THIS is amazing. Insane that you did it in just a few days. This one mission would've improved the campaign tremendously. So much diversity of experiences and looks in a single level. The reveal of the battlefield was a great touch, makes the imagination fill in the scale of the facility you're in. Really, really great stuff. This is the kind of content I've been waiting for when they announced the Forge AI. Keep making more!
Microsoft will be seething when they realise an unmonietised "service" is keeping players engaged and playing while their live service and season passes are forgotten about.
This is EXACTLY what I was hoping for when I heard AI would be added to forge. Please keep making more of these, they're amazing and you're very skilled.
This is an absolutely incredible Forge campaign map. Definitely dev quality. Slight issue though, the respawn points are a little wonky for me. I always end up spawning in the broken room with the phantoms first, but if I die I spawn back where the bridge over the water is, where you originally start in this video. I honestly thought the phantom-room was supposed to be the start point for awhile. And yea dying in general just seems to send you to a random respawn point. I understand some of this is probably just my connection, some of it is the limitations of forge. Absolutely not a criticism of the quality of your work, keep it up!
This is one highly intricate map! Very well done! I think it might need a little more touch ups around the edges for small detail, like for the outside portions. But other then that, very stellar! 👏
I especially loved the escalation of danger during the "defend this area" segments. From squads of elites and brutes, to ultras and chieftains, topping it off with a pair of hunters.
This is amazing. A few tweeks and support from the well funded DEV input and that would look like a great level. I'd love a bit of vehicle combat ro finish it off
This shows the power of player creativity with forges new features, AI in forge was something we all begged for for years as halo fans, now the games been given life from the fans themselves, well done mate, given the limitations you made a brilliant level, i'd love to see a "battle on the infinity" sorta level, pure chaos thats seen in the opening scenes of the game i bet you could pull it off! now all we need is ways to upload sound files for music and dialogue just to give this feature that finishing touch, aswell as the other bosses in the game, we're missing like 5 of them i believe
Waiting for someone to create an entire custom campaign that has multiple missions with a story that consistently flows through each one. THIS is what’s going to save Halo ngl
This was an interesting map. It's clear you have a passion for level design, with all the weapons hidden just off the beaten path and all the interactive parts. However I found the spawns... really bad. That, coupled with the difficulty level for the AI, made this experience a mixed bag for me. There's something really good here, but it needs a few revisions for that to shine through.
Hi I am just uploading a playthrough of this with my thoughts if you want to watch for some feedback. Thank you for making this map its really well put together and must of taken ages, I feel like tweeking a few bits with the enemies and spawns would improve it quite a bit. fantastic job tho!!
Hopefully 343 can add the ability to do map resets when all players die to get the real campaign feel. I was not a huge fan of spartan ops for this reason. It felt really cheap to me. Custom voicelines would also add a huge level to the immersion. I don't know if 343 would ever allow that though.
Just letting you know, I guess you updated the map, but version 187 is very broken. Spawns you in the middle of the destroyed building instead of out in the wood and skips like half of the map.
Bit of a problem in the last area with the refueling. If you die there you respawn at the previous section where you have to capture the area inside the building with the hole in the side of the building and cannot get back up as far as I can see. Other than that, good map.
I can not fathom how in the space of a week, us players have made more lively, engaging and vivid ai battles featuring friendly ai like elites and marines which feel like classic halo battles than 343 did with the campaign. It just feels so lacking because of how quiet and uneventful the "engagements" are. The closest we have to the "classic" engagements is when the banished are attacking a survivor group. But this, this looks like we've stepped into a reap battlefield. I think the campaign took too much inspiration from the level halo from CE when they should've taken more from the silent cartographer and assult on the control room for a real CE reboot experience. To me this forge campaign here feels very much like a halo 2 mission.
The Daisy fit is gorgeous
THIS is amazing. Insane that you did it in just a few days. This one mission would've improved the campaign tremendously. So much diversity of experiences and looks in a single level. The reveal of the battlefield was a great touch, makes the imagination fill in the scale of the facility you're in. Really, really great stuff. This is the kind of content I've been waiting for when they announced the Forge AI. Keep making more!
all we need is a tad bit more dialog or custom uploads and custom cutseen creation. This is what will keep halo alive forever.
Keep Halo alive forever… or alive… infinitely? :D
Excellent point :D :D :D @@GEOFFAMORTON
Microsoft will be seething when they realise an unmonietised "service" is keeping players engaged and playing while their live service and season passes are forgotten about.
This is EXACTLY what I was hoping for when I heard AI would be added to forge. Please keep making more of these, they're amazing and you're very skilled.
This is an absolutely incredible Forge campaign map. Definitely dev quality.
Slight issue though, the respawn points are a little wonky for me. I always end up spawning in the broken room with the phantoms first, but if I die I spawn back where the bridge over the water is, where you originally start in this video. I honestly thought the phantom-room was supposed to be the start point for awhile. And yea dying in general just seems to send you to a random respawn point. I understand some of this is probably just my connection, some of it is the limitations of forge. Absolutely not a criticism of the quality of your work, keep it up!
Encounter and level design are incredible here, color me impressed!!! Also I can't fathom how much scripting you had to go through
Imagine how much halo 3, reach, and 4 would change if we has forge AI in them.
