I am confused abut those difference, and the teacher tell me it in the but, I haven't understand what he is saying . after I succed watched this video I was able to clerify those difference. Thanks so much Watch from Ethiopia!
It's probably an out-dated opinion, but I don't agree with this distinction. MR defines the broader scale of mixing real and virtual content. AR is just a point on the scale where the majority of sensory input is from the real world. Imagine an AR system that added a virtual cup of coffee to my environment. I could see the cup, I could touch the cup to feel its texture and the warmth, I could pick it up, drink it, and taste the coffee. This is all still AR. My real-world experience would have been augmented with virtual sensory stimuli for sight, touch, smell, and taste. That was always the goal of AR; but the technology still isn't here. I blame the Microsoft marketing department. They probably wanted to distance themselves from early technology that only had graphics vaguely floating in space. So they started using MR in relation to the HoloLens. They unfortunately picked a term that was already defined. Maybe the weight of opinion will redefine the term in time.
I agree, MR sounds like a dumb buzzword. The way you describe it is sort of like how "Metaverse" is being used as a buzzword these days too. Even though metaverse technology has existed since the 90s and persistent online virtual words go all the way back to telnet MUDs. With the earliest graphical ones being stuff like Worlds Away, Dreamscape and Habitat. All of these could be accurately described as metaverses, even if they're not 3D.
Best I can understand from this is that the difference is in the dimensionality and level of interaction, AR is 2D and you can't interact with it, and MR is 3D and you can interact with it, but the idea of AR is to enhance reality with digital media, how that enhancement happens isn't defined or perhaps it is better to say, "isn't constrained", which is why I think MR is really just AR, because it is still the same concept of augmenting reality with virtual objects. While I don't know for sure the story of Microsoft and MR, i'm more inclined to agree with @Thoughtfulmonkey on this. Great video though, this was the best distinction I could find on the difference
You're correct. Except for the 2D and interaction part of augmented reality. They had interactive AR back in the '70's before augmented reality was even coined. 3D environments were also created at the inception of AR with The Sword of Damocles. Mixed reality is just a marketing hook. MR doesn't really exist, because there is no defining difference between the two.
I've been a graphic/digital designer for 10 years now, currently freelancing for the last 3.5 years. Being 32 years old I've got my eyes on AR/MR as the next big leap (I came from the smart phone boom which was huge) but it's so hard to create something in this platform even though these new businesses/ideas don't exist yet. I have so many great ideas for the possibilities of this tech as soon as these new devices make it into the main stream I'll miss the opportunity! Anyway, great video, always fascinated by the possibilities of AR and MR.
Ok think i get it now. AR is mostly 2 dimensional but there's a spectrum between AR and VR and that spectrum is MR. So there's no exact line of when AR becomes MR but it's definitely before it becomes VR. For me i will say its when its fully 3-D and can interact with the virtual and real world simultaneously. Example of pokemon is mainly interacting with the virtual environment while SEEING the real world. so that's AR. Its mostly layed over. VR is obvious as the real world is left out. And MR would be interacting with menus or that game on on meta quest 3 where you sit aliens and break walls and capture them in your room...
Clear, Short, and straight to the point
Great to hear, thank you!
I am confused abut those difference, and the teacher tell me it in the but, I haven't understand what he is saying . after I succed watched this video I was able to clerify those difference.
Thanks so much
Watch from Ethiopia!
This concise, clear comparison and contrast between AR and VR is helpful! I enjoy my Quest 3 and wondered how the two differed.
It's probably an out-dated opinion, but I don't agree with this distinction. MR defines the broader scale of mixing real and virtual content. AR is just a point on the scale where the majority of sensory input is from the real world.
Imagine an AR system that added a virtual cup of coffee to my environment. I could see the cup, I could touch the cup to feel its texture and the warmth, I could pick it up, drink it, and taste the coffee. This is all still AR. My real-world experience would have been augmented with virtual sensory stimuli for sight, touch, smell, and taste. That was always the goal of AR; but the technology still isn't here.
I blame the Microsoft marketing department. They probably wanted to distance themselves from early technology that only had graphics vaguely floating in space. So they started using MR in relation to the HoloLens. They unfortunately picked a term that was already defined. Maybe the weight of opinion will redefine the term in time.
I agree, MR sounds like a dumb buzzword. The way you describe it is sort of like how "Metaverse" is being used as a buzzword these days too.
Even though metaverse technology has existed since the 90s and persistent online virtual words go all the way back to telnet MUDs. With the earliest graphical ones being stuff like Worlds Away, Dreamscape and Habitat. All of these could be accurately described as metaverses, even if they're not 3D.
No wonder I was struggling so much regarding MR and AR. They are one but one is just more enhanced
Best I can understand from this is that the difference is in the dimensionality and level of interaction, AR is 2D and you can't interact with it, and MR is 3D and you can interact with it, but the idea of AR is to enhance reality with digital media, how that enhancement happens isn't defined or perhaps it is better to say, "isn't constrained", which is why I think MR is really just AR, because it is still the same concept of augmenting reality with virtual objects. While I don't know for sure the story of Microsoft and MR, i'm more inclined to agree with @Thoughtfulmonkey on this.
Great video though, this was the best distinction I could find on the difference
You're correct. Except for the 2D and interaction part of augmented reality. They had interactive AR back in the '70's before augmented reality was even coined. 3D environments were also created at the inception of AR with The Sword of Damocles. Mixed reality is just a marketing hook. MR doesn't really exist, because there is no defining difference between the two.
Finally understood what the MR is :) Thanks a lot
I feel like this is just a marketing thing. MR satisfies all the conditions to be AR, but it has additional features
Yes very easy to understand. Best clearification of mixed reality.
Glad you think so!
@@bernardmarr😲 thanks for reply ji. From Pakistan ❤️❤️❤️
it really cleared my doubt... Thanks for the video
Great, thank you!
I've been a graphic/digital designer for 10 years now, currently freelancing for the last 3.5 years. Being 32 years old I've got my eyes on AR/MR as the next big leap (I came from the smart phone boom which was huge) but it's so hard to create something in this platform even though these new businesses/ideas don't exist yet. I have so many great ideas for the possibilities of this tech as soon as these new devices make it into the main stream I'll miss the opportunity!
Anyway, great video, always fascinated by the possibilities of AR and MR.
really thank you
You're welcome!
Mixed Reality isn't a thing. Theres either AR or VR. Mixed realtiy IS augmented reality!
That's exactly it😭
Ok think i get it now. AR is mostly 2 dimensional but there's a spectrum between AR and VR and that spectrum is MR. So there's no exact line of when AR becomes MR but it's definitely before it becomes VR. For me i will say its when its fully 3-D and can interact with the virtual and real world simultaneously.
Example of pokemon is mainly interacting with the virtual environment while SEEING the real world. so that's AR. Its mostly layed over. VR is obvious as the real world is left out. And MR would be interacting with menus or that game on on meta quest 3 where you sit aliens and break walls and capture them in your room...
Thank you
How can I just be Your student!.
I so much love your Explanation 🥰😍😍
😊 thank you
Platinum. ❤.
mixed.ai