VERY odd how the D-series died. Didn't expect to see it have it's engine damaged and lose *both* driveshafts in one speedbump. It probably just hit at exactly the wrong point to reverbrate through the car and cause mass failures.
I still don't understand why it has 2 driveshafts. Like how? I understand it with the rear end, because of differential and rear half shafts , but what's with the front? Is it something special heavy duty off-road that doesn't work with an old fashioned "straight half shaft from the transmission"?
@@Madanbek_The_Dragon_Lover it probably uses a transfer case, which is the real "old fashioned" way of doing 4wd. There's either direct drive front the transmission, or utilizes a short shaft from the transmission to the transfer case, which then sends power to the front and rear via driveshafts.
@@demoths Yea, IIRC thats why 4wd does not matter on any of the Gavril ladder framed vehicles, the main shaft drives the short shaft when 4wd is engaged.
It took me a few days to get to it, but I'm finally here!!! So, the accounting for Failrace tumbles is: 07:03 = How do you even name that? A sideways skid?; 14:11 = I think the car didn't like Alex calling it names; 20:24 = As soon as it heard it has beaten the other rally car then it just YOLOs it; Somehow, Alex managed to, in somewhat of a way, roll all of the 3 cars once, leading to only 3 rolls in this video, THE TUMBLING DECREASE TREND CONTINUES!!!
It looks to me like he hit the third speed bump and it lifted the truck up into the air and it came back down onto the last speed bump hard. The engine and transmission may have caught the speed bump and were shifted backwards. It broke the rear driveshaft and pulled the front from the diff or transfercase.
Re rally cars; today I drove a Cherrier Vivace (Rally - Gravel AWD) around this circuit, managed to get 7.8 km (4.8 mi) out of it, before I hit a speed bump & snapped both the L & R front driveshafts (the front suspension was shot by then, so no surprise really.) I also took an AW Astro Rally-Gravel around the track, but it lasted only 6 km (3.7 mi) before the engine cooked. The furthest I've driven any car around this course was the Autobello Stambecco. It went 11.5 km (7.1 mi) before the steering broke. Love the DTD series (and all the other FR videos), Alex, keep up the great work! :)
Yay! The supermarket car park section claims its first victim! I think the D series caught the engine on the speed bump under braking and pushed the whole driveline back, breaking the engine and the driveshafts
Around the 8:30 mark, as you're looking at the D-Series, I see something track-like floating in the sky in the background, and am now VERY curious what's up there!
I thought I saw something like that one one of the other recent DTD videos too but thought it was a glitch of some kind. Might have to DL the track and take a flight...
I drove the pick-up truck on that track yesterday in the same way you did. I got 6 laps out of it and it was still going strong. Then i got bored, drove it flat out and did half a lap. Then crashed it in to a barier 😂
@@automation7295 Well... there is a cost thing to that. But! I did mess with cars like: tug-of-war with cars, drive up and down stairs. That kind of stuff. So I did kinda mess-up some cars out of boredom/curiousity
@@automation7295 you don't tend to drive them as hard as you can around courses like this, either. It's a game. As Hyce says on his almost universally chaotic train game playthrus, "these games exist mainly so that you CAN do these things and blow off steam, and not have to be paying absolute attention at all times, which you absolutely cannot in real life". (Heavily paraphrased, but it's something he's said two or three times already, and it's absolutely right. Simulations give you the freedom to make mistakes without consequences, which is why they started out as e.g. pilot and tank crew trainers)
We do need to have a separate set of runs for this particular track where it's approached more like the older DTDs - keep it floored at all times unless that's absolutely impossible and would inevitably cause a run-ending crash (e.g. the final chicane on Endurodrome or weaving between the spinners, regardless of whether that means you do a somersault on each jump. See whether anything makes it more than two laps.
