But wait, there is more to it actually! ... point clouds can be shrinkwrapped, awful messy scans, etc, etc... you can use it as a Boolean tool for jewelry, just pile all your findings and deco together, no trims, no booleans, then shrinkwrap and send to the printer...makes changes SUPER easy as all the parts are still separate, AND you get little fillets in the corners for free as a side effect of the voxel process. This is going to be one of those tools that 100% changes how we all work.
As a professional Architectural modelmaker this is excellent addition that I've been praying for! I have used Magics, Spaceclaim, Meshlab etc... this will not only save me money on software it will allow a single software run through on all my projects. Awesome job thanks.
yeah I've pretty much used this same workflow for years on highly detailed organic parts like action figures etc using geomagic wrap but it ain't cheap! I'll definitely need to play around with this.
@@ryan6530 I’d be curious to hear your thoughts. I used Geomagic for toys for years, (I had 20 years in the toy biz) This imo covers a lot of ground that may replace your need for Geomagic.
Fantastic! Something I need. I am a former Alias user who since moved to Rhino. I am very happy with Rhino, the community, GH integration, and the extremely reasonable pricing compared to Alias. I was trained in Alias, but finally bit the bullet to retrain myself. I’m happy I finally did as I feel more satisfied. I also use Fusion 360 (longer time using), but will look at Rhino for the ability to do all my modeling there since it has Sub-D and solid modeling. Autodesk has soiled my view of them with their exclusive Alias pricing model (+$1200 a month) and the fact that they bought the VSR Shape Modeling plug-in purely to trash it for no apparent reason beyond trying to push traffic toward Autodesk ($1000 Rhino vs $1200 per month Alias is not logical target market). Rhino FTW. Thanks for these vids as I use them professionally.
@@Rhinoceros3d Letting VSR tools get away was a huge loss. I really hope the development team puts some effort into improving the toolset for technical surfacing. Surface diagnostics, especially. There's still no real alternative to Alias or ICEM Surf for this.
Thanks for your super-clear demo and explanation Kyle. As always, extremely helpful and easy to follow, and very much appreciated. Keep up the great work!
As always great content Kyle. One thing that I think will really be of help in this process is an option to, when doing the Quad Wrap, to be able to have an option to better hood the detail from the original mesh. So basically when retopologizing am looking to have it "sucked/pushed" down to the mesh to better hold the detail. Or even if it's a secondary step to have to reproject the details from the tri-mesh back onto the quad-mesh. This comes in very handy when working with 3D scanned data or other mesh data files. Prior to Rhino 7 I'd have never asked for this kind of functionality BUT since the can of worms is open might as well keep it going!!!!
@@Rhinoceros3d I wasn't suggesting getting rid of shrinkwrap as a standalone command, merely that bundling the workflow in the video as a command would be nice, especially as the existing shell command is not very good. In much the same way that I can Boolean things manually by exploding, splitting and deleting surfaces, but it's far easier to use the boolean commands...
Hey Kyle nice video as always! im really hyped for version 8 offical release. I would love to know if the chamfer/Fillet commands will be improved too?
Unlikely....they've never improved them (much) before....New and shiny things like shrink-wrap sell more copies than fixing boring stuff like fillet...
first of all thank you. this was a long awaited development on the rhino. So, does the fact that the inner surface consists of too many parts cause an error in boolean operations?
@@Rhinoceros3dGood to know you care about being stable before its release, some companies don't. Seriously, this is a game-changing feature that would be enabling users to design complex and intricate injection molds within Rhino. Fantastic.
you can certainly add ribs if you are working on Nurbs, for polys you'd need to make the parts in nurbs, then mesh and boolean them in. But certainly do able.
Would be very handy if shrinkwrap and quadremesh were on the same command, so as to preview and tweak the final result in one step (and not 100, when fine tuning way-forth is involved).
