UPDATE: So Austin from THE SCIENCE actually watched the video and said he liked it! I had the pleasure of talking with him and my expectations were exceeded. He took the critique really well and he was super chill about all of it. I'm so glad something productive came from this video! Also, check out the Science of the Wunderwaffe DG-2 from COD Zombies here: ua-cam.com/video/S92ti5LUFxA/v-deo.html Comment which science videos you would like to see in the future!
It would be really cool to see you cooperate with him in a future video. And please let it be about this franchise(maybe about the combustable lemon?).
E=MC²=V/s² Where V is equal to velocity divided by that of space of S², which equals that of the ultimate amount of energy to that of matter that is equal to be transferred to based on the distance that is allowed from the amount of energy that is first received. You would need at least 5 miniaturized fusion devices to be able to give enough energy for it to be possible. Which is equal to 500000 mega, jewels of energy and 500000 V of that energy to allow for the amount of time differential to allow that of a movement of the portal on the first start while the secondary portal is at the stationary Designation.
Same, but what is double weird is that I thought this guy only did jojo memes. I have been subscribed for years to this person, and had no Idea they did stuff like this.
This year I'll get my Master's Degree in Physics. I see a few problems with your logic: 1. Tunneling does not explain why teleportation in the game is instantaneous. In quantum tunneling, the wave fuction takes time to propagate through the barrier. Why am I so sure that in-game this phenomenon is instantaneous? Just watch the cutscene when you defeat GLaDOS, I don't want to make spoilers. 2. You correctly explained the lose of momentum (energy) when passing through the barrier. But that does not explain the change in direction of momentum of the outgoing particle. It could be possible if the potential barrier is not spacially homogeneous but that cannot be guaranteed for every wall you choose to place a portal on. 3. Not only the direction of momentum changes, but also the position of the outgoing particle does. The only explanation I could come up with is that none of the white surfaces in the game are actually superconductors. Instead, they become superconductors ONLY when a portal is placed on them (suppose that it is possible for the sake of our sanity). That way, the chances of tunnelling to the other superconductor far away (the other portal) are much greater than tunneling to a random wall in the room. This could be a flawed statement since in-game 100% of times the object passing through the portal appears in the other portal instead of a random wall (not to mention that also 100% of particles composing the object tunnel to the same wall) I hope I made the statements clear and I'm open to discuss this with anyone, even without a Physics background.
I'm not sure if it is instantaneous. When you shoot the Moon with the portal gun in the finale of Portal 2, it takes a couple of seconds between when you fire and when the portal actually opens. That fits with the effect travelling at the speed of light.
@@Roxor128 That is not related to what I said. I didn't mean the time between shooting and portal appearing. I was talking about the time between entering a portal and appearing on the other side. When you shoot the moon and things start to go through the portal, they appear on the Moon instantaneously, including you.
To be fair, on the first point, Aperture has already done other stuff that should break laws of physics. We could just excuse it with "Aperture has godlike technology"
@@kiwenmanisuno I see. And that would be truly GODlike since it breaks General Relativity, making it possible for information to travel faster than the speed of light.
This is a developer command in Portal 2 and afterwards exclusively. This is only to make a good puzzle element. I do not believe that it was fully meant to disprove someone who literally has a masters degree.
@@itstimeforMario64PLAYER it's only used in one puzzle because portals are technically complicated and moving portals cause issues that dont really pop up in a puzzle where you're not able to traverse or send objects through the portals. the fact that they can't move in most of the game doesn't mean you don't literally see first hand how the portals are moving. saying portals can't move is to completely ignore both the important neurotoxin sequence and the last portal you shoot in the game, at the moon, which is undeniably moving relative to the earth's surface. portals being unable to move makes zero sense if you wanna apply any kind of real world logic. this whole video makes very little sense when you look past the 10 dollar words and parading of credentials
As a good scientist, I will spam my objections into any comment with less than ten replies. 1. The bright side of the moon that chell sent a portal to is not cold because the sun broils it to 250°, and 2. The earth moves so his idea for a portal is literally impossible
@@pizzainc.1465 Tell me then, how scientists can cool something to almost absolute zero, with two billionths of a degree away from reaching it. And the only thing that makes it unattainable is the hardware. How can something on a moving earth reach such a temperature?
@@pizzainc.1465 Every other physical particle/wave that we know exists and is in here obeys the laws of gravity and momentum, so they'd still have the correct momentum because of where they are being created.
As a good scientist, I will spam my objections into any comment with less than ten replies. 1. The bright side of the moon that chell sent a portal to is not cold because the sun broils it to 250°, and 2. The earth moves so his idea for a portal is literally impossible
Why does this ACTUAL PARTICLE SCIENTIST that ALMOST HAS A MASTER'S DEGREE get so shafted by the algorithm?? Like wtf youtube! You're missing out on making one of the greatest youtubers of this genre a popular creator.
15:43 "Spectacular. You appear to understand how a portal affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between portals. In layman’s terms; speedy thing goes in, speedy thing comes out." -GLaDOS, Portal 1 (Test Chamber 10)
They just wanted to show off there programming skills. My head canon fix for this is the portal would appear for a split second and use the laser to cut one of the things and then disappear, rinse and repeat.
@@redactedoktor or maybe they just couldn't in portal 1 and figured out how in portal 2 And used it. But it is only like, up/down/side-to-side movement, in respect to the opening of the portal. In a different part of the game, the introduction to the aerial faith plates i think, glados lowers the ceiling, and when the portal goes forward in respect to it's opening it does close. So portals either can only move along surfaces in respect to the way they're opened...or it's another limit they hit and didn't have the time to figure out and portals are intended to move in all directions. Either way, they do move, but under certain rules, and that isn't somethin to be ignored or handwaved away
yeah it's kinda silly because portals are not frozen in space because they would be constantly moving, so trying to say they CAN'T move only works if the portal is in space with zero motion.
@@objectionablycurious This is kind of failing to understand what temperature is. Temperature is not the same as kinetic energy, temperature is a measure of the average kinetic energy of individual particles.
@@disappointedcucumberYeah but was that a failure here or in the video? Because the video seems to be saying that kinetic energy and temperature are the same thing, while these guys are making fun of that idea for being a bit silly. If not specifically because of the science of the thing.
@@disappointedcucumber but if you would be able to keep the temperature of the portal the same (1-2 kelvin) at any time, you should be able to move the portal in theory. Because temperature being the only condition is far too simple
The thing is, this stuff is weird when you get into it. Light for example should be faster in one direction and slower in another if the earth was moving. But it wasn't. Because earth is moving, yes, but if something is in constant motion, what way is there to tell if its moving or not? There is no position in the universe where something is definitely truly static. Absolutely no way to tell. The universe just doesn't have a constant location. To sum: "meh the universe doesnt care"
@@againstfasces5222 I am finishing my Physics bachelors this year. I already took every Quantum Mechanics class necessary to graduate. This is absolutely not how Quantum Mechanics works. It is worse than negative mass, because it makes even less sense.
I really don't think that tunneling could do anything close to what portals do: 1. Tunneling involves an object overcoming a potential barrier -- in this case, a wall -- and crossing it. In the game, you can throw a portal on a wall and another portal in a completely different wall. An object that crosses the portal wouldn't be overcoming a barrier, it would be appearing somewhere else. The issue here isn't the issue of going through stuff, it's the issue of going through *space*. 2. Tunneling can't be used to make an object travel faster than the speed in which it was going. In the game, it's clear that if you have a portal by your side and another one very far away, you can go through the first one at any speed and arrive on the other one instantaneously. [SPOILERS FOR PORTAL 2] For example, the Moon is 1.3 light-seconds away. We don't see that delay when we travel there. [END OF SPOILERS] 3. I don't think tunneling could change the angle the object was moving in. Portals do. This wouldn't have bothered me this much if you hadn't sounded so confident about you said. The rest of the video was good.
Yes! Even though I don't have nearly the credentials of the video author, a lot of what was said was definitely just confidently incorrect. So frustrating to see all the other comments jumping on this video's self-congratulatory know-it-better notion
I think it's just a sum of quantum teleportation and quantum tunneling is that makes any sense. But again I don't get it isn't the probability wave of large objects almost like lambda
@tiagomacedo7068 Thank you. This is correct. Quantum tunneling is a local phenomenon. The probability of tunneling decays exponentially with distance. Ain't no way anything is tunneling from one wall to another completely different wall.
@@kangalio I dunno why the guy is flashing his credentials but it's dumb. TBH I have to imagine the guy isn't getting grilled hard on the physics theory because the theory presented here is very incoherent. His experimental knowledge could be fantastic, but the theoretical grounding is just wrong. Tunneling cannot create portals by itself, and even if you add some other kind of physics in, is the portal really based on the physics of tunneling, or that other kind of physics that actually, ya know, connects the two points?
@13:00 Another thing about moon dust is it's actually EXTREMELY sharp. On earth, sand is constantly being ground down and rounded off from friction, due to wind or water, what have you. The moon doesn't have that, so the sharp edges of the individual grains never got ground down. That basically makes lunar dust have similar physical effects as fiberglass or asbestos when inhaled, including potentially leading to cancer.
One problem. That was the bright side of the moon. That means the blazing sun was shooting light at it, essentially broiling the moon dust to a whopping 250 degrees fahrenheit. Because the moon doesn't have an atmosphere, the bright side of the moon has WAY more light reaching its surface than earth does. While being on there wouldn't be that bad, the moon dust is still super hot even with all the light it's reflecting.
