When they were toddlers, their mummies told Mark and Simon not to touch the oven because it was hot. Mark absorbed this new knowledge, accepted it, and never touched the oven. Simon immediately walked over to the oven to test the information and burnt his hand.
This stream has fully convinced me that the two of you should play Keep Talking And Nobody Explodes. Especially if Mark is as inebriated as he was for this stream.
@@aaronspiller3696 Yeah, I think I've been suggesting it from early in The Witness, but this stream sent it from "I think it would be good" to "This would definitely be awesome" for me.
Oh, I have another remark: yes, ALWAYS make sure you understand why your solution works. If you complete a puzzle and you aren't sure how you did it, no shame in opening the level again and understanding better what happened. You need all the knowledge you can get to help you with the puzzles ahead, so you should use every opportunity to learn instead of just accepting that something worked by pure chance and moving on.
The speed of that Tiny Isle solution was absolutely jaw-dropping. You might have some difficulty intuiting exactly how mechanics work together, but once you've got those nailed down you blitz through puzzles that are meant to be extremely difficult. It's quite rare to see people streaming puzzle games who have such strong puzzle-solving abilities but without decades of experience learning game mechanics (normally it's exactly the opposite), so these videos are very interesting to watch.
I was thinking that the entire time I watched this as well. They sometimes fail to understand mechanics which are quite obvious to someone who played any amount of video games but once they are presented with a puzzle where they understand all the elements they solve it with ludicrous speed. I kept switching between thinking "How do they not see this?" and "How tf did they see that so quickly?". These videos are quite the unique experience.
Yeah it's funny how they struggle with using walls to separate two playable "things", it's a mechanic that I've seen in so many games that it's second nature to me. Or how they rarely see the most simple solution, which is usually "x is you, x is win", it's so frustrating. But then they breeze through levels that took me half hours. One of the most frustrating thing is how they seem to not understand the relationship between open and shut, it's rather weird to me. But there's a lot of coding syntax in the game, I guess it's easier if you did some code.
@@drnanard9605 I can somewhat see the confusion since "open" really means "opens things" and "shut" means "closed", but from a linguistic perspective "open" could also mean "is open" so if for example you wanted to open a door in the game you might think to do "Door is open" before you thought to do "Door is shut" and then "Key is open" to open it with a key.
Simon, _try things!_ Staring at the screen and thinking can only get you so far, especially when you incompletely understand the rules (or at least their consequences). Running into things to make _sure_ they're "defeat" is a very good instinct.
@@jpryan90 Nah the rules aren't ambiguous. They just don't understand the fine details about the rules. For example, "Keke is Stop" makes things unable to go through Keke, and "Keke is Push" makes things able to push Keke BUT ALSO makes things unable to go through Keke. This concept was used in the level "Prison". You could have figured this out right in the beginning of the game when you encountered Push if you put some thought into it. The difference between this game and Sudoku is that they understand the rules of Sudoku while in this game, they don't understand the game's mechanics completely. In this case, trying things is such a help because you can run into situations you don't understand at the moment and so figure out how the game mechanics and rules work
They haven't yet fully let go of the paradigms of the conventional meanings of the objects (although I do think they logically understand that all sprites are completely interchangable and the only behavior is the one defined by the rules in the level).
@@columbus8myhw Its really interesting how they sometimes get stuck on simple stuff, because they don't fully understand the rules yet, but then solves the harder ones in a couple of minutes xD
@@justsomeguywhoneverdies9210 Aliensrock (Tyler) great and also extremely fast. But he edits his videos, and sometimes hides a lot of time in the edit. People like to joke about how "UA-cam Tyler is much smarter than Twitch Tyler" (Twitch being where the livestreams happen, and UA-cam being where the edited videos are) That said, Tyler 100%ed the game, something I'm not sure Simon and Mark will do.
49:00 I remember last stream Mark said that "maybe we should figure out why it worked." For the thing that literally was the solution to this puzzle as well. :)
Yeah, it was a pity that they didn't work it out last stream and now they absolutely have no memory of how they solved it. And when people said "they don't fully understand how that solution worked" - they don't even remember what that is about. So it's like a piece of knowledge that was taught at a specific point of time. Maybe they'll learn it later, but they were kinda supposed to have learnt it back then.
To be honest, I've been replaying the game at the same time as they do, didn't play since its release, and this is the first level that I struggled with (and still do, I'm still stuck). Yet, I do understand every solution so far. I guess I just don't see the link between the two levels.
@@drnanard9605 You should maybe watch the end of the first stream where they tackle that level #04 and see how they actually solve it and think about what happens there.
The Bonus 3-dot (Tiny Isle modified) on the Island world took me well over two hours on my first visit, and you did it in about three minutes. Just incredible.
You said at the end that you worry you put off 750 people by the end, not so! I caught the first hour of the stream, but then it just got too late where I am and I had to go to bed, but watched the rest the next day!
