REACTING to the New Wizard for D&D 2024

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 99

  • @alexmiller1800
    @alexmiller1800 4 місяці тому +29

    List of changes:
    Wizard:
    - Level 1: The ability for Wizards to cast ritual spells provided they are in their spell book has been made into a feature, rather than buried in the spellcasting section.
    - Also at level 1, you can swap one Wizard cantrip for a different Wizard cantrip on a Long Rest.
    - Level 2 Scholar: You gain expertise in a subset of skills such as Arcana or History. Smart Wizard skills. Flavorful, but I doubt it’ll be a ton of use.
    - Level 3 Magic Savant: When you take a subclass, you immediately gain 2 spells of the school of magic associated with your subclass. Then, whenever you take a level in Wizard, you can choose 1 additional spell of the school of magic associated with your subclass.
    - Level 5 Memorize Spell: During a Short Rest, you can choose to switch a prepared Wizard spell of 1st level or higher with a different spell.
    Abjurer:
    - Level 3: Arcane Ward returns with one significant change: your Arcane Ward now benefits from any damage resistances you have. This includes any resistances gained from spells.
    - Level 6: Projected Ward returns, allowing you to extend your Arcane Ward to protect an ally. When you take this reaction, your Arcane Ward takes on any damage resistances the ally you are warding possesses rather than using yours. For instance, if you Ward a Dwarf ally against poison damage, the Ward will gain poison resistance even if you do not normally have resistance to poison damage.
    - Level 10 Spellbreaker: You always have Counterspell and Dispel Magic prepared and you can cast Dispel Magic as a bonus action. In addition, whenever you cast Counterspell or Dispel magic using a spell slot, if the spell fails you do not expend a spell slot.
    - Level 14: You have advantage on all saving throws against spells and you gain resistance to any damage caused by spells. This feature is the same as it was before, however the resistance now benefits your Arcane Ward making it way stronger in a roundabout way.
    - Also worth mentioning that a number of spells have been reclassified in the new PHB as Abjuration spells in addition to new spells being added. This is a solid boost to Abjurer Wizards due to how Arcane Ward recharges based on casting Abjuration spells. Please let there be more than 1 2nd level Abjuration spell. I love Arcane Lock, but we need something more broadly useful.
    - Lastly, can you tell that this is my favorite Wizard subclass? It’s easily the longest description because I know the mechanics well and I am REALLY EXCITED by these changes. I’m willing to forgive the changes to Counterspell because Spellbreaker looks so sick!
    Diviner:
    - Much of the features of this class remain the same except Third Eye, which has been slightly improved.
    - Level 10 Third Eye: You can activate this ability as a bonus action rather than an action. The options have also been improved, such as the Darkvision option being extended to 120ft.
    Evoker:
    - Level 3: Sculpt Spell returns
    - Level 6: Potent Cantrips now applies to attack roll based cantrips in addition to saving throw based cantrips. You always deal half damage with cantrips now.
    Illusionist
    - Also at level 3, you gain Improved Illusions. You gain the following benefits:
    - You gain the Minor Illusion cantrip. You can create both a visible and audible illusion as apart of a single casting and you can cast Minor Illusion as a bonus action.
    - Illusion spells have increased range and can be cast without verbal components.
    - Level 6 Phantasmal Creatures: You learn the Summon Beast and Summon Fey spells. These are prepared for free and can be cast using spell slots as normal. However, you can also cast these spells without expending a spell slot once per day. Casting the spell in this way summons the creature as normal, however it only has half the normal hit points. This feels a little more complicated than necessary, but is very strong.
    - 10th Level Illusory Self: This feature now can be taken in response to being hit, rather than being targeted so the feature is not wasted. This feature can also be replenished by expending a spell slot of level 2 or higher.
    - Level 14 Illusory Reality: remains the same.

