Starting a New City in Cities Skylines 2 Inspired by a Real Master Plan!

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  • Опубліковано 22 чер 2024
  • ** Preorder Cities:Skylines II and support the channel at the same time! **
    www.nexus.gg/cityplannerplays...
    Today's the day - I finally get to share my experience playing early-access Cities Skylines II with you! In this Cities Skylines 2 gameplay video, we'll create a city inspired by a real master plan and expand it to the Grand Village milestone. In subsequent videos, we'll continue to expand until this place is is thriving little city.
    FYI - this is not a sponsored video, but I want to give a huge shout out to ‪@paradoxinteractive‬ and the ‪@CitiesSkylines‬ team for providing me early access to the game!
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    CHAPTERS
    OHIO! - 0:00
    Basic Infrastructure - 1:25
    Zoning - 9:50
    Detailing Tour - 26:02
    Final Thoughts - 26:48
  • Ігри

КОМЕНТАРІ • 2,2 тис.

  • @CityPlannerPlays
    @CityPlannerPlays  9 місяців тому +52

    The second video will go live TODAY - Sept 27th at 11am CST! Join me in the premiere here - ua-cam.com/video/g9yESIzeyQ0/v-deo.html !

    • @DrewC41
      @DrewC41 8 місяців тому

      Love the videos! Thank you for teaching me that this game can be fun!
      I have a question, is there somewhere on the internet that I can find city plans to use?

    • @danielwelland6638
      @danielwelland6638 Місяць тому

      I like the way you do things. If a city is built on hills, can you do this in CS2?

  • @audricnicolle6915
    @audricnicolle6915 9 місяців тому +3224

    This is Mariemont, Ohio near Cincinnati
    It was planned by John Nolen, the same city planner as a previous CPP video of Venice (the 100 years old city plan)

    • @BGRooDoG
      @BGRooDoG 9 місяців тому +116

      Can confirm, from SW Ohio!

    • @hvyfknmtl
      @hvyfknmtl 9 місяців тому +110

      yeah. just found it. can see little miami river on the map. that's how I found it. was hoping a vid less than an hour old i wouldn't find any other comments having found it but damn you for watching this half an hour before me.

    • @alexnewberg6795
      @alexnewberg6795 9 місяців тому +79

      Yup it’s mariemont, I live in Cincinnati and go to UC, mariemont is a really cool little suburb

    • @audricnicolle6915
      @audricnicolle6915 9 місяців тому +3

      @@hvyfknmtl I found it too thanks too the river marking !

    • @michelrussell2014
      @michelrussell2014 9 місяців тому

      I found it using Google Lens haha

  • @CitiesSkylines
    @CitiesSkylines 9 місяців тому +2341

    So many hand-placed trees... Excited to see them grow!

    • @MaskedMaths
      @MaskedMaths 9 місяців тому +99

      Nice to you here are you going to be watching when it comes out

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +329

      Such a special part of the game!

    • @civfan
      @civfan 9 місяців тому +40

      Grow?! Then how long will it take for Date Palm Trees to grow?? 😅

    • @abdulrahmanzubairu8371
      @abdulrahmanzubairu8371 9 місяців тому +17

      ​@@civfan5 years or so

    • @DanielFildan
      @DanielFildan 9 місяців тому +39

      Love to see the early access gameplay, and so far C:S II is looking great and like a definite upgrade! But i hope that countour lines and zoning disabling will get added as theyre both useful tools even in C:S I, also the reversing of the road direction could probably be more similar to C:S I because dragging across a road could get tedious

  • @SleepyFen
    @SleepyFen 9 місяців тому +479

    The one thing I'm missing out of all of this is the ability to make your custom green areas count as parks for the purposes of citizen pathing and entertainment. They look amazing, but the fact that nobody is using those green areas makes it seem hollow in a way.

    • @TheEclipse1989
      @TheEclipse1989 9 місяців тому +48

      They probably keep some features locked to make DLC

    • @SleepyMatt-zzz
      @SleepyMatt-zzz 9 місяців тому +17

      Yeah, it really felt like the first game came close to that, except they had to make that kind of zoning commercial.
      Kind of a bummer, because as a guy who lives in a rural city, you just don't see that kind of thing.

    • @user-lv6rn9cf8m
      @user-lv6rn9cf8m 2 місяці тому

      @@SleepyMatt-zzz Cities are per definition the opposite of rural

  • @AuricomSystems
    @AuricomSystems 9 місяців тому +145

    There seem to be kind of a bizarre combination of baffling omissions and brilliant improvements. Can't quite wrap my head around how the game can have such incredible road tools and at the same time no line tool for trees. Still, overall the game looks pretty great and I'm very excited for it!

  • @shawa666
    @shawa666 9 місяців тому +3854

    My body is ready.

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +467

      Edited for appropriateness, ha!

