My view on "move-it!" is that if you use it to achieve something you could achieve given an infinite amount of time in full vanilla then I'm totally cool with it. It's a shortcut not a "cheat"
This needs to be higher because it really is correct. He's shown how you can fix something, and we know it is possible, but it just saves us both time.
Me personally, I'm okay with A LITTLE Move It, if it means fixing something that's going to cause OCD to flair up...like this airport sometimes. lol Also, I know the whole idea was to make Mulligan an island, but considering how big it is now, does it still make sense to keep it as an island? (I'm cool either way.)
I say use Move It to fix anything that was just newly built, like in this case - bring down the roads and storage spaces. My thought is in the project they were initially intended to be laid out on the same level with everything else in the area, they wouldn't go up and down IRL. Also agree that at this point the Mulligan peninsula would make more sense than the island just because there's so much soil dumped into the water that they wouldn't stop there and flatten it all the way to the shore probably. Either way seeing how this project is turning out is exciting 👏
I have absolutely no problem with a little bit of "Move It" I'm honestly surprised they haven't just made it a built in game feature by this point. It's by far my most favorite mod!
Two things I've found to make placing airports easier: First use park paths to plan them out - they provide road guidelines you can snap to, and auto-bulldoze when you place the objects on them. Second, instead of placing all of your pads and connecting them with taxiways, place one, then run the taxiways in 10-square lengths, and then place your remaining pads (they'll snap to the taxiway nodes.)
I think at this point you’ve proved that you can do anything using vanilla, and if anything proved the vanilla game needs some of the more popular mods built into the base game. I’m all for using mods at this point in the game, it’s like another DLC at this point. (And it’s not like console folks can go above the 9 tiles anyway so you’re already out of their realm with this build)
I would've put the museum near the hotels as an attraction to "sell" the hotels with (and imagine getting free tickets to the museum after your flight was canceled as compensation!!)
@@CityPlannerPlays You can also do a scattering of low density commercial tourism specialty but ban high rises and space them out to give it some more flavor.
I'd like to add my suggestion here: A firewatchtower somewhere on the island would be helpful for when the airport catches fire. They sometimes do, I've seen this happen in Biffa's video.
Viva la Verde!!! 🌴🌴🌴🌴 For when you start landscaping and decorating 😊 Birds are a huge problem for planes. 🌳🐤🐦 🐈🦗They prefer short grass (easier to spot predator and prey). They love trees for nesting and roosting. Keep trees away from where planes will be. Keep TALL GRASS near the runways. (The new asset is also gorgeous). Airports sometimes even have falconers and people with shotguns to scare birds.
I’m a little worried about the cargo airport area only having one way in and out. Just from a safety perspective! I know it keeps all of that cargo traffic separated nicely from the passenger airport area, but I’m still worried about it lol
0:18: The runway on the right side can be extended all the way back till the edge of the island to make it longer. Airports usually have runways with varying lengths.
You built Verde Beach to 100k+ population without mods (other than 81 tiles). With that being said it’s 2157 in Verde Beach. They have the technology to move objects almost like magic. Make Verde Beach perfect, use move it and make your life easier.
Seeing the Verde Beach logo Est. 2020 really hit me as we watch this in 2022, the build is going on 2 years old. This is how one works on a city for multiple years and wow how far we’ve come since the poll you asked about possibly building an airport island. This is what I had imagined and man is it beautiful.
I've been here since the beginning, I still think about CPP working out Founder's Park and the first roads. So strange to think the first time I saw a real city planner building a little neighborhood with alleys was this same build. Great adventure!
I feel that placing the two cargo harbors in a row will make the furthest one unaccessible or cause lots of backups in order to reach it. Considering that you already have a notch close to them, why not placing one on the notch and the other one back? Then you can hook up one of your cargo rail lines into each of the harbors and keep them completely separated with lots of queueing space. On the "move it" thing, I think your OCD is not the only one getting triggered :P
Hey Phil, I love how this is coming along. A couple of things for you to check: - there’s a directionality issue on the taxiways on the second half of the cargo airport that you connected - will the cargo harbours operate as rail transfer for airport cargo? I know they will transfer ship to rail, but I’m really doubting they will do air to rail, and that will limit the flow throughout of your cargo airport
I understand everyone's opinions on move it but I'm going to drop in as one person who would rather you didn't, just a personal opinion though. I feel like vanilla series' are about working with what the game gives you and making it look great with that, and if you're going to use move it here and there, then that's not really in the spirit of having a vanilla build, it might as well just be a lightly modded build. I do get the argument that 81 tiles already exists, but I'd argue that that's because this series literally doesn't work without it, which isn't the case for move it.
I'm at about 15:00 where you're trying to build the rail bridges and I have a tip. When you want to make smooth bridges over water that are low like that, put in a temporary strip of land. Then let the water settle and build your bridge over the land strip. That will prevent the waves and stuff from messing with your bridge. When you're happy, just delete the land strip and you'll have a perfect, smooth bridge. =)
@@CityPlannerPlays hey thanks! I use this all the time. I think the game has a minimum height requirement for building bridges over water which is why you end up with some really wonky lookin stuff sometimes. 🤣
I'm so glad you used move it on those warehouses that really bugged me I think as long as its little things like that it's fine to use, the reason your concourses are out of line is because the first freestanding one you built wasn't square and its put everything else off, other than that really loving the series
Great airport build but the island looks very unrealistic now. It's a big square the size of the city, sitting out in the water. I think the airport would have been a better fit up on the mountain west of the city. Also, airport fire departments have massive fire trucks, not small ones. This is due to the absolutely incredible amount of jet fuel that is on board an aircraft.
He's basing the build on Hong Kong International, which is built on an artificial island and looks pretty much just like Mulligan International, so I'd say it's entirely realistic. Kansai, Macau, Kobe, Nagasaki, the huge artificial island theme is strong in recent major airport construction.
@@benabaxter Definitely. The passenger portion of the airport is pretty much all fill, though that area of the bay was extremely shallow so it's wasn't quite the engineering feat that some of the more modern airports are. The cargo side of the airport is not fill, but rather drained marshland.