    • @ItsLunaNightingale
      @ItsLunaNightingale 4 місяці тому +1

      @@alexmiller1800 THERE YOU ARE
      I've been looking for this for hours TwT

    • @alexmiller1800
      @alexmiller1800 4 місяці тому +2

      @@ItsLunaNightingale lol. My work schedule had me starting at the same time as the streams. Had to catch the vod after work for the write up.
      Nice to know I’m appreciated :)

    • @colew5219
      @colew5219 4 місяці тому +1

      Beautiful summary still watched the whole video but it helped me note things I might have glanced over, appreciate the effort

    • @Lord_lost13
      @Lord_lost13 4 місяці тому

      @@alexmiller1800 wait so Illunistis lost Malual illusion?

  • @MorningDusk7734
    @MorningDusk7734 4 місяці тому +42

    Glad to know the illusionist is now just playing Yu-Gi-Oh in combat

  • @MorningDusk7734
    @MorningDusk7734 4 місяці тому +28

    I feel like a lot of these changes make Wizard villains a force to be reckoned with, especially how much illusion wizards can play with the PC’s perception of reality.

  • @JohnvanCapel
    @JohnvanCapel 4 місяці тому +11

    Things I'm excited about:
    1. Mini version of Cantrip Formulas right from level 1.
    2. No more "If you want to know a lot about magic, a Rogue or Bard with Expertise in Arcana is a better build than a Wizard". Wizards now get Expertise in Arcana.
    3. No more counter-intuitive "In order to make use of a subclass-defining feature, you're best off *not* having spells from the school that subclass belongs to" - you now just straight up get a spell from that school for free every level.
    Abjurers:
    4. Arcane Ward now has any resistances you have, Projected Ward has any resistances the benefiting party has.
    5. Abjurers are now the ultimate "Nope, you don't get to cast today" Wizard starting from 10th level. Counterspell and Dispel Magic are always prepped, don't count against prep, and don't cost a spell slot if they fail.
    Diviners:
    6. Better Third Eye. That's really all this subclass needed.
    Evoker:
    7. You straight up can't *not* deal damage with a damage-dealing cantrip now from the moment you get this subclass, unless you cast on a creature with complete immunity. That is bonkers.
    Illusionist:
    8. The Minor Illusion improvements actually do something now, casting it as a bonus action is gonna be fun.
    9. You are now just straight up a Conjuration Wizard as well with the 2 summon spells.
    10. Illusory Reality is still a Looney Tunes level shenanigans ability and it's great. Make an illusory hole in a wall if you know what's on the other side of it, run through the illusory hole, have the enemy run full tilt into the wall. Make an illusory hole real so the enemy falls into it, then make it fake again so the enemy suffocates.
    Somethings I'm less excited about:
    - No non-school subclasses, so RIP anyone who was hoping for Scribes, War Magic, or Bladesinger.
    - The DM is going to have some work ahead of them just keeping up with the "if everything is overpowered, nothing is" mentality that 5e2024 seems to have.

    • @magnusprime962
      @magnusprime962 4 місяці тому +2

      If the monsters are powerful enough to keep up with what we're seeing from the new PHB it shouldn't be too bad for the DM

    • @jackhilton4285
      @jackhilton4285 4 місяці тому

      I have question,
      That savant subclass feature said it gives you a abjurtion spell for free every level
      Does it count as the prepared spells in your book?

    • @hawk2222
      @hawk2222 4 місяці тому

      @@jackhilton4285 probably you still have to prepare them

    • @shawnwolf5961
      @shawnwolf5961 4 місяці тому +2

      Except the other classes exist. They didn't remove them, and 2024 phb is backwards compatible. Just add base wizard improved features and spellbook to the old subclasses.

    • @jackhilton4285
      @jackhilton4285 4 місяці тому

      @@shawnwolf5961 so necromancy, transmutation and enchantment schools are removed in 2024?