Few games are timeless, given how well they were made. And the Portal games definitely are one of the best examples. Whenever I hear someone saying "I've never played Portal", I literally can't stop myself from telling them that for everything holy, they really should play the first *first*, no matter how old it is. Just because it's that good (aside the dated graphics) and because Portal 2 would make at best half as much sense without it.
I see a major flaw: the portals in the game Portal function like wormholes. As the video states, quantum tunneling and wormholes are two different concepts. Quantum tunneling, at least as far as i understand, is simply when particles pass through an object, the particles still travel through space like normal, they do not teleport across space. The portals in Portal allow teleportation via a doorway, like a wormhole. It is far more logical to assume the portals are wormholes, even if wormholes may not exist in real life.
Yeah by the end of the video I got a bit lost trying to make sense on how it was a "portal" The way he described that "metal oreo" with aluminum and lead seemed more like the electrons where just traveling through the layer of air in the middle, not connecting two different points in space. Maybe the two points get entangled or something? But I feel like the eliminates the whole point about disliking handwaving like with his point about negative mass. Edit: after doing a little tiny bit of research (a quick google lol) I think both of our interpretations of quantum tunneling is wrong because we're trying to fit it into classical mechanics. I'd still have to do a lot more digging but from what I've read so far there actually isn't any "tunneling". Meaning the electrons arent physically moving through the barrier, they're just appearing on the otherside. Tbh idk really. Rockets and engineering are my thing, not quantum physics... That stuff is confusing as hell.
@@kain4892 Correct that there is no "tunnel" involved in tunneling. Quantum tunneling is basically just a special case of *all* quantum particle motion. A quantum object has a wave function which describes its state. Say that state has a definite energy E. That state can move up to a so-called "potential barrier" of energy V > E, and classically it shouldn't be able to pass. This is like a ball being rolled up a hill but without enough momentum to get all the way up. However, quantum objects have a wave function which evolves via the Schrodinger equation. That equation causes states to smoothly diffuse out over space, and importantly it allows the wave function to penetrate the potential barrier, though it gets smaller exponentially through the barrier. This means there is a small but finite chance of finding the particle of energy E on the other wise of the barrier V>E. Importantly, there is nothing special going on here. If there was no barrier, the particle would still "tunnel" around space in this way; interacting with the local environment, seemingly "jumping" around. It's just that there wouldn't be a classically disallowed position being observed. But QM doesn't care what is classically disallowed (except insofar as it needs to reproduce it in the macroscopic limit). So "tunneling" is just business as usual for quantum objects. It only seems special because it violates our intuition. And it certainly doesn't connect two points in space.
@@kain4892 Also as he stated in the video, when particles quantum tunnel they lose momentum, but we know from the game that momentum is conserved between portals.
An amazing video but I have few notions: 1. "Portals can't move" - but isn't everything constantly moving? That's the point of The Relativity Theory - everything is moving, everything is changing and the only thing that maters is a point of view/reference. 2. An output portal shooting out the cube doesn't mean random speed out of nothing or any increase of sum energy of volume it's in. One way to determine speed is a rate in which (elements of) object travel through space (a rate in which they switch their positions in a direction): 2a) If you just throw a cube for it to reach speed N, then any part/molecule/atom/electon/... (like one on side of cube which faces direction of movement) will give up its position to a next one (like one, that a bitty bit closer to cube's center) in M time (whatever micro-/mini-/nanosecond that would be). 2b) Same thing if you throw a portal with N speed at the stationary cube, then any part of it that just past portal's plane will be pushed away (so next one could take it's position) in M time. Video by developmer of Portal 64 would demonstrate it more clearly. I think people who are yell about the answer to "the paradox" being option A are tend to forget that in world of Portal you can just place one portal above other one, pour some water and get a perpetual motion machine. Which is kinda balanced by idea of putted portals constantly spending titanic amounts of energy sucked out of associated black holes. So there's no infinite energy - you're just wasting energy of (god knows how captured/generated) tiny black holes to do cool stuff. P.S. Isn't that funny how humans find things to argue about which can even may be impossible to do/check in a millenia?
Every portal theory collapses because of the funny neurotoxin sabotage before the last Glados encounter in the first half of portal 2. God damn it valve
They just wanted to show off there programming skills. My head canon fix for this is the portal would appear for a split second and use the laser to cut one of the things and then disappear, rinse and repeat.
@@timgal5868 They even could have had the redirection cubes move on conveyors or elevators or something, and have you shine the laser at them in the direction they're moving. You can have moving lasers without having moving portals or even needing the player to stay involved after placing a portal.
Funny thing about the moon rocks being portal-worthy, that was actually added on at the very end of development.. all the moon dialogue and references were added after designing the end scene of Portal 2, where they thought shooting a portal to the moon would be cool (which it was), but they then realized the ending had no correlation with the rest of the game. idk if it was a coincidence or not, but yeah, worked out pretty well with the science part too. Also, about non-moving portals, the physics engine was fully capable of doing that, since there actually are moving portals, but in only 1 level, the one where you cut off the deadly neurotoxin, and it sends only a laser beam through. I've seen a few speedrunners take advantage of this though, they found a way to let the portals in other rooms move; portals not being able to move was definitely a design choice I'm glad they implemented, had no idea it also correlated with the science behind it. Cool stuff. Anyways, rant's over, definitely subscribed, can't wait to see what else you can teach us!
For the longest time, I've been trying to work out how individual mechanics in Portal could actually function in real life. I've managed to pin down nearly all of them. I'm still stuck on high energy pellets, funnels, hard light bridges, and repulsion gel (to a lesser extent though, maybe you lose some energy in the bounce but so little that it isnt noticeable?) but I can now cross Portals off the list. Hats off to you!
@Moai_rocc ya and quantum tunneling doesn't work like he's assuming it does. For example if a object is quantum tunneled it will always keep its trajectory. And for something to move that far through quantum tunneling it would no longer have the mass is started with (where all the energy goes)
@Moai_rocc ya and quantum tunneling doesn't work like he's assuming it does. For example if a object is quantum tunneled it will always keep its trajectory. And for something to move that far through quantum tunneling it would no longer have the mass is started with (where all the energy goes)
How can do you know all this but not get the basic principles behind the portal paradox? Answer B in the portal paradox does not suggest that the box gains any momentum. The box is moving upwards along the normal of the orange portal the whole time, from the perspective of the space outside the orange portal. If you were to look into the orange portal before the box has gone through, you would see the box moving towards you at the same speed as it will be at when it exits the portal. There are two ways for answer A to be correct. If momentum is not conserved when objects pass a portal as you kind of imply, answer A would be correct but then no momentum would be conserved ever and in the game, momentum is definitely conserved so that can't be it. The other way that answer A could be correct is if the box never leaves the reference frame around the blue portal. That reference frame would have to stretch through the portal opening out of the orange portal. It does however seem much more natural for the portal crossing itself to delineate the barrier between the two reference frames.
While it's true that the portals close as soon as they're on a moving surface, there's actually a scripted event where you can put portals on a moving surface and the portals will stay there, still transferring the lasers going through which are used to cut the tubes transferring the neurotoxin. This isn't a critique on the video though, I just wanted to mention this. This is such a great video and you really inspire and I hope to one day be able to do a career in science.
I've always wondered about this. Because in theory, the Moon and the Earth are also both in constant motion, and so is everything else. Notably, the moving portals we shoot in the neurotoxin generator scene are shot onto panels which *already move*, i.e. they're also at a constant velocity - whereas any situation where a moving portal fizzles is caused by the surface coming into motion from a stop, i.e. adding velocity. So it might not be the movement closing the portal, but rather the acceleration. I think it's more than likely that the portals are self-stabilizing, i.e. they hold eachother open, and when one portal suddenly has to compensate for added kinetic energy (via acceleration), it overtaxes the link and the portal fizzles.
1:10 I'm not actually here from the algorithm. I was searching for a portal theory video that would take a different perspective and happened to come across this one. It's really interesting and let me say, actually showing a real experiment related to the topic at hand is very cool. However there are a few things I feel should be noted. First, I would like to defend Henry from MinutePhysics as he mentioned the word "wormhole" just once and only as a possibility, never stating it's necessary the case. Second, while you do make a compelling argument, it's not a definite proof, as they are 2 in-game occurrences that are a direct contradiction to your hypothesis. In test chamber 19 from the first Portal game you can create a portal right next to a burning fire with absolutely no problem. In the second Portal game there's a section where you have to cut the neurotoxin generator pipes using a laser and a moving portal. So there's still thought to be had on the matter.
I come from a family of lawyers and scientists (specifically chemists), so naturally I have to give a sub to you. After rewinding segments several times it all started to make sense. Great video
There’s only one thing about this theory I disagree with: I refuse to believe portals can’t move. Not only because of P2’s neurotoxin puzzle, but also because the Earth is moving. The Moon is moving. Everything is moving. Completely stopping motion is as impossible as absolute zero temperature.
this video just got recommended to me and i've never been happier from a youtube video. i absolutely LOVE portal and ALL kinds of science, especially physics, and i'm really overjoyed to see my two most top interests in one video. thank you :)
Now im not science expert (still in highschool) but pretty sure Quantum Tunneling takes some time, where as in the game you teleport thru instantly (spoiler: like in Portal 2 boss fight scene, you shoot a portal to the moon which would be around 1 second to teleport through but that does not happen) and another thing, quantum tunneling is for a particle moving through a barrier... like a portal in front of wall, and portal behind the wall. But in the game You can shoot it anywhere and itll work
Im SUCH a sucker for quantum tunneling and superconductivity. absolutely banger job with this video shuck! Got a feeling this video will blow up, so here's my algorithm comment. 👍
@@TheShuckmeister “if a portal were to move it would cease to exist” how did we get rid of neurotoxin exactly? We sliced tubes with lasers using *moving* portals. Can you please explain this?
