Shreiker will try to spawn the warden but can't due to the water. Since there's already summoning attempts, none of the other shreikers can also summon the warden at their locations. The chunk loader is just to keep it rendered so you can go throughout the city without the machine stopping.
@@TFGYouKnomaybe? but remember placing water makes noise and you would need to cover every single block possible, including walls and ledges to make sure he never spawns so basically drowning the city
@@TFGYouKno Good luck. Me and some friends found out some structures, like the Ice room, sometimes have multiple shriekers and sensors inside, which would make it impossible not to summon a warden in there
built this after 20 minutes because i wanted to find all of the armor trims and was preparing to raid 10 or 20 ancient citys for the silence... Found it in the first chest i looked :)
I found an easy way to kill the warden with a bucket of water and a bow. When the warden comes after you, run down a narrow corridor and dump the bucket of water in the middle of it. The water will flow in all directions. Make sure you are on one side of the water and the warden is coming from the other side. He cannot cross the flow of water (but will keep trying) so just stand back a distance and shoot him with your bow until he dies. It's good to have a fully enchanted bow to kill him faster, but still takes many shots. Note: Mocking him as you shoot him adds to the pleasure of taking him down.
@@aniketsrivastava1870 Yes he can. But he doesn't. If he's at the waters edge, he tries to fight the current. He only uses his sonic boom when standing still. Therefore, he won't do it. Try it out. I came across this accidentally where the ancient city was heavily flooded. He gets stuck at the waters edge. Then I tried building a water trap and he gets stuck at the waters edge but he will keep trying to get through.
On version 1.21, and it took me a while to get it working, but it's great! I've learned how the farm works: The piston is repeatedly activated with the sculk sensor, and it is infinitely active if the arrow is there. The arrow will not despawn because it constantly moves, unless it is an arrow from an infinity bow. On several occassions, the warden spawned but that was because I was too slow to destroy the wool. The wool inside the floor is very important and should be broken last, because that is what separates the sensor and shrieker. The darkness effects and warden noises are still being activated but they are of no harm if you simply back away. The chunk loader may break after you leave and rejoin the game, so make sure to refresh/fix the dispenser in the nether side of the portal. (I also tried this on bedrock edition, didn't work, sorry!) Great tutorial btw.
@@Subjecttochannel Try to charge the bow to the fullest if you haven’t, but if you need better accuracy you can always just place temporary blocks to your liking to shoot precisely
I have a friend who's playing a modpack in 1.20 and his castle is dangerously close to an Ancient City, and he's the kind of guy who absolutely fears the biggest, beefiest mobs like Ravagers and Wardens. This helps guys like him out so much on multiplayer se4rvers while helping us playing alongside him keep our own difficulty curve. Thanks for the tutorial, guys!
Just to note when you log out the chunk with the warden diabler becomes unloaded so you need to reload it to be safe so never log out in a ancient city, almost lost my 250 day hardcore world in there
Didn't work for me in 1.20.4, I double checked the entire build but the warden is not only able to spawn inside the "trap" zone, but also everywhere else in the city...
The chunk loader doesnt work properly (1.20.4 paper server) and when i was at the warden switch. A warden spawned above me (came from blocks above the switch (i ran to the chunk loader portal faster than ever) Edit: this chunk loader doenst work on paper servers, so i just built another design and the warden can also spawn on blocks above, thats why it spawned, but i built the machine in a not that tight deep dark the second time so i cant Tell you how much blocks above you have to remove
I had issues with this as Wardens were still spawning, but a couple things i changed made it work (Java 1.20.2, Paper SMP server). Warden was still spawning in the water. Instead of water, I added a layer of slabs across the 11x11 area. Only water I kept was the waterlogged chain (which due to the slabs kept the water in that 1x1 space). I also used a different chunk loader which was designed to work on a Paper server - it uses droppers and boats, instead of mimecarts.
Bro the arrow is for trigerring the shrieker and skulk sensor, So that the warden will not spawn by water logging in that area. And the warden can't spawn in entire world as long as chunk is loaded
But does the warden attack? I’m in the dark and have the same over and over and I can’t see if there is a warden ( I’m the scares easily type of player )
@@maitsowlol2797 yes, you will, and see darkness, but this happens before the warden appears, and he cant appear because of the water, he cant spawn in water. But you will get all the warnings hes coming, incliding groaning, and darkness. Just leave the area. And take a breath, if you built it correct, youll be safe.