  • @firesly1
    @firesly1 4 місяці тому +16

    36:09
    Start of new wizard video

    • @Grim_death144
      @Grim_death144 4 місяці тому +1

      Thank you my good man here's a cookie 🍪

    • @OneShotQuesters
      @OneShotQuesters  4 місяці тому +12

      Lies now, it starts at 0:00

    • @Grim_death144
      @Grim_death144 4 місяці тому +1

      @@OneShotQuesters 🤣 alright here you go 🍪

    • @firesly1
      @firesly1 4 місяці тому +1

      @@OneShotQuesters I blame Chronomancy

  • @qualthos1
    @qualthos1 3 місяці тому +1

    But illusions have no mass - they couldn't trigger a trap. Unless phantasmal creatures now have mass?

  • @majinsole8554
    @majinsole8554 4 місяці тому +4

    If you have a party with an Evoker and an Abjuration Wizard…DAMN!
    ~_~

  • @_zurr
    @_zurr 4 місяці тому +1

    Since Tasha's Ranger also gets Expertise from a few options. Honestly, you should give it a look. They really boosted the ranger there.

  • @Eckister
    @Eckister 4 місяці тому +3

    absolute off-topic - do you (both Duke personally and everyone else in the Team) have a fav class in the TTRPG you are currently playing? If so - do tell me. EVERYTHING... :o)

  • @jefferystafford9657
    @jefferystafford9657 4 місяці тому +17

    I love that wotc wanted to bring martials and spellcasters closer in power lvl to each other. Then decided to give spellcasters all the cool changes

    • @TimothyDexter247
      @TimothyDexter247 4 місяці тому +1

      Except Warlocks obviously

    • @MorningDusk7734
      @MorningDusk7734 4 місяці тому

      Who knows? Maybe the cool weapon features they keep saying the martial characters get access to are more potent than we think?

    • @jackhilton4285
      @jackhilton4285 4 місяці тому

      I have question,
      That savant subclass feature said it gives you a abjurtion spell for free every level
      Does it count as the prepared spells in your book?

    • @dilithiumgunner8095
      @dilithiumgunner8095 4 місяці тому

      @@jackhilton4285 likely not. It likely is just a way to let the player always get at least 1 spell each level from that school of magic. Nothing they said makes me think it has otherwise changed.

    • @weezact7
      @weezact7 4 місяці тому +2

      ​@jackhilton4285 This feature is taken almost verbatim from 3.5e and, in 3.5 it did not count against your regular spells learned, if I recall correctly

  • @DanRobotMan
    @DanRobotMan 4 місяці тому +1

    Knowledge Cleric also gets expertise...basically. It's not called expertise but you double your proficiency mod with the skill. And it's kinda buried, so not many people know about it. I only really know cause I'm playing a Knowledge Cleric RN.

  • @nathanh2664
    @nathanh2664 4 місяці тому +6

    Most powerful class will most likely stay the most powerful

  • @artloveranimation
    @artloveranimation 4 місяці тому +3

    I like hearing "yappy" updates on the youtube creator side before your reaction

  • @sandrockman
    @sandrockman 4 місяці тому

    47:00 exactly my thought. They probably even have the other schools of magic subclasses and cleric domain subclasses in the DMG. Most everything talked about right now is all PHB.

  • @hhhhhhhhhhhhhhhhh174
    @hhhhhhhhhhhhhhhhh174 4 місяці тому +1

    Kinda wished they gave wizards the same thing that they gave to other spell casters where you got to add proficiency to cantrip a at the least but would have loved if they made an attempt to make wizard have more of an identity

  • @Anddq
    @Anddq 4 місяці тому

    The potent cantrip is crazy good. It basically turns any of your level zero party trick damaging spells into minor magic missiles. I know that it not an accurate explanation but it does mean that you are all but assured damaged with each cast

