Thank you so much for absolutely incredible tutorial! No fluff, no dragging out, just useful stuff all around. Flawless pacing, again, thank you very much for putting together such a great tutorial !
Amazing tutorial for a beginner 3d modeller and 3d printing enthusiast as myself! I learned alot and I appreciate you taking your time to make this video tutorial
I've been using Blender for years as 3d animation. I just started learning for printing recently and this video has helped immensely. It is well organized, informative and comprehensive. Thank you!
Wow is is what I was looking for. Really clear and basic steps for just achieving simple things in blender to help get me started with prototyping for 3D printing.
Thanks for the great tutorial! I used to use Blender years ago just to render cool scenes and eventually quit using it. I got into 3D printing a few weeks ago and wanted to make my own designs and that's what got me back into Blender since I now have a good use for it. I basically had to re-learn Blender since I was basically a kid when I first used it.
Hi! Love your vid. I am an experienced designer with solidworks and work with some awesome 3D printers, but I am finding that my solidworks skills aren't able to utilize the printers full capabilities, and so I am looking into Blender or 3DS Max. For the plastic shrinkage, I would model the parts at what they should be dimensionally and then scale them up in the slicing software. This lets you use different materials for the same model rather than adjusting the size for one type of plastic/resin. Man I have a large learning curve ahead of me. This software is so alien to me coming from a mechanical design background.
Wow-- this is excellent! I've wanted to learn Blender for 3D modeling for a long time, but avoided it due to the complexity of the tool. Your video was exactly what I needed. Thank you!
to use the bevel tool press CTRL + B but then use the mouse wheel to control the amount of edges , I did not hear him say that and it took a bit to figure that out. So I posted this for anyone trying to figure it out. Of course He has an accent to me so I just might not of heard it. Thanks for the video
Perhaps if you have tips and tricks for preventing broken stl outputs. For example, if I put a hole into a cube that has a large bevel on it, then Cura might have issues with that area.
i've found an error 5:42: Action + Shift + Axis will lock the axis and do the action on the other axes. You don't need to select both axes to do the action on both axes.
This was amazing bro so much info packed into this video I learned more here than watching 5 other videos. I'm getting into 3d printing so this was very helpful!! Thanks for the knowledge!!!
Hi, I'm actually a newcomer in 3d printing and 3d designing, while using this as my guide and I accidentally find that in 12:39 we can make a smaller 2d shape inside the selected surface shape with shortcut "I" instead of the steps before to make a hole in it. I know a lot of you already know this, but I just want to share this
I'm new to Blender for animation and found out that Blender can also be used to create 3D models for 3D printer. Do you know if the settings in the beginning did have a negative effect for 3D animation?
Thanks :) About your question, Blender standard scale is 1m (1 Blender unit) and the .stl format has no units at all. Cura and other slicers seem to interpretate those units as 1mm. Depending on your scale settings in Blender you need to scale your model up (by a factor of 10, 100 or even 1000) or down when exporting the stl file. This way you get the same dimensions in Blender and Cura. If the scale in Cura doesn't match your scale in Blender then you can still adjust it afterwards (just like in the video).
Great tut :), but why didn't the 3d model look like the stl model, why did it have various lines on the surface instead of a plane surface like in the model
Thanks 🙂. If you want to have a plane surface you will need to reduce the layer height in cura. More thinner layers will be printed which also results in a higher print time.
Super hilfreiches Video. will mir demnächst einen 3D Drucker zulegen. Ich frag mich nur ob es auch möglich ist das Modell am Ende mit einer glatten Oberfläche zu drucken. Die Form hat der Drucker ja super gemacht aber es sieht sehr "löchrig" aus.
Es ist möglich und abhängig von der Druck Auflösung und auch von der Druckqualität. Standardmäßig wird mit 0.2 mm gedruckt. Man kann mit einer niedrigeren Auflösung drucken z.b. 0.4 mm (schneller) oder auch mit einer höheren z.b. 0.1 mm (langsamer).
