Shapez.io 10 Top Tips - Things I Wish I Knew!

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 238

  • @BearMeOut
    @BearMeOut 4 роки тому +657

    General tips on playing any logistic simulator, buy a small table clock and put it besides your monitor. It will help regulate your gaming/sleeping schedule.

    • @BearMeOut
      @BearMeOut 4 роки тому +73

      And a water bottle with a straw, put it on the other side. It's not about how much water per day, its about how often you sip it.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +36

      haha! A great tip indeed!

    • @sebasdt2103
      @sebasdt2103 4 роки тому +1

      @@BearMeOut I got one of those straw the look like a pair glasses😄

    • @daisythompson8228
      @daisythompson8228 4 роки тому

      R

    • @daisythompson8228
      @daisythompson8228 4 роки тому

      5

  • @sebasdt2103
    @sebasdt2103 4 роки тому +115

    a thing that I use every time is holding shift while I'm moving with wasd. your movement speed will increase very much.

    • @uolocur9356
      @uolocur9356 3 роки тому +1

      You have some fine taste in music my friend

    • @jochemmaat7405
      @jochemmaat7405 3 роки тому +3

      You can increase your movement speed in the settings

  • @jbhatchette
    @jbhatchette 4 роки тому +71

    The shape-tag thing is genius, you've helped me out so much on my game with that alone. I appreciate this video a lot, thanks for posting this.

  • @justinwhite2725
    @justinwhite2725 4 роки тому +39

    A few more tips - it's usually okay if you get the wrong shape going. It won't break anything. It'll just get made wrong and go to the hub.
    There are only 2 exceptions;
    - Mixing shapes and paints will get stuck if you try to input them in the wrong place.
    - Storage receptacles that already have a shape won't take a different shape (although if it empties It will take a new shape, which is useful for buffering multi shape lines)
    Speaking of which, storage (trash variant) is great for buffering lines. It prioritizes input on the back right and output on the front left. You can create situations where it will only input if one line is empty or output on a secondary line if the output is full. It's a great meta tool to play with.
    Because of this, though, it's sometimes useful to put load balances before and after it if you need to disable that function.

  • @skyc354
    @skyc354 4 роки тому +28

    to those looking back at this vid, when you hold control, after you start to hold left click you can let go of control. Why is this important? Well, if you're playing the demo, this will prevent you from pressing Ctrl + w when trying to select a large area to either copy or delete it. Definitely something I learned from accidentally exiting the web browser way too many times.

    • @fashnek
      @fashnek 4 роки тому +4

      Being able to quit the game when you don't want to quit the game is a big feature.

    • @AkariInsko
      @AkariInsko 4 роки тому

      @@fashnek game changing

  • @F4ngel
    @F4ngel 3 роки тому +29

    I thought I got over my cracktorio addiction. Then I discovered this game. Good news is I'm no longer addicted to cracktorio. Bad news......

  • @CalestoBella
    @CalestoBella 4 роки тому +43

    o.O my face when looking at some of the shapes you pinned. *Rolls up sleeves* Time to get to work!

  • @morshlop
    @morshlop 3 роки тому +11

    Very minor tip: assuming that T cycles your variants forwards, use SHIFT+T to cycle backwards.

    • @KatherineOfSky
      @KatherineOfSky  3 роки тому +4

      I never use Shift on things like that -- it takes longer to move fingers into position than to press the button several times.

  • @roccov3614
    @roccov3614 2 роки тому +13

    My tip: Use 6 extractors instead of 5. That way you don't need to update extractors as often as you upgrade everything else.

  • @AlRoderick
    @AlRoderick 4 роки тому +10

    Another tip would be to maintain a library of multiple orientations of the same design. You can't always make it fit just by rotating it, at least one mirror image especially for a line that has multiple inputs.

  • @matthewlofton8465
    @matthewlofton8465 4 роки тому +3

    In her Factorio blueprints, Katherine uses combinators or some similar device that shows where the inputs are. While it won't transfer when you copy and paste, we can do something similar in Shapez by belting over the shape needed. Also works for marking outputs to help keep track of what's going out.
    Not using those basic extractors anymore? Use them to draw out letters so you can mark what blueprint is for what. Just face the end/exposed extractors back into a neighbor and you will not have any random leakage should you misclick or paste something a bit too close.