I wish we had "Move It" and traffic manager on console. Your use of it doesn't bother me at all because I *love* to see how nice cities can actually be. This game is all about people coming together to add and improve all sorts of aspects of it. Thanks for all you do! Also I know I haven't been subscribed for too long but could you name a street after me? 😁
Using Move It for the sake of saving time (especially as a content creator), to me is perfectly okay, especially when it is possible to be fixed fully vanilla anyway. (Like lumpy roads)
I think after 68 episodes of pure vanilla, I think you've earned adding Move It to the build. Don't worry about what other people expect or want you to do. Do what makes you happy, it's your build after all! Also, remember that parallel runways should be taking off and landing in the same direction.
Hey Phil! Amazing airport, looks fantastic. I hope you do find that you are able to utilize move it in small doses as it makes it SOOO much easier to do those tweaks - you are busy, kids, family, etc.... a little shortcut should not be an issue with this build and will save you time for sure. Moving buildings around wildly and doing large projects that don't reflect vanilla? Maybe not. But for those little things that seemingly could be accomplished with enough trial and error fiddling? Yes.
You should hide the Move It button while still acknowledging that you have it on, in case some impossible OCD problem occurs in-game. Minor problems that are solvable by hand are a great way to support our console friends on how to solve it themselves!
Is there a way to do that? I was trying to figure it out, but couldn't do so. I think that the button being there triggers my reflect to use it and I wish it wasn't there, haha
About MoveIt i say no. This is a vanilla series so u will have to deal with the weirdness and lumpies and bumpies like every vanilla player. Even introducing moveit to delete the old airport is going against the principle of what vanilla is supposed to be.
😩😩😩 my guy! I learned so much from how you manipulated the game without move it that I, a rookie player, could do nice things with vanilla and a touch of move it. Don’t let move it taint the series and game play.
I'm a console player and Verde Beach has given me so much inspiration for my own builds. I love how I can recreate any builds you do in my own cities. That is why I prefer the no mods approach. I think you have been pretty reasonable with mod use so far, but it's a slippery slope. I would hate for you to start doing things in Verde Beach that are out of my reach.
Christopher D. Morgan Sure if I'm trying to replicate the whole city. The point is I can use the tips and techniques from this series and be inspired by any individual build within the city.
@@shabba182 he used the "move it" mod just to avoid spending pointless time fixing a small gradiant difference. You can replicate it. It'd just take more time.
I think its definitely worth it to use a little Move It! I think fixing things using vanilla methods when possible is great for those who aren't using mods who would like to fix their problems. But when that's not do-able for no other reason than unknown game limitations, like the cargo ports there, I think it's entirely fair game to use Move It for final detailing.
I'm 100% okay with using Move it. I think it's an evolution on a vanilla series I think that gets some stale. So I think introducing "SOME" mods slowly is perfectly fine. I think we'd be limiting the potential
WHAT A BUILD! Man, this DLC is everything, just the vehicle modifier allows for actual transportation fixes!! IN VANILLA! Thanks as always CPP, best content on YT
I don't know if you fixed this but the taxiways into the cargo area on the left looking from the ocean are both exit and no entrance. One piece of runway is going the wrong direction.
I play on PC and use some mostly QoL mods, however I really love watching Vanilla modless series. It makes you (and us) 'the planner' use your brain to solve problematic situations and also to think more carefully when laying out city infrastructure. Rather than being 'fix it in post' aka use a mod after the fact. Also I think it is actually great to learn to live with some irregularities, because as cheesy as it sounds life isn't perfect. So, I think its a great example for the community having a popular CS content creator running a totally vanilla series and would throw my vote behind not using Move-It... Excluding if some kind of game breaking scenario were to arise :)
That move-it-move was one of the most gratifying things I've seen. I thought I could withstand it and did not know I wanted it, but when I saw it, I knew I needed it.
Amazing build! Don't let good be the enemy of perfect. Please use Move It. Wouldn't it make sense to loop the rail around between the outdoor storage units, and out through the tunnel maintain them as separate lines? Would be interesting to have a "detention centre" out here as well, which is common for airport to have, not just for international villains, but also as a holding area for those with diseases and such in quarantine. Additionally, you'd probably have on-site a college/school as a training centre for pilots and mechanics
Phil, PLEASE use move it to fix tiny imperfections like the airport assets lining up better / symmetrically, or for fixing lumpies and bumpies on bridges and strange road heights.
I wish you just didn't start to use any mods at all. It feels like you've solved issues pretty well in the past without them. I'll assume you were in a rush because of the DLC releasing. Good job! Hope you keep vanilla in the future. 🙏
Soooooo…. The cargo part of the airport is a giant cul-de-sac!!! Also why didn’t you hook up the cargo airport with a train station since you’ve brought 2 rail lines in?? Loved the episode! So much better than the tutoria build. For quality of life you should I’d be good with node controller or even with network multitool. These 2 along with move it have become indispensable to any build tbh!
The trees in front of the left runway are unrealistic. A plane would not pull it over them and crash into them. Better put some small trees or bushes down there. Btw. Love the content keep it up.
Verde Beach has really been my favourite series so far. It's been amazing watching your problem solving in vanilla. So it broke my heart just a little to see Move It haha. I think for situations like the shipping path, it's probably fine. But I'd really like to see this series stay as vanilla as possible ❤️
Move it is fine to me in this case, the airport is artificial so youd expect the engineers to make it look perfect. Also for rail I think it is perfectly fine if you use it, bumpies would not be acceptable. But for most other cases please stay close to vanilla, I enjoy the challenges it brings, and is relatively realistic. Cheers Phil, cool episode as always 🤞🤞🤞
In a touristic city, I’ve noticed that low-cost airline tends to be the way to go. Really attracts riders. Also realistically, on an airport you would remove stuff like trees and bushes in order to not attract too many birds to the airport because accidents may happen if the planes collide with birds.
If it can be done with a lot of fine hair pulling tweaking, its fine to use moveit on it. Saves you time and effort on something that already can be done just with way too much finicky messing.