An algotythm that uses nurbs or whatever input edges to retopo the voxelised shrinkwrap output could be implemented, especially now that Rhino 8 SubD supports variable creases.
@@Rhinoceros3d The output is a mesh. Retopo that mesh. By the way, not only Voxels have topology, they have the strictest of them all, that is why they are called...Voxels.
Hi! I'm using the Srhinkwrap on the cylindrical mesh, it is opened top and bottom. And the command works but also shrinks in z axis. How can I keep the internal shape the same height?
@@Rhinoceros3dI was trying to use the shrink wrap to create a low poly surface to bake normals on and use in Unreal but I haven’t been able to get the settings right.
@@haruruben use quadremesh in v8 wip for that instead. Unless the model is messy, then use shrinkwrap at a high poly count to clean it up first, then use quadremesh at a low polycount to get your low rez mesh.
Whoa! Now this IS a game changer! Thank you for showing this!
But wait, there is more to it actually! ... point clouds can be shrinkwrapped, awful messy scans, etc, etc...
you can use it as a Boolean tool for jewelry, just pile all your findings and deco together, no trims, no booleans, then shrinkwrap and send to the printer...makes changes SUPER easy as all the parts are still separate, AND you get little fillets in the corners for free as a side effect of the voxel process.
This is going to be one of those tools that 100% changes how we all work.
As a professional Architectural modelmaker this is excellent addition that I've been praying for! I have used Magics, Spaceclaim, Meshlab etc... this will not only save me money on software it will allow a single software run through on all my projects. Awesome job thanks.
your life just got a lot better! :-) let us know how it works for you!
@@Rhinoceros3d will do, anyone able to assist if I get stuck!?
@@cornercycles
always... just hit us up at Tech@mcneel.com or hit the forums at discourse.mcneel.com
yeah I've pretty much used this same workflow for years on highly detailed organic parts like action figures etc using geomagic wrap but it ain't cheap! I'll definitely need to play around with this.
@@ryan6530 I’d be curious to hear your thoughts. I used Geomagic for toys for years, (I had 20 years in the toy biz) This imo covers a lot of ground that may replace your need for Geomagic.
Fantastic! Something I need. I am a former Alias user who since moved to Rhino. I am very happy with Rhino, the community, GH integration, and the extremely reasonable pricing compared to Alias. I was trained in Alias, but finally bit the bullet to retrain myself. I’m happy I finally did as I feel more satisfied. I also use Fusion 360 (longer time using), but will look at Rhino for the ability to do all my modeling there since it has Sub-D and solid modeling. Autodesk has soiled my view of them with their exclusive Alias pricing model (+$1200 a month) and the fact that they bought the VSR Shape Modeling plug-in purely to trash it for no apparent reason beyond trying to push traffic toward Autodesk ($1000 Rhino vs $1200 per month Alias is not logical target market). Rhino FTW. Thanks for these vids as I use them professionally.
I am a recovered Alias user as well ;-)
@@Rhinoceros3d Letting VSR tools get away was a huge loss. I really hope the development team puts some effort into improving the toolset for technical surfacing. Surface diagnostics, especially. There's still no real alternative to Alias or ICEM Surf for this.
@@cartoonfoxes yep, we are aware. Lots of internal discussion on how to handle that.
@@Rhinoceros3d But are there any concrete plans yet? @VirtualShapeResearch shows what rhino was 10+ years ago and has not been since.
@@cartoonfoxes nothing as of yet, but it's a topic of much internal discussion.
Thanks for your super-clear demo and explanation Kyle. As always, extremely helpful and easy to follow, and very much appreciated. Keep up the great work!
Thanks for watching, glad you enjoyed it!
I do this with the Dendro plugin in Grasshopper. I then quadremesh the offset mesh, subd, then convert to polysurface to have a polysurface shell.
Yep, ShrinkWrap actually uses the same toolkit under the hood.
