Mindustry V7 | All You Need to Know about Payloads | Erekir
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- Опубліковано 23 вер 2024
- Note: This is alpha, everything is subject to change.
If I have missed anything, comment down below and I will make a part 2.
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Warning sound is louder than the thorium nuke
Yes
A little trolling
true
7:27 BWOOOOO BWOOOOOOO
Exactly lol
-"Mom,can we have Factorio artillery train?"
-"No,we already have Factorio artillery train at home"
Artillery train at home: 5:38
Train at home is better.
the first thing that came into my mind
@@enderground9542 it's a shame that it can't be implemented in Serpulo campaing
@@alexmendez7460 yea
@@alexmendez7460 yea
I can see the super nuke being useful, as kind of a trap sorta thing, with refueling points along a loop, and if an ennemy has the bad idea of interrupting the loop, they're going to get a literal sun lit under their asses
I actually used cheats to show the strangeness of bombs on payload media. It cannot be done normally
@@ElectricGun100 oh :(
@@ElectricGun100 js please
@@arifdanielnordin4908 Blocks.reinforcedPayloadConveyor.health = 99999 I think
@@ElectricGun100 oh I forgor about that explosion loop
"Turret can't walk, it can't hurt you."
Train turret:
"Are you sure about that?."
Idk why it reminds me to portal
It is going to change how I defend things,I usually build my front wall close to the enemy and defend it with energy weapons, it saves on having to transport ammunition, but now I can build an ammo dump behind the second line and run a train to the first line.
Kind of sad that Payload on Serpulo doesn’t serve much purpose due to lacking Loader and Unloader, as well as Constructor and Deconstructor, so it’s only there to send unit across water, wall and terrain, unless you made a logic for a unit to payload blocks but I don’t think people will put much effort on making a Mega and writing logic just for that.
There are already logic schematics for container transport
I made my own logic which can make any units I choose at set number to transport item, it took me a long while write it and make it work.
from mining and put to specific container,
send item to the core,
and feed containers with item from the core.
however my logic require a memory cell to memorize it own units.
Yeah, I'm now just waiting for the mod that introduces erekir blocks to serpluo
I can now see the image of a *Duo Train* _using Payload Conveyors_
O:26 to 0:31 that (animation) was cool.
I did not know that turrets can still shoot even on a conveter (nice to know)
Seriously, mate? A volume warning that's louder than the main clip?
The most random fact about payload conveyors: A reinforced payload conveyor transports slightly faster than a normal payload conveyor
Technically with conveyors and vaults you can move items at 1k/second,
Possibly even more using payload propulsion
i wonder did anuke got the idea of the transporter drone from the schems ppl made to use flare and horizons to feed overdrive domes , foreshadows etc.
Most likely, it certainly saves on coding, it can be a hassle to transport between two places that aren't cores.
Great video! But I'm wondering how a thorium reactor can explode like this 7:38 ? Thanks
Infinite explosions? Set health of medium to a very high value
You can set health of payload conveyor to very high using command. I don't know if that one is correct but Vars.blocks.payloadConveyor.health = *very high value*
Ohh, i had no idea turrets could shoot while moving in those
*_The more you know_*
@@lance-teh-doot8754 freaking true
This is very good to know! Thank you!
Your intro is pretty epic btw
the volume warning was louder than the sound itself
I love how the warning was louder than the explosion lol
6:38 i know, that just from "Beta Mindy" mod
2:49
Bro the liquid storage is acting kinda sus 😳
🤨
my ears feel better after that thorium explosion
Its possible to do the thing at the end with payload mass drivers if timed well
Big thx, 3 weeks after i finally found it
Um sir the sound warning is louder than the sound you are warning about..,
Note to self: make thorium nukes for erekir
The more You Know 😏
Ah yes, why would you construct things? To deconstruct them. Used all that space to create a payload only to get the old resources that you already had back (ik this is not the only use of payload)
So now the beta mind payload catapult Machine gun Reactor is part of the game?
*NICE TO KNOW;)*
no, it is not.
most stuff they can do back when they where new where patched
Thanks !!!
Hmm so i can make an oct drop a thorium reactor nuke on the enemys
The train artillery thing is going to be very useful.... Tho sending ammunition payload to the train is not very easy
Hmm... New intro?
7:27 (warning loud) I'm from Ukraine, author, I hate these stupid jokes
Wiat, is the planet already released in V7 ? And is it downloadable ? I just came back to the game recently so I'm not completly up to date
I think I've seen a video of throwing thorium reaction using a launcher looking block, don't know if we can do that or is it just a meme with mods
Mods
_That mod would be _*_BetaMindy_*
They removed ai building D:
):
doesnt explain why my payload drivers shoot the wrong things constantly and never unload properly
Could be a problem on your end
The last sector for me is steonghold and theres still some stuff i cant research help pls
Bruh do bast compound in your electric machines and it will boem too
What mod r y using?
I have never played erekir and it looks so different and odd from the main gameplay
And it's way, WAY more balanced than Serpulo. But it doesn't have the nostalgic feeling on serpulo though.
@@federationofbread ooo
How do you summon units in custom mode?
You can use the mod testing-utilities
what mod you using for extra utilities like viewing values in proccesors?
Why can't you move from the assemblers to a large payload launcher
Im in second like and first comment
Me whenever i play Mindistry: 📉📉📉📉📉📉📉📉📉