Hello, creator of the map here. Thank you for showcasing my map. I hope you enjoyed it. Regarding invisible barriers, I had to place those to prevent the AI from shooting you through trees where you can’t see them, they extend beyond their intended area because of the limitations of the blocker boxes. Regarding the one Hunter boss at the end, I recently patched it out because players would keep spending their ammo trying to fight it instead of going around it as intended. Also, seeing the final boss accidentally fall off the platform at the end is a hilarious way to end.
I just gotta say ive always hated enemy grunt noises, theyre too generic & reused. it makes me feel like im playing street fighter “ah- ah - ooh- ah” like cmon 343
Hello, creator of the map here.
Thank you for showcasing my map. I hope you enjoyed it. Regarding invisible barriers, I had to place those to prevent the AI from shooting you through trees where you can’t see them, they extend beyond their intended area because of the limitations of the blocker boxes. Regarding the one Hunter boss at the end, I recently patched it out because players would keep spending their ammo trying to fight it instead of going around it as intended. Also, seeing the final boss accidentally fall off the platform at the end is a hilarious way to end.
It was an awesome experience! I love that it felt like a classic ce mission. Thank you for making it! Forge creators like yourself are the goat!
Oh I’m definitely playing this
Its well built and a lot of fun!
This work on series x?
It should if you can find it in the content browser.
I just gotta say ive always hated enemy grunt noises, theyre too generic & reused. it makes me feel like im playing street fighter “ah- ah - ooh- ah” like cmon 343
I loved them in Halo Infinite
Thats fair. To me that is just what grunts the are, so it never bothered me.
@@TenaciousTiger I got you!
They've always been like that