Plaguooooo was widely used, too. Or something like can THE barracks hold or something, widespread use of ground bio in this one, well, constant influx. BC's were an interesting and somewhat early addition, too. Both players advanced their tech and unit options pretty quickly in this one. /
And the carefully managed Terran Mech Army is too much for Zerg players... that's why to make it interesting Terran players switched to bio armies... gotta make your game more interesting and I agree
@@CharlesNichols-hj5vqWithout firebats, zerg eats you with hydras, zerglings, lurkers. Plague on mech units is even better and other ways to wipe out mech units. Plague + broodlings is good combo, you may kill 3 targets for 1 shoot. Terran need bunkeers with firebat, mines and irradiate all the time.
@@russelldavidovsky3028 it's the Flash way of unstoppable Terran Mech Army that is too hard to beat for any race...all I'm saying is even skilled amateur Terran players can be a menace... just stay home, survive the rush... and get tanks and vultures... with some science vessels...so hard for Zerg to beat.. unless you are a very good Zerg player that can multitask so well...Zaedong, Soulkey...Queen .. Soma
@@NoName-yn5bhYou must use tanks friendly fire. Easiest way - shot at crowd of marine/medic. Worse than kill 1 tank but better than lose queen when you go too deep. Shot at group tanks/goliaths when some of targets are primaly damaged (shot at healthy one). Use Plague and after it takes down HP to 1-4 spawn broodling at middle one.
That was insane. I'd love to see Jaedong incorporate a hydra every once in a while as they seem to have more survivability than mutas and can take out the plagued air units
It's Jaedong and he's a legend...Terran players switched to bio at times because it was too easy to build up mech armies and control the map and win .. Flash wrote the textbook
wow, this game was like Groundhog Day, lol. And that poor command center, hahaha, lifting over and over and OVER again, feel sorry for the Terran mil. staff there! Wish Barracks had moved in to really take out or apply more pressure to that last mining base for Jaedong, seemed some of his forces were focusing on the static defense (taking out that extractor was good, though, cut into/slowed down Jaedong's gas income/returns for a moment or so), when he could have tried to knock out that Hatchery, took out more active workers. This one was really touch and go, back and forth, but Barracks needed to apply more pressure. Had he done that he might have finally gained the upper hand. This one was pretty close, Jmo, and yes, WHY did neither player utilize the bottom two bases? If there was one hidden in the upper right, Barracks might have taken that one, too. Either player could have established a ninja base since or external expansion for a MINUTE at least because the battle was so focused in that one area.Just came down to tactics, I suppose, but this one was much closer. Good game, but the battering ram from Jaedong FINALLY broke down the Barracks, lol, funny with the massive use of Marines and other bio-ground. Good game, thanks to Falcon and RJB, Decom 1, yes, in another format. GroundZERG, ling, whatever day, lol. BCs HELPED, but it was not sufficient. See that game coming up between Best and Flash...heh.........all I have to say is, and actually neutral when I say this, well aside from wishing Best this.......er........good luck, Best. Good luck. hahaha. And yeah, outstanding, well-targeted use of plagues by Jaedong. No Plaugooooo in title but still great use. THAT probably had a big if not defining role in why the Dong won, no plague Barracks would have had all those additional units to take out the Dong's last mining base at LEAST. Good game. / .
A terran player with a big bunch of marines and medics getting plagued, getting dark swarm on top of it and a dozen zerglings jumping in... And he doesn't move his units. That really makes me scream at ny screen. I know this is very APM intensive.. But god damn.
Been loving the vids man! Keep it coming. Small thing, dont mean to bother, but would you be able to put the year of the match in description? Love ya man all the same.
It's often impossible to know when a game was played, because that information isn't stored in the replay file. Sometimes we know based on what map it's on, or who is playing, but those are usually guesses.
I accept that flash is the GOAT but no one makes me click more than Jaedong. Idk why but from the first time I saw one of his games it just seemed so cool.
