Rhino 8- Introducing Push Pull

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  • Опубліковано 26 вер 2024
  • A quick intro in to a new feature for rhino v8. Push Pull and inset allow you to quickly develop and detail forms using very simple techniques.

КОМЕНТАРІ • 66

  • @schultzeworks
    @schultzeworks Рік тому +6

    This is a VERY cool new set of commands and workflow. The blocky house was an excellent intro, but you sold me on the sphere detailing! Kyle is rocking the demo yet again. 🤓👍

  • @gabrielegelfofx
    @gabrielegelfofx Рік тому +7

    Finally. Please, add Push-Pull to create/modify fillets in real-time.

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому +1

      that's a huge job... since we do not use a parasolid kernal at the base of our fillet code, (or any of our code for that matter) it's not as easy as dragging a slider and having the numbers update. I'll have to defer this request to much bigger brains in our dev team-

  • @rhinowitharman3121
    @rhinowitharman3121 11 місяців тому +1

    Rhino has improved so well... great job!

  • @mdex1
    @mdex1 Рік тому +1

    Kyle, these are very very useful tools and workflow, I can see using these creeping into my workflow for sure 👍🏽

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +1

      It’s certainly done that here in very short order. Detailing stuff is fun now instead of tedious and painful.

  • @krzysztofmathews738
    @krzysztofmathews738 Рік тому +3

    These look incredibly useful! Thank you!

  • @cocoricov
    @cocoricov Рік тому +1

    Awesome! We've been waiting for this feature for so long! 🎉🎉🎉

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому

      me too, happy to see the foundation laid and it be part of rhino proper. Very excited about the potential development arc for these tools in the future!

  • @filmdesigner800
    @filmdesigner800 Рік тому +2

    Very nice. A "multiple face select" on the push pull command for faces that are not part of the same surface would be nice to cut down the need to select each face as you did in the sphere example. That being said Im already seeing the speed increase that will happen in much of my work. Thanks for sharing.

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому

      Agreed, let’s get this tool bug free and speedy 1st and we can add features thru-out the v8 service release cycle.

  • @dudule1232
    @dudule1232 Рік тому +4

    this is huge for hard surface modelling.

  • @RenzoIR144
    @RenzoIR144 11 місяців тому +2

    Now rhino will have Sketchup and Blender features, cool.

    • @Sidowse
      @Sidowse 6 місяців тому

      Yeah, Sketchup had the push/pull feature in 2006. For me the upgrade-price is still too much. Skip a generation, buy another seat. For solid modelling use proper CAD software with history and real time editing.

  • @thiagoaraujo3d
    @thiagoaraujo3d Рік тому +1

    Loved it 🎉🎉🎉

  • @harry1975ist
    @harry1975ist Рік тому +1

    I remembered they were a plugin... for Push dan Pull plugins right ?? ....in Rhino v5...if i am not mistaken..

  • @arifmandal6365
    @arifmandal6365 Рік тому +1

    Thank you sir❤️❤️

  • @Yurikyurik
    @Yurikyurik Рік тому +1

    push pull with setting an angle would be nice

  • @joacolaborda
    @joacolaborda 4 місяці тому

    Hi Kyle, I wonder if there is a way to choose more than one region with shift o preselecting surfaces with the latest updates of Rhino. I know the invert way but it seems like a feature needed.

    • @Rhinoceros3d
      @Rhinoceros3d  4 місяці тому

      Agreed- more features coming as this matures!

  • @Kk-jj3xi
    @Kk-jj3xi Рік тому +1

    Hello sir! I have a question on extracting a logo from a png file as an object. I have a logo with letters done in png. and have to use it (extrude it to make a text object, and attach on a ring to actually cast out). I tried to draw out, but since this is a brand logo, it really needs to be super accurate and I have no guarantee with myself to trace a perfect one. Is there any way to extract a png image? like a text object? I Googled it and found so many people also searched.. Thank you so much!

