working from "bad" art is a iterative process, the first model, which this one would be considered, is intended to "crank out" the first 3d model that you can then make "real" 4 view art to kick back to the artist/designer. they draw over that, make corrections and you import it back in rhino for a round of model adjustments. repeat the cycle until the model is "done" correctly.
I also want to point out that Orient command (Scale=3d) is very userful to adjust curve specially when you have to match/intersect their ends with other curves.
agreed, personally I like move, but that's simply because its a habit, not because it's the "best" way.. I always encourage everyone to find and use their own "best way"
Hi Kyle, would you mind doing some tutorials on screws and threads? Without a dedicated tool for them in Rhino I find myself struggling whenever I encounter them. Love the videos.
That's what I do too! But when I have two pieces that are supposed to twist together, I have to make the threads myself. And that's when I hide in the corner and rock back and forth.@@Rhinoceros3d
v8 and shrinkwrap a re HUGE news for folks who 3d print a lot- check out this video on how to use it- ua-cam.com/video/3rj8aDSaLJs/v-deo.htmlfeature=shared
I am writing to report some bugs I encountered while evaluating Rhino 8. Bugs: 1-Unresponsive Keyboard Keys: Certain keystrokes, including Enter, Space Bar, Shift, Alt, and Delete, frequently require multiple presses to register within Rhino 8. This behavior is not present in other applications or previous versions of Rhino (e.g., Rhino 7). 2-System Window Flickering: Several system windows, such as Zebra, Emab, and ShowEdge, flicker noticeably when resized. This flickering is visually jarring and disrupts the workflow. 3-Grasshopper Geometry Preview Stale: The geometry preview in Grasshopper occasionally fails to update automatically, even with simple scripts. Manually triggering "Recompute" is necessary to refresh the preview.
hit us up at tech@mcneel.com and send us the result of your systeminfo command from rhino- I suspect a hardware issue that should be easy to solve. p[ease copy and paste the above issues into that email so we can track it in our bug tracker system.
Good day everyone. This may be an incorrect question, but I want to understand one point for myself: subd modeling in Rhino and subd modeling in Max, Maya, Blender, etc. - what are the technical differences and is it possible to make models for games in Rhino?
SubD modeling is a generic term, and the process and philosophy is identical no matter your choice of platform. We can debate all day about which is "better" but if you can subd model in maya or blender, you can do it in Rhino as well. Blender and Maya have more mature toolsets because they have had SubD for a lot longer than we have, but SubD is now a permanent part of Rhino and will continue to develop as our users needs evolve and grow. So a long answer to your question, but yes... you can make game assets in rhino now.
At 6:40, you said there is no way but i feels like if Rhino allow to use features like Perspective match, Some sort of Fspy thing, it can be done easily. In that situation, we can first plot the bounding box from curves of the sketch and then use it for perspective matching. I am saying this becuase i use this technique in Blender to model objects from amazon photos just by knowing their Bounding size, which work fantastic. If implemented in Rhino, it will took very less time to model such object and also to trace other objects and then modify their Forms as well.
Also, Now Rhino gets good sets of subd tools, i can try to do perspective match and subd work in Blender and transfer that low-poly mesh in Rhino and convert it to subd.
@@rajendrameena150 yep... that's why I will very often jam out a quick model (even if it's a bit "off") make a 4 view and send it back to the designer to mark up so we have good art to work from. (I call this a "hate model" because the designers will often hate it... BUT...they mark it up and that's what I needed in the first place) Working from a perspective drawing is a crap shoot as you can lie about everything there. Once you have "real" geometry to work from the design input becomes much more accurate and the design intent will be more closely captured. And leads to a much faster conclusion for the model.
type reset into the command line of Rhino 8 and hit enter. check the box that says "factory defaults" and hit enter. then restart rhino- that's all there is to it. @@mhammedmojahid1540
@@布达卡-d1f pause the video and grab a screen shot- there is no great way to share an image on youtube- or even better, design your own version! the goal of all of these videos is for you to be able to build your own designs, not rebuild my chicken scratches.. :-)
well... no one is printing anything here, it's a demo. If I was doing this for "realz" I would have insisted on 4 view art and spent more than 50 min on it..