@@speeder.x9983 yeah , that's the only time where this rule is broken. I think it's more of a plothole than anything , the dev had no real idea of how to do that otherwise
The portal wouldn't cease to exist. You would have to extrapolate based on the movements as it's traveling through that of s which equals that of space in that of the value through that of v, which equals that of the velocity when traveling through you would just have to know where all the particles lie in between that of its. Scripted space and time based on the experiment parameters. Once you know that the actual AI within your tool will be able to recompense that of the velocity and triangulate through that of the. S of space to understand exactly how fast and where exactly you will be on that of the other end. @speeder.x9983
Congrats on entering your last semester of your masters. You’ve come a long way. Also, glad you’re putting your knowledge to good use so we can finally, *TRULY* understand Portal
Currently working on my bachelor's in astrophysics and am just learning about superconductivity and love to see the applications of the science from someone who actually uses correct terminology and provides backings for their work. Definitely earned a sub
Portal explicitly states that momentum does not change when passing through the portal. It's a key gameplay mechanic. Pretty sure you said there would be a loss of momentum. Also there are moving portals in Portal 2 during the destruction of the neurotoxin generator. Quantum tunneling to a surface other than the opposite side of the barrier.... How does that work?
Portals are changing your momentum all the time, because it can change the DIRECTION of your momentum. Momentum is a vector quantity and not only the absolute value/magnitude must be conserved, but also the direction. And if you jump to another height, your break conservation of energy as well 🙈
@@schetefan24 Portals break Euclidean geometry. On curved spacetime you can't just compare a vector at one point in space with a vector at another, you have to use something called the connection coefficients, also called Christoffel Symbols, for the manifold, in order to move a vector from one place to another to compare. I won't pretend the Portals in the video game are valid solutions to GR but what you're saying just isn't true. It is perfectly possible for vectors to seemingly change direction in non-flat spacetime, due to nonzero connection coefficients.
An easy example is a 2-dimensional sphere (the surface of a sphere/ball). Imagine a vector tangent to the surface. This vector could indicate the direction of momentum of some object constrained to be on the sphere. Let’s say we have two vectors at opposite sides of the sphere at the equator, one pointing towards the North Pole, the other to the South Pole. From the perspective of looking at these vectors when we “embed” the sphere in 3 dimensions, the vectors appear to point in opposite directions. But, if we slide the one pointing towards the North Pole along the direction it is pointing (but constrained to the surface still), that vector will slowly rotate. When it gets to the North Pole, it will be pointing at 90 degrees to its previous direction, and when it arrives at the opposing side of the equator it will in fact be pointing the same direction as the other vector that was seemingly its opposite. From the pov of the embedding space, those two vectors weren’t equal and had to change direction as they moved around the sphere. But if we didn’t embed the sphere in 3D, and just looked at it like a 2D space, those vectors are equal and never changed as they moved around the sphere.
@@againstfasces5222 And if you move along the equator instead, your vector is aligned in the opposite direction... (Also see the hairy ball theorem) I don't think that your argument applies to the momentum. You can treat the portals and the player as a single system and if viewed from the outside, momentum must be conserved. Since you can shift both together to an arbitrary place and nothing changes, momentum must be conserved (Noether's theorem). And even if it would be a curved space, we should also see optical effects, but the lasers go straight through in all directions. The game also seems outside of the portals like a pretty normal euclidean space to me ;)
i'm gonna be honest, i still don't really understand, i thought previously quantum tunneling can only let you pass through some sort of barrier, not change your location entirely
@@lunarkometIf you consider every object between you and your objective as a potential barrier I understand how someone with a superficial understanding of theory, but who likes to use difficult words to imply he understands it, could thing that. But, quantum tunnelling doesn't happen between multiple distinct potentials because eventually the object is going to be collapsed. When you colide an electron with a photon its wavefunction collapses. We can't observe the tunnelling directly, we never did. Something is going to collapse the object's wavefunction. There is no tunnel to be expanded. That is not how any of this works.
@@vidal9747 Also, unless I'm mistaken, quantum tunneling as we've observed it has only happened in nature because of the way an electron orbital works. i.e. the orbital is a cloud of potential positions which, when collapsed, can cause the electron particle to be observed in a place it could not have physically reached. I.e. in order for any quantum tunneling to occur on an object larger than a single electron, the object would somehow have to behave like the waveform of a subatomic particle which is insane
@@Eldrich09 portals can't move because of technical limitations. unless you wanna somehow argue that literally the entire neurotoxin chamber was diegetically moving, portals canonically can move. i'm also pretty sure the moon moves relative to the earth, please let me know if i'm wrong
@@nddragoon It’s not because of technical limitations and the neurotoxin chamber proves it, if you want to, you can mod the game to make portals move. Most likely, the only reason they have the portals move in that specific chamber, was because they thought it looked cool.
@@Eldrich09 whatever the reason for portals not moving elsewhere, portals still move in the neurotoxin chamber and on the moon. there's literally no argument you could make for portals not moving when portals move in canon not once but twice in scripted sequences. it also would make no sense for portals to be immovable because literally everything is in motion all of the time.
@@nddragoon Like I said, there’s no technical limitations, they chose to not have the portals move anywhere else, besides one small chamber that did so just because it was cool. As for the moon, you’re wrong, after a few seconds of the portal being open, where Wheatley got sucked out into space and GLaDOS saves you, the portal closes off. While the portal gun did get sucked out into space too, it didn’t seem to be destroyed or anything. It closed on its own.
I watched your video a few days ago before doing a practice speedrun of the first Portal game, I gasped audibly at what I discovered. There are two occasions where you can find that projector screen in parts of the game. If you wait, it'll scroll to a slideshow that reads: "Defense Logistics Agency solicits bids for development of fuel system icing inhibitor (FSII)" "Black Mesa design inhibits ice, nothing more" "Aperture Proposal inhibits ice, and is also a fully functioning Disk Operating System" If this means what i think it means, then you're f***ing spot on. Aperture IS really cold, considerably absolute zero. Canonically, GLaDOS is the mainframe for the facility, also doubling as an anti-icing system. I'd love to hear what you think of this!
You missed one part in the Portal 2 game where it breaks the rule of portals not being able to move. This part of the game is the worst part (imo) because it breaks a fundamental law in the game, and also breaks a game mechanic at the same time, since this is the part where most people get stuck because they've been sloppily introduced to a game mechanic that doesn't even come back. The part I'm talking about is, of course, the part where you have to use lasers to cut GlaDOS' neurotoxin supply
haha how original to hate game theory for no reason, you complain about them yet you give no explanation as to why? their theories are well made and i dont think its very coolio for everybody to bash them every 5 seconds. yes, sometimes they are wrong about things but everyone makes mistakes and learns from it
@@nothanks1508 I don't hate them, just don't like the way they conduct their theories. MatPat himself does a good job I admit, but I don't like how the others present their research.
@@deceptivetorch7557 Oh, okay that's respectable. I thought you were just mindlessly bashing Game Theory because everyone else does. Also when you say others do you mean the other people on the team? Anyways thanks for replying.
@@deceptivetorch7557 The only other person still making videos on the Game Theorists Channel anymore is Austin, the host of The Science Of. Trailer Drake left years ago, Gaijin Goombah runs his own channel now and isn't really a part of the Game Theorists, and Ronnie... Unfortunately is no longer with us.
I am a little late but when you talk about why portals can't move irl and how they don't move in game, there is an instance where they do in the second game. When destroying the neurotoxin generator you put a portal on a moving tile which destroys the tubes. It was ALMOST perfect.
Let's ignore the fact that there are moving portals in portal 2. However if a portal can't move, explain to me what you mean with movement, or what your point of reference is. Because the Earth moves around the sun. And our solar system moves in our galaxy. And if the earth moving isn't a problem then how would a moving platform (on which a portal would be placed) relative to the earth be a problem since there is no relative movement between the platform and the portal itself. In the grand scheme of things the portal isn't moving relatively to the platform any more whether you move the platform or not since the speed of the moving platform is negligible. Or are we talking about the portal moving relative to the earth? But then you can't place a portal on the moon since the moon moves relative to the earth. But why would the earth be the point of reference in the first place? It's just one of many floating pieces of mass in space. Movement is relative so it really isn't an argument. Acceleration yes, movement no. In essence portals technically can move (or rather the platform on which the portal is placed) since there is no movement between the portal and the platform English is not my first language so ignore any mistakes
I remember watching this video like half a decade ago and enjoying it. Once I started this one I decided to pause and go watch the other one... yeah 5 years of college studying astrophysics and aerospace engineering have made me realize the incredible amount of incorrect stuff in that.
I am not nearly as big brained as this man, but I thank him for putting these super smart topics into digestible form for myself, I’m gonna be writing a series mainly focusing around individuals with psychic type abilities, but I want to make them crazy and bizarre and science focused, so these videos help me a lot! Thanks Shuckmeister!
As a current physics student with a keen interest in quantum mechanics I am trying really hard to focus on the concept of tunneling (which ngl I have never heard of before, this sounds hellishly cool) but Your avatar is very, very prettyyy...
