That’s quite a bold statement you got there, I see you played an earlier version as I was going through frequent balance patches for this map after release. Such as replacing the Phantom with Brute Berserkers with drop pods and removing that ghost because the AI refused to work in Custom Games. It is interesting that players always insist on fighting that Hunter in that final section, as he is more of an optional boss since you can just go around him on that floating ring. Anyways, thank you so much for showcasing my campaign, finishing the build got really stressful at the end as I was at the limit of the Forge simulation budget.
Hi mate. It's really incredible what you have managed to achieve. It builds really nicely and the variation of biomes that are used really set it apart from 99% of the other maps out there. It sounds like the only area I thought needed work has now had it as I played this several days ago. It takes time to edit and creat the video. I do find with quite a few missions recently you can bypass big fights but as this was based on firefight I thought best to kill as many as possible, including the hunter.
Not kidding dude, u should put that mission on your CV if you want to work as a game developer. It feel like a ce mission. That's also what a guy did before working in infinite campaign, he made a custom map level in halo 5 forge then made a level in unreal engine. halofollower made a video about it years ago.
I haven't I left Xbox after the 360. I am tempted to go back to it on gamepass but streaming it and going back to controller is not something I'd enjoy
The fact this good of a map came from a Random dude asking in comments is funny
Yea haha. I wasn't expecting much in all honesty 😂. The halo community never fails!
Awesome map, what a blast. Beautiful attention to detail too, just what I needed this week.
It's really great. Definitely check it out
pretty awesome map!
It really is!
That’s quite a bold statement you got there, I see you played an earlier version as I was going through frequent balance patches for this map after release. Such as replacing the Phantom with Brute Berserkers with drop pods and removing that ghost because the AI refused to work in Custom Games. It is interesting that players always insist on fighting that Hunter in that final section, as he is more of an optional boss since you can just go around him on that floating ring.
Anyways, thank you so much for showcasing my campaign, finishing the build got really stressful at the end as I was at the limit of the Forge simulation budget.
Hi mate. It's really incredible what you have managed to achieve. It builds really nicely and the variation of biomes that are used really set it apart from 99% of the other maps out there. It sounds like the only area I thought needed work has now had it as I played this several days ago. It takes time to edit and creat the video. I do find with quite a few missions recently you can bypass big fights but as this was based on firefight I thought best to kill as many as possible, including the hunter.
Sick map I’m about to give it a try reminds me of Solent cartographer since your on an island I like your how you did your terrain
@@jjglazed4852 hope you enjoyed it.
Not kidding dude, u should put that mission on your CV if you want to work as a game developer. It feel like a ce mission. That's also what a guy did before working in infinite campaign, he made a custom map level in halo 5 forge then made a level in unreal engine. halofollower made a video about it years ago.
Outstanding looking map!
Thank you for the comment. Definitely go and play this one.
You might not have played Halo 5, cos the set piece you saw at the end was a 'Guardian'
I haven't I left Xbox after the 360. I am tempted to go back to it on gamepass but streaming it and going back to controller is not something I'd enjoy