General tips on playing any logistic simulator, buy a small table clock and put it besides your monitor. It will help regulate your gaming/sleeping schedule.
A few more tips - it's usually okay if you get the wrong shape going. It won't break anything. It'll just get made wrong and go to the hub. There are only 2 exceptions; - Mixing shapes and paints will get stuck if you try to input them in the wrong place. - Storage receptacles that already have a shape won't take a different shape (although if it empties It will take a new shape, which is useful for buffering multi shape lines) Speaking of which, storage (trash variant) is great for buffering lines. It prioritizes input on the back right and output on the front left. You can create situations where it will only input if one line is empty or output on a secondary line if the output is full. It's a great meta tool to play with. Because of this, though, it's sometimes useful to put load balances before and after it if you need to disable that function.
to those looking back at this vid, when you hold control, after you start to hold left click you can let go of control. Why is this important? Well, if you're playing the demo, this will prevent you from pressing Ctrl + w when trying to select a large area to either copy or delete it. Definitely something I learned from accidentally exiting the web browser way too many times.
Another tip would be to maintain a library of multiple orientations of the same design. You can't always make it fit just by rotating it, at least one mirror image especially for a line that has multiple inputs.
In her Factorio blueprints, Katherine uses combinators or some similar device that shows where the inputs are. While it won't transfer when you copy and paste, we can do something similar in Shapez by belting over the shape needed. Also works for marking outputs to help keep track of what's going out. Not using those basic extractors anymore? Use them to draw out letters so you can mark what blueprint is for what. Just face the end/exposed extractors back into a neighbor and you will not have any random leakage should you misclick or paste something a bit too close.
1) You can rotate the shape planner with R after you have started drawing. I never tried to rotate it before starting drawing. 2) You add more areas to the selections by holding Shift.
And another tip : Once you have Chain Extractors, you don't need all those mergers collecting a cluster of Extractors into one belt. Simply feed the Chain Extractors into each other (even the sides) and just belt cleanly out of the last one.
Provided that every extractor is actually sitting on top of the thing you want. In an earlier video KoS tried to cross a gap with an extractor and it didn't go according to plan. She had to switch to a belt and merger.
When I play, I plan my factories based on every level at the same tier, 5 extractors/belt etc. I never worry about a factory being faster than the overall factory speed.
Tip: Paint mixers are faster than painters, but not by much. It is often more time-efficient to create a combined mix-and-apply paint stack rather than separate mixing and painting stacks.
Ah great, why am I not surprised to find you help on this game too! Great advice to hear and your still playing just as I last left you from last year. Brilliant to hear your calm voice again 🤗
1. You can find a lot of the shapes you need out in the map. Look around. 2. If doing a modular design where each machine adds to a belt of "finished" product, make sure not to make the length of your modules longer than that single output belt can support. 3. When cutting shapes, if any fragment can "fall" back to the largest/base layer, it will. So for example, if you quad-cut the "logo" shape, the corner with the small square would output as a larger (lowest layer) square. This can be important when trying to figure out advanced shapes like the "rocket" for instance.
I've found that I'll still get "bubble gaps" in my output when I set up a chain with the correct ratios, so I tend to over-build. Since everything in the hotbar is free, there's nothing wrong with over-building (aside from the space used up), and it's even encouraged in the first few levels to get the shapes delivered as fast as possible.
I've seen some commentary on the official discord that it has to do with corner belts moving the shapes faster/something like that. If there are random tiny bugs like that, I'm thinking they will get fixed... hopefully this video will last a while! haha
@@KatherineOfSky hi, yeah it is a known bug, something about the straight belt's tickrate or something. When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be. So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.
@@nestortreeface2905 I've tried that in a cutter-balancing contraption. I've found that the machines behind it can struggle to keep up with its output, but hey, that's what overbuilding is for. XD
Gonna sub before I lose this channel again. I started listening and I heard that warm voice and I immediately knew I'd watched a lot of these videos from this creator before -- turns out back when I first played through factorio I'd watched almost all she had at that point.
