To be more correct the maps are nazi_zombie_prototype, nazi_zombie_asylum, nazi_zombie_sumpf and nazi_zombie_factory. It is almost always like this since the name of a map is often chosen after development of the map has started and a codename is thus required to be able to work on the project.
I think of all of the maps, except for the waw remasters. They were all fun. Personally think Black Ops 1 still holds the best collection of zombie maps.
PHD Flopper also caused a large explosion when you dolphin dived from a height. It was super useful on Ascension because you could flop off of the stairs near the PHD Flopper perk machine and kill the entire horde.
He says it the same way I say it. I really don’t care if the pronunciation is wrong. Most people I know call it the same as me so we all know what we’re talking about
Nothing wrong with being a casual gamer but this hour long look back at early zombies has way too much misinformation and half truths. I watched the entire video and am planning to watch your video on BO2 and BO3 later. I must admit that it's a very refreshing video and made me ponder some things that I never have before about these two games but some parts of it were difficult to watch and listen to because it's just incredibly out of touch with the actual community at that time and even now. It bothers me that you present these things as if you really understand them not only yourself but that you also understand how the community feels about them now and how the community felt about them at that time. You clearly do not. You're mixing your completely valid personal experiences and opinions with long held community ones and presenting a completely false narrative. There are people in the comment section that aren't as knowledgeable as us die hard fans and they are left with a skewed perception of the mode and these classic maps and what they accomplished. I wish that you would've collabed with someone that was very active at the time BO1 was popular so that the video could contain your very fresh perspective of the game mode and a seasoned veterans knowledge about it and what was going on at that time. I know that this video is almost 4 years old and this comment is like pissing in the wind but I was just too tempted to write it. I hope your newer videos are better because you clearly have what it takes to be a fantastic youtuber. Peace out
Bro thank you for saving my time I really was intrigued and like you said he can become very successful if he doesn’t throw his opinion onto older cod opinions during that time and try to make it sound mediocre because those games are what makes the name for these new cods and without the old fanbase and true cod these cods like vangaurd would never be bought by the true to cod fans
PHDFlopper was best used with upgrading the starting pistol to the Mustang and Sally rocket pistols. Which was extremely helpful when reviving/switch weapon/continue reviving while being able to shoot trick... Explosive damage from the 'stang and Sally would put you down quick without the Flopper being available.
You are wrong chapter 6: you completely forgot the real wonder weapon of Call of the dead. The Scavenger. A sniper rifle that shoots a very potent timed explosive dart. It’s pretty decent and it’s powerful blast and notable area of effect is enough to wipe an entire horde and is another reason PHD is better than StaminUp. Because the splash damage from this gun is devastating.
@@zacharycokos5138 neither can the v-r11, literally noone has gotten to round 100 on call of the dead cause a lack of a infinite damage wonder weapon besides the temporary wunderwaffe
No. There are no open spaces in Verruct. That is an illusion. Verruct is literally made of choke points. Despite the perks and rebalanced weapons, you are probably more likely capable of surviving for longer on Nact with the Training method. With the exception of VerructBO3 that has always been my experience.
35:38 I disagree, mulekick is too expensive for what it gives as a necessity. Juggernog is demonstrably more important after quick revive for solo players.
The hacker is literally the best piece of equipment ever added in zombies. Anybody who has ever gotten to round 40+ on BO1 Moon knows that a max ammo power literally never happens so you have to hack whatever power up you get into a max ammo. High risk high reward is a thing, having the hacker manipulate purchases such as cheaper doors and even hacking wall weapons to give pack a punch ammo for the same price as regular ammo and even change power ups for a little bit of time is a good balance and is required. In fact, if biodome ever got breached by an excavator, any chance of a high round run is over because you NEED the hacker. I also want to point out that entire point of the Easter egg is for you FIGURE IT OUT. I’m sorry but hearing your rant on moon was atrocious.
Glad You posted this to echo my point… this dude is clearly not a zombies die hard. Not saying he claims to be but you shouldn’t state some of the things he did without being a diehard. Monkeys on ascension are fairly easy to handle if you know where to go, Shang you can’t just bring up one train area when you often play with two people, lighthouse only useful for deadshot when you can get wonderwaff in a side ee, and finally who doesn’t know what phd flopper does and no mention of deadshot locking onto heads
@@boonebacon9259 Yeah, I kinda knew he wasnt gonna be a die hard when he mentioned his highest round being 35 on Kino. But the video was still entertaining, and he mentioned Dead Ops, which is often forgotten. Also he didnt mention the Easter Egg song on Kino, but wouldn't shut up about the one on 5.
@@USSCYT that and he said five was more iconic than kino. A large portion of my friends grew up with zombies and kino is the first thing they praise when bo1 is brought up. The moon easter egg being hard to figure out was because it was like an ARG, it was a very hyped up and big finale and discovering them with the community felt so cool, but i do understand frustration of things like hitting the ball then following cos thats like how no one likes escort missions in games.
@@Jannaman47 Yeah I came down to the comments when he said that, five really annoyed me and my friend when we played split screen as kids, I absolutely don’t think of Five when I think of BO1 zombies. I think of Kino or Moon. Hell, I think of Ascention before I think of Five. We would quote the hell out of the characters on that map even until today, but I *never* think about the map itself fondly.
Can I just say how much I respect you for 1. Sitting through every zombie game and 2. Managing to make a very good video about it? I fucking love you dude.
I've been a zombies solo player for pretty much the entire time I've played zombies. I've had one or two friends with me every now and then, but 99% of my games are solo. The only time I really felt like the game wasn't designed with solo players in mind (at least a little) was in bo4.
I thought BO4 was fairly balanced between solo and co op because of how fast the early rounds go by and how the game throws points at you to unlock doors and other things quickly. BO2 however had some on the most anti-solo player maps ever (virtually every map except the survival maps)
I really love this video, there's a lot that is either missing or downright wrong, but i honestly appreciate it, because its his own experience, i don't want to correct him on a rant, i want to boot up my game and show the same way he's doing here, how the Five thief could give you a drop to PaP for 1k instead of 5, how to do the Der Rise flytrap EE and the wonderweapon rendered Juggernog useless, Kino was originally a WaW map...from the concept of "Can you play solo?" I knew what i was getting myself into, and had a really great time hearing him, such a refreshing take
You introduced PhD without mentioning the Dolphin Dive?? I’ll give you that they don’t explain it really, the most direct thing being that they mention diving in the jingle. It is surrounded by loose context clues with the stairs, hole in the walkway, and grenade wall buy nearby.
15:35 Ironically the best way to deal with dogs is to camp lol. Just camp in a different place I fact your entire take on shino is just bad. You say there is so safe spots but that's because you don't train zombies. This map invented training and made it super easy. Camp by the trap you feel is underwhelming and train around there and then hit the trap and kill the horde. Its extremely easy to high round on this map.
No the zombie models in Nact were reused from campaign also. All they did was create new animations and glowing eyes. The only zombie looking zombie models are the charred corpse models that are used when you get kills with the flamethrower. The rest are just normal German soldier models with glowing eyes.
