The Cone Of Vision

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  • Опубліковано 1 сер 2020
  • This video explains the Cone Of Vision (CoV) in linear perspective. This simple technique allows us to know exactly what would be in the viewers field of vision so our perspective drawings avoid distortion!

КОМЕНТАРІ • 60

  • @rod1145
    @rod1145 3 роки тому +21

    I watched tons of videos trying to understand cone of vision.
    This one was the smallest duration and most understandable of them.

    • @DrawshStudio
      @DrawshStudio  3 роки тому +1

      I’m happy to hear that, thanks for taking the time to write a comment. :)

  • @tragicbirthday
    @tragicbirthday 5 місяців тому +3

    This was the most understandable explanation of the topic that I've see.

    • @DrawshStudio
      @DrawshStudio  5 місяців тому

      Awesome! That’s nice to hear, thank you for the comment.

  • @dy387
    @dy387 11 місяців тому +1

    This is the clearest and easiest to understand video I've seen on the topic. Thank you!

    • @DrawshStudio
      @DrawshStudio  10 місяців тому

      Awesome, thank you for the kind words and glad it. Add a difference for you :)

  • @Telindra
    @Telindra 2 роки тому +2

    Honestly the best explanation I've come across so far. And I've been through MANY by this point!

    • @DrawshStudio
      @DrawshStudio  2 роки тому +1

      Thats very kind :) I’m really happy to hear the explanation was clear to your!

  • @DiNoWireArt
    @DiNoWireArt 4 роки тому +2

    Thank you for sharing this. You are a great teacher.

  • @browa8744
    @browa8744 4 місяці тому +1

    This was so helpful! Thank you so much!!!😭

    • @DrawshStudio
      @DrawshStudio  4 місяці тому

      Thank you so much! Happy you find it beneficial.

  • @macdog1
    @macdog1 3 роки тому +1

    Saved to my art playlist. Thank you

    • @DrawshStudio
      @DrawshStudio  3 роки тому

      Excellent, glad you liked it! Thanks for supporting the channel :)

  • @Pegisus2501
    @Pegisus2501 Рік тому +1

    Awesome! 🥳 Explained it all straight to the point! 🤩👍🏽📔✏

    • @DrawshStudio
      @DrawshStudio  Рік тому

      Thank you :) I am happy that the clarity of the video helped!

  • @lapinbeau
    @lapinbeau 3 роки тому +17

    Okay. The animation, the clear speech, the colors and diagrams? I've watched several videos on the Cone of Vision, and this was by far the most clear and understandable. Well done!

    • @DrawshStudio
      @DrawshStudio  3 роки тому +1

      Wow! Thank you :). I’m happy to hear the videos are working on those levels, it’s very helpful to hear that!!

  • @ddd-cm1yk
    @ddd-cm1yk Рік тому +3

    You are the best teacher in perspective! Thank you for this!

    • @DrawshStudio
      @DrawshStudio  Рік тому +1

      Thank you for the kind words and high praise, I’m am happy the video was so beneficial to you :). Thanks for you support!

  • @mikebinkowski4615
    @mikebinkowski4615 4 роки тому +1

    Great content!

  • @iamcoffeerepublic
    @iamcoffeerepublic 3 роки тому +2

    Just dropping a thank you.

    • @DrawshStudio
      @DrawshStudio  3 роки тому

      Your very welcome, thanks for the note :)

  • @AntsArtChannel
    @AntsArtChannel 6 місяців тому +1

    i understand now thank you

    • @DrawshStudio
      @DrawshStudio  5 місяців тому

      Happy you understand! Thanks for the comment.

  • @user-mz2vh7vi1b
    @user-mz2vh7vi1b Рік тому +1

    thank you

    • @DrawshStudio
      @DrawshStudio  Рік тому

      You are very welcome, thanks for the comment :)

  • @sarcasm2k
    @sarcasm2k Місяць тому +1

    What is the difference from expanding a 60* CoV to 90* CoV, as compared to moving the station point down from the horizon line? In both cases the circle gets bigger, but im not grasping why this matters (i'm sure it does, im just not understanding it right now). Could someone help me understand? Since this is 2 point perspective, we do not use SP as a third point, right, so? I'll watch it again a few times and try to draw it myself too..