to follow this up a bit... Often when I'm given perspective art, (usually by a client who is too busy or too lazy to do good 4 view art) I will do what I refer to as a "hate model" which is a very fast model that is as close as I can get it in an hour.I do not sweat these much as the goal is speed and speed alone. I'll then do a 4 view art of that model and send it to the designer to "hate on" BUT ... the result is always markups in 4 view that I can now very accurately translate into a "love model" that has all the design intent and nuance the designer wanted, but was too lazy to define by giving me good 4 view art to start with. It cuts thru a lot of assuming and back and forth trying to hit perspective art that is garbage to start with. so yeah... duh... I can do better. but models like this are part of my process to get to accurate input for the "real" models that my clients will love. worked like a charm for 30+ years and (with zero exaggeration) thousands of models now...
Beside the amazing tutorial, I think your toy design actually make your rhino model looks so appealing ❤
thanks!
Thank you for again showing the MoveUVN command, which is one that I definitely need to start using!
love the way you analyzed the sketches, making a (kind of) flow-chart before starting modeling :) very good tutorial!
working from "bad" art is a iterative process, the first model, which this one would be considered, is intended to "crank out" the first 3d model that you can then make "real" 4 view art to kick back to the artist/designer. they draw over that, make corrections and you import it back in rhino for a round of model adjustments. repeat the cycle until the model is "done" correctly.
These tutorials are gold nuggets: thank you!
thanks for watching, More coming!
Just when you think you've learned all the commands, MoveUVN comes sneaking from behind. GameChanging video, can't wait to try this workflow out.
Right?!? that's why I love making these...all these little nuggets of goodness hiding int he corners get to come out and play!
Very goog job Kile !!👏👏
thanks, glad you enjoyed it!
I also want to point out that Orient command (Scale=3d) is very userful to adjust curve specially when you have to match/intersect their ends with other curves.
agreed,
personally I like move, but that's simply because its a habit, not because it's the "best" way.. I always encourage everyone to find and use their own "best way"
Can't wait to watch Kyle on rhino 8
that's cool of you to say! thanks for watching!
Hi Kyle, would you mind doing some tutorials on screws and threads? Without a dedicated tool for them in Rhino I find myself struggling whenever I encounter them. Love the videos.
I just grab whatever fastener I need from mcmaster carr- they have 3d files on everything
That's what I do too! But when I have two pieces that are supposed to twist together, I have to make the threads myself. And that's when I hide in the corner and rock back and forth.@@Rhinoceros3d
grab a coarse thread fastener and scale it up big... then trim out just a piece of it.
@@Rhinoceros3dthat’s a great idea! Thank you
happy modeling! @@benjaminbrumbaugh
loved the tutorial, thank you!
thanks for watching!
great
thanks for watching!
Need to save up to get this for my 3d Printer Business.
v8 and shrinkwrap a re HUGE news for folks who 3d print a lot- check out this video on how to use it- ua-cam.com/video/3rj8aDSaLJs/v-deo.htmlfeature=shared
Thanks Fantastic vid! In 10:47 How do you snap the control point to the desired tangent hight?
make sure your gumball is set to "snappy dragging" in the gumball options.
I am writing to report some bugs I encountered while evaluating Rhino 8.
Bugs:
1-Unresponsive Keyboard Keys: Certain keystrokes, including Enter, Space Bar, Shift, Alt, and Delete, frequently require multiple presses to register within Rhino 8. This behavior is not present in other applications or previous versions of Rhino (e.g., Rhino 7).
2-System Window Flickering: Several system windows, such as Zebra, Emab, and ShowEdge, flicker noticeably when resized. This flickering is visually jarring and disrupts the workflow.
3-Grasshopper Geometry Preview Stale: The geometry preview in Grasshopper occasionally fails to update automatically, even with simple scripts. Manually triggering "Recompute" is necessary to refresh the preview.
hit us up at tech@mcneel.com and send us the result of your systeminfo command from rhino- I suspect a hardware issue that should be easy to solve.
p[ease copy and paste the above issues into that email so we can track it in our bug tracker system.
