Fun fact: Zombies in L4D attracted to high pitched noises, not heavy and deep noises. Like the pipe bomb, car alert noises and etc. Thats why gunshots doesn't alert the infected.
I think y'all took naqib too literally or something. He's not saying they're deaf to gunshots. You can hear something like a pencil dropping near you, but you're not going to hear it from the other side of a building. Just as the infected will of course hear gunshots going off like 30 feet from them, but they aren't going to attract a horde from a completely different area
There are voice lines in the first level of the dark carnival campaign when walking under the overpass, the survivors notice the lights coming from the amusement park and decide that must be a sign of life, which is why they decided to go there
Though their main goal is to get to New Orleans, they still consider going to any evac center they come across such as the Whispering Oaks and they still thought there are still more survivors or uninfected out there, which does makes sense in this campaign. They then start to lose hope when they see what's left in the village in Swamp Fever though, it it went worse as they saw evidences of the killing spree in New Orleans. I like how the devs made ups and downs of hope amongst these survivors.
@@RandomHandleLol1738 nope, wondering my teammate speaks with a muffler on his mouth that i told him to speak up, on th later part of the game where it was. clear i can hear him clearly
here's a good detail that could've been cool to point out: At the end of the Death Toll, on the shore's horizon you can see a burning city that leds up to the Dead Air campaign.
Huh, never noticed. I think the L4D1 campaigns are meant to be more stand-alone stories vs the L4D2 ones that more clearly lead into each other. So I never expected Death Toll's ending would hint at Dead Air.
@@s4videos If I recall correctly, wasn't there an attempt on Valve's part to loosely bridge the l4d1 campaigns within some small updates? Like adding props to the beginning and end of some campaigns like the Crash Course helicopter?
@@s4videos If you choose to believe the cut campaign Dam It as canon, I surely do, then L4D1's story is kinda neatly together. No Mercy leads to Crash Course via heli crash, Crash Course leads to Death Toll (Now with The Last Stand update adding the zombie-proof truck behind the trees at the start of the campaign) via the truck escape, Death Toll leads to Dead Air across the lake after they get robbed of their weapons, Dead Air's plane crashes into Dam It's air strip and the survivors open up the dam to escape into the nearby Allegheny Forest, Blood Harvest, and then comic, and then Bill dead the end
@@DerpityEllis There was another campaign that got cut as well that would have been set between Death Toll and Dead Air to make the connection between the two more concrete. It was scrapped earlier in development than Dam It was, with the remains of it being reworked into parts of The Sacrifice (along with its planned finale ending up as the cut Highrise survival map)
@@zelpyzelp Dang that kinda sucks they had to cut those maps out. Maybe it would've been a lot more interesting and a bit less confusing with the story.
Dark Carnival "fans" : "the finale is so weak, just huddle at the tower and snipe." Dark Carnival Enjoyer: "for the gnome" _tosses gnomchomski as he sacrifices himself to the tank_
the most enjoying thing to do in the dark carnival finale is to try your best to the get the achievement "the main attraction" trying your best to stay on that stage is extremely fun, and the achievement is pretty easy to get too, weird how it's still one of the rarest ones that anyone has, pretty sure i was one of the first people to ever get the achievement
@@jockeyfield1954 im pretty sure i got that achievement on my first play through of dark carnival Like honestly fighting off the zombies on the stage just feels more fun option
@@jockeyfield1954 I was camping my ass so hard, I was afraid of chargers, jockeys, and smokers especially. Near the last few seconds I ran out of ammo and almost lost it all from a tank when he sent me 20 feet away, luckily he was focusing the others and I played patty cake with his like 900 muscles via guitar
The very first time my wife ever played Left 4 Dead with me, a Tank punched her off the hospital roof before she made it to the helicopter. I like to think it's a rite of passage, really. Glad you mentioned it!
For real lol that surprised me. It's my favorite campaign so I'm biased, but still, it sounded like he only had good things to say lol. The tone was similar for a few of the other campaigns as well. Bro strikes me as the type to totally like a product or service and leave 4/5 stars anyway lol (just teasing, s4! :P )
@@shipy490 That's fair. I really particularly adore the cola bit and the scavenge finale, so those elements make it stand out for me, but I do absolutely enjoy the entirety of No Mercy and if it had something more like either of the above it would probably be my favorite. Dead Air is also up there for me. Even just that crash animation at the start of the finale, I stare and enjoy the artistic thoroughness and immersive detail every time
i never thought of The Passing title could have been the "passing of the metaphorical torch" of the l4d1 survivors to l4d2 survivors i always thought it was simply that the l4d2 survivors were just "Passing by" the original group or it could reference "The Passing of Bill" which died in the same location
The Last Stand is supposed to be a continued version of Death Toll where they decide to take a different path which leads them into Riverside Park. You could play No Mercy, Crash Course, and then some of Death Toll, and then skip to Last Stand to have it be a alternative ending as it was supposed to be a alternative ending to how the survivors ended their fight with the hordes and found a permanent home of safety, which you can see a island out in the distance on the finale at the lighthouse which is probably where the boat takes them once the survivors escape, which most likely means that the survivors just skipped Bill dying in The Sacrifice.
You can actually see the truck they used to get to TLS in Death Toll. At the end walk to the boathouse, in one of the pathways is a wooden fence with the truck at the other side. (Edit: Bill still dies even in the TLS route, the boat used in the finale has the same design as the DT boat, also the scenery is almost the same with DT (a burning city in the background), meaning that after TLS they still go to Dead Air)
9:20 in the orignal version: that window has a flock of crows in which a survivor jumping out of that area causes the crows to scurry away, kinda like the corn fields in the final event.
@@smugplush or, the crows moved in the original map, the horde event for the finale started for no reason, but in left 4 dead 2, crows are what causes the finale horde event (i haven't played the original, i've just been told that by people who have) most likely, a l4d2 dev was putting crows on the finale, accidently deleting the crows in the previous map and not noticing
That would actually be unique in "The Passing" where it feels like Bill's soul is narrating the survivors where they're at so it feels like a reminder that Bill died and the "Torch" must be passed.
I feel it would've fit inside the game, not only with bill, but other survivors also narrating something like this. Bill: eventhough we barely made it to the hospital roof, our helicopter pilot resulted to be infected before picking us up.. *this continues with the camera moving around the map and the conversations introduction* *C R A SH COURSE* Or something like that. Bill:
There are plenty of point-of-no-return props that are so similar to that fence, it's understandable to see it as one since we've been conditioned by the games' usage of them. Dude was talking out of his ass.
@@BababooeyGooey Didn't help that we're given Ammo piles, weapons, health kits and pills/shots right before jumping over that fence. Can't blame anyone for assuming that the fence is the "point of no return" type of barrier and never bothered jumping back over from the side.
i actually attempted to make my own sacrifice campaign review since you said you'd never do it again, but i couldn't get past the script, and the campaign crashed multiple times
for Crash Course... i feel as though after the Heli crash, the survivors were in a desperate situation and had no plan other then to "find something w can use" so when you eventually come across that armoured truck, in the back of your mind you go "ok, this is armoured, and it's on the ground, so hopefully this will allow us to not crash and feel more safe"
That's the survivors' plan for most campaigns really. "Keep running until we find something." It's nice knowing what your goal is from the very start, but I have to admit it would feel repetitive and unbelievable if every campaign was so structured.
I don't know why, but that charger in swamp fever creeps me out. When I first played back in 2014 I thought that I was gonna have fight crazy looters or bandits. Like the dead charger was their "Stay off my property" sign. Even now, 7 years later it still creeps me out
Story wise, it should creep you out in that way since the swamp people would have most likely killed the survivors had they been alive and not infected/overrun before the survivors reached them.
@@-lvn Thank you for your nothing comment that brought nothing of substance or value to this UNRELATED conversation. Get your politic talk out of my notifications. Lemme retort now with an actual argument for shits and giggles: The FICTIONAL swamp people are trying to survive a sometimes airborne, sometimes not disease that will turn them ranging from anywhere from a couple of days to mere minutes. And any turned infected can possibly change into one of 8 very dangerous special infected that could easily take down an entire town of non-carriers in seconds. They will not let a single person in since anyone who comes in is a risk of infecting their entire population. The safest thing for non-carriers to do against INFECTION is kill any trespassers that come near their safe haven as anyone who CAN survive outside their safe zone is most likely a carrier, an infected person who won't turn but will turn others just by breathing on them.
@@DerpityEllis I'm just saying, relax. It's not like I'm a left winger or right winger. Besides, the fact that the Fictional Swamp People placed a sign about "No CEDA or Military" at the petrol station is somehow weird for me. I don't know if it's just me stereotyping the Fictional Swamp People through political meant or something, but they are definitely the weirdest individuals in the L4D universe. But I do somehow agree they have to reject any outsider at all cost, just as you said, prevent any possible outbreak among the community. So, I'm here to apologize for bringing politic BS into your comment section, I shouldn't have done that. On the meantime, I should have think twice before I type a comment, which is a mistake repeated by me again. In fact that I'm not very interested in politic whatsoever, that's all I can say.