I still remember having my dad buy me World at War Final Fronts because I didn't know they were two completely different games until I got to the 3rd level and went "This looks nothing like my strategy guide." I so very much wanted to play Zombies but had to wait a couple years till my mother bought me my first xbox 360. Nacht der Untoten is not just any Zombies map or a prototype Zombies map.... It's the Zombies map where the men are separated from the boys. "Hellhounds ended camping." *que me and my buddies camping in a corner to force the Hellhounds to bottleneck themselves at us.* The cubby hole on the stage on Kino Der Toten is my favorite. Level 34 isn't all that hard on Kino, given you know what you're doing and you're good at the game. I could do it again if given some time to get back into it. I can only play Five with friends while I can play alone or with friends on Kino. Five was cool for being the reward for completing the game but I never seriously played on it. 115 on Kino is by far the best song in Zombies. No matter who I was playing with, I gave them the sole requirement that we activate two of the three rocks, with the last one being the lobby one. If during the game it seemed as if the current round was more than likely going to be the last, either because we were getting tired of playing or because we were being overrun, then we'd hit the rock and that would be the soundtrack for our last stand. Great times.
I worked on CoD: World at War (entry level QA tester, I think I'm in the credits but it's along like 100 other names in just my category), and yeah, when the zombies mode showed up in our test builds, it was kinda fascinating. It was clearly this thrown together thing from existing assets (even the Zombie skins were initially based on skins used in the normal Co-op mode by activating a specific card), but it was exciting as hell. You had to do your normal work first, of course, and we were on 12 hour shifts at that point so there was a lot to do, but you still got long runs of zombies being played here and there. And the progression throughout it was fascinating too. The devs kept adding stuff, you could really feel the creativity on display, each map had a ton of new ideas, and even if some of them didn't work (most of the traps, the bowie knife sort of), it just felt fresh. Fun fact? Kino Der Toten was being worked on for a 4th Map Pack for World At War, I even got a brief chance to see it. I guess the powers that be decided that Activision was better off moving onto Black Ops 1 instead of making a new Map Pack, but when I did get to play Black Ops' zombie mode, yeah, I saw a lot of familiar things in there. Feels right that Der Reise was the end for World At War, though. It really did cement the baseline, so to speak, for the Zombie mode, for the first time really fully formed as a concept...
Could you image being a kid just beating the campaign, your about to head to bed after staying up a bit to late to finish it and then all of the sudden your thrown into a terrifying, dark, and chilling experience that your a bit to scared to keep playing after a few round. You tell your friends the next day at school and the rest is history Also quick side note, watching a non zombie player talking about the history of zombies and how it evolved is really hard to watch not gonna lie Also Also, I've never seen anyone in my life sleep on PhD, it has to be the most fun you can have with a perk Also Also Also, funny how you, a person that can't get past round 16 on Kino, claim Shangri-La is "easy" because you finally found out how to train is just stupid. The people who grind that map for high rounds know its hard and so does everyone else Also x4, I don't understand your whole, the easter egg needs to be done or is forced on the player, its just not true all of them are optional and don't need to be done
I felt this, maybe except for the easter egg comments since I never liked doing them nor could be bothered to memorize them save for Kino. Maybe it'd just been a long time and he went back into it totally blind, since he was solo he wasn't getting or sharing those little tips you'd hear from friends online. Stuff like "Aim low, kill high." referring to the crawler deaths damaging zombies or having that one friend who at some point committed every easter egg to memory so you didn't have to. it does make the video harder to watch though, like you wish you could just tell him "Hey wait" before he immortalized these things or made general sweeping statements about certain perks or what a zombie player will or won't do.
Yeah this happened to me when I was 10 and the zombies cutscene spooked the hell out of me so much that I just quit and avoided playing zombies alone until I could play with school friends or with people online.
Good video but a few corrections. Mule Kick wasn’t introduced till Moon came out. When the map did come out, it was added to all the other Bo1 maps, however if you’re disconnected from the internet Mule Kick will not be on any map except for Moon I’m pretty sure (correct me if I’m wrong). I’m pretty sure on Bo1 the moon ee was never intended for one person to do which is why it’s such a pain on solo. I’m not saying the RNG is good (fuck you excavator Pi) but it def explains why you probably had so much trouble with it. Also I thought it was fairly common knowledge you needed to do both Call of The Dead’s and Shangs eggs in order to do the moon ee (at least on Bo1). I’m pretty sure all eggs up until Origins (correct me if I’m wrong) were intended to be completed with a full group of four in mind, since zombies first and foremost is a co op game mode that allows you to play solo if you have no friends. Also, if you do the Call of The Dead ee, everytime you kill George after you get the waffe instead of the death machine, and I’m pretty that carries over in all future games of Call of The Dead you have (I could be wrong on that last part). Also no, WaW Shino Numa is not hard map. It is literally with no exaggeration the easiest map of all time, the highest round achieved on the map is 10,000+. If you wanted to compare Shangs difficulty to a past map, Verukt would’ve been the better comparison.
by your logic verruct is easier than ascension because the highest round reached on verruct is over 3000 and the highest round reached on ascension is 244
@@blauwbeer556 Shi No Numa has a bug that only allows a small amount of zombies to be alive at any moment, making it stupid easy to just train the entire game
Bit of a correction, but every Easter egg is designed with 4 players in mind. Origins was just the first map where it was fairly straightforward (but still ridiculously tedious) to do solo. Otherwise, you’re pretty much right.
I wish we had more maps like "Five" I also remember when I would ask my dad to play the map with the scientist zombies when I was younger (Accession) I loved it so much because of it's atmosphere
I strongly disagree with returning to zombies for Five. I return for Kino, Ascension, Call of the Dead and Shangri La. Five in my opinion was the worst map
Love the video. Not sure if you still read these or if you've heard this since the video's been released, but PHD was a fan favorite because two of the most powerful weapons at the time were explosive weapons that were easy to down yourself with.
@@LHudson It's nice to be able to shoot straight down and clear all the zombies around you if you get stuck in a corner, though I guess that stops being effective at some point.
@@LHudson I know this is old, but that's like saying Jugg is pointless because you just have to get better at not being hit. PHD not only keeps you from accidentally downing yourself, but also lets you do a lot more with explosives by extension, making them significantly more useful. Mustang and Sally losing a bit of their killings power isn't so bad when you don't have to be careful how you use them.
1. at the time phd was one of the most OP perks 2. calling shinonuma a hard map is laughable. the high right wr is in the thousands 3. shang isn’t considered a bad map, super hardcore yes casual.
Hey man I don't know if you still read these comments, but when putting the rod in on moon it wasn't a glitch. You must complete call of the dead easter egg and Shang ri la Easter egg to be able to complete moons EE fully.
Being the little girl I am, I sadly never got to experience World at War, however, I loved Black Ops with all my heart. I wasn’t ever allowed to play zombies, but the little rebel in me played it anyways. I’ve had some of my favourite childhood memories from zombies. Oh, and thanks for making have to waste an hour of my life away, Lewey Dewey Decimal System.
mule kick wasnt added in kino der toten, it was added in moon and then retroactively added to the black ops maps. and also im surprised you didnt mention kino was supposed to be dlc 4 for waw
You are wrong part 7: Shangri La is way hard. Its way to tight. And there are way to many doors. Seems like no matter what you do you end up out of points and out of ammo around round 10 and then you die. However the special zombies hardly play into the difficulty.
If you keep certain doors closed there’s a few good camping spots but chances are randoms will open everything. Round 30 on Shang is like round 50 on any other map.
Great video! Took me way back, I have more memories playing with my dad then I did with friends. Also just a quick FYI, Der Riese is pronounced “Ree-suh”. It’s like my German teacher used to say, when “I” and “E” go a-walking, the second one does the talking. In Riese, there is the “i” first and then the “e” second, so you pronounce the “e”! There you all go, a fun little lesson in German!
