Made some updates to the document. - changed heading colors & font - added gameplay links on the title page - added a paragraph for p1 - finished the sentence for duumvirate - added Mirrors that you get with the 2nd Immolation on the mechanics rotation for P5 - some other formatting adjustments
As a dps the mechanics don't seem too difficult, but the healers and tanks really have to carry the team with all the dmg reduction. But I heard only 1 team has beaten it so far so must be harder than it looks. My guess is it's because all the 1 shot mechanics and death heads stacking up. I also heard groups were looking at using defensive augments to keep dps alive, which would make sense given there's only 1 dps check and dps without death heads do more dmg.
It's really easy to get comboed as a dps and die, and end up in a death spiral very fast. Like when you get the disintegrate beam + necrotic blast. Or you let an add hit you just when you get necrotic blast. Or you stack necrotic blast together too much. Etc etc. Your squishy af as dps xD
@Aragon yeah unavoidable deaths like that are bs imo. I remember when tomm first came out some groups would require dps to have a certain amount of defense, wonder if that'll be the case here.
Great efforts Aragon 👏 many pp will appreciate. 👍 I really think it could be fun, but not for all,not so costlessly... So you know what I come to realize? No way I'll make to this trial, like most end game really meaning content 😢 Fortunes and fame only for the thoughest, geared and resourceful warriors 🤩😔. I foresee, by the means of Savras, what future will doom upon us: many adventurers will answer the challenge 💪⚔️ but they'll end to run desperately for life around the these rooms, halted by death in multiple stacks ⛔☠️. The Neverwinter's fools remains will strew the Reliquary, ultimately becoming their Tomb. That's why, once given in my Vallenhas writings and paid visit to Juma unchained ( 😀 we are all eager and glad for its freedom, right? 👉), I will just withdraw in the workshop, bottling up concoctions for throw at thayans in DR and see what effects happen 💥💤💫😂, meanwhile running after mad chickens with Earl's poultry gadgets 🤯🐔 GG out there, that's all folks.
I can foresee what will happen to this trial...it will launch on mod 25, be taken down shortly after, then relaunched with a huge nerf and only 1 phase 😂😂😂
It s so long and complicated... the double boss phase seem unecessary, why not giving us a boss rush like content (maybe as an event like journal event back in the days) and leave the beholder alone...
The double boss phase is fun, cause it brings old mechanics back, but you now have it comboed with other mechanics. These combos we have not seen before
@@Aragon- my point is that althought this seems very funny i would have preferred seen this as a separeted content (thats why i suggested a boss rush like content) this feel like a good idea thrown into something that is already full of new stuff, to me the 3rd phase is out of place but i would very much play it somewhere else
The trial is such a stupidly overcomplicated, pointless mess. This is why I idnore new content. Ever since mod 6, the devs just design all boss encounters and trials for people with OCD. No new dungeon/tiral content is fun at all - it's just there to take advantage of people whose disorders mean they can't stop playing.
@@Aragon- no but I see you run it and it looks bad and super hard for a dead game 98& will not run it this a dead mod they need make the game fun not hard sry for my bad English have a good day
Made some updates to the document.
- changed heading colors & font
- added gameplay links on the title page
- added a paragraph for p1
- finished the sentence for duumvirate
- added Mirrors that you get with the 2nd Immolation on the mechanics rotation for P5
- some other formatting adjustments
You've put more effort into this than the devs did in this stupid poxy trial.....great work, outstanding
ahahaha, thanks :D
Just did my first few runs. Grid beams were a pain. Thank you for guide. Makes things a bit easier😊.
As a dps the mechanics don't seem too difficult, but the healers and tanks really have to carry the team with all the dmg reduction. But I heard only 1 team has beaten it so far so must be harder than it looks. My guess is it's because all the 1 shot mechanics and death heads stacking up. I also heard groups were looking at using defensive augments to keep dps alive, which would make sense given there's only 1 dps check and dps without death heads do more dmg.