You're better off doing it with Azelea since they are pretty much uniform and the leaves can be turned into bonemeal to have the machine be self sustaining.
@@MEEP5783 pretty sure dark oak wood farms are really hard to make compared to other ones. You're better off chopping a bunch of dark oak trees down instead of making a farm...
Made this and it works on 1.20.6! Just make sure that your protal is correctly aligned and you may need to shoot a few arrows before you get the sweet spot. Make sure to round up when translating between overworld and nether coordinates.
@@MrCuriousModding I had that frustration when I was starting, the best advice I can give is to hop on creative and practice aiming. Unfortunately there is no way around that :(
well had about half the succes with this, it works in one ancient city in my case, but in the other one, not so much, I went back to check if there was anything wrong with the switch and it seemed to work flawlesly, nothing with the chunk loader or anything. Might be something to do with realms I guess.
If on a papermc server, this basic nether portal chunk loader will NOT work! There are a few designs on reddit I've seen for older versions, but I haven't tested.
arrow keeps de spawning, sensor wont set off shrieker. i'm on bedrock edition so idk if that matters edit: added a bunch of sensors right next to the shrieker, working much better but other shriekers with still go off from time to time. arrow still de spawning whenever i walk away though
Guys idk if this is a problem only in my world but i recommend loading the warden switch every time you enter your world(if you are going to make use of it ofc)
Does not work, other shriekers still spawn another one. It's not limited to 1 warden per player, a player can summon more. Also, a bit of critical thinking needed from your side man, you want us to clear an 8x8 area, but need water to cover 11x11...
Playing on version 1.20.4 and did everything like the tutorial, the warden spawned outside of the 11 blocks range. The only thing I did differently from the guide is building a walls and a roof because I was worried about the bats messing up the process. The warden spawned outside of these walls. Any solution or advice?
not working in my 1.20.4 world, made the machine and it worked fine in the ancient city I made it in, and then it stopped working upon entering another separate ancient city. Not entirely sure why
If it only works for the player that shoots the arrow, wouldn't it be fine to fire multiple arrows by different players? Or how does it work? Edit: i have read other comments after i write this, so I know now.
so the chunk was loaded, i couldnt figure out the chunk loader because the portal wouldnt match the coordinates bec i was in the basalt deltas, anyways the chunk was loaded and i explored the end city with confidence then the warden spawned and now im dead, soo it doesnt work in 1.21
You need to make sure there's no spawnable spots within an 11x11 area (hence the specific placement of water and have the shrieker you are spoofing be constantly activated. If one of those conditions isn't met, then another skieker can summon the warden.
Okay i got a question: i fluffed up somehow, and the shrieker spawned a warden, probably under the platform since i found a neat shrieker in a cave. now he is stuck there, since he keeps getting mad at the arrow. but since there is a chunkloader, i still should be fine exploring right? because it cant spawn another warden anywhere else. right? i´m on a paper smp btw
whether a warden is present or not doesn't matter. The reason this is working is because there is a global player cooldown of about 10 seconds for shriekers. They cannot go off more often than 10 seconds, and the warden can only spawn in a certain radius around the shrieker that went off, not the player. You could technically not spawnproof it at all, but unless you turned it into a warden farm the chunk loader would eventually crash your game (or at least function as a hard mob switch where nothing could ever spawn because the warden filled the cap, not sure if he operates under a different cap). This machine is timed to make the shrieker go off at exactly 10 seconds over and over, so it is impossible for you to activate any others, and thus impossible to summon the warden - it essentially makes it so that one shrieker is the only one that exists in the entire game (for you). The Warden being there just makes it dangerous to come back and mess with.
Mine isn't working, I'm in 1.20.4 and I went near a shrieker (not the one for the switch) and it spawned a warden instantly, however no warden is spawning near the switch. Edit: Turns out I think I just got really unlucky with in the split very short seconds where the piston or arrow isn't moving where I spawned the Warden in as I have managed to fly around and land near quite a few shriekers now without a warden spawning.
Why are people saying it doesn’t work in 1.20.4? It works perfectly in my 1.20.4 vanilla hardcore! I follow the video step by step and it works. I looted 2 ancient cities flying around and making a lot of noise and no Warden spawned 👍 thanks guys 👍 (Ps: god apple not found 🥲, but I got swift sneak at least)
Has to be the same chunk. Since the "chunk loader" is designed to keep that chunk loaded in at all times, which is how you spoof the shreiker while blocking the warden spawn.
