think I’ve heard someone pick that as their favorite though. That’s unique.
I always used Top Spin at the end. Yes, it's usually a 1 hit kill, you just have to use the "s" of invulnerability to get the solid hit. I always remember that the 'grey-white' powers finish Wiley in MM1-3 (elec/bubble/top) - not sure if coincidence or planned.
@@retronate I wish I could! Never knew people wanted/needed to learn that kind of stuff. Unfortuntely my knowledge only extends to the 100 or so NES games I had either as a kid or purchased post GameCube. MM3 was my jam though, was my favorite of the OG 6 (did own all 6, but unfortunately stupidly traded in 5 & 6 (and maybe 4 too?). But I do have the Switch collection, GameCube collection, etc.) I beat MM3 the most. I'm unsure if it works on non-NES consoles, but if you use the D-pad on controller 2, you can make make Mega Man not die in pits. If you hold (up I think it was) he doesn't die in pits. If you let go to trigger death and re-press, you can drain Mega Man's life to 0 and be fully invincible. You won't be able to fire the buster, but all other weapons are fair game for use, including rush to get the buster back (and summon rush). You still die to spikes, but as long as you repress the d-pad if you fall (back) into a pit you won't die from those either. If you collect energy, you can resume use of the buster, but then if it depletes to 0 you die. -- I believe there was a TV show in the 90s I watched where it revealed this info? Wasn't an ordinary sitcom or anything like that, but it was a gaming focused tips & tricks or something? I believe if you used 'left' on the d-pad, it makes the game go in slo-motion. Never found a use for unless trolling a friend.
@@NintendoFuse_Greg I feel like this stuff was learned either through magazines/books, tv shows as you mentioned, or literally us just messing around with stuff because it’s all we had to do. Then we share whatever we discovered at the lunch table.
Can’t tell you how many times I got in trouble playing this at 1 am on a school night in 6th grade. I can only imagine Capcom spinning off a 2025 version I’d be too caught up in the aesthetics alone.
@ This and Rygar. Rygar I had to leave the console running, turn the television off, then go to school all so I wouldn’t restart from the beginning. Definitely good times
@@retronate Just Megaman 1. Castelvania 3 I tried some times ago, but never beat it. Time to try it again. I guess it is the hardest of 3 castelvania for nes.
The thing that causes the top spin to drain so fast and even instantly in rare cases is if you are hitting something while they are in I-frames. you have to let the enemy I-frames end before you attack with it again no matter what enemy it is.
@@retronate I-frames are the invincible frames that happen when you attack something in any of the MM games with the bosses having more than normal enemies. I noticed while watching your videos you're making the same mistake a lot of people in other videos I watched over time and you're rapid firing at the bosses and you're hitting them during the I-frames sometimes wasting weapon energy. In the case of MM3 and 4 normal enemies don't have I-frames so you can rapid fire at them but with bosses you can't do that and that is what caused the top spin to drain so fast since when you hit Shadow Man he was dead close to you while in his I-frame state. In MM2 you can rapid fire the dragon boss since it doesn't have I-frames but with other enemies you have to time your shots and the same goes for MM1, 5 and 6.
Rush Jet only drains while Mega Man is standing on him. So if you jump (like when you got the 1-up / e-tank before Air man) you wouldn't drain as much. Same when crossing the giant gap. Rush Jet is programmed pretty well to always catch you, unless it hits a platform.
Another commenter mentioned this and that didn’t occur to me to try. I imagine you still have to take one of the two weapon refills in the middle? But you could preserve the first and the other one? Maybe 2 attempts to cross the big gap then?
@@retronate I believe the last time I played, you can make it without grabbing a single one (if you also are touching ground it doesn't drain either, so like that centerish area with the one to slide and grab, you can get "free" flight by having rush fly below). You will be nearly depleted though, grabbing 1 is usually advised - but your note still stands. Grabbing them all on a single run and dying doesn't respawn them - which is a major oversight for that section. It's funny since there's a number of lives earned, so it makes it take longer to force game over if someone doesn't want to grind the dragonfly enemies near the edge.
Beat this game so many times as a kid. Also never beat the game without the second controller super jump trick being held down the whole game. Since that doesn't appear to be happening here, guess we wont see the glitched penguins or eerily quiet Gemini stage.