I've been here since you founded Verde Beach, and I have been in awe of your creation. It is absolutely beautiful, and to think you did it in vanilla boggles the mind. Now, on the topic of Move It... I believe it should be a tool used in a specific way. The best way to use it would be to first make everything work in vanilla, and then come by and make slight cosmetic changes. I think you should refrain from placing a building, and then moving it somewhere else, but to touch up small things like the cargo hub? Should be fine. Edit: Also, shouldn't there be a small amount of commercial near the pumping station and the cargo hub? I can imagine a gas pump and some (sandwich) stores having an interest in that location.
I'm okay with a little Move It! as you used it, those things drive me crazy too. For the problem of powering up the toll both, you still have to put back in place the two power plants that use waves to generate electricity; also, with a bit of imagination, those seismic sensor you have placed could be thought to be ILS antennas, an aid for pilots while approaching the runway when landing that are placed close to the runway's header, that would give a realistic reason as why those are there. There's also a piece of the central terminal where you've placed the lounges that lacks water. Liking the airport a lot, and I particularly love the idea of the sunken road and railway going under the runway :)
Move it! Use it! And when you do city tours, could you please include other areas of the city that you haven't worked on in the video. I do miss seeing the entire city. Great series, btw. Keep them coming. Fantastic.
Consider lowering the trees on the street directly in front of the runway where the planes are taking off, that’d definitely be lower. Similarly though, you could add trees or bushes to the roads going to the cargo area, as they wouldn’t peak above where planes would be. A second thought for next episode, because of the airport it would be likely to see a string of low end housing could pop up nearby. A good place could be a bit down the coast on the shore and area near the island. This could be filled with support infrastructure such as more transit, but could also act as a little less developed beach town in some regards. Outdoor shopping malls, drive in movies, trailer parks and storage units. Possibly a small surfing community could pop up here surrounding a smaller beach state park. Building such a large airport on a manmade island would have the ecologists of Verde Beach and especially the Institute students a bit angry. Maybe a way to ensure the School has a good relationship with the airport would be to ensure an area nearby would be preserved as an animal habitat. (Turtle sanctuary?)
I think you should use Move It to correct little things (like the height of the cargo harbors, etc.). The idea is that this is a vanilla build, however, you've demonstrated that the same things can be accomplished without Move It (or any mods), so for the sanity of those of us that get a little OCD about those things, I think you should use it! LOL This new airport build is amazing Phil!
I am so happy you decided to use move it... Autistic me would have been so upset. "He's got the tools, why doesn't he use them, it's an eyesore!" j/k. Terrific airport. Love the layout. The size. Just awesome.
Great episode. Now that the airport has been mostly fleshed out, maybe it’d be a good idea to move the aircraft control tower to the center of the island. That then can give the aircraft controllers a better view of both the international and cargo airports.
The lack of mods makes for a different series than the rest of the builds that I (and presumably other viewers) enjoy, including faster-paced gameplay, etc. As much as I enjoy the time and care you put into detailing in Clearwater County with mods, it's really nice to see much more considerable progress in Verde Beach's expansion in each episode. That being said, I don't think move-it is a problem at all if all you're using it sparingly to resolve some unavoidable lumpies and bumpies. As always, great episode!
As always love the videos i enjoy your building process. but remember that the airport charges for hotels and maintenance is based on the size of your airport zone. it would save you a lot of money when you have finished to go back and shrink the zone down using a small brush to the exact size of the features that must be inside the zone, and ensure everything else is outside the zone, this will reduce your running costs by a substantial amount. Also consider as you now have a huge cargo hub, putting a post office sorting hub in by the cargo hub as you will have post coming in and out
Lookin' so good! Are you planning to use the rail asset in the cargo airport area? Could be a good use of that second rail line. Also, I'm strongly against having Move-It in the build. Most of this series has been true to showing all that's possible in the vanilla game. I think it would be unfortunate to abandon that commitment now.
Please just use move it. We all are as perfectionist as you are and mostly all of us dont mind if its vanilla or not, you’ll be doing us all a favor :)
Hi CP Phil, Your airports are absolutely AMAZING, feels very real already, even though I'm not a (airport) planner. I spotted a mistake, if I may. On min 24:47 you almost completed the second cargo parking area but no planes can get in..! 🥺 To speed up terraforming, you might wanna consider placing a vanilla water pump to clear the tunnel for example. Lastly the fact you used move it at the end could be avoided by placing the cargo hub better.. If you extend the land further than the key, the cargo hub will be placed at land level. This according to Overcharged egg's video where he builds an unique factories area in Novaria. Thank you so much for being a youtuber and making this content, it's a lifesaver for brain and soul :)
When something is going to be a nightmare only to look awful anyway, use Move-It. Verde Beach isn't 100% vanilla anyway, and Move-It is used by pretty much everyone that has access to it I would imagine. To keep in the spirit of the city, I would use it sparingly, but a little nudge here and there would be completely acceptable.
56:20 YOU CAVED!!!!!!!!!!!!!! NOOOOOOOOOOOOOOOOO jkjkjk, idrc, do what you think is best for vb, you have been the one whohas given us all these aweosme episodes!
Awesomeness! Please feel free to use all tools available! I like you am a bit of a perfectionist and like no lumpsies and bunnies either! Thank you for your time!!
I’ve been a fan of your channel for a few years now and I’ve watched every single Verde video so I think it’s safe to say it’s ok to use move it for details just like the harbor. I also think you should introduce surface painter as well, it’s something I wanted to see in Verde for a while. ❤️
No problems with subtle use of move it. It’s a QoL mod which is being used soaringly to tweak imperfections with the base game. It’s not like you haven’t tried your best using your vanilla skill set either. What is the old adage… “with great power comes great responsibility”. Use it carefully Phil and reap the rewards.
One thing I found helpful on console to get the cargo ports to be lined up correctly is to lay the road along side the quay wall first and then snap the cargo ports to the end of the road (it can be fiderly but it will snap in the end), it will then take the high of the road. Also get the level terain tool and drop it down by a small amount and run it alone the quay wall. you will not be able to see any change but it will help to get things lined up. Also pause when putting them in as the water will change the height.