  • @MizardXYT
    @MizardXYT 4 роки тому +2

    1) You can rotate the shape planner with R after you have started drawing. I never tried to rotate it before starting drawing.
    2) You add more areas to the selections by holding Shift.

  • @DanielCoffey67
    @DanielCoffey67 4 роки тому +14

    And another tip : Once you have Chain Extractors, you don't need all those mergers collecting a cluster of Extractors into one belt. Simply feed the Chain Extractors into each other (even the sides) and just belt cleanly out of the last one.

    • @MMuraseofSandvich
      @MMuraseofSandvich 4 роки тому +2

      Provided that every extractor is actually sitting on top of the thing you want. In an earlier video KoS tried to cross a gap with an extractor and it didn't go according to plan. She had to switch to a belt and merger.

    • @PerkinsVR
      @PerkinsVR 2 роки тому

      i started feeding 6 rows of chain extractors directly into a pyramid of 5 storage units, and then belt off of the priority outputs.

    • @mrkitkat0069
      @mrkitkat0069 Рік тому

      initially though the extractor speed for me is restricted to 6/s, which is 5 extractors.

  • @DGAvalon
    @DGAvalon 4 роки тому +5

    I've really enjoyed this series, and it's nice to see all of your learnings brought into a tutorial!

  • @LabGoblin
    @LabGoblin 4 роки тому +40

    one good thing to know is that rotators dont always have the same speed as belts

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +9

      They do when at the same Tier.

    • @jawstrock2215
      @jawstrock2215 4 роки тому +1

      @@KatherineOfSky He means belt and rotator are different upgrades :) (Rotator is with cutters and combiners)

    • @abcrtzyn
      @abcrtzyn 4 роки тому +4

      When I play, I plan my factories based on every level at the same tier, 5 extractors/belt etc. I never worry about a factory being faster than the overall factory speed.

    • @KILLRXNOEVIRUS
      @KILLRXNOEVIRUS 4 роки тому +1

      @@abcrtzyn yea. Always make based on even T

    • @JasperJanssen
      @JasperJanssen 4 роки тому

      If your rotators happen to be slow, two sets side by side, sandwiched between two splitter blocks, will fix it for very little extra space.

  • @macdjord
    @macdjord 4 роки тому +9

    Tip: Paint mixers are faster than painters, but not by much. It is often more time-efficient to create a combined mix-and-apply paint stack rather than separate mixing and painting stacks.

  • @majorbrighton
    @majorbrighton 2 роки тому +1

    Ah great, why am I not surprised to find you help on this game too!
    Great advice to hear and your still playing just as I last left you from last year.
    Brilliant to hear your calm voice again 🤗

  • @ScottHenneman
    @ScottHenneman 4 роки тому +5

    1. You can find a lot of the shapes you need out in the map. Look around.
    2. If doing a modular design where each machine adds to a belt of "finished" product, make sure not to make the length of your modules longer than that single output belt can support.
    3. When cutting shapes, if any fragment can "fall" back to the largest/base layer, it will. So for example, if you quad-cut the "logo" shape, the corner with the small square would output as a larger (lowest layer) square. This can be important when trying to figure out advanced shapes like the "rocket" for instance.

  • @dergetti9733
    @dergetti9733 4 роки тому +2

    as usual it is great to see you fiddeling out the correct ratios. always a blast ^^

  • @MMuraseofSandvich
    @MMuraseofSandvich 4 роки тому +7

    I've found that I'll still get "bubble gaps" in my output when I set up a chain with the correct ratios, so I tend to over-build. Since everything in the hotbar is free, there's nothing wrong with over-building (aside from the space used up), and it's even encouraged in the first few levels to get the shapes delivered as fast as possible.

    • @nestortreeface2905
      @nestortreeface2905 4 роки тому +3

      I got rid of those bubbles by using the storage. The storage is the alternative trash can. :D

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +4

      I've seen some commentary on the official discord that it has to do with corner belts moving the shapes faster/something like that. If there are random tiny bugs like that, I'm thinking they will get fixed... hopefully this video will last a while! haha

    • @damelux3798
      @damelux3798 4 роки тому +1

      @@KatherineOfSky hi, yeah it is a known bug, something about the straight belt's tickrate or something.
      When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be.
      So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.

