Text Always Facing the Camera in Blender - Geometry Nodes

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  • Опубліковано 7 жов 2024

КОМЕНТАРІ • 12

  • @Xan3D
    @Xan3D  2 місяці тому +1

    ⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D

  • @pile333
    @pile333 2 місяці тому +2

    Very useful!

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp Місяць тому

    This channel is amazing superb lecture

  • @therealmattbixler
    @therealmattbixler 2 місяці тому

    I like having a GP object stuck to my camera that I can use for easy storyboarding, so I've had a setup in my default file I've used for years. This video just got me to figure out a WAY more graceful way of doing it than I was doing before. I've found a lot of great solutions from your videos so far, thanks for all the work you do!

    • @Xan3D
      @Xan3D  2 місяці тому +1

      I'm glad this help you. It's a great idea to use it as Storyboarding :D

  • @Zebra_Blender
    @Zebra_Blender 2 місяці тому

    非常好的解决方案

  • @CuvelierPhilippe
    @CuvelierPhilippe 2 місяці тому

    Was using a constrain but i prefer this solution to transfer Easily

  • @artscreations5
    @artscreations5 2 місяці тому

    Do u have any video that talks about the different between quaternions and rotations please ?

    • @Xan3D
      @Xan3D  2 місяці тому +1

      I don't. I just heard about this word right now hahah, and I saw there are some nodes about it. First, I will have to study what's about and then see how to implement it in a practical example. But thanks for the suggestion :)

    • @artscreations5
      @artscreations5 2 місяці тому

      @@Xan3D well , thank u as well, i'll be waiting patiently

  • @Zebra_Blender
    @Zebra_Blender 2 місяці тому

    如果你能做一些关于矩阵节点的课程,一定会对很多人有帮助的

    • @Xan3D
      @Xan3D  2 місяці тому +1

      I have this in my mind, but first I need to understand them well, because they look complicated 😂