I think you’ve hit the mark with removable walls, i’ve seen walled interiors done before, but limiting your playable space like that seems counterintuitive. Good on ya sir, and i’ll be testing this method out for a modular castle.
This is how I do it. Building houses for me is a pain because I don't have a hot wire cutter, and my exacto cuts are never as straight as I would like. This means that all my houses are solid units that do not have any removable parts. I use them to illustrate the discovery of buildings, and the narrative elements surrounding interactions outside buildings. once my players decide to venture inside I build a main floor out of BMC patent pending modular tavern tiles, directly to the right of the model building. if their are other floors (basement, attic, 2nd floor w.e) I put them to the right of the main floor. This gives my players a comprehensive look of the building they are snooping around in, as well as what the outside looks like. If some pesky undead decide to surround said building, moaning and scratchin, looking for a way in, I can show that perspective while the players simultaneously can scramble around the inside.
I use a battle map or narration to describe the interior of my buildings. The building dimensions are not meant to be exact, just a representation to further enhance the playing experience so I can have a building that is only 8"x10" but have a battle map of the interior that is 10"x10"
dude your models are amazing. you can really see the hardwork and love you put into them. glad you found a way to make a living doing something you enjoy
I like to construct my buildings in a sawtooth fashion such that the walls are attached to the roof, but the doors and windows are attached to the floor. This adds more dimension and dynamic to the interrior space than just having a flat rectangle, but it doesn't obstruct much of anything. Also it is a good idea to design all four sides of the house significantly different from each other, that way you can take it off the table, turn it around, put it back on and all players see a completely new building that looks different from the one before.
Yeah, you need to paint the insides of the windows and doors and you need additional braces on the walls, but compared to the overall work it doesn't add that much and It's worth it to me.
I completely agree with you. I'm running a campaign that takes largely place in a city with 10.000 inhabitants. It would be such a hassle to actually build huge multilevel temples, warehouses and homes. Instead I crafted DnDNext-style building fronts to be able to quickly layout streets and squares. If the PCs enter a building I either just go theater of the mind or put out my dungeon/tavern tiles that are a combination of your style and wylochs connectable tiles that I can pre-assemble.
Are they built in a 2x2 form factor or 3x3? I just bought some 1/2 inch XPS foam and I like the 2x2 over 3x3 but it looks like it would have some weird proportions
Guess I'm gonna reveal my age but back in my day we just used minis a battle mat and our imagination. That said I must admit that the addition of crafted buildings and the dungeon tiles and such add an extra dimension of cool. Just recently stumbled upon your channel and I love it. Can't wait to see what you come up with next.
Majority of people still play like that, I still do. Though if you have the money, the time and the patience to do it adding minis and models to your game are just neat, and your players will appreciate it.
I've used no map no mini. I've used just paper squares on a table with random objects showing cover. I've used maps that need rulers, Drawn 3D looking maps And even online things... I think I have done it all
I am not at all interested in gaming. But I LOVE miniatures. Especially interactive miniatures. and I love to create things. I've always liked to sculpt creatures and characters but I finally decided that they need environments to live it. And the kind of crafting you are teaching is PERFECT. I love all the detail you are able to put into your builds with pretty simple tools. And this method of showing the interior without having to take apart the exterior is something I am SO going to use!
Your buildings are really nice, and I dig the interiors with no walls. Reaching into small buildings with foam walls makes me nervous. Very easy to dent or break something by accident. Especially if we've been drinking. 🍺💨
I was looking for anybody who's converted their actual home into a tavern But I found this, and your crafts look AMAZING dude! Not what I was looking for, but certainly interesting and cool
This is giving me so much inspiration! I am losing my job this month and I am going to spend some time crafting as I look for something new! This is allowing me to have some peace and hope and I'm so grateful for your showcase as I can use it for ideas! Thanks a lot BMC!
Since I like to have some pre-made room layouts what I did was make a handful of interchangeable bases with various designs that all fit into standard building dimensions. It's a little more work but especially in a city based series of encounters inside buildings I don't have to worry about building room layouts on the fly, just set up the few buildings and use the bases that correspond to the area of town they are in. Everything else is the same.
Man, big fan of your stuff. Have recommended your channel to anyone I know that plays d&d or pathfinder. But I was gonna say man, you should totally cam your game sessions, as it would ve awesome to see these bad boys in action. ( you may have already and I may have simply not found it ) but none the less. Keep the content rolling!
I was absolutely stuck on my buildings and how much work I was looking at when I got to this video and it turned it from a give-up project to one of my favorites so far. Connect the roof and walls. So simple but smart.
Sage advice BMC. I was thinking of building a tavern/inn with playability and this video really clarified things for me. Definately just going to build the footprint first, then the main structure after. This channel has become my go-to for crafting advice. Thank you.