    • @euanmoo
      @euanmoo 9 місяців тому +95

      But is your mind? 🤯

    • @whatiwonder4299
      @whatiwonder4299 9 місяців тому +63

      @@euanmoohis mind’s tellin’ him no…

    • @_LightningRod_
      @_LightningRod_ 9 місяців тому +26

      Didn't expect to find a reference like that here, but I'm here for it 😂

    • @BloodWolfXZ
      @BloodWolfXZ 9 місяців тому +35

      My governing body is ready to pass ordinances.

  • @dustbucketau
    @dustbucketau 9 місяців тому +811

    can't wait to see this city revisited in 10 years for an abandoned city series

    • @smaller_cathedrals
      @smaller_cathedrals 9 місяців тому +10

      You mean in the game, right?

    • @tbotalpha8133
      @tbotalpha8133 9 місяців тому +6

      @@smaller_cathedrals :)

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +48

      Absolutely saving it, haha!

    • @EXKRS00
      @EXKRS00 8 місяців тому +5

      Lol i can see it "So I built this city when I just got the game"

    • @sirspy1
      @sirspy1 8 місяців тому +1

      cities skylines 3?

  • @DarrinCalvinRoenfanz
    @DarrinCalvinRoenfanz 9 місяців тому +69

    They did soooo many cool things in this new game, which almost makes the exclusion of seemingly basic features (*cough* terrain height) even more bizarre

    • @calebkendrick1590
      @calebkendrick1590 8 місяців тому +5

      this is par for the course for a Paradox game. Release a barebones game that improves on the previous basegame in some ways. Then release 20 dollar DLC's for years while rinsing and repeating. I mean EU4 came out in 2014 and they are still giving mission trees to some of the major nations (for a 20 dollar DLC of course)

    • @TOH_Fan
      @TOH_Fan 7 місяців тому

      @@calebkendrick1590 At least it's actual content and not loot boxes or skins.

  • @Pastamistic
    @Pastamistic 9 місяців тому +83

    This is such a well laid out video displaying the major upgrades in CS2. Mixed in with plenty of legitimate criticism. Thank you!

  • @apexbaines9014
    @apexbaines9014 9 місяців тому +221

    “We just spent all our money on City Hall… now we have to raise taxes”
    Realism in CS2 is unrivalled 😂

    • @ezekielbrockmann114
      @ezekielbrockmann114 9 місяців тому +9

      Also; Placing the Welfare Office before the City Hall

  • @sleambean
    @sleambean 9 місяців тому +673

    I actually really like that trees don't require a grassy terrace - in my city it's very uncommon for a grass line but most urban roads are entirely treelined, with large canopies, just in planters

    • @RyTrapp0
      @RyTrapp0 9 місяців тому +27

      Yup, I've seen quite a bit of sunken tree planters around some bigger Great Lakes cities, so I'm OK with having grass terrace-less urban trees. Would be nice to have a bit of variety; sunken planters with the metal grates on top, maybe two or three types of raised planters. But there will be PLENTY of time for mods of course...

    • @PREST0NGRAVY
      @PREST0NGRAVY 9 місяців тому +7

      Yeah that's definitely really normal in most of the cities I've been in

    • @VonRibbitt
      @VonRibbitt 9 місяців тому +13

      @@PREST0NGRAVY thinking you need grass terraces to plant trees is such a north american view, another excuse to not do shit with their cities

    • @JuneNafziger
      @JuneNafziger 9 місяців тому +13

      @@VonRibbittto be fair it gives the trees more room for their roots. Green strips (boulevards as they’re often called where I live) are definitely preferable for the trees (and for greater green space) but other methods are certainly better than no trees, and works good in places where it’s too late to put in grass strips without reducing the road because the buildings are right on the sidewalk.

    • @samuel_iv
      @samuel_iv 9 місяців тому +2

      @@JuneNafziger in the uk a lot of the nicer areas will have giant trees growing out of the sidewalk, looks lovely though to be fair

  • @antonglonner
    @antonglonner 9 місяців тому +64

    Regarding missing features (terrain height contours, flipping one-way roads, fences): Never forget that CS1 launched without tunnels (and many other things introduced with free updates over time). Those things will come eventually.

    • @francescomaestrelli7515
      @francescomaestrelli7515 9 місяців тому +15

      Yeah. It's just how software is released nowadays: barely working. Then it's patched up on the go 😁

    • @jasonetherington37
      @jasonetherington37 9 місяців тому +3

      Bet it won’t be free this time, you’ll have to pay for DLC to get it.

    • @antonglonner
      @antonglonner 9 місяців тому +3

      @@jasonetherington37 Nothing we know for now (even the already announced DLC) suggest that there won't be any updates improving the gameplay of the base game in the future. Looking at CS1 I fully expect a similar "way of doing things", where paid DLC are accompanied by free feature updates.

    • @antonglonner
      @antonglonner 9 місяців тому +8

      @@francescomaestrelli7515 Adding new features through updates later on does not equal patching up a barely working game. Also, you can clearly see in this video that CS2 is working quite well already, so classifying it as "barely working" is just false.