Hi, could you do make a tutorial for the Guggenheim Museum in New York City? It would be a dream to see it, please! :)
that would be tough to pull off in an hour... but I'm betting the helix tool would be your friend for a build like that.
Good day everyone. This may be an incorrect question, but I want to understand one point for myself: subd modeling in Rhino and subd modeling in Max, Maya, Blender, etc. - what are the technical differences and is it possible to make models for games in Rhino?
SubD modeling is a generic term, and the process and philosophy is identical no matter your choice of platform. We can debate all day about which is "better" but if you can subd model in maya or blender, you can do it in Rhino as well.
Blender and Maya have more mature toolsets because they have had SubD for a lot longer than we have, but SubD is now a permanent part of Rhino and will continue to develop as our users needs evolve and grow.
So a long answer to your question, but yes... you can make game assets in rhino now.
Nice!
At 6:40, you said there is no way but i feels like if Rhino allow to use features like Perspective match, Some sort of Fspy thing, it can be done easily. In that situation, we can first plot the bounding box from curves of the sketch and then use it for perspective matching. I am saying this becuase i use this technique in Blender to model objects from amazon photos just by knowing their Bounding size, which work fantastic. If implemented in Rhino, it will took very less time to model such object and also to trace other objects and then modify their Forms as well.
interesting... do you have a link to a video or anything I can see about this technique?
The only problem with physical camera is barrel distortion which can be challenging in photgraphs.
Also, Now Rhino gets good sets of subd tools, i can try to do perspective match and subd work in Blender and transfer that low-poly mesh in Rhino and convert it to subd.
@@rajendrameena150 yep... that's why I will very often jam out a quick model (even if it's a bit "off") make a 4 view and send it back to the designer to mark up so we have good art to work from. (I call this a "hate model" because the designers will often hate it... BUT...they mark it up and that's what I needed in the first place)
Working from a perspective drawing is a crap shoot as you can lie about everything there. Once you have "real" geometry to work from the design input becomes much more accurate and the design intent will be more closely captured. And leads to a much faster conclusion for the model.
Good Work Please How to reset toolbar in rhino 8
type reset in the command line and choose your options in the dialog box- factory defaults resets everything.
@@Rhinoceros3d Please explain in short video thank you
type reset into the command line of Rhino 8 and hit enter. check the box that says "factory defaults" and hit enter. then restart rhino-
that's all there is to it. @@mhammedmojahid1540
@@Rhinoceros3d 1 command bar 2 WindowLayout 3 go default WindowLayout 4 right click in mouse 5 click restore window layout 'Default WindowLayout
@@mhammedmojahid1540 ok, but you asked how to reset toolbars... not window layout. two different things..
Hi,How can I get a reference map?
reference map? can you clarify a bit?
@@Rhinoceros3d sorry,reference image
@@布达卡-d1f pause the video and grab a screen shot- there is no great way to share an image on youtube-
or even better, design your own version! the goal of all of these videos is for you to be able to build your own designs, not rebuild my chicken scratches.. :-)
why would you bother printing it when it's not close to the intended model yet?
well... no one is printing anything here, it's a demo. If I was doing this for "realz" I would have insisted on 4 view art and spent more than 50 min on it..
to follow this up a bit... Often when I'm given perspective art, (usually by a client who is too busy or too lazy to do good 4 view art)
I will do what I refer to as a "hate model" which is a very fast model that is as close as I can get it in an hour.I do not sweat these much as the goal is speed and speed alone.
I'll then do a 4 view art of that model and send it to the designer to "hate on" BUT ... the result is always markups in 4 view that I can now very accurately translate into a "love model" that has all the design intent and nuance the designer wanted, but was too lazy to define by giving me good 4 view art to start with.
It cuts thru a lot of assuming and back and forth trying to hit perspective art that is garbage to start with.
so yeah... duh... I can do better. but models like this are part of my process to get to accurate input for the "real" models that my clients will love.
worked like a charm for 30+ years and (with zero exaggeration) thousands of models now...
It's a boy!
or at the very least a basic workflow outline concept so you can create your own boy! ;-)