Because the item is changing states - from a falling arrow to being stuck in the piston - it will never despawn. This trick is also used for things like arrow fountains.
Its kjnd of annoying dealing with the darkness that comes with shriekers, but make a lot of night vision potions, and it wont matter, other than the annoying sound...
Thinking about it, it probably would only activate for one player and the rest wouldn't register, so yeah.. multiple contraptions are probably required, one per player.
Doesnt work for me in 1.21 - I didnt use infinity bow the arrow is there and doesnt despawn - Portal is in the same chunk and the loader seems to be working - I restarted the chunk loader after restarting the game but the warden still spawns after sometime in other places Any ideas what the problem could be? Im on Java
So i build this, but after like 7 minecart placements it stops working. It destroys the minecart, but it doesnt teleport from the nether, or it doesnt get picked up by the hopper minecart
I cant find a shrieker that has a suitable place to build this. Either they are too packed up in a place or either there are way too many shriekers in one place
Works for me. I build another one in other ancient city for my friend. He came and shoot his own arrow. It works for me everywhere but not for him. I tried to turn off my machine and I even disconnected to make him the only person with only one machine running on the server but it still won't work for him. Any solutions?
I have a question why does it only work in the ancient city where I build it and in the other ones it doesn’t work? I build everything in this tutorial but but it only worked for 1 ancient city
your chunk loader failed, then. The point of the chunk loader is to make sure that this shrieker is constantly being 'detected' by Minecraft, and so even if you don't see it, it's constantly going off. If you don't do this, as soon as you're a certain distance away Minecraft stops rendering that chunk (so your computer doesn't light on fire keeping every part of Minecraft you so much as glanced at active, essentially) and it no longer remembers what's happening with that shrieker.
@@Thedarkbunnyrabbit I had A worse problem. It didn`t even work at the ancient city I built it in. And I tried to build it twice. I tested on a shriker only a few block away from the build and ti summoned the warden.
@@eduardosegatto8424 There are multiple possibilities here, but the most likely ones are that you somehow built it wrong or you are either in a mod pack or server which is tampering with either how you machine works (like blocking redstone clocks) or how the warden spawning works.
I have done this, when I started the warden switch by shooting an arrow into the piston and then remove the wool (including the bottom one), the sculk sensor activates the sculk shrieker but I don't get the warden blindness effect, when I tried to explore the ancient city, sculk shriekers went off and I got the warden warning, my ancient city is right below spawn so I thought that I didn't need to make a chunk loader. Did I do something wrong? I am in a singleplayer hardcore world.
i build this, and i am so confused, sometimes it works without any probelms, but other times shriekers just dont shriek half the time, idk what i can do to fix it, the problem might be due to the server, maybe building a second one would help.
I tried this in 1.20.6 and it made it worse. Instead of it being like 3 or 4 shrieks THEN summoning a warden, It made it summon a warden every single time there was a shriek.
Built it exactly like he does in the video, but when I go around the ancient cities, the warden still spawns. I’m on 1.20.4 and use fabric mods. Can someone help me
Hmmm, never see a warden in this world??? So on a server i can build this in a remote place, and if anyone wants to kill or see a warden, for an achievement, theyll have to pay for me to deactivate it... Imma go build this on my server asap.
Awww, crap... i shoulda waited till the end of the video to comment, i forgot warden spawning is directly connected to how many times the player alerts a shrieker...
does this work in every single ancient city you find? or I would have to make another 1 of these in an another ancient city. plus, does this work on servers?
Why this chunk loader just stops after few seconds for me. I have right nether portal in the nether all is like in tutorial but chunk loader not working for me. Can anybody help?
Shreiker will try to spawn the warden but can't due to the water. Since there's already summoning attempts, none of the other shreikers can also summon the warden at their locations. The chunk loader is just to keep it rendered so you can go throughout the city without the machine stopping.
thanks for clarify
So I wonder, could I get by just by placing water in an 11x11 pattern around every shrieker? This is definitely less time consuming, I'm just curious
@@TFGYouKnomaybe? but remember placing water makes noise and you would need to cover every single block possible, including walls and ledges to make sure he never spawns so basically drowning the city
But can't you still activate other shriekers? Or is it because you're the same one launching the arrow in the contraption?