It's absolutely hilarious that while you fail to remember even the basic mechanics and get stumped on some very simple stuff, yet at the same time you literally blast thru, speedrunning the most difficult levels like a supernatural being. Some of those levels can take several days to solve! I hope to see more of you playing Baba.
I'm just trying to imagine Simon faced with an "End of the world: do not press" button and wondering how many milliseconds it would be before he pressed it...
I haven't watched to the end so I don't know if they figured it out but watching two thirds of this finally melted my mind enough that I was able to solve Evaporating River so thanks, I've been stuck on that level for ages. I do wish Mark and Simon would try a bit harder to understand why whatever they did worked instead of just being suprised and rushing straight on to the next. Otherwise really enjoying these videos.
The greatest part of these videos is Mark's absolute bewilderment at how Simon chooses to make sentences that could be made using 1-2 moves, but instead he used about 40-50 moves to build them in a different direction.
I'm currently about to finish world 7, but I'm stuck on 5-12 "Lock the Door", 6-10 "The Pit", 6-ii "Heavy Cloud" and have been for quite a bit longer than 30min. Several hours, in fact. The difficulty curve on some of these levels feels pretty extreme.
@@Muskar2 oh, I remember them vividly just by the titles, also had hard times on those! The main common theme in them is that it is easy to go the wrong way in your assumptions at what you need to do and lock yourself trying to accomplish it. Try revisiting your assumptions if you are still struggling with the solutions
@@AbsoluteHuman But if you're curious, I did complete 5-12, but not the others. And I'm also stuck on 7-i "Secret Garden" and 7-ii "Out At Sea". Hopefully I'll get inspired to see a new perspective over time. That's the only way I know how to solve them, as I'm just not smart enough.
@@Muskar2 If you ever get back to this game, but you get exhausted of those levels, try going back to 4-D, "Scenic Pond", but try solving it without moving the FLOAT to the right. (Up and down is fine.) It's solvable, and a fun little exercise you can do if you're tired of your current levels
1:29:15 no, it's this one. You need to understand this one. You solved it and didn't know why and mark even said 'we should go back and make sure we understand it'
Island-11 was tough, teaches you an important thing you can do that comes in very handy in later levels, took me forever to figure that one out I think.
That was really wonderfull episode. On last one we could see how stressful it was for Mark and Simon - technical issues, hempuli watching, etc. Here they were way more relaxed. And as a result we were able to see how two brilliant minds works. Most of those ones who played game (including me) are amazed how fast they are. Literally MIND IS BLOWN.
It's amazing how so many of these have multiple solutions, and Simon and Mark always manage to find a solution different to mine. Interesting how our brains work differently
11.Nov today. I stopped playing Baba when I got stuck in Prison, Dim Signal, etc. I did not want to continue without solving this easy puzzle. When I saw you talking about solutions in Prision, I immediately saw: damn, I know what it is! You need to exploit a quirk here! Thank you! Watching Pt1 and Pt2 made me start playing Baba again :)
I know this video is from two years ago, but watching it made me discover something quite incredible. On Dim Signal, I believe Simon founded and unintentional way of solving this puzzle. What makes me think this is that I immediately went to the game to try and solve it like that and discovered that the devs have changed the level so there is now ONE more column between the words and the river. So this solution no longer works. :D I solved it a different way, by realising that you could sacrifice the cog and just use the robot multiple times (using the robot to push some variety of "robot is move" across to fill in the last is.
Also Evaporting River is not a numbered puzzle, it's a dice puzzle, in the latest version of the game. They must have agreed that it's just too difficult.
After watching The Witness streams, I got a huge chuckle at chat going mad and typing BEAM when you solved the puzzle 37 minutes in! You made such quick work of what takes most people hours or even days/months
I side with mark on the head shaking confusion whenever simon pushes things inefficiently, but also impressed how he makes sense of the difficult puzzles so quick
It's weird how they are sometimes stuck on some super easy stuff and then just blaze through the stuff that really prods your understanding of this game's mechanics
timestamps for particular levels: island 7 - 7:55 island 8 - 10:14 island 9 - 15:32 island 10 - 24:00 island 11 - 27:55 island 12/extra 6 (unsuccessful) - 37:38 island extra 1 - 59:01 island extra 2 - 1:01:28 island extra 3 - 1:12:41 island extra 4 - 1:15:30 island extra 5 - 1:22:52 island 12/extra 6 (unsuccessful) - 1:26:19 -- lake extra 1 - 1:30:21 lake extra 2 - 1:34:25 -- ruins 1 - 1:44:33 ruins 2 - 1:46:33 ruins 3 - 1:48:17 ruins 4 - 1:52:04
34:38 omg I'm a genius I figured it out (based on what I've seen in other puzzles). Make keke not push. Wow. Brilliant puzzle. Simon is apologizing for it not being obvious. It isn't obvious. It's clever. Push keke then make keke not push then make keke is you to break wall is stop. Infernal. 35:57 there it is. That was exactly my expression too. 43:00 I figured this out out too at this point. Water text to make a bridge push cog, cog is sink to sink a skill. I should just get this game instead of watching it... 54:25 When they solved Bridge over water? Mark said 'we should probably figure out why that worked' it's the same solution to get the cog across. Sink the text.