Re: moveit So I think that obviously you needed to use something to fix the shipping lines since that issue was caused by a mod, so using move it was okay. For moving the warehouses, you let perfect be the enemy of good here. Honestly, you didn’t even change much at all by using move it. Depending on your perspective, that could be an endorsement of move it, but for me it’s not. A little bit of imperfection is true to real life, and it also lets your console-player viewers relate to your struggles. Move it is not in the spirit of Vanilla so I don’t think it should be there. IMO there’s no need to ‘undo’ what you did, but I think a mod as powerful as move it should be saved for your modded builds. As a contrast, 81 tiles and different LUTs are in the spirit of vanilla so I have no issue with those. At the end of the day, it’s a game. Do what’s most fun for you because my favorite videos are the ones where the creator enjoys playing the game 😊
Yeah, I was originally thinking that using MoveIt for simple aesthetic reasons was fine, but I agree with you - and the more I think about it, I think that could've been a perfect place to get a little creative to hide those imperfections. Use some of the other warehouses with different footprints to add a little variety to the terrain there, a little judicious use of landscaping with rocks and grasses maybe to hide what can't be fixed otherwise, and it could've turned what is a very uniform area into something a little more visually interesting. But as you said, at the end of the day, it's a game, do what's most fun, and maybe the effort that would go into really fixing up those warehouses could be much better spent somewhere else.
Sadly if Phil's plan is to go with the majority then this series will turn into a lightly modded one. Which if he enjoys more then that's Kool but it will lose all the vanilla spirit for me and I assume a few of us here too that are opposed to mods in this series
@@dauhloweme8127 there’s a good discussion in the discord! Toss your anti-moveit opinion in the Verde Beach channel if you haven’t already. There’s dozens of us!!
yeah, the airplanes starting from the runway parallel to the street and train lines really have to climb high really fast after starting or they'll crash into the hills
Honestly, I don't think using Move It goes against the spirit of this series. Plus it's gonna save you a lot of time and make the game much more pleasant on your end, so I'm on board. 👍🏻
I feel like now that you’ve built the city so big, it is probably important to start using things like move it (sparingly to preserve the vanilla but still using) to keep the growth going. I’m all for it!
I think using Move-It to fix visual/terrain issues or that sort of thing is fine. It doesn't effect the gameplay or mechanics of the game at all. If you avoid using Move-It to "place" buildings or whatever I think it still works as a "vanilla" playthrough for all intents and purposes.
That lumpy and bumpy is keeping me chanting "Move it! Move it! Move it! Move it! " And then you did at 55:49 and I can hear the hallelujah chorus! Don't worry Phil, we will never take it against you that you used the mod to cure your OC.
I love this city. I've binge watched the entire playlist and am now anxiously awaiting new episodes. I was curious if you have tried Surviving Mars? It's also from Paradox and instead of a city, you're building a colony on Mars. I think you'd like it and I'd certainly love to watch you do a build with it. With the Green Planet DLC, you can even plant trees on Mars. 😁
I would totally OK to just move the harbour to one height. There are some things in cs that just drive me crazy because the game will fight you every teeth it has.
25:44 It will be interesting to create there a small park where you can... relax(?) before the flight, listen planes' noise and smell their toxic fumes))
My view on "move-it!" is that if you use it to achieve something you could achieve given an infinite amount of time in full vanilla then I'm totally cool with it. It's a shortcut not a "cheat"
This needs to be higher because it really is correct. He's shown how you can fix something, and we know it is possible, but it just saves us both time.
Phil: builds pumping station to clear water from tunnel
Also Phil: pumps water directly into tunnel to pretend it's a coastline
gotta love that vanilla cheese, haha
Me personally, I'm okay with A LITTLE Move It, if it means fixing something that's going to cause OCD to flair up...like this airport sometimes. lol
Also, I know the whole idea was to make Mulligan an island, but considering how big it is now, does it still make sense to keep it as an island? (I'm cool either way.)
I say use Move It to fix anything that was just newly built, like in this case - bring down the roads and storage spaces. My thought is in the project they were initially intended to be laid out on the same level with everything else in the area, they wouldn't go up and down IRL.
Also agree that at this point the Mulligan peninsula would make more sense than the island just because there's so much soil dumped into the water that they wouldn't stop there and flatten it all the way to the shore probably. Either way seeing how this project is turning out is exciting 👏
Second
@@peerlexe Agreed. And I'm also cool with Surface Painter too, since that's more of a cosmetic mod anyway.
go for peninsula!
No one else like this comment… nice
I have absolutely no problem with a little bit of "Move It" I'm honestly surprised they haven't just made it a built in game feature by this point. It's by far my most favorite mod!
Two things I've found to make placing airports easier: First use park paths to plan them out - they provide road guidelines you can snap to, and auto-bulldoze when you place the objects on them. Second, instead of placing all of your pads and connecting them with taxiways, place one, then run the taxiways in 10-square lengths, and then place your remaining pads (they'll snap to the taxiway nodes.)
I love the idea of using the park paths! Never thought of doing that! Great tip with the pads, too!
69
Get it?
I think at this point you’ve proved that you can do anything using vanilla, and if anything proved the vanilla game needs some of the more popular mods built into the base game. I’m all for using mods at this point in the game, it’s like another DLC at this point. (And it’s not like console folks can go above the 9 tiles anyway so you’re already out of their realm with this build)
Please use mods.
As a console player I agree.
I would've put the museum near the hotels as an attraction to "sell" the hotels with (and imagine getting free tickets to the museum after your flight was canceled as compensation!!)
He should take inspiration from the Singapore international airport.
Oh that's a really good idea!
@@CityPlannerPlays You can also do a scattering of low density commercial tourism specialty but ban high rises and space them out to give it some more flavor.
@@CityPlannerPlays the Singapore Airport has an interior park with hotels and lots of shopping.