@@Rhinoceros3d Cool. I thought the mesh topoplogy looked familiar
Rhino is beautiful! THX
I'm stoked! Thanks for sharing...
As always great content Kyle. One thing that I think will really be of help in this process is an option to, when doing the Quad Wrap, to be able to have an option to better hood the detail from the original mesh. So basically when retopologizing am looking to have it "sucked/pushed" down to the mesh to better hold the detail. Or even if it's a secondary step to have to reproject the details from the tri-mesh back onto the quad-mesh. This comes in very handy when working with 3D scanned data or other mesh data files. Prior to Rhino 7 I'd have never asked for this kind of functionality BUT since the can of worms is open might as well keep it going!!!!
Yep, we agree- much internal discussion about this topic and how best to achieve it.
Thank you RhinoGods!!
Thanks Kyle, very useful tool
Very cool!
This is impressive, it's a bit involved though-any plans to package it up as a command? As in replacing shell, which only works on very simple shapes?
no, shinkwrap is a tool that can be used for many workflows.
@@Rhinoceros3d I wasn't suggesting getting rid of shrinkwrap as a standalone command, merely that bundling the workflow in the video as a command would be nice, especially as the existing shell command is not very good.
In much the same way that I can Boolean things manually by exploding, splitting and deleting surfaces, but it's far easier to use the boolean commands...
Hey Kyle nice video as always! im really hyped for version 8 offical release. I would love to know if the chamfer/Fillet commands will be improved too?
and im not sure if im the only one but i cant see anything in rendered mode
@@kingkasma4660 yeah sorry, white was a poor choice for a material color, I did make it red later in the video.
there are some projects in the works, hard to tell if they will be ready for v8 or not.
Unlikely....they've never improved them (much) before....New and shiny things like shrink-wrap sell more copies than fixing boring stuff like fillet...
first of all thank you. this was a long awaited development on the rhino. So, does the fact that the inner surface consists of too many parts cause an error in boolean operations?
no, the surface quality is good even if it's complex.
this is gonna be good!!!!!!!!!
nice job
FINALLY. May I ask when the version 8 will officially be released?
Officially when it's ready and stable. :-)
@@Rhinoceros3dGood to know you care about being stable before its release, some companies don't. Seriously, this is a game-changing feature that would be enabling users to design complex and intricate injection molds within Rhino. Fantastic.
Great tip! Can you fit in the rib command in this Workflow, for customizing the construction ?
you can certainly add ribs if you are working on Nurbs, for polys you'd need to make the parts in nurbs, then mesh and boolean them in. But certainly do able.
Would be very handy if shrinkwrap and quadremesh were on the same command, so as to preview and tweak the final result in one step (and not 100, when fine tuning way-forth is involved).
An algotythm that uses nurbs or whatever input edges to retopo the voxelised shrinkwrap output could be implemented, especially now that Rhino 8 SubD supports variable creases.
voxels do not have topology..
@@Rhinoceros3d The output is a mesh. Retopo that mesh. By the way, not only Voxels have topology, they have the strictest of them all, that is why they are called...Voxels.
@CalebKraftmakes check this out...
Hi! I'm using the Srhinkwrap on the cylindrical mesh, it is opened top and bottom. And the command works but also shrinks in z axis. How can I keep the internal shape the same height?
check out this link- discourse.mcneel.com/t/thickening-and-ribbing-for-digital-fabrication/191946/6?u=theoutside
Is there any component to do this with grasshopper?
Thank you!
there is a shrinkwrap component in GH.
frigggin sweet
Right!??!
Nice
so much good in this tool!!
@@Rhinoceros3dI was trying to use the shrink wrap to create a low poly surface to bake normals on and use in Unreal but I haven’t been able to get the settings right.
@@haruruben use quadremesh in v8 wip for that instead. Unless the model is messy, then use shrinkwrap at a high poly count to clean it up first, then use quadremesh at a low polycount to get your low rez mesh.
Well I'm sold on 8 already.