I tried a single main bus but pretty quickly realised that the belts simply don't have enough throughput to support multiple operations. I've found a balance in having localised main busses for individual shapes and the factorio-esque vertical machine columns that can be expanded. Functionally allowing for expansion of the machine columns is not even really necessary once you understand the ratios... but I like the aesthetic. Thanks for the tips. =)
In the later shapes, the processes can get extensive, so a kind of bus is desired: I found that I was mass-producing the level 18 shape in 18 belt factories in the south and in the north, (some of which were shown in this video): lines and lines of paint! It looks quite cool to build on a grand scale.
Buy 10 tips, get 2 free! The quad painter is very nice, but alas useless if any quadrant needs to be left uncoloured. If only there was a "clear" or "water" type paint!
A splitter will half a belt's load by 50%. At capacity, this means from 20 to 10, etc. If you line up splitters and machines than the load per machine will be 10 per sec, 5 per sec, 2.5 per sec 1.25 per sec, etc. This means, that with 3 machines that can handle 3.33 items per second the first will be overloaded with 5 items per sec while the remaining two will get less than capacity.
god. everytime i learn something new or make a new design i wanna just wipe everything clean and start over for efficiency's sake DX Also woah are those some crazy blueprints
When I saw the shape tag feature it blew my mind. I had an area for the peppermint shape with a green star on it, and I changed it from “Peppermint + Green Star” to the tag. So much simpler and easier. I wish you could pair a shape with normal text, but honestly that would just be an added bonus!
Have everything at x15, if I had a basic shape go straight to the hub, it was 1800/m, but if the belt went through a tunnel, it reduced it to 1300/m, and if it went through a sorter (any type any configuration) it reduced to max of 912/m. Not sure if this is hardware or software limitations. Further example I had everything at x15, and 2 912 belts going into the hub individually, put them into 1 belt, and it stayed at 912, despite the max of 1,800 (30/s)
hi, yeah it is a known bug, something about the straight belt's tickrate or something. When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be. So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.
I realy love your series even I cant play them, it feels like i'm playing them as I watch you play. Thanks for the inspirations for future games I might play. Cant wait for the next episode of Shapez.io😁😁
Shapez.io is actually open source, you can get the full game from github (though installation is complex since you have to build it from source): github.com/tobspr/shapez.io
@@KatherineOfSky - That REALLY hurts my OCD and a game based on people with OCD it is pretty bad. I guess I'll try that numbers game instead. Thanks for letting me know. Maybe I can still get a refund.
I thought that shape key was primarily for sharing, then I saw the shapes in your map shortcut list and thought, "Wait, how did she do that?!" Then I saw the "you can use a shape key here" in the dialog box and went _facepalm._
I knew from the getgo when I saw you playing this game that, oh boy, here I will start with another game that will render no sleep in a week or twelve. Tack så galet mycket för dina videos! (Swedish)
@@KatherineOfSky Oh nice! You've got friends and/or relatives in Norway right? Well Swedish is very similar to Norwegian so you'll be able to get yourself around Sweden and their ice bears too :p
@@vogel4618 Yes I do! I visited Sweden last year, but I had no idea you taught your ice bears to speak Swedish! I shall have to go up north and have a chat with them :D
@@KatherineOfSky You sure should! While you're at it, and if you have any to spare from your sky queendom, would be lovely if you'd drop off some divine fuzzy kittens for us Swedes to pet :)
I buy Shapez.io on Steam in a pack.Testet all the games in the pack. Now i play Yorg.io HAHAHA :) I Love Factorio. Need to give Shapez a longer play then 20 min..... Have a nice day KatherineOfSky
For maximum throughput rotate each pair of streams 90 degrees, (and the other counter-clockwise 90 degrees) rather than one stream 180. If one path is rotated twice and the other goes directly, then the half that is rotated will be slower and can backup; and if they both come from the same cutter that can choke the production. (There has to be a better way to explain this.)
It depends on the shape required. Since the only cuts are vertical... and if you need a shape that is left or right side, you must rotate one 180'. If you rotated the other at all, it would be out of alignment. (Thinking of that early quest to make the half blue rectangles)
Question for you or anyone else; I build a big 4 lane 'highway' into the hub in al cardinal direction to dump all my production on. I'm having a really hard time finding a way to efficiently merge my shapes onto the highway without getting back ups further up the highway as new shapes crowd in. And tips or idea on how to manage that, especially as i continue to build bigger and more efficient production lines?