@@-lvn And I'm sorry for the outburst, so much politic tension around now that it angers me when it reaches my favorite childhood game. Although agreed, the south being the south is a natural location for hillbilly trigger happy lunatics. The south is a good location for these lunatics who lose it in the midst of an apocalypse against a virus that there is little hope against. Especially knowing that people are starting to lose their minds as the weeks increase in the infection evidence by the "scoreboard" found in the third level of The Parish. The swamps are a good place to actually hide and set up camp since it's out of the way completely from most civilization, their only downfall most likely being the crashed airliner that brought who knows how many infected into the swamps through the noise, a few stragglers that wander by is no problem, but suddenly swaths of hordes of infected with specials close behind is a death sentence.
yeah the running crescendos on L4D1 maps are awful especially with fact than in L4D2 game the hordes are endless where in first game they eventually ended
@@darosilvertail7957 remember this was a 2 change. In original dead air the metal detector is an Easter egg; a punishment for people who don’t consider wtf is gonna happen when you bring an m16 through a metal detector. 2 made it a forced crescendo event when it should have varied between playthroughs like the cemetery of the parish.
I’m a gigantic Blood Harvest, Deathtoll and Hard Rain fan. I love the dark small town and farm settings. They’re perfect for zombies and horror in general.
Same i love a dark small town setting, they provide a much more scare factor than in the big cities especially in blood harvest when you and your team are walking around in the woods, in death toll where you see a neighborhood with small houses feels so scary that even the plague got through even to the smaller communities and in hard rain when you and your team are returning to the town after you get the gas and its flooded everywhere and raining, also in swamp fever with scary hillbillies infected
Played Blood Harvest a million times with my buddy going for the "Nothing Special" achievement. I can still remember the night we finally popped it. Then, months later, I found out you can get it just by playing versus 2-player and not having the second player attack you.
I love Hard Rain for the fact that it is one of the few times in media where fighting in a middle of a hurricane is portrayed. Flooding, near to zero visibility, the loud sound of heavy rain, and the random thunder-initiated crescendo events, in my opinion, really enhances the feeling of trying to battle it out against the odds. Plus trying to navigate through flooded streets is one of the rarest things you can experience in all video games, so Hard Rain pretty much gives us this unique experience of trying to find ways and paths around the water using the existing environment.
I also love the fact that you have to backtrack in Hard Rain. Trying to find your way back normally wouldn't be that bad, but in the middle of a hurricane, in the dark, is the best way to get lost and picked off by special infected
@@notoriousectothermyup same map but you gotta memorize the alt paths. First time i played i was like huh how come theres a bunch of ledges and ladders you can hop on weird. Then i continued playing and realized it was for the next stages when the waters flood 😂
Another fun fact: You can manage to get directly hit by these bombs. I don't know how but once I jumped down a ledge and ran into a corner with a fence, I got hit by a bomb and lost 80 health. Not sure this has happened to anyone else.
31:03 I'm pretty sure the hung up charger is meant to be there as a trophy from whatever survivors were there. The rope around the bigger body parts is wrapped much more thoroughly compared to how it is on the smaller ones. And if it was done before the mutation the tiny arm would've gotten free due to atrophying from it original size. Also I don't think you'd hang your friend by the neck if you were hoping he'll survive.
You can hear the rocket fired by Vergil just before it impacts the gate and blows it up. And having the gate explode is indeed the best way to draw the player's attention.
oh and also at 25:35 there's a secret voiceline in the new update for l4d2 where if you play as nick, go to bills dead body and go back up to the l4d1 survivors, nick will say sorry about their loss
that's honestly a huge thing i like about l4d_. the characters, despite not having a ton of chances to show extreme depth, aren't flat. nick, despite being outwardly assholeish, genuinely cares deep down.
valve did a really god job to develop their basic avatar characters despite there being little to no narrative or story segments in the game other than the continuinity of the campaigns.@@the-postal-dude
I have an unforgettable moment in The Last Stand in which Francis and I (Bill) were the last two survivors. When we reach the boat, Francis gets grabbed by a smoker and torn asunder by a massive horde and a charger. I was about to step off the boat to save him, but he got incapped and I was whisked away on the boat, leaving Bill as the last survivor. #LongLiveBill
This was a mammoth-sized project. It took 3 months to make. It's 46 minutes of talking from a 16-page long script. All the video and audio files totaled to 5.56GBs. This video is made up of over 660 separate video clips. This was A LOT of work. If you enjoyed the video; please leave a like and a comment. This helps contribute to more people seeing the video and that's all I really want. Thanks.
Nice, also I hate criticizing people, but you did leave out that there are actually 2 different crescendos in dead center. You either break the windows or open an alarmed security door.
I was in the middle of dropping out of college when the l4d2 beta was released. I played it over and over and over instead of going to classes. The Parish still holds massive amounts of nostalgia for me
The fall damage sound plays in the parish because there's a short discrepancy between when the sound plays vs when you actually take damage, the damage sound triggers just a bit earlier than the damage itself, so you can fall the perfect height to play the sound without taking damage, which the parish sewer just so happens to be.
That is exactly it, right after following the road to the overpass of the motel, nick says something about the searchlights, also Rochelle will say something about them right at the jimmy gibbs
fun fact: during dead center, theres actually unique voicelines, theres NO call signs for the specials, the survivors all react for the first time to the specials (I.E. nick yelling about being grabbed by a tounge, not knowing what a smoker is yet)
the reasons the L4D2 survivor's go to whispering oaks in dark carnival is because one of them mentions that the lights are on at the park so they decide to see if any other survivors are there. hope I cleared that confusion up
One detail you missed on the last stand is that its an alternate route from the last part of death toll, if you go on the last level of death toll and look right just before getting to lakeside you will see the entrance to the last stand campagin. Since its based off on the survival mode that "what if the survivors made a wrong turn and started the light house only to find out no rescue will come to save them so they make their last stand" but in the campaign's case the boat saved them. So the story isnt really lacking. and yes dark carnival is great, except that level 4 barns crescendo event lol
Rather unbalanced i would like to say. The floor of hospital in which you see it under construction is a risky for survivors to crawl. Also, last level is pain in the ass for the versus. You can access roof only via ladder, which is permanently blocked due to fear of being insta-charged to death. The first 2 parts are ok.
These actually weren't there in L4D1, Valve added it when they ported them to L4D2. And because of that, they are not really optimized for this kind of thing.
Both are fun but i prefer being in the stage than sniping Stage feels more like a "Defend the island" type especially the part where you can lay down firework and gasolines as traps to hold your ground and have an option to turn the front fireworks on whilst the scaffolding feels more like an FPS sniping or giving backup to someone.
25:53 you didn't mention, but if only a single survivor makes it out in the car, one of the possible ending cutscenes has the l4d1 team yelling for said survivor to come back and let them go with them.
@@madheretic4423 I've checked, I've been playing from the start of the campaign as Ellis and when I got to the finale I started shooting my team while the bridge is lowering until they're incapacitated, and when I got to the car the L4D1 survivors didn't say anything except Zoey when she imitates Ellis, Ellis didn't say anything too. Butt when I play as Nick and starts doing the same thing while the bridge is lowering, Nick says "Do you guys want to make this... sevensome?" even though my team is dead, and the L4D1 survivors didn't say anything either. So that's it, you can check it out for yourselves if you want, maybe the L4D1 survivors will say something
@@andrewparker699its most likely just a chance thing like cycles through random lines and has the l4d2 say something or the l4d1 survivors say something.
I always imagined campaigns such as the Last Stand and Cold Stream as actually happening, just with a different group of survivors from the actual cast that represents them.
It would be cool if the 2 campaigns had new separate survivor casts made just for them. Then they can just be their own little side-stories in the L4D universe. Plus with new characters, new voice actors can be used and they can have their own stories.
The name of the campaign refers to a lot of stuff in L4D lore: - Bill passed away - L4D1 survivors "passing the torch" to L4D2 survivors - L4D1 survivors passing their sailboat under the bridge - L4D2 survivors passing under the river to get to the other side of the bridge - L4D2 survivors passing their car through the bridge
35:30 according to Valve Dev Community, this system had complex scripting cuz it could remember what items you did or didnt take in a map and remember it in another map, not tje weather itself.
Just wanna correct you on the dark carnival being illogical for them to go there: the reason they went there is because when they pass by the hotel they can see searchlights that are on and they say that seeing searchlights could be a possibility that people are still alive there
This is a nice video to watch with a calm and familiar voice. My only gripe, in my opinion, is that there's no real rating system at the end of each map. But that's because I'm used to that type of reviews instead of anything new. At least there is uniqueness to each and every one of the map with the ending commentary. Nice to hear from Don again when UA-cam wasn't recommending him to me
/10 lists are not helpful and misleading. Some things are more specific than that. Someone who likes slow-burn horror will obviously have a different rating than someone who wants action only
34:07 I'm fairly certain it's supposed to be Virgil blowing it up, much like Whitaker blew up the truck in Dead Center, only this time you can't see it happen.
The reason they go to whispering oaks is the spotlights coming from it. They think it's an evacuation point, then when they get there, they have the idea to signal the heli.
