Blender Deform Modifier Animation Tutorial
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- Опубліковано 13 лип 2024
- In this Blender 3 tutorial I show how to add a Simple Deform modifier to a quad based mesh and then use the auto keyframe insertion for creating an animation for this modifier.
I also explain how to use vertex group to limit the animation to a specific part of the mesh.
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Always amazed at what you do with Blender.
Thank you!!
Great Tutorial.
I like short tutorials like this one simple and to the point.
Ok, thx!
You and your nicely timed tutorials :D Thanks mate!
Thx, you're welcome
I like short tutorials like this one simple and to the point.
short tips are great
Ok, good to know, thx.
Thanks Jayanam, your Adons are Amazing. Please do add the draw mesh function to your Jsculpt adon, that will be awesome. Thanks one again
Thx, draw mesh is already added to JSculpt.
thx !👍
Is there a way to export the modifier animation? I'm trying to get it into Unity
Same question here!
👍👍
can you make a tutorial on how to make enemies in the HQ weapons kit? thanks.
how can i bake this animation?
💕🔥👍
Thanks for the video! Could you tell me how one might export an animation like this? Every time I try to put the asset into Unity is spazzes out
✋
But you cannot export this, cant you? I have trouble doing it
That auto keying isn't really needed. Your were keying the modifier, that doesn't seem to react to auto keying.guess it's only for items in the 3dv
Not really. Pressing the I key is adding a key. But when you change the angle afterwards for the added keyframe, the isnt changed when you dont have Auto Keying enabled.
@@JayAnAm okay that is different vs when you move objects or bones then. Because then it will add a key without the need to press i. Unless you have set available only and have not keyed anything yet.