1 Point Perspective Grid
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- Опубліковано 27 лис 2024
- This video takes you step by step through constructing a grid in 1 point perspective. This is very helpful if you are creating cities, rooms, or just need a sense of scale in your scene. A few easy steps and you've got grid!
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With all the books and videos I've seen, you are the one who best explains perspective in 5min thx!!!
I’m glad the videos are helping you learn perspective! I appreciate you taking time to send me the message :)
beating myself over some text for weeks and i find this precious explanation now… i glad
Awesome, happy this brought some light into it for you!
Wow, I've been watching your videos and so far I haven't seen a single one that isn't incredible
That is very kind, thank you for that and for supporting my channel :)
Thank you! This was very helpful.
My pleasure, happy to hear that :)
Great explanations! Your are an amazong teacher!
Thanks so much! Glad it was clear to you :)
Lots of great information. Thank you
You are welcome, thanks for the comment :)
memorable and visual able thank you very much.
You are welcome, thank you for taking time to leave a comment.
Much thanks for this!
Your very welcome, thanks for watching!
thanks for the vid ! it's very helpful for my interior assignment
Awesome! Glad it helped with your assignment, thanks for the message :)
Thanks a lot 🍃
Very helpful video, which software you use to make this tutorial?
Thank you, glad you like it. I use mostly photoshop and keynote.
REALLY HELPFULL
That’s great to hear! Thank you for taking time to let me know :)
Thanks very much for revealing secret ....
You are welcome, I hope it helps your drawing :)
Thank you for the video, it was super helpful :)
My pleasure, very happy you found it helpful! Thanks for the comment :)
Merci maintenant j ai compri avec votre explication
Great! I’m happy to hear it was good for you :)
Perfect
Thank you so much! Happy you liked it :)
Thank you very much! Is drawing the cone of vision necessary?
No, it’s not necessary as long as you don’t need it to be very accurate. When you have it, it helps you design an image that will appear more normal to our eye.
@@DrawshStudio So I should have the cone as the localised area of my entire grid?
Technically yes, anything that falls outside of the cone will start to look distorted. It will be technically correct, but weird. The problem is to make the cone larger you need to extend your station point, which makes it a little more challenging to work traditionally since you will need a large surface. But it will yield more realistic results.
@@DrawshStudio Thank you very much!
I'd appreciate an explanation on how to Construct a Cube in 1-Point Perspective.
If you mean any box then you simply pull lines up from the grid and take the top to the vanishing point.
@@DrawshStudio No, I mean a cube... By definition, all its edges would be of equal length...
Thanks for your interest in my teaching and content. It is difficult to explain topics like this via a UA-cam comment. That may be a topic I can address in a future video. Take care.
In the accurate square projection, would we sitll face distortion if we consider squares near the side of the screen ? as i can see in the final grid you got, the dimension in the "vertical" direction seem to be longer than in the horizontal..
I guess in order to make our working area "wider", we'll have make the station point much below
Yes, you got it. The edge will always face distortion. The solution like you guessed Is to make the station point further away which in turn makes the cone of vision larger.
How’d you know I was working out of Robertsons book on perspective. Sometimes I think your reading my mind. Thanks, keep up the great vids.
That’s a nice coincidence. A few more perspective videos will pop up over the following weeks so keep eyes posted! Thanks for watching :)
A question why all vanish points are exactly at 45 degrees from the Station Point?
This keeps them evenly spaced from each other and consistent when we have multiple vanishing point pairs. It keeps them as though they are from the single viewers view point.
Does it matter that you make the first tile’s width equal lengths on both side of the station point? Shouldn’t you be able to construct a grid of perfect squares from anywhere, as long as they meet back at the 45 degree vp? Or is making it equal lengths on either side of the station point the only way to guarantee a true square?
If you want a true square then the tile needs to be equal widths. Otherwise the box may be a rectangle. I’m which case it wouldn’t be truly 45 degrees, but the repeating pattern would still work. Hope that makes sense :)
@@DrawshStudio okay thanks!
:)
have you finished your anatomy series? thank you! :)
For now, I covered all major muscles we would study in artistic anatomy except the head. I will eventually do a series on the head and expressions, but I’m not sure how if it will manifest on UA-cam or as premium content. I also have more figure videos coming up in the future. Keep checking back for more information. :)
I need the expression one 😆😆
interesting but, how to rotate a box?
i mean like the side part of it becoming less seen/get foreshortened (how to calculate that with only perspective), the behaving lines of it in response to the perspective n rotation n position of it changed overtime
i need to know how to draw anything, in perspective, in any conditions, like its rotation its lines its plane etc, that can be calculated/matched with perspective n proportions
am struggling to draw complex forms like scapula, pelvis, the ribs, skull (the detailed like chick bone, n to realised it to a real human head)
am really dont know how to draw them
in current situation is scapula, how to draw it? in any angle?
There a lot in that question, I’ll try to answer some of it.
If the box is turned then it is in 2pt. Perspective not one point. Next week I will have a video on a two point grid, but my other perspective videos cover the basics of making boxes and turning them In space.
The rest about anatomy and proportion is a tough task. I have a lot of videos that cover all these topics, but basically you need to draw everything as basic forms first so you can control their perspective and proportion.
If you watch my “how to draw 3 dimensionally” play list, then my “figure drawing” play list, then my “artistic anatomy”playlist, you will get all the answers to those questions.
Good luck!
Parfait.
Merci!
Super ! :D
Thanks for taking time to comment :)
The part where you draw a line at the bottom of the page to mark an equal distance from the station point on both sides is the only part that confuses me. Does it matter how long? What if you made it twice as long and then extended it to the 45degree vanishing point?
Good question. You could make it twice as long or half as big, you get to choose it. But it does matter in that your choice will make your grid look different in size. The best way to understand is to test the theory by making a couple of tests with one bigger and one smaller and see the difference. But both would be correct.
I hope that helps!
@@DrawshStudio thanks! Your videos are really helpful and simple to understand.
Very concise explanation, thanks, but the placing of the station point in the second half of the video still feels random and arbitrary. I must be missing something!
Glad you liked the video! In one way the station point is arbitrary, in that you get to place it any where you want to start. It’s part of how you design your scene, but where you place it will impact what the perspective looks like. Hope that helps :)
@@DrawshStudio so where we place the station point is arbitrary but having it there allows us to measure an equal distance from both sides and the 45 degree angle from the viewpoint. Without those two steps we are placing the left and right sides leading back to the vanishing point arbitrarily, which makes the 45 degree line accurate to the shape itself but not necessarily us as the viewer? Am I correct or completely off base here?
4:17
:)
Are you sure this is really true? I compared it to the actual cube size in real life and it's not accurate.
That’s because linear perspective is not real life. It’s a visual approximation. Everything depends on the system of the imaginary viewers distance to the picture plane (station point) which would be different than you holding a real cube in life. Also, this method gives a flat grid, not a perfect cube which is why I have another video on that topic.
but this is not a precise method to create a perfect square represented in 1PP
In the accurate version, the tile is a perfect square on the ground.
This all math...
I hate math...
Good video tho.
Yep, perspective is visual math. Thank you :)