Fun fact: There is a very tight and narrow fall distance which triggers crunch sound but not damage. At least, it doesn't seem to deal a full 1 point of damage. The balcony in dark carnival 1, before the slide down, is a good place to find this phenomenon, if you fall onto the concrete a miniscule height above the dirt path.
i loaded the passing thru the console and went to the balconies zoey and francis are on, and inside theres weapons and they automatically get lasersights when they go out of the doorway. you can also kick them
a minor retort on Dark Carnival: the survivors head to the amusement park due to the fact that they saw lights over there. And Rochelle comments that if there is an evac or safe heaven, it will be where the electricity is. so the survivors went there in the hopes of an evac center. Sadly the center was overrun very recently, so the only one left standing was an infected helicopter pilot... But the point about the electricity being an potential safe heaven can be heard as early as chapter 1 if not 2.
It's heard in chapter 1 I believe. Minor correction, the helicopter pilot may not have been infected, but may have been infected by the survivors since they are carriers of the disease, just like how No Mercy's helicopter pilot gets infected by the L4D1 cast.
@@MyUsersDark Considerable correction. In No Mercy, the helicopter pilot may, or at least used to, comment that this "might be his last trip", which implies he may already have been infected, either by being bit or via the airborne strain from a previous survivor. I am led to believe he was bit, as a version of the No Mercy finale in the beta required you to save a first aid kit and use it on him before you can actually escape, due to him having a confirmed bite wound and threatening to go into shock from the injury. This was simplified to no longer need a reserve medkit so you don't fail the scenario for using all the medical supplies.
@@YukimareThePsion I'm a bit skeptical of using beta content as an argument since it no longer applies, but you make a fair point. I haven't heard this myself but if what you say is true then I concede. It's still possible the l4d2 pilot was infected by the survivors though.
blood harvest is the most underrated campaign ever the atmosphere feels good, the environment is very unique, and a fresh start from the usual cityscape, and it's probably the most important campaign for the original survivors, just falling behind the sacrifice and there's a clear path that you must follow when playing the campaign: the train tracks, each time you see the train tracks you know that you're on the right path and you're getting ever so closer to your goal oh, and there's actually dialogue for where the survivors are going in crash course, if you play as a survivor and stare at the bridge behind you, there's a good chance they'll say how their goal is to get on the bridge and make their way to an evac zone, and a poster in the safe room shows how riverside is the only evac zone not overrun
When I first played LTS, I was surprised you had to look for cans half-way through the finale. It was a pleasant surprise that the finale was look-for-cans, hold-out, and restart generators all in one. Also I always thought it was called the Passing because of Bill passing.
Hey Dom, everybody here! And today we are going to show appreciation for you for making such high quality videos. Let’s begin. Seriously I can’t stress it enough these videos are really well put together. You clearly put a LOT of work and passion into these and, I think I can speak for everybody, we note that and appreciate it. I find all the gimmicks and little jokes in your videos wonderful. I haven’t ever even played the series, but still I watched through the whole damn video. That says something about the quality of work here. I had to pause at one point since i had to ride a bike home, and when i got there i was eager to resume the video. I’m not kidding. I was a having a bit of a shitty day and this video definitely brightened it up significantly. All in all, even though it is completely insane you put this much work into something and then give it out for free, it is insanity that we greatly value and that has a positive impact on at least the person writing this. Just felt like saying thank you.
Also your voice is like really cool I like it a lot! Okay bye I’mma sleep now hopefully if I don’t come up with anything else or get stuck rewatching this.
My thoughts on The Sacrifice tank are different. The train door is shut and locked, within the car is the tank itself and multiple dead US Army personnel. This was most likely a soldier who turned, or a soldier experimented on that the other soldiers in the train car had to keep restrained until they arrive to the outpost that the L4D1 survivors recently left in the comics (since that base had scientists and that’s the direction the military train was headed), or they were all just in the train waiting to be transported and a soldier became the tank and killed his teammates in the car.
that won be it, the tank has a giant metal handcuff attached to it, its more like the military experimented with the ex-marine tank, the tank got out of restraint and some soldiers sacrifice themselves to lure the tank into the container. thats why there 's a guy with a gun inside of it. he lured the tank inside before dying with his squad.
@@sunshineskystarmakes less sense. Then who would seal shut the outside? Also takes awhile to open the train car. I think 1st is better. It was a mutant infected who turned or already a tank captured but the train got derailed and it escaped. Considering tanks die from adrenaline loss probably recent due to the events of the comic the train was barely reaching the outpost until it got derailed
@@fumothfan9 "Considering tanks die from adrenaline loss" tanks only die from adrenaline loss was only for gameplay purpose so tank music stops playing if a tank gets stuck and the player proceed the level.
20:13 You forgot that one of the map (the fourth one if I remember right) of Dark Carnival can also have one of its routes blocked by fences at the start of the level forcing the survivors to take the long way around.
@@ThaBotmon Like I said, the fourth map of the Dark Carnival campaign (I believe it's called "The Barns"). Right after you exit the starting safehouse, there's a few tents/stands that seperate the way ahead in two paths : a faster one on the right, and a longer one on the left. The faster one (on the right) can sometimes be blocked by a fence.
@@drucy.That's the director. The game senses if you are doing to good or not good enough. You see this on VS (if stuck up players stick around lol) when your team is losing significantly the fence will be opened. If you're winning it'll be closed giving the enemy team an edge. On normal campaign if you make it through fast enough you start seeing areas blocked off and fewer items. You notice this more whenever you get better at the game. Do 1st stage fast af then 2nd spend time "shopping" or searching for items. Repeat a stage by dying and you'll also start seeing a lot of items appear.
Hard rain is my favorite campaign by far. All the witches, the atmosphere as the rain intensifies, and just the general pathing make it such a great map
My big issue with no mercy is...what is the deal with the construction site? Why is the roof miles ahead in terms of construction than the two floors immediately below it? Wouldn't that be extremely hard to do physically and cause a whole lot of stability risks? And why can we not see the construction site literally anywhere else throughout the whole campaign?
@@oxideactual1018 yeah but I think it'd be more like the under construction floors in Nakatomi Tower in the movie Die Hard rathr than what he's describing where only the roof is done
No mercy takes place in China 😂 In all seriousness it's being renovated as you can tell walls aren't breakable only X wooden metal pipes are. The area itself was probably rennovated to make a quick evac area or for research as you can find a few clues from posters. Also on the rooftop you find also construction being done and the holdout area has guns ammo and military meaning it probably was being renovated then the infection happened and they tried to make it into a makeshift evac center. Though if that were the case valve could've added a few more details like sand bags dead army and army trucks and cars around the bottom as well as some dead military on the construction floor. Most of the areas you see have a reason. Dead center rooftops have the conference room on the right has CEDA charts graphs photos of boomers and a map of infected states Swamp fever has none of it because the village has a sign that says no CEDA or military allowed meaning swamp folk weren't having it Death toll death air etc all have military vehicles scattered about. P much seems like No mercy was ground zero for the infection which makes sense if you think about it.
You didn't mention the part where the final map of The Parish was literally designed for the tank to have a high chance of decapitating 4 survivors in solo if they're not careful enough
Other interesting to mention regarding the gun store segment of Dead Center is that it serves to basically show off nearly every gun in the game to players including signs describing the gameplay significance of each.
7:26 The running crecendo on Dead Air 4 is completely avoidable in Left 4 Dead 1, the metal detector is out of the way so it acts only as a punishment for people dumb enough to walk through it holding an M16 two pistols and a pipe bomb, im pretty sure it isnt permanent either. My guess on why they made it required is that people would grief by walking through the detector or Valve thought it was cool enough of a mechanic that they wanted everyone to experience it
Wish they kept it that way. Would make expert runs a bit easier. I realized that in l4d1 it was opened or sometimes closed if you did too well via director in game. In L4D2 it forces you to go through making all the ammo piles weapons and pick ups null and void. Also makes it so it's a continuous crescendo event like dark carnival. Good for VS bad for normal coop sadly.
Also in death toll in the boathouse section you can see dead air's burning city in the distance,makes sense that it would be there since the next campaign takes place there just a good detail
Buddy, I have to say, even after this video was posted from a time ago, that there's no better feeling that coming from a busy day at work, grap a beer and watch an amazing video that last over 40 minutes of one of the best franchises I ever have the pleasure to experience in my whole life
In the first level of dark carnival the survivors see search lights in the distance and decide to go check it out as it could be a sign of life, all it leads to is an empty carnival, still no reason to go in it, but there is a reason why they end up there
I’d say it’s logical to go to an amusement park in an late stage apocalypse. If people are evacuating in that area they 100% would use the most recognizable thing in the area (same with mercy hospital and the liberty mall) so as many people as possible could get saved. Plus they saw the evacuation maps in the hotel so it’s a long shot but maybe one of them just remembers it’s marked on the map and hopes it’s active
Fun fact: You can spot The Last Stand's beginning area in Death Toll's final map after exploring the house/s. Just go through the house and you'll find yourself out in the open. Look to your right and head there. You'll see the Last Stand's beginning point. Maybe The Last Stand is a what if situation for Death Toll?
1:00 I love that event because you can blow up a gas station and have it not alert the horde but the damn lift does. The infected have some pretty selective hearing, huh?