@retronate aside from never having to use RC, you're also able to fall in and jump out of pits. Regarding Gemini (assuming you have super jump on), before the Protoman screen, you slide, and while you're sliding and the screen transitions, you then super jump and land (fall) right through the platform he supposedly blows up. It'll cause his whistle to go for a bit while you're underground, and then super deformed and glitched penguins.
Top Spin does one shot Gamma. It's the weapon I use to really take out Wily. Though my head canon is Mega Man spinning the top off as to why it does. But who knows. I love the concept and if you didn't know... Apparently the stages are actually uncharted planets (that Wily got to first apparently) as to why they are getting "elements". Not sure why Needle Man looks populated but this was apparently an unfinished game in the first place that they shipped off and it was still a good Mega Man game.
Someone else mentioned top spin and shame on me for not giving the underdog weapon its moment in the Sun. Interesting note about the planets and that makes sense. This game is so impressive when you consider how rushed it was to hit shelves.
There is a version of this game with an added intro, fixing the visual bug in the menu, re-added some visual effects back, just to make the package tighter. Check for Mega Man 3 Improvement.
I believe Nintendo Power recommended Magnet Man -> Hard -> Top -> Shadow -> Spark -> Snake -> Gemini -> Needle, which I normally do in that order. But sometimes I do the second loop first like Snake -> Gemini -> Needle -> Magnet. Kinda stinks there's 2 loops inside of a one single lone like all other Mega Man games. Thankfully Magnet, Snake, Top are all very easy starting points for the buster. Shadow and Gemini typically being the hardest 2 (at least in my experience - doing buster only). Needle and Hard man being honorable mentions for being difficult without their weakness.
@@NintendoFuse_Greg oh the NES handwritten notebooks were EVERYTHING as kids. I just recently started drawing my own map for metal gear. Brings me right back.
I'm shocked there was no mention of the super jump bug. If you hold right on controller 2 and press jump on controller 1, you jump the height of the screen. You can also jump out of those bottomless pits if you get it before the death sound finishes
Top Spin is ridiculously strong, but usually I get hurt whenever I try to use it. The duct tape they programmed MM3 on though, let's you fire and switch weapons while your shots are still on screen. So, firing off the lemons and then swapping to Top Spin is the "broken" weapon for this game.
Let me also add that in this game you can't get fill weapons refills as you go through and complete the stages in wily's castle. I think at least megaman 1to 6 was like that.
Top man does beat him in one shot. I know this, because I called the Nintendo Power Tipline in 1990ish after my friends and I had spent an entire week trying and failing to beat Wiley. When the guy said "Top Man" it blew my 7 year old mind lol
You forgot the cheat codes. The one bonding up and button A on the second controller would freeze all your enemies, algo on the second controller you press and hold forward super jump ability as well as if you fall off platforms you can simply pass the hole stage walking under there. Good old days
@@retronatethe second controller thing was a game changer . In stages where there are enemies falling into pits you are in you can activate the zero energy glitch. Where you release the forward on the second controller for a brief moment not even a second and you will hear the sound it makes when you die but you’re gona be very much alive. You done have life bars just avoid healing. And also you need to activate the dog so you can shoot. You’re inmortal at that point.
"Quick" man is also weak to Search Snake. While it's also not exactly the best weapon for use (like the aforementioned Gemini laser), I find it's a slightly better experience as while the snakes climb the walls can hurt him as well.
Mega Man 3 is definitely my favorite Mega Man game, but it was also my first, so that may also be due to nostalgia, considering how rushed and buggy the game is. The Wily stages are also the easiest of any Mega Man game, though you have to pass through the Doc Robot stages to get there, which can be quite difficult, especially since the size of the new robot bodies can make it more difficult to dodge them. I am also a Top Spin apologist. I think the weapon has some spots where it can be used well, and there is an objectively worse weapon: Spark Shock. Unfortunately Top Spin is one of those weapons that really suffered from the game being rushed, and I understand they fixed some of the issues in the Wily Wars adaptation for Sega Genesis, which I have not played. Additionally, Magnet Man is a good place to start as an alternative to Top Man. And Snake Man is another boss I find fairly easy to take down buster-only, but his stage can be on the difficult side without special weapons.