Tunnels and the small merger can be used to build onramps. Start with putting a 7 long tunnel on the closest belt, (if you don't have t2 belts you can't do this, so make it 6 long, and start the other tunnels a tile back and just tunnel under the first belt) then make a 5 long tunnel on the next nearest belt, than a 3 long tunnel, at which point you can use the appropriate merger to load in the 4 new lines.
What level are you at now? Looks like you are nearing the end of the game and have the first randomly generated goal there. Are there unlimited numbers of levels once the game randomly picks the level goals around level 18?
how do you get all these different shapes into the core without mixing any lines? cus i have a ton of shapes being made and i dont wanna mix any lines but im running out of hub inputs. do i need to delete old lines like the simple circles?
I guess you may want to restart the game after a few months to try the new features that are added later. Like power generators and more costs associated with creating things. If you are past the point where new features are added I am not sure it it will show you the new shapes that the game adds if they add them to levels you have already done.
I really really enjoyed this series. I was hoping to see your solution to that logo shape but in hindsight there has to be something for all players to tear their hair out on don't you think? I myself now sport a ragged mohawk! lmbo. Ty so much KoS. :D:D
@@KatherineOfSky What????? MORE??? You spoil us something horrid. Give me a few minutes so that I might top up the twiglet bowls and fill the wine supply for everyone! Hoorah!!!
I don’t see the point of #11. I find that letting any shapes with errors simply flow through and into the hub, then fixing the machine while it is running works fine. Is there some benefit to safety gaps that I am just not seeing, or is it simply a matter of preference?
The cutter mainly, stall if it doesn't have all it's output free, You also could have color and shape mixed up making the whole thing stop. Also when you want to test, you may want to jump to the correct pattern, and clearing all your belts helps speed this up(Instead of waiting for all the combining, etc to happen).
I was hoping you would explain how to make shapes smaller. The shape displayed on the left has 2 white circle corners crossed with 2 grey square corners but the bottom left square is small, i can not figure out how to do this, i see that you have created that piece, could you explain that for me?
So what save is the footage from? There's far more production that your youtube save so it's clearly later on, but is it a personal save or someone else's or do you just have lots of footage to upload?
KatherineOfSky well I can’t find it on UA-cam directly. Maybe you could send me a link so I can listen to that sweet, sweet song. (Mainly because I don’t have a proper computer anymore cus it broke and I’m still hoping this game can be on switch or mobile.)
That may work sometimes, sometimes not: since the cutter cuts only vertically and the shapes are admitted only in a specific configuration. For example: if you need right sides of a square: rotating both sides will get you two tops or two bottoms (or one of each), and none fulfill the requirement of "right side".
@@KatherineOfSky if it's all going to the same belt, and you are just going to stack it with some other half piece, why not have both half pieces rotated 90 and then rotate the product to the correct orientation?
anyone having trouble with the ratios not being perfect? Yes I did the math and came up with those ratios but when you look at your shapes per minute for any "perfect ratio" designs, it will never be 100% efficiency. One of my factories is 87% efficient with perfect ratios...
I'm afraid you're wrong about the ratios of buildings. Because everything produces slightly less than it says you actually need 1 more of every building to make full belts.
The ratios are correct. There are some issues with belt corners moving things faster/slower, (which is a bug being looked at by the developer), but the machines are ratio-perfect.
@@KatherineOfSky Huh, curious. I've never encountered problems with corners before but at perfect ration my belts have gaps. I'll test some more tomorrow.
General tips on playing any logistic simulator, buy a small table clock and put it besides your monitor. It will help regulate your gaming/sleeping schedule.
And a water bottle with a straw, put it on the other side. It's not about how much water per day, its about how often you sip it.
haha! A great tip indeed!
@@BearMeOut I got one of those straw the look like a pair glasses😄
R
5
a thing that I use every time is holding shift while I'm moving with wasd. your movement speed will increase very much.
You have some fine taste in music my friend
You can increase your movement speed in the settings
The shape-tag thing is genius, you've helped me out so much on my game with that alone. I appreciate this video a lot, thanks for posting this.