  • @TorchicEX
    @TorchicEX 4 місяці тому

    I can see myself using a combination of Wizard Evocation multiclass into an Eldritch Knight. Seeing that Eldritch Knight is allowed to weave cantrips into their attacks instead of using an action and being allowed to attack as a bonus action, I can take advantage of the 6th level wizard evocation feature to be allowed to hit with the cantrips without missing but dealing half of the damage if you do miss? That seems like a perfect chance to pull out Booming Blade and Green Flame Blade. Damage that scales to the level and the weapon in hand and perhaps being allowed to use mastery abilities with it? If we can't use that last bit that is fine but being able to basically have good minimum damage output that you can always push out? I love that idea. Sure I am not a Fighter with 4 hits or a Fighter with access to the Epic Boon Feat but being able to always push out damage and pair it with other functions with the other attacks is really nice. Plus I can just every now and then throw a fireball with Sculpt spell to just avoid accidentally hitting an ally. Unless I misread anything so far from either.

  • @Anddq
    @Anddq 4 місяці тому

    The abjuration improvement makes me very happy. I love the subclass. It is going to be fun. Same with illusionist. The wizard savant is crazy good.

  • @DeathHawk31
    @DeathHawk31 4 місяці тому +1

    Abjuration Wizard no longer dies of 1D4 damage

  • @LeSelQuiTeSale
    @LeSelQuiTeSale 4 місяці тому

    Hype Hype Hype Hype!
    I was waiting for this one but i was dming a session during the live.

  • @SirFlopsy
    @SirFlopsy 4 місяці тому

    MIO looked absolutely gorgeous. I'll be keeping an eye on that one.

  • @bsabruzzo
    @bsabruzzo 4 місяці тому

    I'm not waiting for that one wizard that uses potent cantrip and says I'm going to hit you no matter what, then Ames in the opposite direction thing I'm shooting at you, and under the rules as written the DM, since you're aiming at the enemy, you still hit.

  • @bradleyrichard9283
    @bradleyrichard9283 4 місяці тому +1

    Damn! I liked abjuration wizard before but this is so much better

    • @barcster2003
      @barcster2003 4 місяці тому +1

      Abjuration defintely is more exciting now.

  • @Chaosmancer7
    @Chaosmancer7 4 місяці тому +3

    Jeremy did misspeak during this. The Savant abilities do not give a new spell every time you gain a level, they give a new spell whenever you gain access to new spell levels, so you get two to start (while you have access to 1st and 2nd level spells) then one new spell for 3rd level spells, 4th level, 5th level, capping at 9th level.
    It was clarified in the article they released afterwards how it was supposed to actually work. Problem of having level and level refer to two different things

  • @clarkside4493
    @clarkside4493 4 місяці тому

    I'm not tremendously worried about the Monk. The last playtest, Monk was phenomenal. I am willing to try this new Ranger and we'll just see how it goes with Weapon Mastery and whatever new spells it got.

  • @arcanerecovery2567
    @arcanerecovery2567 3 місяці тому

    I had to double check because I thought when the video for wizard first dropped he said you only get savant spells when your wizard gains a new spell level, such as when they get 3rd level spells they get another savant spell and then 2 class levels later when the go from 5th level to 7th level they get another savant spell because they get 4th level spells... if you can follow what I'm saying.
    But now it sounds like you get the savant spell every wizard level. Does this mean you get your regular 2 spells per level AND a savant spell? So that they get 3 spells every single level so long as one of them is a savant spell (savant spell being their particular subclass)?

  • @DrakeTheCaster
    @DrakeTheCaster 4 місяці тому

    Imo while the Wizard changes are good, they do primarily affect the base subclasses and not so much the base class overall.
    Unsurprising as most of he changes in the new PHB are addressing issues in vanilla 5e and Wizard frankly didn't need much improvements.
    That being said I am intrigued with the tweaks Wizard got all the same. :)

  • @DeathHawk31
    @DeathHawk31 4 місяці тому

    Could an Illusion Wizard go up to a wall and make an Illusion of a door and make it real, walk through it and make it an Illusion again so someone smacks into the wall?

