#2 Game Axe Asset Creation Series - Retopology in Zbrush & Maya HD

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  • Опубліковано 30 вер 2024
  • This video is a part two of the series in which we walk step bus step through a process of creating a game ready weapon asset. We pick up where we left off in the previous part and build the new low-poly topology for our mesh.
    We’ll take a look at two approaches to this process: one is staying within zbrush and utilising the tool available to us from within, the other is doing the process in autodesk maya.
    We’ll talk about advantages and disadvantages of using either, learn to avoid common mistakes and see how we can use both programs’ strengths to get our new mesh as close to the original as possible for correct eventual normal map projection.
    Hope you enjoyed this tutorial Stay tuned for more!
    This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
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КОМЕНТАРІ • 12

  • @kuning20
    @kuning20 8 років тому +4

    Latest extension for maya 2016 has working symetry for Quad Draw. Check out Alex Cheparev's channel. He is using Quad Draw symetry to retopo his dragon head made in Zbrush. Also he exported high poly mesh as GPU Cache and imported it back to Maya for better performance (more fps). Have you tried other retopo softwares like Retopo flow for Blender or Topogun ?

    • @MaryJane-mu4ex
      @MaryJane-mu4ex 6 років тому

      Thank you for your advice about Alex channel!

  • @owl5523
    @owl5523 7 років тому +3

    Awesome tutorial !
    Why is that i notice triangles in many game meshes like @ 25:52 here , if triangles are not really good and quads are better choices then why do people use these tris while retopo ?

    • @sidmakes
      @sidmakes 7 років тому +3

      Yes bro, it's true that tris are better than quads! But whenever you put your mesh in a game engine it will automatically be turned into tris because in game engines, it is much more easier to do all the mathematical calculations with tris instead of quads. Plus all the quads are basically tris but we see them as quads in softwares like Maya or 3Ds Max.

    • @owl5523
      @owl5523 7 років тому

      Thanks man , i did some research already and understood the whole concept behind it . Thanks anyways for reaching out :D

  • @jjjames4484
    @jjjames4484 7 років тому

    Excellent video!!! would you recommend topogun for retopology?

  • @bctgamesdesign9332
    @bctgamesdesign9332 6 років тому

    Great video, really nice workflow.

  • @yaroslavhoncharenko6697
    @yaroslavhoncharenko6697 7 років тому

    Thank you, it was beautiful

  • @escultormariopitanguy
    @escultormariopitanguy 6 років тому

    Fantastic video!

  • @rockornUA1
    @rockornUA1 8 років тому

    thank you so mutch !

  • @rockornUA1
    @rockornUA1 8 років тому

    thank you so mutch !