@@TheDoomMaster in the developer commentary they say that the map layout forced you to walk through the station but they changed it to be less punishing
Whenever I play the dark carnival finale i always convince my team to camp on the stage 1. It's cool 2. It feels more fortified and supplies are usually there
Depends I always have at least 2 people camp the wooden pillars in the stands because: 1. Vantage point seen by the sniper rifles nearby 2. Tank lookout 3. Prevents special infected from spawning ontop of the stage Then usually 1 person on stage and 1 middle of the 2 towers to run towards anyone who gets grabbed or pulled. Stage is underrated though since pyrotechnics button can form a fire wall for protection. The side pillars probably most underrated of all since you gain the high ground and infected climb giving you time to shoot them reload or make an escape incase a tank spawns.
As for the one way fence on Dark Carnival, it's less stupidity and more conditioning, many a game uses a ramp to signify a one-way passage, so it's easy to assume it IS a one-way passage, not to mention it makes sense the entrance to an escalation event would be one-way. You'd have no reason to assume it wouldn't be.
this is what everyone says, but that's not the case not even in L4D1. My guess is that because you can hear crows during the level, some of their sounds coincide with the crescendo event happening. But the truth is there is no logical explanation for it. In L4D1 that part wasn't even a crescendo. Valve added one when they ported it to L4D2 because the level was too easy and short otherwise, they just forgot to make it logical.
@@scantyer if youre talking about the steam version it is true the crows are not there. I have the xbox 360 copy, the last time i played it I can confirm the crows were there
9:51 try opening the first fridge you see in No Mercy right as you enter it, the fridge opens and closes (even the lights turn on and off) Great video btw!
the reason why the fall damage sound plays in the parish sewers is because it actually is a far enough fall to take fall damage, but there's a trigger there that disables taking fall damage. the trigger doesn't disable the sound however
Nah, turns out there's a little bit of a height difference between when the sound effect occurs and when you take fall damage. Triggering the sound without the damage can happen anywhere if you fall at the right height. Plus you can still take fall damage in the sewer if you jump into it.
i adore dark carnival, i still remember the first time i played it and used the chainsaw to cut a path through the horde of zombies in the rollercoaster
Also when talking about the Dynamic Weather in Hard Rain, I think the dev were just referring to how the storm periodically intensifies and reduces vision in the second half of the campaign.
I also love how when you blow up the gas station in No Mercy it doesn’t attract the horde, but the little escalator does.
Fun fact: Zombies in L4D attracted to high pitched noises, not heavy and deep noises. Like the pipe bomb, car alert noises and etc. Thats why gunshots doesn't alert the infected.
@@crazywoddy They can hear low sounds, but they actively go for higher pitched noises
Gun shots do alert the infected
Привет Сталин
I think y'all took naqib too literally or something. He's not saying they're deaf to gunshots. You can hear something like a pencil dropping near you, but you're not going to hear it from the other side of a building. Just as the infected will of course hear gunshots going off like 30 feet from them, but they aren't going to attract a horde from a completely different area
There are voice lines in the first level of the dark carnival campaign when walking under the overpass, the survivors notice the lights coming from the amusement park and decide that must be a sign of life, which is why they decided to go there
Though their main goal is to get to New Orleans, they still consider going to any evac center they come across such as the Whispering Oaks and they still thought there are still more survivors or uninfected out there, which does makes sense in this campaign. They then start to lose hope when they see what's left in the village in Swamp Fever though, it it went worse as they saw evidences of the killing spree in New Orleans. I like how the devs made ups and downs of hope amongst these survivors.
@@deojayangeles5391 Francis:i hate island, man. Wish they not cancel 3, we can probably see new survivor.
Whispering Oaks, I used to go there as a kid!
Yeah, now we can die there as adults
@Kalina Ann well i already put "." So you should know Francis sentence finish and the other one was mine
@Kalina Ann yeah-yeah cool
One thing about Hard Rain you forgot to mention is how the storm actually muffles the in game voice chat.
Coach will sometimes say “This is worse than the swamp shit!”
Wait, really? Been playing L4D for years and have never noticed that. Maybe it’s just that the noise of the storm is loud enough to cause disruptions?
@@RandomHandleLol1738 nope, wondering my teammate speaks with a muffler on his mouth that i told him to speak up, on th later part of the game where it was. clear i can hear him clearly
Thats awesome, and something i would have never found out
them doing that makes it better, having to literally scream at your teammates is great
here's a good detail that could've been cool to point out: At the end of the Death Toll, on the shore's horizon you can see a burning city that leds up to the Dead Air campaign.
Huh, never noticed. I think the L4D1 campaigns are meant to be more stand-alone stories vs the L4D2 ones that more clearly lead into each other. So I never expected Death Toll's ending would hint at Dead Air.
@@s4videos If I recall correctly, wasn't there an attempt on Valve's part to loosely bridge the l4d1 campaigns within some small updates? Like adding props to the beginning and end of some campaigns like the Crash Course helicopter?
@@s4videos If you choose to believe the cut campaign Dam It as canon, I surely do, then L4D1's story is kinda neatly together. No Mercy leads to Crash Course via heli crash, Crash Course leads to Death Toll (Now with The Last Stand update adding the zombie-proof truck behind the trees at the start of the campaign) via the truck escape, Death Toll leads to Dead Air across the lake after they get robbed of their weapons, Dead Air's plane crashes into Dam It's air strip and the survivors open up the dam to escape into the nearby Allegheny Forest, Blood Harvest, and then comic, and then Bill dead the end
@@DerpityEllis There was another campaign that got cut as well that would have been set between Death Toll and Dead Air to make the connection between the two more concrete. It was scrapped earlier in development than Dam It was, with the remains of it being reworked into parts of The Sacrifice (along with its planned finale ending up as the cut Highrise survival map)
@@zelpyzelp Dang that kinda sucks they had to cut those maps out. Maybe it would've been a lot more interesting and a bit less confusing with the story.
Dark Carnival "fans" : "the finale is so weak, just huddle at the tower and snipe."
Dark Carnival Enjoyer: "for the gnome" _tosses gnomchomski as he sacrifices himself to the tank_
the most enjoying thing to do in the dark carnival finale is to try your best to the get the achievement "the main attraction" trying your best to stay on that stage is extremely fun, and the achievement is pretty easy to get too, weird how it's still one of the rarest ones that anyone has, pretty sure i was one of the first people to ever get the achievement
@@jockeyfield1954 I'll try it out later, tell you how it goes
@@jockeyfield1954 im pretty sure i got that achievement on my first play through of dark carnival
Like honestly fighting off the zombies on the stage just feels more fun option
@@jockeyfield1954 it literally gives ya the b4b Trailer Feeling
@@jockeyfield1954 I was camping my ass so hard, I was afraid of chargers, jockeys, and smokers especially.
Near the last few seconds I ran out of ammo and almost lost it all from a tank when he sent me 20 feet away, luckily he was focusing the others and I played patty cake with his like 900 muscles via guitar
Dead Center also has the rarest appearence of infected Jimmy Gibbs
@Leon Silver or at least his jacket as a memento
@@absolutedumbass2366 but that would be hard to code
prob won't
I had a legit encounter with the 1000 health gibbs
i recently saw him for the first time
The very first time my wife ever played Left 4 Dead with me, a Tank punched her off the hospital roof before she made it to the helicopter. I like to think it's a rite of passage, really. Glad you mentioned it!
Tanks must hate women ig 😂
Jesus 🤣🤣🤣
@@Boschitter women 🤮🤮🤮
y e e t
I'm sure your wife's boyfriend loved that moment too
(does nothing but praise dead center)
Overall review: "It's ok."
LOL, yeah.
For real lol that surprised me. It's my favorite campaign so I'm biased, but still, it sounded like he only had good things to say lol. The tone was similar for a few of the other campaigns as well. Bro strikes me as the type to totally like a product or service and leave 4/5 stars anyway lol (just teasing, s4! :P )
@@ItsAsparageese its good, but i would still pick no mercy or dead air over dead center
@@shipy490 That's fair. I really particularly adore the cola bit and the scavenge finale, so those elements make it stand out for me, but I do absolutely enjoy the entirety of No Mercy and if it had something more like either of the above it would probably be my favorite. Dead Air is also up there for me. Even just that crash animation at the start of the finale, I stare and enjoy the artistic thoroughness and immersive detail every time
Dead Center is boring af for me, specially the first map, with those crap ass weapons lol
i never thought of The Passing title could have been the "passing of the metaphorical torch" of the l4d1 survivors to l4d2 survivors
i always thought it was simply that the l4d2 survivors were just "Passing by" the original group or it could reference "The Passing of Bill" which died in the same location
If someone paid me to rank the names of the L4D campaigns, The Passing would be at the top. It has so many layers.
The game implies the meaning of The Passing with the achievement tied to beating the campaign: "TORCH BEARER"
I'd argue that it's an intentional layered pun referring to all of the above
@Technophilius Pulcherax passing the bridge too, maybe?
“Torch Bearer”
Ringing any bells?