Very well made video. Just a few things. You barely talked about wonder weapons despite them being core aspects of the Zombies mode both in gameplay and identity. The Wunderwaffe on Call of the Dead will respawn after killing George, it replaces the Death Machine in every CotD game after you first complete the egg. While it is true that map design started shifting more towards accomodating the Easter Egg Quests, you complain about their complexity as if they are mandatory, when they never have been.
I remember the glitch on Der Reise where one person would stand under the hole in the floor by quick revive and if someone jumped on top of them and crouched, you stay on their head and all the zombies including the ones coming from the window next to you would run outside near the hole in the wall and wouldn't be able to get to you. if you were patient enough you could get as far as you wanted and it was game breaking but lit.
Interesting to see an analysis of zombies from the perspective of someone who seems to have not been in the community. I feel like this more closely mirrors my experience with WaW and BO1 than most of the takes I see from people who have been more focused on producing zombies specific content.
Awesome video, I've only ever played WaW but this makes me want to check out the rest. I'm doing some research into these games as I want to make a project at Uni with wave-based zombie survival gameplay and this was very informative on the mechanics and level design. Thanks!
The intro for "Five" was the best thing I've seen on the internet in years. You just gave me goosebumps. The memories I have mowing down zombies on Five while blasting Eminem.
black ops, particularly the easter eggs, got to an issue i have with zombies modes: the trouble of story vs gameplay. the story was engaging and fun, the gameplay was too, but to progress the story meant to make the gameplay exponentially harder. its like your reward for doing the "easter egg" which should just be called "storyline" was the game being agonizingly hard, especially when random chance was an essential factor. this didn't start with moon, ascension had this too. it was some convoluted story that crescendos with you and three others needing to shoot some glowing orb with all the wonder weapons and the gersh device. that's a lot of mystery box luck. So a lot of the time people just end up watching other people do it on YT... all thinking "how does anyone figure this out? they have to work for treyarch because this is so un-intuitive." Then this style of gameplay vs story continued, but mixed with the ever weirder storylines and plot
Great vid but one thing I will argue is the comment that said when you think of Blops 1 zombies you think of five. Ide have to say the opposite and I think many might agree. 5 was a creative stylistic change , but the map falls flat especially with 4 players. The thief also felt like more of a monotonous nuisance you had to worry about more so than a fun and interesting new challenge. Kino was THE default zombies map back in the day , literally and figuratively both in practice and just in people’s heads when zombies came to mind. That map embodies the roots of the whole mode. It took the themes and gameplay elements that developed in WAW zombies and fine tuned them to perfection. To me the map serves as sort of a perfect middle ground/finale to what truly feels like OG zombies. Ascension and every map thereafter felt like they had broken from that traditional mold which isn’t a bad thing but Kino just embodies OG Traditional “Nazi Zombies” to a tee. Quite funny actually I distinctly remember playing blops 1 as a kid and everyone still called it “Nazi Zombies” which Is something I think a lot of people forget. Obviously everyone refers to it as just “zombies” now for a reason but it’s funny to think at one point it was simply “Nazi Zombies” because that’s all we knew it as.
Shangri la is actually fun to play once in a blue moon. But it’s downfall is that it literally takes everything bad about the other maps and puts it in to one. Annoying boss (scream and fire zombie that follow you), tight quarters, places that slow you down, and no where to openly train.
If you leave the last song easter egg activation that's closest to the rocket for last, then when you activate it, sprint to the power room and launch the rocket, it's very cinematic. I did this everything I played this map.
I completely agree it didn't get better. I think the focus on easter eggs ruined the zombies modes. I straight up do not want to sit back and try to complete easter eggs in zombies because i have to. I want to do them because they are fun and neat. The focus on them took away from the series as a whole and ended up making me enjoy it less and less. EasterEggs in the first map of WW2 had me excited thinking that's how it would be. Where they are spelled out for us now, and the later ones were missing that (but i'm sure that video is coming eventually) This video was excellent and i'm happy it came out on a day sick from work so i could sit back and enjoy it.
When I think of bo zombies I think of Kino. Five I remember for the funny voice lines and annoying thief. Overall the map just recycles assets from the campaign.
Ascension was so much fun back in the day. Me and my bestfriend stayed up all night every night for probably 95% of the summer and just played call of duty zombies and smoked weed. We were like 13 or 14 lol so a little early for weed I know but it made those memories all the better looking back. Everything was so much more simple, the biggest issues in life were whether I could get 20 dollars and a ride to go buy Microsoft points so I could buy the new black ops map pack for the soul reason of that one zombies map lol ascension has to be my favorite map we had so much fun back in the day. Honestly so sad I can't recreate those experiences.
Ok so here is a funny story. I bought black ops 1 back in 2011. I had only ever played on kino and 5 for years and one day asked for Resurection from my dad. Had fun playing Moon and Verrükt a LOT. A year later and I got CoTD; LOVED IT. But in 2019 i noticed something on the inside of my Black Ops 1 case... It was a FREE UNLOCK FOR DLC1 THAT I HAD NEVER TOUCHED FOR 8 YEARS STRAIGHT!
Kudos for mentioning 28 Days Later. It's often overlooked when people talk about the zombie renaissance of the 2000's, but without 28 Days Later and the Resident Evil game series, there'd have been no resurgence whatsoever. The writer of 28 Days said that he was directly inspired by the Resident Evil games, and the film he wrote directly inspired the Dawn of the Dead remake that pushed zombies further into the mainstream consciousness - for better and worse. No Resident Evil, no 28 Days Later. No 28 Days Later, no Dawn of the Dead remake. No Dawn of the Dead remake, no zombie renaissance.
Kino was my fav map and what I associate with Zombies. After that COD and those maps Kino, Ascension, Five etc I found after that they got too over complicated and lost some of the classic Zombies feel for me, or I just grew up lol.
it's called mule kick as a play on words from the phrase "kicks like a mule" from a gun's recoil as well as letting you hold more stuff, like a pack mule
Ahh man I appreciate this video so much, sad to see this small amount of views and comments given how much work went into this, thank you for making it - watching a second time
Wrong again bud. PHD Flopper is more useful. StaminUp is good but with PHD you can jump down from elevated spots like the catwalk next to the lander platform just outside the main building, you can toss grenades at your feet whilst kitting zombies in a train and you can wield the RayGun with reckless abandon. Also on Ascension you can protect Jugg from the monkeys with Revive if you only open the doors between jugg and Revive and never open the door on the other side of jugg since the first door to jugg is right next to the revive machine. It forces the monkeys to run past revive to get to jugg.
Mule kick was retroactively added to all black ops maps I think with the final map pack where they gave you moon and the classic maps from world at war. Also call of the dead is one of my favorite maps in this game and one of my biggest reasons is something you either just didn't mention or didn't know. You can kill George and he will leave you with a perk bottle power up and a death machine. If you did the Easter egg the death machine becomes a wonderwaffe. When you get the perk bottle it makes it possible to have all the perks available in the game at that point something that gobblegums would make possible later.
Honestly I really like seeing a newcomers retrospective on the mode, never seen someone sleep on phd that much either, if you ever come back to ascension try the mustang and sally or the ray gun with phd flopper, it’s super fun
You are wrong #5. Dead Shot daiquiri might improve your hipfire accuracy but I doubt it. I’ve never noticed that. The Core focus of DeadShot is that it changes your auto aim snap from the chest to the head and possibly improves headshots damage and ads accuracy. It later was improved in BO3 to be more useful. Maybe that’s where you are getting the hip fire thing.