    • @MMuraseofSandvich
      @MMuraseofSandvich 4 роки тому

      @@nestortreeface2905 I've tried that in a cutter-balancing contraption. I've found that the machines behind it can struggle to keep up with its output, but hey, that's what overbuilding is for. XD

  • @grigorigahan
    @grigorigahan 4 місяці тому

    Gonna sub before I lose this channel again. I started listening and I heard that warm voice and I immediately knew I'd watched a lot of these videos from this creator before -- turns out back when I first played through factorio I'd watched almost all she had at that point.

    • @KatherineOfSky
      @KatherineOfSky  4 місяці тому

      Welcome back! Thanks for subbing and enjoy all the videos!

  • @Pigeon0fDoom
    @Pigeon0fDoom 4 роки тому +1

    I just bought the game, thanks to your vids! And now a tutorial? Your timing is perfect!

  • @jaymiddleton772
    @jaymiddleton772 4 роки тому +2

    I tried a single main bus but pretty quickly realised that the belts simply don't have enough throughput to support multiple operations. I've found a balance in having localised main busses for individual shapes and the factorio-esque vertical machine columns that can be expanded. Functionally allowing for expansion of the machine columns is not even really necessary once you understand the ratios... but I like the aesthetic.
    Thanks for the tips. =)

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      In the later shapes, the processes can get extensive, so a kind of bus is desired: I found that I was mass-producing the level 18 shape in 18 belt factories in the south and in the north, (some of which were shown in this video): lines and lines of paint! It looks quite cool to build on a grand scale.

  • @K-o-R
    @K-o-R 4 роки тому +8

    Buy 10 tips, get 2 free!
    The quad painter is very nice, but alas useless if any quadrant needs to be left uncoloured. If only there was a "clear" or "water" type paint!

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      Indeed, that's been talked about on the Shapez.io discord! I hope we will get that available!

    • @jawstrock2215
      @jawstrock2215 4 роки тому

      While true, I think it would make making the random shapes way too easy to make XD

    • @rayjarvike
      @rayjarvike 4 роки тому

      fixed in wires update

  • @mizzmatrix
    @mizzmatrix 4 роки тому +6

    I know how much work you put into this, and it's fantastic, you did an amazing job ❤️

  • @maxilboia
    @maxilboia 2 роки тому +1

    You can also press the SPACE bar while SHIFT-dragging a belt, to go directly to the Hub!

  • @Zoutsteen
    @Zoutsteen 4 роки тому +1

    A splitter will half a belt's load by 50%. At capacity, this means from 20 to 10, etc.
    If you line up splitters and machines than the load per machine will be 10 per sec, 5 per sec, 2.5 per sec 1.25 per sec, etc.
    This means, that with 3 machines that can handle 3.33 items per second the first will be overloaded with 5 items per sec while the remaining two will get less than capacity.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +1

      Only until the belt backs up. Once that happens, every machine will get what it needs.

  • @andyburbidge4938
    @andyburbidge4938 4 роки тому +1

    The newer ‘bins’ are great for stocking up on paint or shapes, and then just pulling out what combinations you need at any particular time.

  • @Closer2Zero
    @Closer2Zero 4 роки тому +7

    god. everytime i learn something new or make a new design i wanna just wipe everything clean and start over for efficiency's sake DX Also woah are those some crazy blueprints

  • @godofmaddness5416
    @godofmaddness5416 3 роки тому

    When I saw the shape tag feature it blew my mind. I had an area for the peppermint shape with a green star on it, and I changed it from “Peppermint + Green Star” to the tag. So much simpler and easier. I wish you could pair a shape with normal text, but honestly that would just be an added bonus!

  • @eamorebel4937
    @eamorebel4937 4 роки тому +3

    I really love your videos, and was interested in the game. Thank you for the tips!

  • @HollandWolf01
    @HollandWolf01 2 роки тому +1

    Speed up your long belts by converting them to a line of storage bins, as long as there are no breaks to stop them the items should flow a LOT faster.

