Hey Spid, amazing content! Keep the videos coming! I have a question: I’m a new player, and I only have 3,100 CP. Should I save all of the materials for new gear coming up, or should I keep grinding and using everything?
Hello friend, what do you think of these suggestions that are going around in the throny and liberty community? Suggestions for the next Throne and Liberty update (scheduled for 02/13): Server Unification: Merge the early access servers with the others, especially those with fewer players at the moment. (As soon as possible) Mastery System: Implement the new mastery system in the game. (If possible, on 01/23 in the global version). Alliance Changes: Evaluate the possibility of reducing the number of guilds in an alliance to three or fewer, instead of four. This would result in more alliances competing with each other, and many non-main guilds already have an adequate number of members for three guilds. New Weapon Trailers: Create and release trailers for new weapons, even if their release takes time. An example could be the introduction of axes, maces, clubs, magic orbs, or even firearms like dual pistols or machine guns, similar to other MMORPGs, to generate hype. T2 Release: Release T2 with standard base damage (no nerf) and add new items or make adjustments to existing ones. Many currently good items have Wisdom as an attribute, but they should have Strength, Dexterity, or Perception to broaden build possibilities, not just follow meta, but also diverse objectives like critical focus, heavy attack, evasion, accuracy, etc... Boss and Archboss Items: Boss and Archboss items should not come from gambling or dungeons. If they are kept in the game, the drop chance should be extremely low, like 0.01% (this would apply to new bosses and Archbosses). Dungeon Point Exchange (Closed and Open): Create an option to focus on closed dungeons, allowing players who don’t want to do T1 to exchange T1 points for T2 or T3 points at a reduced rate (e.g., 900 T1 points for 450 T2 points). It would also be interesting to allow the exchange of open dungeon points for PvP time on the island. 24h PvP Island: Introduce a PvP island that is active 24 hours a day. (In the global update on 02/13). Protection in Open Dungeons: When it’s night and PvP is enabled, as soon as a player enters the PvP area, they should have spawn protection for the same duration as the PvP attack cooldown. If they attack, they lose the protection. This would prevent PvP from being focused only on dungeon entrances. PvP Rewards: Create specific rewards for PvP, such as PvP contracts, participation and contribution in PvP bosses, kills by guild, and kill rankings for guilds. Additionally, there could be a special ability for the top players in this category. Disable Queues and NPCs during Specific Events: Disable all game queues, contract NPCs, and Wargames during Castle, Stone, and Archboss events to encourage more PvP activity. Important: This should only occur during these events, not affecting PvE afterward. Global PvP Event: Develop a new global PvP event. For example, something similar to the Castle event, but with teams by color. If one guild enters with 70 players and two guilds enter with 35 players each, the system could combine the two 35-player guilds into a team against the 70-player guild to ensure proper balance. If they made an inter-server Castle event, it would have to work this way. New Lucent Packages: Introduce new Lucent packages with exclusive skins every six months (June and December). Lucent Rewards in the Battle Pass: Add Lucent rewards to the Battle Pass, equal to the amount of Character Unlock Stones. This way, after a few months, players can get the pass for free, which would be a good incentive even for those who refuse to buy it. Damage Stats in Closed Dungeons: Introduce a system that shows your total damage in detail within a closed dungeon, just for you. This is a great feature for players who want to improve in general. New Arena Mode (6x6): Create a new 6x6 arena mode with role balancing (Tanks with less defense, DPS with more damage, Support with more healing power), inspired by games like Overwatch or Marvel Rivals, featuring domination, convoy, and convergence modes. This mode would offer rewards in currency to use in a specific store, including skins, auras, and event items for sale. Visual Effects on Weapons: Add more visual effects for weapons, allowing players to distinguish between a +0/+9 weapon and a +12 weapon, or a weapon without traits from one with complete traits. Additionally, completed Archbosses should also have exclusive visual effects. Victory Auras and Gods: Create victory auras for the top players (Top 1, 2, and 3) in any ranking, whether PvP or PvE. The player would only lose the aura if they fall in rank or when the season is reset. It would also be interesting to reward the top 6 players of each season with exclusive skins, titles, etc. (There should be an option to disable it in graphics and for other players). Contribution to Mobs and Bosses: Offer 5% contribution to the first player who hits any mob or boss first, and another 5% to the one who delivers the final blow. PvP Weapon Kit: Create a "PvP Weapon Kit" (a chest with two weapon choices), weaker than Archboss weapons but stronger than boss weapons, available for a limited time. These weapons could be earned through PvP points or as a top rank reward at the end of the season. The weapons would have an exclusive aura, come maxed out, and expire after a period. There could also be a rank for each weapon kit within the PvP rank, so more players can access the PvP weapon kit. Weapon Combinations: Each combination of weapons should unlock one or more unique abilities for the player, either passive or active, expanding strategic possibilities during combat and allowing for a more personalized and dynamic approach. Skill Bar Expansion and Customization: Increase the number of skills available by one or two slots in the skill bar and allow players to customize it according to their preferences. Additionally, players should be able to change their skill bar without having to wait for skill cooldowns, as long as they are not in attack mode. This would provide more flexibility and agility during gameplay, and to prevent skill spamming, a longer attack mode cooldown could be introduced (e.g., 30 seconds).
