Rotations in 3D Graphics With Quaternions

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  • Опубліковано 25 сер 2023
  • In this video we will explore the advantages of using quaternions to calculate rotations in three dimensions.
    For examples we utilize the open source 3D modeling and animation software Blender as it has has several options for doing rotations.
    It can be downloaded free here: www.blender.org/
    I do beginner Blender tutorials on my other UA-cam channel here: www.youtube.com/@howtuts6591/...
    More information on the Hamilton Walk: archive.maths.nuim.ie/hamilto...

КОМЕНТАРІ • 9

  • @amaama4140
    @amaama4140 17 днів тому

    Splendid !

  • @VijayAVk
    @VijayAVk 9 місяців тому +1

    Hey there, that an interesting explanation, I would love to see more of utilizing blender and general physics to understand complex topics visually❤❤❤❤❤❤

  • @philipm3173
    @philipm3173 5 місяців тому

    Phenomenal!

  • @yolotaylor993
    @yolotaylor993 4 місяці тому

    so intutive

  • @RedDesigns
    @RedDesigns Місяць тому

    Cool!

  • @KabeeshS
    @KabeeshS 9 місяців тому

    Wow great video, it's just that it was too advanced for me to understand all those mathematics for my simple brain.
    Can we get a video with simpler explanations with examples to visualise what's being said?

  • @jonathanbottazzi8142
    @jonathanbottazzi8142 9 місяців тому

    thank's very usefull and informative insight !
    is there any reason good not to use quaternions then ?

    • @javatrix
      @javatrix 4 місяці тому

      too hard to learn ;p

    • @romanavr
      @romanavr Місяць тому

      one reason is that geometric algebra is considered even better way to rotate (but also somewhat harder to grasp), so why no learn it instead haha