    • @DrawshStudio
      @DrawshStudio  28 днів тому

      That’s a great question :) by moving the station point down, the viewer is moving away from the picture plane which will change how flat or “normal” the perspective looks. If you simply change to a 60 degree cone of vision, there is more space but it will begin to look more distorted like a wide angle lens on a camera.

  • @vy9230
    @vy9230 Рік тому +1

    best explanation

    • @vy9230
      @vy9230 Рік тому

      thank you so much!

    • @DrawshStudio
      @DrawshStudio  Рік тому

      Much appreciated, thanks for the support.

  • @iidentifyasapen
    @iidentifyasapen 3 роки тому +1

    thanku frend 👍

    • @DrawshStudio
      @DrawshStudio  3 роки тому

      My pleasure :) thanks for the note!

  • @firstnamelastname1272
    @firstnamelastname1272 3 місяці тому +1

    is the cone of vision independent of where I put the 2 vanishing points (assuming 2 point perspective)? what if my vanishing points are pretty close to the edge of the cone of vision, or inside the cone of vision?
    I guess what I'm asking is, is there a rule for where my vanishing points should be, in relation to the cone of vision? or do you just place the vanishing points anywhere outside the cone of vision, as long as it doesn't seem to be causing too much distortion?

    • @DrawshStudio
      @DrawshStudio  3 місяці тому +1

      The cone of vision is dependent on the station point. The vanishing points are also dependent on the station point. So they must be in sync to make the work correct.

    • @firstnamelastname1272
      @firstnamelastname1272 3 місяці тому +1

      @@DrawshStudio thanks! I just realized I'm watching your vids out of order too haha, I just found your video on station points

    • @DrawshStudio
      @DrawshStudio  3 місяці тому +1

      There is a perspective playlist that puts them in a sequence. :)

  • @jaycjay5392
    @jaycjay5392 2 роки тому +1

    Hi man, i'm trying to understand the station point and cone of vision and it seems i probably having a hard time understanding the picture plane too. I would love if you could enlight me on those 3.
    My understanding is that if you drew on a physical viewfinder whats behind, you'll get a perfect representation of the image behind it so that mean that if you just place the viewfinder flat on a table in front of you the viewfinder is then the equivalent of the drawing you would have made on a piece of paper so my questions are:
    -1. Is the picture plane a mental/imaginary ( in your head ) equivalent or same thing as a physical viewfinder ?
    -2. And if so does it mean that to be able to draw you should have the viewfinder built in your head "picture plane " and frame your image into it ?
    -3. And if so how do you feet your image into it ? Example: a 160cm tv on a 21 by 29 piece of paper ? Sighting ?

    • @DrawshStudio
      @DrawshStudio  2 роки тому +1

      Hopefully you saw the reply to this on the other video :)

    • @jaycjay5392
      @jaycjay5392 2 роки тому

      @@DrawshStudio Yeah yeah, don't worry it is all good. Thanks again 👊

  • @Telindra
    @Telindra 2 роки тому +1

    Long shot. But I have to ask.
    I typically paint or draw on larger sizes, and since starting to get into understanding perspective more. I've begun wondering, what tools to use to measure out the degrees and creating the cone of vision with? Like my standard equipment for these types of measurements, and compass/divider are just way way too small. Their suited for calculus geometry haha. So tiny! Are there large ones? The 30, 60, 90 degree ruler, yeah sure. Seen those around for woodworking stuff and such. But the compass?

    • @DrawshStudio
      @DrawshStudio  2 роки тому +1

      Yes, they actually do have larger triangles and compasses. I have a large triangle that’s about 12” on either side of the right angle and they do make large drawing compasses as well. However, before you invest in new gear, instead of inscribing a circle for the cone of vision, you can you can find the point of the cone from the center of vision and draw a square instead. It will be close enough to give you a clear idea of where you need to stay inside to avoid distortion.