You are very welcome!
A few more tips - it's usually okay if you get the wrong shape going. It won't break anything. It'll just get made wrong and go to the hub.
There are only 2 exceptions;
- Mixing shapes and paints will get stuck if you try to input them in the wrong place.
- Storage receptacles that already have a shape won't take a different shape (although if it empties It will take a new shape, which is useful for buffering multi shape lines)
Speaking of which, storage (trash variant) is great for buffering lines. It prioritizes input on the back right and output on the front left. You can create situations where it will only input if one line is empty or output on a secondary line if the output is full. It's a great meta tool to play with.
Because of this, though, it's sometimes useful to put load balances before and after it if you need to disable that function.
to those looking back at this vid, when you hold control, after you start to hold left click you can let go of control. Why is this important? Well, if you're playing the demo, this will prevent you from pressing Ctrl + w when trying to select a large area to either copy or delete it. Definitely something I learned from accidentally exiting the web browser way too many times.
Being able to quit the game when you don't want to quit the game is a big feature.
@@fashnek game changing
I thought I got over my cracktorio addiction. Then I discovered this game. Good news is I'm no longer addicted to cracktorio. Bad news......
o.O my face when looking at some of the shapes you pinned. *Rolls up sleeves* Time to get to work!
Have fun!!!
Very minor tip: assuming that T cycles your variants forwards, use SHIFT+T to cycle backwards.
I never use Shift on things like that -- it takes longer to move fingers into position than to press the button several times.
My tip: Use 6 extractors instead of 5. That way you don't need to update extractors as often as you upgrade everything else.
Another tip would be to maintain a library of multiple orientations of the same design. You can't always make it fit just by rotating it, at least one mirror image especially for a line that has multiple inputs.
That's a great point!
In her Factorio blueprints, Katherine uses combinators or some similar device that shows where the inputs are. While it won't transfer when you copy and paste, we can do something similar in Shapez by belting over the shape needed. Also works for marking outputs to help keep track of what's going out.
Not using those basic extractors anymore? Use them to draw out letters so you can mark what blueprint is for what. Just face the end/exposed extractors back into a neighbor and you will not have any random leakage should you misclick or paste something a bit too close.
1) You can rotate the shape planner with R after you have started drawing. I never tried to rotate it before starting drawing.
2) You add more areas to the selections by holding Shift.
And another tip : Once you have Chain Extractors, you don't need all those mergers collecting a cluster of Extractors into one belt. Simply feed the Chain Extractors into each other (even the sides) and just belt cleanly out of the last one.
Provided that every extractor is actually sitting on top of the thing you want. In an earlier video KoS tried to cross a gap with an extractor and it didn't go according to plan. She had to switch to a belt and merger.
i started feeding 6 rows of chain extractors directly into a pyramid of 5 storage units, and then belt off of the priority outputs.
initially though the extractor speed for me is restricted to 6/s, which is 5 extractors.
I've really enjoyed this series, and it's nice to see all of your learnings brought into a tutorial!
one good thing to know is that rotators dont always have the same speed as belts
They do when at the same Tier.
@@KatherineOfSky He means belt and rotator are different upgrades :) (Rotator is with cutters and combiners)
When I play, I plan my factories based on every level at the same tier, 5 extractors/belt etc. I never worry about a factory being faster than the overall factory speed.
@@abcrtzyn yea. Always make based on even T
If your rotators happen to be slow, two sets side by side, sandwiched between two splitter blocks, will fix it for very little extra space.
Tip: Paint mixers are faster than painters, but not by much. It is often more time-efficient to create a combined mix-and-apply paint stack rather than separate mixing and painting stacks.
Ah great, why am I not surprised to find you help on this game too!
Great advice to hear and your still playing just as I last left you from last year.
Brilliant to hear your calm voice again 🤗
1. You can find a lot of the shapes you need out in the map. Look around.
2. If doing a modular design where each machine adds to a belt of "finished" product, make sure not to make the length of your modules longer than that single output belt can support.