I just got the chance to watch this, I'm so hype! I'm loving these, as well as the Sudoku solves! I've been trying my hand at them, but I normally only just get the GAS ones. Still, a great time all around!
Love the stream. How are these guys so good at this game without understanding PUSH? They are beating levels at record speed but continuously suggest pushing something that isn't PUSH and get surprised when it doesn't work.
1:22:37 that is actually an older patch of baba is you, in the newest patch it's impossible to stack up those text and push the is there because those bogs were just one space to the left
Just to let everyone know how the creator comes up with the end goals. They come up with a goal that is a funny or interesting interaction with the engine and then works backward .
I'm so glad the chat kept bugging You! Evaporating River - when there are limited ways of meaningfully affecting the rules... and we clearly don't always understand the implications... Simon just says "it won't work" and we wouldn't get to know if Cog Is Water retains the ability to be pushed. It would keep me up at night. This one looks impossible, good luck :) I think i figured out the next variation on this level and the title is the clue - perhaps if Water is Hot and Water is Melt at the same time it evaporates, though there seems to be no way to do it in that level. Oh and thanks for going back to the crabs! That bit where You didn't notice the first time that the rock is pass-through unless it specifically has a push rule was gnawing at me and probably many others. I think You should get in the habit of starting complicated levels by checking what sinks/explodes/pushes/etc for the audience to have all the necessary information to solve along while waiting ("here's how thermo works" equivalent). The misunderstood level 4 at some point was also true, i think i rememeber the solution tried was pushing a rock onto the flag using texts, but that doesn't work because the rock floats - what won the level was accidentally destroying water by sinking letters in the process (and the next variation had floating text so the solution was different and used the rocks). Wasn't a big deal, we still love You guys xD
Another great session. Had to watch the second half later as I had to fight with the pharmacy over prescriptions. I wish could have had the blocks: Pharmacy has Authorization; Pharmacy WILL Refill! Look forward to the next session.
Brilliant stream! I enjoy watching you work through the hard ones that take a while, because that's really the whole point of watching someone do a puzzle game. There's little value if you breeze through every level- though the ones you do breeze through are always impressive. Its satisfying that there is a mix of both. :) You and Mark arguing is hilarious too, was literally thinking "like a married couple" 30 seconds before you read that chat comment out 😂 Looking forward to more!
I found Evaporating River to be extremely difficult too. I eventually read a hint online somewhere about what you need to do in order to do what you originally thought to do (but didn't know how). Good news is the levels really open up later so you can get stuck in dozens instead of just a few :D
"Dungeon" was actually the original version of the level, but they made it into a bonus level and added the push block to make the slightly easier version because it was a little *too* spartan. Still my favorite level though
Looks like Dim Signal is another with multiple solutions. I used the robot first and stopped it at the right spot like in Wireless Connection. Then I set up the cog with the now junk words "robot" and "stop" in front of the "and" so that the cog would shove everything down and then bounce back so I could reuse it to push the "is" in the right place and stop. I didn't know there were enough junk words to just line them up and reach across.
here's a challenge - solve the last puzzle on 1:38:00 with a 2nd crab which is outside the flag room, next to the original crab. Note that unlike the previous puzzle with 2 crabs where the 2nd crab is inside the flag room, my challenge dictates that the crab should be outside the room, so you shouldn't touch the tile which leads into the flag room.
Talking about mathematically inclined students watching you guys... I'm abysmal at math and am in a writing based career currently. Just really like puzzles and chill vibes!
Aaaahhh!! While this was fun to watch it was also a bit frustrating. Sometimes they were so close to getting on the train for the answer and then Simon looked at chat and lost it....it happened sooo much and I was yelling at the screen. But besides those few times it was enjoyable!
I'm convinced they were on the cusp of victory at 1:37:30 and just threw it away. Makes my head hurt. Also, the fact that he hasn't figured out how hot and melt work *still*
Mark does give Uncle Fester vibes but only when his hands aren’t in frame and he’s looking straight forward and only then because his black turtleneck blends into the background so he looks like a floating face and highlighted shoulders which is very ‘Adams family portraits-esque’
In the level at 1:09:00, why can you even push the text as baba, even though text is float and baba is not? Is that an inconsistency in the rules, or am I not understanding something?
Float means the objects don't share the same square even if it looks like they do. Push and stop apply to objects that are next to the object, not on it, so float does nothing.
This is all good and nice and I think they are finally starting to feel the game a bit better. Just one remark: can someone please tell them what spacebar is for? It's not a spoiler. The challenge of this puzzle game isn't understanding the controls, it's the puzzles they should be focusing on. You can even modify the controls in the options. It's a little weird that so far in the game they still haven't used it. Later on the game will stop reminding them about it with convenient on-screen hints. Anyway... I don't remember how fast I was on this game to compare my own puzzling skills. I vaguely remember fully completing the first 3-4 worlds fairly quickly, but it was too long ago for me now to remember. Perhaps I was slower than I remember. Good job so far!