  • @meenersmess7885
    @meenersmess7885 4 роки тому +21

    The paste (v) remembers the last thing you have copied

    • @fashnek
      @fashnek 4 роки тому

      IMO if a hotkey is displayed on screen, it's not worthy of being a tip!

    • @meenersmess7885
      @meenersmess7885 4 роки тому

      @@fashnek I agre but she asked for it...

  • @bryanpoirier8822
    @bryanpoirier8822 4 роки тому +3

    Have everything at x15, if I had a basic shape go straight to the hub, it was 1800/m, but if the belt went through a tunnel, it reduced it to 1300/m, and if it went through a sorter (any type any configuration) it reduced to max of 912/m.
    Not sure if this is hardware or software limitations.
    Further example I had everything at x15, and 2 912 belts going into the hub individually, put them into 1 belt, and it stayed at 912, despite the max of 1,800 (30/s)

    • @damelux3798
      @damelux3798 4 роки тому +3

      hi, yeah it is a known bug, something about the straight belt's tickrate or something.
      When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be.
      So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.

    • @AbsoluteHuman
      @AbsoluteHuman 4 роки тому

      @@damelux3798 I think it is still not fixed... Had the same issues in my game after upgrading to x15

    • @droid777
      @droid777 2 роки тому

      Это странно, но я уже видел этот комментарий к одному из роликов. Может про Factorio?

  • @GottZ
    @GottZ 4 роки тому +18

    and soon there will be power consuming devices and generators as well. this is just the surface!

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +2

      Sounds cool!

    • @rizalardiansyah4486
      @rizalardiansyah4486 4 роки тому +6

      And we're back to factorio without even knowing that...

    • @stokescomp
      @stokescomp 4 роки тому

      So solar and nuclear?!!

    • @stokescomp
      @stokescomp 4 роки тому +1

      I think sun shapes could be fed to make solar work. And more complicated sun shapes could make more power. like sun shapes in sun shapes in sun shapes

    • @edomeindertsma6669
      @edomeindertsma6669 4 роки тому +1

      This is outdated now.

  • @almightyhydra
    @almightyhydra 4 роки тому +3

    0:08 "tip top shape" I see what you did there :)

  • @bobroberto95
    @bobroberto95 4 роки тому +1

    3:58 that's one of the most important things for the late game :D

  • @samsminecraftschematics200
    @samsminecraftschematics200 4 роки тому +1

    I realy love your series even I cant play them, it feels like i'm playing them as I watch you play. Thanks for the inspirations for future games I might play.
    Cant wait for the next episode of Shapez.io😁😁

    • @Sylfa
      @Sylfa 4 роки тому

      Shapez.io is actually open source, you can get the full game from github (though installation is complex since you have to build it from source):
      github.com/tobspr/shapez.io

    • @DanielCoffey67
      @DanielCoffey67 4 роки тому

      Remember you can play Shapez.io in a browser.

  • @that_elliott
    @that_elliott 3 роки тому +1

    I have 4 large conveyor belts extending in all directions from my hub that way I don't have to worry about how to snake conveyors into the hub

  • @Khaltazar
    @Khaltazar 5 місяців тому +1

    How do you remove things from the delivery hub thing? I left it running and it has like 5,000+ of squares that I cannot delete or use.

    • @KatherineOfSky
      @KatherineOfSky  5 місяців тому +1

      You can't remove anything from the center hub.

    • @Khaltazar
      @Khaltazar 5 місяців тому +1

      @@KatherineOfSky - That REALLY hurts my OCD and a game based on people with OCD it is pretty bad. I guess I'll try that numbers game instead. Thanks for letting me know. Maybe I can still get a refund.

    • @KatherineOfSky
      @KatherineOfSky  5 місяців тому +1

      @@Khaltazar OCD is a disorder. You should fight against, not allow it to rule your life.