@@CityPlannerPlays you should add tourism specialization from after dark
I'd like to add my suggestion here: A firewatchtower somewhere on the island would be helpful for when the airport catches fire. They sometimes do, I've seen this happen in Biffa's video.
And if an airport is going to catch on fire, it's definitely going to be a CPP airport lol. Good suggestion.
its okay, he can just flood the airport like he did with the tunnels lol
Viva la Verde!!! 🌴🌴🌴🌴
For when you start landscaping and decorating 😊 Birds are a huge problem for planes. 🌳🐤🐦
🐈🦗They prefer short grass (easier to spot predator and prey). They love trees for nesting and roosting.
Keep trees away from where planes will be.
Keep TALL GRASS near the runways. (The new asset is also gorgeous).
Airports sometimes even have falconers and people with shotguns to scare birds.
That's SUPER interesting and I'll keep that in mind! And I agree - the new grass is beautiful, probably my favorite asset in the new update!
They also use specially trained dogs to scare away birds 😁
And that tall grass could hide lumps and bumps.
How did they overlook unique parking garages as part of this DLC?
They've overlooked it for every DLC. Garages and lots are essential to so many things.
@Food Masters He did. And there are plenty of garages out there or you can build parking but this DLC really should have had something included, IMHO.
I’m a little worried about the cargo airport area only having one way in and out. Just from a safety perspective! I know it keeps all of that cargo traffic separated nicely from the passenger airport area, but I’m still worried about it lol
0:18: The runway on the right side can be extended all the way back till the edge of the island to make it longer. Airports usually have runways with varying lengths.
Agreed. I'm really hoping someone creates approach lighting (that can be individually placed) so that we can add them (in the water in this instance).
Runways cannot be extended after placement though
You built Verde Beach to 100k+ population without mods (other than 81 tiles). With that being said it’s 2157 in Verde Beach. They have the technology to move objects almost like magic. Make Verde Beach perfect, use move it and make your life easier.
Seeing the Verde Beach logo Est. 2020 really hit me as we watch this in 2022, the build is going on 2 years old. This is how one works on a city for multiple years and wow how far we’ve come since the poll you asked about possibly building an airport island. This is what I had imagined and man is it beautiful.
Wow.... been here since almost the beginning but can't believe it's been that long already! :-O
I've been here since the beginning, I still think about CPP working out Founder's Park and the first roads. So strange to think the first time I saw a real city planner building a little neighborhood with alleys was this same build. Great adventure!
Episode Nice. Definitely going to be watching this when I get to work.
Nice
Watching this at work rn
nice
I'm watching at work :lol
What kind of work do y'all do where you can WATCH videos? Listen, sure. But watch? How? Lol
I feel that placing the two cargo harbors in a row will make the furthest one unaccessible or cause lots of backups in order to reach it. Considering that you already have a notch close to them, why not placing one on the notch and the other one back? Then you can hook up one of your cargo rail lines into each of the harbors and keep them completely separated with lots of queueing space.
On the "move it" thing, I think your OCD is not the only one getting triggered :P
Hey Phil, I love how this is coming along. A couple of things for you to check:
- there’s a directionality issue on the taxiways on the second half of the cargo airport that you connected
- will the cargo harbours operate as rail transfer for airport cargo? I know they will transfer ship to rail, but I’m really doubting they will do air to rail, and that will limit the flow throughout of your cargo airport
I understand everyone's opinions on move it but I'm going to drop in as one person who would rather you didn't, just a personal opinion though. I feel like vanilla series' are about working with what the game gives you and making it look great with that, and if you're going to use move it here and there, then that's not really in the spirit of having a vanilla build, it might as well just be a lightly modded build. I do get the argument that 81 tiles already exists, but I'd argue that that's because this series literally doesn't work without it, which isn't the case for move it.
I'm at about 15:00 where you're trying to build the rail bridges and I have a tip. When you want to make smooth bridges over water that are low like that, put in a temporary strip of land. Then let the water settle and build your bridge over the land strip. That will prevent the waves and stuff from messing with your bridge. When you're happy, just delete the land strip and you'll have a perfect, smooth bridge. =)
That is an AWESOME tip! Seems like the other half of the "dig a huge hole for a smooth bridge" tip!
@@CityPlannerPlays hey thanks! I use this all the time. I think the game has a minimum height requirement for building bridges over water which is why you end up with some really wonky lookin stuff sometimes. 🤣
I'm so glad you used move it on those warehouses that really bugged me I think as long as its little things like that it's fine to use, the reason your concourses are out of line is because the first freestanding one you built wasn't square and its put everything else off, other than that really loving the series
Great airport build but the island looks very unrealistic now. It's a big square the size of the city, sitting out in the water. I think the airport would have been a better fit up on the mountain west of the city.
Also, airport fire departments have massive fire trucks, not small ones. This is due to the absolutely incredible amount of jet fuel that is on board an aircraft.
I was instantly thinking of this and why with the Airport DLC and the Vehicles pack we didn't get an Airport Fire Engine added in.
He's basing the build on Hong Kong International, which is built on an artificial island and looks pretty much just like Mulligan International, so I'd say it's entirely realistic. Kansai, Macau, Kobe, Nagasaki, the huge artificial island theme is strong in recent major airport construction.
Isn't Oakland also heavy on artificial land?
@@benabaxter Definitely. The passenger portion of the airport is pretty much all fill, though that area of the bay was extremely shallow so it's wasn't quite the engineering feat that some of the more modern airports are. The cargo side of the airport is not fill, but rather drained marshland.
I wish we had "Move It" and traffic manager on console. Your use of it doesn't bother me at all because I *love* to see how nice cities can actually be. This game is all about people coming together to add and improve all sorts of aspects of it. Thanks for all you do!
Also I know I haven't been subscribed for too long but could you name a street after me? 😁
Using Move It for the sake of saving time (especially as a content creator), to me is perfectly okay, especially when it is possible to be fixed fully vanilla anyway. (Like lumpy roads)
I think after 68 episodes of pure vanilla, I think you've earned adding Move It to the build. Don't worry about what other people expect or want you to do. Do what makes you happy, it's your build after all!