Agreed on Wily stages, I was shocked how simple they were. But as you said the Doc Robot stages made up for that. Magnet and Snake would be the other two I’d think were the easiest with M buster. Very close debate whether I like MM2 or MM3 soundtrack more.
@@retronate yes, have someone hold right on control 2 and you superjump. Additionally do this and jump in a pit. Your energy drops to zero but you don't die. Downsides; unless using special weapons you can't shoot and picking up energy removes your invulnerability. (any of the rush doggos lets you shoot normal pewpew)
Man this hits me all in the feels, The music, the memories! You help my graveyard shifts fly Mr.Nate! Hope to see you do another banger one day Maximum Carnage!
@@mannyfresh1488 glad to hear you’re enjoying! Maximum carnage was a SNES title right?
@ I love it! And yes it was on both SNES and sega but SNES version the best! Try it out👍
@ will do!
After getting older and doing some game development, I was amazed at what developers were able to do back then with level designs and the limitations of the NES hardware.
@@gedi223 that’s a world I wish I knew a bit more about. Do you have an example from this game that stands out to you?
@@retronate Definitely the sparkman and geminiman. With a limited palete background, the use of palete swaps and blinking really makes the backgrounds come alive.
@@gedi223 oh I see. Yeah both of those levels are really vibrant. Gemini man might be one of my favorite all time megaman levels visually
@@retronateTrue I believe Capcom pushed the NES engine to its max, if not close.
I love watching you play games you hate to play for the lulz, but I enjoy watching you play games you love so much more.
This one is solid. Tough to pick much apart. Lots of fun.
God damn...there's something so nostalgic about that intro music to Megaman 3. Easily one of the best and hype intros to a game ever. Les gooooo!
Yeah my favorite of the series and I’m hard pressed to think of an opening song I like better anywhere on the console.
Megaman III is my favorite. It was the one I owned as a child. I rented a few of the others, and have played and beaten the others later. This one always felt the most polished and well balanced to me. The addition of sliding made movement and dodging more complex and interesting. We also get the introduction of Rush as a replacement for the "Item" traversal weapons, and who they nerfed harder and harder in every sequel. Especially the Rush Jet. The only mechanic addition to the NES series after this that comes even close to the improvements in this game is the Charge Buster introduced in Megaman IV.
The stage order you played is my exact same progression. I was going to explain why here, but I was writing this while watching your video and realized you already explained everything I was going to say here , as well as the reasons why. The two weakness circuits. Top man and Snake Man being the two easiest on their respective circuits to beat without their weakness. We definitely think alike when it comes to this game.
@@exorphitus no kidding! Most of the time the only comments I get are how my order isn’t right lol. I love this one too, narrowly edging MM2. And yes the slide and rush elements are such perfect evolutions for this installment. Thanks for the comment!
Couple of things you missed.
1) Hard Knuckle can be pushed up and down. Just hold that direction on the d-pad. Makes that last end game boss so much better.
2) Yes. Spin beats the game in 1 shot.
3) Try this on your next playthrough... After beating Gamma and on the very last battle with the fist on the right... Completely ignore the fist and use Rush-Jet to fly up on the left side of the screen. Jump off of Rush at the top. Then switch to Top Spin for the final hit. So easy.
@@lloydlineske2642 this is why I love the internet. Thanks for the tips!
Not sure if another person mentioned it, but you save a lot of rush jet energy if you hop while using it. If mega man isn’t touching him, no energy is consumed. So constantly hopping makes it last a lot longer. He follows you so you never have to worry about falling off.
@@jfgs930 someone else did and it blew my mind. Makes so much sense
A little bonus tip, if you hold up or down when shooting hard knuckle it will move up or down, you can also use hard knuckle on the first half of the Gamma fight
@@cactusjack6735 yes! Someone else mentioned that as well. I never knew
This was the first hard game i ever beat as a kid. I was maybe 7 when i borrowed it from my uncle. I played it forndays on end. My parents worked and i was home alone alot....many hours spent learning this bad boy from front to back.
When i beat it, i had EARNED it.
