I absolutely loved ROM: 2064! I loved the characters, the sense of humor, the exploration, the puzzles, the drama, etc. I'm even replaying it just to relive the experience. So when I heard Neurodiver was finally making it's way out I couldn't wait to play it. I couldn't wait to revisit the art style, the music, the social conversations and more. Unfortunately that didn't happen I was extremely disappointed. It had so much potential that it was building up to just to end as soon as it was getting good. It was way too short for how long it was delayed. It pales in comparison to 2064. Also, it really doesn't feel like a point and click. I was prepared to interact with the world, have a map, and be able to use spoiled milk on stuff again... but this game wasn't that at all. You could only view things not touch, talk, or use. It was like a visual novel with very limited dialogue options. It allowed me to take note of spoiled milk but there wasn't anything else I could do. The conversations in this game were super shallow and the cast of characters were less charming and more corny. Not enough characters get fully developed. I was very interested in crow and seeing more of Tomcat showcase their hacking skills. It was nice to see old characters again like Jess, Lexi, Turing, and Tomcat, but It felt so surface level. I thought they'd come into play for the new cast missions, but they're just there for random flashbacks. I was especially disappointed with Turings return. He literally assisted in the robot awakening and became the spokesperson after the whole 2064 incident, but in neurodiver, he hardly mentions it and is only shown as a plant loving sidekick. He doesn't even mention the other main character who he spent so long with solving mysteries. There was hardly any gameplay at all. The only thing you can really do is enter people's memories, look around at items, and pick random items to try and solve the fragments. I was expecting to go on adventures using Lexis skills, Jess's connections, Tomcats hacking, Turings previous experience, Lunas psychic abilities and Gates combat skills. But we hardly see anything happen as far as gameplay. Gate ended up being useless because the neurodiver was never in any danger or threatened. I'm hoping they have something else lined up to follow up this game since it ended with " until next time." However, that seems really unlikely in the near future. I'm not sure if I just went in with the wrong expectations of it being a cool continuation of 2064 or developing in that world, but this just wasn't what I hoped for.
Never played the original ROM, but I did play the demo for this a long while back! I honestly found the dream repair segment in the demo to be very poorly integrated and just a game of slapping items onto the problem with little rhyme or reason for why those specific items. And it looks like, at the very least, the demo's contents haven't changed much (I see the weird baby thing is still there in this video) Big offender for me was the genuinely awful "I have literally no good reason to tell you what I'm doing, but I'm going to anyway" writing with the esper in the bar memory. Was just an awful bit of forced exposition that took me right out of the experience. The demo made me realize that I was probably never going to get the delve into themes of memory and information-piecing-together I was hoping for after watching the initial trailer. Hope the people this is for enjoy it, but judging by this review, it doesn't look like it's changed enough beyond that mediocre demo for me to get it
ROM scratched an itch left by snatcher that never really got iterated on in the same style again. To hear that a sequel floundered is a massive disappointment.
@adamsapple4350 I did and it just doesn't live up to the first game. It lacks the charm, the longevity, the replayability, the memorable characters, the soundtrack, etc. They try to reintroduce old characters, but don't do it well. There really isn't a map to explore or any way to interact with things other than viewing them. The main character doesn't really have much commentary on anything she sees, so things aren't worth clicking. The game ends right as anything starts getting interesting. The world and characters don't get enough time to build before it moves on to something else. It's really just a disappointing experience and made me want to replay the first game
@adamsapple4350 it's pretty early on in the game. It's when you first meet the character Harold. He's a Halloween trickster so just be prepared for the spider when you help him remember his password. Itll happen when you're diving in his memory while you search his desk for clues. The spider isn't on screen long, you can click through and it'll move on.
Not trying to be “that guy”, but the pronunciation of the title is all over the place…Neurodiver, Neurodriver, Neodiver… Anyway, I loved the original, so I’ve been looking forward to this for a while. Not sure how I’ll feel about the voice acting - the version of 2064 I played was the base one with no VA, which had a real retro charm to it. We’ll see.
I absolutely loved ROM: 2064! I loved the characters, the sense of humor, the exploration, the puzzles, the drama, etc. I'm even replaying it just to relive the experience. So when I heard Neurodiver was finally making it's way out I couldn't wait to play it. I couldn't wait to revisit the art style, the music, the social conversations and more. Unfortunately that didn't happen
I was extremely disappointed. It had so much potential that it was building up to just to end as soon as it was getting good. It was way too short for how long it was delayed. It pales in comparison to 2064.