That thumbnail says it all: you know what you did here--took it to the next-- --LEVEL!!!! ;) Seriously though: this video marks the beginning of the next chapter of our hobby and you should be proud of that! Well done, Jeremy!
DUDE THANK YOU you are so right on with the roof/walls single peice! Thank the gods I watched your video before my own project. I like your base: simple but detailed, thin to be practical but thick enough to give a raised look with the stone facade around the outside like a real foundation. Awesome
I love that you called it the doobliedoo. The two main channels I've been following are you for crafting and Matthew Colville for DM Theory and that's one of the things I've loved about his channel.
Hey mate, I've just got into d&d but used to tabletop warfare years ago. I'm not looking at helping the guy that got me into d&d with map making and sceneryetc. These videos and tutorials are making me drool...stop it, (please dont). Haha this video has solved one problem we discussed of cluttering. Keep up the good work. I'll send you some photos of so stuff I've done once I get round to it. Keep it up pal.
These are great. I have been following your tutorials to build my wife houses for her Halloween and Christmas village. I have also been buying minis for the people of the village. I haven't played D&D but I'm accumulating a collection.
Thank you. I've been trying to figure out "granny grating" for most of a week's worth of terrain videos. "Plastic canvas." Yeah, that'll work really well!
For what it is worth I make up sets of 'toy soldiers' for youngsters and usable interiors always go down very well, seems to be a 'human' thing. Working doors (hinged with a scrap of cloth, or for barns and the like with a strip of soft drink can folded over the edge of the door with a paperclip passed through and attached to the building) are also appreciated even though they are hardly ever actually used. To save money (I give my sets away) I use thick corrugated cardboard salvaged from boxes things come in for the walls, covered with newspaper and glue to hide the edges. Sometimes I print up paper wrappers to add exterior detail (that works okay in 20mm) and I also print up a mirror image with wallpaper on it for inside. That extra layer adds strength but adding a book case or a filing cabinet (strip wood with thin card doors) to the corner inside really beefs it up. Kids usually look after them but parents . . .
Yes yes yes! I’ve been trying to figure out how I want to make some crafted modular towns (I have a ton of 3d printed Fat Dragon stuff I live dearly, but I love the look and feel of handmade, more). This video came at the perfect time.
I really liked the no walls look. Theater of the mind is most of our games. But thanks to you, now i have to build things.. Lol. Love your channel. Very quality work man. All my buildings look like outhouses..or at least what in outhouses..
I have never made any terrain before, but I intend to when my children are older. I will say that I like how RP archive approaches terrain, because I feel like the modularity of it makes each piece so much more useful, and for playability it’s almost like a legit set. Having fully constructed buildings makes them reusable, but they are fixed as what they are. I like that his walls remove so they can be configured as any number of buildings, and two or three walls can be removed.you still have access, but you can also make and number of buildings. It takes more time per piece, but I feel like after a few months of making smaller pieces, you have more flexibility.
Really love this solution to playable interiors. Typically see the walls left on the base version, but as you say that's basically in-usable in a real game, just looks nice as a model. I haven't started my collection yet but I'm definitely taking this route.
almost 20 years I am involved in the miniatures games and I have ALWAYS heard of people screaming they wish a playable inside and NEVER seen anyone using the mentioned inside rooms ingame :D PS: discovered the channel yesterday. I am amused! Keep goin'! (and I am a styrofoam scenery maker too :) )
Great buildings, and your suggestions make a lot of sense. Although I've always thought about doing the interiors with the walls included attached to the floor. Have to start playing around with foam core. I looked at some store bought buildings, thought about buying them, got a nose bleed when I seen some of the prices! wish to make some of my own and hopefully look at least half as good as your buildings. You do awesome work. Thanks
I've been wondering about that "bump & grind" build since I found your channel and saw it on the self. You have made so many awesome things. Thanks again for sharing your work man.
I’ve watched a few different crafters and seen most of the dungeon tiles for sale or 3d print. I really like your approach. I’m think I’m going to try and attempt something like this.
Love the idea of having the walls attached to the roof. Genius. Actually I hate "playable" interiors because most buildings we make/use are not really to scale and are too small to do anything meaningful in.
Miniatures bases are the problem. A 28mm on a 1 inch base means they are standing on a circle 5 ft. across. So 4 minis in a ten foot square room have no room to move around. To make miniatures work you have to have oversize interiors. But to fit those interiors then the buildings end up oversized. We use 2.r5 or 3 feet/1 metre to the inch for building interiors but 5' to the inch for exteriors and dungeons.
Oh man, wish i had seen this last week. Attempted my first building and kept the walls attached to the floors. Guess i know what I'll do for my second building.
So many great ideas from this video. I don't think I've worked up the courage to try something this detailed yet but I'll try one day! Thank you for the info!
