Mardini 2024 | Day 20 | Ragdoll Solver SOP

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 12

  • @carlosrivadulla8903
    @carlosrivadulla8903 9 місяців тому +31

    this should be the universal format for teaching node based softwares.

  • @jfenton
    @jfenton 9 місяців тому +10

    Can we have these every day forever, please!

  • @CarsonVisuals
    @CarsonVisuals 9 місяців тому +6

    Absolutely cranking these videos out. This series has been amazing

  • @kwesikwaa
    @kwesikwaa 9 місяців тому +2

    learnt so much from this series. glad they arent lengthy.
    good job guys

  • @mzigaib
    @mzigaib 9 місяців тому +1

    Keep sending those, they are awesome.
    Thanks.

  • @fizzypopvfx
    @fizzypopvfx 9 місяців тому +1

    Love this, thanks!

  • @wewantmoreparty
    @wewantmoreparty 9 місяців тому +1

    Thanks

  • @justinleejamison
    @justinleejamison 9 місяців тому

    This is fantastic! Any tips on how to have a ragdoll crowd act as collision geo instead of the cube on a scene like this? I’ve been trying to build a scene where one ragdoll character attempts to catch a line of falling ragdoll characters and get buried in the falling characters. Any tips would be amazing.

  • @kovalexart
    @kovalexart 9 місяців тому +1

    But how does it work with single mesh body? How does it split it to collision parts?

    • @NineBetween
      @NineBetween 9 місяців тому

      Hi, it takes each joint, finds the allowed space within the mesh to generate a shape, and occupies that space with the shape. In other words, it forms shapes around the joints, and those shapes are limited to fit within the mesh. The actual mesh does not need to have separate parts to it, it is simply used as a guide for where shapes are allowed. I hope that help 😊

    • @cybermysticvr
      @cybermysticvr 9 місяців тому

      @@NineBetween Thanks a lot! I'll try it certainly soon.

  • @Kirosana
    @Kirosana 9 місяців тому

    Is there a possibility to trigger the ragdoll state dynamically from a RBD collision ?