  • @BobHerzog1962
    @BobHerzog1962 4 місяці тому

    Abjuration Wizards with 2024 rules levels up from level 3 to 4. Wants to pick his free spell. Already has Arcane Lock from their level up from Level 2 to 3. Wizard Sad.
    Don't forget, if they kept it from the Playtest Counterspell has been seriously nerfed.
    The thing about the original wizard subclasses always was that with the few standout exceptions (Diviner) most of them didn't do much. When asked about what subclass to pick and someone pointed out a potential not so good thing about one of them the comeback was always: "But you are still a wizard". The most important thing is what they said at the start. A wizard has been and always will be all about spells. So actually the changes to spellcasting and the spells itself will affect a wizard way more than any of the stuff they discussed about the core or the subclasses.

  • @greenchilistudioz4537
    @greenchilistudioz4537 4 місяці тому

    I always prefer using sword or wand on my wizard, sadly weapons are more limited in bg3 with staves or staff/shield is the meta lol

  • @SabreWolf18
    @SabreWolf18 4 місяці тому

    Wondering if Crit Role will re-release and updated 2024 ver of the Chronomancer.

    • @JohnvanCapel
      @JohnvanCapel 4 місяці тому

      They probably won't, they've been trying to distance from WotC hard enough that I sincerely think they'll use the release of D&D2024 to go to a different system entirely.

  • @petermilesi3718
    @petermilesi3718 3 місяці тому

    Wizards! Wow. Great upgrades. Why do they hate ranger!

  • @myfavoritesongstv
    @myfavoritesongstv 4 місяці тому

    It’s weird that the illusion are just summoned in, will they axe the conjurer?

  • @Sage2000
    @Sage2000 2 місяці тому

    Clerics start with ALL spells. ALL of then.
    How exactly Wizard learning spells and paying to do so is a feature and not a tax?

  • @TheLibGamer
    @TheLibGamer 4 місяці тому

    But if every class now has at least one (and many times more than one) viable thing to do with the bonus action, wouldn't that slow the game down... since every player is going to have there move, action, and bonus action to be using on every turn.

  • @Bookworm159
    @Bookworm159 4 місяці тому

    Thank goodness they didn't keep the last version of memorize spell we saw in the latest UA. That was way too good. It let them take a minute to choose a spell in their spellbook to now be prepared, and they could repeat that as much as they wanted to switch that one spell. This new one is much more reasonable.

    • @jackhilton4285
      @jackhilton4285 4 місяці тому

      I have question,
      That savant subclass feature said it gives you a abjurtion spell for free every level
      Does it count as the prepared spells in your book?

    • @Bookworm159
      @Bookworm159 4 місяці тому

      ​@@jackhilton4285 Listening back through the video, they did say you add it to your spellbook, not have it prepared. Which is good, because otherwise that would be way too good.

  • @hasseo195
    @hasseo195 4 місяці тому

    Greater versatile.
    Is that even covered in the offensive spells?
    Or is fire keeping beein g the most common spell typ with highest attack power?

  • @TristanStockell
    @TristanStockell 4 місяці тому

    This is now TOS2

  • @kurtoogle4576
    @kurtoogle4576 4 місяці тому

    I actually care about the subclasses now!

  • @_somerandomguyontheinternet_
    @_somerandomguyontheinternet_ 2 місяці тому

    I’m thinking of some *busted* builds using the Eldritch Knight’s multiple attacks and the Evoker’s never-really-miss feature… 😈
    EDIT: Is using that emoji racist to tieflings?

  • @bastionsea2829
    @bastionsea2829 4 місяці тому

    I don't like that the wizard 'subclasses' are just school specialization. Maybe make one of the subclasses 'specilization wizard' and have the other 3 do something else
    What if the wizard subclasses learned to have a taste of metamagic (since that's a sorcerer thing in 5e). I remember a spell sniper PrC in 3rd, that would be more interesting

  • @KartonicChannelCoolDude
    @KartonicChannelCoolDude 4 місяці тому +1

    Does anyone know if the counterspell changes are relevant from UA for this PHB?

