4D Thinking for 3D Graphics

Поділитися
Вставка
  • Опубліковано 13 сер 2022
  • This video was created by Maxwell Hunt and Alexander Kaminsky for the 2nd Summer of Math Exposition hosted by the channels 3Blue1Brown / 3blue1brown and Leios Labs / leiosos .
    Essence of Linear Algebra Chapter 3: • Linear transformations...
    Essence of Linear Algebra Chaper 4: • Matrix multiplication ...

КОМЕНТАРІ • 28

  • @Ger325is
    @Ger325is Рік тому +8

    Great graphics and explanation. I thought I was watching a 3 Blue 1Brown video at times. Well done!

  • @angeldude101
    @angeldude101 Рік тому +14

    It's actually possible to extend complex numbers to handle 3D rotations and translations. The 3D analog of the complex numbers are well known as the quaternions, but there also exist the dual-quaternions which are capable of describing any proper rigid transformation, ie rotation and translation. There's also an interesting way to extend these to higher dimensions as well as other types of transformations. While the components grow faster than matrices, doubling with each additional underlying dimension rather than going to the next square, they provide much smoother interpolation. I actually noticed a few times in this video where an object appeared to shrink as it was moving before ending up at the same size as it started.

    • @cstockman3461
      @cstockman3461 Рік тому

      Indeed, and interestingly, the complex numbers are the even sub-algebra of the 2D geometric algebra and the quaternions are the even sub-algebra of the 3D geometric algebra.

    • @angeldude101
      @angeldude101 Рік тому

      @@cstockman3461 Every geometric algebra is the even subalgebra of a higher geometric algebra. The dual-quaternions are the even subalgebra of 3D projective geometric algebra, and 3D vanilla geometric algebra is the even subalgebra of spacetime algebra.
      Geometrically, the PGA interpretation can apply to other algebras, in which case not only in VGA algebraically a subalgebra of PGA, but geometrically too, with a given VGA multivector representing the exact same subspace and transformation in PGA.
      Geometric algebra isn't really an algebra. It's more like a Matryoshka Doll of algebras. Even the basic Real numbers can be considered the even subalgebra of the complex numbers. Geometric algebras all the way down... And going all the way _up_ eventually brings you to the mythical Universal Geometric Algebra (UGA) aka Cl(∞,∞)

  • @birdeye700
    @birdeye700 5 місяців тому +1

    any translation in low dimensions can be represented as a transformation in higher dimensions (n+1). Great illustration !

  • @OpenSourceCS
    @OpenSourceCS Рік тому +6

    Super cool video, really helpful to build intuition.

  • @EndlessEnergy
    @EndlessEnergy Рік тому

    Great explanation, thanks a lot!!!

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.9875 4 місяці тому +4

    when a student tries to become a teacher. thats you and this video. NICE

  • @jordanlitt6777
    @jordanlitt6777 Рік тому

    Linear algebra is still a very new concept for me but this video was very nifty! Awesome work :)

  • @titouan3702
    @titouan3702 Рік тому

    Wow😲. So helpful to me. Thanks a lot.

  • @tedsheridan8725
    @tedsheridan8725 3 місяці тому

    It is possible to visualize 4D geometry, and even to show it graphically and animate it.

  • @ruangtamu2659
    @ruangtamu2659 3 місяці тому

    excellent explanations

  • @Number_Cruncher
    @Number_Cruncher Рік тому +1

    Very cool. Now, it is just a small step to quaternions😀. By the way, since there was a short blender clip inside the video, I just wanted to mention that I'm working on a library that realizes much of the manim tools inside blender. If you are interested, let me know.

  • @kartik06
    @kartik06 Рік тому +1

    Great video! I didn't knew homogeneous coordinates intuitively. ! Nice visuals

  • @rigbyb
    @rigbyb 8 місяців тому

    Great video

  • @kmg3658
    @kmg3658 4 місяці тому

    Thank you!

  • @chanonchaisanit4803
    @chanonchaisanit4803 7 місяців тому

    this is exactly what i wanted!!

  • @mourirsilfaut6769
    @mourirsilfaut6769 8 місяців тому

    Really nice

  • @cyanisnicelol
    @cyanisnicelol Рік тому +3

    Now make a 4D game using 5D matrices (5x5 matrices)

  • @gaetanlesingechannel9496
    @gaetanlesingechannel9496 4 місяці тому

    excellent

  • @gasparliboreiro4572
    @gasparliboreiro4572 2 місяці тому

    so everyone knows, nowdays is common to hear that matrices do transformations, which is misleading
    what is actually happening is that in algebra, there is a concept called linear transformations that are just equations with some constraints
    this equations end up as a system of equations with each equation having a series of products between constants and variables, such as:
    a*x + b*y = k
    c*x + d*y = h
    and all linear transformations have a matrix representation, which, in this case, is:
    | a b | | x | | k |
    | c d | * | y | = | h |
    so the matrix abcd represents a specific linear transformation over some coordinates xy
    this transformation can be whatever you want, but if you want specific properties for this transformations, you can specify it in the original equations, figure them out and then the matrix comes in free

  • @matthewjames7513
    @matthewjames7513 Рік тому

    great video! at 6:32 please use 'dots' instead of 'x' for matrix multiplication :)

    • @bbrother92
      @bbrother92 Рік тому

      why is that

    • @matthewjames7513
      @matthewjames7513 Рік тому

      @@bbrother92 X implies the cross product which is a different type of multiplication

    • @ArbitraryCodeExecution
      @ArbitraryCodeExecution 8 місяців тому

      @@matthewjames7513 im p sure cross product is only defined for vectors