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Mardini 2024 | Day 20 | Ragdoll Solver SOP
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- Опубліковано 18 бер 2024
- The MARDINI Daily Art Challenge is your chance to compete for cool prizes by creating images or animations using Houdini! With a different challenge every day during the month of March, you'll have 31 chances to enter and win.
Here is a scene file with some examples from the video: media.sidefx.c...
For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 20 challenge is the Ragdoll Solver SOP.
Learn more: www.sidefx.com...
this should be the universal format for teaching node based softwares.
Can we have these every day forever, please!
Absolutely cranking these videos out. This series has been amazing
learnt so much from this series. glad they arent lengthy.
good job guys
Keep sending those, they are awesome.
Thanks.
Love this, thanks!
Thanks
This is fantastic! Any tips on how to have a ragdoll crowd act as collision geo instead of the cube on a scene like this? I’ve been trying to build a scene where one ragdoll character attempts to catch a line of falling ragdoll characters and get buried in the falling characters. Any tips would be amazing.
Is there a possibility to trigger the ragdoll state dynamically from a RBD collision ?
But how does it work with single mesh body? How does it split it to collision parts?
Hi, it takes each joint, finds the allowed space within the mesh to generate a shape, and occupies that space with the shape. In other words, it forms shapes around the joints, and those shapes are limited to fit within the mesh. The actual mesh does not need to have separate parts to it, it is simply used as a guide for where shapes are allowed. I hope that help 😊
@@NineBetween Thanks a lot! I'll try it certainly soon.