Jeremy this video was great!!! Thank you for sharing, this is what I was saying it helps out. Your buildings are fantastic!!!! See you next week sir!!!
I draw a whole building front on one side of white cardstock that is roughly index card sized (usually larger), and on the other side I draw a floor of planks, cobblestone, or dirt strewn with rushes. I lay the cards flat on the table side by side, building front side up, with the negative tabletop space representing streets and corridors. When the players go inside the building, I flip the card over and may set down paper furniture and NPCs as the situation requires. It's fun and extremely modular, but obviously not as fine a craft or as realistic as constructing buildings, and the scale is not always precise, but it's good enough for my kids, and it requires them to fill in the gaps with their imaginations. Time/movement is node based and in hour turns, so they hop from one building to another like a chessman to do their thing (interact, trade, eat, craft, rest for HP). If they get involved in a fight, time switches to seconds per turn.
May have been said, but the other advantage of removing the walls with the roof is that you can multi-purpose the base. As long as the floor is the same size, and the door is the same location, you only need to make the "cover". If you make the front steps a separate piece, then you add even more flexibility.
big Fan of your work. keep it up! you inspired me to buy a proxxon and I've been making some small models. I also recently picked up a Epax X1 to make my own designs and Models through AutoCad, since my real profession is Architect for designing custom homes and this COV19 has given me lots of time on my hand. you and Danny From Miami Rock!
Oh man, Those buildings are beautiful. I'm so inspired now. I made a couple of houses before but didn't know how to deal with interior and seeing your house bases really fixes that whole problem. I really like that big stone house with the fireplace, the first two story house you showed, i might try and make one like it myself for my games. Do you have any Blueprints / Specs for that building?
This is great. I was attempting to make the Trollskull Alley Tavern from the waterdeep dragonheist game since i found some great custom maps for each floor and wanted to make them into a model. I honestly handt thought of having the walls come up with each floor as its a 4 story building plus a basement. If i manage to complete the project i will try to post it
@@BlackMagicCraftOfficial I dont know, im just watching many of his Videos, and yours. Und my brain made that Connection immediately. Because of you, i want to try soo many things. All kinds of Buildings, and Dungeon Tiles adn what not. Keep up your Work. Your Work is just Amazing and it baffles my mind sometimes. Greetings from Germany and a very Good Day to you Sir. Happy Sunday!
It is very timely that I watched this video. I just got given some Styrofoam packaging (I work in Styrofoam because it has been free, and I don't mind using spackle or brushed PVA) from a vertical fan, which gives me about a foot of foam w/ a roughly 6" interior round cavity. I just need to hot-wire and knife the outside to round as well and build a modular tower. This video gave me some inspiration on how to do the floors and I will incorporate contours and/or keying to help align the pieces when assembled. I should be able to get 6 floors plus an attic into the build. - - No magnets.
Beautiful style of how to do this I have been trying to figure out how to do something like this for some time. When I do some new crafting I will be using this.
Fun fact, @11:23 the bottom of the floor most likely would have been earth unless the owners were fairly wealthy or could afford the stone. It sometimes used wooden floors, but because they would rot so quickly it became impractical. At least for those styles of buildings.
I recently DM'd Lost Mines of Phandelver for some players new to D&D. Our story resulted in a big showdown in Phandelver between the big bad and the players who were inside the mayor's manor. For that session, I built a two-story foam core building because I thought much of the fighting would take place inside the building (I used a removable roof and separate second story). I kept the walls attached to the floors, because door and window placement were key to tactical decisions. The fight ended up taking place outside the building instead, so a "playable interior" wasn't needed after all. Such is the life of a crafting DM.
Make buildings playable if needed but mostly make them markers. when one wants to enter, you remove the building and have a drawn-on battle map to show interiors. for the 2nd storys, have paper cutouts of interior w/grid to place onto when/if they go up there.
Totally agree about leave just the floor, however there should be marks where windows are if people might use them for a quick exit or shooting through.
Terrain should not do all the heavy lifting. It’s just visual aids. DMs should be describing important details. Tell people where windows are, and if it’s important mark them with dice or whatever you have on hand. This way placements aren’t locked in by your builds.
I use graph paper to plan my buildings, and even when I don't build the interior (which is hardly ever) I draw a little interior for it, which I can a show my players.
My first playable interior piece I made as an L shape so you can see the interior and two of the walls and most of the roof is just implied. It could be imagined as a larger structure as well or have modular walls added later i suppose too. I also like the Canadian critic.
I was thinking about this build, and I would really like to see how it would look if you put a magnet inside of the foam, to make it easier to keep things in place during a campaign.
My personal preference for quick gameplay is switch out the buildings for tiles (tilescape style) i find this to be the best and fastest way of playing. I have some buildings of which the roof comes off, but these are rather large buildings so that it doesn't obstruct interior gameplay by much.
