The Return of Brood War Mech... But In StarCraft 2
Вставка
- Опубліковано 15 тра 2024
- My Twitch : / uthermalsc2
Main Channel : / uthermal
My Discord : / discord
My Twitter : / uthermal
Support me : / uthermal
Coaching : metafy.gg/@uthermal
#uThermal #sc2 #starcraft2 #RTS - Ігри
Uthermal should show Artosis how to play Terran in this mod, the difference is night and day.....
For real, lol. Just watched that stream. He was always floating so much res, and was on 2 base pretty much the whole time
@@jacobalo4532 Yep, 2 bases at 10m vs 5.
I think Marc is really good at these new modes and challenges because his quick thinking and adaptability are on another level.
Even Winter is better than Artosis lol
He just plays the mod like he's playing bw
@@Galacsia Exactly, he was not playing the LotV expansion progression.
The crossover mod to me is now the standard game. It's the only thing I watch and I love how much depth it gives.
"Goliaths have a lot of swag, and that's cool." -uThermal
thats the real reason to build goliath
Goliaths with Charon Boosters be like:
"Crush, Kill, Swag"
they shoot up and down, op unit
I'm still waiting for Uthermal to use "mind control" on a drone, scv, or transport .
I have no idea if like in broodwar there will be a separate 200 unit cap for the newly acquired race, or if units inside of a transport ship get mind controlled too, but I'm looking forward to a crazy build from Marc to find out.
If the mind control works like it should, then MCing a transport should net you the passengers as well.
The problem with SC2 MC, is it's only a temp thing, and specific targets.
But again, depends on how well they coded the mod.
From stuff I've seen, they're still working on balance issues to fully match up with BW.
I would guess it is the same as Vorazun (which has dark archon) in coop mode, which is a separate 200 supply (unless you mind control a probe) and you mind control units inside a transport (but I would guess you can't control that transport if an Ultralisk is inside).
LOVING this crossover mod
Love these BW vs SC2 videos
I actually rly like the talk about the thought process, future build adjustment and having fun, instead of constantly whining about whats broken and/or stupid.
How do we go back to plainass SC2 now that we know such beauty as this is possible? All the units, please!
I wanna to see the sc1 nuke
I'd actually love to see sc1 vs sc2 mirror matchups
Yes!!
It was always funny to me how Vultures shoot sodacans at the enemies.
Really enjoy this mod's videos!
So u do want to retro bw build vs toss, k
In this mod you do baracks, rush factory and machine shop, rush second factory. From machineshop first mines then siege. Rush for tank in first factory and vulture in second, you should have tank 2 vults 4 marines and 2 scvs. You go out. Marines outmatch dragoons without range and siege tank unsieged deals suprisingly high dmg. Mines over siege first cuz it Forces observer or intense micro from dragoons. (Robotix+ observatory buildings)Scv repairs vults n tanks. Dragoons can kill mines if they are cautious. You can land mines close by the gateway. Siege researches when you finish bunker in natural of toss. I dont remeber timings but if you do it right everything is tight
Very interesting to hear your thought process as an old school Broodwar Terran!
Best unit composition with no sc1 mechanic limitation. God mode
Vultures.. so good early game... wonders about vulture drops, lol. 75 minerals and 3 spider mines, but I used them for vision, kind of like advanced creep, but with as a contain its madness.
yay i was hoping for more of this
This mod is one of the best things ever happened to SC! Thanks for the vid!
Vultures feel super op against SC2 protoss. Full 20 dmg vs shields and light units and still respectable 10 vs the rest. Good thing reactors are not available. Still, I wonder if one could amass them...
yeah, Vulture was already kinda OP in SC1. Now with the better pathfinding (for both the vehicle and the mine) and much faster mine trigger check rate (feels like almost instant trigger now), it is even more OP.
Actually against armored units, it's only 5 (buffed to 6 in the mod)
I just love watching and playing thst new mode. It need to be on the ladder and regular team match
That was a sick bunker 🧀
Need more Brood War
All Blizzard has to do is release Starcraft 3 with all of the brood war + sc2 units in it and they'd be back on the map. Instead we get mobile games and micro-transactional hellscapes.
Uthermal 2 terran doesn’t use vultures, it uses viltures, from viltrum, haha
Looks like the mod designer imported some of the units that don't exist in multiplayer SC2 directly from the campaigns (as far as I know, every single BW unit cut from SC2 made it into at least one of the campaigns, even if it was never added to SC2 or was not until a later expansion) but then for others they did not. The Goliath looks more like the BW unit and not very much like the WoL campaign version, and the firebats don't appear to be from the WoL campaign either.
Valkyries are completely custom too.
Nice game!
Where's the Vultures v. Hellions match?
lift rax to get vision on the enemy natural?
Can you make medics in the mod?
hm... is worker rush an option - with this tanky worker?
Crazy how the SC1 units are way better than SC2 units.
Quick question about this mod, does it not allow a broodwar faction to be matched against its own starcraft 2 counterpart?
It would be really interesting to see how broodwar zerg would do against SC2 zerg for instance.
I saw a match between Grubby and Harstem where they both had a BW race so I think it's possible
It is possible. I think we even saw a Z1vZ2 in AfreecaTV tournament.
@@Galacsia phew! I'll check it out. I saw like 3-4 vids of this mod and didn't see any sc1 vs sc2 same race matches so I got worried.
Thanks!
This mod should be for everyone in a different game. For playing it offline.
how to play this mod?
I want to see flash play this
You had one or two spider mines on his base the whole time =D we could see the little probes moving on the minimap, I guess they don't auto attack probes ?
Correct. Hovering units like workers, archons and vultures don't trigger mines. I don't know if SC2 only units like sentries or disruptors will trigger them though.
@@lordjimbo2 I believe they made it so it doesn't hit them. There are not that many units with the hovering attribute in sc2 though.
Id advice to still spread your tanks or you can get countered by some corsairs xD
Can brood war queens infest SC2 Terran planetary? xD
Currently disabled due to a bug.
Hopefully we will see infested Command Centers soon, the havoc OG infested terrans would cause is amazing in the hands of a BW zerg veteran.
Is this a reupload? I feel like I'm getting deja vu.
Edit: ah, I saw the main channel vid
What's this mod called?
StarCraft evolution complete, if I recall correctly
Tank range is 14 lol
Aren't Cyclones just better Goliaths?
one thing to not forget uthemal!
vulture mine do not target hoover unit!
and SCV/Worker/Probe are all hoover unit! (and vulture)
so drooping mine in the mineral mine would do nothing!
i mean, if the mine do respect SC1 logic!
That's why he said he was hoping for a zealot - to drag out the mine
@@kevinhainline8232 and now i feel like idiot. mb
Another thing: A hoover is a vacuum cleaner. The word you're looking for is hover. 🙂
ooh that's why, I thought it was just they did not auto attack probes cuz we could see them on the minimap that whole time from that first main harass
Your brain is hungry for stimulation UThermal. Not enough stimulation can cause depression. Straight up. It's a matter of use your big brain or it will make you sad and lost for not using your best functions.
Is this guy hacking? I watched a stream with the greatest terran player Artosis and he clearly showed its impossible to win with sc1 Terran
This video was meh...
Cope kid