Also, it really doesn't feel like a point and click. I was prepared to interact with the world, have a map, and be able to use spoiled milk on stuff again... but this game wasn't that at all. You could only view things not touch, talk, or use. It was like a visual novel with very limited dialogue options. It allowed me to take note of spoiled milk but there wasn't anything else I could do.
The conversations in this game were super shallow and the cast of characters were less charming and more corny. Not enough characters get fully developed. I was very interested in crow and seeing more of Tomcat showcase their hacking skills.
It was nice to see old characters again like Jess, Lexi, Turing, and Tomcat, but It felt so surface level. I thought they'd come into play for the new cast missions, but they're just there for random flashbacks. I was especially disappointed with Turings return. He literally assisted in the robot awakening and became the spokesperson after the whole 2064 incident, but in neurodiver, he hardly mentions it and is only shown as a plant loving sidekick. He doesn't even mention the other main character who he spent so long with solving mysteries.
There was hardly any gameplay at all. The only thing you can really do is enter people's memories, look around at items, and pick random items to try and solve the fragments. I was expecting to go on adventures using Lexis skills, Jess's connections, Tomcats hacking, Turings previous experience, Lunas psychic abilities and Gates combat skills. But we hardly see anything happen as far as gameplay. Gate ended up being useless because the neurodiver was never in any danger or threatened.
I'm hoping they have something else lined up to follow up this game since it ended with " until next time." However, that seems really unlikely in the near future. I'm not sure if I just went in with the wrong expectations of it being a cool continuation of 2064 or developing in that world, but this just wasn't what I hoped for.
Thanks for the review
Never played the original ROM, but I did play the demo for this a long while back! I honestly found the dream repair segment in the demo to be very poorly integrated and just a game of slapping items onto the problem with little rhyme or reason for why those specific items. And it looks like, at the very least, the demo's contents haven't changed much (I see the weird baby thing is still there in this video)
Big offender for me was the genuinely awful "I have literally no good reason to tell you what I'm doing, but I'm going to anyway" writing with the esper in the bar memory. Was just an awful bit of forced exposition that took me right out of the experience.
The demo made me realize that I was probably never going to get the delve into themes of memory and information-piecing-together I was hoping for after watching the initial trailer. Hope the people this is for enjoy it, but judging by this review, it doesn't look like it's changed enough beyond that mediocre demo for me to get it
ROM scratched an itch left by snatcher that never really got iterated on in the same style again. To hear that a sequel floundered is a massive disappointment.
Is it better then read only memories?
Nope
@@peanuthead5280 Did you play neurodiver? I just got it, but I just started the new one. Idk how it compares to the old game.
@adamsapple4350 I did and it just doesn't live up to the first game. It lacks the charm, the longevity, the replayability, the memorable characters, the soundtrack, etc. They try to reintroduce old characters, but don't do it well. There really isn't a map to explore or any way to interact with things other than viewing them. The main character doesn't really have much commentary on anything she sees, so things aren't worth clicking. The game ends right as anything starts getting interesting. The world and characters don't get enough time to build before it moves on to something else.
It's really just a disappointing experience and made me want to replay the first game
@@peanuthead5280 I was fearing that, but thanks for being honest. Lastly, how long and when does that giant spider show up in the game?
@adamsapple4350 it's pretty early on in the game. It's when you first meet the character Harold. He's a Halloween trickster so just be prepared for the spider when you help him remember his password. Itll happen when you're diving in his memory while you search his desk for clues. The spider isn't on screen long, you can click through and it'll move on.
Not trying to be “that guy”, but the pronunciation of the title is all over the place…Neurodiver, Neurodriver, Neodiver…
Anyway, I loved the original, so I’ve been looking forward to this for a while. Not sure how I’ll feel about the voice acting - the version of 2064 I played was the base one with no VA, which had a real retro charm to it. We’ll see.
Eh, I think we’re all used to me flubbing up words. I’m dyslexic. - Azario
@@NoisyPixelNews LOL I thought it was Neurodriver myself too until recently. You're g homie, keep doing you.
Neo San Fran sounds like hell