How did Resident Evil 2 manage to fit on a single Nintendo 64 Cart ? | MVG

Поділитися
Вставка
  • Опубліковано 9 сер 2020
  • Resident Evil 2 on the Nintendo 64 is a port that should have not been possible. The original PlayStation release came on 2 CD's and totaled over 1.2 Gb in size yet somehow the entire game was compressed onto a 64Mb cartridge for the Nintendo 64. In this episode we take a look at how it was achieved.
    ► Consider supporting me - / modernvintagegamer
    Music : Resident Evil 2 OST :
    ► Raccoon City - Masami Ueda
    ► The Front Hall - Masami Ueda
    ► The First Floor - Masami Ueda, Shusaku Uchiyama
    ► The Second Floor - Masami Ueda, Shusaku Uchiyama
    ► Secure Place - Masami Ueda
    ► The Library - Masami Ueda
    Sources/Credits/Links:
    ► CrashOverride (i converted a whole spongebob episode for N64) - / 1236727835450056706
    ► HQVM Codec - www.retroreversing.com/n64-sdk
    ► Chroma Subsampling - en.wikipedia.org/wiki/Chroma_...
    ► Mission : Compressible - ultra64.ca/files/other/Game-D...
    Social Media Links :
    ► Facebook : / modernvintagegamer
    ► Twitter : / modernvintageg
    ► IG: / modernvintagegamer
    ► BandCamp : modernvintagegamer.bandcamp.com/
    ► The Real MVP Podcast : player.fm/series/the-real-mvp
  • Ігри

КОМЕНТАРІ • 4,4 тис.

  • @ModernVintageGamer
    @ModernVintageGamer  3 роки тому +1595

    Corrections :
    10:22 - HQVM when it should be HVQM
    10:33 - The SpongeBob episiode I referenced was 11 minutes not 30 minutes.

    • @nightmarezer0507
      @nightmarezer0507 3 роки тому +38

      Where can I find the n64 example of spongebob? I looked couldnt find it

    • @nightmarezer0507
      @nightmarezer0507 3 роки тому +12

      Like a video of it. Not the rom

    • @Metaphor9696
      @Metaphor9696 3 роки тому +8

      Is that a quarantine beard?

    • @nightmarezer0507
      @nightmarezer0507 3 роки тому +12

      @@Metaphor9696 yes...wait you can see me?

    • @sahus
      @sahus 3 роки тому +5

      @@nightmarezer0507 Not sure if you're joking,
      but I'm pretty sure they are referring to MVGs beard.

  • @D.man140
    @D.man140 3 роки тому +5396

    Games back then: I'll reduce this 1.5 GB game to 64 MB
    Games now: please delete more games so I can update and add more gun skins

    • @nothinghere615
      @nothinghere615 3 роки тому +167

      Too true lol.

    • @jon4715
      @jon4715 3 роки тому +283

      So true. Imagine that kind of ingenuity and problem solving in today's world? No limitations has hurt gaming imo

    • @30yovegan34
      @30yovegan34 3 роки тому +176

      imagine the much bigger MW playerbase if you didn't have to sacrifice so much space for it.

    • @dennismolina9033
      @dennismolina9033 3 роки тому +105

      Agreed! Games back then were not that advanced, no GB, no DLC, no expansions, no annoying system updates

    • @GawainSSB
      @GawainSSB 3 роки тому +188

      Game industry doesn't pay talent well enough. In the west, a lot of the talented developers have moved on, especially lower level ones.

  • @feepness
    @feepness 8 місяців тому +382

    Hi, I worked on this port. I love to see people still talking about it.
    Comments:
    It was a passion project absolutely. We were Nintendo fanboys growing up so getting this project on N64 with a great IP was a dream come true.
    If I recall correctly, HVQM was not going to cut it for RE2. A cartoon has a limited color space and large areas of solid color. The RE2 FMV was... different.
    The resolution was based on the number of enemies CURRENTLY in the room. Kill them, leave the room, and come back and it will recalculate (higher). The backgrounds were a fixed size, tuning each to remove as many artifacts in the space given. The background resolution obviously can't change (just upscaled into a larger framebuffer but will look pretty much the same), but the 3D elements could be drawn to look better.
    MusyX. Mu-sicks. Get it? Not Musey-X. I gotta tell the Factor 5 guys about that one. :)
    You got a heck of a lot right, there were images I hadn't seen in a loooong time. I'm impressed with the detailed FMV info! Did you interview Todd?!

    • @ssj8273
      @ssj8273 7 місяців тому +51

      Thank you for your service to make this port possible, a true masterpiece and a technical miracle

    • @ModernVintageGamer
      @ModernVintageGamer  6 місяців тому +86

      thank you for reaching out and clarifying! I never spoke to Todd but i would love to as i feel like theres more optimizations that were done that Im not aware of.

    • @thatoneguyoverthere4236
      @thatoneguyoverthere4236 6 місяців тому +12

      ​@@ModernVintageGamerit's funny i was reminiscing with a friend about how crazy this game was back in 1998 when it came out and how good of a job they did with the remake. I may have to get an n64 copy to compare it myself, its super interesting how they got this to work. If you get additional information mvg you should consider making a follow-up video, it would be great to see more about the n64 port for sure.

    • @NobleNoob356
      @NobleNoob356 5 місяців тому +8

      Thanks for helping make such a big part of my childhood! RE2 on N64 was amazing.

    • @Supernintendomaster
      @Supernintendomaster 3 місяці тому

      its my favorite version of the game.

  • @IncredibleMD
    @IncredibleMD 3 роки тому +2577

    These guys: *compress 4GB of FMV into 24Mb*
    Modern developers: "What's compression?"

    • @firagabird
      @firagabird 3 роки тому +205

      XSX/PS5 devs: *furiously takes notes*

    • @UltimateAlgorithm
      @UltimateAlgorithm 3 роки тому +157

      Compression takes a lot of resources, especially when people complained about 30 seconds loading time. Uncompressed files while it large, it can loads a lot faster.

    • @thewewguy8t88
      @thewewguy8t88 3 роки тому +101

      @@UltimateAlgorithm also these days people are going to notice comperession a lot more then they would in the 1990s its a trick devs cant get away with anymore. not unless they are doing it in a vaccum and its the first port of the game made.

    • @IncredibleMD
      @IncredibleMD 3 роки тому +110

      @Ellis Dee 24MB is 6% of a 400MB hard drive. In order for a 90GB game (common among AAA releases nowadays) to take 6% of your drive, you'd need a 1.5TB drive. Yes, the cost of disk space has gone down, but the size of games relative to the size of harddrives has also radically increased.

    • @IncredibleMD
      @IncredibleMD 3 роки тому +104

      @@thewewguy8t88 People, today, are making whole video games that take up less space than a single new map in Call of Duty.

  • @felphero
    @felphero Рік тому +133

    I feel they should legitimatly teach this in digital programing and software engineering classes. This was a jaw dropping feat from the devs

  • @xebatansis
    @xebatansis 3 роки тому +3221

    This seems more like a passion project than a normal job. Someone REALLY wanted RE2 to be playable on the N64.

    • @calska140
      @calska140 3 роки тому +284

      I hope they got *PAYED*

    • @jcwalker722
      @jcwalker722 3 роки тому +322

      One million split between a 9 person dev team over a two year span, with taxes that’s about $50,000 a year, not bad for game devs in the 90s.

    • @etienneditolve1567
      @etienneditolve1567 3 роки тому +45

      @@jcwalker722 Wasn't the milion the budget for the game port?

    • @bcc91
      @bcc91 3 роки тому +135

      @@etienneditolve1567 that's exactly what he's talking about...

    • @sharingiscaring1952
      @sharingiscaring1952 3 роки тому +134

      It certainly was them proving a point. I remember when they ported doom to n64. At the time it was said that doom could only run of PC. I guess they wanted to push the envelope.

  • @blakegriplingph
    @blakegriplingph 3 роки тому +2395

    Angel Studios would later be acquired by Rockstar as Rockstar San Diego. They also led development of the RAGE engine.

    • @astral5228
      @astral5228 3 роки тому +274

      San Diego, not San Francisco
      they're also the people behind Midnight Club, Smuggler's Run and RDR

    • @sgcs
      @sgcs 3 роки тому +49

      Yeah, San Diego.

    • @dario110011
      @dario110011 3 роки тому +45

      I don't know much about game developers, but that sounds like a fascinating story!

    • @zebular
      @zebular 3 роки тому +109

      Ahh yes, San Diego.... A whale's vagina.

    • @TanookiSuit
      @TanookiSuit 3 роки тому +64

      @@astral5228 Yup, I remember their studio I was local to them, and a few years later after EA tanked the SD office (which was in Carlsbad, CA) my brother moved over to what was Angel that was then Rockstar to work on Midnight Club so I'm familiar with what you're talking about. He still is in the industry now as producer for another company after bouncing between a few for some years because how unstable that industry is with mergers and shut downs. I was in too briefly, but chose stability and bailed, did the media for years online and stopped cold after that.

  • @superterrificthuggyhour6008
    @superterrificthuggyhour6008 2 роки тому +79

    It was crazy to attempt it...and even more bonkers that they succeeded. The reduction in file size is mind-blowing.

    • @BeeBumper
      @BeeBumper Рік тому +5

      About 80 percent of the original file was removed through compression. Amazing

  • @desmondbrown5508
    @desmondbrown5508 2 роки тому +125

    I first played RE2 on N64 when I was much younger. And I played a friends copy on PS1 a year later and seriously didn't notice a difference. But you have to understand that back then most people had standard CRT televisions (not the much clearer BVM's and PVM's). So as far as most of us were concerned, N64 looked almost completely identical (even side-by-side) to the PS1 version. In fact, because of N64's more advanced blending techniques, there are parts on an old CRT that actually look superior to the original PS1 port. It was magic. Magic that most people didn't realize was actually inferior until much later when LCD TVs became normal, proper analog conversion setups were affordable and proper emulators came along.