    • @Wistbacka
      @Wistbacka 8 місяців тому +1

      @@francescomaestrelli7515 Difference is; by the looks of it, this is not "barely working", but working fine. It's a huge difference in leaving out features and not promoting them, vs the typical "It has all the features" and 70 % of them either missing or being buggy af.

  • @natesheppard5335
    @natesheppard5335 9 місяців тому +447

    My girlfriend and I started watching your videos a few months ago. I believe the first video I saw was your abandoned city fix. I fell in love with your content and started binging, so my girlfriend starting sitting with me as I watched. Now we both are addicted to your content, jokes, and personality. We started Clearwater from the beginning and just last week are completely up to date and are now watching other series from your channel. We cant WAIT to watch you play the second game!! I'm personally excited to try CS2, but am suuuuuper excited to see how you play the game. We usually never comment on UA-cam, but wanted to use this opportunity to say thank you for being you, and thank you for continuing to make exceptional content!!! Just promise me in this new game you respect the typography, ensure the water pipes go under the road right where they belong, call plenty of mulligans, forget when you have anarchy on, and lastly use imminent domain when necessary!

    • @sbr-1143
      @sbr-1143 9 місяців тому +32

      Missed the occasional gushing over the network multitool haha. I look forward to watching Phil yearn for the slope tool and wouldn't at all be surprised if we got a memorial service for it 😂

    • @natesheppard5335
      @natesheppard5335 9 місяців тому +6

      ⁠​⁠​⁠​⁠@@sbr-1143hahah very true! I’m sure there will be something similar to it and I think we can all bet on Phil being among the first using it!

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +61

      First of all, thanks so much for being here, Nate, and the kind words, good vibes, and the comment! Glad to hear that both you and your girlfriend are liking the videos - I love bringing them to you!! And I promise to keep up to my normal shenanigans in CS2, haha! Thanks again for being here and for the kind words!

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +34

      @@sbr-1143 You mean CS isn't the Network Multitool Game? hahaha

    • @brandonc2829
      @brandonc2829 9 місяців тому +4

      bros been copy pasting his comment

  • @OVERCHARGEDEGG
    @OVERCHARGEDEGG 9 місяців тому +391

    I am loving your town square design Phil!❤ Excited to see you get to grips with cs2 😊

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +44

      Thank you, Egg!! Can't wait to see what you put together, too!

  • @Quintarus1794
    @Quintarus1794 9 місяців тому +91

    I really hope they add contours and units. Also, a tool to just recalculate the zoning grid in a selected area or along a given road would be huge.

    • @Clev3rByte
      @Clev3rByte 9 місяців тому +5

      what do you mean with no units because i do see meters symbolist with an m when he is making Streets just asking not trying to start a war

    • @Clev3rByte
      @Clev3rByte 9 місяців тому +1

      do you maybe mean increment or lines to symbolize like the with you need to make a better grid i believe there is a grid building tool to drag a whole neighborhood at once

    • @Quintarus1794
      @Quintarus1794 9 місяців тому +6

      @@Clev3rByte Units as in the number of zoning squares. I'm sure it's fairly easy to calculate from the number of meters, but I guess I'm just lazy 😁

    • @brohvakiindova4452
      @brohvakiindova4452 9 місяців тому +1

      Most importantly the framework of CS2 seems to be very solid. I'm so excited to see how the game will evolve with the modding community, it looks so incredibly promising.

    • @hawkeye7527
      @hawkeye7527 8 місяців тому

      They listened, they're in now!!

  • @paulmdevenney
    @paulmdevenney 9 місяців тому +22

    It's a weird combination of fixing exactly the things you wanted fixed, and removing some real fundamentals. I was so hopeful that there would be a focus on zones and buildings that worked better with natural slopes. This would have been the killer change for me, as it opens up so many prettier options than carving right angles out of hills all the time.

  • @James-xx7yt
    @James-xx7yt 9 місяців тому +240

    I'm actually quite pleased and pleasantly surprised that you can add the grass verge and trees separately and together. Many (most even) streets trees don't have grass beneath them. Although I would like it if trees by themselves had a square dirt decal or planter prop beneath them.

    • @LuxicCardinal
      @LuxicCardinal 9 місяців тому +2

      yes! That you could toggle ofc :)

  • @TRichardsBlades
    @TRichardsBlades 9 місяців тому +156

    ​It does remind me of the very early days of CS1. I'm sure mod creators will be going bananas even before it's released. Looking forward to playing when its out

    • @jg-qj7ts
      @jg-qj7ts 9 місяців тому +7

      I absolutely cannot wait till the full suite of tools from NMT and node controller are remade, it’s going to drive me bonkers until they are lol

    • @TRichardsBlades
      @TRichardsBlades 9 місяців тому +2

      @jg-qj7ts I get they can't include everything in the base game and they did a good job including the things people like but there's a few things missing like node controller that are insanely popular with players that should have been included imho

    • @Speedster___
      @Speedster___ 9 місяців тому +5

      Contour line can’t wait

    • @TRichardsBlades
      @TRichardsBlades 9 місяців тому

      @Speedster___ 100% agree, I'm sure that's gonna be a feedback from probably all of these advanced testers, hopefully the Devs have it in before the final copy

    • @jg-qj7ts
      @jg-qj7ts 9 місяців тому +2

      @@TRichardsBlades I’d almost think 100% since it’s a staple feature of toggle it!, and what’s the point of the new cut-and-fill roads if we don’t know where to properly use them?