@@TFGYouKno Good luck. Me and some friends found out some structures, like the Ice room, sometimes have multiple shriekers and sensors inside, which would make it impossible not to summon a warden in there
built this after 20 minutes because i wanted to find all of the armor trims and was preparing to raid 10 or 20 ancient citys for the silence... Found it in the first chest i looked :)
😂
Ur so luckyyy
Same bro but I found it in the 3 chest I looked
@@DARCK.666 me to I found it in the first chest I looted
Same here, I found a god apple, Swift sneak 3 and silence all in 1 chest. It was crazy
instructions unclear, the warden started building a disabler player spawning
NAH LOL
LOL XD
Hardcore mode
he really said "no u"
I found an easy way to kill the warden with a bucket of water and a bow. When the warden comes after you, run down a narrow corridor and dump the bucket of water in the middle of it. The water will flow in all directions. Make sure you are on one side of the water and the warden is coming from the other side. He cannot cross the flow of water (but will keep trying) so just stand back a distance and shoot him with your bow until he dies. It's good to have a fully enchanted bow to kill him faster, but still takes many shots.
Note: Mocking him as you shoot him adds to the pleasure of taking him down.
I think you haven't updated your game version yet😅
@@aniketsrivastava1870 It's always the most recent.
@@paparoysworkshop warden can two shot you with sonic boom even if there's water between you and him
@@aniketsrivastava1870 Yes he can. But he doesn't. If he's at the waters edge, he tries to fight the current. He only uses his sonic boom when standing still. Therefore, he won't do it. Try it out. I came across this accidentally where the ancient city was heavily flooded. He gets stuck at the waters edge. Then I tried building a water trap and he gets stuck at the waters edge but he will keep trying to get through.
Then is Warden weak against powdered snow?
On version 1.21, and it took me a while to get it working, but it's great! I've learned how the farm works: The piston is repeatedly activated with the sculk sensor, and it is infinitely active if the arrow is there. The arrow will not despawn because it constantly moves, unless it is an arrow from an infinity bow. On several occassions, the warden spawned but that was because I was too slow to destroy the wool. The wool inside the floor is very important and should be broken last, because that is what separates the sensor and shrieker. The darkness effects and warden noises are still being activated but they are of no harm if you simply back away. The chunk loader may break after you leave and rejoin the game, so make sure to refresh/fix the dispenser in the nether side of the portal.
(I also tried this on bedrock edition, didn't work, sorry!) Great tutorial btw.
Thanks
Can it be that the arrow despawns on a Paper Mc server? Because mine only worked for like 5 min or so
@@benbaumegger1326 Probably, servers spawning and despawning have different rules but I’m not sure
How'd you get the arrow to go straight down? Mine kept having an angle and going into one of the other blocks even if I shot it straight down
@@Subjecttochannel Try to charge the bow to the fullest if you haven’t, but if you need better accuracy you can always just place temporary blocks to your liking to shoot precisely
I have a friend who's playing a modpack in 1.20 and his castle is dangerously close to an Ancient City, and he's the kind of guy who absolutely fears the biggest, beefiest mobs like Ravagers and Wardens. This helps guys like him out so much on multiplayer se4rvers while helping us playing alongside him keep our own difficulty curve. Thanks for the tutorial, guys!
the archivist had a tutorial out long before shulkercraft
@@Leonardo-cw1dd and?
Does this work on multiplayer?
this guy has a castle and he is scared of big mobs☠relatable that ravagers are scary especially when ridden by a vindicator
what ravagers are hard to fight ???? just go and use shield for ravager ... due to some reason ravager can't attack for 3 second when they hit shield.
Just to note when you log out the chunk with the warden diabler becomes unloaded so you need to reload it to be safe so never log out in a ancient city, almost lost my 250 day hardcore world in there
glad you said that, wasnt sure if that was normal
I love that it only works for one player. Now you could have a warden defending your base in multiplayer servers which is super badass
It would still kill you if someone spawns it no?
@@mmmJamSandwich yeah, I'm thinking more about your base being vulnerable while you're offline. or make sure to build a wall it spawns outside of
@@rnindlesswait so it works in multiplayer, but only for the player that made it. Correct?
@@o0kar_ yes
I build this in 1.20.4 today, and works like a charm. Thnx dude 😁
Didn't work for me in 1.20.4, I double checked the entire build but the warden is not only able to spawn inside the "trap" zone, but also everywhere else in the city...
@@fuzzydark1395 are you on bedrock or a multiplayer sever?