  • @saelfaer
    @saelfaer 4 роки тому +2

    ooh we get a glimpse into the future :)

  • @MMuraseofSandvich
    @MMuraseofSandvich 4 роки тому +3

    I thought that shape key was primarily for sharing, then I saw the shapes in your map shortcut list and thought, "Wait, how did she do that?!" Then I saw the "you can use a shape key here" in the dialog box and went _facepalm._

    • @julien116
      @julien116 4 роки тому +2

      It was added it the new patch like yesterday or something :-)

  • @emegarry1
    @emegarry1 4 роки тому

    the different styles of combiners make putting the exiting items out of a cutter/painter etc very streamlined. two inputs one output

  • @vogel4618
    @vogel4618 4 роки тому +1

    I knew from the getgo when I saw you playing this game that, oh boy, here I will start with another game that will render no sleep in a week or twelve. Tack så galet mycket för dina videos! (Swedish)

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      Aww! Takk! (I'm learning Norwegian atm :-)

    • @vogel4618
      @vogel4618 4 роки тому

      @@KatherineOfSky Oh nice! You've got friends and/or relatives in Norway right? Well Swedish is very similar to Norwegian so you'll be able to get yourself around Sweden and their ice bears too :p

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +1

      @@vogel4618 Yes I do! I visited Sweden last year, but I had no idea you taught your ice bears to speak Swedish! I shall have to go up north and have a chat with them :D

    • @vogel4618
      @vogel4618 4 роки тому

      @@KatherineOfSky You sure should! While you're at it, and if you have any to spare from your sky queendom, would be lovely if you'd drop off some divine fuzzy kittens for us Swedes to pet :)

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      @@vogel4618 I will do my best!

  • @lippyausletzeburg1455
    @lippyausletzeburg1455 4 роки тому

    I buy Shapez.io on Steam in a pack.Testet all the games in the pack. Now i play Yorg.io HAHAHA :)
    I Love Factorio. Need to give Shapez a longer play then 20 min..... Have a nice day KatherineOfSky

  • @v0xl
    @v0xl 3 роки тому

    i started playing 3 hours ago ("compiled"(built) from source)
    and i kne almost everything from this vid

  • @CorruptX
    @CorruptX 4 роки тому

    Your base looks so clean... Mine is usually a mess.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      As long as you are getting the shapes made, it's all good :-)

    • @rayjarvike
      @rayjarvike 4 роки тому

      so true

  • @Thi4GoF
    @Thi4GoF 4 роки тому +1

    Thank you so much

  • @supirc
    @supirc 4 роки тому +2

    Thank you for your Video :))

  • @recklessroges
    @recklessroges 4 роки тому

    For maximum throughput rotate each pair of streams 90 degrees, (and the other counter-clockwise 90 degrees) rather than one stream 180. If one path is rotated twice and the other goes directly, then the half that is rotated will be slower and can backup; and if they both come from the same cutter that can choke the production. (There has to be a better way to explain this.)

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      It depends on the shape required. Since the only cuts are vertical... and if you need a shape that is left or right side, you must rotate one 180'. If you rotated the other at all, it would be out of alignment. (Thinking of that early quest to make the half blue rectangles)

    • @jawstrock2215
      @jawstrock2215 4 роки тому

      @@KatherineOfSky well you get the counter clock rotation much later then the clock rotation too.. that affects early game designs ;)

  • @Bobdd0
    @Bobdd0 4 роки тому

    Thank you so much! These are really helpful

  • @Breadn
    @Breadn 4 роки тому +1

    Thanks for making this, the game can be really confusing.

  • @terrongd
    @terrongd 4 роки тому

    you just gained a new subscriber!!
    thanks, didnt know you could use shapes as tags

  • @Hatmaster
    @Hatmaster 4 роки тому

    this games actually really cool

  • @Closer2Zero
    @Closer2Zero 4 роки тому

    Question for you or anyone else;
    I build a big 4 lane 'highway' into the hub in al cardinal direction to dump all my production on. I'm having a really hard time finding a way to efficiently merge my shapes onto the highway without getting back ups further up the highway as new shapes crowd in.
    And tips or idea on how to manage that, especially as i continue to build bigger and more efficient production lines?

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      As you complete the required amounts for shapes, you can probably take them off the highway. Otherwise, you can use splitters to try and balance them.

    • @ZefulStarson
      @ZefulStarson 4 роки тому

      Tunnels and the small merger can be used to build onramps. Start with putting a 7 long tunnel on the closest belt, (if you don't have t2 belts you can't do this, so make it 6 long, and start the other tunnels a tile back and just tunnel under the first belt) then make a 5 long tunnel on the next nearest belt, than a 3 long tunnel, at which point you can use the appropriate merger to load in the 4 new lines.