@@Matthew10950 such a great feeling and an awesome title to hold that mantle for you.
@retronate You bet man.
Thanks for the memories.
favorite sound track of any nes game the "game over" song is 🔥🔥 haha
@@mikemcghee4401 I cannot help but bob my head to Flashman stage. Wily level is also insane. So good
@1:04:22 - you can also use Rush Jet and just go (mostly) damageless for phase 2
Oooh that’s slick.
Apologies for the multiple comments. I just kind of comment as I'm watching the video (maybe I could start taking notes and then comment at the end). But I wanted to point something out since you didn't seem aware of it. Rush Jet seems to have a glitch (or maybe it's more an unintended side effect rather than a glitch) that if you're not standing on Rush Jet, it won't use energy (for example, if Rush Jet is still out while you're climbing up a ladder, you won't use any Rush Jet energy). So you can actually exploit that in sections like the long pit in the Doc Robot level by constantly jumping while you're flying across and you'll use far less weapon energy for Rush Jet, which should leave you enough in case you die and need to go through that section again.
1. Don’t apologize (multiple comments helps the videos reach).
2. Now THAT is a pro strat. And I noticed that but never thought to exploit it the way you described, and it makes total sense
Regarding those rising platforms in Snake Man's stage, yes, I have to jump there, too. It's one of the glitches of the game where you'll just get pushed off randomly if you stand on the dispenser while the platform rises out of it. It happened to me many times as a kid.
So it’s not just me. I feel validated.
@@retronate Same here Nate, I've lost count on how many times it's happened to me.
@@Grandtheftauto1998 it’s burned into my brain. Can’t play that part without jumping now
@@retronate Same here.
49:38, Dr Light sounds like Deckard Cain confirmed.
Googling this reference lol
Epic walkthrough, well played and ggs!
Another game in the books
I like to consider this game a rushed gem. Absolutely great game, but sucks to think of how much better it could've been had they not been forced to put it on shelves so soon. Great walkthrough as always!
It’s really solid, better than 2 imo. A bit more difficult but fair. Loved the introduction of the slide and Rush items. It felt more…serious (maybe that’s the word?) Soundtrack was so solid also. Just a great play.
@MegaCartmanX it was rushed. Had only 8 months development including their main programmer left halfway thru and someone new had to take over and didn't learn the engine too well hence tons of bugs and rendering issues. Plenty of documentaries that cover this game on youtube with content from original devs.
Only NES megaman game i was able to beat as a kid. I remember feeling so smart figuring out to use the snakes to reach the last Wily.
Megaman had a way of providing some serious satisfaction when figuring out how to use the weapons most efficiently
You are right about not dying at the part of the 2nd needle man stage, but as soon as you get across that gate to fight crash man it's a checkpoint.
I didn’t think they started you at the boss gates in those doc robot stages?
Also some commenters mentioned that you can preserve rush jet by jumping across that chasm. While you’re in the air it doesn’t cost you. So it saves a ton of rush jet if you need to retry
@retronate I forgot about that. Thanks nate.
Ah, the Gemini Man theme.
My personal favorite in the entire series.
@@JohnLoutsenhizer oh that’s a good one. Who am I kidding they’re all great. Don’t think I’ve heard someone pick that as their favorite though. That’s unique.
I always used Top Spin at the end. Yes, it's usually a 1 hit kill, you just have to use the "s" of invulnerability to get the solid hit. I always remember that the 'grey-white' powers finish Wiley in MM1-3 (elec/bubble/top) - not sure if coincidence or planned.
Greg, do you offer classes on this stuff lol? These are all crazy insights I’ve never heard
@@retronate I wish I could! Never knew people wanted/needed to learn that kind of stuff. Unfortuntely my knowledge only extends to the 100 or so NES games I had either as a kid or purchased post GameCube. MM3 was my jam though, was my favorite of the OG 6 (did own all 6, but unfortunately stupidly traded in 5 & 6 (and maybe 4 too?). But I do have the Switch collection, GameCube collection, etc.) I beat MM3 the most.