It is probably intentional. But he needs to be more mindful of that, a few of cars in DTD over the years have been killed due to him not driving carefully, I know he is not perfect, but if he was more mindful of the terrain and obstacles some of the cars would do better.
@@ATruckCampbell The idea IS kind of to drive hard and just try to keep the car somewhat within track limits. He's driving this particular track a good bit more conservatively than the past ones as it's just too destructive to be that useful if you really cane it.
I'll be honest. I feel we were robbed with the D series. Such a off and kinda pitiful way to die off, that's a vehicle where the bed and maybe the cab starts coming off before it dies
tempting to do a run for myself. With it in low range, too, so it picks up a bit more instead of bogging down and groaning through 1st-high all the time.
MIB Men in Black Challenge. Alex in an alien suit. All hunters wear black suit & black tie or pink tie. MIB drive modified black POS of choice, Blackpink trim also acceptable. Car trim and ties color code of hunter. Alex drives whatever, uses alien weapons. Every human that is killed respawns as alien, can't use weapons. Can fist fight, can use cars as weapon or as decoys. Every alien killed is out. Or whatever, modify as needed.
It does have 2 radiators, both actually broke at the same time. For some reason, the message for the regular radiator doesn’t show up in the top left and made it seem like only the oil rad broke.
Watching the D-series as I write this, it is slightly uneasy to see it climb over obstacles with loud and heavy clonking, yet nothing happens. So far most the other cars have not been able to just shrug off impacts like that.
I'd love to see you do a sort of revisit to some of the strongest cars, but with oil pans, drive shafts, and radiators being invincible. Truly drive them to utter destruction, and see just how high the lap counter can get.
Leave it to the d series to be the first thing to make a lap and have: all it's doors/hatches shut, all its windows and light intact, full steering, and full suspension travel still
I got a suggestion for Alex. Let him turn off ALL the gearbox protection system (or however they called ij English), and add the struggle to the game, where he has to PROPERLY hold the clutch to shift up, if it's a normal manual transmission (not DCT or something).
You need a clutch control for that, don't you? Which would be pretty hard on a controller rather than a simrig. (And has anyone made one with a force feedback clutch anyway?) Beam has adapted the manual shift controls a bit in the latest versions, so you have to hold the shift button (which also puts the clutch in for as long as you hold it) for a certain minimum amount of time otherwise it grinds the shift and damages the gears. The necessary time varying per vehicle (not sure if it varies more dynamically e.g. per gear or in response to how hard you were revving, but it's a start), whether you have a sports gearbox installed etc. It's fairly forgiving, which is somewhat realistic because you do have to repeatedly abuse a typical IRL box before it gives up, but you can see that it's not too uncommon for him to get a percent or two of damage on second gear particularly. It might become a factor with slower shifting vehicle perhaps. (and now I'm wondering how it deals with double-shifts / block shifting in a truck, do you have a certain window in which it will accept a "double click" of sorts to go up/down two or more gears at once without grinding if you still hold either the first or last of the sequence in for the necessary time?)
You should record replays for these so you can examine weird deaths in slow-mo, like that of the D-series... (also redo of that one in low range to see if that gets you more speed and a different daft death?)
We Need a Tyre / wheel repair mod so when you get a puncher you can fix it ( maby just the once ) as most cars do carry a spare. Just a shame that ATM its not a thing.
Shame the rally cars don't have a lockable centre diff, though they do at least seem to have some kind of power split / limited slip capability (would probably have overheated itself, IRL, but doesn't seem Beam simulates that). Might have thought that a real one would benefit from that in case a shaft lets go at one end or the other. Though given the way the engine and gearbox is set up, it'd probably just need to be a brake on the rear output flange to stop it spinning the majority of the power away. (Possibly the mechanism would still be unhappy about that, and your effective gearing would suddenly get a lot *higher*, though ...so, yeah, actual lockup would be best)
I think it might be because you had it in 4wd - they're not ment to be driven on tarmac with 4wd on, this applies to true 4 wheel drive vehicles and not "on demand all wheel drive" commonly found on crossovers.