It does alot in 1v1 and arenas but gvg not as much they either need to do more to the poisons it spreads for dots or something cuz most guilds are making their scorpions switch to dagger spear instead to have more value spin does nothing now lol
bow already fell off hard in pvp with new meta.. only really viable with tevent now. and i know some people will disagree cus theyre suffering from flashwave ptsd.
Ever since Traha Global shutdown I haven't been playing any mmorpg's since. I looked and I checked your previous videos on some, but It's just not pulling me like Traha Global did. The graphics, the Theme, the atmosphere of the environments and the effects together with combat. It felt good and the game could have been really good, but the Devs didn't listen. So, I just think I'm trying to find something that has the closest resemblance to Traha Global in combat and graphics. Heck I still got the steam version installed lol. Anyways, thank you for keeping me up to date with released and unreleased titles. Maybe I'd find one that would make me forget Traha Global and I'd be able to uninstall it.
They are not weak but they dont have a lot dmg stuff Thundercloud is insane strong tho Its the same like bow, Bow is very strong but not because of the DMG What thundercloud is for daggers, flashwave is for Bow They have Solid dmg but also a lot other stuff Thats why they are overall so strong Both weapons are not the best dmg weapons but they have other things as well what makes them top tier
bow is better then you're leading on. it isn't insane but there crit damage increase, pretty much guaranteed full heal with 5k health regen with 6k health shield. and 10 percent chance to bind a target for 3 seconds with any bow skill....including flash wave, and that is based on the attack and not individual target, so 10 percent chance for every person you hit with flash wave to be bound.
If the next weapon isn’t a healing weapon there will be like 5 healers on each servers
Hey Spid, amazing content! Keep the videos coming! I have a question: I’m a new player, and I only have 3,100 CP. Should I save all of the materials for new gear coming up, or should I keep grinding and using everything?
Depends on the news we getting this week if t2 is close save it however make sure you have full trained epic +9 year for transferring to t2
Hello friend, what do you think of these suggestions that are going around in the throny and liberty community?
Suggestions for the next Throne and Liberty update (scheduled for 02/13):
Server Unification: Merge the early access servers with the others, especially those with fewer players at the moment. (As soon as possible)
Mastery System: Implement the new mastery system in the game. (If possible, on 01/23 in the global version).
Alliance Changes: Evaluate the possibility of reducing the number of guilds in an alliance to three or fewer, instead of four. This would result in more alliances competing with each other, and many non-main guilds already have an adequate number of members for three guilds.
New Weapon Trailers: Create and release trailers for new weapons, even if their release takes time. An example could be the introduction of axes, maces, clubs, magic orbs, or even firearms like dual pistols or machine guns, similar to other MMORPGs, to generate hype.
T2 Release: Release T2 with standard base damage (no nerf) and add new items or make adjustments to existing ones. Many currently good items have Wisdom as an attribute, but they should have Strength, Dexterity, or Perception to broaden build possibilities, not just follow meta, but also diverse objectives like critical focus, heavy attack, evasion, accuracy, etc...
Boss and Archboss Items: Boss and Archboss items should not come from gambling or dungeons. If they are kept in the game, the drop chance should be extremely low, like 0.01% (this would apply to new bosses and Archbosses).
Dungeon Point Exchange (Closed and Open): Create an option to focus on closed dungeons, allowing players who don’t want to do T1 to exchange T1 points for T2 or T3 points at a reduced rate (e.g., 900 T1 points for 450 T2 points). It would also be interesting to allow the exchange of open dungeon points for PvP time on the island.
24h PvP Island: Introduce a PvP island that is active 24 hours a day. (In the global update on 02/13).
Protection in Open Dungeons: When it’s night and PvP is enabled, as soon as a player enters the PvP area, they should have spawn protection for the same duration as the PvP attack cooldown. If they attack, they lose the protection. This would prevent PvP from being focused only on dungeon entrances.
PvP Rewards: Create specific rewards for PvP, such as PvP contracts, participation and contribution in PvP bosses, kills by guild, and kill rankings for guilds. Additionally, there could be a special ability for the top players in this category.
Disable Queues and NPCs during Specific Events: Disable all game queues, contract NPCs, and Wargames during Castle, Stone, and Archboss events to encourage more PvP activity. Important: This should only occur during these events, not affecting PvE afterward.
Global PvP Event: Develop a new global PvP event. For example, something similar to the Castle event, but with teams by color. If one guild enters with 70 players and two guilds enter with 35 players each, the system could combine the two 35-player guilds into a team against the 70-player guild to ensure proper balance. If they made an inter-server Castle event, it would have to work this way.