    • @johnt2642
      @johnt2642 4 місяці тому +1

      i dont remember if it was one of their guaranteed changes like Twinned Spell, but i would hope so if certain classes are getting it for free

    • @JohnvanCapel
      @JohnvanCapel 4 місяці тому +1

      I imagine they'll get to that in a separate video, but last I checked the Counterspell changes were pretty well received so they might.

  • @Anddq
    @Anddq 4 місяці тому

    Am I the only thinking illusions are now even better than conjuration.

  • @jonnyso1
    @jonnyso1 4 місяці тому

    Wizard is finally good, at least they will no longer be completely useless at early levels.

  • @morridin7766
    @morridin7766 4 місяці тому

    So does the wizard no longer have a subclass for necromancy, enchantment, transmutation, or conjuration?

    • @vancomycinb1193
      @vancomycinb1193 4 місяці тому

      Ugh. That's annoying. My wizard is a Conjuration specialist.

    • @alphaviki7987
      @alphaviki7987 4 місяці тому

      Afaik they still are there, but they are not part of the player handbook (they might be a little weaker than the new ones though and you might need to adjust some features like [...] savant).

  • @ShathAllenson
    @ShathAllenson 4 місяці тому

    WTF WE NEED NECROMANCER!

  • @reaganmonkey8
    @reaganmonkey8 4 місяці тому

    4:31 “That looks like a witch”. At least in Harry Potter, witches are just female wizards.

  • @asumax8
    @asumax8 4 місяці тому +1

    Hate they decided not to give the Wizard the Modify/Create spells

    • @kratostemplado7
      @kratostemplado7 4 місяці тому

      me too, but people voted :(

    • @barcster2003
      @barcster2003 4 місяці тому

      I get why they didn't it probably would have been way too good.

    • @meikahidenori
      @meikahidenori 4 місяці тому

      That feels more up the line or Artificers, but unless they give us another Eberron book we ain't seeing them getting updated😐

    • @asumax8
      @asumax8 4 місяці тому

      @@barcster2003 it was really good. They needed to be fine tuned and scaled back a bit.

    • @asumax8
      @asumax8 4 місяці тому

      @@meikahidenori idk about that. It was much like how Wizards use to be. Also Wizards are THE class known for experimenting with and creating spells. Most of the named spells are named after wizards and the Modify/Create spells actually gave us a game mechanic to make our own spells. Usually you had to pray that your DM was understanding and benevolent to do that lol.
      But alas no dice

  • @LeSelQuiTeSale
    @LeSelQuiTeSale 4 місяці тому

    Where's my wizzard from UA playtest who can modify spells??

    • @Shadowrendx
      @Shadowrendx 4 місяці тому

      Thankfully gone 🤣 that was a bit too wild and stepped on the toes of sorcerers and specifically scribes wizards

    • @LeSelQuiTeSale
      @LeSelQuiTeSale 4 місяці тому

      Ouch i hadn't read the UA for sorcerer and you're damn right.

  • @TheScottishKayaker
    @TheScottishKayaker 4 місяці тому +3

    Love how WOTC takes the paladin core feature nerfs it and makes it a spell and calls it balance. Then drops the absolute monster of an abjuration wizard.

    • @cookie8162
      @cookie8162 4 місяці тому +5

      Divine smite wasn't intended as it's core feature, it was a loophole to power game before ever hiting level 5, might actually play a paladin now that I won't feel bottlenecked with "smite slots"

  • @DukatNaranek
    @DukatNaranek 4 місяці тому +1

    It's fine. Wizards still die of 1d4 OP damage.

  • @RocKaFella57
    @RocKaFella57 4 місяці тому +1

    Is it weird that i wish counterspell functioned relatively the same as the 2014 version but you have to have the spell on your available class spell list to be able to counterspell it?

    • @RJeremyHoward
      @RJeremyHoward 4 місяці тому +1

      They'd need to expand Counterspell to more caster types in that case.