I don't understand why he always took out zerling if what he had to do is destroy the cruisers and the science ships, which are what made him a counter.🤔
I beat lol Terran players wanting this bio BS... over 20 years ago! Real .,Terran is the superior race in StarCraft 1... just get a good mech army and wait 😂
I don't think all the "failed" attempts to kill the Terrans push at the start of the game were bad plays, you kept mentioning that Zerg is a race that makes an army when they need it not just because they have resources and thats kinda what Jaedong did. He sent multiple pushes to whittle down the Terran's pushes because of that there wasn't nearly enough marine support to protect the tanks which had reset the tank count. Which i'd consider an absolute win for a Zerg since their units are so expendable. I'm not a super duper elite player though so I suppose may not understand some other circumstances that made the start of the game a bad play like you say past the fact he could use resources for drones instead.
Before even watching... the mech Terran is too unstoppable... didn't we read the StarCraft guide over 20 years ago?? You get a tank army and air and detector support...it literally said you can move at will.. that's why top Terran players switched to bio... ONLY the true keyboard kings like Jaedong make Zerg interesting...
The way you beat zerg eith terran is going vultures, tanks, firebats, and nukes mixed with a few Marines medics and goliaths. A few wraith or valkeries won't hurt either.
Sadly most of this high level T v Z are down to marine muta starts, i have watched today randomly 3 of your videos and it has been to same with different mid end games but then concentrated in defilers and science vessels... Terran keeps winning except for this one, because Jaedongis sick lol I dont know if that is good entertainment. i am not blaming you it is just all high level players use the same strag over and over
ok seriously ... how does one actually counter flippin dark swarm besides "just don't let your opponent get to that point in the first place" i may not play starcraft ... but really seeing such a busted ability i just can not imagine having fun to deal with it "hey i have this purely ranged composition" defiler: ...
@@FalconPaladin so i take it mines and irradiate, fair enough ... problem though with mines they are hard limited and you either have to pre-place them or get up close to target with the vulture, which may work with zerg melee, what if however the zerg player uses hydras and or lurkers? also zerglings are comparably expandable and ultras still seem to tank mines pretty well as for irradiate ok it´s useful though i think the splashzone is pretty small ... primary issue here is how much the vessel costs compared to the defiler and how many a terran player seems to have to produce ... so way i see it the terran player still has more risks to take compared to the zerg player when defilers are in play ...
@@Tiepo01 Irradiate only lands on one unit, and only hurts bio units(also you can just move the irradiated unit away from the others) Storm is there for a reason(also HT doesnt have consume like defliers) While Defliers have Dark Swarm(which already brings huge problems to Terran players) and Plague. which basically makes units in aoe oneshottable quite quickly,it also somehow works on Mech and buildings?!) And then there's Consume...Which other spellcasters doesnt have... Are you a Zerg player?))
@@ArioDragon Irradiate literally kills a defiler for 75 mana. You try and kill them with scourges, tier 1 marines awaits you. Defilers have 80 HP. Science vessels have 200. Science vessels fly and move much faster than defilers do. 1 Psi Storm ravages a zerg army. There is a reason why the pros didnt ask for any nerfs. There is a reason why Zerg needs the most amount of resources out of the 3 races because tier 3 techs/units are not exactly cheap.
@@Tiepo01 Deflier still gives TOO much worth. Remove consume and it becomes tolerable. Also SV is the only moving detector Terrans have. Not to mention Scourge deals with them quite nicely(or with any air units really) if you dont send them alone for SV. And there's also queens...If you dare to go Mech(on which plague somehow works too) As some people said...Terran needs to win pre 20min. Otherwise there's too much trouble with defliers and other bs. And Storm...Well protoss units aren't really cheap either. What's even the point in arguing. Blizzard wont change a thing in SC1.
Alternate title: "Do you even Lift bro?"