3. When cutting shapes, if any fragment can "fall" back to the largest/base layer, it will. So for example, if you quad-cut the "logo" shape, the corner with the small square would output as a larger (lowest layer) square. This can be important when trying to figure out advanced shapes like the "rocket" for instance.
as usual it is great to see you fiddeling out the correct ratios. always a blast ^^
I've found that I'll still get "bubble gaps" in my output when I set up a chain with the correct ratios, so I tend to over-build. Since everything in the hotbar is free, there's nothing wrong with over-building (aside from the space used up), and it's even encouraged in the first few levels to get the shapes delivered as fast as possible.
I got rid of those bubbles by using the storage. The storage is the alternative trash can. :D
I've seen some commentary on the official discord that it has to do with corner belts moving the shapes faster/something like that. If there are random tiny bugs like that, I'm thinking they will get fixed... hopefully this video will last a while! haha
@@KatherineOfSky hi, yeah it is a known bug, something about the straight belt's tickrate or something.
When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be.
So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.
@@nestortreeface2905 I've tried that in a cutter-balancing contraption. I've found that the machines behind it can struggle to keep up with its output, but hey, that's what overbuilding is for. XD
Gonna sub before I lose this channel again. I started listening and I heard that warm voice and I immediately knew I'd watched a lot of these videos from this creator before -- turns out back when I first played through factorio I'd watched almost all she had at that point.
Welcome back! Thanks for subbing and enjoy all the videos!
I just bought the game, thanks to your vids! And now a tutorial? Your timing is perfect!
Have fun!
I tried a single main bus but pretty quickly realised that the belts simply don't have enough throughput to support multiple operations. I've found a balance in having localised main busses for individual shapes and the factorio-esque vertical machine columns that can be expanded. Functionally allowing for expansion of the machine columns is not even really necessary once you understand the ratios... but I like the aesthetic.
Thanks for the tips. =)
In the later shapes, the processes can get extensive, so a kind of bus is desired: I found that I was mass-producing the level 18 shape in 18 belt factories in the south and in the north, (some of which were shown in this video): lines and lines of paint! It looks quite cool to build on a grand scale.
Buy 10 tips, get 2 free!
The quad painter is very nice, but alas useless if any quadrant needs to be left uncoloured. If only there was a "clear" or "water" type paint!
Indeed, that's been talked about on the Shapez.io discord! I hope we will get that available!
While true, I think it would make making the random shapes way too easy to make XD
fixed in wires update
I know how much work you put into this, and it's fantastic, you did an amazing job ❤️
Thank you so much!
You can also press the SPACE bar while SHIFT-dragging a belt, to go directly to the Hub!
A splitter will half a belt's load by 50%. At capacity, this means from 20 to 10, etc.
If you line up splitters and machines than the load per machine will be 10 per sec, 5 per sec, 2.5 per sec 1.25 per sec, etc.
This means, that with 3 machines that can handle 3.33 items per second the first will be overloaded with 5 items per sec while the remaining two will get less than capacity.
Only until the belt backs up. Once that happens, every machine will get what it needs.
The newer ‘bins’ are great for stocking up on paint or shapes, and then just pulling out what combinations you need at any particular time.
god. everytime i learn something new or make a new design i wanna just wipe everything clean and start over for efficiency's sake DX Also woah are those some crazy blueprints
When I saw the shape tag feature it blew my mind. I had an area for the peppermint shape with a green star on it, and I changed it from “Peppermint + Green Star” to the tag. So much simpler and easier. I wish you could pair a shape with normal text, but honestly that would just be an added bonus!
I really love your videos, and was interested in the game. Thank you for the tips!
Speed up your long belts by converting them to a line of storage bins, as long as there are no breaks to stop them the items should flow a LOT faster.
Interesting.
The paste (v) remembers the last thing you have copied
IMO if a hotkey is displayed on screen, it's not worthy of being a tip!
@@fashnek I agre but she asked for it...
Have everything at x15, if I had a basic shape go straight to the hub, it was 1800/m, but if the belt went through a tunnel, it reduced it to 1300/m, and if it went through a sorter (any type any configuration) it reduced to max of 912/m.
Not sure if this is hardware or software limitations.
Further example I had everything at x15, and 2 912 belts going into the hub individually, put them into 1 belt, and it stayed at 912, despite the max of 1,800 (30/s)
hi, yeah it is a known bug, something about the straight belt's tickrate or something.