  • @JLarky
    @JLarky 3 роки тому

    Hey. Great video series! Any plans to play on new patch? With wires and such :)

  • @MCRedstoner2023
    @MCRedstoner2023 2 роки тому

    holding alt above a painter rotater splitter etc stuff that you cant see inside of shows what it is making

  • @OscarLT321
    @OscarLT321 3 місяці тому

    I saw a lot of comments remembering you from factorio, I remember you from Timberborn!

  • @timmybimmy208
    @timmybimmy208 4 роки тому

    how do you place tunnels without flipping them?

  • @stokescomp
    @stokescomp 4 роки тому

    What level are you at now? Looks like you are nearing the end of the game and have the first randomly generated goal there. Are there unlimited numbers of levels once the game randomly picks the level goals around level 18?

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      I am at level 19 atm. Yes, a new shape is generated at every new level.

  • @mrkitkat0069
    @mrkitkat0069 Рік тому

    how do you get all these different shapes into the core without mixing any lines? cus i have a ton of shapes being made and i dont wanna mix any lines but im running out of hub inputs. do i need to delete old lines like the simple circles?

    • @KatherineOfSky
      @KatherineOfSky  Рік тому

      If the core isn't requesting them, then yes, delete the old lines.

  • @eldaiblol1492
    @eldaiblol1492 4 роки тому

    Thanks, no bullshit, straight to the point!

  • @XChadKlatz
    @XChadKlatz 4 роки тому

    Great work

  • @stokescomp
    @stokescomp 4 роки тому

    I guess you may want to restart the game after a few months to try the new features that are added later. Like power generators and more costs associated with creating things. If you are past the point where new features are added I am not sure it it will show you the new shapes that the game adds if they add them to levels you have already done.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      I'm excited for all the new features coming!

  • @nestortreeface2905
    @nestortreeface2905 4 роки тому +1

    I really really enjoyed this series. I was hoping to see your solution to that logo shape but in hindsight there has to be something for all players to tear their hair out on don't you think? I myself now sport a ragged mohawk! lmbo. Ty so much KoS. :D:D

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +3

      The series isn't done yet! I've recorded all eps up through level 18 :D Just wanted to get this Tips video out!

    • @nestortreeface2905
      @nestortreeface2905 4 роки тому

      @@KatherineOfSky What????? MORE??? You spoil us something horrid. Give me a few minutes so that I might top up the twiglet bowls and fill the wine supply for everyone! Hoorah!!!

  • @tw3lt
    @tw3lt 4 роки тому

    I don’t see the point of #11. I find that letting any shapes with errors simply flow through and into the hub, then fixing the machine while it is running works fine. Is there some benefit to safety gaps that I am just not seeing, or is it simply a matter of preference?

    • @jawstrock2215
      @jawstrock2215 4 роки тому

      The cutter mainly, stall if it doesn't have all it's output free, You also could have color and shape mixed up making the whole thing stop.
      Also when you want to test, you may want to jump to the correct pattern, and clearing all your belts helps speed this up(Instead of waiting for all the combining, etc to happen).

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      ^^ As Jaws mentioned... I have mixed up color and shape belts, and the whole thing gets jammed: color won't go into a shape slot and vice versa.

  • @Vatsyayana87
    @Vatsyayana87 2 роки тому

    I was hoping you would explain how to make shapes smaller.
    The shape displayed on the left has 2 white circle corners crossed with 2 grey square corners but the bottom left square is small, i can not figure out how to do this, i see that you have created that piece, could you explain that for me?

    • @KatherineOfSky
      @KatherineOfSky  2 роки тому

      If you watch my series on the game, it explains how to meld/weld shapes together to make smaller and larger. I don't remember offhand

    • @Vatsyayana87
      @Vatsyayana87 2 роки тому

      @@KatherineOfSky Thanks, ill check through a few :)
      Enjoyed your channel btw, have a good one.