Great vid as always! It’s nice to finally see some of those buildings up close. I generally avoid playable interiors simply because I find minis to somewhat oversized. Your PC takes up 5’, in combat, not casual interaction. I find this hard to stress to my players. So if my players enter an NPC’s house that’s 20’x30’, they think it’s tiny. Especially if I put down any furniture. However a house of that size in medieval fantasy is not at all tiny. A 10’x15’ was a more common living space. So unless your favorite little murder hobos are in a nobles mansion, things will feel cramped. Even though in reality more than 4 people can comfortably interact in a 10’x10’ room. In any case your buildings look great and as usual have given me inspiration. I MIGHT even craft a floor for my latest building.
%99 of the reason I build and use them is for outdoor encounters. For the exterior. The smaller homes I've never actually played with the interior, but because I do them just as a tile where the walls come off it's really easy to make them playable for the hell of it. I have gotten good use out of the interiors of the slightly larger buildings like the chapel and that bigger two story I showed. I actually had an encounter once where hags were living in that two storey (disguised as normal women)...on a dark lonely road they were invited in for the night for stew (secretly made of human meat). Separating the party was crucial to the encounter and during it I actually had some players on 2nd floor, 1st floor, and also a cellar which I used cave tiles for. Having all 3 side by side was great for running it simply to see who was on which floor even if movement didn't matter much in the small space.
Great video and channel! (Just found you. Subscribed!) I don't play D&D (but my brother did so I totally understand). I make miniatures for my own hobby and this video answered a lot of planning questions I was working on. Thanks!!!!
I don't grid out my terrain, but grids only come into play when things are occuring in close proximity. For most ranged combat (bows, crossbows, throwing axes etc) a grid isn't required, all ya need is the distance to the target. The exception is ranged AOE attacks. the grid is constantly used in close quarters combat. I "invented" a shadow grid for my games. It's just popsicle sticks cut & glued into a grid. My is six 1" squares × six 1" squares. Ya place it on a clear elevation stand or hold it above the minis in melee combat and the shadow makes a grid in the terrain. if it's not melee, I just use a tape measure to determine distance & kite string to determine line of sight.
How do you guys approach the dilemma of building interiors?
I think you’ve hit the mark with removable walls, i’ve seen walled interiors done before, but limiting your playable space like that seems counterintuitive. Good on ya sir, and i’ll be testing this method out for a modular castle.
What you think about Dwarven Forge or even the new Kickstarter Rampage by AoD? do you use any of those modular terrain in your games?
This is how I do it. Building houses for me is a pain because I don't have a hot wire cutter, and my exacto cuts are never as straight as I would like. This means that all my houses are solid units that do not have any removable parts. I use them to illustrate the discovery of buildings, and the narrative elements surrounding interactions outside buildings.
once my players decide to venture inside I build a main floor out of BMC patent pending modular tavern tiles, directly to the right of the model building. if their are other floors (basement, attic, 2nd floor w.e) I put them to the right of the main floor. This gives my players a comprehensive look of the building they are snooping around in, as well as what the outside looks like. If some pesky undead decide to surround said building, moaning and scratchin, looking for a way in, I can show that perspective while the players simultaneously can scramble around the inside.
How can your comment be submitted three days ago, when this video only have been up in 4 hours?
I use a battle map or narration to describe the interior of my buildings. The building dimensions are not meant to be exact, just a representation to further enhance the playing experience so I can have a building that is only 8"x10" but have a battle map of the interior that is 10"x10"
Your Canadian Critic needs to be a recurring character.
Yesss! Bring back Magnet Hoser!
hey wanna go for a rip bud?
A negative Bob and Doug McKenzie
False. You are currently building a life-size, playable kitchen.
1:1 scale!
Definite foam core ceiling
dude your models are amazing. you can really see the hardwork and love you put into them. glad you found a way to make a living doing something you enjoy
I like to construct my buildings in a sawtooth fashion such that the walls are attached to the roof, but the doors and windows are attached to the floor. This adds more dimension and dynamic to the interrior space than just having a flat rectangle, but it doesn't obstruct much of anything.
Also it is a good idea to design all four sides of the house significantly different from each other, that way you can take it off the table, turn it around, put it back on and all players see a completely new building that looks different from the one before.
Aside from the extra work to pull that off, I agree this method is ideal.
Yeah, you need to paint the insides of the windows and doors and you need additional braces on the walls, but compared to the overall work it doesn't add that much and It's worth it to me.
Patrick Keller Never thought of that idea! Thanks!
I came here to say that and you are 11 months ahead of me. Great idea!