I'm unsure if it works on non-NES consoles, but if you use the D-pad on controller 2, you can make make Mega Man not die in pits. If you hold (up I think it was) he doesn't die in pits. If you let go to trigger death and re-press, you can drain Mega Man's life to 0 and be fully invincible. You won't be able to fire the buster, but all other weapons are fair game for use, including rush to get the buster back (and summon rush). You still die to spikes, but as long as you repress the d-pad if you fall (back) into a pit you won't die from those either. If you collect energy, you can resume use of the buster, but then if it depletes to 0 you die. -- I believe there was a TV show in the 90s I watched where it revealed this info? Wasn't an ordinary sitcom or anything like that, but it was a gaming focused tips & tricks or something?
I believe if you used 'left' on the d-pad, it makes the game go in slo-motion. Never found a use for unless trolling a friend.
@@NintendoFuse_Greg I feel like this stuff was learned either through magazines/books, tv shows as you mentioned, or literally us just messing around with stuff because it’s all we had to do. Then we share whatever we discovered at the lunch table.
Can’t tell you how many times I got in trouble playing this at 1 am on a school night in 6th grade. I can only imagine Capcom spinning off a 2025 version I’d be too caught up in the aesthetics alone.
I’m gonna venture a guess that it was worth getting in trouble for. This one is so stinkin good
@ This and Rygar. Rygar I had to leave the console running, turn the television off, then go to school all so I wouldn’t restart from the beginning. Definitely good times
I played that one on the gamecube megaman collection game, the only game I've preordered to this day lol.
I had that! MM1 thru 7 right? Plus some extra arcade titles?
Along Castelvania 3, Megman 3 was my first NES games ever, back in the end of 1980s.
Yeah this was a great one. Did you ever finish it?
@@retronate Just Megaman 1. Castelvania 3 I tried some times ago, but never beat it.
Time to try it again. I guess it is the hardest of 3 castelvania for nes.
@@gilbert1975nf oh yeah Castlevania 3 is tough but is my personal favorite on the NES. Really good and loved that it was a prequel.
The thing that causes the top spin to drain so fast and even instantly in rare cases is if you are hitting something while they are in I-frames. you have to let the enemy I-frames end before you attack with it again no matter what enemy it is.
@@HellTantrumbull what’s an I frame?
@@retronate I-frames are the invincible frames that happen when you attack something in any of the MM games with the bosses having more than normal enemies.
I noticed while watching your videos you're making the same mistake a lot of people in other videos I watched over time and you're rapid firing at the bosses and you're hitting them during the I-frames sometimes wasting weapon energy.
In the case of MM3 and 4 normal enemies don't have I-frames so you can rapid fire at them but with bosses you can't do that and that is what caused the top spin to drain so fast since when you hit Shadow Man he was dead close to you while in his I-frame state.
In MM2 you can rapid fire the dragon boss since it doesn't have I-frames but with other enemies you have to time your shots and the same goes for MM1, 5 and 6.
@ ahhhh makes sense! Thanks for the explanation.
Rush Jet only drains while Mega Man is standing on him. So if you jump (like when you got the 1-up / e-tank before Air man) you wouldn't drain as much. Same when crossing the giant gap. Rush Jet is programmed pretty well to always catch you, unless it hits a platform.
Another commenter mentioned this and that didn’t occur to me to try. I imagine you still have to take one of the two weapon refills in the middle? But you could preserve the first and the other one? Maybe 2 attempts to cross the big gap then?
@@retronate I believe the last time I played, you can make it without grabbing a single one (if you also are touching ground it doesn't drain either, so like that centerish area with the one to slide and grab, you can get "free" flight by having rush fly below). You will be nearly depleted though, grabbing 1 is usually advised - but your note still stands. Grabbing them all on a single run and dying doesn't respawn them - which is a major oversight for that section. It's funny since there's a number of lives earned, so it makes it take longer to force game over if someone doesn't want to grind the dragonfly enemies near the edge.
Beat this game so many times as a kid. Also never beat the game without the second controller super jump trick being held down the whole game.
Since that doesn't appear to be happening here, guess we wont see the glitched penguins or eerily quiet Gemini stage.
@@KSigKid I didn’t know about that infinite jump glitch until another comments or mentioned it yesterday. Very interesting.
@retronate aside from never having to use RC, you're also able to fall in and jump out of pits.