When you got a machine or a merger/spliter/underground feeding into a straight belt the speed isn't what it is supposed to be.
So yeah, waiting for the fix :D thankfully the dev is aware and really quick at solving that kind of things.
@@damelux3798 I think it is still not fixed... Had the same issues in my game after upgrading to x15
Это странно, но я уже видел этот комментарий к одному из роликов. Может про Factorio?
and soon there will be power consuming devices and generators as well. this is just the surface!
Sounds cool!
And we're back to factorio without even knowing that...
So solar and nuclear?!!
I think sun shapes could be fed to make solar work. And more complicated sun shapes could make more power. like sun shapes in sun shapes in sun shapes
This is outdated now.
0:08 "tip top shape" I see what you did there :)
3:58 that's one of the most important things for the late game :D
I realy love your series even I cant play them, it feels like i'm playing them as I watch you play. Thanks for the inspirations for future games I might play.
Cant wait for the next episode of Shapez.io😁😁
Shapez.io is actually open source, you can get the full game from github (though installation is complex since you have to build it from source):
github.com/tobspr/shapez.io
Remember you can play Shapez.io in a browser.
I have 4 large conveyor belts extending in all directions from my hub that way I don't have to worry about how to snake conveyors into the hub
How do you remove things from the delivery hub thing? I left it running and it has like 5,000+ of squares that I cannot delete or use.
You can't remove anything from the center hub.
@@KatherineOfSky - That REALLY hurts my OCD and a game based on people with OCD it is pretty bad. I guess I'll try that numbers game instead. Thanks for letting me know. Maybe I can still get a refund.
@@Khaltazar OCD is a disorder. You should fight against, not allow it to rule your life.
ooh we get a glimpse into the future :)
I thought that shape key was primarily for sharing, then I saw the shapes in your map shortcut list and thought, "Wait, how did she do that?!" Then I saw the "you can use a shape key here" in the dialog box and went _facepalm._
It was added it the new patch like yesterday or something :-)
the different styles of combiners make putting the exiting items out of a cutter/painter etc very streamlined. two inputs one output
I knew from the getgo when I saw you playing this game that, oh boy, here I will start with another game that will render no sleep in a week or twelve. Tack så galet mycket för dina videos! (Swedish)
Aww! Takk! (I'm learning Norwegian atm :-)
@@KatherineOfSky Oh nice! You've got friends and/or relatives in Norway right? Well Swedish is very similar to Norwegian so you'll be able to get yourself around Sweden and their ice bears too :p
@@vogel4618 Yes I do! I visited Sweden last year, but I had no idea you taught your ice bears to speak Swedish! I shall have to go up north and have a chat with them :D
@@KatherineOfSky You sure should! While you're at it, and if you have any to spare from your sky queendom, would be lovely if you'd drop off some divine fuzzy kittens for us Swedes to pet :)
@@vogel4618 I will do my best!
I buy Shapez.io on Steam in a pack.Testet all the games in the pack. Now i play Yorg.io HAHAHA :)
I Love Factorio. Need to give Shapez a longer play then 20 min..... Have a nice day KatherineOfSky
i started playing 3 hours ago ("compiled"(built) from source)
and i kne almost everything from this vid
Your base looks so clean... Mine is usually a mess.
As long as you are getting the shapes made, it's all good :-)
so true
Thank you so much
Thank you for your Video :))
For maximum throughput rotate each pair of streams 90 degrees, (and the other counter-clockwise 90 degrees) rather than one stream 180. If one path is rotated twice and the other goes directly, then the half that is rotated will be slower and can backup; and if they both come from the same cutter that can choke the production. (There has to be a better way to explain this.)
It depends on the shape required. Since the only cuts are vertical... and if you need a shape that is left or right side, you must rotate one 180'. If you rotated the other at all, it would be out of alignment. (Thinking of that early quest to make the half blue rectangles)
@@KatherineOfSky well you get the counter clock rotation much later then the clock rotation too.. that affects early game designs ;)
Thank you so much! These are really helpful
Thanks for making this, the game can be really confusing.
