These tutorials are so powerful. You realize this once you apply them to your models and projects. You deserve way more subs....but at the same time, I enjoy having a secret treasure chest of knowledge that others don't know about yet. Don't judge. 🔥
Lovley, even though i therotically knew what the node did before, this explenation with all the examples really helps to solidify the undestanding. Loveing your videos!
You may want to look into the math of Perlin fBias and fGain functions, and show how to recreate those in Blender. Much better way to control contrast. Also, when showing math values in shaders, it's better to use Raw/None transform. A simple 0-1 gradient snapped to 0.025 should show why. Other math functions could be explained too, such as how to create a sawtooth, square (both variable) and a circular cross section over 0-1 range. Finally, show how to use smooth minimum and maximum while retaining the output as a full 0 to 1. Keeping values normalized like that is of huge benefits.
thank you dear xan3d, I have a question related to this video, I want to know is there any way of producing exponential effect without using power math and graph editor, a third way? I want to know more about mathemathical version like power not visually like graph editor?
There are others similars Maths nodes with different effects (Logarithm, Exponent, etc). I recommend you to play with them to see how they affect. Another way to add exponential values is with the Float Curve node, like in this example: freeimage.host/i/dOSRqgf I hope It gives you more ideas :)
⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D
These tutorials are so powerful. You realize this once you apply them to your models and projects.
You deserve way more subs....but at the same time, I enjoy having a secret treasure chest of knowledge that others don't know about yet. Don't judge. 🔥
Thank you very much 🙏
This is power of XAN to explain power
Lovley, even though i therotically knew what the node did before, this explenation with all the examples really helps to solidify the undestanding. Loveing your videos!
Power of power!
Great visual. a fantastic job. And the little pew sound effect!
amazing explanation sensei
thanks bro
You may want to look into the math of Perlin fBias and fGain functions, and show how to recreate those in Blender. Much better way to control contrast.
Also, when showing math values in shaders, it's better to use Raw/None transform. A simple 0-1 gradient snapped to 0.025 should show why.
Other math functions could be explained too, such as how to create a sawtooth, square (both variable) and a circular cross section over 0-1 range.
Finally, show how to use smooth minimum and maximum while retaining the output as a full 0 to 1. Keeping values normalized like that is of huge benefits.
❤
Can u do log? I remember i kept getting odd values with it
thank you dear xan3d, I have a question related to this video, I want to know is there any way of producing exponential effect without using power math and graph editor, a third way? I want to know more about mathemathical version like power not visually like graph editor?
There are others similars Maths nodes with different effects (Logarithm, Exponent, etc). I recommend you to play with them to see how they affect. Another way to add exponential values is with the Float Curve node, like in this example: freeimage.host/i/dOSRqgf
I hope It gives you more ideas :)
@@Xan3D of course, thank you
非常形象