Don't forget the node graph feature too
I’d never touch infinite again…well I already don’t touch infinite
@@lustrazor44 aight cool no one cares
Well, in a way we do, they are just separate tools vs the ingame forge
This is one highly intricate map! Very well done! I think it might need a little more touch ups around the edges for small detail, like for the outside portions. But other then that, very stellar! 👏
Wonderfully done my friend, i hope the community makes a bunch of these
I especially loved the escalation of danger during the "defend this area" segments.
From squads of elites and brutes, to ultras and chieftains, topping it off with a pair of hunters.
Dude this is so awesome, I can’t wait to check it out
Amazing map! Great level design and diversity in objects. Also, great use of scripting for different types of objectives.
That was awesome! Solid music choices aswell. Great job!
Thank goodness for the hard working Halo community.
This has reinvigorated my love for halo halo is saved for a time at least
Man I can’t wait to try this map out for myself. Truly amazing work.
RECOGNITION FOR THE DAISY ARMOR
Dude this custom campaign level is huge!!!
This is amazing. A few tweeks and support from the well funded DEV input and that would look like a great level.
I'd love a bit of vehicle combat ro finish it off
I'd just keep adding fine details all around kinda like InfiniteForges. It looks incredible though. Keep updating it
This is super cool, that would be really cool if they would allow custom voice lines and cut scene scripting but I’m sure that might be really tough
This shows the power of player creativity with forges new features, AI in forge was something we all begged for for years as halo fans, now the games been given life from the fans themselves, well done mate, given the limitations you made a brilliant level, i'd love to see a "battle on the infinity" sorta level, pure chaos thats seen in the opening scenes of the game i bet you could pull it off! now all we need is ways to upload sound files for music and dialogue just to give this feature that finishing touch, aswell as the other bosses in the game, we're missing like 5 of them i believe
Waiting for someone to create an entire custom campaign that has multiple missions with a story that consistently flows through each one. THIS is what’s going to save Halo ngl
This was an interesting map. It's clear you have a passion for level design, with all the weapons hidden just off the beaten path and all the interactive parts. However I found the spawns... really bad. That, coupled with the difficulty level for the AI, made this experience a mixed bag for me. There's something really good here, but it needs a few revisions for that to shine through.
just tried this map with a friend and for some reason the console at 04:48 doesn't seem to work
This level is way better than the entire campaign sooo far..
You have the best spartan
Is music available in forge?
You and I both run Daisy 023
This is so so cool
halo has become infinite
Hey! I think there’s an initial spawn on the inside top section of the building
Yeah sorry about that. It was a problem tied to the real initial spawns. Should be good to go now. For real this time. I promise.
@@Nostalgia243 all good! It was great fun
Looks like you only need a nav mesh fix for the final hold out
I must be incredibly dumb but how do I play it? I’ve got the map and the recommended game mode but I get automatic victory upon spawning in the game.
Dude could you post any tutorials on how you did this?
Dude, you need to create more maps like that
Can we please get an Attack on the Control Room please?!
Hi I am just uploading a playthrough of this with my thoughts if you want to watch for some feedback. Thank you for making this map its really well put together and must of taken ages, I feel like tweeking a few bits with the enemies and spawns would improve it quite a bit. fantastic job tho!!
Hopefully 343 can add the ability to do map resets when all players die to get the real campaign feel. I was not a huge fan of spartan ops for this reason. It felt really cheap to me. Custom voicelines would also add a huge level to the immersion. I don't know if 343 would ever allow that though.
Ho. Ly. Shit. This is amazing.
Fantastic !
Is this available for download ?
Is this publicly available?!
Just letting you know, I guess you updated the map, but version 187 is very broken. Spawns you in the middle of the destroyed building instead of out in the wood and skips like half of the map.
Yeah, I just finished playtesting. Spawn situation should be figured out by now.
@@Nostalgia243 Splendid!
Bit of a problem in the last area with the refueling. If you die there you respawn at the previous section where you have to capture the area inside the building with the hole in the side of the building and cannot get back up as far as I can see. Other than that, good map.
Should be fixed now. Let me know if anything else pops up!
awesome job making this man, is there anyway to give yourself more than one life?
fellow daisy cosplayer
Is the music actually in the mission??
I think it’s just Edited in to the video, as some of it seemed to be from Halo Reach.
@@Spectrum-Video 😔
It's music from ODST that I edited in post. Forge doesn't have music as of yet. But if they can put AI in, anything is possible.
I can not fathom how in the space of a week, us players have made more lively, engaging and vivid ai battles featuring friendly ai like elites and marines which feel like classic halo battles than 343 did with the campaign. It just feels so lacking because of how quiet and uneventful the "engagements" are.
The closest we have to the "classic" engagements is when the banished are attacking a survivor group.
But this, this looks like we've stepped into a reap battlefield.
I think the campaign took too much inspiration from the level halo from CE when they should've taken more from the silent cartographer and assult on the control room for a real CE reboot experience.
To me this forge campaign here feels very much like a halo 2 mission.
Is the music in-game or edited in?
Edited
No way daisy
Cool map I just wish it had respawning in case you die
I removed the one life / team wipe mechanic. Should be able to respawn infinitely now until I figure out how to add limited lives