    • @tonyt3955555
      @tonyt3955555 2 роки тому +9

      plus load times....ps1 was a brutal system then and now because of that

    • @The_Blue_Otaku
      @The_Blue_Otaku Рік тому +3

      Same the first time I played RE2 was on my older sister's N64 around 6 or 7 years ago but around a year and a bit ago i managed to buy RE2 digitaly for my PS3 and yeah the music is the same amazing as allways but it plays smoother on the Playstaion then it did on the N64 probably due to how it was coded and scaled down to fit on a N64 cartridge

    • @serebbi
      @serebbi Рік тому +4

      @@The_Blue_Otaku 6-7 years ago, 2016?? How does your sister have a N64 + RE2.. Respect.

    • @The_Blue_Otaku
      @The_Blue_Otaku Рік тому +3

      @@serebbi It was her ex-boyfriend's he also had an NES also it was around 2015/2016

    • @burrybondz225
      @burrybondz225 10 місяців тому +3

      ​@@The_Blue_OtakuSuch a man should have never become an ex loool. You shoulda stopped your sister

  • @nibby_
    @nibby_ 3 роки тому +1974

    2020 COD Developers: We managed to squeeze the game into 200GB.

    • @Dr.WhetFarts
      @Dr.WhetFarts 3 роки тому +135

      212GB*

    • @MelenheadGaming
      @MelenheadGaming 3 роки тому +76

      And counting

    • @wiceorc5105
      @wiceorc5105 3 роки тому +64

      its propably largest video game i have ever seen. but ya know kids wanted battle royal so we needed to take the dump on our hdd.

    • @meiinuyasha
      @meiinuyasha 3 роки тому +52

      @@coldtea7 FPS and COD games are cancer

    • @mlabs6005
      @mlabs6005 3 роки тому +35

      you know, i thought you were joking and i had a good laugh. now that i've googled it, i'm frightened.

  • @Jerhevon
    @Jerhevon 3 роки тому +715

    One detail that I feel should have been mentioned was how expensive the larger N64 cartridges were to make, thus making games that used 64MB carts rare. This is much like the development budget given to Angel Studios. Someone at Capcom was super determined to make this port happen.

    • @cacomeat7385
      @cacomeat7385 3 роки тому +92

      Capcom didn't release a lot of games on the N64, I guess they wanted the few that did make it to be excellent

    • @loicgascoin5623
      @loicgascoin5623 3 роки тому +126

      If I recall correctly, at that time, Capcom wanted to release Resident Evil 0 on the N64 before moving it to the Gamecube. So maybe the N64 port of RE2 was a way for Capcom to test the technologies available and to see the reception of the port.

    • @unstoppableExodia
      @unstoppableExodia 3 роки тому +63

      @@cacomeat7385 That is so true that Capcom had all but abandoned the N64 until very late in its life letting a couple of PlayStation ports on it. I'm glad they were well made ports tho. My guess is that Capcom felt a need to hedge their bets. They hit pay dirt with PlayStation but didn't necessarily want to burn bridges with Nintendo as the big N has always been a force in the portable console market so Capcom probably threw the N64 a bone late in the generation to keep Nintendo on side.

    • @kokomoman
      @kokomoman 3 роки тому +72

      I'm guessing it was actually Nintendo that wanted to show that games didn't have to give anything up to be able to be playable on N64. Just the level of collaboration mentioned at the end of the video point to Nintendo actually being the ones who really wanted this port to happen.

    • @gamerxt333
      @gamerxt333 3 роки тому +48

      Nintendo wasnt exactly leading the console war and had fewer 3rd party games, yet still never wanted most studios to know how to optimize games for their machine ? Yeah thats sounds like Nintendo all right.

  • @bartjuhh12
    @bartjuhh12 3 роки тому +678

    As a software engineer, sometimes I just wish I could be there at the game studio during projects like these. It must've been an insane experience.

    • @IAm-zo1bo
      @IAm-zo1bo 2 роки тому +47

      You would go literally insane

    • @jonathans.972
      @jonathans.972 2 роки тому +17

      Right. Software Engineer as well. I think we all have our own innovations that make us proud, but something so basic and standalone feels like a masterpiece in comparison.

    • @azmanabdula
      @azmanabdula 2 роки тому +11

      Look at all the old devs
      They are all a little crazy

    • @driverjb09
      @driverjb09 2 роки тому +9

      I'm also a software engineer, and I find learning about these kind of things fascinating. Of course, we rarely have issues like this now, but the creative problem solving can be applied to all kinds of things.

    • @buuuba7022
      @buuuba7022 2 роки тому +3

      @@driverjb09 if you think there are no issues like these nowadays you are not a software engineer at all.

  • @chrisj617
    @chrisj617 Рік тому +22

    I only had an N64, so I was grateful that they were able to release such a high-profile third-party game on the system. What really struck me, though, was how physically heavy the RE2 cartridge was compared to other N64 games. They crammed all that content in there, and I could feel it.

  • @ryantrenhaile8189
    @ryantrenhaile8189 3 роки тому +1325

    I remember working on the N64 only outfits. This was a lot of work to convert. We got a lot of data / assets from Japan. Not one of us could read the file names.. lol...

    • @shanekimberlin
      @shanekimberlin 3 роки тому +146

      Please tell more! Very interesting!

    • @Gunnerth
      @Gunnerth 3 роки тому +113

      I had Alexander Ehrath as a teacher many years ago, and he told us all about the hurdles the team had to go through to get this working. He never said why he was credited as 'The man' though.

    • @leodf1
      @leodf1 3 роки тому +52

      How about answering his question about why you wrote your own codec instead of using the HQVM that was already included in the SDK.

    • @funposting8912
      @funposting8912 3 роки тому +37

      leodf1 simple guess, but I’d imagine it simply wasn’t enough.
      I only have experience with newer, much newer Nintendo SDK’s, and while they have plenty of libraries and tools to get the job done, they’re good all-rounders, and aren’t really that specialised.
      Using video as an example, they’ll give you something that does a good job of compressing video with a reasonable quality output, but if you want to absolutely maximise on space saving, or have a video that looks damn near perfect, you’ll either want a custom or third party library.
      And that’s fifteen or so years later.

    • @KRAFTWERK2K6
      @KRAFTWERK2K6 3 роки тому +89

      @Ryan Trenhaile: Yeah, i've heard this was a common problem with porting Japanese games by western companies. You either got no documentation or everything you got was all in Japanese. The dudes who converted R-Type to the C64 back then tried it and all they got was badly readable FAX copies of the documentation and of course all in Japanese. So they just got an actual arcade machine, played it to no end and reverse engineered all the enemy behaviors and completely re-wrote the whole game instead of porting it.

  • @anononomous
    @anononomous 3 роки тому +801

    "It's just a port, shouldn't be too much work."
    2 years later: *Has invented MP4 video compression*

    • @abark
      @abark 3 роки тому +18

      Mpeg 4 was released before this port.

    • @Rainmotorsports
      @Rainmotorsports 3 роки тому +103

      @@abark I'm pretty sure it was being used as a metaphor.

    • @manformerlypigbukkit
      @manformerlypigbukkit 3 роки тому +13

      abark Woosh

    • @abark
      @abark 3 роки тому +21

      @@manformerlypigbukkit Yes, I admit zoomer humor meme comments go right over my head

    • @MercurialIris
      @MercurialIris 3 роки тому +9

      Pig Bukkit don’t say that.

  • @thememelordbobbeh3107
    @thememelordbobbeh3107 3 роки тому +164

    The N64 had a lot of programming wizards working on its' games.

    • @Sypaka
      @Sypaka Рік тому +4

      Check the UA-cam channel "GameHut", it's by Jon Burton of Traveller's Tales/Tt Games. They made a lot of things back then to get games working, and he even explains the techniques they used on that channel.

  • @a7xtherevrend
    @a7xtherevrend 2 роки тому +266

    Imagine the kind of games we could get today if they had the same passion as the people who did this port.

    • @h8GW
      @h8GW Рік тому +5

      *E.A.* -wouldn't exist- would still have a good reputation and retro gaming wouldn't have gone mainstream.

    • @hajzoom4278
      @hajzoom4278 Рік тому +6

      The indie game scene is absolutely thriving with passionate developers. Sad to see the state of big studios but there really is no shortage of great games these days.

    • @booboo4963
      @booboo4963 Рік тому +3

      Very true. Absolutely no one working in video games is passionate at all. Literally zero people with any passion. It’s weird how there is no passion in today’s game developers. They’re always saying how they have no passion and how they actually hate videogames and think gamers are stupid idiots with too much passion. Weird right?

    • @echosmoon5605
      @echosmoon5605 9 місяців тому

      Now it’s all cosmetics or worse pay to win

    • @LuccianoNova
      @LuccianoNova 8 місяців тому

      @@hajzoom4278unless these Indie guys are making there own game engines most games are shit these days

  • @pibe88iTa
    @pibe88iTa 3 роки тому +315

    "Sorry but it looks like your high audio quality dialogue party has been... cancelled"

    • @BenWillock
      @BenWillock 3 роки тому +24

      I kind of like the compressed sound, makes it sound more retro

    • @Draggobuttboi
      @Draggobuttboi 3 роки тому +7

      "what happuund?"

    • @Draggobuttboi
      @Draggobuttboi 3 роки тому +16

      @Balakeh "there was this....*incident*...involving cartridges...for a console"

    • @jasonblalock4429
      @jasonblalock4429 3 роки тому +10

      @@BenWillock I agree, the PSX audio is so dry it's distracting. The muffled N64 voices feel like they fit the space better.

    • @Clay3613
      @Clay3613 3 роки тому +16

      @@jasonblalock4429 Don't try to justify that.