OH YEAH, YOU DESERVE THE LIKE AND SUBSCRIBE. 100%. Beautifull editing, Real life background and proof/research about the topic, expertise in the topic, coherence with the game lore and the game itself, canonical, and the nice way to keep entertained + i noticed you inserted a funny edit or meme from time to time when the topic became too dense, which helps keep the audience attention or at the very least return it to the video itself, very clever move. congrats, one of the best videos i've ever seen
I'm sorry you lost me half way through but I will definetely return until I somewhat understand it. Seriously underrated, the algorythm gave me this video and I am super happy.
I’m so glad that this video popped up exactly when I am in between playing Portal Reloaded and deciding undergraduate majors. Now I am thinking of doing something other than just ECE for graduate programs. Thank you, The Shuckmeister
portals vanished is actually proven, if indirectly. on the part where glados lowers the ceiling because you're too heavy for the faith place, any portal you had on their vanishes. that might just be a gameplay thing but its cool
@@lmahu6627 Yeah, and then there are moving portals in the neurotoxin production room lmao. I think Valve always wanted to have moving portals but couldn't code them properly, so they had to make the neurotoxin part scripted to make it work, but this means that moving portals are actually canon, and them closing during the movement of plates is either non-canon and just a gameplay dissonance thing - or GLaDOS closes moving portals in chambers deliberately.
@@Lernos1 yeah, the only reason why portals can't move outside the neurotoxin room is design and coding constraints. the neurotoxin room makes it perfectly explicitly clear that portals can move in canon and like logically it also would make no sense for portals to not be able to move, considering the earth is constantly orbiting and rotating, and at a smaller scale there are also vibrations and micro-earthquakes and whatnot.
I dont know how I didnt stumble upon this video earlier. I study chemistry and I am in my fourth semester in my bachelor, I am upset Austin wasnt that nice to other theorists. I am really happy I stumbled upon your video, its really great! awesome job! I am currently learning for a physical chemistry exam that has a lot of quantum physics such as tunneling. I loved your explanation of your work too! Thank you for inspiring me
I mean its a little rude to say game theory doesn't have scientist, MatPat has majored in neuroscience, and his wife majored in chemistry. HOWEVER, neither of them contributed to the portal science video, or as qualified to talk about it as a nuclear physicist like shuckmeister. I thought Austin (the one who made the portal game theory video) was a physicist and qualified to talk about portals, but no, looking at Google I cant find any physics background for him. In fact I can't seem to find any sciene information that doesn't relate to youtube, if I dig deeper could maybe find something. I could double check his videos, maybe he says something there.... but eh, I've already wrote this long comment.
saw this pop up in my recommended, read the title and thought "finally somebody made a video about portals that doesn't explain it with wormholes" very cool video, totally deserves more views; i'm commenting (& liking and subscribing with notifications) so hopefully more people can find this and hear a much more plausible explanation that's rooted in real experiments (with cool graphs)! also i never would have realized the black hole is used as a power source, the revelation that the fan was there to cool it because it's generating energy is very big brain
yeah, cranking up the power supply to an unspecified process would definitely cause quantum tunnels to form between spacially unconnected points and would definitely allow objects to pass through 100% of the time with negligible mass loss. definitely. definitely.
this guy literally doesnt even understand quantum tunneling. Electrons can tunnel through a barrier; not across the room from one wall to another. Or, they *can*, but it's literally googols of times more likely for them to tunnel somewhere else closer to the original wall. You can't just point a gun at two walls and "link" them thats not how tunneling works **at all**.
@@voyagerwitchFurthermore, how the wavefunction would not be collapsed? Like, wtf? Quatnum tunnelling happens in a lot of cases because the particle is observed in the other side (by a photon) and it's wavefunction collapses. While it has not been observed it is at the same time inside the container and outside the container. The process is not as simple as of walking trough a tunnel. Furthermore, there are higher and lower potential wells to tunnel trough. This is totally and utterly ridiculous. It is clear that an Physics Engineering grad student is not a Physicist. This amounts to pseudo-science.
@@vidal9747right, you can quantum tunnel through a potential well (like a wall), not... the fabric of spacetime. at that point you are in fact talking about wormholes
Me: *absolutely confused while watching the video, desperately trying to fully grasp the concept* ahh yes, interesting, science. yep, totally makes sense now, hmm indeed. (great video btw)
UPDATE: So Austin from THE SCIENCE actually watched the video and said he liked it! I had the pleasure of talking with him and my expectations were exceeded. He took the critique really well and he was super chill about all of it. I'm so glad something productive came from this video!
Also, check out the Science of the Wunderwaffe DG-2 from COD Zombies here: ua-cam.com/video/S92ti5LUFxA/v-deo.html
Comment which science videos you would like to see in the future!
It would be really cool to see you cooperate with him in a future video. And please let it be about this franchise(maybe about the combustable lemon?).
Damn I'm proud Shuck.
Oh wow. That went better than expected
15:03 what about that moment when chell uses moving portals to cut off the neurotoxin tubes?
If he took the critique really well he wouldn't have unlisted the long fall boots video
Shuck: **Explains**
His character: ( )( )
Big boobas indeed
Am I crazy, or are they getting bigger?
I watch it for the plot
agree
@@ohumsorry5482 could be a she
The algorithm finally dropped this in my lap two years after it was published. Loved it.
E=MC²=V/s² Where V is equal to velocity divided by that of space of S², which equals that of the ultimate amount of energy to that of matter that is equal to be transferred to based on the distance that is allowed from the amount of energy that is first received. You would need at least 5 miniaturized fusion devices to be able to give enough energy for it to be possible. Which is equal to 500000 mega, jewels of energy and 500000 V of that energy to allow for the amount of time differential to allow that of a movement of the portal on the first start while the secondary portal is at the stationary Designation.
Yea same
Samesies
Same, but what is double weird is that I thought this guy only did jojo memes. I have been subscribed for years to this person, and had no Idea they did stuff like this.
@@raventripp6181what
This year I'll get my Master's Degree in Physics. I see a few problems with your logic:
1. Tunneling does not explain why teleportation in the game is instantaneous. In quantum tunneling, the wave fuction takes time to propagate through the barrier. Why am I so sure that in-game this phenomenon is instantaneous? Just watch the cutscene when you defeat GLaDOS, I don't want to make spoilers.
2. You correctly explained the lose of momentum (energy) when passing through the barrier. But that does not explain the change in direction of momentum of the outgoing particle. It could be possible if the potential barrier is not spacially homogeneous but that cannot be guaranteed for every wall you choose to place a portal on.
3. Not only the direction of momentum changes, but also the position of the outgoing particle does. The only explanation I could come up with is that none of the white surfaces in the game are actually superconductors. Instead, they become superconductors ONLY when a portal is placed on them (suppose that it is possible for the sake of our sanity). That way, the chances of tunnelling to the other superconductor far away (the other portal) are much greater than tunneling to a random wall in the room. This could be a flawed statement since in-game 100% of times the object passing through the portal appears in the other portal instead of a random wall (not to mention that also 100% of particles composing the object tunnel to the same wall)
I hope I made the statements clear and I'm open to discuss this with anyone, even without a Physics background.
I'm not sure if it is instantaneous. When you shoot the Moon with the portal gun in the finale of Portal 2, it takes a couple of seconds between when you fire and when the portal actually opens. That fits with the effect travelling at the speed of light.
@@Roxor128 That is not related to what I said. I didn't mean the time between shooting and portal appearing. I was talking about the time between entering a portal and appearing on the other side. When you shoot the moon and things start to go through the portal, they appear on the Moon instantaneously, including you.
To be fair, on the first point, Aperture has already done other stuff that should break laws of physics. We could just excuse it with "Aperture has godlike technology"
@@kiwenmanisuno I see. And that would be truly GODlike since it breaks General Relativity, making it possible for information to travel faster than the speed of light.
@@matin563 Probably a causal thing for aperture. But yea no I agree, the guy who made this video needs a mini reality check
"A portal would cease to exist if it started moving"
Neurotoxin generator level:
This is a developer command in Portal 2 and afterwards exclusively. This is only to make a good puzzle element. I do not believe that it was fully meant to disprove someone who literally has a masters degree.
@@itstimeforMario64PLAYER it's only used in one puzzle because portals are technically complicated and moving portals cause issues that dont really pop up in a puzzle where you're not able to traverse or send objects through the portals. the fact that they can't move in most of the game doesn't mean you don't literally see first hand how the portals are moving. saying portals can't move is to completely ignore both the important neurotoxin sequence and the last portal you shoot in the game, at the moon, which is undeniably moving relative to the earth's surface. portals being unable to move makes zero sense if you wanna apply any kind of real world logic. this whole video makes very little sense when you look past the 10 dollar words and parading of credentials
“To oversimplify-“ *proceeds to explain something I still don’t understand*
if this is what the oversimplified version is, then im scared for the normal version.
As a good scientist, I will spam my objections into any comment with less than ten replies. 1. The bright side of the moon that chell sent a portal to is not cold because the sun broils it to 250°, and 2. The earth moves so his idea for a portal is literally impossible
@@DigitalHandle the normal version is math that the simplest symbol is the integral
@@pizzainc.1465 Tell me then, how scientists can cool something to almost absolute zero, with two billionths of a degree away from reaching it. And the only thing that makes it unattainable is the hardware. How can something on a moving earth reach such a temperature?