The Last Stand is supposed to be a continued version of Death Toll where they decide to take a different path which leads them into Riverside Park. You could play No Mercy, Crash Course, and then some of Death Toll, and then skip to Last Stand to have it be a alternative ending as it was supposed to be a alternative ending to how the survivors ended their fight with the hordes and found a permanent home of safety, which you can see a island out in the distance on the finale at the lighthouse which is probably where the boat takes them once the survivors escape, which most likely means that the survivors just skipped Bill dying in The Sacrifice.
You can actually see the truck they used to get to TLS in Death Toll. At the end walk to the boathouse, in one of the pathways is a wooden fence with the truck at the other side. (Edit: Bill still dies even in the TLS route, the boat used in the finale has the same design as the DT boat, also the scenery is almost the same with DT (a burning city in the background), meaning that after TLS they still go to Dead Air)
Funny enough that alternate ending would be better for both survivor team. Bill lives and l4d2 crew doesnt need to re-lower the bridge.
The good ending
They skipped Bill's death, eh?
Speedrun tactics
During the interview of one the modders of Last Stand campaign, the map will lead to the beginning of Dead Air.
9:20
in the orignal version: that window has a flock of crows
in which a survivor jumping out of that area causes the crows to scurry away, kinda like the corn fields in the final event.
Ohhhh, so that's why a horde appears. That part always confuses me, like "what the hell did I do to trigger a horde". Wonder why they removed that.
@@smugplush or, the crows moved
in the original map, the horde event for the finale started for no reason, but in left 4 dead 2, crows are what causes the finale horde event (i haven't played the original, i've just been told that by people who have)
most likely, a l4d2 dev was putting crows on the finale, accidently deleting the crows in the previous map and not noticing
How the hell crows trigger infected but gunfire didnt?
@@sunshineskystar bideo gaym lojik
@@sunshineskystar The infected are drawn to high-pitched noises, crows make high-pitched noises but gunshots are more low-pitched.
Fun fact: Left4dead originally had cutscenes to show where they got to with Bill narrating over it but it was scrapped.
That would actually be unique in "The Passing" where it feels like Bill's soul is narrating the survivors where they're at so it feels like a reminder that Bill died and the "Torch" must be passed.
i feel like that would've gotten repetitive but i agree that could've worked for the sacrifice as a one time thing
sounds like some kiddie game feature. Sad they didn’t add it, it would be interesting.
I feel it would've fit inside the game, not only with bill, but other survivors also narrating something like this.
Bill: eventhough we barely made it to the hospital roof, our helicopter pilot resulted to be infected before picking us up..
*this continues with the camera moving around the map and the conversations introduction*
*C R A SH COURSE*
Or something like that.
Bill:
I hate your profile pic it gave my OLED screen And me a headache
After nearly 8 years of playing this game, I never knew you could hop back over the collapsed fence in Dark Carnival
After 8 years, hopefully it'll have been worth the wait. Gaben.
There are plenty of point-of-no-return props that are so similar to that fence, it's understandable to see it as one since we've been conditioned by the games' usage of them. Dude was talking out of his ass.
@@BababooeyGooey Didn't help that we're given Ammo piles, weapons, health kits and pills/shots right before jumping over that fence. Can't blame anyone for assuming that the fence is the "point of no return" type of barrier and never bothered jumping back over from the side.
really shows how low my iq is...
@@BababooeyGooey yep
Glad to see them all reviewed! Good work!
nice seeing you here
But I’ll still wait for YOUR campaign review
do a flip :D
i actually attempted to make my own sacrifice campaign review since you said you'd never do it again, but i couldn't get past the script, and the campaign crashed multiple times
epic seeing u here
for Crash Course... i feel as though after the Heli crash, the survivors were in a desperate situation and had no plan other then to "find something w can use" so when you eventually come across that armoured truck, in the back of your mind you go "ok, this is armoured, and it's on the ground, so hopefully this will allow us to not crash and feel more safe"
That's the survivors' plan for most campaigns really. "Keep running until we find something." It's nice knowing what your goal is from the very start, but I have to admit it would feel repetitive and unbelievable if every campaign was so structured.
I don't know why, but that charger in swamp fever creeps me out. When I first played back in 2014 I thought that I was gonna have fight crazy looters or bandits. Like the dead charger was their "Stay off my property" sign. Even now, 7 years later it still creeps me out
Story wise, it should creep you out in that way since the swamp people would have most likely killed the survivors had they been alive and not infected/overrun before the survivors reached them.
@@DerpityEllis Sounds more like a bunch of Confederate fanboys for me. Prove me wrong.
@@-lvn Thank you for your nothing comment that brought nothing of substance or value to this UNRELATED conversation. Get your politic talk out of my notifications.
Lemme retort now with an actual argument for shits and giggles:
The FICTIONAL swamp people are trying to survive a sometimes airborne, sometimes not disease that will turn them ranging from anywhere from a couple of days to mere minutes. And any turned infected can possibly change into one of 8 very dangerous special infected that could easily take down an entire town of non-carriers in seconds. They will not let a single person in since anyone who comes in is a risk of infecting their entire population. The safest thing for non-carriers to do against INFECTION is kill any trespassers that come near their safe haven as anyone who CAN survive outside their safe zone is most likely a carrier, an infected person who won't turn but will turn others just by breathing on them.
@@DerpityEllis I'm just saying, relax. It's not like I'm a left winger or right winger.
Besides, the fact that the Fictional Swamp People placed a sign about "No CEDA or Military" at the petrol station is somehow weird for me. I don't know if it's just me stereotyping the Fictional Swamp People through political meant or something, but they are definitely the weirdest individuals in the L4D universe. But I do somehow agree they have to reject any outsider at all cost, just as you said, prevent any possible outbreak among the community.
So, I'm here to apologize for bringing politic BS into your comment section, I shouldn't have done that. On the meantime, I should have think twice before I type a comment, which is a mistake repeated by me again. In fact that I'm not very interested in politic whatsoever, that's all I can say.
@@-lvn And I'm sorry for the outburst, so much politic tension around now that it angers me when it reaches my favorite childhood game.
Although agreed, the south being the south is a natural location for hillbilly trigger happy lunatics.
The south is a good location for these lunatics who lose it in the midst of an apocalypse against a virus that there is little hope against. Especially knowing that people are starting to lose their minds as the weeks increase in the infection evidence by the "scoreboard" found in the third level of The Parish. The swamps are a good place to actually hide and set up camp since it's out of the way completely from most civilization, their only downfall most likely being the crashed airliner that brought who knows how many infected into the swamps through the noise, a few stragglers that wander by is no problem, but suddenly swaths of hordes of infected with specials close behind is a death sentence.
I swear the final run before Dead Air finale has killed me more times than my intentional deaths in any campaign, mutation or time period.
yeah the running crescendos on L4D1 maps are awful especially with fact than in L4D2 game the hordes are endless where in first game they eventually ended
@@darosilvertail7957 remember this was a 2 change. In original dead air the metal detector is an Easter egg; a punishment for people who don’t consider wtf is gonna happen when you bring an m16 through a metal detector. 2 made it a forced crescendo event when it should have varied between playthroughs like the cemetery of the parish.
he didn't even mention that the charger in swamp fever is a lambda symbol
there's a lot of minor details he forgot to mention, but tbh i don't blame him, he had to cover a lot of campaigns
literally unwatchable shake my smh
@@leonardo9259 yes indeed, if you haven't already unsubbed i advice to to do it now
@@ShyGuyShow i like your sarcasm
@@zerozone5848 thank you, it's my one and only quality
I’m a gigantic Blood Harvest, Deathtoll and Hard Rain fan. I love the dark small town and farm settings. They’re perfect for zombies and horror in general.
what about Swamp Fever? haha
Same i love a dark small town setting, they provide a much more scare factor than in the big cities especially in blood harvest when you and your team are walking around in the woods, in death toll where you see a neighborhood with small houses feels so scary that even the plague got through even to the smaller communities and in hard rain when you and your team are returning to the town after you get the gas and its flooded everywhere and raining, also in swamp fever with scary hillbillies infected
@@legzzzzz Oh fuck that map. Swamp Fever's finale was really terrifying.
2 to 3 Tanks? That's a no-no for me lmao.
Played Blood Harvest a million times with my buddy going for the "Nothing Special" achievement. I can still remember the night we finally popped it. Then, months later, I found out you can get it just by playing versus 2-player and not having the second player attack you.
Swamp Fever is amazing in concept and horror.
But holy shit it sucks to play
I love Hard Rain for the fact that it is one of the few times in media where fighting in a middle of a hurricane is portrayed. Flooding, near to zero visibility, the loud sound of heavy rain, and the random thunder-initiated crescendo events, in my opinion, really enhances the feeling of trying to battle it out against the odds. Plus trying to navigate through flooded streets is one of the rarest things you can experience in all video games, so Hard Rain pretty much gives us this unique experience of trying to find ways and paths around the water using the existing environment.
I agree, I really love the map too, feels really special.
I also love the fact that you have to backtrack in Hard Rain. Trying to find your way back normally wouldn't be that bad, but in the middle of a hurricane, in the dark, is the best way to get lost and picked off by special infected
@@notoriousectothermyup same map but you gotta memorize the alt paths.