New Lucent Packages: Introduce new Lucent packages with exclusive skins every six months (June and December).
Lucent Rewards in the Battle Pass: Add Lucent rewards to the Battle Pass, equal to the amount of Character Unlock Stones. This way, after a few months, players can get the pass for free, which would be a good incentive even for those who refuse to buy it.
Damage Stats in Closed Dungeons: Introduce a system that shows your total damage in detail within a closed dungeon, just for you. This is a great feature for players who want to improve in general.
New Arena Mode (6x6): Create a new 6x6 arena mode with role balancing (Tanks with less defense, DPS with more damage, Support with more healing power), inspired by games like Overwatch or Marvel Rivals, featuring domination, convoy, and convergence modes. This mode would offer rewards in currency to use in a specific store, including skins, auras, and event items for sale.
Visual Effects on Weapons: Add more visual effects for weapons, allowing players to distinguish between a +0/+9 weapon and a +12 weapon, or a weapon without traits from one with complete traits. Additionally, completed Archbosses should also have exclusive visual effects.
Victory Auras and Gods: Create victory auras for the top players (Top 1, 2, and 3) in any ranking, whether PvP or PvE. The player would only lose the aura if they fall in rank or when the season is reset. It would also be interesting to reward the top 6 players of each season with exclusive skins, titles, etc. (There should be an option to disable it in graphics and for other players).
Contribution to Mobs and Bosses: Offer 5% contribution to the first player who hits any mob or boss first, and another 5% to the one who delivers the final blow.
PvP Weapon Kit: Create a "PvP Weapon Kit" (a chest with two weapon choices), weaker than Archboss weapons but stronger than boss weapons, available for a limited time. These weapons could be earned through PvP points or as a top rank reward at the end of the season. The weapons would have an exclusive aura, come maxed out, and expire after a period. There could also be a rank for each weapon kit within the PvP rank, so more players can access the PvP weapon kit.
Weapon Combinations: Each combination of weapons should unlock one or more unique abilities for the player, either passive or active, expanding strategic possibilities during combat and allowing for a more personalized and dynamic approach.
Skill Bar Expansion and Customization: Increase the number of skills available by one or two slots in the skill bar and allow players to customize it according to their preferences. Additionally, players should be able to change their skill bar without having to wait for skill cooldowns, as long as they are not in attack mode. This would provide more flexibility and agility during gameplay, and to prevent skill spamming, a longer attack mode cooldown could be introduced (e.g., 30 seconds).
subd great content!!
Do you like the new masterys for your class?
Sure. I like it as an xbow player. I can run faster now. Super equal game.
SNS/GS is gonna be sick NGL, glad i sticked to this two weapons
Crossbow Dagger is still love and don’t needs more dmg it has enough DMG with right gear and setup
It does alot in 1v1 and arenas but gvg not as much they either need to do more to the poisons it spreads for dots or something cuz most guilds are making their scorpions switch to dagger spear instead to have more value spin does nothing now lol
can someone tell me what the wand disciple of rage skill do i cant find ANYTHING on them
bow already fell off hard in pvp with new meta.. only really viable with tevent now. and i know some people will disagree cus theyre suffering from flashwave ptsd.
Ever since Traha Global shutdown I haven't been playing any mmorpg's since. I looked and I checked your previous videos on some, but It's just not pulling me like Traha Global did. The graphics, the Theme, the atmosphere of the environments and the effects together with combat. It felt good and the game could have been really good, but the Devs didn't listen. So, I just think I'm trying to find something that has the closest resemblance to Traha Global in combat and graphics. Heck I still got the steam version installed lol. Anyways, thank you for keeping me up to date with released and unreleased titles. Maybe I'd find one that would make me forget Traha Global and I'd be able to uninstall it.
Hi Spid, what is the next hype mmo?
Watch my top mmorpg of 2025 video I posted some days ago
I might be playing dagger too
xbows melt me like hot knife through butter
I’m meanly assassin in every mmo’s but throne rn daggers are weak and so hard to play assassin’s
They are so not weak lmao
They are not weak but they dont have a lot dmg stuff
Thundercloud is insane strong tho
Its the same like bow, Bow is very strong but not because of the DMG
What thundercloud is for daggers, flashwave is for Bow
They have Solid dmg but also a lot other stuff
Thats why they are overall so strong
Both weapons are not the best dmg weapons but they have other things as well what makes them top tier
@ flash wave is not good as u think compared to others aoe
Support is dead, Go DPS!!!
Daggers is weak rn but with the new mastery people that want to go full assassins now they can do so
bow is better then you're leading on. it isn't insane but there crit damage increase, pretty much guaranteed full heal with 5k health regen with 6k health shield. and 10 percent chance to bind a target for 3 seconds with any bow skill....including flash wave, and that is based on the attack and not individual target, so 10 percent chance for every person you hit with flash wave to be bound.