The 3rd phd ability Is actually useful if theres a situation where you are out of ammo before a monkey round starts, kill zombies with the flop and see if one max ammo appears. Also, the wheel and switches in the cotd ee has a use in the form of morse code. And one more thing, only in the bo1 verson on moon and not the bo3 version, if you have the cosmonaut out and you use all of the launch pads in the bio dome while the cosmonaut is in it, it will freeze in place and doo a little motion dance till you touch him or kill him. Also, you can escape his grasp if you are quick enough but i believe is only on bo3
"ShangriLa is a easy map". Go for round 100 then. One of the notoriously hard maps of all time. Shi no numa is also the easiest map of all time. Highest round on it is 10,000. Shang is in the early 100s I believe. Other than that little detail pretty good video I enjoy these essay style videos to listen to while drawing.
I'm aware that this comment is old, but the reason shi no numa can get to round 10,000 isn't fully because of easiness. It's the 24 zombies per round mechanic. Shang is still definitely a difficult map but to say shi no numa is the easiest is wrong. That probably goes to revelations or Buried.
@@kosakukawajiri8331 I'm aware of the zombie cap, my opinion still stands it's the easiest. Rev and buried are stupid easy as well, and I'm sure if bo3 didn't have a round cap the rev ww would be pretty high too but yea no if u can hit round 10k on a map it's the easiest.
@@theluminary7340 it's kinda unreasonable to judge map difficulty based on their rounds, though (at least in pre-Der Riese WAW maps). Take World at War Verrückt for instance, its current world record is 3365. But by no means is Verrückt easier than a map like Buried, Revelations, Kino Der Toten, Ascension, basically any map made after Shi No Numa. It's a very flawed way to look at things, especially when the Chronicles remake of Shi No Numa by that logic would be considered way harder. BO3 Shi No Numa has gobblegums, a functioning solo Quick Revive, pack-a-punched guns (via Wall Power, Crate Power, and briefly with Ephemoral Enchantment) and properly working hellhounds that pop like a balloon. Shi No Numa is easy. Damn easy. But not by any means the easiest. It's glitchy and said glitchiness can get you killed fast with one down since WAW Quick Revive.
I wouldn't say the Zombies servers are baron. At least on PC, the WoW and Black Ops Zombies modes are decently active and can find a few players online. Hell me and some friends have been doing custom maps for WoW zombies and we were still getting randoms going our lobby there.
for me shi no numa is too much bland (even tho it's intentionnal) and easy it's not great, I actually prefer Verruckt to it weird how you don't talk about the introduction of the wonder weapons, it's a staple even since Nacht and traps are ESSENTIALS how can you find them useless excepted in Kino where you can get the only safe infinite damage dealing weapon at the time ??!
"When you think of Black Ops Zombies, you think of 'Five'" Wut? It's a cool map, but hardly defines the mode, especially with all the DLC maps considered.
Many years ago I noticed something that the games don’t tell you regarding Double-Tap Rootbeer. It boosts your fire rate AND your per shot damage. Let’s say you’re on Round 10 for example and the gun you’re using takes about 7 or 8 shots to kill a zombie. With Double-Tap, that gun can kill a zombie in 3 or 4 shots and regains that 1 shot headshot you lost back on Round 4.
What introduced my kids to gaming. They used to watch me play it. Now they are big gamers. I remember unlocking Nacht Der Untoten and I was hooked. Great fun and you knew you was going to die, just when!
I’m just finding this video but Deadshot does NOT just increase your hipfire accuracy. It makes it so that when you aim down sights, you automatically snap to the zombies’ heads
Awesome video. You just earned yourself a new subscriber. Also, it was a pleasure hearing that amazing Silent Hill music. Another awesome series. You should do videos on it too.
Natch der untoten file in the World at War game is literally : Zombies_prototype.
Cool i didnt know that
To be more correct the maps are nazi_zombie_prototype, nazi_zombie_asylum, nazi_zombie_sumpf and nazi_zombie_factory. It is almost always like this since the name of a map is often chosen after development of the map has started and a codename is thus required to be able to work on the project.
in bo1 it’s zombie_prototype_cod5
I’m actually offended that you said “when you think of BO zombies... you think of five”
No... no tf I do not. I think of Kino.
I think Kino too
Nah ascension
Yeah, Kino really sticks out to me
I think of all of the maps, except for the waw remasters. They were all fun. Personally think Black Ops 1 still holds the best collection of zombie maps.
preach mate
"...they thought we would have jumped the shark. Here's the villain from Black Ops 3 for unrelated reasons. "
My sides... XD
PHD Flopper also caused a large explosion when you dolphin dived from a height. It was super useful on Ascension because you could flop off of the stairs near the PHD Flopper perk machine and kill the entire horde.
I believe I mentioned it, but my biggest issue was that it didn't convey that mechanic effectively though the game.
I agree. Great video though!
@@LHudson PhD flopper can be spammed indefinitely with stamina up
Bo1 mobile it does nothing
@@headphonesz6527 I remember you could upgrade it and the other perks but I forgot the effects
You forgot to mention the map for Verruckt was reused from the campaign as well. Also Mule Kick wasn't added to all the maps until Moon was released.
That’s all the WaW zombies maps
@@a-posingroach Not true. Der Riese was mostly* new assets. Also old comment wow don’t remember it.
I just love how you say Nacht der Untoten , verrückt and der Riese it is totally wrong but i just love it
He says it the same way I say it. I really don’t care if the pronunciation is wrong. Most people I know call it the same as me so we all know what we’re talking about
I apologize for us englishmen and americans butchering the german language 😂
Its allways funny when brits and americans speak german. :D
@@backwithabang5842 I say Der Reise like (Der Reese)
@@ChadShotgunApe that’s how you pronounce it…not “der riser”
Nothing wrong with being a casual gamer but this hour long look back at early zombies has way too much misinformation and half truths.
I watched the entire video and am planning to watch your video on BO2 and BO3 later. I must admit that it's a very refreshing video and made me ponder some things that I never have before about these two games but some parts of it were difficult to watch and listen to because it's just incredibly out of touch with the actual community at that time and even now.
It bothers me that you present these things as if you really understand them not only yourself but that you also understand how the community feels about them now and how the community felt about them at that time. You clearly do not. You're mixing your completely valid personal experiences and opinions with long held community ones and presenting a completely false narrative.
There are people in the comment section that aren't as knowledgeable as us die hard fans and they are left with a skewed perception of the mode and these classic maps and what they accomplished.
I wish that you would've collabed with someone that was very active at the time BO1 was popular so that the video could contain your very fresh perspective of the game mode and a seasoned veterans knowledge about it and what was going on at that time.
I know that this video is almost 4 years old and this comment is like pissing in the wind but I was just too tempted to write it. I hope your newer videos are better because you clearly have what it takes to be a fantastic youtuber. Peace out
Bro thank you for saving my time I really was intrigued and like you said he can become very successful if he doesn’t throw his opinion onto older cod opinions during that time and try to make it sound mediocre because those games are what makes the name for these new cods and without the old fanbase and true cod these cods like vangaurd would never be bought by the true to cod fans
Thats what I thought. Very cynical and unresearched review. But definitely a new take
100% his head's in the right place, but once he started going on about PHD being rubbish I had to pause the video
He thinks Deadshot Daiquiri is trash because he plays on keyboard and mouse. It’s one of the best perks in the game if you’re on controller
@@papiiguapo7317 nah, I found it unless.