Glad you found it helpful!
you just gained a new subscriber!!
thanks, didnt know you could use shapes as tags
this games actually really cool
Question for you or anyone else;
I build a big 4 lane 'highway' into the hub in al cardinal direction to dump all my production on. I'm having a really hard time finding a way to efficiently merge my shapes onto the highway without getting back ups further up the highway as new shapes crowd in.
And tips or idea on how to manage that, especially as i continue to build bigger and more efficient production lines?
As you complete the required amounts for shapes, you can probably take them off the highway. Otherwise, you can use splitters to try and balance them.
Tunnels and the small merger can be used to build onramps. Start with putting a 7 long tunnel on the closest belt, (if you don't have t2 belts you can't do this, so make it 6 long, and start the other tunnels a tile back and just tunnel under the first belt) then make a 5 long tunnel on the next nearest belt, than a 3 long tunnel, at which point you can use the appropriate merger to load in the 4 new lines.
Hey. Great video series! Any plans to play on new patch? With wires and such :)
Possibly. I have a lot going on atm.
holding alt above a painter rotater splitter etc stuff that you cant see inside of shows what it is making
I saw a lot of comments remembering you from factorio, I remember you from Timberborn!
Woohoo! Welcome back, beaverkin! :D
how do you place tunnels without flipping them?
What level are you at now? Looks like you are nearing the end of the game and have the first randomly generated goal there. Are there unlimited numbers of levels once the game randomly picks the level goals around level 18?
I am at level 19 atm. Yes, a new shape is generated at every new level.
how do you get all these different shapes into the core without mixing any lines? cus i have a ton of shapes being made and i dont wanna mix any lines but im running out of hub inputs. do i need to delete old lines like the simple circles?
If the core isn't requesting them, then yes, delete the old lines.
Thanks, no bullshit, straight to the point!
Great work
I guess you may want to restart the game after a few months to try the new features that are added later. Like power generators and more costs associated with creating things. If you are past the point where new features are added I am not sure it it will show you the new shapes that the game adds if they add them to levels you have already done.
I'm excited for all the new features coming!
I really really enjoyed this series. I was hoping to see your solution to that logo shape but in hindsight there has to be something for all players to tear their hair out on don't you think? I myself now sport a ragged mohawk! lmbo. Ty so much KoS. :D:D
The series isn't done yet! I've recorded all eps up through level 18 :D Just wanted to get this Tips video out!
@@KatherineOfSky What????? MORE??? You spoil us something horrid. Give me a few minutes so that I might top up the twiglet bowls and fill the wine supply for everyone! Hoorah!!!
I don’t see the point of #11. I find that letting any shapes with errors simply flow through and into the hub, then fixing the machine while it is running works fine. Is there some benefit to safety gaps that I am just not seeing, or is it simply a matter of preference?
The cutter mainly, stall if it doesn't have all it's output free, You also could have color and shape mixed up making the whole thing stop.
Also when you want to test, you may want to jump to the correct pattern, and clearing all your belts helps speed this up(Instead of waiting for all the combining, etc to happen).
^^ As Jaws mentioned... I have mixed up color and shape belts, and the whole thing gets jammed: color won't go into a shape slot and vice versa.
I was hoping you would explain how to make shapes smaller.
The shape displayed on the left has 2 white circle corners crossed with 2 grey square corners but the bottom left square is small, i can not figure out how to do this, i see that you have created that piece, could you explain that for me?
If you watch my series on the game, it explains how to meld/weld shapes together to make smaller and larger. I don't remember offhand
@@KatherineOfSky Thanks, ill check through a few :)
Enjoyed your channel btw, have a good one.
cool, excellent , merci ( french fan )
Merci!
Your top 10 tips has 12 tips. But it'll be fiiiiiine.
I'm aware. "Top 10" is a nice keyword for YT.
#6 use those blueprints to make stuff so you can afford more blueprints faster
always map the a location if its far from hub, i lost my setup because if space
So what save is the footage from? There's far more production that your youtube save so it's clearly later on, but is it a personal save or someone else's or do you just have lots of footage to upload?
I've recorded the next few episodes already, they are scheduled, waiting to be released!
@@KatherineOfSky Great! I look forward to it.