  • @MrPhilcas31
    @MrPhilcas31 4 роки тому

    cool, excellent , merci ( french fan )

  • @sandoumir4348
    @sandoumir4348 4 роки тому

    Your top 10 tips has 12 tips. But it'll be fiiiiiine.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      I'm aware. "Top 10" is a nice keyword for YT.

  • @stoicbubble5755
    @stoicbubble5755 4 роки тому

    #6 use those blueprints to make stuff so you can afford more blueprints faster

  • @HarrysDogmalaysia
    @HarrysDogmalaysia 4 роки тому

    always map the a location if its far from hub, i lost my setup because if space

  • @elliotlea5457
    @elliotlea5457 4 роки тому

    So what save is the footage from? There's far more production that your youtube save so it's clearly later on, but is it a personal save or someone else's or do you just have lots of footage to upload?

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +4

      I've recorded the next few episodes already, they are scheduled, waiting to be released!

    • @elliotlea5457
      @elliotlea5457 4 роки тому

      @@KatherineOfSky Great! I look forward to it.

    • @jawstrock2215
      @jawstrock2215 4 роки тому

      Her latest episode had news update of the 22nd, so that gives you an idea of how many days back they are ;)

  • @andrewvatavu2155
    @andrewvatavu2155 2 роки тому

    omg your voice is amazing

  • @theamazingcatwizard3654
    @theamazingcatwizard3654 4 роки тому

    I want to know something: is the music that plays in the game or did you just put it in yourself cus I like the song and I want to know please!

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      The music is the soundtrack for the game.

    • @theamazingcatwizard3654
      @theamazingcatwizard3654 4 роки тому

      KatherineOfSky well I can’t find it on UA-cam directly. Maybe you could send me a link so I can listen to that sweet, sweet song. (Mainly because I don’t have a proper computer anymore cus it broke and I’m still hoping this game can be on switch or mobile.)

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      I don't have a link to the song... it's in the game :P Maybe try playing the game in the browser version.

  • @omri.d
    @omri.d 3 роки тому

    How is the browser version is different from the paid version?

    • @KatherineOfSky
      @KatherineOfSky  3 роки тому +1

      i don't remember exactly: check the browser FAQ page

    • @AmplifiedGamerEXTRA
      @AmplifiedGamerEXTRA 3 роки тому

      the browser version is a demo and only goes up to level 12

  • @somerandom3247
    @somerandom3247 4 роки тому

    Howdy :)
    I was looking for a guide to make the shape in the logo. I cant figure out how to get the little square :(

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      That episode is coming tyomorrow!

    • @tonymasse3887
      @tonymasse3887 4 роки тому

      That little square was a pain to crack. But I won't spill the beans here. So you can enjoy cracking it yourself.

    • @somerandom3247
      @somerandom3247 4 роки тому

      @@tonymasse3887 just figured it out last night :) gosh that one had me stumped

  • @thefox4172
    @thefox4172 4 роки тому

    eyy nice video!

  • @nif4345
    @nif4345 4 роки тому

    I wish I knew upgrades were a thing
    Yes I know now but my first save file didn't get upgrades until level 10 or so.

  • @grelgen
    @grelgen 4 роки тому

    if space is a concern in a design, instead of rotating one piece 180, you can rotate both 90.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      That may work sometimes, sometimes not: since the cutter cuts only vertically and the shapes are admitted only in a specific configuration. For example: if you need right sides of a square: rotating both sides will get you two tops or two bottoms (or one of each), and none fulfill the requirement of "right side".

    • @grelgen
      @grelgen 4 роки тому

      @@KatherineOfSky if it's all going to the same belt, and you are just going to stack it with some other half piece, why not have both half pieces rotated 90 and then rotate the product to the correct orientation?

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      @@grelgen Like I said, it depends on the situation.

  • @gelirion
    @gelirion 4 роки тому +1

    Thanks for the tips! How could I miss the belt planner mode?! _facepalm_

  • @wlll1235
    @wlll1235 4 роки тому

    Bus? Could someone please explain what is meant by bus?

  • @drivers99
    @drivers99 4 роки тому +1

    Ratios. Oh man I have a blueprint of 16 stackers. Probably because my tiers were really out of whack for a while. Doh!