@@pizzainc.1465 Every other physical particle/wave that we know exists and is in here obeys the laws of gravity and momentum, so they'd still have the correct momentum because of where they are being created.
Shuck: making groundbreaking history and trying to share his success with his friend.
His friend: *dude, it’s 4:am*
Shuck just waking up at 4am to tell his friend about his epiphany on portal 2 science just makes my day 😂😂
Man, i constantly have the same thing, i SUDDENLY understand something, i cant sleep, only after i tell to my friend that i understood that.
Funniest part is that he sounded like this isn't the first time. And it definitely won't be the last time, unless he blocks him.
As a good scientist, I will spam my objections into any comment with less than ten replies. 1. The bright side of the moon that chell sent a portal to is not cold because the sun broils it to 250°, and 2. The earth moves so his idea for a portal is literally impossible
@@pizzainc.1465he literally said his idea on portals is a proof of concept
Why does this ACTUAL PARTICLE SCIENTIST that ALMOST HAS A MASTER'S DEGREE get so shafted by the algorithm?? Like wtf youtube! You're missing out on making one of the greatest youtubers of this genre a popular creator.
Honestly people probably watch for 5 minutes and realize they're already not following.
When people don't finish a video youtube doesn't push it
The breasts aren’t helping his algorithmic growth.
the only time i wanna se shuck get shafted is in certain artworks, not in the youtube algorithm
@@dr.animegirlseksgivermd.9659 😳
Because who the fuck cares about particle science?
”speedy thing goes in, speedy thing comes out”
-GLaDOS
15:43 "Spectacular. You appear to understand how a portal affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between portals. In layman’s terms; speedy thing goes in, speedy thing comes out." -GLaDOS, Portal 1 (Test Chamber 10)
"Portal cannot move, they cease to exist"
*PTDS ABOUT CUTTING THE NEUROTOXINES WIRES IN PORTAL 2*
Yes!
I hate how people say the portals can't move!
They just wanted to show off there programming skills. My head canon fix for this is the portal would appear for a split second and use the laser to cut one of the things and then disappear, rinse and repeat.
@@redactedoktor or maybe they just couldn't in portal 1 and figured out how in portal 2 And used it.
But it is only like, up/down/side-to-side movement, in respect to the opening of the portal. In a different part of the game, the introduction to the aerial faith plates i think, glados lowers the ceiling, and when the portal goes forward in respect to it's opening it does close.
So portals either can only move along surfaces in respect to the way they're opened...or it's another limit they hit and didn't have the time to figure out and portals are intended to move in all directions.
Either way, they do move, but under certain rules, and that isn't somethin to be ignored or handwaved away
@@MamaTrixxieAsmr Hmmmmm!! Interesting! This is a good argument here! Have my like.
EXACTLY
"Portals cannot move as they would cease to exist in doing so."
Earth: *nyooooom*
yeah it's kinda silly because portals are not frozen in space because they would be constantly moving, so trying to say they CAN'T move only works if the portal is in space with zero motion.
@@objectionablycurious This is kind of failing to understand what temperature is. Temperature is not the same as kinetic energy, temperature is a measure of the average kinetic energy of individual particles.
@@disappointedcucumberYeah but was that a failure here or in the video? Because the video seems to be saying that kinetic energy and temperature are the same thing, while these guys are making fun of that idea for being a bit silly. If not specifically because of the science of the thing.
@@disappointedcucumber but if you would be able to keep the temperature of the portal the same (1-2 kelvin) at any time, you should be able to move the portal in theory.
Because temperature being the only condition is far too simple
The thing is, this stuff is weird when you get into it. Light for example should be faster in one direction and slower in another if the earth was moving. But it wasn't. Because earth is moving, yes, but if something is in constant motion, what way is there to tell if its moving or not? There is no position in the universe where something is definitely truly static. Absolutely no way to tell. The universe just doesn't have a constant location.
To sum: "meh the universe doesnt care"
Ah yes, internet nerds vs. ACTUAL QUANTUM PHYSICIST
Erm actually NUCLEAR physicist
@@SuprSBG erm engineering masters student, actually... one who is getting a lot of things wrong, too.....
@@againstfasces5222 I am finishing my Physics bachelors this year. I already took every Quantum Mechanics class necessary to graduate. This is absolutely not how Quantum Mechanics works. It is worse than negative mass, because it makes even less sense.
@@vidal9747QM doesn't work in the first place no matter what bs version is presented.
@@DASLAKILL modern computers won't be as advanced if Quantum Mechanics doesn't work in the first place, we won't even get MRIs if QM don't work too.
Shuck: making groundbreaking scientific explanation for very confusing portal logic
Also shuck: ( )( )
Chell kinda squishy 🥰
booba
I really don't think that tunneling could do anything close to what portals do:
1. Tunneling involves an object overcoming a potential barrier -- in this case, a wall -- and crossing it. In the game, you can throw a portal on a wall and another portal in a completely different wall. An object that crosses the portal wouldn't be overcoming a barrier, it would be appearing somewhere else. The issue here isn't the issue of going through stuff, it's the issue of going through *space*.
2. Tunneling can't be used to make an object travel faster than the speed in which it was going. In the game, it's clear that if you have a portal by your side and another one very far away, you can go through the first one at any speed and arrive on the other one instantaneously. [SPOILERS FOR PORTAL 2] For example, the Moon is 1.3 light-seconds away. We don't see that delay when we travel there. [END OF SPOILERS]
3. I don't think tunneling could change the angle the object was moving in. Portals do.
This wouldn't have bothered me this much if you hadn't sounded so confident about you said. The rest of the video was good.
Finally someone in this comment section not saying how this person is smarter than them
Yes! Even though I don't have nearly the credentials of the video author, a lot of what was said was definitely just confidently incorrect. So frustrating to see all the other comments jumping on this video's self-congratulatory know-it-better notion
I think it's just a sum of quantum teleportation and quantum tunneling is that makes any sense. But again I don't get it isn't the probability wave of large objects almost like lambda
@tiagomacedo7068
Thank you. This is correct. Quantum tunneling is a local phenomenon. The probability of tunneling decays exponentially with distance. Ain't no way anything is tunneling from one wall to another completely different wall.
@@kangalio I dunno why the guy is flashing his credentials but it's dumb. TBH I have to imagine the guy isn't getting grilled hard on the physics theory because the theory presented here is very incoherent. His experimental knowledge could be fantastic, but the theoretical grounding is just wrong. Tunneling cannot create portals by itself, and even if you add some other kind of physics in, is the portal really based on the physics of tunneling, or that other kind of physics that actually, ya know, connects the two points?
The very R34-ey avatar of Shuck makes me forgot he actually does like... Science
It's rather tame, if you ask me...
There is far worse…
He's wife
@@milkywayish9315 yes he is the ultimate waifu
@@Adriethyl I'll ask for everyone else. What do you think is spicier?
Fascinating
I'm just gonna keep nodding and act like I know what any of the words in this video mean
Nice;)
Hey there checkmark
Noice
Matpat didn't have to try and understand who shot Johnny Joestar.
Shuck-man did. Shuck-man is canonically smarter.
Truth.
I just watched Hamon beat videos so I can explain it easily
Matpat didn’t make the video shuck is talking about
I like to think GT didn't make that video because it hasn't been animated yet and they don't wanna read the manga
@@valenetta8017 that's the joke
@13:00 Another thing about moon dust is it's actually EXTREMELY sharp. On earth, sand is constantly being ground down and rounded off from friction, due to wind or water, what have you. The moon doesn't have that, so the sharp edges of the individual grains never got ground down. That basically makes lunar dust have similar physical effects as fiberglass or asbestos when inhaled, including potentially leading to cancer.
tbh filling their entire lab with the cooler version of asbestos is very in character for apeture
One problem. That was the bright side of the moon. That means the blazing sun was shooting light at it, essentially broiling the moon dust to a whopping 250 degrees fahrenheit. Because the moon doesn't have an atmosphere, the bright side of the moon has WAY more light reaching its surface than earth does. While being on there wouldn't be that bad, the moon dust is still super hot even with all the light it's reflecting.
Also the earth is moving, so if you could really make a permanent portal it would have to be able to move.
Spaceman has come to destroy Austin's whole career
Never thought I’d see you here, but it’s an honor.
Man really just rolled up out of nowhere with his 200 IQ and posed on Austin then left with no explanation. What a Chad lol
Omg hi jay
Good, I allways prefered Matt
I forget how smart shuck actually is
The only smart jojo fan
@@tgsmokio its his stand, college
@@cibo889
?
@@kylmiii shulk believes in alot of araki forgots
@@Pablo_Martin_aa Huh, I always though those Araki forgot were jokes.
I love that these games still generate these types of discussions. Glados would be proud.
Few games are timeless, given how well they were made. And the Portal games definitely are one of the best examples.
Whenever I hear someone saying "I've never played Portal", I literally can't stop myself from telling them that for everything holy, they really should play the first *first*, no matter how old it is. Just because it's that good (aside the dated graphics) and because Portal 2 would make at best half as much sense without it.
I see a major flaw: the portals in the game Portal function like wormholes. As the video states, quantum tunneling and wormholes are two different concepts. Quantum tunneling, at least as far as i understand, is simply when particles pass through an object, the particles still travel through space like normal, they do not teleport across space. The portals in Portal allow teleportation via a doorway, like a wormhole. It is far more logical to assume the portals are wormholes, even if wormholes may not exist in real life.