  • @borstenpinsel
    @borstenpinsel 3 роки тому +275

    "Dialog audio took a quality hit"... me growing up with N64 games that had voice tracks like "hu, hahah, ououou" and "hey, listen": still pretty impressive

    • @HappyBeezerStudios
      @HappyBeezerStudios 3 роки тому +14

      It wasn't that bad, almost warmer than the PS1 version.

    • @JonDaye07
      @JonDaye07 3 роки тому +12

      @@HappyBeezerStudios That's what I thought. You can hear the compression on the tail end of the words, but overall it sounds warmer.

    • @HappyBeezerStudios
      @HappyBeezerStudios 3 роки тому +5

      The compression must've hit the highs more.

    • @steinmaniac7920
      @steinmaniac7920 3 роки тому +7

      The N64 audio sounded more natural to me in this regard, it feels like a weird dissonance seeing the less than perfect graphics and hearing waaaaay too crisp audio.

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 3 роки тому

      banjo: ooo eh ooo eh ay!

  • @ScrambledAndBenedict
    @ScrambledAndBenedict Рік тому +36

    I would go so far as to say this is the most impressive port of a game of all time. The fact that it's shot-for-shot identical, with no missing content, with extra content added in, and the only sacrifice is graphical downgrades that are only noticable in side-by-side comparisons to the original? My god that's impressive.

  • @hughjazz44
    @hughjazz44 3 роки тому +54

    I remember getting this game when it was new, and had done zero research on it. It was an impulse buy (and a very expensive one, at that). I thought for sure they would've removed the FMVs and replaced them with stills or something. Totally blew my mind when the ENTIRE game was present!

  • @aTaryum
    @aTaryum 3 роки тому +1361

    I can only imagine how many sleepless nights the devs had to endure to port two CDs worth of content into a 64mb cartridge

    • @benscalp
      @benscalp 3 роки тому +148

      Now that's what I call a port!

    • @irunasoft
      @irunasoft 3 роки тому +68

      sickening skills

    • @Bewefau
      @Bewefau 3 роки тому +17

      Um its like 500 Mb's not 64

    • @Bewefau
      @Bewefau 3 роки тому +12

      iTheGeek Take your own advice I said Mb

    • @true_neutral3378
      @true_neutral3378 3 роки тому +58

      @@Bewefau dude...

  • @joser.4494
    @joser.4494 3 роки тому +392

    Both PS1 discs have a combined total size of 1,291MB.
    The N64 port has a total size of 64 MB.
    To put that into perspective, the N64 version is about 5% the size of the original, while being fairly close to the PS1 original.

    • @packlesswolf1
      @packlesswolf1 2 роки тому +42

      FKn insane when you think about it.

    • @gokushkameha-ha-ha9344
      @gokushkameha-ha-ha9344 2 роки тому +2

      So what content was cut?

    • @Larroseba
      @Larroseba 2 роки тому +49

      @@gokushkameha-ha-ha9344 Nothing. But also the N64 has some features added compared to the PS1 version. The bulk of most ps1 games were their Audio and Video Files, more than the actual games themselves.

    • @perfectgaming788
      @perfectgaming788 2 роки тому +4

      @@gokushkameha-ha-ha9344 none

    • @vjspectron
      @vjspectron 2 роки тому +6

      @@gokushkameha-ha-ha9344 There's an exhaustive list here at about the 20-minute mark: ua-cam.com/video/TQGlB1LITGA/v-deo.html
      It's not much, in fact there's even a newly-added randomizer mode, and features some unique cheat codes.

  • @adambartlett7955
    @adambartlett7955 3 роки тому +181

    "Looks like your party, been canceled"
    "What happened????"
    Leon, you miss all those zombies you ran by earlier???

    • @homejonny9326
      @homejonny9326 3 роки тому +2

      Lol

    • @abnnizzy
      @abnnizzy 3 роки тому +17

      But thats exactly why he's asking what happened...

    • @UltimateAlgorithm
      @UltimateAlgorithm 3 роки тому +4

      That kind of voice acting won't get a pass on AAA games today. It will be mocked to oblivion by players and critics. Surely if that released today, it would become a meme.

    • @Oceanandskylinevidss
      @Oceanandskylinevidss 3 роки тому +11

      The dialog was full of cheesy charm in re games. Now everything is Soo serious.

    • @midnighttornado22
      @midnighttornado22 3 роки тому +3

      @@UltimateAlgorithm The Final Fantasy games still do. They have shit localization voice direction, at least for the English versions. FFVII Remake wasn't too bad in some spots, but that's not saying much, with all that excessive Japanese grunting bullshit undermining the acting.

  • @kenshinflyer
    @kenshinflyer 3 роки тому +110

    I still remember playing this game on the PC, with headset on, full volume, in the dark. I could swear I can hear zombies moaning behind me.

    • @austin4700
      @austin4700 2 роки тому +2

      Remake it in ue5

    • @kenshinflyer
      @kenshinflyer 2 роки тому

      @@Tornado_Flame : Well, those headsets were not as chunky as the new ones, though. But that immersive experience...

    • @BeeBumper
      @BeeBumper Рік тому +1

      Yep headphones is the best way to play. You hear things more clearly

    • @j.a.weishaupt1748
      @j.a.weishaupt1748 Рік тому

      No it’s just me

    • @Sypaka
      @Sypaka Рік тому

      If you as a developer use binaural microphones during sound recording, you can do that with just Stereo. No fancy 5.1 setup needed.
      If you want to know how those microphones look like, just go Twitch, Category: ASMR and see random girls licking those super expensive things for cringe.

  • @daskampffredchen9242
    @daskampffredchen9242 3 роки тому +429

    Building up the beard for a DollarShaveClub sponsor?

    • @nomisastro2000
      @nomisastro2000 3 роки тому +20

      It the free one wipe charlies that he really wants.

    • @Shlonzs
      @Shlonzs 3 роки тому +1

      Looking good

    • @tyler6644
      @tyler6644 3 роки тому +13

      dollar rip off club. Safety razor ftw

    • @Exigentable
      @Exigentable 3 роки тому +4

      @@tyler6644 dollar shave club ain't a ripoff rofl. Good razors for a good price.

    • @aubreyh1930
      @aubreyh1930 3 роки тому +3

      Exigentable how much were you payed to say that

  • @carl8790
    @carl8790 3 роки тому +194

    To put this accomplishment into perspective on how impressive it was, imagine a studio was given the task to port RDR2 into a PS2 storage size disc, and still be playable from start to finish.

    • @thegamingchef3304
      @thegamingchef3304 Рік тому +12

      Lol that is not the same. Bro RDR2 is several gaming systems ahead of the ps2. N64 was actually more powerful than the PS1, the cartridge was the only issue. RDR2 would be so dumbed down and would need several PlayStation discs to work.

    • @carl8790
      @carl8790 Рік тому +45

      @@thegamingchef3304 did you even read what I commented? I didn't say to port it on the PS2 lol. I said, 'a PS2 storage size disc' which is a either a single layer or dual layer DVD storage sizes. Basically compressing the shit of RDR2 to around 4 - 8GBs.

    • @thegamingchef3304
      @thegamingchef3304 Рік тому

      @@carl8790If you ported RDR2 to a ps2 storage disc you are essentially porting it to the ps2. This is a dumb comment and the fact it has so many likes without someone calling you out on your stupidity amazes me lol.

    • @mattia1026
      @mattia1026 Рік тому +1

      Porting MGS4 to Xbox 360 in a single DVD disc. It could ne possible to do it in 2-3 discs compressing audio, bit the game still wouldn't fit in just one disc.

    • @h0shidont35
      @h0shidont35 Рік тому +1

      @@thegamingchef3304 get wrecked

  • @HanDaimond
    @HanDaimond 3 роки тому +55

    I still have my copy, it's impressive how they've managed to put the whole game inside a N64 cartridge; a work of art.
    What I liked the most on this version was the 3D analog option, no more tank controls.

    • @MelancoliaI
      @MelancoliaI Рік тому +4

      That's why I loved that version the best. so much smoother than tank controls

    • @ChristmasEve777
      @ChristmasEve777 Рік тому +1

      I'd like to see them put it on an Atari 2600 cartridge now.... :)

    • @51OAKLANDER510
      @51OAKLANDER510 Рік тому

      @ken parvu some a hole has a unopened greatest hits version of res 2 on ps1 for $1,900. If there's an unopened res 2 game original out there for ps1 I bet Paul Logan would buy it for a million. Like he did with a unlimited charizard card

  • @handlessuck589
    @handlessuck589 3 роки тому +122

    I really wish modern game devs did this more. There are so many < 10 GB games that still look great by virtue of having a memorable art style and incredible replay value. Yet playing a generic military shooter hogs everything in the HDD.

    • @John_Doe27
      @John_Doe27 Рік тому +23

      what, you don't enjoy day one 200 GB patch on top of the original 120 GB download for the game?

    • @peoplez129
      @peoplez129 Рік тому +10

      The reason is data throughput has increased tremendously, so games can afford to be uncompressed. If you waste processing resources on decoding, that's less resources for the game to use to do the heavy lifting. So you'd have smaller games, but less frame rate. One of the biggest problems of games in the mid 2000's was memory rather than processing power. Once you reached that memory limit, you'd see things like skipping, because the memory was swapping in order to display everything on the screen. This also effected resolution greatly. You could have had the processing power for 1080p, but because of memory being like 1-2GB, you'd only really be able to run 720p comfortably.

