Normal Vectors and Their Applications in Computer Graphics

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 10

  • @mystic7132
    @mystic7132 Рік тому +1

    Wow, this is legit amazing work. More people need to see this, it is very well made 👏👏

  • @zdspider6778
    @zdspider6778 5 місяців тому

    Interesting presentation. Well done.

  • @nuwahasan8532
    @nuwahasan8532 6 місяців тому

    Omg thank you so so much 😭😭💖💖💖💖there's a vfx artist who said it would be a plus learn this topic, so here am I, and you explained it perfectly 😭💖💖💖💖

  • @dylanparker130
    @dylanparker130 Рік тому +2

    Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?

  • @manfredbogner9799
    @manfredbogner9799 3 місяці тому

    Sehr gut

  • @khoavo5758
    @khoavo5758 8 місяців тому

    Useful info, thanks!

  • @harald4704
    @harald4704 7 місяців тому

    thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!

  • @CameronHendry-w2f
    @CameronHendry-w2f Рік тому +1

    Yo who else is watching this video because of our CALC 3 class?

  • @Markty07
    @Markty07 5 місяців тому

    a vector can be a single number if you live in 1D