There's absolutely no way Simon could play Talos Principle with his motion sickness. It's an amazing game and I love it, but it just wouldn't work. Human Resource Machine depends. I've seen people have a lot of fun with it, but for me as a programmer, it (or, well, technically the sequel "7 billion humans") was just frustrating. Not giving access to certain basic instructions combined with the fact that you have to use really bad code styles to "optimize" the code made me feel limited rather than challenged.
for those who missed it at 1:26:45, the reason why people wanted them to play it again was because the solution is trivial. nothing stops you from walking on the water and get the flag
lol "All you've got to do", yup, if only it were *that* easy. Game is brutal but I'm making progress, just hope I can keep ahead with my ~15hr head start...
I think Mark and Simon should write down the interactions they figure out so they don't forget it. They figured out alot in the first video but now they seem to have forgotten a lot of it. For example in this video they no longer remember that if you get both "X is you" and "X is win", you immediately win. As a result they struggle far too long with the floating rocks around the 1h10 mark.
That is also really funny because they recognize in Catch the Thief! that Baba is You and Baba is Win is a way to win, but suddenly with a bit more obfuscation that property is not available to them.
When they were toddlers, their mummies told Mark and Simon not to touch the oven because it was hot. Mark absorbed this new knowledge, accepted it, and never touched the oven. Simon immediately walked over to the oven to test the information and burnt his hand.
For a second I was wondering why they had mummified corpses growing up, then I remembered British English. Hahaha
yet simon's style of play is better for this game. better to confirm things you already know than make a wrong assumption and get stuck forever
And yet, Simon doesn't have _enough_ of that attitude, oddly enough!
learn from mistakes is better than learn from hearing. you will remember it better
This game's undo button means touching the stove whenever possible is a winning strategy. Especially late game.
This stream has fully convinced me that the two of you should play Keep Talking And Nobody Explodes. Especially if Mark is as inebriated as he was for this stream.
I swear I have suggested this so much. It would be amazing if they played this game
@@aaronspiller3696 Yeah, I think I've been suggesting it from early in The Witness, but this stream sent it from "I think it would be good" to "This would definitely be awesome" for me.
YES! SIMON ON BOMB, MARK ON MANUAL! GREAT IDEA!
FANTASTIC IDEA
absolutely i too have suggested it before! hope they give it a try even just one stream!
Oh, I have another remark: yes, ALWAYS make sure you understand why your solution works. If you complete a puzzle and you aren't sure how you did it, no shame in opening the level again and understanding better what happened. You need all the knowledge you can get to help you with the puzzles ahead, so you should use every opportunity to learn instead of just accepting that something worked by pure chance and moving on.
The speed of that Tiny Isle solution was absolutely jaw-dropping. You might have some difficulty intuiting exactly how mechanics work together, but once you've got those nailed down you blitz through puzzles that are meant to be extremely difficult. It's quite rare to see people streaming puzzle games who have such strong puzzle-solving abilities but without decades of experience learning game mechanics (normally it's exactly the opposite), so these videos are very interesting to watch.
I was thinking that the entire time I watched this as well. They sometimes fail to understand mechanics which are quite obvious to someone who played any amount of video games but once they are presented with a puzzle where they understand all the elements they solve it with ludicrous speed.
I kept switching between thinking "How do they not see this?" and "How tf did they see that so quickly?". These videos are quite the unique experience.
Yeah it's funny how they struggle with using walls to separate two playable "things", it's a mechanic that I've seen in so many games that it's second nature to me. Or how they rarely see the most simple solution, which is usually "x is you, x is win", it's so frustrating. But then they breeze through levels that took me half hours.
One of the most frustrating thing is how they seem to not understand the relationship between open and shut, it's rather weird to me. But there's a lot of coding syntax in the game, I guess it's easier if you did some code.
oo
@@drnanard9605 I can somewhat see the confusion since "open" really means "opens things" and "shut" means "closed", but from a linguistic perspective "open" could also mean "is open" so if for example you wanted to open a door in the game you might think to do "Door is open" before you thought to do "Door is shut" and then "Key is open" to open it with a key.
Simon, _try things!_ Staring at the screen and thinking can only get you so far, especially when you incompletely understand the rules (or at least their consequences).
Running into things to make _sure_ they're "defeat" is a very good instinct.
You have to remember how much "trying things" goes against how Simon approaches his puzzles.
@@sportsjefe Yeah, he needs to unlearn the instinct to "do everything in his head first".
@@columbus8myhw He doesn't want to bifurcate the problem. TRY EVERYTHING.
@@jpryan90 Oh, another big difference I just realized: no unique solution. Some levels have three or more essentially different solutions.
@@jpryan90 Nah the rules aren't ambiguous. They just don't understand the fine details about the rules. For example, "Keke is Stop" makes things unable to go through Keke, and "Keke is Push" makes things able to push Keke BUT ALSO makes things unable to go through Keke. This concept was used in the level "Prison". You could have figured this out right in the beginning of the game when you encountered Push if you put some thought into it.