  • @thatmotorfreak
    @thatmotorfreak 9 місяців тому +3

    Was eagerly waiting for this day. Binged your Nicolet Bay series recently and I loved the story-telling of it; hope to see something like it in your CS2 builds eventually.

  • @izayaorihara5516
    @izayaorihara5516 9 місяців тому +4

    I'm almost more excited to see what you're gonna do in this game than I am for the game itself lol
    Slowly catching up on some of your builds and it's really fun AND educational :D

  • @CityPlannerPlays
    @CityPlannerPlays  9 місяців тому +878

    Is anything in specific that you'd like to see demonstrated or built in this city? Let me know and it just might make it into the next video!

    • @eduardoboehringer
      @eduardoboehringer 9 місяців тому +65

      Quays please. I am so scared of a quayless cs2

    • @MrCai01
      @MrCai01 9 місяців тому +51

      You just do you bud

    • @sbr-1143
      @sbr-1143 9 місяців тому +53

      Seeing how zoned and plopped buildings handle difficult terrain heights would be great. Some switchbacks and/or a mountain town/resort could give us some insight since the developer videos were almost exclusively oriented around flat terrain.

    • @Arabcountries739
      @Arabcountries739 9 місяців тому +17

      Dam a river if possible with a map and delve into transportation, especially Trump 👌🇹🇳🇹🇳❤

    • @Arabcountries739
      @Arabcountries739 9 місяців тому +5

      And a beach if possible in a map ❤

  • @IsaiahWells
    @IsaiahWells 9 місяців тому +183

    As hyped as I am for this game, I can't wait to see your master planning skills on this new city!!!

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +23

      This game is going to allow for SO MUCH creativity!

    • @IsaiahWells
      @IsaiahWells 9 місяців тому +1

      @@CityPlannerPlays I know that's right!

  • @mateuszkunda9400
    @mateuszkunda9400 9 місяців тому

    I have to say that even this first CS2 gameplay shows why CPP is my favourite Cities Skylines UA-camr. The way everything is planned and makes sense and how everything is logically and nicely shown + how well the video is made puts Phil on a different level compared to others. That's really visible when you watch some other 30min CS2 gameplays and they're nice but then you watch this one and suddenly you're elevated to a whole new level. Keep up a great job, Phil!

  • @AndyKoch
    @AndyKoch 9 місяців тому

    That was amazing to watch! TY for making this video. I feel like this was the first real taste of how it would feel to just play the game. Topo overlay and tree line tool FTW.

  • @B1GD0N
    @B1GD0N 9 місяців тому +215

    I’m excited for this game but will likely wait for mods to catch up before making the full switch over. Terrain and topography views are a must for me, I can’t start a new city without surveying the land and elevations so it sucks that they chose to remove it. Those roads are wonky as hell too

    • @keanuwick8485
      @keanuwick8485 9 місяців тому +36

      The visuals are not good at all. Cant believe in 7-8 years time this is the best visually they could improve upon.

    • @zv3032
      @zv3032 9 місяців тому +85

      @@keanuwick8485the game looks great what are you talking about? Bro wants graphics that’ll cause a quantum computer to run hot.
      CS1 has those amazing realistic looking cities and graphics because of mods because 90% of people don’t/can’t run them. The question you should be asking is if the bones are good. And there’s no denying that they’re meaty and mods will send it over the rails.

    • @rei8182
      @rei8182 9 місяців тому +38

      @@keanuwick8485 i'd rather the game able to run on my laptop, rather than having realistic graphics.

    • @nepatrock
      @nepatrock 9 місяців тому +17

      @@zv3032 I don't understand what people liked about CS1's graphics. They looked brown and washed out to me and I had to play with the filters on

    • @tdh2044
      @tdh2044 9 місяців тому

      @@keanuwick8485go have a look at base game Cities Skylines 1 dumbass and compare them ahain

  • @EverShy_
    @EverShy_ 9 місяців тому +52

    I'm sure the modding community will come up with a contour line mod and a line tool. And creator content pack and more maps will come soon enough.
    Love the layout, so unique! Can't wait to see how this city grows and develops.

  • @MiguelEMG
    @MiguelEMG 9 місяців тому

    This is so exciting! I’m glad to see you finally get your hands on CS2 can’t wait to see what you do in your play throughs!

  • @Eurion97
    @Eurion97 9 місяців тому +1

    I love that youre honest to what you think is missing in game and how you dont spoil how the city gonna look in the intro! Amazing content❤

  • @sammarks9146
    @sammarks9146 9 місяців тому +91

    I love that you can rename basically anything, including trees. Some trees are important enough to deserve names! Looking forward to seeing the things that are lacking be updated as we get closer to the release. And looking forward to it coming out on Mac!