Regarding Gemini (assuming you have super jump on), before the Protoman screen, you slide, and while you're sliding and the screen transitions, you then super jump and land (fall) right through the platform he supposedly blows up. It'll cause his whistle to go for a bit while you're underground, and then super deformed and glitched penguins.
Super deformed glitched penguins is a great band name
Top Spin does one shot Gamma. It's the weapon I use to really take out Wily. Though my head canon is Mega Man spinning the top off as to why it does. But who knows. I love the concept and if you didn't know... Apparently the stages are actually uncharted planets (that Wily got to first apparently) as to why they are getting "elements". Not sure why Needle Man looks populated but this was apparently an unfinished game in the first place that they shipped off and it was still a good Mega Man game.
Someone else mentioned top spin and shame on me for not giving the underdog weapon its moment in the Sun. Interesting note about the planets and that makes sense. This game is so impressive when you consider how rushed it was to hit shelves.
That was fun to watch. And I got the Family Guy reference.
@@EventHorizon31 hahaha I drop em in there now and then. Glad you enjoyed!
There is a version of this game with an added intro, fixing the visual bug in the menu, re-added some visual effects back, just to make the package tighter.
Check for Mega Man 3 Improvement.
I don’t think I’ve seen the improved version. I’ll have to take a look.
@@retronate It's worth your time. ^^
@@ChiefMedicPururu thanks!
I believe Nintendo Power recommended Magnet Man -> Hard -> Top -> Shadow -> Spark -> Snake -> Gemini -> Needle, which I normally do in that order. But sometimes I do the second loop first like Snake -> Gemini -> Needle -> Magnet. Kinda stinks there's 2 loops inside of a one single lone like all other Mega Man games. Thankfully Magnet, Snake, Top are all very easy starting points for the buster. Shadow and Gemini typically being the hardest 2 (at least in my experience - doing buster only). Needle and Hard man being honorable mentions for being difficult without their weakness.
I HATE Needle man. Buster only on this game would be a difficult challenge. Maybe I’ll circle back to it one day to try. Hope you enjoyed!
@@retronate I did it as a kid back in the 90s and tracked it in a notebook (wish I still had it :().
@@NintendoFuse_Greg oh the NES handwritten notebooks were EVERYTHING as kids. I just recently started drawing my own map for metal gear. Brings me right back.
I'm shocked there was no mention of the super jump bug. If you hold right on controller 2 and press jump on controller 1, you jump the height of the screen. You can also jump out of those bottomless pits if you get it before the death sound finishes
Had no idea. Glitch knowledge and discovery is a weakness of mine. But that sounds wild lol.
Top Spin is ridiculously strong, but usually I get hurt whenever I try to use it. The duct tape they programmed MM3 on though, let's you fire and switch weapons while your shots are still on screen. So, firing off the lemons and then swapping to Top Spin is the "broken" weapon for this game.
Oh that’s interesting. I should’ve gone that route when using Gemini laser which takes forever to clear the screen.
Mega Man 3 is one of the best game you played =D
@@halcyonways1476 yeah it’s my favorite so far, narrowly beating MM2 for me. Awesome game.
Yes, this is the best megaman game on the NES. Come at me, my position is righteous.
@@Matthew10950 take a look at my NES games ranked playlist….see if I agree and why 👀
Let me also add that in this game you can't get fill weapons refills as you go through and complete the stages in wily's castle. I think at least megaman 1to 6 was like that.
Yes. Once you hit wily weapons remain at their levels throughout unless you refill them w ammo drops
Top man does beat him in one shot. I know this, because I called the Nintendo Power Tipline in 1990ish after my friends and I had spent an entire week trying and failing to beat Wiley. When the guy said "Top Man" it blew my 7 year old mind lol
@@OD-bq5zf talk about an underdog story lol. The Nintendo power tip line…how incredible.