Yeah by the end of the video I got a bit lost trying to make sense on how it was a "portal"
The way he described that "metal oreo" with aluminum and lead seemed more like the electrons where just traveling through the layer of air in the middle, not connecting two different points in space.
Maybe the two points get entangled or something? But I feel like the eliminates the whole point about disliking handwaving like with his point about negative mass.
Edit: after doing a little tiny bit of research (a quick google lol) I think both of our interpretations of quantum tunneling is wrong because we're trying to fit it into classical mechanics. I'd still have to do a lot more digging but from what I've read so far there actually isn't any "tunneling". Meaning the electrons arent physically moving through the barrier, they're just appearing on the otherside.
Tbh idk really. Rockets and engineering are my thing, not quantum physics... That stuff is confusing as hell.
@@kain4892 Correct that there is no "tunnel" involved in tunneling. Quantum tunneling is basically just a special case of *all* quantum particle motion.
A quantum object has a wave function which describes its state. Say that state has a definite energy E. That state can move up to a so-called "potential barrier" of energy V > E, and classically it shouldn't be able to pass. This is like a ball being rolled up a hill but without enough momentum to get all the way up. However, quantum objects have a wave function which evolves via the Schrodinger equation. That equation causes states to smoothly diffuse out over space, and importantly it allows the wave function to penetrate the potential barrier, though it gets smaller exponentially through the barrier. This means there is a small but finite chance of finding the particle of energy E on the other wise of the barrier V>E.
Importantly, there is nothing special going on here. If there was no barrier, the particle would still "tunnel" around space in this way; interacting with the local environment, seemingly "jumping" around. It's just that there wouldn't be a classically disallowed position being observed. But QM doesn't care what is classically disallowed (except insofar as it needs to reproduce it in the macroscopic limit). So "tunneling" is just business as usual for quantum objects. It only seems special because it violates our intuition. And it certainly doesn't connect two points in space.
@@kain4892 Also as he stated in the video, when particles quantum tunnel they lose momentum, but we know from the game that momentum is conserved between portals.
An amazing video but I have few notions:
1. "Portals can't move" - but isn't everything constantly moving? That's the point of The Relativity Theory - everything is moving, everything is changing and the only thing that maters is a point of view/reference.
2. An output portal shooting out the cube doesn't mean random speed out of nothing or any increase of sum energy of volume it's in. One way to determine speed is a rate in which (elements of) object travel through space (a rate in which they switch their positions in a direction):
2a) If you just throw a cube for it to reach speed N, then any part/molecule/atom/electon/... (like one on side of cube which faces direction of movement) will give up its position to a next one (like one, that a bitty bit closer to cube's center) in M time (whatever micro-/mini-/nanosecond that would be).
2b) Same thing if you throw a portal with N speed at the stationary cube, then any part of it that just past portal's plane will be pushed away (so next one could take it's position) in M time.
Video by developmer of Portal 64 would demonstrate it more clearly.
I think people who are yell about the answer to "the paradox" being option A are tend to forget that in world of Portal you can just place one portal above other one, pour some water and get a perpetual motion machine. Which is kinda balanced by idea of putted portals constantly spending titanic amounts of energy sucked out of associated black holes.
So there's no infinite energy - you're just wasting energy of (god knows how captured/generated) tiny black holes to do cool stuff.
P.S. Isn't that funny how humans find things to argue about which can even may be impossible to do/check in a millenia?
Yeah this video doesn't make sense 😭
After all this science mumbo jumbo, all I can say is this:
“I like your funny words, magic man!”
It's quite simple reallly
@@makadenmitchell2909🤓☝️
Maybe the real science of Portal were the friends we made along the way
:)
*Maybe the real science of Portal™️ were the friends we Quantumly entangled with along the way ;)
That we sacrificed for science
@@superalt513 with deadly neurotoxin and homicidal supercomputers
"No, it was the quantum tunneling."
-Cave Johnson, probably
Every portal theory collapses because of the funny neurotoxin sabotage before the last Glados encounter in the first half of portal 2. God damn it valve
They just wanted to show off there programming skills. My head canon fix for this is the portal would appear for a split second and use the laser to cut one of the things and then disappear, rinse and repeat.
They should have just given you a laser redirection cube and use it to sweep over the pipes through a still portal fr fr
@@timgal5868 They even could have had the redirection cubes move on conveyors or elevators or something, and have you shine the laser at them in the direction they're moving. You can have moving lasers without having moving portals or even needing the player to stay involved after placing a portal.
17:36 missed opportunity for „I think we can leave our difference behind us. For science. You Monster.“
15:39 throwing ice cubes doesn't make them melt faster but shaking them at a molecular with high relative velocity between the particles will.
Funny thing about the moon rocks being portal-worthy, that was actually added on at the very end of development.. all the moon dialogue and references were added after designing the end scene of Portal 2, where they thought shooting a portal to the moon would be cool (which it was), but they then realized the ending had no correlation with the rest of the game. idk if it was a coincidence or not, but yeah, worked out pretty well with the science part too.
Also, about non-moving portals, the physics engine was fully capable of doing that, since there actually are moving portals, but in only 1 level, the one where you cut off the deadly neurotoxin, and it sends only a laser beam through. I've seen a few speedrunners take advantage of this though, they found a way to let the portals in other rooms move; portals not being able to move was definitely a design choice I'm glad they implemented, had no idea it also correlated with the science behind it. Cool stuff.
Anyways, rant's over, definitely subscribed, can't wait to see what else you can teach us!
Yes, but could the Science of Portal beat Goku tho?
Edit: Good luck with your Masters, Shuck!
If it transports him to a hospital then yes
@@CoolerMike I didn't think of that.
Can it beat PUCCI tho?
@@tgsmokio But what about DIO over heaven?
@@person_2130 no it can’t beat dio after he’s achieved heaven he literally becomes god bruh
Shuck really went against GAME THEORY, kudos to you
Also I have no idea about anything in this video , but it was fun
Man has TITANIUM BALLS to go up against game theory
The last man who did that and lived to tell the tale was mossbag
Update: Austin liked the video to XD
For the longest time, I've been trying to work out how individual mechanics in Portal could actually function in real life. I've managed to pin down nearly all of them. I'm still stuck on high energy pellets, funnels, hard light bridges, and repulsion gel (to a lesser extent though, maybe you lose some energy in the bounce but so little that it isnt noticeable?) but I can now cross Portals off the list. Hats off to you!
He’s wrong though
His theory has way too many problems that don’t explain the behavior of the portals
@Moai_rocc ya and quantum tunneling doesn't work like he's assuming it does. For example if a object is quantum tunneled it will always keep its trajectory. And for something to move that far through quantum tunneling it would no longer have the mass is started with (where all the energy goes)
@Moai_rocc ya and quantum tunneling doesn't work like he's assuming it does. For example if a object is quantum tunneled it will always keep its trajectory. And for something to move that far through quantum tunneling it would no longer have the mass is started with (where all the energy goes)
Sorry comes from not goes
How can do you know all this but not get the basic principles behind the portal paradox?
Answer B in the portal paradox does not suggest that the box gains any momentum. The box is moving upwards along the normal of the orange portal the whole time, from the perspective of the space outside the orange portal. If you were to look into the orange portal before the box has gone through, you would see the box moving towards you at the same speed as it will be at when it exits the portal.
There are two ways for answer A to be correct. If momentum is not conserved when objects pass a portal as you kind of imply, answer A would be correct but then no momentum would be conserved ever and in the game, momentum is definitely conserved so that can't be it.
The other way that answer A could be correct is if the box never leaves the reference frame around the blue portal. That reference frame would have to stretch through the portal opening out of the orange portal. It does however seem much more natural for the portal crossing itself to delineate the barrier between the two reference frames.
Thats actually incredible. Didnt know shuck was that educated on the matter. Good luck with finishing your uni.
He is not.
@@vidal9747he is educated, and he is applying his education in a place that does not require his education
While it's true that the portals close as soon as they're on a moving surface, there's actually a scripted event where you can put portals on a moving surface and the portals will stay there, still transferring the lasers going through which are used to cut the tubes transferring the neurotoxin. This isn't a critique on the video though, I just wanted to mention this. This is such a great video and you really inspire and I hope to one day be able to do a career in science.
I've always wondered about this.
Because in theory, the Moon and the Earth are also both in constant motion, and so is everything else. Notably, the moving portals we shoot in the neurotoxin generator scene are shot onto panels which *already move*, i.e. they're also at a constant velocity - whereas any situation where a moving portal fizzles is caused by the surface coming into motion from a stop, i.e. adding velocity.
So it might not be the movement closing the portal, but rather the acceleration. I think it's more than likely that the portals are self-stabilizing, i.e. they hold eachother open, and when one portal suddenly has to compensate for added kinetic energy (via acceleration), it overtaxes the link and the portal fizzles.
1:10 I'm not actually here from the algorithm. I was searching for a portal theory video that would take a different perspective and happened to come across this one. It's really interesting and let me say, actually showing a real experiment related to the topic at hand is very cool. However there are a few things I feel should be noted.
First, I would like to defend Henry from MinutePhysics as he mentioned the word "wormhole" just once and only as a possibility, never stating it's necessary the case.
Second, while you do make a compelling argument, it's not a definite proof, as they are 2 in-game occurrences that are a direct contradiction to your hypothesis. In test chamber 19 from the first Portal game you can create a portal right next to a burning fire with absolutely no problem. In the second Portal game there's a section where you have to cut the neurotoxin generator pipes using a laser and a moving portal. So there's still thought to be had on the matter.