  • @OfficialUncleCoCo
    @OfficialUncleCoCo Рік тому

    WOW. I thought my structures were okayish...but damn. Mine look like a child's spaghetti dish 5 minutes in. 😅 Thank you for the quick tips!

  • @LiveLNXgaming
    @LiveLNXgaming 4 роки тому +1

    Tip 11, Like and Subscribe to KoS.
    The Skys the limit.

  • @stevemyopinion423
    @stevemyopinion423 4 роки тому

    i will build something in the wild, and then CANT find my way back to the HUB, any tips.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      Create a marker and then you can zoom back by clicking on it

    • @rayjarvike
      @rayjarvike 4 роки тому

      or press space

  • @iblqzed8761
    @iblqzed8761 2 роки тому

    Not sure if I'm special or stupid, but when I did the math, it was 8 stackers to 1 belt

  • @StarryNight19
    @StarryNight19 4 роки тому

    wath letter du u use for paste and wath level i need to peste unluck???*_____* pls idol

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      I think it might have been changed since I played last: just keep going and you will unlock BPs soon enough.

  • @Agent-26
    @Agent-26 4 роки тому

    I wish I knew that I could combine the yellow circle with the red star instead of cutting the star in 4 pieces and sticking it on the circle

  • @diegodoesstuff86
    @diegodoesstuff86 4 роки тому +1

    I got it less than a day ago and have been busy all day but somehow have 14 hours already

  • @james_bond1869
    @james_bond1869 4 роки тому

    anyone having trouble with the ratios not being perfect? Yes I did the math and came up with those ratios but when you look at your shapes per minute for any "perfect ratio" designs, it will never be 100% efficiency. One of my factories is 87% efficient with perfect ratios...

  • @RozayMalikOG
    @RozayMalikOG Рік тому

    This game is alot and i love it😅

  • @Ototox
    @Ototox 2 роки тому

    Thought I was watching a Watch Mojo video. you sound just like her haha

  • @MeariBamu
    @MeariBamu 4 роки тому

    where is the shape generator website?

    • @MeariBamu
      @MeariBamu 4 роки тому +1

      viewer.shapez.io/

    • @band-o-lear
      @band-o-lear 4 роки тому

      viewer.shapez.io/

    • @Zirnike
      @Zirnike 4 роки тому

      I'm assuming shapez.io

    • @dbertok
      @dbertok 4 роки тому

      Viewer.shapez.io

    • @K-o-R
      @K-o-R 4 роки тому +3

      In the box for creating a map marker, the word "here" is a clickable link to it.

  • @cubicengineering4715
    @cubicengineering4715 4 роки тому

    I'm afraid you're wrong about the ratios of buildings. Because everything produces slightly less than it says you actually need 1 more of every building to make full belts.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +1

      The ratios are correct. There are some issues with belt corners moving things faster/slower, (which is a bug being looked at by the developer), but the machines are ratio-perfect.

    • @cubicengineering4715
      @cubicengineering4715 4 роки тому

      @@KatherineOfSky Huh, curious. I've never encountered problems with corners before but at perfect ration my belts have gaps. I'll test some more tomorrow.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому

      It was talked about in the Shapez discord: you might search there to get more details.

    • @cubicengineering4715
      @cubicengineering4715 4 роки тому

      @@KatherineOfSky Will do

  • @ahlgreen2491
    @ahlgreen2491 4 роки тому

    Ratios: 3:43

  • @patch7151
    @patch7151 4 роки тому

    Soap tips

  • @MrMeszaros
    @MrMeszaros 3 роки тому

    Hey K!
    The wires update has been out, if You would like to come back to the game :)

  • @umaroxp5207
    @umaroxp5207 4 роки тому +1

    Undergroundies? How dare you call underneathies such a peasant name.

    • @KatherineOfSky
      @KatherineOfSky  4 роки тому +1

      "underneathies" sound like panties! lol

    • @RenzXVI
      @RenzXVI 4 роки тому

      @@KatherineOfSky I just call them undies.

  • @HobbitGaming
    @HobbitGaming 2 місяці тому

    I’m playing this on mobile, looking at scares me 😂

  • @tommysheerin1
    @tommysheerin1 4 роки тому

    you have 4 upgrades