i love the summoning system in the dark souls trilogy and Elden Ring, I don't use them on first playthrough, but it's a fun mechanic to have after that... it was done well, with the boss health percentage going up with each summoned player Also i guess people who struggle and keep asking for an easy mode can just use summoning. p.s. ty for the great videos :)
summons are a fun thing, they can help out, being summoned is a good way to earn souls while having fun and being able to fight alongside someone is neat, granted summoning has never been balanced with bosses struggling against multiple opponents or making their AI freak out and move in bizarre ways at the same time having the option of summoning does make it more likely for someone to break and just summon a gang squad to beat the boss through brute force instead of learning how to beat the boss when its AI isnt freaking out, there is also the fact that summoning other players can only really work in games with relatively simple combat, summons in Sekiro for example would be a mess with lag impacting parry timing etc overall its nice to have the option and fighting with someone is a yet another way to experience a boss fight but nothing beats beating a boss alone, fighting it in all its glory (if its a good boss)
LoP is so much harder than any fromsoft game (besides sekiro). You can bruteforce every souls with STR build and big weapon pretty easily. You kinda have to learn how to play to actually beat LoP even with summons
In LoP you can even heal and boost your specters - this is the main function of the gold coin tree. They not only included the specters but went out of their way to have a seperate system around them. Combine that with the P organ upgrades which allow you to use these buffs more (the cube) and you can actually kind of have a semblance of a specter build. This however doesn;t happen until the game has already gate-kept you HARD. If you pass Archbishop, you're good; after that - c'mon take some easy wins, it's fine :) I really appreciate this because for me "mastery " means something different to you probably. The game is hard enough and takes time which I don't have. Having a way to alleviate some of the pressure is good and it's the better form of difficulty selection.
Summons and spectres work for me because I only have a few hours a week to play, and don't want to spend all those hours grinding the same boss. Making the bosses easier through the spectre allows me to see what the rest of the game can offer without drastically raising my play time.
I never summon until new game plus and even then its only for the fun of coop and helping others. The dopamine rush from beating bosses solo is just too damn good. I dont like gank bosses that feel like they are designed with summons in mind though. Souls games combat shine in 1V1 scenarious. Elden ring toed the line a bit in that regard. Some bosses really felt like you were supposed to be using spirit ashes which I didnt like because you are left with 2 choices. Fight an unfair fight or fight a fair easy fight.
No. Summons should not exist in Souls, Elden Ring, or other soulslikes. It completely goes against Miyazakis philosophy of players being on a similar playing field and having to over-come obstacles, and the rush that comes from that...Even without summons the games are pretty easy and probably 99% of the population can beat them without summoning if they have enough patience.
You overestimate the skill level of an average gamer. Remember, out of everyone that posesses Bloodborne, only 45,7% beat Gascoine at all. Most souls players dont ever make it past the first few bosses and drop the game indefinitely
i love the summoning system in the dark souls trilogy and Elden Ring, I don't use them on first playthrough, but it's a fun mechanic to have after that...
it was done well, with the boss health percentage going up with each summoned player Also i guess people who struggle and keep asking for an easy mode can just use summoning.
p.s. ty for the great videos :)
summons are a fun thing, they can help out, being summoned is a good way to earn souls while having fun and being able to fight alongside someone is neat, granted summoning has never been balanced with bosses struggling against multiple opponents or making their AI freak out and move in bizarre ways
at the same time having the option of summoning does make it more likely for someone to break and just summon a gang squad to beat the boss through brute force instead of learning how to beat the boss when its AI isnt freaking out, there is also the fact that summoning other players can only really work in games with relatively simple combat, summons in Sekiro for example would be a mess with lag impacting parry timing etc
overall its nice to have the option and fighting with someone is a yet another way to experience a boss fight but nothing beats beating a boss alone, fighting it in all its glory (if its a good boss)
LoP is so much harder than any fromsoft game (besides sekiro). You can bruteforce every souls with STR build and big weapon pretty easily. You kinda have to learn how to play to actually beat LoP even with summons
Have to agree
In LoP you can even heal and boost your specters - this is the main function of the gold coin tree. They not only included the specters but went out of their way to have a seperate system around them. Combine that with the P organ upgrades which allow you to use these buffs more (the cube) and you can actually kind of have a semblance of a specter build. This however doesn;t happen until the game has already gate-kept you HARD. If you pass Archbishop, you're good; after that - c'mon take some easy wins, it's fine :)
I really appreciate this because for me "mastery " means something different to you probably. The game is hard enough and takes time which I don't have. Having a way to alleviate some of the pressure is good and it's the better form of difficulty selection.
I wonder what this will look like when you max p organ level your character on ng+2 or 3 or whatever with the cube
Summons and spectres work for me because I only have a few hours a week to play, and don't want to spend all those hours grinding the same boss. Making the bosses easier through the spectre allows me to see what the rest of the game can offer without drastically raising my play time.
I don't have a problem with them as long as the fight is balanced around solo. I feel like many of the fights in ER are balanced around summons.
I never summon until new game plus and even then its only for the fun of coop and helping others. The dopamine rush from beating bosses solo is just too damn good. I dont like gank bosses that feel like they are designed with summons in mind though. Souls games combat shine in 1V1 scenarious. Elden ring toed the line a bit in that regard. Some bosses really felt like you were supposed to be using spirit ashes which I didnt like because you are left with 2 choices. Fight an unfair fight or fight a fair easy fight.
No. Summons should not exist in Souls, Elden Ring, or other soulslikes. It completely goes against Miyazakis philosophy of players being on a similar playing field and having to over-come obstacles, and the rush that comes from that...Even without summons the games are pretty easy and probably 99% of the population can beat them without summoning if they have enough patience.
You overestimate the skill level of an average gamer. Remember, out of everyone that posesses Bloodborne, only 45,7% beat Gascoine at all. Most souls players dont ever make it past the first few bosses and drop the game indefinitely
@@adomaskuzinas2137 I don't think it's the skill level that's the issue...it's the lack of persistence.