@@d0fishaviation neither
@@d0fishaviationcan multiplayer server work?
@@Slysinhhh I'm not sure
Shulkercraft isn't pregnant, but never fails to deliver
😐☠️
WHAAAAAAAAAAAA
The chunk loader doesnt work properly (1.20.4 paper server) and when i was at the warden switch. A warden spawned above me (came from blocks above the switch (i ran to the chunk loader portal faster than ever)
Edit: this chunk loader doenst work on paper servers, so i just built another design and the warden can also spawn on blocks above, thats why it spawned, but i built the machine in a not that tight deep dark the second time so i cant Tell you how much blocks above you have to remove
I had issues with this as Wardens were still spawning, but a couple things i changed made it work (Java 1.20.2, Paper SMP server).
Warden was still spawning in the water. Instead of water, I added a layer of slabs across the 11x11 area. Only water I kept was the waterlogged chain (which due to the slabs kept the water in that 1x1 space).
I also used a different chunk loader which was designed to work on a Paper server - it uses droppers and boats, instead of mimecarts.
this is also a great and safe way to get the darkness effect, very helpful if you are an achievement hunter trying to get "how did we get here?"
suspicious stew can do this too iirc
@@BOLDBANGERyou're probably confused Darkness with Blindness
@@diskreeee ah yes, I didn't realize they were different effects.
I’m literally just doing my first deep dark raid. This shit is hard.
what if i put 2 arrows shot by me and my friend so that the warden doesnt spawn for both of us
The sensor will respond to only one of the arrows
Bro the arrow is for trigerring the shrieker and skulk sensor,
So that the warden will not spawn by water logging in that area. And the warden can't spawn in entire world as long as chunk is loaded
Warden groans angrily...
Warden takes notice angrily...
Warden groans angrily...
Warden takes notice angrily...
LOL
But does the warden attack? I’m in the dark and have the same over and over and I can’t see if there is a warden ( I’m the scares easily type of player )
@@maitsowlol2797 no, if its built right, youll never see a warden again, on this version of game
@@poughkeepsieblue you don’t see « warden groans angrily … etc »?
@@maitsowlol2797 yes, you will, and see darkness, but this happens before the warden appears, and he cant appear because of the water, he cant spawn in water. But you will get all the warnings hes coming, incliding groaning, and darkness.
Just leave the area. And take a breath, if you built it correct, youll be safe.
Do you need the chunk loader if you are just exploring one city? Does it stay working if it's in render distance?
it depends of the simulation distance. If it's inside simulation distance it will work
have a chunk loader so if you plan to explore other cities you can use this already finished set up instead of building a new one on site
Yes it works
Hey Shulkercraft can the next tutorial be how to build an automatic dark oak tree farm please
You're better off doing it with Azelea since they are pretty much uniform and the leaves can be turned into bonemeal to have the machine be self sustaining.
I don’t want the dark oak as a source of wood I have another tree farm for that I just want dark oak so I can use it for building
@@MEEP5783 pretty sure dark oak wood farms are really hard to make compared to other ones. You're better off chopping a bunch of dark oak trees down instead of making a farm...
Made this and it works on 1.20.6! Just make sure that your protal is correctly aligned and you may need to shoot a few arrows before you get the sweet spot. Make sure to round up when translating between overworld and nether coordinates.
A few arrows? I've shot 10 stacks and cant make it stick! (no, not using Ifinity Bow).
@@MrCuriousModding I had that frustration when I was starting, the best advice I can give is to hop on creative and practice aiming. Unfortunately there is no way around that :(
Just did this and it works flawlessly
Can you use an infinity bow’s arrow?
No, it needs to be a seperate entity so it can trigger the shrieker and not despawn even with the chunk loader.
well had about half the succes with this, it works in one ancient city in my case, but in the other one, not so much, I went back to check if there was anything wrong with the switch and it seemed to work flawlesly, nothing with the chunk loader or anything. Might be something to do with realms I guess.
Is the chunk loader in the same chunk as the shirker?
If on a papermc server, this basic nether portal chunk loader will NOT work! There are a few designs on reddit I've seen for older versions, but I haven't tested.
arrow keeps de spawning, sensor wont set off shrieker. i'm on bedrock edition so idk if that matters
edit: added a bunch of sensors right next to the shrieker, working much better but other shriekers with still go off from time to time.
arrow still de spawning whenever i walk away though
If you use a infinity bow, infinity arrows despawn !! So do NOT use an infinity bow !!
never mind i figured it out. This helps me so much! Thank you!