I'm sorry Alex, but the Buick Century is not a cool car. I cannot emphasize this enough, on a scale of 10 being cool and 0 being sub zero the Buick Century is negative 10. Buick does have cars that are even less cool though, like the whatever the hell the Buick Rendezvous was.
I think that would be nice, granted it is a modded map so knows how good that will look but prettier cars is always appreciated. Unless he has an AMD gpu then I understand
@@Dimondminer11 Yeah I think my laptop probably does considerably better than his desktop in Beam, and it was mid-priced two years ago now. Though the donations for the new machine are not far off hitting £2k so it should be fairly beastly especially if a lot of the ancillaries can be transplanted. Whether he can afford a 4090 even so is the question ;)
I really hope we get more of these, I adore this series :(
7:45. A reminder not to slam the brakes when going over a curb. Those can be extremely deadly in this game in general.
VERY odd how the D-series died. Didn't expect to see it have it's engine damaged and lose *both* driveshafts in one speedbump. It probably just hit at exactly the wrong point to reverbrate through the car and cause mass failures.
The D series is surprisingly weak when taking it off the pavement
I still don't understand why it has 2 driveshafts. Like how? I understand it with the rear end, because of differential and rear half shafts , but what's with the front? Is it something special heavy duty off-road that doesn't work with an old fashioned "straight half shaft from the transmission"?
@@Madanbek_The_Dragon_Lover it probably uses a transfer case, which is the real "old fashioned" way of doing 4wd. There's either direct drive front the transmission, or utilizes a short shaft from the transmission to the transfer case, which then sends power to the front and rear via driveshafts.
@@demoths Yea, IIRC thats why 4wd does not matter on any of the Gavril ladder framed vehicles, the main shaft drives the short shaft when 4wd is engaged.
@@ATruckCampbell ... I'm not quite sure I understand what you're saying here...?
Its another curse of the commenter moment with the D series. The moment he said, "the crash at the front shouldn't kill the d series" the truck dies.
For most cars you need to floor it before the jump to transfer weight to the back, which will cause the car to land on all 4 wheels.
It took me a few days to get to it, but I'm finally here!!!
So, the accounting for Failrace tumbles is:
07:03 = How do you even name that? A sideways skid?;
14:11 = I think the car didn't like Alex calling it names;
20:24 = As soon as it heard it has beaten the other rally car then it just YOLOs it;
Somehow, Alex managed to, in somewhat of a way, roll all of the 3 cars once, leading to only 3 rolls in this video, THE TUMBLING DECREASE TREND CONTINUES!!!
Feels like the poor D-Series caught its transfer case on the speed bump
It looks to me like he hit the third speed bump and it lifted the truck up into the air and it came back down onto the last speed bump hard. The engine and transmission may have caught the speed bump and were shifted backwards. It broke the rear driveshaft and pulled the front from the diff or transfercase.
yep, that combined with hitting the brakes made the front dive down low enough to catch the frame
Hey Alex, will you be continuing this series?
Re rally cars; today I drove a Cherrier Vivace (Rally - Gravel AWD) around this circuit, managed to get 7.8 km (4.8 mi) out of it, before I hit a speed bump & snapped both the L & R front driveshafts (the front suspension was shot by then, so no surprise really.)
I also took an AW Astro Rally-Gravel around the track, but it lasted only 6 km (3.7 mi) before the engine cooked.
The furthest I've driven any car around this course was the Autobello Stambecco. It went 11.5 km (7.1 mi) before the steering broke.
Love the DTD series (and all the other FR videos), Alex, keep up the great work! :)
Yay! The supermarket car park section claims its first victim!
I think the D series caught the engine on the speed bump under braking and pushed the whole driveline back, breaking the engine and the driveshafts
My rule for beaming is to always slow down, then hit the gas over speed bumps because it minimizes the risk of that happening.