PHDFlopper was best used with upgrading the starting pistol to the Mustang and Sally rocket pistols.
Which was extremely helpful when reviving/switch weapon/continue reviving while being able to shoot trick...
Explosive damage from the 'stang and Sally would put you down quick without the Flopper being available.
You are wrong chapter 6: you completely forgot the real wonder weapon of Call of the dead. The Scavenger. A sniper rifle that shoots a very potent timed explosive dart. It’s pretty decent and it’s powerful blast and notable area of effect is enough to wipe an entire horde and is another reason PHD is better than StaminUp. Because the splash damage from this gun is devastating.
Lol that gun is useless can’t get you past 50
@@zacharycokos5138 neither can the v-r11, literally noone has gotten to round 100 on call of the dead cause a lack of a infinite damage wonder weapon besides the temporary wunderwaffe
@@metheguy1232 the v-r11 has infinite damage but ammo is too limited
Damn. I’m glad I read these comments 10 minutes in. This guy clearly hasn’t played zombies
even though I disagree with most of your criticisms, still a great watch, and it never hurts to step outta one's comfort zone
No. There are no open spaces in Verruct. That is an illusion. Verruct is literally made of choke points. Despite the perks and rebalanced weapons, you are probably more likely capable of surviving for longer on Nact with the Training method. With the exception of VerructBO3 that has always been my experience.
35:38 I disagree, mulekick is too expensive for what it gives as a necessity. Juggernog is demonstrably more important after quick revive for solo players.
The hacker is literally the best piece of equipment ever added in zombies. Anybody who has ever gotten to round 40+ on BO1 Moon knows that a max ammo power literally never happens so you have to hack whatever power up you get into a max ammo. High risk high reward is a thing, having the hacker manipulate purchases such as cheaper doors and even hacking wall weapons to give pack a punch ammo for the same price as regular ammo and even change power ups for a little bit of time is a good balance and is required. In fact, if biodome ever got breached by an excavator, any chance of a high round run is over because you NEED the hacker. I also want to point out that entire point of the Easter egg is for you FIGURE IT OUT. I’m sorry but hearing your rant on moon was atrocious.
Glad You posted this to echo my point… this dude is clearly not a zombies die hard. Not saying he claims to be but you shouldn’t state some of the things he did without being a diehard. Monkeys on ascension are fairly easy to handle if you know where to go, Shang you can’t just bring up one train area when you often play with two people, lighthouse only useful for deadshot when you can get wonderwaff in a side ee, and finally who doesn’t know what phd flopper does and no mention of deadshot locking onto heads
@@boonebacon9259 Yeah, I kinda knew he wasnt gonna be a die hard when he mentioned his highest round being 35 on Kino. But the video was still entertaining, and he mentioned Dead Ops, which is often forgotten. Also he didnt mention the Easter Egg song on Kino, but wouldn't shut up about the one on 5.
@@USSCYT that and he said five was more iconic than kino. A large portion of my friends grew up with zombies and kino is the first thing they praise when bo1 is brought up. The moon easter egg being hard to figure out was because it was like an ARG, it was a very hyped up and big finale and discovering them with the community felt so cool, but i do understand frustration of things like hitting the ball then following cos thats like how no one likes escort missions in games.
@@Jannaman47 Yeah I came down to the comments when he said that, five really annoyed me and my friend when we played split screen as kids, I absolutely don’t think of Five when I think of BO1 zombies. I think of Kino or Moon. Hell, I think of Ascention before I think of Five.
We would quote the hell out of the characters on that map even until today, but I *never* think about the map itself fondly.
Can I just say how much I respect you for 1. Sitting through every zombie game and 2. Managing to make a very good video about it? I fucking love you dude.
dude I know youtubers who play every map in a row for fun, this isn't impressive, its just another "lets play all the maps" video
Exactly!!
@@notyourdad2089 nah he wasn’t just another guy playing all the maps.. he educated us and gave a great informed opinion in its entirety
@@notyourdad2089 I know those too, did you even watch this video though? Lmao this isn't just that at all
I've been a zombies solo player for pretty much the entire time I've played zombies. I've had one or two friends with me every now and then, but 99% of my games are solo. The only time I really felt like the game wasn't designed with solo players in mind (at least a little) was in bo4.
I thought BO4 was fairly balanced between solo and co op because of how fast the early rounds go by and how the game throws points at you to unlock doors and other things quickly. BO2 however had some on the most anti-solo player maps ever (virtually every map except the survival maps)
okay the flogger is arguably one of the best traps ever
I really love this video, there's a lot that is either missing or downright wrong, but i honestly appreciate it, because its his own experience, i don't want to correct him on a rant, i want to boot up my game and show the same way he's doing here, how the Five thief could give you a drop to PaP for 1k instead of 5, how to do the Der Rise flytrap EE and the wonderweapon rendered Juggernog useless, Kino was originally a WaW map...from the concept of "Can you play solo?" I knew what i was getting myself into, and had a really great time hearing him, such a refreshing take
You introduced PhD without mentioning the Dolphin Dive??
I’ll give you that they don’t explain it really, the most direct thing being that they mention diving in the jingle. It is surrounded by loose context clues with the stairs, hole in the walkway, and grenade wall buy nearby.
You found out watching your friend do it over and over back in the day
15:35
Ironically the best way to deal with dogs is to camp lol. Just camp in a different place
I fact your entire take on shino is just bad. You say there is so safe spots but that's because you don't train zombies. This map invented training and made it super easy.
Camp by the trap you feel is underwhelming and train around there and then hit the trap and kill the horde.
Its extremely easy to high round on this map.
And he also calls the traps useless…
No the zombie models in Nact were reused from campaign also. All they did was create new animations and glowing eyes. The only zombie looking zombie models are the charred corpse models that are used when you get kills with the flamethrower. The rest are just normal German soldier models with glowing eyes.
I still remember having my dad buy me World at War Final Fronts because I didn't know they were two completely different games until I got to the 3rd level and went "This looks nothing like my strategy guide." I so very much wanted to play Zombies but had to wait a couple years till my mother bought me my first xbox 360.
Nacht der Untoten is not just any Zombies map or a prototype Zombies map....
It's the Zombies map where the men are separated from the boys.
"Hellhounds ended camping."
*que me and my buddies camping in a corner to force the Hellhounds to bottleneck themselves at us.*
The cubby hole on the stage on Kino Der Toten is my favorite.
Level 34 isn't all that hard on Kino, given you know what you're doing and you're good at the game. I could do it again if given some time to get back into it.
I can only play Five with friends while I can play alone or with friends on Kino. Five was cool for being the reward for completing the game but I never seriously played on it.
115 on Kino is by far the best song in Zombies. No matter who I was playing with, I gave them the sole requirement that we activate two of the three rocks, with the last one being the lobby one. If during the game it seemed as if the current round was more than likely going to be the last, either because we were getting tired of playing or because we were being overrun, then we'd hit the rock and that would be the soundtrack for our last stand. Great times.
Amen
Amen still in 2022 i just bought the game and the maps
I worked on CoD: World at War (entry level QA tester, I think I'm in the credits but it's along like 100 other names in just my category), and yeah, when the zombies mode showed up in our test builds, it was kinda fascinating. It was clearly this thrown together thing from existing assets (even the Zombie skins were initially based on skins used in the normal Co-op mode by activating a specific card), but it was exciting as hell. You had to do your normal work first, of course, and we were on 12 hour shifts at that point so there was a lot to do, but you still got long runs of zombies being played here and there.