Guys idk if this is a problem only in my world but i recommend loading the warden switch every time you enter your world(if you are going to make use of it ofc)
Does not work, other shriekers still spawn another one. It's not limited to 1 warden per player, a player can summon more.
Also, a bit of critical thinking needed from your side man, you want us to clear an 8x8 area, but need water to cover 11x11...
you're playing on bedrock probably
no. he said clear 8 blocks from all sides. which automatically clears the 11×11 area
It does not work on 1.20.4. Everything was built correctly. Everything is still running. The other shriekers are still spawning Wardens.
Playing on version 1.20.4 and did everything like the tutorial, the warden spawned outside of the 11 blocks range. The only thing I did differently from the guide is building a walls and a roof because I was worried about the bats messing up the process. The warden spawned outside of these walls. Any solution or advice?
Pon alfombras o losas para que no aparezca
Why 1.20.4? Latest is 1.20.6 i'm sure it still works because this is a glitch but its more about the game mechanic than a glitch
not working in my 1.20.4 world, made the machine and it worked fine in the ancient city I made it in, and then it stopped working upon entering another separate ancient city. Not entirely sure why
My mistake was I didn't F3+G and make it in the same chunk as the shrieker, my portal was a block too far away
If it only works for the player that shoots the arrow, wouldn't it be fine to fire multiple arrows by different players? Or how does it work?
Edit: i have read other comments after i write this, so I know now.
for me a warden spawned and made noise but there was no warden and it worked some times it dosent work
It works really well on java 1.20.2 thank you!
so the chunk was loaded, i couldnt figure out the chunk loader because the portal wouldnt match the coordinates bec i was in the basalt deltas, anyways the chunk was loaded and i explored the end city with confidence then the warden spawned and now im dead, soo it doesnt work in 1.21
whys the arrown not triggering the shrieker
Question everyone is wondering works in bedrock? Without the chunk loader of course
It didn't work for me , I tried it in 4 different worlds and still didnt work , the worden kept spawning.
You need to make sure there's no spawnable spots within an 11x11 area (hence the specific placement of water and have the shrieker you are spoofing be constantly activated.
If one of those conditions isn't met, then another skieker can summon the warden.
JUST DIED MAKING THIS TO FUGGIN LAVA FROM THE AIR IN THE NETHER WTFFFFFFFF
Imagine if there was a warden spawner lmao that would be on the next level😂
Okay i got a question: i fluffed up somehow, and the shrieker spawned a warden, probably under the platform since i found a neat shrieker in a cave. now he is stuck there, since he keeps getting mad at the arrow. but since there is a chunkloader, i still should be fine exploring right? because it cant spawn another warden anywhere else. right? i´m on a paper smp btw
It will still work, but idk if it will rly work on that server, since alot of players can see what u build and destroy it
whether a warden is present or not doesn't matter. The reason this is working is because there is a global player cooldown of about 10 seconds for shriekers. They cannot go off more often than 10 seconds, and the warden can only spawn in a certain radius around the shrieker that went off, not the player. You could technically not spawnproof it at all, but unless you turned it into a warden farm the chunk loader would eventually crash your game (or at least function as a hard mob switch where nothing could ever spawn because the warden filled the cap, not sure if he operates under a different cap). This machine is timed to make the shrieker go off at exactly 10 seconds over and over, so it is impossible for you to activate any others, and thus impossible to summon the warden - it essentially makes it so that one shrieker is the only one that exists in the entire game (for you). The Warden being there just makes it dangerous to come back and mess with.
If you reload the world doesnt the chunk loader break?
You should always turn off the chunk loader using the lever on the nether side. I have one of these for my gravity dupper
Finally you made this tutorial I can say before watching that when I watch this I will understand.
the archivist had a tutorial out long before shulker craft posted this vid
you said that twice already, nobody cares lil bro@@Leonardo-cw1dd
Mine isn't working, I'm in 1.20.4 and I went near a shrieker (not the one for the switch) and it spawned a warden instantly, however no warden is spawning near the switch.
Edit: Turns out I think I just got really unlucky with in the split very short seconds where the piston or arrow isn't moving where I spawned the Warden in as I have managed to fly around and land near quite a few shriekers now without a warden spawning.
Mine is not working for me either. lmk if you found a fix.
