Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?
thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!
Wow, this is legit amazing work. More people need to see this, it is very well made 👏👏
Thank you so much 😀
Interesting presentation. Well done.
Omg thank you so so much 😭😭💖💖💖💖there's a vfx artist who said it would be a plus learn this topic, so here am I, and you explained it perfectly 😭💖💖💖💖
Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?
Sehr gut
Useful info, thanks!
thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!
Yo who else is watching this video because of our CALC 3 class?
a vector can be a single number if you live in 1D