The difference between this game and Sudoku is that they understand the rules of Sudoku while in this game, they don't understand the game's mechanics completely. In this case, trying things is such a help because you can run into situations you don't understand at the moment and so figure out how the game mechanics and rules work
37:10 - I like how you walk all the way back to make "baba is win" instead of just pushing up one to make "wall is win" :)
They haven't yet fully let go of the paradigms of the conventional meanings of the objects (although I do think they logically understand that all sprites are completely interchangable and the only behavior is the one defined by the rules in the level).
@@DukeBG yeah, it's one thing to understand on a conscious level, it's another to let free of unconscious thoughts about what "makes sense".
baba is win is true ending
"Are there lots of people doing this on streams? Is this something that happens often?" Yes. A lot. And you are _extremely_ fast!
There was the occasional exception, but several levels were solved much quicker than I expected.
i just found the channel Aliensrock yesterday and he solves one level in about 3-4 minutes each.
@@columbus8myhw Its really interesting how they sometimes get stuck on simple stuff, because they don't fully understand the rules yet, but then solves the harder ones in a couple of minutes xD
@@justsomeguywhoneverdies9210 Aliensrock (Tyler) great and also extremely fast. But he edits his videos, and sometimes hides a lot of time in the edit. People like to joke about how "UA-cam Tyler is much smarter than Twitch Tyler" (Twitch being where the livestreams happen, and UA-cam being where the edited videos are)
That said, Tyler 100%ed the game, something I'm not sure Simon and Mark will do.
@@columbus8myhw i forgot edit was a thing
8:00 Start
Great video as always! Enjoy watching Mark and Simon on and off steam! Happy solving!
49:00 I remember last stream Mark said that "maybe we should figure out why it worked." For the thing that literally was the solution to this puzzle as well. :)
Yeah, it was a pity that they didn't work it out last stream and now they absolutely have no memory of how they solved it. And when people said "they don't fully understand how that solution worked" - they don't even remember what that is about.
So it's like a piece of knowledge that was taught at a specific point of time. Maybe they'll learn it later, but they were kinda supposed to have learnt it back then.
To be honest, I've been replaying the game at the same time as they do, didn't play since its release, and this is the first level that I struggled with (and still do, I'm still stuck). Yet, I do understand every solution so far. I guess I just don't see the link between the two levels.
@@drnanard9605 You should maybe watch the end of the first stream where they tackle that level #04 and see how they actually solve it and think about what happens there.
@@DukeBG I have the game in front of me lol. Which #4?
@@drnanard9605 Solitary Island group, level #4 "Bridge Building?"
“I bet we’ve got a lot of mathematically inclined students watching us”
I’m sitting in my dorm as a computational math major wondering how he knew
The Bonus 3-dot (Tiny Isle modified) on the Island world took me well over two hours on my first visit, and you did it in about three minutes. Just incredible.
You said at the end that you worry you put off 750 people by the end, not so! I caught the first hour of the stream, but then it just got too late where I am and I had to go to bed, but watched the rest the next day!
It's absolutely hilarious that while you fail to remember even the basic mechanics and get stumped on some very simple stuff, yet at the same time you literally blast thru, speedrunning the most difficult levels like a supernatural being. Some of those levels can take several days to solve!
I hope to see more of you playing Baba.
I'm just trying to imagine Simon faced with an "End of the world: do not press" button and wondering how many milliseconds it would be before he pressed it...
I haven't watched to the end so I don't know if they figured it out but watching two thirds of this finally melted my mind enough that I was able to solve Evaporating River so thanks, I've been stuck on that level for ages.
I do wish Mark and Simon would try a bit harder to understand why whatever they did worked instead of just being suprised and rushing straight on to the next. Otherwise really enjoying these videos.
"If we destroy the box, we can get the love out" truer words have never been spoken.
Simon and Mark are like cool uncles i wish i had. Absolutely amazing content. Love everything what you are doing.
"Each one takes 5-10 minutes to solve!"
HAHAHA wow, if only. A testament to the skill of these two.
The greatest part of these videos is Mark's absolute bewilderment at how Simon chooses to make sentences that could be made using 1-2 moves, but instead he used about 40-50 moves to build them in a different direction.
"Each one of them needs around 5min to solve" *me sitting on one puzzle for more then 30min, sweating profundly*
I'm currently about to finish world 7, but I'm stuck on 5-12 "Lock the Door", 6-10 "The Pit", 6-ii "Heavy Cloud" and have been for quite a bit longer than 30min. Several hours, in fact. The difficulty curve on some of these levels feels pretty extreme.
