Blender - Fake SDF Effect

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 6

  • @noc2_art
    @noc2_art Рік тому +2

    Very smart setup Emil!!! Thanx for sharing 🙏👍

  • @attilamolnar2499
    @attilamolnar2499 6 місяців тому

    Impressive

  • @CodenameStudios
    @CodenameStudios Рік тому +1

    Nice work.

  • @AdamEarleArtist
    @AdamEarleArtist Рік тому

    Woah! This is super interesting. The material setup is what interest me the most. being able to have to create a fresnel effect based on the object silhouette would allow for some pretty kool material setups.
    I am guessing the object "texture coordinates" would need to read the "camera or the window" input? What do you think?
    Getting the material to read the silhouette of the object based on the window/ camera I guess is the tricky part?
    2D filled-in curves would be the hardest.

    • @emilsvfx
      @emilsvfx  Рік тому

      probably yes. if need help PM