    • @SambaJones97
      @SambaJones97 Рік тому +4

      The reality is that games DO do this. Thats why the updates for modern games are generally huge. The assets are compressed together into one file, usually split up into groups so weapons go into a weapons file or models into a models file, textures into a texures file etc... But that means when one asset is changed, you have to re-compress them all together and update them as one. Resulting in bigger patches.
      Also as mentioned above somewhere, there are now so many audio sources in games that usually you have to leave the audio uncompressed to give the CPU time to get through it all, if it also had to uncompress it, it would take up so much resources

    • @Smart-Towel-RG-400
      @Smart-Towel-RG-400 Рік тому +1

      Every single NES SNES N64 game every made is less then 10 GB(offical releases) and we'd be happy to see one game be around that 🤣

    • @natesilvers2166
      @natesilvers2166 7 місяців тому

      Vampire bloodlines being a perfect example

  • @RockRedGenesis
    @RockRedGenesis 3 роки тому +150

    What Angel Studios (now Rockstar San Diego) did with this game to port it to the N64 is nothing short of witchcraft! A very impressive port!

    • @thetrashmann8140
      @thetrashmann8140 3 роки тому +1

      Same with the guy who ported Doom to the SNES he also did witchcraft and the person who ported Doom to the 3DO given their time constraints and resources and it goes to show if given enough time (and money) it can be done albeit with some compromises except for the 3DO I feel bad for that person they were given 10 weeks and had to do it alone

    • @gamerxt333
      @gamerxt333 3 роки тому +1

      Doom isnt exaclty that amazing considering it uses the super fx chip made for 3d, he did downgrade it a lot also. Is it really amazing if it runs in a window at like 10fps ?

    • @Beetlejuice_Sam
      @Beetlejuice_Sam 3 роки тому

      They were the Panic Button for the 90s!

    • @bradyrhino8030
      @bradyrhino8030 Рік тому +1

      @@Beetlejuice_Sam Red Dead Revolver

  • @ChannelSho
    @ChannelSho 3 роки тому +267

    I was wondering who Angel Studios was. They became Rockstar San Diego.
    That explains a lot.

    • @SebastienLang72
      @SebastienLang72 3 роки тому +8

      Makes a lot of sense! And I thought they became Pied Piper!

    • @chikipichi5280
      @chikipichi5280 3 роки тому +2

      But I thought Rockstar was bad at compression?

    • @user-wp4uv1lt9x
      @user-wp4uv1lt9x 3 роки тому

      @@chikipichi5280 why do you think so?

    • @recklesflam1ngo968
      @recklesflam1ngo968 3 роки тому

      @@chikipichi5280 Since when?

    • @DDT-lr3zz
      @DDT-lr3zz Рік тому

      ​@@chikipichi5280 Well GTA V in PS3 is 17GBs

  • @CDBlackmage
    @CDBlackmage 3 роки тому +60

    Me: "Hmm, where is Angel Studios now?"
    Wikipedia: *Angel Studios redirects here, Rockstar San Diego*
    Me: "...huh."

    • @jerome6383
      @jerome6383 3 роки тому +1

      uuuhhuh

    • @lyraspartan
      @lyraspartan 3 роки тому +1

      The same studio who brought you the Red Dead games and RAGE, the engine used in all rockstar games since 2006

    • @slikdude12592
      @slikdude12592 3 роки тому

      Yeah, and they also made the original Midnight Club for PS2

    • @joeyparkhill8751
      @joeyparkhill8751 3 роки тому +2

      FACT:Angel Studios also made a N64 baseball game entitled Ken Griffey Jr. Slugfest & mere weeks after that game was released Angel Studios announced that they would no longer make sports games in order for them to focus on making RE264.

  • @just_jimmy
    @just_jimmy 3 роки тому +15

    Maybe it's only me, but I think developers back then deserve so much credit. Not that the game devs know deserver less, but still they had tremendous challenges.

  • @Mr78Stiffler
    @Mr78Stiffler 3 роки тому +283

    The time when developers have to be creative.
    Today: There is nothing we can do, our 50GB updates are necessary to update some clothes and guns in the game.

    • @Terkzorr
      @Terkzorr 3 роки тому +45

      Creative and extremely skilled. Back then most devs also had to develop their own game engines, which was a massive undertaking, instead of copy-pasting a few elements around in Unreal or Unity. I have the biggest respect for these legends.

    • @Walamonga1313
      @Walamonga1313 3 роки тому +12

      @@MrZoolook 50GB update to break* one reticle

    • @pixelbucket8884
      @pixelbucket8884 3 роки тому +3

      Destiny 2 effectively uninstalled two of the game's expansions to add a new one without expanding the game's file size.

    • @TheBlazingak
      @TheBlazingak 2 роки тому +4

      That’s only because D2 devs are greedy fucks that will sell you a steak, shove their fingers down your throat and then try to sell the vomit back to you at an increased price

    • @TheMeanArena
      @TheMeanArena 2 роки тому

      That's because we aren't dealing with the limitations of the past so it isn't necessary and most are trying to achieve the best visuals possible.

  • @oldenvye6432
    @oldenvye6432 3 роки тому +252

    Played the hell out of this port back in the day - Just one bit of trivia: The FMV size limitations were were almost too much even with compression that they resourcefully removed one that is almost unnoticeable in the middle of the game, (SPOILERS)...
    ...where you meet Annette in the Sewers. "Are you saying he injected the G virus into his own body?" The playstation version has two separate FMVs
    with that line said by the Claire or Ada voice actor depending on the scenario. The N64 port only features Claire's voice no matter the scenario.

    • @BlottaMcTablets
      @BlottaMcTablets 3 роки тому +24

      I picked this out back in the day, but shout out to the immortal Lotus Prince for reminding me in his RE2 version comparison video.

    • @oldenvye6432
      @oldenvye6432 3 роки тому +7

      @@BlottaMcTablets Yep, I've seen it. Good video. I got my copy from Blockbuster video, I think they had some exclusivity deal and while it wasn't cheap it was worth it.

    • @CDages
      @CDages 3 роки тому +10

      Yep. I noticed this myself when I first played this version. For the longest, I thought I was imagining it.

    • @abstractdaddy1384
      @abstractdaddy1384 3 роки тому +4

      Oh that's funny. I always noticed that too but never gave it much thought.

    • @chikipichi5280
      @chikipichi5280 3 роки тому

      The game wasn't that long. How many times did you replay it?

  • @horseradish4046
    @horseradish4046 3 роки тому +17

    8:16 the N64 compressed version honestly looks a lot more aesthetic. Would rather have blurriness than pixelation.

    • @akhtarjaviero3627
      @akhtarjaviero3627 Рік тому +1

      power wise, the n64 is actually more powerful than the ps1

    • @Mari_Izu
      @Mari_Izu Рік тому

      @@akhtarjaviero3627 It's not that simple, PS1 can do a lot of things that N64 can't do and vice-versa. So it's hard to compare.

    • @TritnewNG
      @TritnewNG Рік тому

      ​@@Mari_Izu They still believe the whole bit thing matters.

  • @Lunchbox6954
    @Lunchbox6954 3 роки тому +11

    This is my favorite version of RE2, It just blew my mind soooo much when this had the cutscenes on N64

  • @inventorwithadd
    @inventorwithadd 3 роки тому +275

    Nice video, few corrections:
    So the screen resolution was changed every character cut based on the POSSIBLE number of characters to appear.
    Only 3D model textures were reduced in size. All other textures other than background compression were same resolution or upscaled for backgrounds.
    MusyX is pronounce "Musix" not "Musee-X"
    Fun fact... N64 does not clamp colors when using additive mode (making it useless), so I doubled the brightness for additive textures and used modulate blend :)
    Also, N64 had a proper Z-Buffer but was a bit sheit on pixel fill, so instead of the PS overdraw, I would analyze all the sprites Z-Values and spit out a Z-Buffer image I could preload into the Z-Buffer on N64 that 3D models would draw against.
    Thanks for the video!

    • @Edexote
      @Edexote 3 роки тому +10

      Awesome work on that port, thank you very much.

    • @houssamassila6274
      @houssamassila6274 3 роки тому

      Factor 5 or Angel Studios ?

    • @inventorwithadd
      @inventorwithadd 3 роки тому +27

      @@houssamassila6274 Angel Studios did the port, but we borrowed Chris Huelsbeck from Factor 5 to do half of the music conversions to MusyX

    • @houssamassila6274
      @houssamassila6274 3 роки тому +10

      @@inventorwithadd Awesome! You are a hero sir. I hope you realise that.

    • @pig1800
      @pig1800 3 роки тому +6

      HERE COMES THE VERY PORTER HIMSELF!

  • @russelljackson2818
    @russelljackson2818 3 роки тому +191

    I didn't own a PS back in the 90s, so this game epitomized Resident Evil for me. I have no idea how many times I completed it. I used to get up in the middle of the night when I knew everyone else would be asleep to sneak downstairs and play through it. Trying to find the right volume where I could hear all the dialogue but the licker crashing through the two-way mirror wouldn't wake up my parents was a delicate balancing act.
    I played through it for the first time in probably 15 years during shutdown, still remembering how to get through every puzzle and where to go for every item. Everything about the game took me back to being thirteen again, down in my old basement and nervous as hell about both the monsters I was confronting, and the idea of being caught up playing games at 2 a.m. on a school night.

    • @mehdi_azmoudeh
      @mehdi_azmoudeh 3 роки тому +3

      Kinda same memories for me. I've missed those moments more than being able to express

    • @joetroutt7425
      @joetroutt7425 3 роки тому +9

      Damn you parents had some good hearing if you were in the basement playing the game and they were upstairs asleep.

    • @jbird7782
      @jbird7782 3 роки тому +2

      That's fun, thanks for sharing

    • @tristanm4644
      @tristanm4644 3 роки тому

      Did you ever get caught? Lol

    • @joetroutt7425
      @joetroutt7425 3 роки тому

      @overclockeador but yet I bet they were secretly playing them in their closets themselves.

  • @danieldevito6380
    @danieldevito6380 2 роки тому +6

    The score for the main hall in RE 2 is my favorite video game music of all time. It's absolutely INCREDIBLE.