Also, remember that parallel runways should be taking off and landing in the same direction.
Hey CCP, you should take a look at Rio de Janeiro's Galeao Airport, i think it's kind of similar desing you are accomplishing
Might've misspelled that a bit, I don't think he's part of the Chinese Communist Party :)
I think using move-it to realize your vision is more than ok. I would love to see it introduced to adjust little things all over the city.
Hey Phil! Amazing airport, looks fantastic. I hope you do find that you are able to utilize move it in small doses as it makes it SOOO much easier to do those tweaks - you are busy, kids, family, etc.... a little shortcut should not be an issue with this build and will save you time for sure. Moving buildings around wildly and doing large projects that don't reflect vanilla? Maybe not. But for those little things that seemingly could be accomplished with enough trial and error fiddling? Yes.
You should hide the Move It button while still acknowledging that you have it on, in case some impossible OCD problem occurs in-game. Minor problems that are solvable by hand are a great way to support our console friends on how to solve it themselves!
Is there a way to do that? I was trying to figure it out, but couldn't do so. I think that the button being there triggers my reflect to use it and I wish it wasn't there, haha
About MoveIt i say no. This is a vanilla series so u will have to deal with the weirdness and lumpies and bumpies like every vanilla player. Even introducing moveit to delete the old airport is going against the principle of what vanilla is supposed to be.
I'm surprised more of us are not upset about this in particular
😩😩😩 my guy! I learned so much from how you manipulated the game without move it that I, a rookie player, could do nice things with vanilla and a touch of move it.
Don’t let move it taint the series and game play.
I'm a console player and Verde Beach has given me so much inspiration for my own builds. I love how I can recreate any builds you do in my own cities. That is why I prefer the no mods approach. I think you have been pretty reasonable with mod use so far, but it's a slippery slope. I would hate for you to start doing things in Verde Beach that are out of my reach.
He's using 81 tiles when you're stuck with 9. Things have been out of your reach for a while.
Christopher D. Morgan Sure if I'm trying to replicate the whole city. The point is I can use the tips and techniques from this series and be inspired by any individual build within the city.
@@shabba182 he used the "move it" mod just to avoid spending pointless time fixing a small gradiant difference. You can replicate it. It'd just take more time.
@@Christopher_D_Morgan Fair. That's why I said he has been reasonable so far, and I hope he just keeps it at that level.
I think its definitely worth it to use a little Move It! I think fixing things using vanilla methods when possible is great for those who aren't using mods who would like to fix their problems. But when that's not do-able for no other reason than unknown game limitations, like the cargo ports there, I think it's entirely fair game to use Move It for final detailing.
I like how no mods forces City Planner to not allow perfection to be the enemy of good. Oops spoke too soon, he had to Move It towards the end lol
I'm 100% okay with using Move it. I think it's an evolution on a vanilla series I think that gets some stale. So I think introducing "SOME" mods slowly is perfectly fine. I think we'd be limiting the potential
It’s a bit too square for me. Would like a bit more character for the island shape. Otherwise nice work
I was thinking the same, even though I love grid roads lol. I do purposely break the grid in certain places though.
He's gone made with Move-It power!!! The cargo section is one giant cul-de-sac, btw Phil
WHAT A BUILD! Man, this DLC is everything, just the vehicle modifier allows for actual transportation fixes!! IN VANILLA!
Thanks as always CPP, best content on YT
Love watching these builds!! One thing I noticed was the taxi way roads had a few misguided directions near the cargo!
I don't know if you fixed this but the taxiways into the cargo area on the left looking from the ocean are both exit and no entrance. One piece of runway is going the wrong direction.
I play on PC and use some mostly QoL mods, however I really love watching Vanilla modless series. It makes you (and us) 'the planner' use your brain to solve problematic situations and also to think more carefully when laying out city infrastructure. Rather than being 'fix it in post' aka use a mod after the fact. Also I think it is actually great to learn to live with some irregularities, because as cheesy as it sounds life isn't perfect. So, I think its a great example for the community having a popular CS content creator running a totally vanilla series and would throw my vote behind not using Move-It... Excluding if some kind of game breaking scenario were to arise :)
That move-it-move was one of the most gratifying things I've seen. I thought I could withstand it and did not know I wanted it, but when I saw it, I knew I needed it.
Amazing build! Don't let good be the enemy of perfect. Please use Move It.
Wouldn't it make sense to loop the rail around between the outdoor storage units, and out through the tunnel maintain them as separate lines?
Would be interesting to have a "detention centre" out here as well, which is common for airport to have, not just for international villains, but also as a holding area for those with diseases and such in quarantine.
Additionally, you'd probably have on-site a college/school as a training centre for pilots and mechanics
Phil, PLEASE use move it to fix tiny imperfections like the airport assets lining up better / symmetrically, or for fixing lumpies and bumpies on bridges and strange road heights.
One little trick I saw on another channel is to use the water pump (rather then pumping service) to get the water back out of trenches.
I wish you just didn't start to use any mods at all. It feels like you've solved issues pretty well in the past without them. I'll assume you were in a rush because of the DLC releasing. Good job! Hope you keep vanilla in the future. 🙏
I've said this probably a two dozen times already, but wow this is my new favorite build, awesome job!!
Soooooo…. The cargo part of the airport is a giant cul-de-sac!!! Also why didn’t you hook up the cargo airport with a train station since you’ve brought 2 rail lines in??
Loved the episode! So much better than the tutoria build.
For quality of life you should I’d be good with node controller or even with network multitool. These 2 along with move it have become indispensable to any build tbh!
The trees in front of the left runway are unrealistic. A plane would not pull it over them and crash into them. Better put some small trees or bushes down there. Btw. Love the content keep it up.
Is that the runway that aims directly into a bridge? I don't think logic and realism are in play any more.
@@johnmaster3748 if you're looking from the main entrance left
episode 69, nice
Verde Beach has really been my favourite series so far. It's been amazing watching your problem solving in vanilla. So it broke my heart just a little to see Move It haha.