Lol
lol I know that base was lifted SO MANY TIMES, hahaha
ahahahahaaaaaaaaa yep, that poor expansion and it's crew/staff!
Plaguooooo was widely used, too. Or something like can THE barracks hold or something, widespread use of ground bio in this one, well, constant influx. BC's were an interesting and somewhat early addition, too. Both players advanced their tech and unit options pretty quickly in this one. /
If you upgrade the air weapons to +1, BC's will 1 shot scourges even if they have +3 armor which makes a ton of difference.
31:10 Science division wiped out in an instant.
the amount of science vessels were crazy
lol that iradiate at 10:00 20 supply advantage puff gone.
I might not be a Korean pro, or a pro at all for that matter, but my guiding principle as a zerg player is PLAGUE EVERYTHING!
And the carefully managed Terran Mech Army is too much for Zerg players... that's why to make it interesting Terran players switched to bio armies... gotta make your game more interesting and I agree
@@CharlesNichols-hj5vqWithout firebats, zerg eats you with hydras, zerglings, lurkers. Plague on mech units is even better and other ways to wipe out mech units. Plague + broodlings is good combo, you may kill 3 targets for 1 shoot. Terran need bunkeers with firebat, mines and irradiate all the time.
@@russelldavidovsky3028 it's the Flash way of unstoppable Terran Mech Army that is too hard to beat for any race...all I'm saying is even skilled amateur Terran players can be a menace... just stay home, survive the rush... and get tanks and vultures... with some science vessels...so hard for Zerg to beat.. unless you are a very good Zerg player that can multitask so well...Zaedong, Soulkey...Queen .. Soma
@@russelldavidovsky3028how do you kill 3 targets with one spawn brooding?
@@NoName-yn5bhYou must use tanks friendly fire.
Easiest way - shot at crowd of marine/medic. Worse than kill 1 tank but better than lose queen when you go too deep.
Shot at group tanks/goliaths when some of targets are primaly damaged (shot at healthy one).
Use Plague and after it takes down HP to 1-4 spawn broodling at middle one.
That was insane. I'd love to see Jaedong incorporate a hydra every once in a while as they seem to have more survivability than mutas and can take out the plagued air units
4th and oh this looks to be a good one, can't wait to watch! Thanks, Falcon. 🌟👍🐦😊❤✊ and 22nd "like" at 10:22 EST and 8:22 MDT, hahaha. Cheers. /. .
Insane back and forth for almost half of the game, what a match!!! Usually, when you watch a game, you may do something in parallel but not today =)
34:45 LOL...cmon fp wake up! Most epic plague + irradiate + clumped sk terran vs ultra combo you will EVER see in TvZ
It's Jaedong and he's a legend...Terran players switched to bio at times because it was too easy to build up mech armies and control the map and win .. Flash wrote the textbook
wow, this game was like Groundhog Day, lol. And that poor command center, hahaha, lifting over and over and OVER again, feel sorry for the Terran mil. staff there! Wish Barracks had moved in to really take out or apply more pressure to that last mining base for Jaedong, seemed some of his forces were focusing on the static defense (taking out that extractor was good, though, cut into/slowed down Jaedong's gas income/returns for a moment or so), when he could have tried to knock out that Hatchery, took out more active workers. This one was really touch and go, back and forth, but Barracks needed to apply more pressure. Had he done that he might have finally gained the upper hand. This one was pretty close, Jmo, and yes, WHY did neither player utilize the bottom two bases? If there was one hidden in the upper right, Barracks might have taken that one, too. Either player could have established a ninja base since or external expansion for a MINUTE at least because the battle was so focused in that one area.Just came down to tactics, I suppose, but this one was much closer. Good game, but the battering ram from Jaedong FINALLY broke down the Barracks, lol, funny with the massive use of Marines and other bio-ground. Good game, thanks to Falcon and RJB, Decom 1, yes, in another format. GroundZERG, ling, whatever day, lol. BCs HELPED, but it was not sufficient. See that game coming up between Best and Flash...heh.........all I have to say is, and actually neutral when I say this, well aside from wishing Best this.......er........good luck, Best. Good luck. hahaha. And yeah, outstanding, well-targeted use of plagues by Jaedong. No Plaugooooo in title but still great use. THAT probably had a big if not defining role in why the Dong won, no plague Barracks would have had all those additional units to take out the Dong's last mining base at LEAST. Good game. / .