  • @justinransburg5560
    @justinransburg5560 3 роки тому +2

    Everything about this impressive. I’ve done digital illustrations larger than the entire Resident Evil 2 game file! Thank you for sharing this video!

  • @growlanser5600
    @growlanser5600 3 роки тому +121

    Seeing what the developers managed to achieved with such limitations is simply incredible.

    •  3 роки тому +15

      Developers back then did so much to compensate the lack of hardware. They did so many ingenious trick and figured out so many crazy ways to improve quality while not sacrificing performance.
      Nowadays many games waste resources. I know, games being this complexes as they are don't help, but some devs just release the games as they are and don't give a crap about optimization, compression.

    • @jrr7031
      @jrr7031 2 роки тому +4

      With 'nary a loot box in sight...

    • @0Synergy
      @0Synergy 2 роки тому +1

      @@jrr7031 Yep you payed your dues for the game and got a complete game.

    • @jasonanderson4915
      @jasonanderson4915 2 роки тому

      It's like throwing a Master Mechanic in a junkyard & asking him to build you a running car.
      Just give him a little time.

    • @cracknigga
      @cracknigga Рік тому

      meanwhile, whatsapp on my phone is a 500mb app. a goddamn messenger app. lazy ass devs stopped caring about optimization

  • @vicchopin
    @vicchopin 3 роки тому +119

    Angel studios pushed the n64 to the limit. The n64 Evangelion game was also noteworthy in this regard.
    Angel and Factor 5 did amazing stuff for the console. Things were more... daring in those days. True revolutionary devs.

    • @sgcs
      @sgcs 3 роки тому +4

      They still exist btw, just under a different name

    • @DrumEagle
      @DrumEagle 3 роки тому +15

      Can you tell more about that Evangelion game? Why is it so impressive?

    • @vicchopin
      @vicchopin 3 роки тому +16

      @@DrumEagle well at the time (99) it was pretty rare to hear audio both voiceovers and music on the n64 so crisp; this game has lots of it. Its has good quality fullscreen fmv too but not as much as the puzzle pokémon game. There are constant mini fmv on the hud when characters talk and show emotions which resembles the cartoon a whole bunch. They managed to capture it precisely and sometimes there are several appearing onscreen at the same time. Not that impressive when compared to its fmv counterparts on the pokémon game which are as MVG said fullscreen but great nonetheless. Given more time (or tools?), Bandai could surely put some action sequences from the tv series on the cart for sure. Good and weird game, go check it.

    • @KetwunsGamingPad
      @KetwunsGamingPad 3 роки тому +3

      This still happens, it’s known as Nintendo Switch compared to the other Hd consoles

  • @pgr3290
    @pgr3290 3 роки тому +57

    Nintendo: How long has it been since Sega launched Model 2 arcade boards with full texture mapping? 3 years boss. How long has it been since Sony launched a machine with about 700kb of RAM you can use for textures? Nearly 2 years boss. Alright lads, let's give our brand new machine 4kb of texture memory. Good idea boss.

    • @t0biascze644
      @t0biascze644 2 роки тому +2

      It had 4KB of Texture *CACHE* not texture *MEMORY*
      PSX had only 2KB of texture cache, even less than N64

    • @pgr3290
      @pgr3290 2 роки тому +6

      @@t0biascze644 People that call it cache in the N64 are seemingly unaware that it is indeed correctly referred to as texture memory. 'TMEM' in technical documents. It was a manually managed tiny piece of memory. You're welcome.

  • @azee2222
    @azee2222 3 роки тому +1

    Great video, would be keen to see more videos focusing on this level of dedication to optimisation.

  • @Sentarry
    @Sentarry 3 роки тому +153

    "Leon... sorry... but, it looks like your party has been cancelled."

    • @robbieburns3564
      @robbieburns3564 3 роки тому +41

      Dying, holding in his own guts and he feels he has to apologize to the rookie that they can't throw him a party.. he must be Canadian.

    • @steve_ire321
      @steve_ire321 3 роки тому +6

      "What happened..?"
      Says Leon. Having just survived a near death experience with a runaway tanker, the city around him burning down, and, oh, dead people running around trying to chomp his ass cheeks off.
      Gotta love those 90's computer game scripts and acting. No ballsing about.

    • @peterle5419
      @peterle5419 3 роки тому +1

      what a boss... torn up, bitten, and transforming... he can still maintain being the station's Captn. Obvious... i wanna see that this man get a promotion.

    • @BatataKarambas
      @BatataKarambas 3 роки тому +2

      To be honest, the sound in the n64 version seemed more fitting with the environment in my opinion

    • @diego-3939
      @diego-3939 3 роки тому

      F

  • @jonasdatlas4668
    @jonasdatlas4668 3 роки тому +179

    Cartridges with magic (and possibly custom hardware) inside are fascinating to me.

    • @Bloowashere
      @Bloowashere 3 роки тому +9

      To confirm, yes it had custom hardware, I forget actual details but it contained double the storage but even with double the storage on the cartridge, it was still under half the storage used for the original game on playstation so still alot of magic happening here.

    • @MrSapps
      @MrSapps 3 роки тому +8

      @@Bloowashere well loads of data is duplicated across the PSX version (each CD has 99% the same roomcut.bin etc)

  • @donaldredding964
    @donaldredding964 3 роки тому

    Another fantastic video! I’ve said it before, but I’ll say it again; I love and appreciate the tone of your videos. Always entertaining and full of great information.

  • @tharagz08
    @tharagz08 Рік тому

    I find these type of videos fascinating, thank you for putting it together!

  • @surajladdagiri
    @surajladdagiri 3 роки тому +164

    This is basically compressing a game to 1/20 of it's size(about 1 gb compressed to 64 mb). To put this into context, imagine if modern warfare and warzone together were just 10 gb. 60 GB games would be 3 GB. This compression level is unheard of today

    • @RolandoMarreroPR
      @RolandoMarreroPR 3 роки тому +27

      Pretty sure RE2 would fit on a single CD with no loss in quality and resolution. Both CDs were exactly the same except for Claire & Leon. Still shrinking 650MB to 64MB is quite impressive! My favorite port and I didn’t have a N64!

    • @30yovegan34
      @30yovegan34 3 роки тому +23

      they skipped compression work on games this generation when they found out they can pass on those savings to, you, the customer.

    • @maxchenmusterhausen5311
      @maxchenmusterhausen5311 3 роки тому +25

      Thing is, its not unheard off - its just that most shitty devs today dont give a single fukk. Same with the C&C remaster. The games remastered only took up 2gb of space, IF you took the most bloated versions at your disposal. Red Alert 1 on PSX vs PC is night and day. So take the most bloated ones and up them to nearly 40gb, which is insane and stupid. The reason given was 4k, but 4k is simply not a one-way street. HD-Resolution, aka half that of 4k, had many different methods at hand. a picture in HD could either be 50MB or 100KB.
      Not compressing anything today is the simple expectation that the customer has space. Yes i do, but i dont want to bloat my 2TB of SSD-space with shitty uncompressed data. Its wasteful, idiotic and unrespectful. Devs should compress their games. It should be one of the last steps to take. But no, "SSDs are cheap so who cares". Fukk such devs, really.

    • @VexAcer
      @VexAcer 3 роки тому +15

      These days stuff is usually straight up uncompressed/very little compressed because it means less unpacking by the CPU which = better performance.
      The size for MW/Warzone is still straight up wtf though

    • @Dark0Clone
      @Dark0Clone 3 роки тому +4

      @@maxchenmusterhausen5311 I agree with DarkNinja, but just wanted to add some stuff. I also thinks, that sometimes devs can be lazy and file sizes dont have to be this big, but I also see some arguments for it. Just to keep some stuff more to reality. Firstly 4K is 4 times the resolution of Full HD not 2 times. Secondly an uncompressed full HD texture with 10 bit color and 4 colors (RGBA) has a maximum of 10 MB (1920 * 1080 * 10 * 4 / 8 (8bit = 1 byte) / 1000 / 1000 = 10.368 MB), so if you have 50MB you might have 50 bit color which I am not aware, that any monitor could display :).
      Still, some games are just ridiculously big. However I think a lot of it has to do with the computational effort, that goes into decompressing stuff and picture quality. If you ever worked on badly lossy compressed images (e.g. small jpegs) you know even tho it looks okay from afar if you zoom in it is horrible and having these artifacts in a game asset would be obnoxious. Additionally most video hardware just needs color values for each pixel and most compressed files dont save these values in place like e.g. a bmp, where every pixel color is simply saved as a number. We already complain about long loading times and decompressing all textures in a given level would put a lot more stress on your CPU/GPU. It is also not just loading times, but many textures might be loaded later because Video RAM is limited too and this would cause stutters if you have do decompress it. And to be fair HDDs are just so much cheaper than CPUs. But I don´t think they are not compressed at all, but the more sophisticated your compression the more compute power is needed to decompress. I just bought a 1TB HDD for my parents for 40€ and I could put a lot of games on that much space. But I also dont play CoD so yeah ^^. Also, some textures cannot be lossy compressed at all as they dont contain pictures, but raw data (I think there was a good GDC talk about the environment creation in Horizon Zero Dawn, which uses textures to populate environments with trees and the like. The textures were like top down maps where everything was and compressing that lossy would go horribly wrong ^^). This might not be the majority, but it is still something to think about.
      So in the end you have to make a trade off between speed and space, and as space is super cheap right now I think the decision is pretty easy.

  • @archicube
    @archicube 3 роки тому +452

    You forgot to cover that this N64 port has the option to utilize the Expansion Pack and utilizes an additional 4mb of RAM upscaling the resolution game to 480p making this port even sharper than the PS1 version.

    • @Ashitaka0815
      @Ashitaka0815 3 роки тому +114

      The image resolution - yes, but FMV and texture resolution - definetly not. In practice you had a high res picture with blurry ingredients 😂

    • @dianaloayzat4975
      @dianaloayzat4975 3 роки тому +9

      @@Ashitaka0815 so you were playing a video in 140p.