And the progression throughout it was fascinating too. The devs kept adding stuff, you could really feel the creativity on display, each map had a ton of new ideas, and even if some of them didn't work (most of the traps, the bowie knife sort of), it just felt fresh.
Fun fact? Kino Der Toten was being worked on for a 4th Map Pack for World At War, I even got a brief chance to see it. I guess the powers that be decided that Activision was better off moving onto Black Ops 1 instead of making a new Map Pack, but when I did get to play Black Ops' zombie mode, yeah, I saw a lot of familiar things in there. Feels right that Der Reise was the end for World At War, though. It really did cement the baseline, so to speak, for the Zombie mode, for the first time really fully formed as a concept...
Could you image being a kid just beating the campaign, your about to head to bed after staying up a bit to late to finish it and then all of the sudden your thrown into a terrifying, dark, and chilling experience that your a bit to scared to keep playing after a few round. You tell your friends the next day at school and the rest is history
Also quick side note, watching a non zombie player talking about the history of zombies and how it evolved is really hard to watch not gonna lie
Also Also, I've never seen anyone in my life sleep on PhD, it has to be the most fun you can have with a perk
Also Also Also, funny how you, a person that can't get past round 16 on Kino, claim Shangri-La is "easy" because you finally found out how to train is just stupid. The people who grind that map for high rounds know its hard and so does everyone else
Also x4, I don't understand your whole, the easter egg needs to be done or is forced on the player, its just not true all of them are optional and don't need to be done
This
It's tough, I haven't even watched the video just seen a few comments and yikes
I felt this, maybe except for the easter egg comments since I never liked doing them nor could be bothered to memorize them save for Kino.
Maybe it'd just been a long time and he went back into it totally blind, since he was solo he wasn't getting or sharing those little tips you'd hear from friends online. Stuff like "Aim low, kill high." referring to the crawler deaths damaging zombies or having that one friend who at some point committed every easter egg to memory so you didn't have to.
it does make the video harder to watch though, like you wish you could just tell him "Hey wait" before he immortalized these things or made general sweeping statements about certain perks or what a zombie player will or won't do.
Yeah this happened to me when I was 10 and the zombies cutscene spooked the hell out of me so much that I just quit and avoided playing zombies alone until I could play with school friends or with people online.
Good video but a few corrections. Mule Kick wasn’t introduced till Moon came out. When the map did come out, it was added to all the other Bo1 maps, however if you’re disconnected from the internet Mule Kick will not be on any map except for Moon I’m pretty sure (correct me if I’m wrong). I’m pretty sure on Bo1 the moon ee was never intended for one person to do which is why it’s such a pain on solo. I’m not saying the RNG is good (fuck you excavator Pi) but it def explains why you probably had so much trouble with it. Also I thought it was fairly common knowledge you needed to do both Call of The Dead’s and Shangs eggs in order to do the moon ee (at least on Bo1). I’m pretty sure all eggs up until Origins (correct me if I’m wrong) were intended to be completed with a full group of four in mind, since zombies first and foremost is a co op game mode that allows you to play solo if you have no friends.
Also, if you do the Call of The Dead ee, everytime you kill George after you get the waffe instead of the death machine, and I’m pretty that carries over in all future games of Call of The Dead you have (I could be wrong on that last part).
Also no, WaW Shino Numa is not hard map. It is literally with no exaggeration the easiest map of all time, the highest round achieved on the map is 10,000+. If you wanted to compare Shangs difficulty to a past map, Verukt would’ve been the better comparison.
by your logic verruct is easier than ascension because the highest round reached on verruct is over 3000 and the highest round reached on ascension is 244
@@blauwbeer556 Shi No Numa has a bug that only allows a small amount of zombies to be alive at any moment, making it stupid easy to just train the entire game
@@OBSDCC7 yes i am well aware, my point is that high rounds does not indicate difficulty, or lack there of.
It depends on the player. High rounds on Ascension are easier for average or bad players, Verruckt or Shi No Numa are easier for good players.
Bit of a correction, but every Easter egg is designed with 4 players in mind. Origins was just the first map where it was fairly straightforward (but still ridiculously tedious) to do solo.
Otherwise, you’re pretty much right.
I wish we had more maps like "Five"
I also remember when I would ask my dad to play the map with the scientist zombies when I was younger (Accession) I loved it so much because of it's atmosphere
I strongly disagree with returning to zombies for Five. I return for Kino, Ascension, Call of the Dead and Shangri La. Five in my opinion was the worst map
Love the video. Not sure if you still read these or if you've heard this since the video's been released, but PHD was a fan favorite because two of the most powerful weapons at the time were explosive weapons that were easy to down yourself with.
Get better at using explosive weapons then :3
@@LHudson It's nice to be able to shoot straight down and clear all the zombies around you if you get stuck in a corner, though I guess that stops being effective at some point.
@@LHudson No skill in the world will prevent you from taking damage when cornered with an explosive weapon.
@@LHudson I know this is old, but that's like saying Jugg is pointless because you just have to get better at not being hit. PHD not only keeps you from accidentally downing yourself, but also lets you do a lot more with explosives by extension, making them significantly more useful. Mustang and Sally losing a bit of their killings power isn't so bad when you don't have to be careful how you use them.
1. at the time phd was one of the most OP perks
2. calling shinonuma a hard map is laughable. the high right wr is in the thousands
3. shang isn’t considered a bad map, super hardcore yes
casual.
tryhard.
Jesus Christ the second hand cringe I got from this guy
Hey man I don't know if you still read these comments, but when putting the rod in on moon it wasn't a glitch. You must complete call of the dead easter egg and Shang ri la Easter egg to be able to complete moons EE fully.
That's crazyyyyy
"Hellhounds ended camping tactics" like wut. Camping makes dealing with hellhounds much easier.
The only reason you should be running from them is because you’re out of ammo
Being the little girl I am, I sadly never got to experience World at War, however, I loved Black Ops with all my heart. I wasn’t ever allowed to play zombies, but the little rebel in me played it anyways. I’ve had some of my favourite childhood memories from zombies.
Oh, and thanks for making have to waste an hour of my life away, Lewey Dewey Decimal System.
Oh what ever happend to your youtube channel?
pretty sure most people think kino der toten when thinking bo1 zombies not five
The one camping spot in Nacht: Am I a joke to you?
“Shangra-la is too easy” dies on round 15
Shhhhh!
@@LHudson 😂
I remember years ago, my dad legit bought an Xbox 360 just to play zombies. good times.
Dude...just seeing you start WaW Zombies with a high FOV made me happy. Also cheers from Tehsnakerer.
Woah I know who that is but I didnt know he referenced this guy
You like to Ground Pound ? 😏
mule kick wasnt added in kino der toten, it was added in moon and then retroactively added to the black ops maps. and also im surprised you didnt mention kino was supposed to be dlc 4 for waw
You are wrong part 7: Shangri La is way hard. Its way to tight. And there are way to many doors. Seems like no matter what you do you end up out of points and out of ammo around round 10 and then you die. However the special zombies hardly play into the difficulty.
If you keep certain doors closed there’s a few good camping spots but chances are randoms will open everything. Round 30 on Shang is like round 50 on any other map.