Amazing game! Thanks for posting!
@@HannahOfRhode Of course!
That was a good one! Might be my game of the year so far
Wow, I've been waiting for a new video. Thank you.
Da Dong! Has struck aygaaaiinnn.
What a match
A terran player with a big bunch of marines and medics getting plagued, getting dark swarm on top of it and a dozen zerglings jumping in... And he doesn't move his units. That really makes me scream at ny screen.
I know this is very APM intensive.. But god damn.
Terran mech done right by even amateur players,...beats so many good Zerg and protoss players...it's our humanoid cousins
much love to the crew!
Felt like Barrack should have built bunkers at 12 with some firebats and push 11 zerg with tanks..
Barracks shoulda clogged up the 4th with depos n bunkers w/ firebats
Been loving the vids man! Keep it coming. Small thing, dont mean to bother, but would you be able to put the year of the match in description? Love ya man all the same.
It's often impossible to know when a game was played, because that information isn't stored in the replay file. Sometimes we know based on what map it's on, or who is playing, but those are usually guesses.
@@FalconPaladin Sounds good sir, thank you for the casts!
Nie ma jak porcja starcraft'a do kubka pełnego herbaty. Pozdrawiam Cię serdecznie starcraft'owy kompanie!
Jaedong: "Stop trying to make Battlecruiser happen"
😁
Purple is the best colour for zerg! Purple is kind of god tier for all races in Brood War to be quite honest
I accept that flash is the GOAT but no one makes me click more than Jaedong. Idk why but from the first time I saw one of his games it just seemed so cool.
Love The Dong!
@@FalconPaladin He was down on supply for so long in this game. But I just knew he could come back…
Yes!!! Finally BCs against Zerg!!! 😌😁💪
Jaedong is allergic to making a single gd hydra lol
Just wow!!!!
Intense!!
What a bloodbath
I don't understand why he always took out zerling if what he had to do is destroy the cruisers and the science ships, which are what made him a counter.🤔
What a game!
Dark swarm is op. So annoying fighting against it
i see jaedong, i click
Cool
For the algorithm
THA MF DONG HAS DONE IT AGAIN!!!!!!!
5th with some coffee
I like the death animations of Brood war way better than SC2. They're more gory and satisfying. Although not the HD ones. HD bodies are too clean...
Defilers are so busted with consume lol.
Remember the 2001-2003 days? Defilers were your only help against BCs or Carriers
16:50 could be nice if you displayed matches from other games, including StarCraft two
I've been casting SC2 since 2015! :) www.youtube.com/@falconpaladinsc2
Be sure to pet any Nekos you see!
The plagues are amazing, but the follow up with mutas and lurkers are just not forthcoming, so frustrating.
I beat lol Terran players wanting this bio BS... over 20 years ago! Real .,Terran is the superior race in StarCraft 1... just get a good mech army and wait 😂
600 APM that s crazy
I can get 600 apm .,.I can't beat these guys though
This game has convinced me that scourge are bullshit lmao.
The Zerg are too bad, the Scorpions are too detailed and have no solution
for me jaedong is the real master of starCraft , StarCraft God for ever¡¡¡¡¡
I don't think all the "failed" attempts to kill the Terrans push at the start of the game were bad plays, you kept mentioning that Zerg is a race that makes an army when they need it not just because they have resources and thats kinda what Jaedong did. He sent multiple pushes to whittle down the Terran's pushes because of that there wasn't nearly enough marine support to protect the tanks which had reset the tank count. Which i'd consider an absolute win for a Zerg since their units are so expendable. I'm not a super duper elite player though so I suppose may not understand some other circumstances that made the start of the game a bad play like you say past the fact he could use resources for drones instead.