    • @Ashitaka0815
      @Ashitaka0815 3 роки тому +54

      @@dianaloayzat4975 no I was just pointing at the fact that the higher output resolution doesn't affect the texture resolution stored on the cartridge. Of course it doesn't - even with more video ram, you can't magically cast texture data out of nowhere. So sharper corners and picture quality - yes, sharper textures in the distance - also possible because with more memory you can mipmap further away. But up close - nope, otherwise they would have to store two versions of the same textures on the cartridge, where storage place was on a premium at the beginning.

    • @maytizevb
      @maytizevb 3 роки тому +8

      Download and burn resident evil 2 and play in a real ps1

    • @StreetFighterIIFeb
      @StreetFighterIIFeb 3 роки тому +11

      ALL N64 games are BLURRY. that is the only reason i hated this sytem BUT i love cartridge based systems! and there was not a single capcom game on here from fighting like x-men vs. street fighter or street fighter alpha series

  • @Kennephone
    @Kennephone 11 місяців тому +1

    I've literally watched this video about 5 times the the past 6 months. I'm sorta obsessed with video compression, so this is really fascinating. I also have this random hobby of taking videos I record and recompressing them into different codecs, resolutions, bitrates...

  • @xxxDaMIeNxxx666
    @xxxDaMIeNxxx666 2 роки тому

    I've always wanted to know this info myself, great vid, instant sub!!!!

  • @dustin6225
    @dustin6225 3 роки тому +588

    Developers back then: "Gotta fit a gig of data on 64MB, and has to work beginning to end at retail, with a million budget? Pfft, lol k"
    Devs now: "We're finally releasing after two years of delays and going over budget by almost double. There's a 30GB install with a 70GB day one patch. Its really a beta version 0.96 but our publisher threatened to sell our kids if we delayed again so here's an 80% functional game that we'll incrementally patch out major crashes once a month until the playerbase disappears entirely in six months."

    • @whatamalike
      @whatamalike 3 роки тому +25

      @Harry Beaver did they? Other than indie devs, big devs/publishers seem to be run on hard line neoliberal lines; firmly a center right construct.

    • @IrionMonk0
      @IrionMonk0 3 роки тому +35

      TLoU2

    • @samsoulee
      @samsoulee 3 роки тому +4

      Holy shit that's so true 🤣🤣🤣🤣🤣

    • @SeppelSquirrel
      @SeppelSquirrel 3 роки тому +41

      Developers used to get paid reasonably and been given time and care to produce a quality product. It's right-wing policies that have forced developers to do more with less, and this is the result.
      If you earn less than you would on unemployment, that's a problem with corporations paying slave-wages for back-breaking work. Skilled labor vs. unskilled labor is its own cruel thesis.

    • @danielfaulkner9403
      @danielfaulkner9403 3 роки тому +5

      @@SeppelSquirrel spot on.

  • @LuisGarcia-os7ne
    @LuisGarcia-os7ne 3 роки тому +157

    Another impressive port: Alone in the Dark on Gameboy Color.

    • @Think1401
      @Think1401 3 роки тому +7

      Alone in the dark ( new nightmare)ps1 ♥️

    • @Keullo-eFIN
      @Keullo-eFIN 3 роки тому +12

      RE1 on GBC was also kinda of an achievement though it was never released. The builds found on internet looks still impressive.

    • @YoYo-uh3xj
      @YoYo-uh3xj 3 роки тому +1

      Lmao facts

  • @sibzay811
    @sibzay811 2 роки тому

    Very interesting and intriguing. I really appreciate this kind of detail n genius. Seems some ppl always be innovating in their fields showing great passion

  • @cyrollan
    @cyrollan Рік тому

    vintage gaming hardware is one of the most fascinating topics for me. instant subscription, MVG! \m/ can't wait to catch up on all this content to get up to date

  • @T-MAX_X-H
    @T-MAX_X-H 3 роки тому +66

    I don’t know if anyone had mentioned this yet, but Angel Studios is also responsible for the CGI effects in the VR-inspired 90s movie, “The Lawnmower Man.”

    • @inventorwithadd
      @inventorwithadd 3 роки тому +5

      ... And Sega Mr bones and the Peter Gabriel frog video which won them an MTV award. We had it in our conference room.

    • @T-MAX_X-H
      @T-MAX_X-H 3 роки тому

      Alexander Ehrath Were you a part of Angel Studios?

    • @inventorwithadd
      @inventorwithadd 3 роки тому +6

      @@T-MAX_X-H for a long time, yes.

    • @T-MAX_X-H
      @T-MAX_X-H 3 роки тому +2

      Alexander Ehrath Awesome! Loved the RE2 port and Lawnmower Man CGI the most from your studio!

    • @requintorecords713
      @requintorecords713 3 роки тому +1

      Alexander Ehrath Dude Thanks For being part of that team, Do you Have a Favorite Project That You got to work On during your time there? Huge Fan of The Midnight Club series And Smuglers Run

  • @KRAFTWERK2K6
    @KRAFTWERK2K6 3 роки тому +50

    The interesting thing is the loading screens with the opening doors were actually NOT even necessary but they kept them in the game for cosmetic reasons because it's quite a iconic thing for Resident Evil. So it was decided to keep it, even thou the N64 would have been perfectly able to do such transitions without any loading times & loading screens, unlike the CD-ROM based PS1 and Saturn.

    • @SpearM3064
      @SpearM3064 3 роки тому +10

      Not just cosmetic reasons. Originally the door sequence was left out of the game. Playtesters said they *missed* the old animation, so they were added back in, even though it wasn't necessary.

    • @AlexCole272
      @AlexCole272 3 роки тому +29

      @@SpearM3064 that's a Cosmetic reason

    • @Paraboiia
      @Paraboiia 3 роки тому

      @@SpearM3064 bruh that's a cosmetic reason

    • @snetmotnosrorb3946
      @snetmotnosrorb3946 3 роки тому

      In the PC version you could click away the door opening sequence, possibly also on the Dreamcast version. These are the best versions ever released, unfortunately also the rarest.

  • @martindominka
    @martindominka 7 місяців тому

    Awesome video man,the amount of work your put in it🤯

  • @HavokCloud
    @HavokCloud 3 роки тому +3

    That is freaking amazing.. Damn that was informative and fun to listen to!

  • @zakazany1945
    @zakazany1945 3 роки тому +120

    I miss these days when they cared about compression

    • @guillermogutierrez-santana4446
      @guillermogutierrez-santana4446 3 роки тому +15

      Rockstar: *”What’s that you say, you want a 30GB update to our 150GB base game?”*

    • @evandov
      @evandov 3 роки тому +7

      And optimization.

    • @benjamincrew1949
      @benjamincrew1949 3 роки тому +1

      Gotta love uncompressed audio. I wonder how long before they'll stop compressing video too. It's only storage space, right? It's so cheap. Who cares if one game takes up half a hard disk?

    • @wynard
      @wynard 3 роки тому +3

      @@benjamincrew1949 Hasn't the use of video gone down in the last years because a lot is done in engine? Video is still an option for low end specs that can not handle that smoothly but I feel like it will go down even more in the future.

    • @benjamincrew1949
      @benjamincrew1949 3 роки тому +6

      @@wynard A lot can be done in engine now then before, but video is still used fairly often. Uncompressed audio isn't going to sound any different except maybe to extreme audiophiles and even then is probably more a placebo effect. Uncompressed textures can take a good amount of space too but at least that may be slightly more justifiable as resolutions increase.

  • @celderian
    @celderian 3 роки тому +658

    I feel like a lot of those optimizations were only possible because of the way CRT TVs would hide the graphical imperfections. Today's high-resolution TVs are not anywhere as forgiving, unfortunately.

    • @eduuklee9453
      @eduuklee9453 3 роки тому +111

      the good thing about CRT was that the pixels blur into each other and create a pleasant picture. But flatscreens have super sharp pixels so artifacts would be seen emediately. Now we start to achive better looking images throught the new super sampling DLSS technology that eliminates artifacts, but 20 years later lol D;

    • @thewewguy8t88
      @thewewguy8t88 3 роки тому +6

      that is exactly what i am saying.

    • @BrownianMotionPicture
      @BrownianMotionPicture 3 роки тому +36

      gotta love that "hardware" anti aliasing.

    • @slickfingarz
      @slickfingarz 3 роки тому +40

      CRT's are the way to play the 5th generation by far. I keep a CRT in my garage just to play N64 and PSX on.

    • @dr.decker3623
      @dr.decker3623 3 роки тому +6

      I'm playing it in HD using Hyperkin active HDMI connectors... looks good. plays good. you are very wrong.

  • @MrEcted
    @MrEcted 2 роки тому +1

    That audio port is super impressive! I was watching this video on my home recording studio listening through some pretty nice monitors and I don't think I would be able to tell the difference in a blind test (though admittedly, even though I'm a recording enthusiast, I don't have the best ears). I find audio technology to be super interesting, I thought for sure with that amount of compression I would hear a clear difference through monitors.

  • @therandomdickhead5744
    @therandomdickhead5744 2 роки тому

    Just stumbled upon your channel and damn. What an amazing port. Wish developers had the time and resources to put this amount of care into games nowadays.

  • @nich6089
    @nich6089 3 роки тому +168

    I’m impressed by this port. I think this is the most impressive port you’ve shown so far.

    • @djhenyo
      @djhenyo 3 роки тому +7

      It's less impressive when you realize that each disc only held 370MB of data, and a huge portion of that was completely redundant. All of it could have fit on a single disc easily, but selling it as a 2-CD game was a brilliant marketing move. Pressing an additional disc made the customer think they were getting double the bang for their buck when they actually were not, and it cost barely any extra to manufacture. Capcom is by far not the only company who used this cheap trick back in those days.