First time i played i was like huh how come theres a bunch of ledges and ladders you can hop on weird.
Then i continued playing and realized it was for the next stages when the waters flood 😂
38:10 Fun fact: if you stand underneath those bombs you actually take 1 damage.
Another fun fact: You can manage to get directly hit by these bombs. I don't know how but once I jumped down a ledge and ran into a corner with a fence, I got hit by a bomb and lost 80 health. Not sure this has happened to anyone else.
Nice pfp
@@SilverKiteGD lol
Fun fact: If you add "Fun fact" in the beginning of your sentence people will more likely read it, and yes, I read the 2 fun facts above.
@@yupa5221 Lol
31:03 I'm pretty sure the hung up charger is meant to be there as a trophy from whatever survivors were there. The rope around the bigger body parts is wrapped much more thoroughly compared to how it is on the smaller ones. And if it was done before the mutation the tiny arm would've gotten free due to atrophying from it original size.
Also I don't think you'd hang your friend by the neck if you were hoping he'll survive.
I think it was a reference to half life if you look at it
@@Meritoes indeed
@@MeritoesIt's also a warning sign that the water is insta death if you get charged into it, since you'll be thinking about Chargers after seeing it
yes the lambda symbol
the worst part about the parish sewer entrance is that the fall damage always messes up the Ellis Keith story
I gotta figure out what you mean by this
@@neogummi the damage grunt probably causes the voiceline to get cut off
33:54 - Why did they explode open?
It is simple, really - Vergil used his Judgement Cut.
he's just too motivated
@@huckjoshua3173 Motivated to not pay child support.
@@HOTD108_ tbf, his wife did die
You can hear the rocket fired by Vergil just before it impacts the gate and blows it up. And having the gate explode is indeed the best way to draw the player's attention.
omfg lmao
oh and also at 25:35 there's a secret voiceline in the new update for l4d2 where if you play as nick, go to bills dead body and go back up to the l4d1 survivors, nick will say sorry about their loss
That's awesome
that's honestly a huge thing i like about l4d_. the characters, despite not having a ton of chances to show extreme depth, aren't flat.
nick, despite being outwardly assholeish, genuinely cares deep down.
aw, that’s kinda sweet
valve did a really god job to develop their basic avatar characters despite there being little to no narrative or story segments in the game other than the continuinity of the campaigns.@@the-postal-dude
I have an unforgettable moment in The Last Stand in which Francis and I (Bill) were the last two survivors. When we reach the boat, Francis gets grabbed by a smoker and torn asunder by a massive horde and a charger. I was about to step off the boat to save him, but he got incapped and I was whisked away on the boat, leaving Bill as the last survivor.
#LongLiveBill
The Sacrifice but inverted
Bill being the ONLY one to survive would actually be like, his all time worst nightmare
@@crocodilerock4662 double ptsd
Uno reverse
@@crocodilerock4662This makes me so sad 😢
33:55 I always assumed the gates blew open because Virgil shot an explosive shell at it or something.
Yeah, that might be it. I played the finale and I heard a whooshing sound before the gates ecploded, couldv'e been an RPG or some explosive launcher
@a cat he could've given it to the survivors, then they promptly left it on the boat because they put it in the gun bag.
Just like Whitaker did. Virgil is the fucking man
Virgil is the GOAT, man. Not only did he help the main characters, he fucking survived, unlike everyone else.
@@notoriousectotherm yeah he helped them in 3 campaigns in a row!
This was a mammoth-sized project. It took 3 months to make. It's 46 minutes of talking from a 16-page long script. All the video and audio files totaled to 5.56GBs. This video is made up of over 660 separate video clips.
This was A LOT of work. If you enjoyed the video; please leave a like and a comment. This helps contribute to more people seeing the video and that's all I really want. Thanks.
Like and/or subscribe
Would you consider Rating some of the L4D2 Custom Campaigns on the Workshop?
You forgot to mention the randomly miscoloured cop car on Cold Stream, it always weirded me out.
Nice, also I hate criticizing people, but you did leave out that there are actually 2 different crescendos in dead center. You either break the windows or open an alarmed security door.
We love it and want part 3....
I was in the middle of dropping out of college when the l4d2 beta was released. I played it over and over and over instead of going to classes. The Parish still holds massive amounts of nostalgia for me
gaming
Chad
So relatable.
@Mr Claude That must’ve been really nice lol
Zoey would approve
The fall damage sound plays in the parish because there's a short discrepancy between when the sound plays vs when you actually take damage, the damage sound triggers just a bit earlier than the damage itself, so you can fall the perfect height to play the sound without taking damage, which the parish sewer just so happens to be.
Wasn’t the motivation for the survivors to go to whispering oaks the searchlights?
That is exactly it, right after following the road to the overpass of the motel, nick says something about the searchlights, also Rochelle will say something about them right at the jimmy gibbs
Yeah Ellis says somethin like “searchlights, that’s the first sign of life in 20 miles” or somethin like that
This and the Jimmy Gibbs Car was stuck because of all the abandoned cars on the highway and the Whispering Oaks was the closest venue
@@warchipmunk0599 200 miles
@@buckethatboi274 yea that makes more sense lol
fun fact: during dead center, theres actually unique voicelines, theres NO call signs for the specials, the survivors all react for the first time to the specials (I.E. nick yelling about being grabbed by a tounge, not knowing what a smoker is yet)
_ThAT _*_LOOGIE DUDE!_*
"HOLY SHIT THAT THING'S RIDING HIM!"
"dude, dude the scary lady" -ellis l4d2
Oh kosuzu, how did Akyuus death make you feel?
She lived longer than ever but she still was lost, much to my despair...
the reasons the L4D2 survivor's go to whispering oaks in dark carnival is because one of them mentions that the lights are on at the park so they decide to see if any other survivors are there. hope I cleared that confusion up
One detail you missed on the last stand is that its an alternate route from the last part of death toll, if you go on the last level of death toll and look right just before getting to lakeside you will see the entrance to the last stand campagin. Since its based off on the survival mode that "what if the survivors made a wrong turn and started the light house only to find out no rescue will come to save them so they make their last stand" but in the campaign's case the boat saved them. So the story isnt really lacking.
and yes dark carnival is great, except that level 4 barns crescendo event lol
Luckily, the survivors weren’t that stupid.
No mercy is like the baseline map, it's just so damn balanced
TBH the waiting for the elevator part isn’t very balanced. You need to wait in a very small space with Chargers and Spitter thrown at you ☹️
Rather unbalanced i would like to say. The floor of hospital in which you see it under construction is a risky for survivors to crawl. Also, last level is pain in the ass for the versus. You can access roof only via ladder, which is permanently blocked due to fear of being insta-charged to death.
The first 2 parts are ok.
@@ThaBotmon l4d1 maps weren't designed For l4d2.
There were no chargers or spitters back then.
@@ThaBotmon to be fair there were no charger or spitters in l4d1
not sure if balanced but i love the atmosphere. The finale is GOAT
L4d1 level devs:
-This penultimate chapter is looking really good!
-Ok sure but what if we added a really hard crescendo event at the end?
These actually weren't there in L4D1, Valve added it when they ported them to L4D2. And because of that, they are not really optimized for this kind of thing.
"Crushendo", lol
It's crescendo for future reference 😊
@@wintermanthenforcer the melee weapons added in l4d2 helped a lot though.
@@freeziboi3249 dont care didnt ask plus youre a furry
The Parish is my favorite, followed by Dark Carnival.
No mercy for me, the hospital has a very dark and eerie tone for me
Same
L4d1 Dead Air, and l4d2 Hard rain love the horde theme!
Same
Same
I actually do hold out on the stage area of Dark carnival and I find that ALOT MORE FUN
Yeah same, there’s even an achievement for it!
Both are fun but i prefer being in the stage than sniping
Stage feels more like a "Defend the island" type especially the part where you can lay down firework and gasolines as traps to hold your ground and have an option to turn the front fireworks on whilst the scaffolding feels more like an FPS sniping or giving backup to someone.
@@kimbaldun yep but sniping I just feel dirty like This isn’t Even fair levels of Dirty
yeah the scaffolding defense isnt near as fun as defending the stage.
I used to whack zombies with a guitar while at it.
25:53
you didn't mention, but if only a single survivor makes it out in the car, one of the possible ending cutscenes has the l4d1 team yelling for said survivor to come back and let them go with them.
Does that actually happens? I'm gonna find out myself
@@andrewparker699 Did you find out?
@@madheretic4423 I've checked, I've been playing from the start of the campaign as Ellis and when I got to the finale I started shooting my team while the bridge is lowering until they're incapacitated, and when I got to the car the L4D1 survivors didn't say anything except Zoey when she imitates Ellis, Ellis didn't say anything too. Butt when I play as Nick and starts doing the same thing while the bridge is lowering, Nick says "Do you guys want to make this... sevensome?" even though my team is dead, and the L4D1 survivors didn't say anything either. So that's it, you can check it out for yourselves if you want, maybe the L4D1 survivors will say something
@@andrewparker699its most likely just a chance thing like cycles through random lines and has the l4d2 say something or the l4d1 survivors say something.