    • @NauticGaming
      @NauticGaming 9 місяців тому

      yeah, like the survivor tree.

    • @Cryolemon
      @Cryolemon 9 місяців тому

      Yeah, some trees do definitely get names!

    • @girlmadeofwires
      @girlmadeofwires 9 місяців тому

      @@NauticGaming or the tree that owns itself

  • @Veloletum
    @Veloletum 9 місяців тому +29

    I'm always loving when you're calling out your road hierarchy! I didn't notice it too much this video. Looking forward to hearing more about that planning aspect to maintain traffic flow!

  • @noterix1164
    @noterix1164 9 місяців тому +1

    so excited to see what you can do with the new game !! loving episode 1 already and can't wait for more :D

  • @georgesoliman9049
    @georgesoliman9049 9 місяців тому +1

    During lockdown I watched every video you made on the Bluff side crossing and loved it until I picked up the game myself! You’ve come a long way since then! Came here to check out your thoughts on CS2, now I can’t wait to see what you do with this town.

  • @benholmes9546
    @benholmes9546 9 місяців тому +4

    Cincinnati native here, that’s Mariemont - a city on US 50 just outside the Cincinnati city limits on the East side. I’ve loved your content for years, and it’s fantastic to see you building something inspired by my neck of the woods!

  • @GustavSvard
    @GustavSvard 9 місяців тому +8

    2 days til the premiere? Ya bastard!
    nah, we stil love ya.

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +10

      Gotta keep you waiting! Seriously though, I've been having a ton of fun and can't wait to show you what I came up with and give my impressions of the game!

  • @ToadieZzz
    @ToadieZzz 9 місяців тому

    You make videos so easy to watch. Very well-presented thoughts and of course a beautiful start to what will be a stunning build!

  • @occultpriestess
    @occultpriestess 8 місяців тому

    Amazing! I grew up near there. Thanks for these 3 video series!!

  • @WerrinLotsuvhats
    @WerrinLotsuvhats 9 місяців тому +65

    It's amazing that there is a content creator that enjoys and is willing to go into such detail about the process of development. Still catching up on older series but this channel puts out the cities skylines content that I want to see. Thanks, CityPlannerPlays, for the great videos over the years.

  • @Lilianne8
    @Lilianne8 9 місяців тому +22

    After watching the whole video I'm seeing quite a few I suppose game mechanics that I like. The scale looks beautiful and more realistic. The pace of it as well is more of real life and not instant. The drawing of the streets made me sigh in awe, such nice connectivity as well as flexibility with the design. And, definitely not least, I loved how the city layout came alive in your hands. Can't wait to find a city I want to use as a base for a city of my own too.

  • @bretabel1642
    @bretabel1642 9 місяців тому +1

    Ohio mentioned!! 🎉 thank you for your mindful and fair review of the game so far. It’s what I’ve come to expect from your channel. I’m hopeful that the devs will take your feedback about contour lines, a tree line tool, and the grid tool to heart! I also hope some sort of prop plopping system is introduced before launch… that’s what really puts a finishing touch on a sprawling park/campus.

  • @megane-chan8813
    @megane-chan8813 9 місяців тому

    great insights. never considered thinking where the plaza is ahead of time as well as future zones and buildings that will be unlocked. can't wait for CS II. the tools esp on roads looked much helpful

  • @spamfilter32
    @spamfilter32 9 місяців тому +7

    Looks pretty good. Just a few QoL improvements and the game will be a masterpiece. My thoughts:
    1. I would especially like to see the parallel road tool automatically select the correct distance between roads when you are extending an existing parallel road being off by even just 1 meter creates a lot of weirdness.
    2. I'm actually ok with having minimum spacing for tree's as I've seen people crush trees up against each other in many builds but really, tree's that close would end up killing each other since they couldn't get all the resources (light and water) they need that close together. But a prop-line tool would go a long way to improving tree placement.
    3. love that you can add trees and grass to one side of a road at a time. Would be nice to have the option to do both sides simultaneously though to save time and repetition.
    4. really wish they made parks drawn like districts. So you draw the park shape, then place assets in the area to make the park. I also wish cemeteries where the same, draw the cemetery district, then place the grave/mausoleum etc assets. the size and number of grave assets would then determine how many people could be interred. This would allow you to make parks that fit available areas, and allow you to make each one unique.

  • @bigpopakap
    @bigpopakap 9 місяців тому +3

    Aaaaahhhhhh I can't believe we're here! I started watching your begginer guide for CS1, and CS2 was announced right around when I finished it. I've been avidly watching your CS2 videos ever since, waiting to see your first city build in CS2. What a year it's been!

  • @misterlshakerl1998
    @misterlshakerl1998 9 місяців тому

    Nice video, thanks for going so deep into the the game and the new mechianics, THIS is the correct way of playing this game! cheers :)

  • @MrSudomacho
    @MrSudomacho 9 місяців тому +6

    I wish we could use the 'property line boundary drawing' aspect for those little parks too. So many of those little triangle in my area end up leading into the 'backyard forests' interwoven in some communities.

