This is fantastic! Any tips on how to have a ragdoll crowd act as collision geo instead of the cube on a scene like this? I’ve been trying to build a scene where one ragdoll character attempts to catch a line of falling ragdoll characters and get buried in the falling characters. Any tips would be amazing.
Hi, it takes each joint, finds the allowed space within the mesh to generate a shape, and occupies that space with the shape. In other words, it forms shapes around the joints, and those shapes are limited to fit within the mesh. The actual mesh does not need to have separate parts to it, it is simply used as a guide for where shapes are allowed. I hope that help 😊
this should be the universal format for teaching node based softwares.
Can we have these every day forever, please!
Absolutely cranking these videos out. This series has been amazing
learnt so much from this series. glad they arent lengthy.
good job guys
Keep sending those, they are awesome.
Thanks.
Love this, thanks!
Thanks
This is fantastic! Any tips on how to have a ragdoll crowd act as collision geo instead of the cube on a scene like this? I’ve been trying to build a scene where one ragdoll character attempts to catch a line of falling ragdoll characters and get buried in the falling characters. Any tips would be amazing.
But how does it work with single mesh body? How does it split it to collision parts?
Hi, it takes each joint, finds the allowed space within the mesh to generate a shape, and occupies that space with the shape. In other words, it forms shapes around the joints, and those shapes are limited to fit within the mesh. The actual mesh does not need to have separate parts to it, it is simply used as a guide for where shapes are allowed. I hope that help 😊
@@NineBetween Thanks a lot! I'll try it certainly soon.
Is there a possibility to trigger the ragdoll state dynamically from a RBD collision ?