    • @shellshock24classicgames61
      @shellshock24classicgames61 3 роки тому +12

      @@djhenyo lol this doesn't diminish the accomplishment in any way it just proves capcoms always been lazy and a money grub company

    • @djhenyo
      @djhenyo 3 роки тому +5

      @@shellshock24classicgames61 There's a significant difference between 1.2GB and ~500MB. That was my only point. Now that you mention laziness, it was pretty lazy of MVG to not take 2 minutes and check out the size of the data on each disc and account for the vast majority being redundant. That stood out as a glaring mistake in an otherwise great video.

    • @joemann7971
      @joemann7971 3 роки тому +11

      @@djhenyo Its still a 10x reduction in size even if they fit the entire thing on one CD. It's still quite impressive.

    • @shellshock24classicgames61
      @shellshock24classicgames61 3 роки тому +7

      @@djhenyo its k bro your opinion is still valid no need to trash MVG relax we all have opinions have a drink of water and breath we're all valid here 👍

  • @XtremGaia
    @XtremGaia 3 роки тому +54

    I remember my friends telling me often N64 couldn't run FMV when comparing PS and N64. Then RE2 came out. Good old friendly console war days.

    • @xmaverickhunterkx
      @xmaverickhunterkx 3 роки тому +11

      Even the Genesis and SNES can do FMV lol. It's all about storage.

    • @xmaverickhunterkx
      @xmaverickhunterkx 3 роки тому +7

      @Andrew Mitchell Of course. What I mean is that a lot of people think it might be a hardware limitation or something (and it is, but not of the console but the storage format). Today you can play via SD card games on SNES with CD quality soundtracks and FMV.
      Of course, some consoles do make it easier with built in hardware specifically for video and stuff (like the PS1).

    • @xmaverickhunterkx
      @xmaverickhunterkx 3 роки тому

      Andrew Mitchell The market wasn't as big as it is today, and Nintendo was already deeply rooted.
      Also many parents were against video games.
      Basically, it was too soon.

    • @KillRei
      @KillRei 3 роки тому

      @Andrew Mitchell Optical discs as a storage media would've made little difference success-wise in console. The key to success would be aggressive marketing as well as developer & publisher support. Sony nailed it on that front.

    • @troywright359
      @troywright359 3 роки тому

      @@xmaverickhunterkx GBA also

  • @johnberryconwayiii7071
    @johnberryconwayiii7071 3 роки тому

    Loved this deep dive, SUBSCRIBED!!!!

  • @vinicius_nunes
    @vinicius_nunes 3 роки тому

    Amazing video. Thank you for the work on it.

  • @ultimateman55
    @ultimateman55 3 роки тому +53

    I recently acquired this port simply because it is so technically impressive. I hadn't played RE2 since way back in 1998 on PS1. For my recent play through, I decided to play it on N64 on a CRT with the 4MB ram expansion. The higher resolution player models look fantastic on a CRT and I loved playing this version of the game. Truly an amazing port.

    • @ThePainlessGamer
      @ThePainlessGamer 3 роки тому +7

      This was the version I played as a lad and it was the only RE2 I knew until I was later able to play the other versions, the sound quality is only a small compromise, don't remember it being a problem back then, but I wish he would of said something about the RAM expansion.

    • @IWasAllLikeG93
      @IWasAllLikeG93 3 роки тому +8

      The N64 port was the way I played this game as a kid. When you look at them side by side it's a huge difference in video quality, but on a CRT that difference was barely noticeable. I did notice the particularly bad voice clips back then, but most games on N64 had no voice acting at all so the fact it was a little subpar was completely overshadowed by the fact it was there at all.

    • @daveanderson9895
      @daveanderson9895 3 роки тому +1

      With the 64, the one upside is that there was way less jaggies on the character models.

  • @optimusghost
    @optimusghost 3 роки тому +18

    It was amazing when it was released. When i played the game on the store a psx owner was there. He said that a mini cd must be in the cartrige, that was really funny to hear.

  • @brianlaudrupchannel
    @brianlaudrupchannel 3 роки тому +7

    I really do admire pre rendered backgrounds

  • @mullimeister904
    @mullimeister904 3 роки тому

    New here. Title caught my here. RE2 was the first title my dad bought when I was a kid. This is definitely my favorite of all time. Great vid!

  • @aaron-n
    @aaron-n 3 роки тому +129

    This was the only way I experienced Resident Evil 2 and I loved it.

    • @deezy81
      @deezy81 3 роки тому +8

      Same here!!!!

    • @RippahRooJizah
      @RippahRooJizah 3 роки тому +2

      Awww, it's okay. *Pats your head* We still love you all the same.

    • @spidersofdoom4703
      @spidersofdoom4703 2 роки тому +6

      @@RippahRooJizah i grew up with the n64
      My friend had a PlayStation and I would come to his house to play re1 but when I seen re2 is coming out on n64 I was so hype
      Re2 became my favorite resident evil game in the series

    • @ncshuriken
      @ncshuriken 2 роки тому +1

      Kinda like the Residential Evil equivalent of "how I experienced & loved MK3" then :p
      I only had it on SNES and it was great (looked much better than SSF2 Turbo!)... Years later I saw the arcade (original) version. OMFG!!! The difference was unbelievable. Literally everything about the arcade version was atleast 2x better (the sounds, the music, the graphics, the animation, the violence etc). It just showed me how much a game "needs to be squashed down" to fit on an "of the times" cartridge based console.

    • @ncshuriken
      @ncshuriken 2 роки тому

      @Kalina Ann Yeah MK3 (Ultimate MK3). As much as I like the series as a classic fighter thats especially fun with friends EG on a "retro session", I myself have always thought (and so, I agree with your criticism) that the controls and 'gameplay mechanics ' (of the entire series IMO, including the HD era sequels, and Injustice) feel extremely stiff, clunky and awkward. I used to say "MK series feels like you're controlling wooden puppets with arthritis". From an audio-visual standpoint though, on arcade hardware, MK3 looked & sounded better than most (or all?) of its 2D arcade peers from EG Capcom & SNK.
      The appeal of MK to me (since 90's young childhood) is how insane, brutal and OTT it is. The gameplay IS the series worst enemy, by far. But that wonky "unplayability" can also make it hilarious to play (again, chill retro sesh with friends. Not alone; then its just frustrating lol).
      I have exactly the same problem with Super Street Fighter 2 Turbo as I do MK. But thankfully Capcom fixed the horrible gameplay with the Alphas and SF3's, but then ruined it again with SF4 and beyond (WTF!?)... Bottom line: SNK, Capcom, Namco, Tecmo (whoever makes DOA, I forgot), they're like "German/Japanese car engineering" (excellence) while Midway (MK) is like "American car engineering" (IE, fun, but not good engineering at all!).

  • @daskampffredchen9242
    @daskampffredchen9242 3 роки тому +112

    Always wanted to know how this game was ported. It just felt impossible

    • @CecilTheDarkKnight234
      @CecilTheDarkKnight234 3 роки тому +6

      Same in all honesty but there leaves the other impossible port and that's mega man 64 "legends"

    • @daskampffredchen9242
      @daskampffredchen9242 3 роки тому +1

      @@CecilTheDarkKnight234 Maybe they get a video too

  • @dundy7845
    @dundy7845 2 роки тому +8

    I’ve never beaten this version but it’s always interested me. I like that you can change the blood color to Blue or Green, that’s something that has always been funny to me And the inclusion of the EX files that add a little bit more backstory to the game and foreshadow the at the time upcoming RE0 which was going to be an N64 game. The exclusive costumes were also a welcome change and in my opinion are better than the costumes in the other versions.

    • @ncshuriken
      @ncshuriken 2 роки тому +2

      Like Turok on N64. Playing it as a 12 YO kid with a younger sibling and when your mums in the room she's like "PUT THE BLOOD ON GREEN MODE! NOW! "

  • @woofwoofdoggo
    @woofwoofdoggo 3 роки тому +1

    This video is extremely well done. Thank you

  • @ezg8448
    @ezg8448 3 роки тому +18

    You forgot to mention that a lot of data was duplicated on both CDs such as backgrounds, scenario data, extras, etc.. the final number would be closer to 900 MBs.
    That still doesn't take away from the amazing work and compression that was used to fit this into 64 MBs.

  • @TheSocialGamer
    @TheSocialGamer 3 роки тому +47

    This is a perfect overview for me. I've always tried telling my friends that the PS1 game was squeezed into a cart... Now there is a technical reference that I can recommend to my buddies!

  • @murhafsousli7191
    @murhafsousli7191 3 роки тому

    I like your channel so much! keep it up bro

  • @ccvr6
    @ccvr6 9 днів тому

    I love technical masterpieces like this.
    Using clever tricks to get the most out of hardware is always impressive. There were a few Genesis games that had genius development, which led to some surprising results for Genesis - the FMV sequence at the beginning of Sonic 3D Blast comes to mind…

  • @thndrpnts
    @thndrpnts 3 роки тому +28

    That cartridge was HEAVY. Easily outweighed other carts I had. I remember Donkey Kong 64 was heavier than others, too, but not as much.

  • @diligaf1000
    @diligaf1000 3 роки тому

    This is a great channel, subscribed. You must do a lot of research for this stuff

  • @wilfredomercado7959
    @wilfredomercado7959 3 роки тому

    Resident Evil 2 on N64 was my favorite game on that system next to No Mercy WWF and Winback. Great video in explaining how they did all of that on that little cartridge 👍

  • @wajinshu
    @wajinshu 3 роки тому +479

    Nostalgic music. Remembering playing this as a kid up to midnight. Good times. Thanks for the video btw didn't know this port.

    • @kylosun
      @kylosun 3 роки тому +3

      Did you play the remake?

    • @4c1d
      @4c1d 3 роки тому +2

      I got goosebumps ....