I heard this once made me sad
33:54 Virgil explodes it, he says it himself
His judgment explosive, probably a rocket launcher.
38:12 - false, it’s actually possible to be hit by the bombs in certain locations. I’ve been hit for ~40hp in some scenarios but it’s usually 1-5dmg
I took like 5 from debris in the saferoom as the ceiling fell in pieces
The 1-5 damage is from debris/physics props, the 40 damage is from the bomb itself
I always imagined campaigns such as the Last Stand and Cold Stream as actually happening, just with a different group of survivors from the actual cast that represents them.
It would be cool if the 2 campaigns had new separate survivor casts made just for them. Then they can just be their own little side-stories in the L4D universe. Plus with new characters, new voice actors can be used and they can have their own stories.
For swamp fevers blown up gate, I thought Virgil or whoever it is, says he’s got a grenade launcher and he’s gonna blow the gate.
I thought the Passing was named as such because Bill passes away, very interesting interpretation
I think it's this, and the torch-passing, and the passing-by, with all layers probably intended
The name of the campaign refers to a lot of stuff in L4D lore:
- Bill passed away
- L4D1 survivors "passing the torch" to L4D2 survivors
- L4D1 survivors passing their sailboat under the bridge
- L4D2 survivors passing under the river to get to the other side of the bridge
- L4D2 survivors passing their car through the bridge
@@deojayangeles5391 10/10
33:50 Vergil is just such an absolute chad, that his mere presence causes things to explode, heralding his arrival
35:30 according to Valve Dev Community, this system had complex scripting cuz it could remember what items you did or didnt take in a map and remember it in another map, not tje weather itself.
My mind was shocked to know that place from Dark Carnival isn't a one way dead end, thank you
Just wanna correct you on the dark carnival being illogical for them to go there: the reason they went there is because when they pass by the hotel they can see searchlights that are on and they say that seeing searchlights could be a possibility that people are still alive there
"Another reason why this campaign feels like a power fantasy"
Me: *dies 3 times on normal solo*
I mean bot ai kinda screws you over sometimes
i mean the game was never designed for solo play. the special infected created were for the sole purpose of punishing solo players.
22:10 The achievement for beating the passing is called "TORCH BEARER" confirming what you said.
This is a nice video to watch with a calm and familiar voice.
My only gripe, in my opinion, is that there's no real rating system at the end of each map. But that's because I'm used to that type of reviews instead of anything new.
At least there is uniqueness to each and every one of the map with the ending commentary. Nice to hear from Don again when UA-cam wasn't recommending him to me
/10 lists are not helpful and misleading. Some things are more specific than that. Someone who likes slow-burn horror will obviously have a different rating than someone who wants action only
34:07
I'm fairly certain it's supposed to be Virgil blowing it up, much like Whitaker blew up the truck in Dead Center, only this time you can't see it happen.
The reason they go to whispering oaks is the spotlights coming from it. They think it's an evacuation point, then when they get there, they have the idea to signal the heli.
Fun fact: There is a very tight and narrow fall distance which triggers crunch sound but not damage. At least, it doesn't seem to deal a full 1 point of damage. The balcony in dark carnival 1, before the slide down, is a good place to find this phenomenon, if you fall onto the concrete a miniscule height above the dirt path.
Personally I like hard rain for it's Dialogue and map design, aswell as the horde theme, It's cool that L4D2 campaigns have their own horde music.
I never knew you could give items to the original survivors in The Passing, that's a pretty neat detail.
They are actually Bots, that's why they have weapons and ammo pile near them as they can run out of ammo too
i loaded the passing thru the console and went to the balconies zoey and francis are on, and inside theres weapons and they automatically get lasersights when they go out of the doorway. you can also kick them
To be honest I think this video is probably the best way to explain left 4 dead’s story
a minor retort on Dark Carnival: the survivors head to the amusement park due to the fact that they saw lights over there. And Rochelle comments that if there is an evac or safe heaven, it will be where the electricity is. so the survivors went there in the hopes of an evac center. Sadly the center was overrun very recently, so the only one left standing was an infected helicopter pilot... But the point about the electricity being an potential safe heaven can be heard as early as chapter 1 if not 2.
It's heard in chapter 1 I believe. Minor correction, the helicopter pilot may not have been infected, but may have been infected by the survivors since they are carriers of the disease, just like how No Mercy's helicopter pilot gets infected by the L4D1 cast.
@@MyUsersDark Considerable correction. In No Mercy, the helicopter pilot may, or at least used to, comment that this "might be his last trip", which implies he may already have been infected, either by being bit or via the airborne strain from a previous survivor.
I am led to believe he was bit, as a version of the No Mercy finale in the beta required you to save a first aid kit and use it on him before you can actually escape, due to him having a confirmed bite wound and threatening to go into shock from the injury. This was simplified to no longer need a reserve medkit so you don't fail the scenario for using all the medical supplies.
@@YukimareThePsion I'm a bit skeptical of using beta content as an argument since it no longer applies, but you make a fair point. I haven't heard this myself but if what you say is true then I concede. It's still possible the l4d2 pilot was infected by the survivors though.
blood harvest is the most underrated campaign ever
the atmosphere feels good, the environment is very unique, and a fresh start from the usual cityscape, and it's probably the most important campaign for the original survivors, just falling behind the sacrifice
and there's a clear path that you must follow when playing the campaign: the train tracks, each time you see the train tracks you know that you're on the right path and you're getting ever so closer to your goal
oh, and there's actually dialogue for where the survivors are going in crash course, if you play as a survivor and stare at the bridge behind you, there's a good chance they'll say how their goal is to get on the bridge and make their way to an evac zone, and a poster in the safe room shows how riverside is the only evac zone not overrun
And dark carnival is overrated campaign beacuse its ONE BIG CHOKE POINT
@@memesareanswerforeverythin9927 Dark Carnival is fun. Cope.
@@tomemeornottomeme1864best campaign ever
When I first played LTS, I was surprised you had to look for cans half-way through the finale. It was a pleasant surprise that the finale was look-for-cans, hold-out, and restart generators all in one. Also I always thought it was called the Passing because of Bill passing.
The way these two games were made was just amazing. Wish they'd remaster these 2.
Fr i wish valve would remaster and make left 4 dead for playstation
Hey Dom, everybody here!
And today we are going to show appreciation for you for making such high quality videos. Let’s begin.
Seriously I can’t stress it enough these videos are really well put together. You clearly put a LOT of work and passion into these and, I think I can speak for everybody, we note that and appreciate it.
I find all the gimmicks and little jokes in your videos wonderful.
I haven’t ever even played the series, but still I watched through the whole damn video. That says something about the quality of work here.
I had to pause at one point since i had to ride a bike home, and when i got there i was eager to resume the video. I’m not kidding.
I was a having a bit of a shitty day and this video definitely brightened it up significantly.
All in all, even though it is completely insane you put this much work into something and then give it out for free, it is insanity that we greatly value and that has a positive impact on at least the person writing this.
Just felt like saying thank you.
Also your voice is like really cool I like it a lot! Okay bye I’mma sleep now hopefully if I don’t come up with anything else or get stuck rewatching this.
My thoughts on The Sacrifice tank are different. The train door is shut and locked, within the car is the tank itself and multiple dead US Army personnel. This was most likely a soldier who turned, or a soldier experimented on that the other soldiers in the train car had to keep restrained until they arrive to the outpost that the L4D1 survivors recently left in the comics (since that base had scientists and that’s the direction the military train was headed), or they were all just in the train waiting to be transported and a soldier became the tank and killed his teammates in the car.
that won be it, the tank has a giant metal handcuff attached to it, its more like the military experimented with the ex-marine tank, the tank got out of restraint and some soldiers sacrifice themselves to lure the tank into the container. thats why there 's a guy with a gun inside of it. he lured the tank inside before dying with his squad.
@@sunshineskystarmakes less sense. Then who would seal shut the outside?
Also takes awhile to open the train car.
I think 1st is better.
It was a mutant infected who turned or already a tank captured but the train got derailed and it escaped.
Considering tanks die from adrenaline loss probably recent due to the events of the comic the train was barely reaching the outpost until it got derailed
@@fumothfan9 "Considering tanks die from adrenaline loss" tanks only die from adrenaline loss was only for gameplay purpose so tank music stops playing if a tank gets stuck and the player proceed the level.
20:13 You forgot that one of the map (the fourth one if I remember right) of Dark Carnival can also have one of its routes blocked by fences at the start of the level forcing the survivors to take the long way around.
Oh yeah. You're right.
Which map are you referring to? your wording is confusing
@@ThaBotmon Like I said, the fourth map of the Dark Carnival campaign (I believe it's called "The Barns").
Right after you exit the starting safehouse, there's a few tents/stands that seperate the way ahead in two paths : a faster one on the right, and a longer one on the left. The faster one (on the right) can sometimes be blocked by a fence.
@@drucy.That's the director.
The game senses if you are doing to good or not good enough.
You see this on VS (if stuck up players stick around lol) when your team is losing significantly the fence will be opened.
If you're winning it'll be closed giving the enemy team an edge.
On normal campaign if you make it through fast enough you start seeing areas blocked off and fewer items.
You notice this more whenever you get better at the game.