@@Muskar2 oh, I remember them vividly just by the titles, also had hard times on those! The main common theme in them is that it is easy to go the wrong way in your assumptions at what you need to do and lock yourself trying to accomplish it. Try revisiting your assumptions if you are still struggling with the solutions
@@AbsoluteHuman I think that's the point of the entire game though, so that much is obvious
@@AbsoluteHuman But if you're curious, I did complete 5-12, but not the others. And I'm also stuck on 7-i "Secret Garden" and 7-ii "Out At Sea". Hopefully I'll get inspired to see a new perspective over time. That's the only way I know how to solve them, as I'm just not smart enough.
@@Muskar2 If you ever get back to this game, but you get exhausted of those levels, try going back to 4-D, "Scenic Pond", but try solving it without moving the FLOAT to the right. (Up and down is fine.)
It's solvable, and a fun little exercise you can do if you're tired of your current levels
1:29:15 no, it's this one. You need to understand this one. You solved it and didn't know why and mark even said 'we should go back and make sure we understand it'
Holy moly watching them struggle on …Bridges? For 10 minutes and then blast through tiny isle in less than 3 was absolutely insane
Island-11 was tough, teaches you an important thing you can do that comes in very handy in later levels, took me forever to figure that one out I think.
That was really wonderfull episode. On last one we could see how stressful it was for Mark and Simon - technical issues, hempuli watching, etc. Here they were way more relaxed. And as a result we were able to see how two brilliant minds works. Most of those ones who played game (including me) are amazed how fast they are. Literally MIND IS BLOWN.
It's amazing how so many of these have multiple solutions, and Simon and Mark always manage to find a solution different to mine. Interesting how our brains work differently
And it also reveals great game design, that allows different approaches instead of railroading you.
11.Nov today. I stopped playing Baba when I got stuck in Prison, Dim Signal, etc. I did not want to continue without solving this easy puzzle. When I saw you talking about solutions in Prision, I immediately saw: damn, I know what it is! You need to exploit a quirk here! Thank you! Watching Pt1 and Pt2 made me start playing Baba again :)
There's something so charming about seeing these puzzle experts out of their element.
I’m a senior and uni who recently found your channel and I’ve loved all of your videos.
I know this video is from two years ago, but watching it made me discover something quite incredible. On Dim Signal, I believe Simon founded and unintentional way of solving this puzzle. What makes me think this is that I immediately went to the game to try and solve it like that and discovered that the devs have changed the level so there is now ONE more column between the words and the river. So this solution no longer works. :D I solved it a different way, by realising that you could sacrifice the cog and just use the robot multiple times (using the robot to push some variety of "robot is move" across to fill in the last is.
Also Evaporting River is not a numbered puzzle, it's a dice puzzle, in the latest version of the game. They must have agreed that it's just too difficult.
After watching The Witness streams, I got a huge chuckle at chat going mad and typing BEAM when you solved the puzzle 37 minutes in! You made such quick work of what takes most people hours or even days/months
I side with mark on the head shaking confusion whenever simon pushes things inefficiently, but also impressed how he makes sense of the difficult puzzles so quick
It's weird how they are sometimes stuck on some super easy stuff and then just blaze through the stuff that really prods your understanding of this game's mechanics
timestamps for particular levels:
island 7 - 7:55
island 8 - 10:14
island 9 - 15:32
island 10 - 24:00
island 11 - 27:55
island 12/extra 6 (unsuccessful) - 37:38
island extra 1 - 59:01
island extra 2 - 1:01:28
island extra 3 - 1:12:41
island extra 4 - 1:15:30
island extra 5 - 1:22:52
island 12/extra 6 (unsuccessful) - 1:26:19
--
lake extra 1 - 1:30:21
lake extra 2 - 1:34:25
--
ruins 1 - 1:44:33
ruins 2 - 1:46:33
ruins 3 - 1:48:17
ruins 4 - 1:52:04
I always enjoy watching these! Thank you for wishing me a happy birthday! I hope Mark's son had a happy birthday as well!
"These puzzles take 5 to 10 minutes to solve" says Simon, blasting through a puzzle that take most players I've seen 20-25 minutes...
Absolutely loving this once again, and am amazed at the pace this keeps cracking on at. Well done lads!
34:38 omg I'm a genius I figured it out (based on what I've seen in other puzzles). Make keke not push. Wow. Brilliant puzzle.
Simon is apologizing for it not being obvious. It isn't obvious. It's clever. Push keke then make keke not push then make keke is you to break wall is stop.
Infernal.
35:57 there it is. That was exactly my expression too.
43:00 I figured this out out too at this point. Water text to make a bridge push cog, cog is sink to sink a skill.
I should just get this game instead of watching it...
54:25
When they solved Bridge over water? Mark said 'we should probably figure out why that worked' it's the same solution to get the cog across. Sink the text.
I just got the chance to watch this, I'm so hype! I'm loving these, as well as the Sudoku solves! I've been trying my hand at them, but I normally only just get the GAS ones. Still, a great time all around!
I will watch every one of these you guys put out.
You're absolutely brilliant, and it seems like you've really gotten into the element of the game.
Tiny Isle, holy cow you beat that fast!
Oh man, for a moment you got me excited thinking there was a Baba Is You 2.
