UE5: Level Designing for VR | Devlog 3

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  • Опубліковано 26 чер 2024
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    Dive into the dynamic world of UE5 VR level design with us! 🎮 In today’s video, we tackle a common and tricky issue: lighting in Unreal Engine 5. Ever wondered why your VR levels might be suffering from lag or poor performance? Fear not! We’ve stumbled upon a lighting mistake you won’t believe and figured out how to fix it.
    Starting with a cozy home environment, we planned to illuminate our VR realm perfectly but hit a snag with CPU lighting that just wouldn’t bake right. 😓 After multiple tweaks failed, we shifted to Lumen, only to face a drastic FPS drop! Stick around as we share how switching to GPU baking not only solved the lag but also enhanced the visual fidelity, although it came with its own set of challenges.
    Whether you're a seasoned developer or a curious newbie, this video will show you that even pros face hurdles. But with a bit of persistence and the right techniques, you can take your gameplay and design to the next level! We also dive into some unexpected outcomes and fixes that might save you hours of frustration.
    Excited to see more? Subscribe now and unlock the power of seamless multiplayer gaming with our VR Realms Dev Vlogs! 🌐 Your feedback is invaluable, so don’t forget to hit the like button, comment with your thoughts, and share your own experiences.
    Stay tuned for our next adventure where we’ll explore more Unreal Engine mysteries and solutions. Happy gaming, developers!
    #VrHeadset #LevelDesigning #VrExperiences #MovableObjects #LightingMistake
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    Check out more Devlog Videos Here! 🎥 • Creating An Epic UE5 V...
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    CHAPTERS:
    0:00 - Intro to VR Level Creation
    0:11 - Initial Concept Development
    0:25 - VR Level Design Techniques
    0:48 - Lighting in Unreal Engine 5
    1:59 - Adding Interactable Objects
    2:17 - Designing a VR Garage Space
    2:35 - Conclusion and Outro

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