I completely agree with you. I'm running a campaign that takes largely place in a city with 10.000 inhabitants. It would be such a hassle to actually build huge multilevel temples, warehouses and homes. Instead I crafted DnDNext-style building fronts to be able to quickly layout streets and squares. If the PCs enter a building I either just go theater of the mind or put out my dungeon/tavern tiles that are a combination of your style and wylochs connectable tiles that I can pre-assemble.
I actually made my own set of tiles like yours and I found they worked pretty well. Cool we both thought of the idea of combining the two styles
Are they built in a 2x2 form factor or 3x3? I just bought some 1/2 inch XPS foam and I like the 2x2 over 3x3 but it looks like it would have some weird proportions
Guess I'm gonna reveal my age but back in my day we just used minis a battle mat and our imagination. That said I must admit that the addition of crafted buildings and the dungeon tiles and such add an extra dimension of cool. Just recently stumbled upon your channel and I love it. Can't wait to see what you come up with next.
Majority of people still play like that, I still do. Though if you have the money, the time and the patience to do it adding minis and models to your game are just neat, and your players will appreciate it.
I've used no map no mini.
I've used just paper squares on a table with random objects showing cover.
I've used maps that need rulers,
Drawn 3D looking maps
And even online things...
I think I have done it all
Doesnt show your age, when we started out it was the floor, legos and imagination. Eventually we got a table and battle mat and minis.
Which is better? Isn't something closer to reality better?
Folks should just be grateful to have a GM who makes miniatures at all
That two story building is beautiful. I'm not a D&D player, but I am an environment artist and I love the work you do =)
Ey there bud, don't you wanna separately magnetize those building walls and roofs so they can each be removed, eh?
That's not actually a horrible idea. You could handle them easier and you wouldn't need to keep aligning the building.
@@jacobhoekman6865 If you like the idea you should check out RP archive's channel
I'm dead 😂 Throw saving roll or someone pls cast revive spell.
I really liked the idea of removing the walls with the ceiling, it's a very smart move!
I am not at all interested in gaming. But I LOVE miniatures. Especially interactive miniatures. and I love to create things. I've always liked to sculpt creatures and characters but I finally decided that they need environments to live it. And the kind of crafting you are teaching is PERFECT. I love all the detail you are able to put into your builds with pretty simple tools. And this method of showing the interior without having to take apart the exterior is something I am SO going to use!
Your buildings are really nice, and I dig the interiors with no walls. Reaching into small buildings with foam walls makes me nervous. Very easy to dent or break something by accident. Especially if we've been drinking. 🍺💨
I really like all your diverse building builds. I'd like to see the two-tired 'inn/tavern' you've got built. I've been wanting to make it for ages.
I was looking for anybody who's converted their actual home into a tavern
But I found this, and your crafts look AMAZING dude!
Not what I was looking for, but certainly interesting and cool
This is giving me so much inspiration! I am losing my job this month and I am going to spend some time crafting as I look for something new! This is allowing me to have some peace and hope and I'm so grateful for your showcase as I can use it for ideas! Thanks a lot BMC!
Brilliant! I'm sold and will forever make my buildings like this from now on. Thanks for the pro tip.
Since I like to have some pre-made room layouts what I did was make a handful of interchangeable bases with various designs that all fit into standard building dimensions. It's a little more work but especially in a city based series of encounters inside buildings I don't have to worry about building room layouts on the fly, just set up the few buildings and use the bases that correspond to the area of town they are in. Everything else is the same.
Man, big fan of your stuff. Have recommended your channel to anyone I know that plays d&d or pathfinder. But I was gonna say man, you should totally cam your game sessions, as it would ve awesome to see these bad boys in action. ( you may have already and I may have simply not found it ) but none the less. Keep the content rolling!
Properly recording games requires a crew and more equipment than the channel can currently afford.
I was absolutely stuck on my buildings and how much work I was looking at when I got to this video and it turned it from a give-up project to one of my favorites so far. Connect the roof and walls. So simple but smart.
Sage advice BMC. I was thinking of building a tavern/inn with playability and this video really clarified things for me. Definately just going to build the footprint first, then the main structure after. This channel has become my go-to for crafting advice. Thank you.
That thumbnail says it all: you know what you did here--took it to the next--
--LEVEL!!!!
;)
Seriously though: this video marks the beginning of the next chapter of our hobby and you should be proud of that! Well done, Jeremy!
DUDE THANK YOU you are so right on with the roof/walls single peice! Thank the gods I watched your video before my own project. I like your base: simple but detailed, thin to be practical but thick enough to give a raised look with the stone facade around the outside like a real foundation. Awesome
Man, this series needs to be getting some more love! Big thumbs up from this guy!
I love that you called it the doobliedoo. The two main channels I've been following are you for crafting and Matthew Colville for DM Theory and that's one of the things I've loved about his channel.