Love the stream. How are these guys so good at this game without understanding PUSH? They are beating levels at record speed but continuously suggest pushing something that isn't PUSH and get surprised when it doesn't work.
1:22:37 that is actually an older patch of baba is you, in the newest patch it's impossible to stack up those text and push the is there because those bogs were just one space to the left
They start the first level at 8:00
One of the hardest levels in the game.
Simon: "sorry that took us a long time"
Dudeeee are u trying to get people in the chat drunk?
Are you implying there's a "Sudoku experts play..." drinking game? Rules please.
@@DuncanBooth yes there is! Whenever simon apologise for being slow you take a shot.
Hard mode: also whenever simon say "rotten thing"
How many shots for "bobbins"?
@@DuncanBooth depends if you want to die, i recommend zero
Looking forward to the next one. Can't wait to see how you solve the really crazy ones
Just to let everyone know how the creator comes up with the end goals. They come up with a goal that is a funny or interesting interaction with the engine and then works backward .
You’d probably really love Return of the Obra Dinn! It’s a mystery logic game
How's it for motion sickness, bearing in mind Simon's struggles with The Witness on that front?
@@Stephen-Fox I would say way less. The movement is slower and smoother
Love the content,
I just realized I did too many levels in area 4 before starting area 3, which made me very hard to figure out the X has X mechanic.
I'm so glad the chat kept bugging You! Evaporating River - when there are limited ways of meaningfully affecting the rules... and we clearly don't always understand the implications... Simon just says "it won't work" and we wouldn't get to know if Cog Is Water retains the ability to be pushed. It would keep me up at night. This one looks impossible, good luck :) I think i figured out the next variation on this level and the title is the clue - perhaps if Water is Hot and Water is Melt at the same time it evaporates, though there seems to be no way to do it in that level. Oh and thanks for going back to the crabs! That bit where You didn't notice the first time that the rock is pass-through unless it specifically has a push rule was gnawing at me and probably many others. I think You should get in the habit of starting complicated levels by checking what sinks/explodes/pushes/etc for the audience to have all the necessary information to solve along while waiting ("here's how thermo works" equivalent).
The misunderstood level 4 at some point was also true, i think i rememeber the solution tried was pushing a rock onto the flag using texts, but that doesn't work because the rock floats - what won the level was accidentally destroying water by sinking letters in the process (and the next variation had floating text so the solution was different and used the rocks). Wasn't a big deal, we still love You guys xD
Mark should've chromakey'd his shirt out, and gone the full Holly route.
Bonus points if he started calling Simon "Dave"
What a smeghead
Another great session.
Had to watch the second half later as I had to fight with the pharmacy over prescriptions. I wish could have had the blocks: Pharmacy has Authorization; Pharmacy WILL Refill!
Look forward to the next session.
Brilliant stream! I enjoy watching you work through the hard ones that take a while, because that's really the whole point of watching someone do a puzzle game. There's little value if you breeze through every level- though the ones you do breeze through are always impressive. Its satisfying that there is a mix of both. :) You and Mark arguing is hilarious too, was literally thinking "like a married couple" 30 seconds before you read that chat comment out 😂 Looking forward to more!
I found Evaporating River to be extremely difficult too. I eventually read a hint online somewhere about what you need to do in order to do what you originally thought to do (but didn't know how). Good news is the levels really open up later so you can get stuck in dozens instead of just a few :D
It can help if you work out exactly what every word does, rather than relying on intuitive understanding.
This is great to see! I love your other content and this game is really fun!
Amazing stream! Unfortunately I wasn’t able to catch the whole thing live but I had a good deal of fun!
''you're OK because love doesn't melt now'' lol
Thank you for playing and thanks to mods!
"Dungeon" was actually the original version of the level, but they made it into a bonus level and added the push block to make the slightly easier version because it was a little *too* spartan. Still my favorite level though
you solve these faster the first time than I can remember how I solved them a few days ago...
Looks like Dim Signal is another with multiple solutions. I used the robot first and stopped it at the right spot like in Wireless Connection. Then I set up the cog with the now junk words "robot" and "stop" in front of the "and" so that the cog would shove everything down and then bounce back so I could reuse it to push the "is" in the right place and stop. I didn't know there were enough junk words to just line them up and reach across.
here's a challenge - solve the last puzzle on 1:38:00 with a 2nd crab which is outside the flag room, next to the original crab. Note that unlike the previous puzzle with 2 crabs where the 2nd crab is inside the flag room, my challenge dictates that the crab should be outside the room, so you shouldn't touch the tile which leads into the flag room.
Talking about mathematically inclined students watching you guys... I'm abysmal at math and am in a writing based career currently. Just really like puzzles and chill vibes!
By the way, of the three "bridge building" levels (including level 4), I think you'll enjoy noticing what the titles of the levels are :)
Great stream, you really hit your stride here I think.
I love this stream! Please continue the series!