  • @tanel20
    @tanel20 9 місяців тому +29

    This looks already so great, your thumbnails are always very beautiful and interesting, but the colors in this one just makes it perfect

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +8

      Thank you!! Honestly, Didn't have to do much to make this beautiful - the game looks outstanding on it's own.

  • @patricktho6546
    @patricktho6546 9 місяців тому +144

    it is unfortunate to see, that buildings like the cementry really don't conform to the topography, while irl they do much better. And unlike with small houses, this is so much more noticeable, since even small inclinations are really noticeable and need you to terraform, witch I think is a bad solution, having to do that for every big-ish building, witch now are way more common than in sc1.
    Also still no small road without a parking lane and a wide sidewalk, makes building european style sub-urban areas still look way to open, witch is just emphasizes the problem of buildings not conforming to the terrain.

    • @geckman2022
      @geckman2022 9 місяців тому +7

      Just saying, it's which not witch. But otherwise like your opinion on this.

    • @patricktho6546
      @patricktho6546 9 місяців тому +4

      @@geckman2022 I also have an "is" to much ;)

    • @Khotetsu
      @Khotetsu 9 місяців тому +8

      One thing I saw in another video was that you can add a wide sidewalk to roads the same way you add trees/the grass strip, instead of having specific roads for specific variations. So it should be entirely possible to have European style suburban roads just by adding wide sidewalks to a small road, though I don't know if there's roads that are the right size to look the part.

    • @patricktho6546
      @patricktho6546 9 місяців тому +1

      @@Khotetsu maybe. Let's see

    • @Undercapsule
      @Undercapsule 9 місяців тому

      @@patricktho6546ur a witch lmao

  • @LadyPouss
    @LadyPouss 9 місяців тому +1

    Really nice city! Looking forward to see what you do next 👍🏻

  • @brSiRiuS
    @brSiRiuS 9 місяців тому

    27:47 Haha! That reminds me of car accidents. One of the features that I'm most excited about. I'm curious to see how the full process works from the accident happening to the point it is resolved, if the cars involved are collected by tow trucks or do they despawn... You know, the whole process. It would be cool if you could catch those on the series. Great video, btw! Cheers😁

  • @cata5274
    @cata5274 9 місяців тому +56

    I really like the change in editing style! the city tour was legible and the speech bubbles for the pedestrians is very cute!

  • @PhishPhanatic17
    @PhishPhanatic17 9 місяців тому +7

    This is the first time I've ever waited for a video to be released in UA-cam. I love your content and look forward to learning how to play CS2 from your channel!

  • @prototype102010
    @prototype102010 8 місяців тому

    I was a little unsure how much of a change Skylines 2 was going to be, if it would be worth buying right away or not, but just this video and what you were able to do has sold me. So many little things that I've always wanted, like the sidewalks and stuff has me so excited.

  • @Plut0-YT
    @Plut0-YT 8 місяців тому

    Man I really like the style of the overlay arrows and stuff! Great editing Phil :D

  • @Tates05
    @Tates05 9 місяців тому +6

    The landscaping in the thumbnail looks beautiful! Looking forward to seeing your video!

  • @starrwulfe
    @starrwulfe 9 місяців тому +5

    Loving this-- Can't wait to see what you do with trams, metros and trains too!

  • @danielw.2442
    @danielw.2442 9 місяців тому

    Best CS2 test video I've seen so far. Great job! 👍

  • @TheUntitledSimmer
    @TheUntitledSimmer 9 місяців тому +2

    Congratulations Phil!! Can't wait for this game

  • @Wilful1
    @Wilful1 9 місяців тому +12

    I love the tower cranes on every single plot😂 14:30

    • @mephInc
      @mephInc 9 місяців тому +8

      I don't. Tower cranes aren't used unless there's a skyscraper.

    • @ravee-eh4dd
      @ravee-eh4dd 9 місяців тому +1

      The cranes look bad for a 1 story home should only be for skyscrapers or anything taller than 6 stories

  • @drewcipher896
    @drewcipher896 9 місяців тому +6

    Mariemont is beautiful in the fall. Hope to see the leaves change in game too.

  • @mattlewin72
    @mattlewin72 9 місяців тому

    Tremendously beautiful, all the more so because it’s based on a real master plan. Nicely done!

  • @theyeetster
    @theyeetster 8 місяців тому +1

    26:38 that ambulance absloute had collision physics and crashed into the pick up on the loop around. Its the little things in games. Can't wait

  • @Xiyng
    @Xiyng 9 місяців тому +17

    Some of the flaws are a bit baffling to be honest, but finally seeing this brings me so much joy anyway. I can't wait to be able to play this myself!

  • @Mephora
    @Mephora 9 місяців тому +33

    There's a lot of things I would like them to improve on. But most of them are quality of life changes, which is amazing because I am sure that they can do it and probably will.
    One thing that I don't really love is that expansion buildings have to be adjacent as it constrains the way you can shape facilities and it's also not all that realistic especially for medical clinics which tend to be spread around in a block due to prior city development

    • @arcanumelite4853
      @arcanumelite4853 9 місяців тому +1

      not all of the expansions have to be connected.. only some of them... like the ambulance has to be connected but the extra wings do not..

