Mardini 2024 | Day 17 | FLIP Solver SOP

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 13

  • @didioskywalker
    @didioskywalker 10 місяців тому +4

    God bless you man!!!

  • @DynamicPhil84
    @DynamicPhil84 7 місяців тому

    Awesome and clear tutorial, thank you! Is there any information out there on properly incorporating a Vellum SOP setup mixed in with the Flip SOP? Or is that something that would need to be done using a traditional dopnet? I've been able to use a cloth object from a Vellum sim as a collider for the fluids, but I'd also like to have the cloth shape influenced by the fluid i.e. a cloth with pinned corners that has fluid being poured into it, getting weighed down as the fluid fills up.

  • @DUBSTalExP
    @DUBSTalExP 7 місяців тому

    This is just a larger fancy dopnet presented for you in sop context. It can only be as fast as dops, or more likely a little bit slower as it has more tools a available to process

  • @luigifitzgerald2510
    @luigifitzgerald2510 10 місяців тому

    Hey, can anyone suggest how I might set up so the viscosity scales based on how close to the collider the particles are? For example, make it so particles within 1 voxel to the surface of the collider it becomes more viscous and clings so the surface.
    I read a paper from weta fx and thats how they get water to run over skin realistically in avatar way of water, I just dont know how to go about it...

  • @anujraghav
    @anujraghav 10 місяців тому

    Are these sop level flip solvers at par with dop level solvers in terms of speed ? . Last time i checked they were very slow

    • @NineBetween
      @NineBetween 10 місяців тому +3

      Hey, I find that there are some options that can be optimized and a few minor adjustments which can help. For one, caching the incoming sources and colliders can help, as the conversions to SDFs take some time. As for the actual solver, I ran a Performance Monitor on it and it seems to be similar to an equivalent DOPNET setup in terms of speed. As for if that's always the case, I can't say for sure and I'd need to do more tests.

  • @rennightmare
    @rennightmare 10 місяців тому

    How do I continiously feed in changing viscosity? Lets say I have animated viscosity attribute
    In my experience, varying viscosity checkbox just reads current state of viscosity attribute and doesnt respect any changes going on

    • @vanity_ibex
      @vanity_ibex 10 місяців тому

      you would have to update it inside the solver. You could use a wrangle that reads your attribute from the sop level and applies it in the solver for example

    • @NineBetween
      @NineBetween 10 місяців тому

      Hi, do you mean animating it on the flip container? If so, I'd recommend rather animating on the boundary source that you're bringing in. A changing viscosity coming into the flip boundary is respected and is updated in the solver. Either way, both methods of animating the viscosity should work. If you mean adjusting the viscosity of the fluid that has already been sourced, then it would be done as @Cheezburges mentioned. I hope that answers your question 😊

    • @rennightmare
      @rennightmare 10 місяців тому

      @@NineBetween oh now I see how it works
      Yeah, I was talking about updating attribute for already sourced fluid, so gotta dive in solver. Thanks for the answer!

    • @rennightmare
      @rennightmare 10 місяців тому

      @@vanity_ibex yep, that's what I wanted to achieve. Thank you!

  • @meroshango9603
    @meroshango9603 8 днів тому

    I rather use the Dop net, better logic and flow of whats going on, these tendencies of Solvers Sop is not for me

  • @Bolaway
    @Bolaway 9 місяців тому

    This is worst sop Side FX released. Totally unintuitive.
    🎉🎉🎉