It's really easy to get comboed as a dps and die, and end up in a death spiral very fast. Like when you get the disintegrate beam + necrotic blast. Or you let an add hit you just when you get necrotic blast. Or you stack necrotic blast together too much. Etc etc. Your squishy af as dps xD
@Aragon yeah unavoidable deaths like that are bs imo. I remember when tomm first came out some groups would require dps to have a certain amount of defense, wonder if that'll be the case here.
tyvm for txt guide, it is very helpful for ppl who can't hear videos...
headed in for first time tonight and been nonstop studying 😅
Ty for taking the work of doing this!
Do you have a better MGR video? If not, just a heads up now would be a good time to make one imo.
Obrigado! Much appreciated, from Romina and Animor (in game names)
thank you! :D
Well done again bro! Ty!
Did this trial for the first time on normal mode. Incredibly ez since each role knew what they were doing
Good to hear
Excellent work! A Herculean labour!
{:o:O:}
Thank you :D
Great efforts Aragon 👏 many pp will appreciate. 👍 I really think it could be fun, but not for all,not so costlessly...
So you know what I come to realize? No way I'll make to this trial, like most end game really meaning content 😢 Fortunes and fame only for the thoughest, geared and resourceful warriors 🤩😔.
I foresee, by the means of Savras, what future will doom upon us: many adventurers will answer the challenge 💪⚔️ but they'll end to run desperately for life around the these rooms, halted by death in multiple stacks ⛔☠️.
The Neverwinter's fools remains will strew the Reliquary, ultimately becoming their Tomb.
That's why, once given in my Vallenhas writings and paid visit to Juma unchained ( 😀 we are all eager and glad for its freedom, right? 👉), I will just withdraw in the workshop, bottling up concoctions for throw at thayans in DR and see what effects happen 💥💤💫😂, meanwhile running after mad chickens with Earl's poultry gadgets 🤯🐔
GG out there, that's all folks.
Thanks aragon
You didn't make any mention concerning the master version vs the normal. Does that mean it's the same but just dialled down?
He has done a video of a normal version completion, you can skip alof of these phases with a good group as it has alot less HP
Yes, it's the same just dialed down. Everything deals very little damage, and you won't get the purple artifact
I can foresee what will happen to this trial...it will launch on mod 25, be taken down shortly after, then relaunched with a huge nerf and only 1 phase 😂😂😂
for rtq, maybe xD
People said the same about mtos on launch 😂
Have they implemented the changes in companion in preview??
yes, tomorrow I'll post my data on nearly 200 tested
@@Aragon- thanks!!! Looking forward to it
Where can i get this document ?
in the video description
Nice :)
cheers :)
Aragon, that's a book. I'm scared 😮
ahahaha, there is a lot in this trial ;p
I don't read books, cause I play NW all the time
watch your step sounds like world of warcraft
ahaha xD
How can we get this in pdf by the way good guid
Link in the video description
@@Aragon- u can find thet description....
I can't*
Oh my god I don't think I can do this lol + my dps is kinda low IL (65k), would be a burden for others ugh
Have u guys completed it yet?
It s so long and complicated... the double boss phase seem unecessary, why not giving us a boss rush like content (maybe as an event like journal event back in the days) and leave the beholder alone...
The double boss phase is fun, cause it brings old mechanics back, but you now have it comboed with other mechanics. These combos we have not seen before
@@Aragon- my point is that althought this seems very funny i would have preferred seen this as a separeted content (thats why i suggested a boss rush like content) this feel like a good idea thrown into something that is already full of new stuff, to me the 3rd phase is out of place but i would very much play it somewhere else
I think the Trial would be boring without phase 3.
3195 Stehr Squares
The trial is such a stupidly overcomplicated, pointless mess. This is why I idnore new content. Ever since mod 6, the devs just design all boss encounters and trials for people with OCD. No new dungeon/tiral content is fun at all - it's just there to take advantage of people whose disorders mean they can't stop playing.
82k toon.... how is that a tuto? Red thumb.
tuto?
bruh. Why do we have to study for a game :| what's with these mechanics man xD
Ahahaha xD
You can just play and figure it out. Can be lots of fun
Lol this trial is so bad 😔🤣
Have you ran it?
@@Aragon- no but I see you run it and it looks bad and super hard for a dead game 98& will not run it this a dead mod they need make the game fun not hard sry for my bad English have a good day
It's more fun than I had in a long time in Neverwinter
Sounds like a dead fish following the flow