That is a real nice chunk loader
Why are people saying it doesn’t work in 1.20.4? It works perfectly in my 1.20.4 vanilla hardcore! I follow the video step by step and it works. I looted 2 ancient cities flying around and making a lot of noise and no Warden spawned 👍 thanks guys 👍
(Ps: god apple not found 🥲, but I got swift sneak at least)
Can we use any chunk loader?
Yes
does it matter if the nether portal is in the same chunk or can it be near by?
doesnt matter, just within 5 i think
Has to be the same chunk. Since the "chunk loader" is designed to keep that chunk loaded in at all times, which is how you spoof the shreiker while blocking the warden spawn.
@@solidmoon8266 Kid go to research. It loads 3x3 chunks for entities and 5x5 for some other things.
1.20.6 and this one is working for me perfectly. Thanks
this is great! dont arrows despawn though? im sure it works if you havnt mentioned it but im just curious
i guess if it is not from an infinity bow it wont despawn
@@areenpathak1673 No, it won't be cause of infinity. Probably the timer resets whenever it drops again (piston goes up then down and the arrow drops).
Because the item is changing states - from a falling arrow to being stuck in the piston - it will never despawn. This trick is also used for things like arrow fountains.
@@Thedarkbunnyrabbit Oh right that makes sense, thanks
does this also work for deep dark caves with shriekers instead of ancient cities? i feel like its safer to build this farm there
yes, as long as the chunks you make it in are loaded, it will work anywhere in the world, even ancient cities 1000s of blocks away
@@fluke1 yeah i shouldve wrote my comment different. I ment that if i built it in a cave with shriekers, would it still work
yup!@@BoxBro_
can i build it in a deep dark biome? not in an ancient city?
Yes
Its kjnd of annoying dealing with the darkness that comes with shriekers, but make a lot of night vision potions, and it wont matter, other than the annoying sound...
On multiplayer, I wonder if the other players also shot an arrow into the piston if it would work. One disabler contraption, multiple player arrows.
Thinking about it, it probably would only activate for one player and the rest wouldn't register, so yeah.. multiple contraptions are probably required, one per player.
@@ArchaeanDragon i have tried this on 1.20 and works for all players as long as no one get too close and grabs all the arrows
why doesnt the arrow trigger the sculk shrieker?
Never goin to see a warden in this world means i can loot every ancient city right
Doesnt work for me in 1.21
- I didnt use infinity bow the arrow is there and doesnt despawn
- Portal is in the same chunk and the loader seems to be working
- I restarted the chunk loader after restarting the game
but the warden still spawns after sometime in other places
Any ideas what the problem could be? Im on Java
Does not work on 1.21.1
yeah i found out the hard way 😭 my soul almost left my body
it's not working and I almost died in my hardcore world..
So i build this, but after like 7 minecart placements it stops working. It destroys the minecart, but it doesnt teleport from the nether, or it doesnt get picked up by the hopper minecart
I just have a question, does this work in bedrock edition?
No it can't because the chunk loader doesn't exist on bedrock
Ok, thanks for responding
Bring potions of night vision, otherwise youll be plagued by darkness, as wardens will try to spawn every 15 seconds.
The farm works. Good design
This work in Minecraft bedrock?
I am glad it disables all of them and not just one ;)
what do I do if the chunk loader stops working after a bit??
You built the chunk loader wrong if it stops working.
@@Thedarkbunnyrabbit nah i didnt, i built it exactly like in the video, even destroyed it like 6-7 times and rebuilt it, each time a bit slower
@@glokk19s Are you on a server, are you using Paper?
@@Thedarkbunnyrabbit private server with friends
@@glokk19s If it's running paper you need a papermc chunkloader, and depending on your server it may just be on the admin's side turning off those.
Not working for me. I'm currently on 1.21. No warden spawnning around the contraption but if I go to another ancient city the warden spawns.
Do you have a chunk loader near it?
on 1.21 this stopped working even in the adjacent chunks with the chunk loader
I cant find a shrieker that has a suitable place to build this. Either they are too packed up in a place or either there are way too many shriekers in one place
Its working fine but that scary sound his coming everywhere 😂💀
did y try it on 1.21?
@@slefinho 1.20.1
Works for me. I build another one in other ancient city for my friend. He came and shoot his own arrow. It works for me everywhere but not for him. I tried to turn off my machine and I even disconnected to make him the only person with only one machine running on the server but it still won't work for him. Any solutions?