Do 1st stage fast af then 2nd spend time "shopping" or searching for items.
Repeat a stage by dying and you'll also start seeing a lot of items appear.
Hard rain is my favorite campaign by far. All the witches, the atmosphere as the rain intensifies, and just the general pathing make it such a great map
My big issue with no mercy is...what is the deal with the construction site?
Why is the roof miles ahead in terms of construction than the two floors immediately below it? Wouldn't that be extremely hard to do physically and cause a whole lot of stability risks?
And why can we not see the construction site literally anywhere else throughout the whole campaign?
Maybe that floor is under renovation.
Bruh true
As an inspector, it’s pretty common seeing construction in a big building while the rest of the floors are normal and business as usual.
@@oxideactual1018 yeah but I think it'd be more like the under construction floors in Nakatomi Tower in the movie Die Hard rathr than what he's describing where only the roof is done
No mercy takes place in China 😂
In all seriousness it's being renovated as you can tell walls aren't breakable only X wooden metal pipes are.
The area itself was probably rennovated to make a quick evac area or for research as you can find a few clues from posters.
Also on the rooftop you find also construction being done and the holdout area has guns ammo and military meaning it probably was being renovated then the infection happened and they tried to make it into a makeshift evac center.
Though if that were the case valve could've added a few more details like sand bags dead army and army trucks and cars around the bottom as well as some dead military on the construction floor.
Most of the areas you see have a reason.
Dead center rooftops have the conference room on the right has CEDA charts graphs photos of boomers and a map of infected states
Swamp fever has none of it because the village has a sign that says no CEDA or military allowed meaning swamp folk weren't having it
Death toll death air etc all have military vehicles scattered about.
P much seems like No mercy was ground zero for the infection which makes sense if you think about it.
You didn't mention the part where the final map of The Parish was literally designed for the tank to have a high chance of decapitating 4 survivors in solo if they're not careful enough
I had to think to myself and say “that’s why it’s so fucking orange! The goddamn city’s on fire!”
i thought it was the morning glow creating that orange sky
@@jockeyfield1954 Your right it is the sky.
@@Salik96 No, it's fire.
I love the way this is worded
Other interesting to mention regarding the gun store segment of Dead Center is that it serves to basically show off nearly every gun in the game to players including signs describing the gameplay significance of each.
Swamp Fever will always be my favourite, love the atmosphere
Yeah its a fun campaign and i actually really liked it until i decided to play it on expert
Mudman ruins it for me, always had to use melee because i can't see shit
28:59 I'm guessing it's because it's not immediately obvious how to jump back, and it looks kinda like it was intended to be one way
7:26 The running crecendo on Dead Air 4 is completely avoidable in Left 4 Dead 1, the metal detector is out of the way so it acts only as a punishment for people dumb enough to walk through it holding an M16 two pistols and a pipe bomb, im pretty sure it isnt permanent either. My guess on why they made it required is that people would grief by walking through the detector or Valve thought it was cool enough of a mechanic that they wanted everyone to experience it
Wish they kept it that way. Would make expert runs a bit easier.
I realized that in l4d1 it was opened or sometimes closed if you did too well via director in game.
In L4D2 it forces you to go through making all the ammo piles weapons and pick ups null and void. Also makes it so it's a continuous crescendo event like dark carnival.
Good for VS bad for normal coop sadly.
@@fumothfan9 L4D1 maps got way too hard in L4D2 expert, especially on realism. They really should've toned down Dead Air and Death Toll
Fun Fact: Metro International Airport abbreviated is M.I.A.
Mama mia
Also in death toll in the boathouse section you can see dead air's burning city in the distance,makes sense that it would be there since the next campaign takes place there just a good detail
34:00 If I remember correctly virgil actually shoot down the gate. Just like Whitaker
Buddy, I have to say, even after this video was posted from a time ago, that there's no better feeling that coming from a busy day at work, grap a beer and watch an amazing video that last over 40 minutes of one of the best franchises I ever have the pleasure to experience in my whole life
Had to pop out for dinner and i couldn’t wait to get back to finish this masterpiece of a video!
In the first level of dark carnival the survivors see search lights in the distance and decide to go check it out as it could be a sign of life, all it leads to is an empty carnival, still no reason to go in it, but there is a reason why they end up there
you’re a pretty concise and pleasant speaker. its very hard to come across word efficient youtubers nowadays. good job!
I’d say it’s logical to go to an amusement park in an late stage apocalypse. If people are evacuating in that area they 100% would use the most recognizable thing in the area (same with mercy hospital and the liberty mall) so as many people as possible could get saved. Plus they saw the evacuation maps in the hotel so it’s a long shot but maybe one of them just remembers it’s marked on the map and hopes it’s active
Fun fact for Swamp Fever. If you look closely through the derailed train cars, you can see the helicopter that just crashed that the group got out of.
Fun fact: You can spot The Last Stand's beginning area in Death Toll's final map after exploring the house/s.
Just go through the house and you'll find yourself out in the open. Look to your right and head there. You'll see the Last Stand's beginning point.
Maybe The Last Stand is a what if situation for Death Toll?
It is.
1:00 I love that event because you can blow up a gas station and have it not alert the horde but the damn lift does. The infected have some pretty selective hearing, huh?
I believe shooting the gas station itself _was_ the main crescendo event before Valve settled with raising the lift
@@TheDoomMaster in the developer commentary they say that the map layout forced you to walk through the station but they changed it to be less punishing
Whenever I play the dark carnival finale i always convince my team to camp on the stage
1. It's cool
2. It feels more fortified and supplies are usually there
Depends
I always have at least 2 people camp the wooden pillars in the stands because:
1. Vantage point seen by the sniper rifles nearby
2. Tank lookout
3. Prevents special infected from spawning ontop of the stage
Then usually 1 person on stage and 1 middle of the 2 towers to run towards anyone who gets grabbed or pulled.
Stage is underrated though since pyrotechnics button can form a fire wall for protection.
The side pillars probably most underrated of all since you gain the high ground and infected climb giving you time to shoot them reload or make an escape incase a tank spawns.
As for the one way fence on Dark Carnival, it's less stupidity and more conditioning, many a game uses a ramp to signify a one-way passage, so it's easy to assume it IS a one-way passage, not to mention it makes sense the entrance to an escalation event would be one-way. You'd have no reason to assume it wouldn't be.
9:06 could've sworn the window breaking alerted crows to make noise and fly away, alerting the horde.
this is what everyone says, but that's not the case not even in L4D1. My guess is that because you can hear crows during the level, some of their sounds coincide with the crescendo event happening.
But the truth is there is no logical explanation for it. In L4D1 that part wasn't even a crescendo. Valve added one when they ported it to L4D2 because the level was too easy and short otherwise, they just forgot to make it logical.
@@scantyer if youre talking about the steam version it is true the crows are not there. I have the xbox 360 copy, the last time i played it I can confirm the crows were there
You forgot about one of the best highlights of The Last Stand. It's the golden crowbar of course!
17:37
i love how a zombie flies thru the roof
I think it’s the zombie from the intro
nice review, I like people who pay attention to details
I'm surprised you liked this video if you like detail.
@@HOTD108_ ???
I always thought "The Passing" was referring to how bill had "passed away".
I actually really love Cold Stream, it's probably the hardest campaign in the game but it's exciting a quite a good time.
Cold stream was way easier than I expected it to be to be honest
Lol cold stream’s one of the easiest
Cold Stream being a hard campaign?
Tell that to Hard Rain.
Agreed
9:51 try opening the first fridge you see in No Mercy right as you enter it, the fridge opens and closes (even the lights turn on and off)
Great video btw!
There's also a working fridge in The Last Stand after the plane crash area. Forgot to mention it.
the reason why the fall damage sound plays in the parish sewers is because it actually is a far enough fall to take fall damage, but there's a trigger there that disables taking fall damage. the trigger doesn't disable the sound however
Nah, turns out there's a little bit of a height difference between when the sound effect occurs and when you take fall damage. Triggering the sound without the damage can happen anywhere if you fall at the right height. Plus you can still take fall damage in the sewer if you jump into it.
@@s4videosah, ok
there is actually a trigger that does that though used in other places
i adore dark carnival, i still remember the first time i played it and used the chainsaw to cut a path through the horde of zombies in the rollercoaster
I'll always remember climbing down the tall bridge in Cold Stream. It's like I've never really experienced such heights or something
38:10 Actually you can take some chip damage from the falling debris if you are near the explosion.
This video showed me how left 4dead has a lot of liminal spaces
Swamp fever wasn’t really nighttime just really early in the morning probably like 5 in the morning
And 6 in the morning at Finale I guess?
yup since the its the direct continuation from Dark Carnival where all campaigns are night time
Wait if it's 5 it could mean Swamp fever and Dark Carnival took place around Summer or Spring
@@josiahsimonalcantara3086 definitely summer because all the day time chapters are hot said by survivors not only that summer brings the most storms
@@schizomani4c yeah yeah.
Also when talking about the Dynamic Weather in Hard Rain, I think the dev were just referring to how the storm periodically intensifies and reduces vision in the second half of the campaign.
I'm a sucker for l4d2 videos, especially great ones!