Hind transports are basically Nighthawks with a few changes. They self-heal, but transport less infantry and are a bit more vulnerable to AA attacks (any kind). Beyond that, I have found their attack damage is similar, they land when they are on solid ground (barf...) and they can still attack air units, but again, nothing special. Also, spoiler alert, if you don't deploy a nuclear silo later in the mission, it triggers the secret mission for China. Deploy and use the nuke silo and you go to the standard 4th mission.
Magnetron in outro: *Ninjas War Miner* *Zofia checks the game manual* I did the same when in c&c 3 tib war the Scrin Mastermind, a weaponless commando unit, whiped out a space uzi and gunned down my troops like his name was Tanya.
"Unexpectedly, Yuri had a hand in it" seriously? Props to the writers for making it sound like the character(s) is/are woefully incompetent. 3 passenger slots instead of at least 5 like the SHAD seems too much a nerf. Unless this was done so it could only carry one tank at most? 2:37 the problem is, modders/mappers may have no other option. If a unit must transport others, then it has to land every time, else it wouldn't be able to load up - though I wonder if there's a workaround by abusing the logic behind the Siege Chopper's deployment... 14:00 lol, that's cheating :P 23:27 how can a couple of elite Gattling Tanks beat a pair of Apocs!? Heresy! 27:44 this is the kind of thing I love to see in games in general: acknowledging the player's (in)actions and making them feel there are consequences, that players' decisions have an impact. I see this is the Kirov-party episode.
anime girl at 14:23 top is Lily White from Touhou bottom probably Chino Kafū from Gochūmon wa Usagi Desu ka?/Is the Order a Rabbit? maybe they're creator's waifu? lmao
With me, Kirov are not the best choice, I mostly understand ground forces is the best, you should try it, tg, next mission is hard, send a few unit to guard the key structure
i can't think of any map playable that has trees [that can be destroyed with some tank hits] and buildings [that can be erased with c.l.] ...as they tend to annoy for the places they ocupy
23:32 Those Gattlings reducing the Apocs to scrap metal was such a sight.
Iirc, not building a nuke will send you to the secret mission. Good thing you saved right then and there
Hind transports are basically Nighthawks with a few changes. They self-heal, but transport less infantry and are a bit more vulnerable to AA attacks (any kind). Beyond that, I have found their attack damage is similar, they land when they are on solid ground (barf...) and they can still attack air units, but again, nothing special.
Also, spoiler alert, if you don't deploy a nuclear silo later in the mission, it triggers the secret mission for China. Deploy and use the nuke silo and you go to the standard 4th mission.
Right, thanks!
23:32 gatts eating apocs, what has the world come to?
Magnetron in outro:
*Ninjas War Miner*
*Zofia checks the game manual*
I did the same when in c&c 3 tib war the Scrin Mastermind, a weaponless commando unit, whiped out a space uzi and gunned down my troops like his name was Tanya.
terapist: dont worry magnetron new feats dont exist you are safe
ore colector : so that was a fuvking lie
😅
the special building you destroyed if you capture it with engineer it will reveal the entire map and give you money if i am not mistaken
"Unexpectedly, Yuri had a hand in it" seriously? Props to the writers for making it sound like the character(s) is/are woefully incompetent.
3 passenger slots instead of at least 5 like the SHAD seems too much a nerf. Unless this was done so it could only carry one tank at most?
2:37 the problem is, modders/mappers may have no other option.
If a unit must transport others, then it has to land every time, else it wouldn't be able to load up - though I wonder if there's a workaround by abusing the logic behind the Siege Chopper's deployment...
14:00 lol, that's cheating :P
23:27 how can a couple of elite Gattling Tanks beat a pair of Apocs!? Heresy!
27:44 this is the kind of thing I love to see in games in general: acknowledging the player's (in)actions and making them feel there are consequences, that players' decisions have an impact.
I see this is the Kirov-party episode.
For the nukes, there are actual consequences beyond this mission. It actually determines the next mission (or hidden mission), as we will see…
@@3652xxyy That just makes me love this mod even more.
That is one cracked up magnetron at the end. lol
7:13 most try hard yuri move ever lol
very good vid, watched it 4857 times already
It come out 2 hour ago and a 30 minutes long video , in conclusion , you liar
Glory to the v3 launchair !!!!
Many Beacon are boosted each other, if it active, that's end in failure
anime girl at 14:23
top is Lily White from Touhou
bottom probably Chino Kafū from Gochūmon wa Usagi Desu ka?/Is the Order a Rabbit?
maybe they're creator's waifu? lmao
Kirov rules the sky 😎😎
With me, Kirov are not the best choice, I mostly understand ground forces is the best, you should try it, tg, next mission is hard, send a few unit to guard the key structure
first WOOP WOOP
WOOP WOOP WOOP 🗣️🗣️
i can't think of any map playable that has trees [that can be destroyed with some tank hits] and buildings [that can be erased with c.l.] ...as they tend to annoy for the places they ocupy