In your spin tool section, you have a menu that pops up where you can edit the angle manually. How do I get this to happen? I've rewound the video multiple times to see how/when it pops up, and cant find any key shortcuts or anything. Is this because I'm now on a newer version of blendr?
What you do makes sense. However, I am on a macbook pro, and use the navigation parts differently, and in ways which renders all you say useless. Not your fault, but it makes it close to impossible to follow anything after the first few minutes,
The subtitles are auto-generating to German. This causes the youtube algo to find a German phonetic equivalent to your spoken English words, causing many errors. It doesn't help to change my playback settings to translate the subtitles to English since the error is already in the original transcription. I think this would be corrected if you changed the video language to English. Either way, it is a good video. If not, I would not bother to make this comment.
How would one go about repeating a feature ? As a stupid example, let's say you want to make a flyswatter. Suppose you model a wafer, then you need to add holes.Would you spend the rest of your life making the holes or can you make 1 and replicate it across the grid ?
Haven't done anything like that right now but i think it's possible. Btw if you're looking for an existing 3d model, i can recommmend the website thingiverse.
When you say not to model anything with an angle greater than 45 degrees, is that only for holes and shapes on vertical faces, or does it apply when these shapes are horizontal as well?
Only on vertical faces. Imagine the printing process like building a pyramide out of cubes. To get the shape of a pyramid you will need to place the cubes on top of each other with some offset. They will support each other. This way you can also create round shapes (not perfectly round). A 3d printer like the anycubic i3 mega is printing layer after layer with some offset. Each layer is supported by the previous one and the angle basically determines the offset. If the offset is too great the layer at the edges won't be supported by the previous layer and will collapse (for example when printing a circular hole on a vertical face).
Sure, if the dimensions aren't important like when modeling a character. It's different when modeling something which needs to fit in real life (e.g. a case, knobs etc.).
For pure 3d modeling and sculpting the gpu is not that important. A solid cpu with enough ram (8-16gb) is more than sufficient. From what I know a solid gpu can improve the performance during sculpting. But only during rendering a high performance gpu is really needed.
@@fullstacklab thank you so much for taking the time to answer our questions. It shows the size of your kindness. I wish you the best of succes health and God blesings
around 13:26 you talk about going to wireframe mode and you say "by pressing zhat"??? and it pops up... im sorry not trying to be rude but i cant for the life of me understand what you are saying. this is a great video, straight to the point but sometimes its a little frustrating trying to follow you... not really criticism i know how much effort goes into making a video like this and its a good video
Hello I am following your tutorial, and I am at boolean the base and hexagonpattern part. When I apply mirror on the hexagon, my base disappeared from the screen. Could you help me what is the problem? Thank you.
This is really strange...!! I have done everythin ( nearly used an hout ! :( ) and I can not select a side of an object nor extrude anythin..... I am getting more and more Frustrated with this program.....I really am So sorry to admit to my self :(
Seeing your keystrokes on the screen is a lifesaver
Thank you so much for absolutely incredible tutorial!
No fluff, no dragging out, just useful stuff all around.
Flawless pacing, again, thank you very much for putting together such a great tutorial !
You're welcome and thanks a lot for your positive feedback :)
Excellent tutorial. If this is how German teachers teach in schools, then it's not surprising how they're good at stuff! I understood everything!
Thanks :) Sadly it's not like that. Germany's education system lacks of money and well trained teachers.
one of the best tutorials on youtube hands down
I agree.
This tutorial is under-viewed, it's really a good starter guide.
thank you very much :)
Amazing tutorial for a beginner 3d modeller and 3d printing enthusiast as myself! I learned alot and I appreciate you taking your time to make this video tutorial
I've been using Blender for years as 3d animation. I just started learning for printing recently and this video has helped immensely. It is well organized, informative and comprehensive. Thank you!