I think for situations like the shipping path, it's probably fine. But I'd really like to see this series stay as vanilla as possible ❤️
I spit my drink out at 15:07 "Nice! Smooth..." -Phil describing a roller coaster
That airport looks so beautiful! I really love the design, awesome job! Maybe some small bushes on the empty areas near the runways would fit?
Build a water pump to remove water from floods. Then remove them when cleared
Move it is fine to me in this case, the airport is artificial so youd expect the engineers to make it look perfect. Also for rail I think it is perfectly fine if you use it, bumpies would not be acceptable. But for most other cases please stay close to vanilla, I enjoy the challenges it brings, and is relatively realistic. Cheers Phil, cool episode as always 🤞🤞🤞
In a touristic city, I’ve noticed that low-cost airline tends to be the way to go. Really attracts riders.
Also realistically, on an airport you would remove stuff like trees and bushes in order to not attract too many birds to the airport because accidents may happen if the planes collide with birds.
If it can be done with a lot of fine hair pulling tweaking, its fine to use moveit on it. Saves you time and effort on something that already can be done just with way too much finicky messing.
Tnx for the inspiration. At the point of placing an airport myself. So very usefull.
Not to much Move-it tho
I've been here since you founded Verde Beach, and I have been in awe of your creation. It is absolutely beautiful, and to think you did it in vanilla boggles the mind.
Now, on the topic of Move It... I believe it should be a tool used in a specific way. The best way to use it would be to first make everything work in vanilla, and then come by and make slight cosmetic changes. I think you should refrain from placing a building, and then moving it somewhere else, but to touch up small things like the cargo hub? Should be fine.
Edit: Also, shouldn't there be a small amount of commercial near the pumping station and the cargo hub? I can imagine a gas pump and some (sandwich) stores having an interest in that location.
I'm okay with a little Move It! as you used it, those things drive me crazy too. For the problem of powering up the toll both, you still have to put back in place the two power plants that use waves to generate electricity; also, with a bit of imagination, those seismic sensor you have placed could be thought to be ILS antennas, an aid for pilots while approaching the runway when landing that are placed close to the runway's header, that would give a realistic reason as why those are there. There's also a piece of the central terminal where you've placed the lounges that lacks water. Liking the airport a lot, and I particularly love the idea of the sunken road and railway going under the runway :)
Nice.
Love the little touch I’ve move it, it should honestly become part of the game.
Move it! Use it! And when you do city tours, could you please include other areas of the city that you haven't worked on in the video. I do miss seeing the entire city. Great series, btw. Keep them coming. Fantastic.
I think the air traffic control towers could be moved to a more centralized location since they may not be able to see the runway as well
Hi Phil, Verde Beach is looking great. You could run a concrete path between the storage yards at the cargo hubs.
For sanity sake move-it had to be done!
This was a great adventure👍
The imperfections are what make Verde Beach the beautiful place that it is.
Consider lowering the trees on the street directly in front of the runway where the planes are taking off, that’d definitely be lower. Similarly though, you could add trees or bushes to the roads going to the cargo area, as they wouldn’t peak above where planes would be.
A second thought for next episode, because of the airport it would be likely to see a string of low end housing could pop up nearby. A good place could be a bit down the coast on the shore and area near the island. This could be filled with support infrastructure such as more transit, but could also act as a little less developed beach town in some regards. Outdoor shopping malls, drive in movies, trailer parks and storage units. Possibly a small surfing community could pop up here surrounding a smaller beach state park. Building such a large airport on a manmade island would have the ecologists of Verde Beach and especially the Institute students a bit angry. Maybe a way to ensure the School has a good relationship with the airport would be to ensure an area nearby would be preserved as an animal habitat. (Turtle sanctuary?)
great episode as always! you can add a water pump to the flooded area to clear the water faster
I think you should use Move It to correct little things (like the height of the cargo harbors, etc.). The idea is that this is a vanilla build, however, you've demonstrated that the same things can be accomplished without Move It (or any mods), so for the sanity of those of us that get a little OCD about those things, I think you should use it! LOL This new airport build is amazing Phil!
I am so happy you decided to use move it... Autistic me would have been so upset. "He's got the tools, why doesn't he use them, it's an eyesore!" j/k. Terrific airport. Love the layout. The size. Just awesome.
I vote yes for Move It in extreme cases. Absolutely warranted by the docks. I'd probably use it to straighten that cargo terminal area, too, tbh.
Maybe a path between the warehouses can cover up the height differences. Also I would prefer not having mods. Save that for Clearwater
Great episode. Now that the airport has been mostly fleshed out, maybe it’d be a good idea to move the aircraft control tower to the center of the island. That then can give the aircraft controllers a better view of both the international and cargo airports.
The lack of mods makes for a different series than the rest of the builds that I (and presumably other viewers) enjoy, including faster-paced gameplay, etc. As much as I enjoy the time and care you put into detailing in Clearwater County with mods, it's really nice to see much more considerable progress in Verde Beach's expansion in each episode. That being said, I don't think move-it is a problem at all if all you're using it sparingly to resolve some unavoidable lumpies and bumpies. As always, great episode!
As always love the videos i enjoy your building process. but remember that the airport charges for hotels and maintenance is based on the size of your airport zone. it would save you a lot of money when you have finished to go back and shrink the zone down using a small brush to the exact size of the features that must be inside the zone, and ensure everything else is outside the zone, this will reduce your running costs by a substantial amount.
Also consider as you now have a huge cargo hub, putting a post office sorting hub in by the cargo hub as you will have post coming in and out
A little move it is okay, but I play on vanilla so I enjoy/watch primarily to see how you work around the little things. Great video.
Lookin' so good! Are you planning to use the rail asset in the cargo airport area? Could be a good use of that second rail line. Also, I'm strongly against having Move-It in the build. Most of this series has been true to showing all that's possible in the vanilla game. I think it would be unfortunate to abandon that commitment now.
it makes my day every time phil posts
Me too
Please just use move it. We all are as perfectionist as you are and mostly all of us dont mind if its vanilla or not, you’ll be doing us all a favor :)
As a console player, the use of the Move-it mod was soooo satisfying!😁
Hi CP Phil,
Your airports are absolutely AMAZING, feels very real already, even though I'm not a (airport) planner.