Great video! Took me way back, I have more memories playing with my dad then I did with friends.
Also just a quick FYI, Der Riese is pronounced “Ree-suh”. It’s like my German teacher used to say, when “I” and “E” go a-walking, the second one does the talking. In Riese, there is the “i” first and then the “e” second, so you pronounce the “e”!
There you all go, a fun little lesson in German!
God that bo3 chime intro brings me back
Very well made video. Just a few things.
You barely talked about wonder weapons despite them being core aspects of the Zombies mode both in gameplay and identity.
The Wunderwaffe on Call of the Dead will respawn after killing George, it replaces the Death Machine in every CotD game after you first complete the egg.
While it is true that map design started shifting more towards accomodating the Easter Egg Quests, you complain about their complexity as if they are mandatory, when they never have been.
I remember the glitch on Der Reise where one person would stand under the hole in the floor by quick revive and if someone jumped on top of them and crouched, you stay on their head and all the zombies including the ones coming from the window next to you would run outside near the hole in the wall and wouldn't be able to get to you. if you were patient enough you could get as far as you wanted and it was game breaking but lit.
Your hate of moon is a tad wrong. You can do moon fully solo.
You don't have the rod for not completing the easter eggs on all previous maps.
Interesting to see an analysis of zombies from the perspective of someone who seems to have not been in the community. I feel like this more closely mirrors my experience with WaW and BO1 than most of the takes I see from people who have been more focused on producing zombies specific content.
Really glad that Whitelight shouted you out, subbed because this is honestly the long-form content I crave. Can't wait for part 2!
Awesome video, I've only ever played WaW but this makes me want to check out the rest. I'm doing some research into these games as I want to make a project at Uni with wave-based zombie survival gameplay and this was very informative on the mechanics and level design. Thanks!
The intro for "Five" was the best thing I've seen on the internet in years. You just gave me goosebumps. The memories I have mowing down zombies on Five while blasting Eminem.
Bonus points for syncing the shotgun shots with the beat
26:20 - LOL no. Kino was 10x better than Five
Fun fact, Mule Kick was actually not a perk on launch. It got retrospectivly added to all previous maps in Black Ops 1 Zombies when Moon launched.
black ops, particularly the easter eggs, got to an issue i have with zombies modes: the trouble of story vs gameplay.
the story was engaging and fun, the gameplay was too, but to progress the story meant to make the gameplay exponentially harder. its like your reward for doing the "easter egg" which should just be called "storyline" was the game being agonizingly hard, especially when random chance was an essential factor.
this didn't start with moon, ascension had this too. it was some convoluted story that crescendos with you and three others needing to shoot some glowing orb with all the wonder weapons and the gersh device. that's a lot of mystery box luck. So a lot of the time people just end up watching other people do it on YT... all thinking "how does anyone figure this out? they have to work for treyarch because this is so un-intuitive." Then this style of gameplay vs story continued, but mixed with the ever weirder storylines and plot
Great vid but one thing I will argue is the comment that said when you think of Blops 1 zombies you think of five. Ide have to say the opposite and I think many might agree. 5 was a creative stylistic change , but the map falls flat especially with 4 players. The thief also felt like more of a monotonous nuisance you had to worry about more so than a fun and interesting new challenge. Kino was THE default zombies map back in the day , literally and figuratively both in practice and just in people’s heads when zombies came to mind. That map embodies the roots of the whole mode. It took the themes and gameplay elements that developed in WAW zombies and fine tuned them to perfection. To me the map serves as sort of a perfect middle ground/finale to what truly feels like OG zombies.
Ascension and every map thereafter felt like they had broken from that traditional mold which isn’t a bad thing but Kino just embodies OG Traditional “Nazi Zombies” to a tee. Quite funny actually I distinctly remember playing blops 1 as a kid and everyone still called it “Nazi Zombies” which Is something I think a lot of people forget. Obviously everyone refers to it as just “zombies” now for a reason but it’s funny to think at one point it was simply “Nazi Zombies” because that’s all we knew it as.
Shangri la is actually fun to play once in a blue moon. But it’s downfall is that it literally takes everything bad about the other maps and puts it in to one. Annoying boss (scream and fire zombie that follow you), tight quarters, places that slow you down, and no where to openly train.
If you leave the last song easter egg activation that's closest to the rocket for last, then when you activate it, sprint to the power room and launch the rocket, it's very cinematic. I did this everything I played this map.
"When you think of blackops zombies, you think of five"..... FUCK no 😂
If I remember correctly, the zombie animation was a reused animation when an enemy was hit with a flamethrower
i love how you started playing some silent hill 3 music while talking about some of my favorite zombies maps
I completely agree it didn't get better. I think the focus on easter eggs ruined the zombies modes. I straight up do not want to sit back and try to complete easter eggs in zombies because i have to. I want to do them because they are fun and neat. The focus on them took away from the series as a whole and ended up making me enjoy it less and less. EasterEggs in the first map of WW2 had me excited thinking that's how it would be. Where they are spelled out for us now, and the later ones were missing that (but i'm sure that video is coming eventually)
This video was excellent and i'm happy it came out on a day sick from work so i could sit back and enjoy it.
When I think of bo zombies I think of Kino. Five I remember for the funny voice lines and annoying thief. Overall the map just recycles assets from the campaign.
Appreciate long-form, thought out videos like this. Good job dude, I was captivated the whole time.
Ascension was so much fun back in the day. Me and my bestfriend stayed up all night every night for probably 95% of the summer and just played call of duty zombies and smoked weed. We were like 13 or 14 lol so a little early for weed I know but it made those memories all the better looking back. Everything was so much more simple, the biggest issues in life were whether I could get 20 dollars and a ride to go buy Microsoft points so I could buy the new black ops map pack for the soul reason of that one zombies map lol ascension has to be my favorite map we had so much fun back in the day. Honestly so sad I can't recreate those experiences.
The editing for this video was very good, especially the map transitions for Der Riese and Five
This is a great retrospective, I can't wait for part two!
Ok so here is a funny story. I bought black ops 1 back in 2011. I had only ever played on kino and 5 for years and one day asked for Resurection from my dad. Had fun playing Moon and Verrükt a LOT. A year later and I got CoTD; LOVED IT. But in 2019 i noticed something on the inside of my Black Ops 1 case... It was a FREE UNLOCK FOR DLC1 THAT I HAD NEVER TOUCHED FOR 8 YEARS STRAIGHT!
The editing in this video is fucking superb. Great video man!
I just realised towards the end of the video, you've been calling the mystery box "The random box" this whole time.
Kudos for mentioning 28 Days Later. It's often overlooked when people talk about the zombie renaissance of the 2000's, but without 28 Days Later and the Resident Evil game series, there'd have been no resurgence whatsoever. The writer of 28 Days said that he was directly inspired by the Resident Evil games, and the film he wrote directly inspired the Dawn of the Dead remake that pushed zombies further into the mainstream consciousness - for better and worse. No Resident Evil, no 28 Days Later. No 28 Days Later, no Dawn of the Dead remake. No Dawn of the Dead remake, no zombie renaissance.
You should check out Alex Garland's complete filmography in both writing and directing. Ex Machina is a real treat, and Dredd is awesome.
Kino was my fav map and what I associate with Zombies.
After that COD and those maps Kino, Ascension, Five etc I found after that they got too over complicated and lost some of the classic Zombies feel for me, or I just grew up lol.