    • @rike1775
      @rike1775 4 місяці тому

      Unprepared as well? So as long as the wizard has learned the spell they can counterspell it? That does sound like a cool mechanic flavour wise and seems like a simple restriction to give the wizard. But I think that rule is best to leave up to the DM and the party as the spells effectiveness heavily relies on the wizards learned spells (and DM's tend to undersupply their wizard)

    • @RocKaFella57
      @RocKaFella57 4 місяці тому

      @@rike1775 I was meaning spells available on the class spell list. So any wizard could try to counter a power word kill but not a greater restoration or mass healing word etc

    • @rike1775
      @rike1775 4 місяці тому

      @@RocKaFella57 I see, I must've misread your comment then

  • @tomjohnson4922
    @tomjohnson4922 4 місяці тому

    most of these changes for any of the classes arejust getting silly. It's like they just want this to be video game play. Think I'll stick with 5E

  • @saraphys5555
    @saraphys5555 4 місяці тому

    Here's the thing...
    1. I dislike this "Cartoony" direction WotC is taking with D&D, and especially forcing it on established settings.
    If they really want a whimsical, cartoony world...why not make that setting as their Default setting? Why not make the "LotR-lite" Nentir Vale/Dawn War setting for the "WotC-gritty" adventures, and a "Cartoony"...I dunno...Marvelous setting for all this whimsical cartoony stuff?
    2. This design is so badly done; and you can tell because they are desperately taking build designs and the massive array of Feats for 3.x, and slapping them in as class features for 5.5/24 and playing them off as revolutionary ideas and improvements...
    If Ford suddenly decided to go back to making solid-built cars with bumpers on them again...we shouldn't be calling it a revolutionary idea...thats what cars were like 20-something years ago, and decades before that!
    If you dont have that knowledge and perspective, thats fine... as Duke says, he has only been playing for 4-something years; its Wife that was the D&D player... but I dislike (what seems like) the dishonesty of praise on WotC for something that they use to have, got rid of, then brought it back...and are playing it off like its a revolutionary new thing. Its not, its lazy. Crawford is a snake, his words are venom, and he's playing off his toxic charisma as hype for what is essentially...putting stuff back in the game!
    Look,
    WotC do not have Designers at their company anymore, certainly none that actually developed the d20 System into what WotC use for D&D... If you like 5E's design, kool, may I atleast recommend Kobold Press's "Tales of the Valiant"? Because atleast KP has game designers who created that system for WotC 20+ years ago. ToV is balanced...yeah, you can listen to WotC shill youtubers that it "doesn't change 5E in any way"...except it does, it game design, and thats the key part. ToV is a balanced game system for 5E, where the monsters, encounters, challenges, and player levels ALL BALANCE CORRECTLY!
    Thats what ToV v1 is, its getting the game balanced correctly... I hope v2/2e of ToV will bring about changes that will bring it more into being "3.x lite", without the 4E baggage 5E has.
    And, better yet, you dont need to just get Kobold Press stuff, because other companies like Monte Cook Games and Green Ronin Publishing also have 5E game books, that are designed by veteran game designers, that work flawlessly with ToV. How do I know this? Because I used Arcana of the Ancients material in my last ToV play with my group, and I didnt have to change a thing! Its almost like WotC 5E was designed by no designers, because they all left over "creative differences" and then started companies that all created balanced material for 5E, that now perfectly balances with each other!
    I dont dont they had a design document they built their 5E stuff off of, which is why you should support a properly designed game, instead of WotC "slap stuff into it that it use to have, and say its new! The sheeple wont know!" take.

    • @Lamda_Productions
      @Lamda_Productions 4 місяці тому +4

      Something tells me that You don't like this new edition,but i don't what it is

    • @cookie8162
      @cookie8162 4 місяці тому +3

      ​@@Lamda_ProductionsI can't put my finger on it either

    • @shawnwolf5961
      @shawnwolf5961 4 місяці тому +1

      Tell me you don't understand a thing about DnD without telling me you don't understand a thing about DnD