I spotted a mistake, if I may. On min 24:47 you almost completed the second cargo parking area but no planes can get in..! 🥺
To speed up terraforming, you might wanna consider placing a vanilla water pump to clear the tunnel for example.
Lastly the fact you used move it at the end could be avoided by placing the cargo hub better.. If you extend the land further than the key, the cargo hub will be placed at land level. This according to Overcharged egg's video where he builds an unique factories area in Novaria.
Thank you so much for being a youtuber and making this content, it's a lifesaver for brain and soul :)
29:37 Ah yes, Meyhem! at the Roundabout. I remember listening to their hit song "I Make Zoning Violations, Not Follies" when I was in High School.
When something is going to be a nightmare only to look awful anyway, use Move-It. Verde Beach isn't 100% vanilla anyway, and Move-It is used by pretty much everyone that has access to it I would imagine. To keep in the spirit of the city, I would use it sparingly, but a little nudge here and there would be completely acceptable.
56:20 YOU CAVED!!!!!!!!!!!!!! NOOOOOOOOOOOOOOOOO
jkjkjk, idrc, do what you think is best for vb, you have been the one whohas given us all these aweosme episodes!
Awesomeness! Please feel free to use all tools available! I like you am a bit of a perfectionist and like no lumpsies and bunnies either! Thank you for your time!!
I’ve been a fan of your channel for a few years now and I’ve watched every single Verde video so I think it’s safe to say it’s ok to use move it for details just like the harbor. I also think you should introduce surface painter as well, it’s something I wanted to see in Verde for a while. ❤️
No problems with subtle use of move it. It’s a QoL mod which is being used soaringly to tweak imperfections with the base game. It’s not like you haven’t tried your best using your vanilla skill set either.
What is the old adage… “with great power comes great responsibility”.
Use it carefully Phil and reap the rewards.
One thing I found helpful on console to get the cargo ports to be lined up correctly is to lay the road along side the quay wall first and then snap the cargo ports to the end of the road (it can be fiderly but it will snap in the end), it will then take the high of the road. Also get the level terain tool and drop it down by a small amount and run it alone the quay wall. you will not be able to see any change but it will help to get things lined up. Also pause when putting them in as the water will change the height.
Re: moveit
So I think that obviously you needed to use something to fix the shipping lines since that issue was caused by a mod, so using move it was okay.
For moving the warehouses, you let perfect be the enemy of good here. Honestly, you didn’t even change much at all by using move it. Depending on your perspective, that could be an endorsement of move it, but for me it’s not. A little bit of imperfection is true to real life, and it also lets your console-player viewers relate to your struggles. Move it is not in the spirit of Vanilla so I don’t think it should be there. IMO there’s no need to ‘undo’ what you did, but I think a mod as powerful as move it should be saved for your modded builds. As a contrast, 81 tiles and different LUTs are in the spirit of vanilla so I have no issue with those.
At the end of the day, it’s a game. Do what’s most fun for you because my favorite videos are the ones where the creator enjoys playing the game 😊
Yeah, I was originally thinking that using MoveIt for simple aesthetic reasons was fine, but I agree with you - and the more I think about it, I think that could've been a perfect place to get a little creative to hide those imperfections. Use some of the other warehouses with different footprints to add a little variety to the terrain there, a little judicious use of landscaping with rocks and grasses maybe to hide what can't be fixed otherwise, and it could've turned what is a very uniform area into something a little more visually interesting.
But as you said, at the end of the day, it's a game, do what's most fun, and maybe the effort that would go into really fixing up those warehouses could be much better spent somewhere else.
Sadly if Phil's plan is to go with the majority then this series will turn into a lightly modded one. Which if he enjoys more then that's Kool but it will lose all the vanilla spirit for me and I assume a few of us here too that are opposed to mods in this series
@@dauhloweme8127 there’s a good discussion in the discord! Toss your anti-moveit opinion in the Verde Beach channel if you haven’t already. There’s dozens of us!!
@@dauhloweme8127 Phil said he’s not going to use move it any more in Verde Beach!
Can't help but think the airport would have made more sense with the runways parallel to the shoreline.
yeah, the airplanes starting from the runway parallel to the street and train lines really have to climb high really fast after starting or they'll crash into the hills
Honestly, I don't think using Move It goes against the spirit of this series. Plus it's gonna save you a lot of time and make the game much more pleasant on your end, so I'm on board. 👍🏻
I feel like now that you’ve built the city so big, it is probably important to start using things like move it (sparingly to preserve the vanilla but still using) to keep the growth going. I’m all for it!
I think using Move-It to fix visual/terrain issues or that sort of thing is fine. It doesn't effect the gameplay or mechanics of the game at all. If you avoid using Move-It to "place" buildings or whatever I think it still works as a "vanilla" playthrough for all intents and purposes.
That lumpy and bumpy is keeping me chanting "Move it! Move it! Move it! Move it! " And then you did at 55:49 and I can hear the hallelujah chorus! Don't worry Phil, we will never take it against you that you used the mod to cure your OC.
That filled out so nicely. Awesome build!
Move it is a nice addition to this build, would love it if you'd keep it!
46:13 “We are certainly making some waves” and then the cute little laugh lol. I just love dad jokes 💙
I love this city. I've binge watched the entire playlist and am now anxiously awaiting new episodes. I was curious if you have tried Surviving Mars? It's also from Paradox and instead of a city, you're building a colony on Mars. I think you'd like it and I'd certainly love to watch you do a build with it. With the Green Planet DLC, you can even plant trees on Mars. 😁
No imperfections just happy little trees!
I would totally OK to just move the harbour to one height. There are some things in cs that just drive me crazy because the game will fight you every teeth it has.
25:44 It will be interesting to create there a small park where you can... relax(?) before the flight, listen planes' noise and smell their toxic fumes))