    • @Mephora
      @Mephora 9 місяців тому

      @@arcanumelite4853 okey that would actually be nice. Otherwise I'm sure modders will find a way.

    • @Persianking1997
      @Persianking1997 9 місяців тому

      I agree 👍

  • @BenjaminDenverstone
    @BenjaminDenverstone 9 місяців тому

    I'm excited for Cities: Skylines 2 now. I already had it on pre-order on Steam but watching you play makes me even more excited! I might be able to improve the map of my hometown!

  • @blackrose30333
    @blackrose30333 9 місяців тому +10

    Oh my gosh, I'm buzzing with anticipation. The Monday videos are great, but now we can see this in action!! 👷‍♂️ 👷‍♀️
    We're all city architects for a short time!

  • @troyskolrood8144
    @troyskolrood8144 9 місяців тому +14

    I have a feeling that this will be a good game when released that will morph into a great game with mods and updates. Can't wait!

    • @cheungchingtong
      @cheungchingtong 9 місяців тому

      If they get the optimization done properly with new version of their engine, with Nvdia's I got only 12g of Vram, sadly.

  • @annamuench8429
    @annamuench8429 9 місяців тому +4

    Really surprised they don't have the contour view yet, but I'm sure it'll be added eventually. Overall so excited for this game and to see what you do in it!

  • @Saberg
    @Saberg 9 місяців тому

    Thanks for the build! I love how you made small-town Ohio seem exciting!

  • @Zeph_42
    @Zeph_42 9 місяців тому +23

    Hey Phil! I'd be really interested to see how this game handles water physics compared to CS1 if you can work that in to an upcoming video!

  • @andreww7564
    @andreww7564 9 місяців тому +58

    Definitely going to be a bit of jank and growing pains on release, but there's a ton of exciting new stuff too. The QoL stuff will definitely come, either through official release (ideally) or modding.

  • @krissscott2432
    @krissscott2432 9 місяців тому

    Looks fantastic. I imagine learning all the different snap-tos is going to take time for me, and the lack of zone area control, but other than that, I can't wait

  • @griff-lecuyer
    @griff-lecuyer 9 місяців тому

    I’m just excited to see what you do next! Keep up the great work 🎉

  • @rosaria8384
    @rosaria8384 9 місяців тому +4

    I am so excited. Can't wait to see the mods and assets the people will bring, though they need to bring the Contour back

  • @KamuflyazhKodiak
    @KamuflyazhKodiak 9 місяців тому +24

    Can't wait to see what you can do with CS2.. it's going to be great

  • @tylercalhoun1636
    @tylercalhoun1636 9 місяців тому

    Been looking for this video! Let’s go!

  • @CharlieGeneralS
    @CharlieGeneralS 9 місяців тому

    I Can't Get Enough of this, master building! very nice

  • @Rangerboy030
    @Rangerboy030 9 місяців тому +3

    The idea behind this video seems like it could be an interesting series in and of itself - building cities based on plans of real ones, or real plans that never materialised into reality.
    As a suggestion, maybe have a look at some of the city plans for Canberra, Australia - many were quite interesting, including Walter Burley Griffin's actual plan.

    • @CityPlannerPlays
      @CityPlannerPlays  9 місяців тому +1

      Canberra is on the list and supposed to be the next city I do like this in a series. Hopefully we see image overlay come quickly to CS2!

  • @InfernalGarish
    @InfernalGarish 9 місяців тому +8

    This already looks touristically pleasing. Can’t wait for the finished product in the coming episodes.

  • @Bitsanddoings
    @Bitsanddoings 9 місяців тому

    I cannot wait for this to be released, the way you change direction of the roads is the same way it was in sim city, which I haven’t played in years

  • @benhoffman8264
    @benhoffman8264 9 місяців тому

    The countdown that you had on this video for the premiere was the most mesmerizing and captivating countdown I've ever seen. I want to watch it again haha

  • @Paulovlyra
    @Paulovlyra 9 місяців тому +4

    I'm as hyped for this vid as I am for CS2 realease

  • @brohvakiindova4452
    @brohvakiindova4452 9 місяців тому +6

    I love how infrastructural buildings like schools and hospitals now have higher capacity and most importantly their coverage is limited by your actual traffic rather than distance alone.
    I always found it very annoying to have to build a hospital for every other city district and especially cemetaries/incineration facilities were kind of crazy for tiny ~20k pop cities

  • @jennabrackett2793
    @jennabrackett2793 9 місяців тому

    This was such a tease! I need more.