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +1

      check out the vectorize plugin from the package manager (run the packagemanager command then search for vectorize)

  • @No_Plastic
    @No_Plastic 2 місяці тому

    Is it possible to invert cut direction in gumball? for instance if I have a extusion and another smaller curve far away from the extrusion, then grabing the gumball with cut handle, would be nice to have an option to cut outside of the curve and not just only inside of the extrusion. Or am I missing something?
    Thnak you.

    • @Rhinoceros3d
      @Rhinoceros3d  2 місяці тому +1

      at the moment no, but that's a great suggestion.

    • @No_Plastic
      @No_Plastic 2 місяці тому

      @@Rhinoceros3d I would also suggest if I may, having the ability to cut only selected parts as right now it cuts multiple objects at once. Maybe the ability to select the objects you need cutting be cut and the rest left alone.
      My 2 cents :)
      Ability to invert direction of the cut (maybe with a modifier key to press or an option)
      Added option to cut only the selected parts.
      I think that will make the gumball the ultimate tool :)
      Thank you

    • @Rhinoceros3d
      @Rhinoceros3d  Місяць тому +1

      @@No_Plastic agreed on both points

  • @andrewh9948
    @andrewh9948 5 місяців тому

    I'm not sure if I'm missing something obvious, but at 13:20, my PushPull command doesn't seem to give me the Select Region/Invert options. This means I can only PushPull a single quadrant at a time..

    • @Rhinoceros3d
      @Rhinoceros3d  5 місяців тому

      send your model to tech@mcneel.com Attn: Kyle and I'll take a look

    • @andrewh9948
      @andrewh9948 5 місяців тому +2

      @@Rhinoceros3d Thanks for the response. My mistake: I was splitting the sphere instead of projecting the curves onto it. Now behaving the same as the video 👍

  • @arch_slim8576
    @arch_slim8576 Рік тому

    this is the only feature I missed, when I made the switch from Vectorworks 3D Workflow to Rhino

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому

      Please try it and let us know what you like (or hate) on discourse.mcneel.com.

  • @SuperSuperka
    @SuperSuperka Рік тому

    yes!

  • @constantinosschinas4503
    @constantinosschinas4503 9 місяців тому

    It would be nice if there was an option for those arrayed details to extrude and not offset. So you get straight extrusions from projected curves too.

    • @Rhinoceros3d
      @Rhinoceros3d  9 місяців тому +1

      you can simply split and then extrude with the extrude dot on the gumball. Push Pull uses offset as it's base, so If you need extrusions, you'd need to use split face and extrude using gumball

    • @constantinosschinas4503
      @constantinosschinas4503 9 місяців тому

      @@Rhinoceros3d But if we are talking about spheres or other surfaces, how will gumball orient to ie. the Normal of the center of the selected surface? Will selecting the Object's Plane in Gumball options achieve that? Have never tried it with non planar surfaces.

    • @Rhinoceros3d
      @Rhinoceros3d  9 місяців тому

      @@constantinosschinas4503 the gumball will orient to the bounding box center of the object selected. can always relocate/ rotate gumball to your desired orientation.

    • @constantinosschinas4503
      @constantinosschinas4503 9 місяців тому

      @@Rhinoceros3d Yes i know, that is why i suggest to consider adding the option for extrude in push pull. And suggestion B, make gumball snap to surface, with Z pointing to the normal of the snapped point.

    • @Rhinoceros3d
      @Rhinoceros3d  9 місяців тому

      @@constantinosschinas4503 if gumball is oriented by object, it is indeed oriented by the (uvn) normal when the object is a surface. if you say, pull an isocurve and snap gumball to that as a mechanism for snapping to the surface, when you select the surface itself, it will be 100% be oriented to the normal.