Hey mate, I've just got into d&d but used to tabletop warfare years ago. I'm not looking at helping the guy that got me into d&d with map making and sceneryetc. These videos and tutorials are making me drool...stop it, (please dont). Haha this video has solved one problem we discussed of cluttering. Keep up the good work. I'll send you some photos of so stuff I've done once I get round to it. Keep it up pal.
I cannot believe how real these look.
I have no idea if i can get that good but you have inspired me to try
These are great. I have been following your tutorials to build my wife houses for her Halloween and Christmas village. I have also been buying minis for the people of the village. I haven't played D&D but I'm accumulating a collection.
Thank you. I've been trying to figure out "granny grating" for most of a week's worth of terrain videos.
"Plastic canvas."
Yeah, that'll work really well!
This is beautiful. I never use terrain when GMing, and one of the reasons is it always gets in the way.
This solves that issue.
For what it is worth I make up sets of 'toy soldiers' for youngsters and usable interiors always go down very well, seems to be a 'human' thing. Working doors (hinged with a scrap of cloth, or for barns and the like with a strip of soft drink can folded over the edge of the door with a paperclip passed through and attached to the building) are also appreciated even though they are hardly ever actually used. To save money (I give my sets away) I use thick corrugated cardboard salvaged from boxes things come in for the walls, covered with newspaper and glue to hide the edges. Sometimes I print up paper wrappers to add exterior detail (that works okay in 20mm) and I also print up a mirror image with wallpaper on it for inside. That extra layer adds strength but adding a book case or a filing cabinet (strip wood with thin card doors) to the corner inside really beefs it up. Kids usually look after them but parents . . .
Yes yes yes! I’ve been trying to figure out how I want to make some crafted modular towns (I have a ton of 3d printed Fat Dragon stuff I live dearly, but I love the look and feel of handmade, more). This video came at the perfect time.
I really liked the no walls look. Theater of the mind is most of our games. But thanks to you, now i have to build things.. Lol. Love your channel. Very quality work man. All my buildings look like outhouses..or at least what in outhouses..
I have never made any terrain before, but I intend to when my children are older. I will say that I like how RP archive approaches terrain, because I feel like the modularity of it makes each piece so much more useful, and for playability it’s almost like a legit set. Having fully constructed buildings makes them reusable, but they are fixed as what they are. I like that his walls remove so they can be configured as any number of buildings, and two or three walls can be removed.you still have access, but you can also make and number of buildings. It takes more time per piece, but I feel like after a few months of making smaller pieces, you have more flexibility.
new to the miniature environment building but have been playing d&d since 1st edition. love your channel and willing to learn
This is my favorite mini craft channel.
Really love this solution to playable interiors. Typically see the walls left on the base version, but as you say that's basically in-usable in a real game, just looks nice as a model. I haven't started my collection yet but I'm definitely taking this route.
almost 20 years I am involved in the miniatures games and I have ALWAYS heard of people screaming they wish a playable inside and NEVER seen anyone using the mentioned inside rooms ingame :D
PS: discovered the channel yesterday. I am amused! Keep goin'! (and I am a styrofoam scenery maker too :) )
Great buildings, and your suggestions make a lot of sense. Although I've always thought about doing the interiors with the walls included attached to the floor. Have to start playing around with foam core. I looked at some store bought buildings, thought about buying them, got a nose bleed when I seen some of the prices! wish to make some of my own and hopefully look at least half as good as your buildings. You do awesome work. Thanks
I've been wondering about that "bump & grind" build since I found your channel and saw it on the self. You have made so many awesome things. Thanks again for sharing your work man.
I’ve watched a few different crafters and seen most of the dungeon tiles for sale or 3d print. I really like your approach. I’m think I’m going to try and attempt something like this.
Love the idea of having the walls attached to the roof. Genius. Actually I hate "playable" interiors because most buildings we make/use are not really to scale and are too small to do anything meaningful in.
Miniatures bases are the problem. A 28mm on a 1 inch base means they are standing on a circle 5 ft. across. So 4 minis in a ten foot square room have no room to move around. To make miniatures work you have to have oversize interiors. But to fit those interiors then the buildings end up oversized. We use 2.r5 or 3 feet/1 metre to the inch for building interiors but 5' to the inch for exteriors and dungeons.
Oh man, wish i had seen this last week. Attempted my first building and kept the walls attached to the floors. Guess i know what I'll do for my second building.
I keep the walls on my buildings but my buildings are stupid huge so it doesn't really matter.
So many great ideas from this video. I don't think I've worked up the courage to try something this detailed yet but I'll try one day! Thank you for the info!
Great points about how many surfaces to paint, your approach makes a lot of sense. Also, lovely builds as always.
Jeremy this video was great!!! Thank you for sharing, this is what I was saying it helps out. Your buildings are fantastic!!!! See you next week sir!!!