I'm glad I could help :)
Strait to the point, always something I can appreciate. Good job dude
Wow is is what I was looking for. Really clear and basic steps for just achieving simple things in blender to help get me started with prototyping for 3D printing.
this is my first 3d model video. i picked a good one. thank you.
Thanks for the great tutorial! I used to use Blender years ago just to render cool scenes and eventually quit using it. I got into 3D printing a few weeks ago and wanted to make my own designs and that's what got me back into Blender since I now have a good use for it. I basically had to re-learn Blender since I was basically a kid when I first used it.
Bro what kid hops on blender and understands it
BEST VIDEO YET FOR A BEGGINER....
me as an advanced beginer can tell that this is a really nice introduction tutorial for blender
Thanks :) I really appreciate it.
Thank you for the great tutorial! The keystroke markers in the bottom corner are super helpful.
Hi! Love your vid. I am an experienced designer with solidworks and work with some awesome 3D printers, but I am finding that my solidworks skills aren't able to utilize the printers full capabilities, and so I am looking into Blender or 3DS Max.
For the plastic shrinkage, I would model the parts at what they should be dimensionally and then scale them up in the slicing software. This lets you use different materials for the same model rather than adjusting the size for one type of plastic/resin.
Man I have a large learning curve ahead of me. This software is so alien to me coming from a mechanical design background.
Hands down, that REALLY helped! Focussing on the essentials to easily start designing your own models after 45 minutes! Thanks, man!
Najlepszy poradnik jaki mogłem znaleźć! Bardzo dziekuję za przekazanie tej wiedzy
Thank you. These are exactly the things I need to do what I want to do and it would take me ages to discover them myself.
Amazing tutorial. Clear and concise. Thanks a ton mate
Thanks so much just made my first design, a bracket, and this tutorial helped me out tremendously!
tip for begginers: scale in two axis -> [s] and then [shift]+[axis you don't wont] if you'll enter z, both x and y axis will be selected for a resize
Wow-- this is excellent! I've wanted to learn Blender for 3D modeling for a long time, but avoided it due to the complexity of the tool. Your video was exactly what I needed. Thank you!
I think you are a very good teacher! Thanks so much!
to use the bevel tool press CTRL + B but then use the mouse wheel to control the amount of edges , I did not hear him say that and it took a bit to figure that out. So I posted this for anyone trying to figure it out. Of course He has an accent to me so I just might not of heard it. Thanks for the video
OMG thank you! i thought i set up things incorrectly 😭
Might be the best tutorial I've watched! You mentioned a lot of important stuff in a good fashion, thank you!
A great intro to Blender that is really clear. Clearly provides a base knowledge of the tools in the software.
Great video, mate. My first introduction to Blender which want to use for 3D modelling. Thank you, Denicz for publishing this.
Thank you for the great easy to digest tutorial. Really appreciate this video!
Thank you for the immense time and effort that you put into this! This is literally better than a lot of the paid courses you can find.
Thanks! Are there any topics related to blender and 3d printing which you think might be worth for a tutorial?
Perhaps if you have tips and tricks for preventing broken stl outputs. For example, if I put a hole into a cube that has a large bevel on it, then Cura might have issues with that area.
i've found an error 5:42: Action + Shift + Axis will lock the axis and do the action on the other axes. You don't need to select both axes to do the action on both axes.
Very thankful for finding your tutorial, as new to printing and Blender. So thx
This was amazing bro so much info packed into this video I learned more here than watching 5 other videos. I'm getting into 3d printing so this was very helpful!! Thanks for the knowledge!!!
Thank you. Very clear, concise, and helpful.
Hi, I'm actually a newcomer in 3d printing and 3d designing, while using this as my guide and I accidentally find that in 12:39 we can make a smaller 2d shape inside the selected surface shape with shortcut "I" instead of the steps before to make a hole in it.
I know a lot of you already know this, but I just want to share this
Good point :) It makes the workflow actually easier and less confusing.
Thanks!
This was really helpful!
Thank you very much for info!