  • @mohameddawood1720
    @mohameddawood1720 Рік тому

    wonderful features , i wish someday we will have a complete remake of the VERY old UI and button layouts that looks like a software from the 90s to turn it to something modern like Blender for example, maybe also a new modern dark theme i hope

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +3

      Glad you like it!
      UI arguments would occupy the rest of the days the universe has left. What one person likes, another person hates. There is no way for us to win.
      Unless it's zbrush we are talking about. Because everyone hates their UI. >wink

    • @SuperSuperka
      @SuperSuperka Рік тому

      I love Rhino UI: it's beatiful and customisable! I would suggest never touch UI in general. Blender (which I often use) looks pretty but is not convinient at all.

    • @No_Plastic
      @No_Plastic 2 місяці тому

      @@Rhinoceros3d I Love Zbrush UI, I grew up with it and need no change to it. They give you enough customizations to modify it as you please. In fact I'd be quite annoied if they make a change, it's a second nature and that applies to Rhino as well.

    • @Rhinoceros3d
      @Rhinoceros3d  2 місяці тому +1

      @@No_Plastic you are the first person I have ever heard who likes it. I stand corrected... "everyone hates their UI except one guy"... ;-)
      (teasing)

  • @ChrisTietjen_00
    @ChrisTietjen_00 Рік тому

    👍

  • @reyalicea
    @reyalicea Рік тому +3

    Plasticity baby!

  • @JasonGillmanJr
    @JasonGillmanJr Рік тому +1

    Greeble the easy way!

  • @IronMan-yg4qw
    @IronMan-yg4qw Рік тому

    awesome. whens 8 comming out?

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +1

      when it's ready ;-) if you own v7, you can try the v8 wip now- go here discourse.mcneel.com/t/welcome-to-serengeti/9612

    • @IronMan-yg4qw
      @IronMan-yg4qw Рік тому

      @@Rhinoceros3d ya but its still a wip! when will 8 be actually released?

    • @VicenteCruz
      @VicenteCruz Рік тому +1

      @@IronMan-yg4qw when it's ready lol, there isn't a target date more specific than 'sometime this year' (i was curious abt this before and explored the McNeel forums, this is the most I could find)

  • @GustavoSoares-rh4pb
    @GustavoSoares-rh4pb 11 місяців тому

    I bought the Rhino 8, but I didn`t find the new Gumbal Icon like in the 11:00. Someone can help me activate it?

    • @Rhinoceros3d
      @Rhinoceros3d  10 місяців тому +1

      that was a wip version of rhino 8.. that has changed a bit in the final release.

    • @rustyshackleford1260
      @rustyshackleford1260 10 місяців тому

      @@Rhinoceros3d This feature is extremely helpful for my workflow and is the difference between me having to edit models in mastercam vs Rhino a lot of the time. Is it something that will be implemented or brought back as an option at least?

    • @rustyshackleford1260
      @rustyshackleford1260 10 місяців тому +1

      @Rhinoceros3d Nevermind, I see that it is still an option inside of the command. that should work for me well enough

  • @tomjerry84
    @tomjerry84 Рік тому

    Will you guys improve block editor? It’s totally garbage and needs a lot of improvements😌

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому

      your comment is not at all related to this video-
      please start a topic on discourse.mcneel.com to discuss block editing. We'd certainly be interested in your thoughts there.

    • @tomjerry84
      @tomjerry84 Рік тому +1

      @@Rhinoceros3d Yeah I know, and I did submitted a post on the forum about “Block Editor”.
      Actually I just wanna draw your attention to this problem, since I didn’t hear from you about that post, so I thought it had been forgotten😌

  • @redsixonefive
    @redsixonefive Рік тому

    Push-pull w/ taper?

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +1

      only straight for now.
      But, you could subobject select a face and scale it with gumball for a taper-ish result.

  • @lynnnoronha7143
    @lynnnoronha7143 Рік тому

    your volume is soo low that I had to put my ear to the com to hear you.

  • @cmdlkc
    @cmdlkc Рік тому +1

    Please improve Make2D

    • @Rhinoceros3d
      @Rhinoceros3d  Рік тому +2

      please go to discourse.mcneel.com and start a thread there about this, provide examples where it's failing for you and we'll do our best to tune it up!