Interesting observations
The stuff I watch instead of going to bed is INSANE
I come from a family of lawyers and scientists (specifically chemists), so naturally I have to give a sub to you. After rewinding segments several times it all started to make sense. Great video
>Sounds more like science _fiction_
>talking about Portal
Seriously though, what a brilliant video this is. Good job!
Yeah quantum tunneling is science fiction haha
There’s only one thing about this theory I disagree with: I refuse to believe portals can’t move. Not only because of P2’s neurotoxin puzzle, but also because the Earth is moving. The Moon is moving. Everything is moving. Completely stopping motion is as impossible as absolute zero temperature.
I’m not a science major (yet (maybe… probably not)) but I’m proud of my self for understanding over half of this
this video just got recommended to me and i've never been happier from a youtube video. i absolutely LOVE portal and ALL kinds of science, especially physics, and i'm really overjoyed to see my two most top interests in one video. thank you :)
Now im not science expert (still in highschool) but pretty sure Quantum Tunneling takes some time, where as in the game you teleport thru instantly (spoiler: like in Portal 2 boss fight scene, you shoot a portal to the moon which would be around 1 second to teleport through but that does not happen)
and another thing, quantum tunneling is for a particle moving through a barrier... like a portal in front of wall, and portal behind the wall. But in the game You can shoot it anywhere and itll work
Im SUCH a sucker for quantum tunneling and superconductivity. absolutely banger job with this video shuck!
Got a feeling this video will blow up, so here's my algorithm comment. 👍
I really hope so! I put so much effort into this one
@@TheShuckmeister “if a portal were to move it would cease to exist” how did we get rid of neurotoxin exactly? We sliced tubes with lasers using *moving* portals. Can you please explain this?
@@speeder.x9983 yeah , that's the only time where this rule is broken. I think it's more of a plothole than anything , the dev had no real idea of how to do that otherwise
The portal wouldn't cease to exist. You would have to extrapolate based on the movements as it's traveling through that of s which equals that of space in that of the value through that of v, which equals that of the velocity when traveling through you would just have to know where all the particles lie in between that of its. Scripted space and time based on the experiment parameters. Once you know that the actual AI within your tool will be able to recompense that of the velocity and triangulate through that of the. S of space to understand exactly how fast and where exactly you will be on that of the other end. @speeder.x9983
@@g.poupin1700also just ignore the fact that this happening on a larger, moving body. (The moon)
Congrats on entering your last semester of your masters. You’ve come a long way. Also, glad you’re putting your knowledge to good use so we can finally, *TRULY* understand Portal
Currently working on my bachelor's in astrophysics and am just learning about superconductivity and love to see the applications of the science from someone who actually uses correct terminology and provides backings for their work. Definitely earned a sub
but.... he didn't.... at all!
Did you take any classes in QM at all? He does not do anything right. Take a class in QM and get back to me.
Ok, like, i appreciate the authenticity of a legit scientist doing this, but it Definately opens with a lot of anger
The first actual science video that I fully watched. Good content
Portal explicitly states that momentum does not change when passing through the portal. It's a key gameplay mechanic. Pretty sure you said there would be a loss of momentum. Also there are moving portals in Portal 2 during the destruction of the neurotoxin generator. Quantum tunneling to a surface other than the opposite side of the barrier.... How does that work?
It doesn't. This dude is just making up random shit for algorithm clickbait, ironically enough.
Portals are changing your momentum all the time, because it can change the DIRECTION of your momentum.
Momentum is a vector quantity and not only the absolute value/magnitude must be conserved, but also the direction.
And if you jump to another height, your break conservation of energy as well 🙈
@@schetefan24 Portals break Euclidean geometry. On curved spacetime you can't just compare a vector at one point in space with a vector at another, you have to use something called the connection coefficients, also called Christoffel Symbols, for the manifold, in order to move a vector from one place to another to compare. I won't pretend the Portals in the video game are valid solutions to GR but what you're saying just isn't true. It is perfectly possible for vectors to seemingly change direction in non-flat spacetime, due to nonzero connection coefficients.
An easy example is a 2-dimensional sphere (the surface of a sphere/ball). Imagine a vector tangent to the surface. This vector could indicate the direction of momentum of some object constrained to be on the sphere.
Let’s say we have two vectors at opposite sides of the sphere at the equator, one pointing towards the North Pole, the other to the South Pole. From the perspective of looking at these vectors when we “embed” the sphere in 3 dimensions, the vectors appear to point in opposite directions. But, if we slide the one pointing towards the North Pole along the direction it is pointing (but constrained to the surface still), that vector will slowly rotate. When it gets to the North Pole, it will be pointing at 90 degrees to its previous direction, and when it arrives at the opposing side of the equator it will in fact be pointing the same direction as the other vector that was seemingly its opposite.
From the pov of the embedding space, those two vectors weren’t equal and had to change direction as they moved around the sphere. But if we didn’t embed the sphere in 3D, and just looked at it like a 2D space, those vectors are equal and never changed as they moved around the sphere.
@@againstfasces5222
And if you move along the equator instead, your vector is aligned in the opposite direction... (Also see the hairy ball theorem)
I don't think that your argument applies to the momentum.
You can treat the portals and the player as a single system and if viewed from the outside, momentum must be conserved.
Since you can shift both together to an arbitrary place and nothing changes, momentum must be conserved (Noether's theorem).
And even if it would be a curved space, we should also see optical effects, but the lasers go straight through in all directions.
The game also seems outside of the portals like a pretty normal euclidean space to me ;)
Aperture test subject Shuck has too much drip for physics
i'm gonna be honest, i still don't really understand, i thought previously quantum tunneling can only let you pass through some sort of barrier, not change your location entirely
He has no idea either, he is just biased torwards this idea because of his personal life
Yeah I'm gonna need an explanation for this too
My point exactly. This is nonsense.
@@lunarkometIf you consider every object between you and your objective as a potential barrier I understand how someone with a superficial understanding of theory, but who likes to use difficult words to imply he understands it, could thing that. But, quantum tunnelling doesn't happen between multiple distinct potentials because eventually the object is going to be collapsed. When you colide an electron with a photon its wavefunction collapses. We can't observe the tunnelling directly, we never did. Something is going to collapse the object's wavefunction. There is no tunnel to be expanded. That is not how any of this works.
@@vidal9747 Also, unless I'm mistaken, quantum tunneling as we've observed it has only happened in nature because of the way an electron orbital works. i.e. the orbital is a cloud of potential positions which, when collapsed, can cause the electron particle to be observed in a place it could not have physically reached.
I.e. in order for any quantum tunneling to occur on an object larger than a single electron, the object would somehow have to behave like the waveform of a subatomic particle which is insane
I subscribed, saw the "somewhat of a scientist myself" meme, immediately knew I'm going to binge watch all your videos.
"everyone saying portals are wormholes are blatantly ignoring evidence in the game"
"portals can't move"
kindly make it make sense
It was one level… and everywhere else in the games, Portals cannot move at all.
@@Eldrich09 portals can't move because of technical limitations. unless you wanna somehow argue that literally the entire neurotoxin chamber was diegetically moving, portals canonically can move. i'm also pretty sure the moon moves relative to the earth, please let me know if i'm wrong
@@nddragoon It’s not because of technical limitations and the neurotoxin chamber proves it, if you want to, you can mod the game to make portals move. Most likely, the only reason they have the portals move in that specific chamber, was because they thought it looked cool.
@@Eldrich09 whatever the reason for portals not moving elsewhere, portals still move in the neurotoxin chamber and on the moon. there's literally no argument you could make for portals not moving when portals move in canon not once but twice in scripted sequences. it also would make no sense for portals to be immovable because literally everything is in motion all of the time.
@@nddragoon Like I said, there’s no technical limitations, they chose to not have the portals move anywhere else, besides one small chamber that did so just because it was cool. As for the moon, you’re wrong, after a few seconds of the portal being open, where Wheatley got sucked out into space and GLaDOS saves you, the portal closes off. While the portal gun did get sucked out into space too, it didn’t seem to be destroyed or anything. It closed on its own.
I watched your video a few days ago before doing a practice speedrun of the first Portal game, I gasped audibly at what I discovered.
There are two occasions where you can find that projector screen in parts of the game. If you wait, it'll scroll to a slideshow that reads:
"Defense Logistics Agency solicits bids for development of fuel system icing inhibitor (FSII)"
"Black Mesa design inhibits ice, nothing more"
"Aperture Proposal inhibits ice, and is also a fully functioning Disk Operating System"
If this means what i think it means, then you're f***ing spot on. Aperture IS really cold, considerably absolute zero. Canonically, GLaDOS is the mainframe for the facility, also doubling as an anti-icing system. I'd love to hear what you think of this!
MatPat: Is this a personal attack or something?
Shuckmeister: YES YES YES YES YES...
Yes
Oraoraoraoraoraoraoraoraoraora
Austin: Oh, that's a baseball.
MatPat has nothing to do with the video?
He was attacking Austin more than MatPat
Never forget, liking JoJo, one piece and konosuba can make you smarter
Imagine a flithy Aqua simp working for NASA
@@overlookers a speedwagon simp will always be immaculate
I need to hurry and watch one piece then
You missed one part in the Portal 2 game where it breaks the rule of portals not being able to move. This part of the game is the worst part (imo) because it breaks a fundamental law in the game, and also breaks a game mechanic at the same time, since this is the part where most people get stuck because they've been sloppily introduced to a game mechanic that doesn't even come back.
