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Mardini 2024 | Day 20 | Ragdoll Solver SOP

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  • Опубліковано 18 бер 2024
  • The MARDINI Daily Art Challenge is your chance to compete for cool prizes by creating images or animations using Houdini! With a different challenge every day during the month of March, you'll have 31 chances to enter and win.
    Here is a scene file with some examples from the video: media.sidefx.c...
    For this year's MARDINI, the daily prompts are specific Houdini nodes. The Day 20 challenge is the Ragdoll Solver SOP.
    Learn more: www.sidefx.com...

КОМЕНТАРІ • 12

  • @carlosrivadulla8903
    @carlosrivadulla8903 4 місяці тому +25

    this should be the universal format for teaching node based softwares.

  • @jfenton
    @jfenton 4 місяці тому +9

    Can we have these every day forever, please!

  • @CarsonVisuals
    @CarsonVisuals 4 місяці тому +5

    Absolutely cranking these videos out. This series has been amazing

  • @kwesikwaa
    @kwesikwaa 4 місяці тому +2

    learnt so much from this series. glad they arent lengthy.
    good job guys

  • @mzigaib
    @mzigaib 4 місяці тому +1

    Keep sending those, they are awesome.
    Thanks.

  • @fizzypopvfx
    @fizzypopvfx 4 місяці тому +1

    Love this, thanks!

  • @wewantmoreparty
    @wewantmoreparty 4 місяці тому +1

    Thanks

  • @justinjamison8678
    @justinjamison8678 4 місяці тому

    This is fantastic! Any tips on how to have a ragdoll crowd act as collision geo instead of the cube on a scene like this? I’ve been trying to build a scene where one ragdoll character attempts to catch a line of falling ragdoll characters and get buried in the falling characters. Any tips would be amazing.

  • @Kirosana
    @Kirosana 4 місяці тому

    Is there a possibility to trigger the ragdoll state dynamically from a RBD collision ?

  • @kovalexart
    @kovalexart 4 місяці тому +1

    But how does it work with single mesh body? How does it split it to collision parts?

    • @NineBetween
      @NineBetween 4 місяці тому

      Hi, it takes each joint, finds the allowed space within the mesh to generate a shape, and occupies that space with the shape. In other words, it forms shapes around the joints, and those shapes are limited to fit within the mesh. The actual mesh does not need to have separate parts to it, it is simply used as a guide for where shapes are allowed. I hope that help 😊

    • @cybermysticvr
      @cybermysticvr 4 місяці тому

      @@NineBetween Thanks a lot! I'll try it certainly soon.