Explained everything in this video
It was so useful "the perfect toturial"
10/10
Excellent job. Thank you for creating this video!
It worked love you!
I'm new to Blender for animation and found out that Blender can also be used to create 3D models for 3D printer.
Do you know if the settings in the beginning did have a negative effect for 3D animation?
Been having trouble with all the tutorials. It would help if you put a list of all the steps at the end. That way we wouldn't miss any.
Thank you very much. Really good explanation.
To get the menu back with de spin but also with other items just select the item and press F9
You got yourself a sub my good men :) Great vid, will be coming back to it. I'm starting with blender and this vid gave me all the basics I needed
Thx dude, really nice explained
This is super helpful, I love it! Thanks man
Awesome tutorial! You deserve way more subscribers and I'm sure you will get them.
Thank you very much :) I really appreciate it.
Great tutorial! Quick question though, why do you need to set the scale to 10 when exporting the stl file?
Thanks :)
About your question, Blender standard scale is 1m (1 Blender unit) and the .stl format has no units at all. Cura and other slicers seem to interpretate those units as 1mm. Depending on your scale settings in Blender you need to scale your model up (by a factor of 10, 100 or even 1000) or down when exporting the stl file. This way you get the same dimensions in Blender and Cura. If the scale in Cura doesn't match your scale in Blender then you can still adjust it afterwards (just like in the video).
Great tut :), but why didn't the 3d model look like the stl model, why did it have various lines on the surface instead of a plane surface like in the model
Thanks 🙂. If you want to have a plane surface you will need to reduce the layer height in cura. More thinner layers will be printed which also results in a higher print time.
Finally a good beginner guide! Thank you sooo much for this helpfull video! Exactly what I needed :D
Thanks for this wonderful video.
great tutorial thank you
Beautiful! Vids good too!
Thanks :)
Hi Nice tutorial!
Can i ask why the descaling in blender before export and then re scaling it back in cursa ?
Super hilfreiches Video. will mir demnächst einen 3D Drucker zulegen. Ich frag mich nur ob es auch möglich ist das Modell am Ende mit einer glatten Oberfläche zu drucken. Die Form hat der Drucker ja super gemacht aber es sieht sehr "löchrig" aus.
Es ist möglich und abhängig von der Druck Auflösung und auch von der Druckqualität. Standardmäßig wird mit 0.2 mm gedruckt. Man kann mit einer niedrigeren Auflösung drucken z.b. 0.4 mm (schneller) oder auch mit einer höheren z.b. 0.1 mm (langsamer).
In your spin tool section, you have a menu that pops up where you can edit the angle manually. How do I get this to happen? I've rewound the video multiple times to see how/when it pops up, and cant find any key shortcuts or anything. Is this because I'm now on a newer version of blendr?
Found it, it was a tiny box that pops up in the bottom left hand corner, I wasn't seeing it
blender is awesome!
Awesome, wäre das TuT in german 😅😬👍🏻 Ansonsten, gute Arbeit!
Thank you this is very great
thank you, it was very interesting
What you do makes sense. However, I am on a macbook pro, and use the navigation parts differently, and in ways which renders all you say useless. Not your fault, but it makes it close to impossible to follow anything after the first few minutes,
nice video, i'm still runing in to a problem of my stl's i made in blender being hollow. do you know how to fix this?
Very useful start
Hi , great video. Can I use this approach also for printing/sculpting wood in a cnc mailling machine?
Hey :) I have no experience with cnc mailling machines. Why not just give it a try? Btw you could also just print wood with a 3d printer.
The subtitles are auto-generating to German. This causes the youtube algo to find a German phonetic equivalent to your spoken English words, causing many errors. It doesn't help to change my playback settings to translate the subtitles to English since the error is already in the original transcription. I think this would be corrected if you changed the video language to English. Either way, it is a good video. If not, I would not bother to make this comment.
I have had a really hard time keeping the bezier curve on the x axis and not being wavy, is there something I am doing wrong?