My exact experiance. It got rediuclous after moon IMO
it's called mule kick as a play on words from the phrase "kicks like a mule" from a gun's recoil as well as letting you hold more stuff, like a pack mule
You didn’t mention the tricks with the monkeys and drops im Shang , it’s actually a fun gameplay mechanic!
Ahh man I appreciate this video so much, sad to see this small amount of views and comments given how much work went into this, thank you for making it - watching a second time
WATCHING THIS VIDEO AFTER A GAME OF VANGUARD ZOMBIE... Copping Mechanism
i just got this in my recommended 3 years later LMAO. I just wanna say this is a great video and I really enjoyed it. Keep it up 👍
If you kill George, you get the Wunderwaffe back in the form of a power up.
PHD is one of the best perks of all time.
the most different viewpoint on the zombies mode i think I've ever seen. its kinda refreshing.
Pretty good video. Shangri La was awesome though. Out of all the maps I played solo that one was the most fun for sure.
Ascension for me.
Wrong again bud. PHD Flopper is more useful. StaminUp is good but with PHD you can jump down from elevated spots like the catwalk next to the lander platform just outside the main building, you can toss grenades at your feet whilst kitting zombies in a train and you can wield the RayGun with reckless abandon. Also on Ascension you can protect Jugg from the monkeys with Revive if you only open the doors between jugg and Revive and never open the door on the other side of jugg since the first door to jugg is right next to the revive machine. It forces the monkeys to run past revive to get to jugg.
Mule kick was retroactively added to all black ops maps I think with the final map pack where they gave you moon and the classic maps from world at war.
Also call of the dead is one of my favorite maps in this game and one of my biggest reasons is something you either just didn't mention or didn't know. You can kill George and he will leave you with a perk bottle power up and a death machine. If you did the Easter egg the death machine becomes a wonderwaffe. When you get the perk bottle it makes it possible to have all the perks available in the game at that point something that gobblegums would make possible later.
I'm surprised 5 got so much love, I've always hated the map.
And since I'm poor kino der toten was my favourite 115 being my favourite zombie song
I just translated Nacht DER untoten To English and and it translated to Night of the living Dead
I think completing the CoTD EE replaces the death machine with the wanderwaffe
Honestly I really like seeing a newcomers retrospective on the mode, never seen someone sleep on phd that much either, if you ever come back to ascension try the mustang and sally or the ray gun with phd flopper, it’s super fun
Warp Gun? It’s the Wave Gun you goon. It microwaves the zombies.
You are wrong #5. Dead Shot daiquiri might improve your hipfire accuracy but I doubt it. I’ve never noticed that. The Core focus of DeadShot is that it changes your auto aim snap from the chest to the head and possibly improves headshots damage and ads accuracy. It later was improved in BO3 to be more useful. Maybe that’s where you are getting the hip fire thing.
Nah the crosshairs get smaller and give that steady aim effect from multiplayer
The 3rd phd ability Is actually useful if theres a situation where you are out of ammo before a monkey round starts, kill zombies with the flop and see if one max ammo appears. Also, the wheel and switches in the cotd ee has a use in the form of morse code. And one more thing, only in the bo1 verson on moon and not the bo3 version, if you have the cosmonaut out and you use all of the launch pads in the bio dome while the cosmonaut is in it, it will freeze in place and doo a little motion dance till you touch him or kill him. Also, you can escape his grasp if you are quick enough but i believe is only on bo3
You can also escape the cosmonaut grasp in BO1, but maybe the timing is a little different.
Your pronunciation of Der Riese made me think you were going to talk about Der Eisendrache early
"ShangriLa is a easy map". Go for round 100 then. One of the notoriously hard maps of all time. Shi no numa is also the easiest map of all time. Highest round on it is 10,000. Shang is in the early 100s I believe. Other than that little detail pretty good video I enjoy these essay style videos to listen to while drawing.
I'm aware that this comment is old, but the reason shi no numa can get to round 10,000 isn't fully because of easiness. It's the 24 zombies per round mechanic. Shang is still definitely a difficult map but to say shi no numa is the easiest is wrong. That probably goes to revelations or Buried.
@@kosakukawajiri8331 I'm aware of the zombie cap, my opinion still stands it's the easiest. Rev and buried are stupid easy as well, and I'm sure if bo3 didn't have a round cap the rev ww would be pretty high too but yea no if u can hit round 10k on a map it's the easiest.
@@theluminary7340 it's kinda unreasonable to judge map difficulty based on their rounds, though (at least in pre-Der Riese WAW maps). Take World at War Verrückt for instance, its current world record is 3365. But by no means is Verrückt easier than a map like Buried, Revelations, Kino Der Toten, Ascension, basically any map made after Shi No Numa. It's a very flawed way to look at things, especially when the Chronicles remake of Shi No Numa by that logic would be considered way harder. BO3 Shi No Numa has gobblegums, a functioning solo Quick Revive, pack-a-punched guns (via Wall Power, Crate Power, and briefly with Ephemoral Enchantment) and properly working hellhounds that pop like a balloon. Shi No Numa is easy. Damn easy. But not by any means the easiest. It's glitchy and said glitchiness can get you killed fast with one down since WAW Quick Revive.
As far as I remember you can complete moon solo, but you have to complete call of the dead first
I wouldn't say the Zombies servers are baron. At least on PC, the WoW and Black Ops Zombies modes are decently active and can find a few players online. Hell me and some friends have been doing custom maps for WoW zombies and we were still getting randoms going our lobby there.
Black Ops maybe, but I was on the WaW server browser for a good while on multiple days and times. Couldn't find one :/
That's odd, anyway excellent analysis. Wont Back Down to intro Five was genius. I lost my mind when I found that easter egg back in high school.
Think that was a problem on you, most of the community went to BlOps3 but WaW still has an active custom zombies community
Wow? You mean waw?
for me shi no numa is too much bland (even tho it's intentionnal) and easy it's not great, I actually prefer Verruckt to it
weird how you don't talk about the introduction of the wonder weapons, it's a staple even since Nacht
and traps are ESSENTIALS how can you find them useless excepted in Kino where you can get the only safe infinite damage dealing weapon at the time ??!
So, if game designers are just trusted they produce better shit just having fun.
Ahh after 3 years UA-cam decided to recommend this video to us all
It’s so clear this guy is not a real zombies fan. This video is so disrespectful
"When you think of Black Ops Zombies, you think of 'Five'"
Wut?
It's a cool map, but hardly defines the mode, especially with all the DLC maps considered.
Many years ago I noticed something that the games don’t tell you regarding Double-Tap Rootbeer. It boosts your fire rate AND your per shot damage. Let’s say you’re on Round 10 for example and the gun you’re using takes about 7 or 8 shots to kill a zombie. With Double-Tap, that gun can kill a zombie in 3 or 4 shots and regains that 1 shot headshot you lost back on Round 4.
That would be double tap II
What introduced my kids to gaming. They used to watch me play it. Now they are big gamers. I remember unlocking Nacht Der Untoten and I was hooked. Great fun and you knew you was going to die, just when!
I’m just finding this video but Deadshot does NOT just increase your hipfire accuracy. It makes it so that when you aim down sights, you automatically snap to the zombies’ heads
When the Eminem song came on for the Five review, it actually brought a tear to my eye
When the ni no kuni music kicked on the verruckt I came a little one of my all time favorites
Awesome video. You just earned yourself a new subscriber. Also, it was a pleasure hearing that amazing Silent Hill music. Another awesome series. You should do videos on it too.