You forgot the cheat codes. The one bonding up and button A on the second controller would freeze all your enemies, algo on the second controller you press and hold forward super jump ability as well as if you fall off platforms you can simply pass the hole stage walking under there. Good old days
@@Elfonki79 I didn’t know about the second controller trick until commenters mentioned it. Really cool. Loved this game
@@retronatethe second controller thing was a game changer . In stages where there are enemies falling into pits you are in you can activate the zero energy glitch. Where you release the forward on the second controller for a brief moment not even a second and you will hear the sound it makes when you die but you’re gona be very much alive. You done have life bars just avoid healing. And also you need to activate the dog so you can shoot. You’re inmortal at that point.
"Quick" man is also weak to Search Snake. While it's also not exactly the best weapon for use (like the aforementioned Gemini laser), I find it's a slightly better experience as while the snakes climb the walls can hurt him as well.
Yeah I gotta go with a different strat there. Gemini laser is my least favorite weapon. Snake makes sense.
Mega Man 3 is definitely my favorite Mega Man game, but it was also my first, so that may also be due to nostalgia, considering how rushed and buggy the game is. The Wily stages are also the easiest of any Mega Man game, though you have to pass through the Doc Robot stages to get there, which can be quite difficult, especially since the size of the new robot bodies can make it more difficult to dodge them. I am also a Top Spin apologist. I think the weapon has some spots where it can be used well, and there is an objectively worse weapon: Spark Shock. Unfortunately Top Spin is one of those weapons that really suffered from the game being rushed, and I understand they fixed some of the issues in the Wily Wars adaptation for Sega Genesis, which I have not played.
Additionally, Magnet Man is a good place to start as an alternative to Top Man. And Snake Man is another boss I find fairly easy to take down buster-only, but his stage can be on the difficult side without special weapons.
Agreed on Wily stages, I was shocked how simple they were. But as you said the Doc Robot stages made up for that. Magnet and Snake would be the other two I’d think were the easiest with M buster. Very close debate whether I like MM2 or MM3 soundtrack more.
My order was always magnet man, hard man, top man ,shadow man, spark man, snake man, Gemini man and last needle man.
I always had to start w top man and shadow man to give me a useable weapon.
I heard needle man is highly susceptible to 30 day programs as well
@@edmargavage6512 hahaha Megaman blasts him with Step 2! Admitting there’s a higher power has finished him!!!
I remember a trick, if you held left or right on the second controller Mega Man would get a super jump.
@@kendogz161 a few other folks have mentioned this too. Never knew!
Also dash mid air or wall climb I’m not sure if that was in 3
I love me some MegaMan
This is my favorite so far. Eagerly awaiting 4, 5, and 6.
I guess U didn't know. When U jump while moving forward with Rush-Jet l. It doesn't consume energy. Give it a try.
@@TheJ-manT800 I didn’t and another commenter mentioned that as well. Such a necessary thing to do at that Needleman stage
@retronate ok. Didn't see it. In the comments already. Sorry for the repeated post.
@ no not at all! If you didn’t see it someone else didn’t either. Gotta share those tips!
@retronate 😄 Agreed. 3 is my Fav. Of the O.G
I use rush jet on wily machine
@@MARK111174 ahhh that’s a good idea.
I found three to be easier. Thus game was one of the first ones I played only after resisting it 20 years later.
@@1mc-show I think the doc robot stages tipped it to being tougher to me. More extra lives and e tanks, but tougher individual levels
@@retronate i agree man. For some reason, now, I have a hell of a time with thee quick man horizontal lasers and jumping to mecha dragon. Pissning
It's hard to top mega man 2, but it's stll a good game
@@miasma82 the difficulty of this one elevated it past 2 slightly for me. The rest of the elements in both games are generally even
Top spin will one-shot Gamma
@@MARK111174 yeah I think I mentioned that before choosing snake. Just wanted to at least embrace the final boss for a few seconds before it was over
Russ 😂 Burn some dust here...
Eat my rubber!
go go controller #2 right arrow
@@curtissimmons1085 ??? a trick?
@@retronate yes, have someone hold right on control 2 and you superjump. Additionally do this and jump in a pit. Your energy drops to zero but you don't die. Downsides; unless using special weapons you can't shoot and picking up energy removes your invulnerability. (any of the rush doggos lets you shoot normal pewpew)
@@curtissimmons1085 so weird how NES had these types of things baked in. Thanks for the info!
UHF
@@MARK111174 YESSSS!!!! Having a community that recognizes these is life giving