Around the 8:30 mark, as you're looking at the D-Series, I see something track-like floating in the sky in the background, and am now VERY curious what's up there!
This map is available on the beamng repository. If you have the game.
I thought I saw something like that one one of the other recent DTD videos too but thought it was a glitch of some kind. Might have to DL the track and take a flight...
@@jwalster9412 Sadly, I don't currently have the setup to get into it, so I get to be curious from afar.
I drove the pick-up truck on that track yesterday in the same way you did. I got 6 laps out of it and it was still going strong. Then i got bored, drove it flat out and did half a lap. Then crashed it in to a barier 😂
I find it funny when people crash their cars in games because they got bored, but never crash their own cars in real life when they get bored.
@@automation7295 Well... there is a cost thing to that. But! I did mess with cars like: tug-of-war with cars, drive up and down stairs. That kind of stuff. So I did kinda mess-up some cars out of boredom/curiousity
I bet you wouldn't have done the same in career mode. That would have been expensive.
@@automation7295 you don't tend to drive them as hard as you can around courses like this, either. It's a game. As Hyce says on his almost universally chaotic train game playthrus, "these games exist mainly so that you CAN do these things and blow off steam, and not have to be paying absolute attention at all times, which you absolutely cannot in real life". (Heavily paraphrased, but it's something he's said two or three times already, and it's absolutely right. Simulations give you the freedom to make mistakes without consequences, which is why they started out as e.g. pilot and tank crew trainers)
We do need to have a separate set of runs for this particular track where it's approached more like the older DTDs - keep it floored at all times unless that's absolutely impossible and would inevitably cause a run-ending crash (e.g. the final chicane on Endurodrome or weaving between the spinners, regardless of whether that means you do a somersault on each jump. See whether anything makes it more than two laps.
this track i find it likes to grab tyres and exhausts, the speedbump on the jump and the gravel hills with the pipes in the middle tend to do it
It is probably intentional. But he needs to be more mindful of that, a few of cars in DTD over the years have been killed due to him not driving carefully, I know he is not perfect, but if he was more mindful of the terrain and obstacles some of the cars would do better.
@@ATruckCampbell The idea IS kind of to drive hard and just try to keep the car somewhat within track limits. He's driving this particular track a good bit more conservatively than the past ones as it's just too destructive to be that useful if you really cane it.
I'll be honest. I feel we were robbed with the D series. Such a off and kinda pitiful way to die off, that's a vehicle where the bed and maybe the cab starts coming off before it dies
tempting to do a run for myself. With it in low range, too, so it picks up a bit more instead of bogging down and groaning through 1st-high all the time.
Ya I hope he does a different version of the d series so we can see it run again
Please do either a sprint car or a box truck
MIB Men in Black Challenge. Alex in an alien suit. All hunters wear black suit & black tie or pink tie. MIB drive modified black POS of choice, Blackpink trim also acceptable. Car trim and ties color code of hunter. Alex drives whatever, uses alien weapons. Every human that is killed respawns as alien, can't use weapons. Can fist fight, can use cars as weapon or as decoys. Every alien killed is out. Or whatever, modify as needed.
I thought that the sunburst rally car would have a separate radiator than having the oil radiator as its main radiator
It does have 2 radiators, both actually broke at the same time. For some reason, the message for the regular radiator doesn’t show up in the top left and made it seem like only the oil rad broke.
@@SpaceGood. ah, probably makes sense
Watching the D-series as I write this, it is slightly uneasy to see it climb over obstacles with loud and heavy clonking, yet nothing happens. So far most the other cars have not been able to just shrug off impacts like that.
I'd love to see you do a sort of revisit to some of the strongest cars, but with oil pans, drive shafts, and radiators being invincible. Truly drive them to utter destruction, and see just how high the lap counter can get.