  • @roberthardy4279
    @roberthardy4279 9 місяців тому

    This is the Cities player that I have wanted to play the game the most. I’ve been waiting for you to post your first video :)

  • @Jake-lc1lh
    @Jake-lc1lh 9 місяців тому +14

    NO CONTOUR TOOL!? WHAT

    • @Leo_Y09
      @Leo_Y09 9 місяців тому

      It's already added

  • @subzeroarctics1299
    @subzeroarctics1299 9 місяців тому +14

    I know this game isn’t final yet, but I was honestly expecting a bit more.
    Great design, was going to guess Napoleon OH but others have already confirmed Mariemont.

  • @DNBon.an808
    @DNBon.an808 9 місяців тому

    great vid! excited to try CS2, moreso after your review :)

  • @grahamwebb1367
    @grahamwebb1367 9 місяців тому

    i like the way you built your roads etc... before moving people in i've never thought to do it that way (more of a casual player) so i'll try this

  • @JoyBuildsCities
    @JoyBuildsCities 9 місяців тому +3

    This is going to be such an epic day!

  • @eloquentire
    @eloquentire 9 місяців тому +3

    i'm looking forward to your beginner's guide to CS2! roadway hierarchy in particular! especially given the advanced roadway layering tools, would be really cool to see you make different neighbourhoods themed around exploiting different mechanics like layered roads, public transit & grid patterns. i know being able to see contours is a big deal to you but i did notice the roads have the grade percentage when placing them, so could you make a video highlighting how to use this as a sort of workaround? (until contour viewing is added).
    last thing: ive never used Nexus,gg before. what DRM does it use? is it Steam? XBox, on PC? Epic? if anyone knows that would be very helpful. thanks!

  • @sparklefluff
    @sparklefluff 9 місяців тому

    Really looking forward to the next video in this series. I'm really interested to see more of the game

  • @boki1693
    @boki1693 9 місяців тому

    Yeah, it's a very subtle thing that I have noticed you content creators doing. You can really map out the roads in an area beforehand better than you did before at the start of a new city. I mean in the first game, you would basically make a few roads and maybe a basic grid before you had to start watching your money. Which often led to my cities growing sort of as I go. here, it is so cool seeing the whole starting area pretty much laid out before you even zone anything.

  • @kencube86
    @kencube86 9 місяців тому +3

    I'm surprised they gave UA-camrs early access so far ahead from the release date and let them record and stream everything. It shows how confident they have with the new game.

    • @Wistbacka
      @Wistbacka 8 місяців тому +2

      ikr. Imagine devs having confidence in their AAA-titles in 2023 and not trying to lie about half of the game. :)

    • @jdkoz98
      @jdkoz98 7 місяців тому

      This aged like absolute milk

  • @andrewevenson2657
    @andrewevenson2657 9 місяців тому +8

    One thing I never considered that’s a bit unrealistic about city skylines is the whole concept of industrial districts, and how when you create one it just makes a dense assortment of buildings with smoke stacks. All industrial facilities I’ve seen in real life tend to be far away from each other, have a lot of space around them, have rail connections directly to them, etc. Only like 20% of people work in industrial jobs, so it’d be nice if demand reflected that real life trend, and that commercial sones accounted for the vast majority of jobs as they do in real life.

  • @Huey1205
    @Huey1205 9 місяців тому

    The new snapping and curving options for the roads are so incredible, I am ecstatic about the release!

  • @LuffyPortal
    @LuffyPortal 9 місяців тому

    7:55 oh my god thats one of the best things ive seen. Props to Colossol for making such a amazing game.

  • @capitus1295
    @capitus1295 9 місяців тому +3

    Any thoughts on the overall traffic? I remembered you were concerned during the early dev release videos that there was a lot of parked cars and not a lot of flow in the streets, did you notice such things in your gameplay? I don't think I've seen even the shadow of a traffic jam/high volume in this video but that might be because the city is still low pop

  • @TeddyRadko
    @TeddyRadko 9 місяців тому +8

    Imagine having a plan. Then imagine it being a great plan. This thumbnail strikes me as both having a plan and it being great at the same time!

  • @Johnathon_Jackson
    @Johnathon_Jackson 9 місяців тому +1

    This looks so much better than CS1 and I’m only 12 minutes into the video. I’m a console player as well so here’s hoping that we have the same flexibility as PC. Good stuff Phil!

  • @Phoenixcaptain46
    @Phoenixcaptain46 9 місяців тому +2

    Mariemont, OH. My cousin lives there, just off of Wooster. He introduced me to Skyline Chili when I went out to visit.

  • @LadyLucyna
    @LadyLucyna 9 місяців тому +17

    11:00 you can select individual lanes for road upgrades?! This is just such a game changer for building highly detailed interchanges, it'll be so much easier to make them look good!

    • @Speedster___
      @Speedster___ 9 місяців тому

      Wdym

    • @boogabuga7657
      @boogabuga7657 9 місяців тому +1

      Pretty sure that was just the different snapping points that he mentioned earlier in the video.

    • @mxdanger
      @mxdanger 9 місяців тому

      At 11:00 he is just upgrading the road. Not sure what you mean by lane upgrades.

    • @noobofagamer8929
      @noobofagamer8929 9 місяців тому +1

      that's offset, not individual lanes