Mark going "Why are you being slow?" at Simon in the most exasperated tone made me laugh so hard 🤣
“You’ve got to destroy the box to get the love out” Drunk Mark is great value
28:10 this level felt like hacking to me, I couldn't come up with the fact that you need to clip through the text to disarm it
I'd love to see y'all play Murder by Numbers which is a Sudoku visual novel.
Good to see Holly from Red Dwarf joining Simon for this one.
Aaaahhh!! While this was fun to watch it was also a bit frustrating. Sometimes they were so close to getting on the train for the answer and then Simon looked at chat and lost it....it happened sooo much and I was yelling at the screen.
But besides those few times it was enjoyable!
I'm convinced they were on the cusp of victory at 1:37:30 and just threw it away. Makes my head hurt. Also, the fact that he hasn't figured out how hot and melt work *still*
Loving this series so much!
Do you folks need a hand getting your streaming setup working?
29:49 Mathematics graduate and current Masters student here. and my maths mates watch your videos as well. So probably a lot.
In this stream they got to the point I reached. Man the giant puzzles from here on scare me. Love Prison and Dungeon!
Mark does give Uncle Fester vibes but only when his hands aren’t in frame and he’s looking straight forward and only then because his black turtleneck blends into the background so he looks like a floating face and highlighted shoulders which is very ‘Adams family portraits-esque’
In the level at 1:09:00, why can you even push the text as baba, even though text is float and baba is not? Is that an inconsistency in the rules, or am I not understanding something?
Text is always push, and words like push and stop don't care about the float rule. Not inconsistent, just a counter intuitive rule that is hidden.
@@supermysterious66 Hm, I didn't notice that stop and push items ignored the float rule. Thanks for explaining!
Float means the objects don't share the same square even if it looks like they do. Push and stop apply to objects that are next to the object, not on it, so float does nothing.
@@nathanweise8160 makes sense!
It's great at watching 2 genius at work!
1:48:00 infinite rock glitch, or should I say infinite rock feature
This is all good and nice and I think they are finally starting to feel the game a bit better. Just one remark: can someone please tell them what spacebar is for? It's not a spoiler. The challenge of this puzzle game isn't understanding the controls, it's the puzzles they should be focusing on. You can even modify the controls in the options. It's a little weird that so far in the game they still haven't used it. Later on the game will stop reminding them about it with convenient on-screen hints.
Anyway... I don't remember how fast I was on this game to compare my own puzzling skills. I vaguely remember fully completing the first 3-4 worlds fairly quickly, but it was too long ago for me now to remember. Perhaps I was slower than I remember. Good job so far!
I think Simon knows how to wait by now, he just prefers to run around to do it.
pure happiness cracking the hard stage
Hope they complete the full game. The meta game is pretty cool.
Every time a new word shows up in this game it's Christmas Day all over again :)
8:00 beginning
Hope you'll play next logic games after this - maybe The Talos Principle, The Return of The Obra Dinn or Human Resource Machine
I'd rather see 7 Billion Humans than Human Resource Machine. I know HRM comes first, but as a puzzle game 7 Billion is much more interesting to me.
Obra Dinn would be AMAZING
There's absolutely no way Simon could play Talos Principle with his motion sickness. It's an amazing game and I love it, but it just wouldn't work.
Human Resource Machine depends. I've seen people have a lot of fun with it, but for me as a programmer, it (or, well, technically the sequel "7 billion humans") was just frustrating. Not giving access to certain basic instructions combined with the fact that you have to use really bad code styles to "optimize" the code made me feel limited rather than challenged.
Congratulations on solving Prison; that was one of the more unintuitive puzzles to solve!
Mark looks like he's cosplaying as Holly from Red Dwarf.
8:00 'Let's get cracking.'
I laughed at that.xDD
Seeing you two I have an idea for a new game: Baba for two. Starting for example with "Baba is Player1", "Keke is Player2" both are playing :)
Perhaps Baba is You and Keke is Them?
such a fun video!
great stream. you were very fast!
Looks like a movie with commander Mark and techwiz Simon. At least the cams.
for those who missed it at 1:26:45, the reason why people wanted them to play it again was because the solution is trivial. nothing stops you from walking on the water and get the flag
You actually can't because the rocks would float over the flag.
33:30 I always want to scream, when the two think that the objects have properties on their own :D aahhhhh
00:00 LIVE is YOU
Computer Science uni student here who quite enjoys cracking the cryptic.
lol "All you've got to do", yup, if only it were *that* easy. Game is brutal but I'm making progress, just hope I can keep ahead with my ~15hr head start...
I think Mark and Simon should write down the interactions they figure out so they don't forget it. They figured out alot in the first video but now they seem to have forgotten a lot of it.
For example in this video they no longer remember that if you get both "X is you" and "X is win", you immediately win. As a result they struggle far too long with the floating rocks around the 1h10 mark.
That is also really funny because they recognize in Catch the Thief! that Baba is You and Baba is Win is a way to win, but suddenly with a bit more obfuscation that property is not available to them.
How is it that these don't have as many views as the other videos???