Leave it to the d series to be the first thing to make a lap and have: all it's doors/hatches shut, all its windows and light intact, full steering, and full suspension travel still
maybe give D series one more shot maybe weird hit box?
I got a suggestion for Alex. Let him turn off ALL the gearbox protection system (or however they called ij English), and add the struggle to the game, where he has to PROPERLY hold the clutch to shift up, if it's a normal manual transmission (not DCT or something).
You need a clutch control for that, don't you? Which would be pretty hard on a controller rather than a simrig. (And has anyone made one with a force feedback clutch anyway?)
Beam has adapted the manual shift controls a bit in the latest versions, so you have to hold the shift button (which also puts the clutch in for as long as you hold it) for a certain minimum amount of time otherwise it grinds the shift and damages the gears. The necessary time varying per vehicle (not sure if it varies more dynamically e.g. per gear or in response to how hard you were revving, but it's a start), whether you have a sports gearbox installed etc. It's fairly forgiving, which is somewhat realistic because you do have to repeatedly abuse a typical IRL box before it gives up, but you can see that it's not too uncommon for him to get a percent or two of damage on second gear particularly. It might become a factor with slower shifting vehicle perhaps.
(and now I'm wondering how it deals with double-shifts / block shifting in a truck, do you have a certain window in which it will accept a "double click" of sorts to go up/down two or more gears at once without grinding if you still hold either the first or last of the sequence in for the necessary time?)
I would like to see more infected modes next.
Amy's claimed that one I think ;)
You should record replays for these so you can examine weird deaths in slow-mo, like that of the D-series...
(also redo of that one in low range to see if that gets you more speed and a different daft death?)
We Need a Tyre / wheel repair mod so when you get a puncher you can fix it ( maby just the once ) as most cars do carry a spare. Just a shame that ATM its not a thing.
Shame the rally cars don't have a lockable centre diff, though they do at least seem to have some kind of power split / limited slip capability (would probably have overheated itself, IRL, but doesn't seem Beam simulates that). Might have thought that a real one would benefit from that in case a shaft lets go at one end or the other. Though given the way the engine and gearbox is set up, it'd probably just need to be a brake on the rear output flange to stop it spinning the majority of the power away. (Possibly the mechanism would still be unhappy about that, and your effective gearing would suddenly get a lot *higher*, though ...so, yeah, actual lockup would be best)
Just send it and hope nothing breaks
I think it might be because you had it in 4wd - they're not ment to be driven on tarmac with 4wd on, this applies to true 4 wheel drive vehicles and not "on demand all wheel drive" commonly found on crossovers.
Do d series dumptruck schoolbus and city bus
I'm sorry Alex, but the Buick Century is not a cool car. I cannot emphasize this enough, on a scale of 10 being cool and 0 being sub zero the Buick Century is negative 10. Buick does have cars that are even less cool though, like the whatever the hell the Buick Rendezvous was.
Turn the graphics up Alex man
I think that would be nice, granted it is a modded map so knows how good that will look but prettier cars is always appreciated. Unless he has an AMD gpu then I understand
He's in the middle of getting a new computer, explicitly because his current one barely runs Beam. This might be all it can handle
You forget he is stuck with an i7 6800K and GTX 1080s in SLi. That is all he can do graphics wise.
@@Dimondminer11 Oh bang, thanks for the info and that would most def do it
@@Dimondminer11 Yeah I think my laptop probably does considerably better than his desktop in Beam, and it was mid-priced two years ago now. Though the donations for the new machine are not far off hitting £2k so it should be fairly beastly especially if a lot of the ancillaries can be transplanted. Whether he can afford a 4090 even so is the question ;)
This is crap compared to wreckfest or survive the hunt
You don't have to watch everything. DTD is a Failrace classic that's been waiting for a suitable course to be revived on.
He has plenty of other content. Survive the Hunt, Forza Horizon races, Hunt The Survivors, etc. Its not like he does these often.