    • @Telindra
      @Telindra 2 роки тому +1

      @@DrawshStudio thank you so much for your reply! I did take to google after I wrote my comment, and did not find much in ways of bigger compasses. I'm sure they're there, but probably geared towards construction work, or similar. Being fairly expensive.
      But I like your advice about constructing a larger square, and get a cone out of that one. It's solid.

    • @DrawshStudio
      @DrawshStudio  2 роки тому

      My pleasure :) The square works fine but here are two options if you want a large circle.
      www.amazon.com/Alumicolor-18-Inch-Beam-Compass-4110-1/dp/B0015AQLS4/ref=asc_df_B0015AQLS4/?tag=hyprod-20&linkCode=df0&hvadid=198104760853&hvpos=&hvnetw=g&hvrand=12495876275397819806&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9031211&hvtargid=pla-323865210643&psc=1
      www.amazon.com/gp/aw/d/B086RV9W72/ref=sspa_mb_hqp_detail_mobile_aax_0?ie=UTF8&psc=1&sp_csd=d2lkZ2V0TmFtZT1zcF9ocXBfcGhvbmVfc2hhcmVk

  • @nicksyoutubeaccount
    @nicksyoutubeaccount Рік тому +1

    2:08 great video, but that left side of the box doesn't look perfectly vertical or maybe my eyes are deceiving me?

    • @DrawshStudio
      @DrawshStudio  Рік тому +1

      Glad you like the video, thanks for letting me know :) That far left box is so close to the vanishing point that the distortion is extreme making it look almost bent, but those Y axis lines should be vertical.

    • @nicksyoutubeaccount
      @nicksyoutubeaccount Рік тому +1

      @@DrawshStudio Wow you're right. I quickly checked in MSPaint and the lines are indeed all vertical. The same kind of optical distortion happens on the right side of the green box for me. How peculiar.

    • @DrawshStudio
      @DrawshStudio  Рік тому +1

      It shows how important it is to stay in the cone of vision to avoid those optical distortions :)

  • @nicksyoutubeaccount
    @nicksyoutubeaccount Рік тому +1

    How to determine the placement of the vanishing points?

    • @DrawshStudio
      @DrawshStudio  Рік тому +1

      Thanks for the comment, I explain how to do that in this video m.ua-cam.com/video/XYrAkcEs6GQ/v-deo.html

    • @nicksyoutubeaccount
      @nicksyoutubeaccount Рік тому +1

      @@DrawshStudio Thank you

    • @DrawshStudio
      @DrawshStudio  Рік тому

      My pleasure :)

  • @riccia888
    @riccia888 Рік тому +1

    Question: is field of view in degrees the same with cone of vision? They all use degrees.

    • @DrawshStudio
      @DrawshStudio  Рік тому

      Good question :). The field of view is the maximum area a device can capture (in degrees), which is usually heard in photography but also perspective. The cone of vision would essentially be the same thing as it’s the cone (circle in degrees ) the viewer would be able to view subjects without distortion. Of course, we can draw outside of the cone of vision and it would be technically correct it would just look wonky.

    • @riccia888
      @riccia888 Рік тому

      @@DrawshStudio thats what I thought because when I saw those Canon or Nikon field of view chart, you can see at the left table it says focal length. Example 28mm is equivalent to 60 degrees field of view. You mentioned 60 degrees cone of vision maybe they are the same.

    • @DrawshStudio
      @DrawshStudio  Рік тому

      General wisdom is a 55mm camera lens is close to the human eye, as is a 60 degree cone of vision.

  • @lapinbeau
    @lapinbeau 3 роки тому +4

    Question!
    How do you know where exactly to place the vanishing points outside the cone of vision? Is there a specific rule that must be followed? Is it generally "If you're outside the 90 degree COV, you're good?" I ask because the placement of the COV still seems somewhat arbitrary to me, and I'm not entirely sure what I don't understand here.

    • @DrawshStudio
      @DrawshStudio  3 роки тому

      I see that the other video answered this question for you, thanks for watching the content, so happy it’s helping you!