I draw a whole building front on one side of white cardstock that is roughly index card sized (usually larger), and on the other side I draw a floor of planks, cobblestone, or dirt strewn with rushes. I lay the cards flat on the table side by side, building front side up, with the negative tabletop space representing streets and corridors. When the players go inside the building, I flip the card over and may set down paper furniture and NPCs as the situation requires. It's fun and extremely modular, but obviously not as fine a craft or as realistic as constructing buildings, and the scale is not always precise, but it's good enough for my kids, and it requires them to fill in the gaps with their imaginations. Time/movement is node based and in hour turns, so they hop from one building to another like a chessman to do their thing (interact, trade, eat, craft, rest for HP). If they get involved in a fight, time switches to seconds per turn.
Totally agree with footprint only approach!
I still come back to this video for ideas and techniques, thank you !!!
May have been said, but the other advantage of removing the walls with the roof is that you can multi-purpose the base. As long as the floor is the same size, and the door is the same location, you only need to make the "cover". If you make the front steps a separate piece, then you add even more flexibility.
I'm obsessed with this channel even though my group does theatre of the mind...
big Fan of your work. keep it up!
you inspired me to buy a proxxon and I've been making some small models. I also recently picked up a Epax X1 to make my own designs and Models through AutoCad, since my real profession is Architect for designing custom homes and this COV19 has given me lots of time on my hand. you and Danny From Miami Rock!
Oh man, Those buildings are beautiful. I'm so inspired now. I made a couple of houses before but didn't know how to deal with interior and seeing your house bases really fixes that whole problem. I really like that big stone house with the fireplace, the first two story house you showed, i might try and make one like it myself for my games. Do you have any Blueprints / Specs for that building?
ua-cam.com/video/_j4FVgQdw7c/v-deo.html
specs are similar to this building. Just alter the roof so it's detachable.
Thanks for this vid, i was working on a house, almost complete and i saw this and it will make my build so much better
Well done. Haven't seen this sober look at interiors on youtube before.
This is great. I was attempting to make the Trollskull Alley Tavern from the waterdeep dragonheist game since i found some great custom maps for each floor and wanted to make them into a model. I honestly handt thought of having the walls come up with each floor as its a 4 story building plus a basement. If i manage to complete the project i will try to post it
I think that this is the easiest way to produce a playable interior by far! Really enjoyed the brief showcase!
"..in the Doobely-Doos.." Matt Coleville anyone? :)
Great Video! I learn so much from you!
People have been saying that on UA-cam looooong before him 😉
@@BlackMagicCraftOfficial I dont know, im just watching many of his Videos, and yours. Und my brain made that Connection immediately.
Because of you, i want to try soo many things. All kinds of Buildings, and Dungeon Tiles adn what not.
Keep up your Work. Your Work is just Amazing and it baffles my mind sometimes.
Greetings from Germany and a very Good Day to you Sir. Happy Sunday!
Came for the building tips, stayed for the Hoser Critic. More please!
It is very timely that I watched this video. I just got given some Styrofoam packaging (I work in Styrofoam because it has been free, and I don't mind using spackle or brushed PVA) from a vertical fan, which gives me about a foot of foam w/ a roughly 6" interior round cavity. I just need to hot-wire and knife the outside to round as well and build a modular tower. This video gave me some inspiration on how to do the floors and I will incorporate contours and/or keying to help align the pieces when assembled. I should be able to get 6 floors plus an attic into the build. - - No magnets.
Beautiful buildings and great advice
Beautiful style of how to do this I have been trying to figure out how to do something like this for some time. When I do some new crafting I will be using this.
Very interesting hobby. You seem to really have an all around grasp on it.
Been scouring for videos on interiors, this was some amazing content ty BMC
Jeremy, this is simply genius!
Fricken magnets
How do they work?
marshall104 Black magic
From Argentina. You are amazing! Thanks!
Fun fact, @11:23 the bottom of the floor most likely would have been earth unless the owners were fairly wealthy or could afford the stone. It sometimes used wooden floors, but because they would rot so quickly it became impractical. At least for those styles of buildings.
I recently DM'd Lost Mines of Phandelver for some players new to D&D. Our story resulted in a big showdown in Phandelver between the big bad and the players who were inside the mayor's manor. For that session, I built a two-story foam core building because I thought much of the fighting would take place inside the building (I used a removable roof and separate second story). I kept the walls attached to the floors, because door and window placement were key to tactical decisions. The fight ended up taking place outside the building instead, so a "playable interior" wasn't needed after all. Such is the life of a crafting DM.
😆😆😆 every time!
Wow. Those buildings are all freakin' gorgeous! Reminds me of a Warhammer Fantasy village.
Your work is absolutely incredible! I LOVE it!
been watching your vids the past few days. really inspiring. going to try to make a very small set of common buldings and scenery to start.