I have a question why does it only work in the ancient city where I build it and in the other ones it doesn’t work?
I build everything in this tutorial but but it only worked for 1 ancient city
your chunk loader failed, then. The point of the chunk loader is to make sure that this shrieker is constantly being 'detected' by Minecraft, and so even if you don't see it, it's constantly going off. If you don't do this, as soon as you're a certain distance away Minecraft stops rendering that chunk (so your computer doesn't light on fire keeping every part of Minecraft you so much as glanced at active, essentially) and it no longer remembers what's happening with that shrieker.
@@Thedarkbunnyrabbit I had A worse problem. It didn`t even work at the ancient city I built it in. And I tried to build it twice. I tested on a shriker only a few block away from the build and ti summoned the warden.
@@eduardosegatto8424 There are multiple possibilities here, but the most likely ones are that you somehow built it wrong or you are either in a mod pack or server which is tampering with either how you machine works (like blocking redstone clocks) or how the warden spawning works.
I have done this, when I started the warden switch by shooting an arrow into the piston and then remove the wool (including the bottom one), the sculk sensor activates the sculk shrieker but I don't get the warden blindness effect, when I tried to explore the ancient city, sculk shriekers went off and I got the warden warning, my ancient city is right below spawn so I thought that I didn't need to make a chunk loader. Did I do something wrong? I am in a singleplayer hardcore world.
Maybe try making the chunk loader anyways and see if it works
The shrieker has to be atleast 128 blocks near 0, 0 so just build the chunk loader anyways
Make a Warden farm
He is aready made it💀
i build this, and i am so confused, sometimes it works without any probelms, but other times shriekers just dont shriek half the time, idk what i can do to fix it, the problem might be due to the server, maybe building a second one would help.
i followed every step and it didnt work
Me: *turns on peaceful mode*
Sometimes, my genius is almost *frightening*
real
This doesnt work in my 1.20.4 hardcore world lmao
Im using 1.21 and it works perfectly
The chunk loader breaks after a while
you are probably ona paper server, look for a paper safe chunk loader
Where you make this best thumbnails ? ❤
I tried this in 1.20.6 and it made it worse. Instead of it being like 3 or 4 shrieks THEN summoning a warden, It made it summon a warden every single time there was a shriek.
yes as soon as the warning level goes over 3 every time you trigger a shrieker the warden will spawn
@@BricktechProductionz there was no “warning level” it was just instantly spawning wardens
Peaceful mode💀
If you guys make a new video in 1.20.1 you should make a shulkercraft autoshulkerboxcrafter
Can you put multiple arrows on the piston for a multiplayer world?
In my case the arrow doesnt go up and down it does like 2 to 3 times then stops
is it fine to clear area around one or must find naturally spawnned in a flat area
Built it exactly like he does in the video, but when I go around the ancient cities, the warden still spawns. I’m on 1.20.4 and use fabric mods. Can someone help me
Is the glass required or can it be any block?
Hi! I build up a warden switch in my world, but now when Im trying to turn it off it crash Minecraft like chunk ban , how I can fix that problem?
Hmmm, never see a warden in this world??? So on a server i can build this in a remote place, and if anyone wants to kill or see a warden, for an achievement, theyll have to pay for me to deactivate it...
Imma go build this on my server asap.
Awww, crap... i shoulda waited till the end of the video to comment, i forgot warden spawning is directly connected to how many times the player alerts a shrieker...
This works in the new 1.20.4 right? They didnt patch it?
Does this work on bedrock?
The ever present question (mostly commenting to get notified if somebody helpful responds)
does this work in every single ancient city you find? or I would have to make another 1 of these in an another ancient city. plus, does this work on servers?
You need only do this once. That's what the chunk loader is for.
so the arrow will stay there and will disappear only if I turn it off?
not working
is it normal to see hear the sound "warden takes notice angrily"
Yes,but only if your near it
Ok you could do all that yes, or you could put it in peaceful
Place a chain 'diagonally'??? What does that mean? They can be placed up-down, east-west, or north-south. Vertical or horizontal. NOT 'diagonally'.
Translation error, they are not native English Speakers
does the nether portal need to be in the same chunk?
i built it exacly the same as you but it isn't working. i don't understand why
Why all that work when you can use 2 trapdoors and sensor
Why this chunk loader just stops after few seconds for me. I have right nether portal in the nether all is like in tutorial but chunk loader not working for me. Can anybody help?