    • @Juan_Solo84
      @Juan_Solo84 3 роки тому +20

      My cousins and i had to turn the music off or play something happy instead. Scariest game that ive ever played.
      I'd pause at every corner, dreading to move forward.
      The music set the tone and atmosphere. Excellent game.

    • @OrtadragoonX
      @OrtadragoonX 3 роки тому +6

      It’s the version I had.
      I owned an N64 and a Playstation. To this day I have no clue why I got the N64 version.

    • @JonathanSanchez-hw8uy
      @JonathanSanchez-hw8uy 3 роки тому +7

      Dammm i used to play Re2 back on the days but neverrrr at nigth😂😅, and to be honest im afraid to play the remake😂😂😂 i cant deal with the remake its to scary😂😂😂😂

  • @emmettturner9452
    @emmettturner9452 3 роки тому +95

    Resident Evil 2 is one of only three N64 games I know of with surface-mount chips. The others are Ogre Battle 64 and Morita Shogi 64.
    I think it's particularly interesting since all are 3rd party titles and one of those chips is a custom CIC security chip from Nintendo. It's like Nintendo went out of their way to make this version of a CIC for them! Strangely, it's just a 6102 or 6102A and not even one of the alternate CICs.
    Of course, Angel Studios operated more like a Nintendo 2nd party studio back then. The chips are marked copyright 1996 with 1997, 1999, and 2000 production codes. I've never looked inside a 64DD or any of the capture or Smart Media cartridges for it but I wonder if these special CIC packages were intended for it.

    • @userPrehistoricman
      @userPrehistoricman 3 роки тому +4

      It's probably the same silicon, just a different packaging step. Not too expensive in large volume, and it probably saved them money on the PCB assembly for the cart.

    • @AndyHope970
      @AndyHope970 3 роки тому +1

      depends on the ICs used, but many chip families are available in both DIP and SMT packages. It is interesting that a developer would choose surface mount with the added complication... or its possible that Nintendo had a stock of CICs in both packages available?

    • @MrAlan1828
      @MrAlan1828 3 роки тому +2

      And.... I have all three in in collection Bwahhh ha ha ha (Sorta evil laugh)

    • @emmettturner9452
      @emmettturner9452 3 роки тому +2

      @@userPrehistoricman Yeah, but they have CIC NUS6102 and CIC NUS6102A with production dates from 1997, 1999, and 2000, so they had to have made several batches. Wonder what the minimum quantity was for each chip.

    • @emmettturner9452
      @emmettturner9452 3 роки тому +1

      @@AndyHope970 Yeah, for off the shelf components it makes very little difference but the custom chips make it a bit more curious.

  • @MoltenSnowball
    @MoltenSnowball 3 роки тому

    Great video. Really informative

  • @tomwhelan8586
    @tomwhelan8586 3 роки тому

    I really enjoy your content. Keep this up.

  • @whuzzzup
    @whuzzzup 3 роки тому +313

    Developers today: Well, guess you have to download an additional 50 GB. Meh.

    • @paulmueller100x
      @paulmueller100x 3 роки тому +14

      @starshipeleven öhm they have 32gb cardridges... It's not because of the memory, it's because of the shitty Tegra chip😂

    • @DionSquire
      @DionSquire 3 роки тому +4

      @North American UA-camr thing is that programmers cut corners when ceos and executives cut corners, and it shows when you have an unoptimize peice of garbage requiring 200+ gigabytes for some games... it obviously shows that the programmers also cut corners. I do find death stranding to be the best optimized game in the past 10 years... aside from starfox 2 which was suppose to be for the snes -- made in assembly by the way.

    • @renatoramos8834
      @renatoramos8834 3 роки тому

      @@paulmueller100x troll

    • @paulmueller100x
      @paulmueller100x 3 роки тому +1

      @@renatoramos8834?

    • @jebpvpw.dgaster.3662
      @jebpvpw.dgaster.3662 3 роки тому

      @@paulmueller100x the switch cardridges can fit 64 gigabyte worth of space now, for a while actually

  • @TimmyJoePCTech
    @TimmyJoePCTech 3 роки тому +532

    I always thought it was impressive that Tony Hawk got ported to the N64 but hated the looping music and missing tracks. Seems like they could have fit the whole sound track if they had used more of these tricks.

    • @RetrOrigin
      @RetrOrigin 3 роки тому +84

      Compressing music/audio is very different than compressing video. The hit in quality would have been quite a lot more noticeable.

    • @r033cx
      @r033cx 3 роки тому +100

      Tony Hawk uses licensed music, which is much harder to play as midi

    • @TimmyJoePCTech
      @TimmyJoePCTech 3 роки тому +6

      @@r033cx hahhaha

    • @Zedek
      @Zedek 3 роки тому +25

      @@RetrOrigin Mono and 32 khZ samplerate save over 50% and are, for N64 players, not really noticable. I mean, when you bought a console, just like today (console vs real gaming rig), you knew you have always a low(er)-fi device. PC in 1999: 2.500$. Console: 399$?

    • @MrStronglime
      @MrStronglime 3 роки тому +11

      @@Zedek Back when consoles had a reason to exist.
      Excluding portable consoles like the Switch and such.

  • @bariatricfood
    @bariatricfood Рік тому

    This is incredible- Great video

  • @mascaraverde3506
    @mascaraverde3506 3 роки тому +26

    They gave $1,000,000 to 9 people. That's $111k each. What's even more impressive is that they didn't just grabbed the money and flee

    • @SilverSpoon_
      @SilverSpoon_ 3 роки тому +6

      at 111K, I'm sure compiling a game and writing a custom codec for it is pretty worth it. still, making this fits into 64Mb is closer to demoscene stuff by today's standards.
      still should've released DD64 so more videos, more music and better textures would have been a hit. ROM always been more expensive than optical.

    • @LordUdedenkz
      @LordUdedenkz 3 роки тому +7

      Developers tend to like coding and like challenges

  • @kbzonmarko
    @kbzonmarko 3 роки тому +55

    NINTENDO: Compressing and Reducing resolutions from unmemorable times.

  • @samuelprados4975
    @samuelprados4975 3 роки тому +39

    When this came out I already had some very good notion about the "size" of a program, and knowing that the PS1 version used more the 1GB of data trough 2 CDs and that the biggest N64 cart was only 64MB just blew my mind. It amazed me back then, I remember researching the web, digging for some information until I got some notion about how it was done. Time has passed and it still remains a barely believable port. Amazing!

    • @Gimilli
      @Gimilli 3 роки тому

      this information wasnt available when the games released. u couldnt have "searched the web" and had a complete understanding of how they did this at the time. nice try poser

    • @samuelprados4975
      @samuelprados4975 3 роки тому +3

      @@Gimilli my real name and real face are up in my profile. Look who's poser here.

    • @samuelprados4975
      @samuelprados4975 3 роки тому +2

      @@Gimilli when the game came out there wasn't any information about the port itself. But there was plenty of information already about PS1 development and N64 development. By doing research on both systems I've came to realize the difference and came to understand what possible methods could have been used in order to achieve those impressive results. I've came to realize that by my own thought and understanding, and not because I've seen it written and explained somewhere. But being this stupid, you don't really deserve this answer. I'm giving it just for the sake of other readers.

  • @newphilmz3605
    @newphilmz3605 3 роки тому +78

    If they re-released this exact game today, it would be a 10 gb download

  • @uddamkumarrr
    @uddamkumarrr 3 роки тому

    Great informative and impressive video....I loved it.

  • @rewt2008
    @rewt2008 3 роки тому +117

    Developers were so much better when they had to deal with reduced resources... think about today... 250GB Day1 Patch.. not as unusal...

    • @MrSlowestD16
      @MrSlowestD16 3 роки тому +18

      I agree generally speaking, but today there's an expectation of such high realism that there's just not as many short-cuts you can take. People want TRUE 4K and what-not and eventually it gets to a point where there's just no real way around the massive sizes, even once compressed.

    • @DenkyManner
      @DenkyManner 3 роки тому +25

      I blame the publishers. The industry is now ruled by some bad people, mega corporations who try to do everything cheaper than it should be, faster than it should be, while working the devs into nervous breakdowns and early retirement. It has become a giant racket rather than an entertainment industry, not even the movie business is as unconcerned with quality and experience

    • @kusayfarhan9943
      @kusayfarhan9943 3 роки тому +10

      Not only are games orders of magnitude more complex today, the reason for large day 1 patches are most of the time not the developers' fault. Publishers rush development studios under very tight deadlines to the point where developers are working on the game until the night before release. The large patch sizes are an optimization trick due to hardware limitations on the HardDrive access speed. Developers create duplicate files for assets for various scenarios so that the harddrive doesn't have to move the read head far away. Hence, you get very large patches. Next gen should reduce patch sizes significantly with SSDs.

    • @Zedek
      @Zedek 3 роки тому +3

      @@MrSlowestD16 I want a true or native port for Windows games that stems from console games. The "ports" feel like you emulate a Windows game on Wine.. "It runs"...

    • @Ironclad17
      @Ironclad17 3 роки тому +3

      @@MrSlowestD16 I don't think it's coming from the customers, otherwise we'd see a lot more high fps console titles. I think this generation is going to see a lot of innovative upscaling techniques, and some titles are going to run assets at 8K down the road.

  • @AlienoidGamer
    @AlienoidGamer 3 роки тому +18

    Honestly, looking back, i don't think i noticed much of a difference when I was 13/14, but seeing it now it kind of boggles my mind how they did it.

  • @Joey_JcM
    @Joey_JcM 8 місяців тому

    Wow, some real genius stuff went into this! Never knew it was This challenging! - However they did it, whoever did it, I'm greatful ~ lol ; ) Awesome vid! !

  • @G4M3RGU1D3
    @G4M3RGU1D3 3 роки тому

    one of the most interresting UA-cam video I,ve watched in years!