The part I'm talking about is, of course, the part where you have to use lasers to cut GlaDOS' neurotoxin supply
15:23 The rotation of the Earth: I'm about to ruin this guys whole career
Feels good to finally catch a vid as soon as it comes out especially when it bashes Game Theory and how they do their "science".
haha how original to hate game theory for no reason, you complain about them yet you give no explanation as to why? their theories are well made and i dont think its very coolio for everybody to bash them every 5 seconds. yes, sometimes they are wrong about things but everyone makes mistakes and learns from it
@@nothanks1508 I don't hate them, just don't like the way they conduct their theories. MatPat himself does a good job I admit, but I don't like how the others present their research.
@@deceptivetorch7557 Oh, okay that's respectable. I thought you were just mindlessly bashing Game Theory because everyone else does. Also when you say others do you mean the other people on the team? Anyways thanks for replying.
@@nothanks1508 I do mean the others that present the "theories". I forget their names as it's been so long since I've watched them.
@@deceptivetorch7557 The only other person still making videos on the Game Theorists Channel anymore is Austin, the host of The Science Of. Trailer Drake left years ago, Gaijin Goombah runs his own channel now and isn't really a part of the Game Theorists, and Ronnie... Unfortunately is no longer with us.
I am a little late but when you talk about why portals can't move irl and how they don't move in game, there is an instance where they do in the second game. When destroying the neurotoxin generator you put a portal on a moving tile which destroys the tubes. It was ALMOST perfect.
Nasa's gonna need this important research
Let's ignore the fact that there are moving portals in portal 2. However if a portal can't move, explain to me what you mean with movement, or what your point of reference is. Because the Earth moves around the sun. And our solar system moves in our galaxy. And if the earth moving isn't a problem then how would a moving platform (on which a portal would be placed) relative to the earth be a problem since there is no relative movement between the platform and the portal itself. In the grand scheme of things the portal isn't moving relatively to the platform any more whether you move the platform or not since the speed of the moving platform is negligible. Or are we talking about the portal moving relative to the earth? But then you can't place a portal on the moon since the moon moves relative to the earth. But why would the earth be the point of reference in the first place? It's just one of many floating pieces of mass in space.
Movement is relative so it really isn't an argument. Acceleration yes, movement no.
In essence portals technically can move (or rather the platform on which the portal is placed) since there is no movement between the portal and the platform
English is not my first language so ignore any mistakes
5:08 Well Negative Mass can be a solution, but only in theory. Because there 99% chance that it dosen't exist
The most insane thing I've learned is that the funny JoJo guy is a nuclear scientist
... I may or may not have given him this idea when he made a mini-rant about this series on Twitter.
This is where the fun begins
Cant wait for him to make an real life poptal gun
I remember watching this video like half a decade ago and enjoying it. Once I started this one I decided to pause and go watch the other one... yeah 5 years of college studying astrophysics and aerospace engineering have made me realize the incredible amount of incorrect stuff in that.
Nuclear engineer undergrad Jojo youtuber doing video on the mechanics of portal gun. This is very fever-dreamish
i dont understand a single math equation in the video, nor do i understand most of it, but i love it.
I am not nearly as big brained as this man, but I thank him for putting these super smart topics into digestible form for myself, I’m gonna be writing a series mainly focusing around individuals with psychic type abilities, but I want to make them crazy and bizarre and science focused, so these videos help me a lot! Thanks Shuckmeister!
As a current physics student with a keen interest in quantum mechanics I am trying really hard to focus on the concept of tunneling (which ngl I have never heard of before, this sounds hellishly cool) but
Your avatar is very, very prettyyy...
OH YEAH, YOU DESERVE THE LIKE AND SUBSCRIBE. 100%. Beautifull editing, Real life background and proof/research about the topic, expertise in the topic, coherence with the game lore and the game itself, canonical, and the nice way to keep entertained + i noticed you inserted a funny edit or meme from time to time when the topic became too dense, which helps keep the audience attention or at the very least return it to the video itself, very clever move. congrats, one of the best videos i've ever seen
Oh hey, this might be intere-
0:20
*fall of chair* JUMPSCARES DAMMIT
I watch this channel for the science...
how big was the chair's fall?
“How did a game theory video end up in my recommended?”
“Oh”
Fun fact: _MOST PEOPLE_ didn't search this (there stop giving me flak in the replies)
I dont like being called out like this.
Same
Stop these possibly true accusations
How did you know?
It's just a fun fact, I don't know what to tell ya
I'm sorry you lost me half way through but I will definetely return until I somewhat understand it. Seriously underrated, the algorythm gave me this video and I am super happy.
I'm leaving a comment here to help this video get more popular
I very much appreciate that!
At the beginning of the video: “haha look at the animated lady with the right shirt”
At the end: “ *foaming at the mouth * “
Austin: Bring the special lemons, we have a house to visit.
I absolutely love hearing Shuck talk about science.
Complex science, gaming the character? It all makes sense 🥚🥚🥚
I’m so glad that this video popped up exactly when I am in between playing Portal Reloaded and deciding undergraduate majors. Now I am thinking of doing something other than just ECE for graduate programs. Thank you, The Shuckmeister
"My normal audience is relatively chill."
Have you SEEN your Discord server?
Keyword being normal, discords weird as fuck lol
Now this is gonna be an interesting watch. Let me grab my lemons
portals vanished is actually proven, if indirectly. on the part where glados lowers the ceiling because you're too heavy for the faith place, any portal you had on their vanishes. that might just be a gameplay thing but its cool
That's also in the first game, as seen in Test Chamber 10 and 18.
@@lmahu6627 Yeah, and then there are moving portals in the neurotoxin production room lmao. I think Valve always wanted to have moving portals but couldn't code them properly, so they had to make the neurotoxin part scripted to make it work, but this means that moving portals are actually canon, and them closing during the movement of plates is either non-canon and just a gameplay dissonance thing - or GLaDOS closes moving portals in chambers deliberately.
@@Lernos1 yeah, the only reason why portals can't move outside the neurotoxin room is design and coding constraints. the neurotoxin room makes it perfectly explicitly clear that portals can move in canon and like logically it also would make no sense for portals to not be able to move, considering the earth is constantly orbiting and rotating, and at a smaller scale there are also vibrations and micro-earthquakes and whatnot.
I dont know how I didnt stumble upon this video earlier.
I study chemistry and I am in my fourth semester in my bachelor, I am upset Austin wasnt that nice to other theorists.
I am really happy I stumbled upon your video, its really great!
awesome job! I am currently learning for a physical chemistry exam that has a lot of quantum physics such as tunneling. I loved your explanation of your work too!
Thank you for inspiring me
6:58 "but it will happen with the smallest balls that we throw in the sub atomic universe... YOURS"
I mean its a little rude to say game theory doesn't have scientist, MatPat has majored in neuroscience, and his wife majored in chemistry. HOWEVER, neither of them contributed to the portal science video, or as qualified to talk about it as a nuclear physicist like shuckmeister.
I thought Austin (the one who made the portal game theory video) was a physicist and qualified to talk about portals, but no, looking at Google I cant find any physics background for him. In fact I can't seem to find any sciene information that doesn't relate to youtube, if I dig deeper could maybe find something.
I could double check his videos, maybe he says something there.... but eh, I've already wrote this long comment.
Even if you made it before, this is great, also flexing your achievements always is nice it's amazing hearing all that you've achieved
saw this pop up in my recommended, read the title and thought "finally somebody made a video about portals that doesn't explain it with wormholes"
very cool video, totally deserves more views; i'm commenting (& liking and subscribing with notifications) so hopefully more people can find this and hear a much more plausible explanation that's rooted in real experiments (with cool graphs)!
also i never would have realized the black hole is used as a power source, the revelation that the fan was there to cool it because it's generating energy is very big brain
Two years later and this video blows up, well deserved.
This dude is going to make a portal gun in real life
GOD DAMN
I understood like what a third of this video?
But he said funny words and dunked on game theory so I completely approve
This guy: says that wormholes are just science fiction
also this guy: something that applies to electrons also applies to large objects
yeah, cranking up the power supply to an unspecified process would definitely cause quantum tunnels to form between spacially unconnected points and would definitely allow objects to pass through 100% of the time with negligible mass loss. definitely. definitely.
this guy literally doesnt even understand quantum tunneling. Electrons can tunnel through a barrier; not across the room from one wall to another. Or, they *can*, but it's literally googols of times more likely for them to tunnel somewhere else closer to the original wall. You can't just point a gun at two walls and "link" them thats not how tunneling works **at all**.
@@voyagerwitchFurthermore, how the wavefunction would not be collapsed? Like, wtf? Quatnum tunnelling happens in a lot of cases because the particle is observed in the other side (by a photon) and it's wavefunction collapses. While it has not been observed it is at the same time inside the container and outside the container. The process is not as simple as of walking trough a tunnel. Furthermore, there are higher and lower potential wells to tunnel trough. This is totally and utterly ridiculous. It is clear that an Physics Engineering grad student is not a Physicist. This amounts to pseudo-science.
@@vidal9747right, you can quantum tunnel through a potential well (like a wall), not... the fabric of spacetime. at that point you are in fact talking about wormholes
Me: *absolutely confused while watching the video, desperately trying to fully grasp the concept* ahh yes, interesting, science. yep, totally makes sense now, hmm indeed.
(great video btw)
2 years after posting and this just now popped up on my FYP
Gordon doesn’t need to hear all of this, he’s a highly trained professional.