Her latest episode had news update of the 22nd, so that gives you an idea of how many days back they are ;)
omg your voice is amazing
Aww, thank you!
I want to know something: is the music that plays in the game or did you just put it in yourself cus I like the song and I want to know please!
The music is the soundtrack for the game.
KatherineOfSky well I can’t find it on UA-cam directly. Maybe you could send me a link so I can listen to that sweet, sweet song. (Mainly because I don’t have a proper computer anymore cus it broke and I’m still hoping this game can be on switch or mobile.)
I don't have a link to the song... it's in the game :P Maybe try playing the game in the browser version.
How is the browser version is different from the paid version?
i don't remember exactly: check the browser FAQ page
the browser version is a demo and only goes up to level 12
Howdy :)
I was looking for a guide to make the shape in the logo. I cant figure out how to get the little square :(
That episode is coming tyomorrow!
That little square was a pain to crack. But I won't spill the beans here. So you can enjoy cracking it yourself.
@@tonymasse3887 just figured it out last night :) gosh that one had me stumped
eyy nice video!
I wish I knew upgrades were a thing
Yes I know now but my first save file didn't get upgrades until level 10 or so.
if space is a concern in a design, instead of rotating one piece 180, you can rotate both 90.
That may work sometimes, sometimes not: since the cutter cuts only vertically and the shapes are admitted only in a specific configuration. For example: if you need right sides of a square: rotating both sides will get you two tops or two bottoms (or one of each), and none fulfill the requirement of "right side".
@@KatherineOfSky if it's all going to the same belt, and you are just going to stack it with some other half piece, why not have both half pieces rotated 90 and then rotate the product to the correct orientation?
@@grelgen Like I said, it depends on the situation.
Thanks for the tips! How could I miss the belt planner mode?! _facepalm_
Bus? Could someone please explain what is meant by bus?
Ratios. Oh man I have a blueprint of 16 stackers. Probably because my tiers were really out of whack for a while. Doh!
WOW. I thought my structures were okayish...but damn. Mine look like a child's spaghetti dish 5 minutes in. 😅 Thank you for the quick tips!
Thanks! :-) Have fun with the game!
Tip 11, Like and Subscribe to KoS.
The Skys the limit.
Aww, thank you!
i will build something in the wild, and then CANT find my way back to the HUB, any tips.
Create a marker and then you can zoom back by clicking on it
or press space
Not sure if I'm special or stupid, but when I did the math, it was 8 stackers to 1 belt
wath letter du u use for paste and wath level i need to peste unluck???*_____* pls idol
I think it might have been changed since I played last: just keep going and you will unlock BPs soon enough.
I wish I knew that I could combine the yellow circle with the red star instead of cutting the star in 4 pieces and sticking it on the circle
I got it less than a day ago and have been busy all day but somehow have 14 hours already
Woot!
anyone having trouble with the ratios not being perfect? Yes I did the math and came up with those ratios but when you look at your shapes per minute for any "perfect ratio" designs, it will never be 100% efficiency. One of my factories is 87% efficient with perfect ratios...
This game is alot and i love it😅
Thought I was watching a Watch Mojo video. you sound just like her haha
where is the shape generator website?
viewer.shapez.io/
viewer.shapez.io/
I'm assuming shapez.io
Viewer.shapez.io
In the box for creating a map marker, the word "here" is a clickable link to it.
I'm afraid you're wrong about the ratios of buildings. Because everything produces slightly less than it says you actually need 1 more of every building to make full belts.
The ratios are correct. There are some issues with belt corners moving things faster/slower, (which is a bug being looked at by the developer), but the machines are ratio-perfect.
@@KatherineOfSky Huh, curious. I've never encountered problems with corners before but at perfect ration my belts have gaps. I'll test some more tomorrow.
It was talked about in the Shapez discord: you might search there to get more details.
@@KatherineOfSky Will do
Ratios: 3:43
Soap tips
Hey K!
The wires update has been out, if You would like to come back to the game :)
Undergroundies? How dare you call underneathies such a peasant name.
"underneathies" sound like panties! lol
@@KatherineOfSky I just call them undies.
I’m playing this on mobile, looking at scares me 😂
you have 4 upgrades