How would one go about repeating a feature ? As a stupid example, let's say you want to make a flyswatter.
Suppose you model a wafer, then you need to add holes.Would you spend the rest of your life making the holes or can you make 1 and replicate it across the grid ?
Hey Padurariu! For this kind of task you can use a combination of array modifier (17:17) and boolean modifier (26:10).
After you create the hex pattern, I don't have an Apply button
Well done
Is this a windows tutorial. I am struggling on my MacBook Pro? My controls are not the same :(
Hi can you make a tutorial on blender player on android?
Hi mate!!
can you make a bearing in 3d blender to print it?
to print it and have it work perfectly !?
Haven't done anything like that right now but i think it's possible. Btw if you're looking for an existing 3d model, i can recommmend the website thingiverse.
i don't know if it is a bug i couldn't rotate along x-axis by pressing R, then x...
When you say not to model anything with an angle greater than 45 degrees, is that only for holes and shapes on vertical faces, or does it apply when these shapes are horizontal as well?
Only on vertical faces. Imagine the printing process like building a pyramide out of cubes.
To get the shape of a pyramid you will need to place the cubes on top of each other with some offset. They will support each other. This way you can also create round shapes (not perfectly round). A 3d printer like the anycubic i3 mega is printing layer after layer with some offset.
Each layer is supported by the previous one and the angle basically determines the offset. If the offset is too great the layer at the edges won't be supported by the previous layer and will collapse (for example when printing a circular hole on a vertical face).
@@fullstacklab Ok thank you
@@danielobrien2945 you're welcome :)
Can you create your model first and then scale it down later by just changing those numbers?
Sure, if the dimensions aren't important like when modeling a character. It's different when modeling something which needs to fit in real life (e.g. a case, knobs etc.).
How do I make the print smooth? The stl conversion is reducing the quality of the curves
You can reduce the layer height in cura from 0.2 mm to 0.1 mm which means more layers will be printed which also increases the print time .
Use it to ya advantage im bent n focused
when u export it why the scale has to be set at 10?
click F9 to bring back up the spin menu at 33:12
Super
What graphicd card is good enough for 3d modeling and sculpting models for 3d printing in 2022? Not rendering
For pure 3d modeling and sculpting the gpu is not that important. A solid cpu with enough ram (8-16gb) is more than sufficient. From what I know a solid gpu can improve the performance during sculpting. But only during rendering a high performance gpu is really needed.
@@fullstacklab thanks a lot.
How about the ryzen 5 5500 will it work?
@@isauromanuel Yes. The Ryzen's are solid cpus. It might be even good for rendering because it's a hexacore.
@@fullstacklab thank you so much for taking the time to answer our questions.
It shows the size of your kindness.
I wish you the best of succes health and God blesings
@@isauromanuel You're welcome :)
gr8 thx
around 13:26 you talk about going to wireframe mode and you say "by pressing zhat"??? and it pops up... im sorry not trying to be rude but i cant for the life of me understand what you are saying. this is a great video, straight to the point but sometimes its a little frustrating trying to follow you... not really criticism i know how much effort goes into making a video like this and its a good video
"by pressing Z" ;) british pronunciation
@@fullstacklab ah ok lol thank you very much for replying
Hello I am following your tutorial, and I am at boolean the base and hexagonpattern part. When I apply mirror on the hexagon, my base disappeared from the screen. Could you help me what is the problem? Thank you.
Never mind. I figured it out. I have newer version of blender so it was a bit different from yours. I figured it out though. Thank you.
This is really strange...!! I have done everythin ( nearly used an hout ! :( ) and I can not select a side of an object nor extrude anythin..... I am getting more and more Frustrated with this program.....I really am So sorry to admit to my self :(
Coming from catia, I can’t understand this program.
Bist du Deutscher? :D
jop :)
And if u have a Mac,delete Blender,don't waste your time!
This tutorial makes no sense
thanks very much, I learned a lot!