Make buildings playable if needed but mostly make them markers. when one wants to enter, you remove the building and have a drawn-on battle map to show interiors. for the 2nd storys, have paper cutouts of interior w/grid to place onto when/if they go up there.
i think my favorite is the "Bump and Grind" XD
*WONDERFUL* models, man! congratulations! subscribed!
thanks for sharing!
totally agree with your view. I love TTC'ing and think it really adds to the game. but I was drawn to D&D for it's theater of the mind elemnt.
you could paint the base to show where are the walls, windows and doors
That's an interesting idea. Like 1 board thick on stone.
Totally agree about leave just the floor, however there should be marks where windows are if people might use them for a quick exit or shooting through.
Terrain should not do all the heavy lifting. It’s just visual aids. DMs should be describing important details. Tell people where windows are, and if it’s important mark them with dice or whatever you have on hand. This way placements aren’t locked in by your builds.
How to use it videos are nearly as how to build it videos. Thank you Jeremy.
Man your building crafts are amazing! Awesome paint job too!
I've been waiting to see this!!! Many thanks for all the inspiration!!!
I use graph paper to plan my buildings, and even when I don't build the interior (which is hardly ever) I draw a little interior for it, which I can a show my players.
My first playable interior piece I made as an L shape so you can see the interior and two of the walls and most of the roof is just implied. It could be imagined as a larger structure as well or have modular walls added later i suppose too. I also like the Canadian critic.
Bro your work is amazing and so inspiring
"you don't need to put magnets on everything" i am still laughing now haha XD
Holy crap you just blew my mind with this setup. I can't believe I never thought of this. Have you ever crafted furniture or anything like that?
I was thinking about this build, and I would really like to see how it would look if you put a magnet inside of the foam, to make it easier to keep things in place during a campaign.
This makes so much sense.
My personal preference for quick gameplay is switch out the buildings for tiles (tilescape style) i find this to be the best and fastest way of playing. I have some buildings of which the roof comes off, but these are rather large buildings so that it doesn't obstruct interior gameplay by much.
Great vid as always!
It’s nice to finally see some of those buildings up close. I generally avoid playable interiors simply because I find minis to somewhat oversized. Your PC takes up 5’, in combat, not casual interaction. I find this hard to stress to my players. So if my players enter an NPC’s house that’s 20’x30’, they think it’s tiny. Especially if I put down any furniture. However a house of that size in medieval fantasy is not at all tiny. A 10’x15’ was a more common living space. So unless your favorite little murder hobos are in a nobles mansion, things will feel cramped. Even though in reality more than 4 people can comfortably interact in a 10’x10’ room.
In any case your buildings look great and as usual have given me inspiration. I MIGHT even craft a floor for my latest building.
%99 of the reason I build and use them is for outdoor encounters. For the exterior. The smaller homes I've never actually played with the interior, but because I do them just as a tile where the walls come off it's really easy to make them playable for the hell of it.
I have gotten good use out of the interiors of the slightly larger buildings like the chapel and that bigger two story I showed. I actually had an encounter once where hags were living in that two storey (disguised as normal women)...on a dark lonely road they were invited in for the night for stew (secretly made of human meat). Separating the party was crucial to the encounter and during it I actually had some players on 2nd floor, 1st floor, and also a cellar which I used cave tiles for. Having all 3 side by side was great for running it simply to see who was on which floor even if movement didn't matter much in the small space.
Black Magic Craft, that encounter sounds awesome! It also plays in very well to the terrain and makes that extra effort worth it.
I learned a lot! Thank you! ❤
These are great! I may have to make some for our upcoming campaign
These are really damn cool, man. Good work.
Your builds are so amazing i wosh i had the skill to make something as awesome as what you make
Great video and channel! (Just found you. Subscribed!) I don't play D&D (but my brother did so I totally understand). I make miniatures for my own hobby and this video answered a lot of planning questions I was working on. Thanks!!!!
10:42, "The Doobly-doo," Been watching Colville?
your buildings are amazing! i wish my tabletop world buildings worked like that!
im thinking of doing some sawing now
Long time watcher first time commenting..love your work. Would u consider doing a speed build video of just a foam core build? Thanks
I don't grid out my terrain, but grids only come into play when things are occuring in close proximity. For most ranged combat (bows, crossbows, throwing axes etc) a grid isn't required, all ya need is the distance to the target. The exception is ranged AOE attacks. the grid is constantly used in close quarters combat. I "invented" a shadow grid for my games. It's just popsicle sticks cut & glued into a grid. My is six 1" squares × six 1" squares. Ya place it on a clear elevation stand or hold it above the minis in melee combat and the shadow makes a grid in the terrain. if it's not melee, I just use a tape measure to determine distance & kite string to determine line of sight.
I like your pragmatic philosophy, definitly going to build interiors like you recommend....no more stupid Walls...