Why didn't he plague the SCVs!!!!???
Before even watching... the mech Terran is too unstoppable... didn't we read the StarCraft guide over 20 years ago?? You get a tank army and air and detector support...it literally said you can move at will.. that's why top Terran players switched to bio... ONLY the true keyboard kings like Jaedong make Zerg interesting...
32:13 that was a 45 kill BC
Wow I didn't realize that. 45 kills is a lot.
@@TempestTossedWaters Yup
Make mutas great again:)
The way you beat zerg eith terran is going vultures, tanks, firebats, and nukes mixed with a few Marines medics and goliaths. A few wraith or valkeries won't hurt either.
Also scans and science vessels
Zerg is HyuK
No JD
why do most people not like SC2?
I don't know. I like it!
Sadly most of this high level T v Z are down to marine muta starts, i have watched today randomly 3 of your videos and it has been to same with different mid end games but then concentrated in defilers and science vessels... Terran keeps winning except for this one, because Jaedongis sick lol
I dont know if that is good entertainment. i am not blaming you it is just all high level players use the same strag over and over
Here's one from today that ISN'T a muta opener! ua-cam.com/video/9mLR-EOlvO4/v-deo.html
Tanks would've been better than BC's
ok seriously ... how does one actually counter flippin dark swarm besides "just don't let your opponent get to that point in the first place"
i may not play starcraft ... but really seeing such a busted ability i just can not imagine having fun to deal with it
"hey i have this purely ranged composition"
defiler: ...
ua-cam.com/video/-Nn9-Ori9OI/v-deo.html
@@FalconPaladin so i take it mines and irradiate, fair enough ...
problem though with mines they are hard limited and you either have to pre-place them or get up close to target with the vulture, which may work with zerg melee, what if however the zerg player uses hydras and or lurkers?
also zerglings are comparably expandable and ultras still seem to tank mines pretty well
as for irradiate ok it´s useful though i think the splashzone is pretty small ...
primary issue here is how much the vessel costs compared to the defiler and how many a terran player seems to have to produce ...
so way i see it the terran player still has more risks to take compared to the zerg player when defilers are in play ...
Plague should be nerfed
Irradiate and Psi storms should also be nerfed
@@Tiepo01 Irradiate only lands on one unit, and only hurts bio units(also you can just move the irradiated unit away from the others)
Storm is there for a reason(also HT doesnt have consume like defliers)
While Defliers have Dark Swarm(which already brings huge problems to Terran players) and Plague. which basically makes units in aoe oneshottable quite quickly,it also somehow works on Mech and buildings?!)
And then there's Consume...Which other spellcasters doesnt have... Are you a Zerg player?))
@@ArioDragon Irradiate literally kills a defiler for 75 mana. You try and kill them with scourges, tier 1 marines awaits you. Defilers have 80 HP. Science vessels have 200. Science vessels fly and move much faster than defilers do. 1 Psi Storm ravages a zerg army. There is a reason why the pros didnt ask for any nerfs. There is a reason why Zerg needs the most amount of resources out of the 3 races because tier 3 techs/units are not exactly cheap.
@@Tiepo01 Deflier still gives TOO much worth. Remove consume and it becomes tolerable. Also SV is the only moving detector Terrans have. Not to mention Scourge deals with them quite nicely(or with any air units really) if you dont send them alone for SV.
And there's also queens...If you dare to go Mech(on which plague somehow works too)
As some people said...Terran needs to win pre 20min. Otherwise there's too much trouble with defliers and other bs. And Storm...Well protoss units aren't really cheap either.
What's even the point in arguing. Blizzard wont change a thing in SC1.
Nope, it's great and necessary. Learn to play
Boring defiler….
You must not have played!
ey first comment!
much love to the crew!