Zbrush 4R7 Tutorial - Hard Surface Techniques - Sci-Fi Device
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- Опубліковано 30 вер 2024
- Zbrush 4R7 Tutorial - Hard Surface Techniques - Sci-Fi Device
In this tutorial we’ll take a look at some new subject matter within Zbrush. This video covers some basic techniques behind concepting hard surface objects in Zbrush.
Eugene will guide you through of some techniques to create more polished paneling as opposed to sculpting with trim brushes. We’ll see how we can slice our base mesh with SliceCurve brush, and recombine polygroups. Also we’ll discover edge loop instruments in geometry tab, how to use panel loops to quickly generate set of panels and how to create paneling look by hand in certain areas.
Lastly we’ll create some custom alphas right within Zbrush and combine them with custom stroke methods to quickly generate surface details. Hope you find these techniques useful and implement them in your hard surface workflow.
This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
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Hope you enjoyed this tutorial Stay tuned for more!
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Good tutorial! One more step! Before you start panel looping, you can zremesh the model while retaining the polygroups. Then when you subdivide, you'll have better topology (less bumps when adding final textures, alpha stamps, etc. :)
How do you do that zremesh? ty
eyaldavidang go to geometry the zremesher
Ah, I can see in the comments that some people are very new to 3D, and some (like me) know their way around Z and just want a few choice nuggets of info on hard-surface modeling. :D Definitely can't please 'em all.
I thought your pacing was great for me. Nicely-explained. Note, I'm pretty sure that with drag-rect you can use the spacebar to re-position it so you don't have to keep dragging.
Sir, that is the clearest and most straight to the point tutorial on Hard surface i've seen until now, and i've seen a lot of them. Thank you for your help and please, go on, you are very good at explaining how all this works.
Agreed! Lots of people out there have great info but ramble one, stutter, have terrible audio, don't explain what they're doing, etc.
If you are not seeing the separate Polygroups select "Draw Polyframe" mode.
Im totally newbie in zBrush, so I didn't understand what hotkeys you using - it isn't dispays anywhere. Im not a native speaker of english, so it's kinda hard to understand, but it's harder when I need to google all of what you talking about. Anyway, very usefull tutorial.
I can see that this is meant for more advanced users, but all of those hotkeys become well known once you're used to working in Z. If he explained the noob stuff it would really slow down this video a lot.
hey i need help when i was sculpting my model in edit mode i accidently pressed the draw button then my model is cloning itself so there's another clone of my model stuck at the screen while my actual model is in the left which i can rotate it but however i cant sculpt it and i cant unpressed the draw button so im stuck can u help me?
Hey! Thanks so much for this video!
TY :)
I have a question as I've just bought the software a week ago:
I was trying to learn through ZClass on your pixologic's website as well as youtube channels:
ua-cam.com/video/y8LU7xD9thk/v-deo.html
I got stuck with my model - I have a decent mesh - 355k / 1.4m dots.. the problem is:
I can not use my brushes on entire mesh but only on 1 or 2 specific tiny edges covering one of the polygroups..
When I raised the topography from main sphere - the side of the stretched surface is editable - in 2 areas out of many more.. :(
I've tried to change it to - creat polymesh 3d etc.. nothing helps. please advise
Thanks in advance!!
Best Regards,
Eyal :)
this is going to be great!
Hello once again, one more doubt. My zbrush crashes whenever I click PANEL LOOPS option. I even turned off the double option . What can be the problem ?
Ok...sorry for bothering again, but I found out what was happening. The problem was the topology was bad and I didn't use group loops on it previously. So this time I used it and the problem was solved. Thank you any ways. This channel is very useful, I am learning a lot through it. Thanks a lot :)
Thank you for the video, just liked. Clear explanation 👍🏻
Nope, sorry for pevious comment, I need your help. Problem was not solved.
Hey thanks for the tutorial. About 4 minutes in you toggling between point and edge selection from the standard brush mode. Is there a hot key for that--for me I only get those options in the zmodeler brush. Thanks!
Thanks for a great tutorial ;) End result: www.artstation.com/artwork/9bnYN
how do you automaticaly mask the hidden polygroups ?
Awesome tutorial, thank you!
it worked perfectly for me. i found it very usefull and well explained.
Great tutorial. Thanks for posting it.
Great! one of the best turorials about Zbrush, thank you very much .
So much great info in 20 minutes. Thank you.
Thanks. That was cool. Learned something new!!
Hi, man, your video save my week.
DUde, awesome tutorial!
But I have a question for you : why the clipcurve brush flattens a spherical surface like when you did on 4:09?
The clip curve brush clips/flattens anything beyond the darkened edge of the line, but it won't clip beyond the extremes of what's already there. Because he drew the line completely behind the curved surface, it just flattened it down entirely
very good! congratulations! thanks for tutorial!
thanks! great demonstration! Learned great tips from it!
Thanks man....very helpful
Thank for the tutorial
Very usefull!!! Thanx a lot!
This was enormously helpful, thank you!
Beautiful mesh sci fi ball!
Thanks.
Thank you so much for this superb tutorial!
Awesome dude!
best zbrush tutorial ever!
Im new to zbrush but experienced in blender, where should I start learning Zbrush?
In Zbrush? If you are experienced in 3d modeling software, this really is just much easier and basic.
RTFM ;)
thanks
thank you
Tell me please!!! How to tunf off Snaping in slice curve brush?
uh, let go of shift?
Шифт с пробелом
Sorry if this is a silly question. I am using zbrush for the first time. But the sphere I am using does not have the mesh as shown in the video. I am using default polyshere. I am really confused. Please help.
There's a menu on the right side of the interface called "Initialize". There you can change the initial settings of the sphere, for example, the number of polygons. After you make the desired changes, you can click on the button "make polymesh 3d" displayed on the upper right corner of the interface, and beggin modelling.
Wow..Thank You very much Demetrius :)
Rishikesh Waje anytime, mate
turkish subtitle pls
2:43 how did you return those polygroups
shift+f
thank youuuu
TOP!
Very cool
thanks!
What does the term 'unwrapping a UV' mean?
LOL. Time for a basic 3D course for ya!
if you dont know what that means you shouldnt be watching this video. go back and look for more super basic 3d stuff.
Hahahahaha
Thanks you so much. This is by far the easiest Hard surface tutorial I could follow as a beginner. My ball doesn't look the same than yours, but I got something similar. So to me that's a success. Thanks for the time you give and the videos. I liked, shared and subscribed. looking forward learning from your other videos
Regards,
Théo.
This would be such a great tutorial if you actually told us how to do what you're doing.
Stefan Giudici lol, it is literally a step by step, so what do you mean?
wow 80K Views ... and this is NOT a Tutorial ... this is a joke
First?