Death of a Game: Hyper Scape
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- Опубліковано 24 сер 2024
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"Harmful or Fatal" Kevin MacLeod (incompetech.com)
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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.
Sources:
www.polygon.co...
www.washington...
www.theverge.c...
venturebeat.co...
www.dualshocke...
www.metacritic...
www.theverge.c...
www.pcgamer.co...
/ hyperscapegame
www.kotaku.com...
www.forbes.com...
www.gamesradar...
www.inverse.co...
www.pcinvasion...
www.theloadout...
www.pcgamesn.c...
www.thegaminge...
www.ubisoft.co...
opencritic.com...
squadstate.com...
gameriv.com/hy...
www.ubisoft.co...
www.ubisoft.co...
www.pcgamer.co...
www.pcinvasion...
www.polygon.co...
/ 1345052169154789377
www.eurogamer....
Hate to say I told you so, but here it is detectives.
www.ubisoft.com/en-us/game/hyper-scape/news-updates/37U6BBTVWevDWEZHY48x3g/the-future-of-hyper-scape
When the death of a game is literal
More like gameSlayer Studios amirite. Seriously ahead of the curve on this one 🤣
i can't wait for you to make Death of a game for Ghost recon: Frontline like 3 months after it releases
Would have played if the game was on steam lol
Came back to this video after hearing the news
This game was literally popping off on its first day and then disappeared from reality the day after
that's called twitch sponsorships. Pay up all the big BR players, they will ALL accept the check.
@@terencecaron2922
Streamer bait games lol
@@terencecaron2922 yep BR streamers will shill out for any BR game you throw at them if you send them enough
im a massiver fps nerd than most and ive never heard of this game
@Amanda Diaz wtf? This is a new bot tactic. Lol
For anyone curious after the bot comment gets deleted: it posted an advertisement for "sound proof curtains" and other "home decor," using the same format as a lot of those bots from a few weeks ago advertising sexual stuff, except without the account name being part of the advert as well.
I'm waiting for one of these videos to eventually be sponsored by the game he's talking about.
Death of a game: Raid Shadow Legends
I think I’d rather get a brick to the mouth than be sponsored by UbiSoft
@@JayTohab the proof raid sucks is that not a single game play or how to raid video exist have you ever watched anyone streaming raid? I know I haven't
@@JayTohab the proof raid sucks is that not a single game play or how to raid video exist have you ever watched anyone streaming raid? I know I haven't
Wth? ó.ò
I honestly forgot this game existed. Never heard anyone talk about it. It was a true "dead on arrival" game.
I never even heard of the game in the first place. Can't recall seeing any marketing around the time.
@@eon6274 only reason I knew about it was because of a video from macro. Only other time I’ve heard it mentioned (not counting this video) was yet another video from macro about the games he covered that are now dead
I heard about it but just thought "ugh, another BR game". In hindsight it sounds really good, if they had a TDM or Domination mode and not being a BR game.
It wasn't dead on arrival. Matchmaking was actually really fast in the 2 weeks I played it.
.
A couple of big twitch streamers played it on launch- which, I'm guessing, was their marketing strategy.
.
The problem was that the BR genre has peaked in saturation at that point and most avid BR fans did not want to move from their game of choice. I see the same thing happening to Bloodhunt- unless they can somehow break expectations
@@griffin1366 they did have a tdm mode
And today it officially died. RIP Hyper Scape.
A great example on Ubisoft chasing trends instead of focusing on their own stuff.
Every Ubisoft game that isn't R6 it's the same. Ubisoft is where creativity and imagination goes to die.
"Their own stuff" has been built on trends since Assassin's creed 1
That's not the only thing Ubisoft execs are chasing go ask their female employees.
To be fair when comparing this with For Honor at least when people likely remember how the game first launched Hyper Space looked good even though it came after For Honor so it was able to win back its player base.
@@HagobSaldadianSmeik 💀
*"Hasn't received an update or any communication in over seven months"*
TF2 community : *"First time?"*
Honestly this game looks amazing, but probably the *Battle Royale* genre just made a lot of people avoided this game
Tbh I despise battle royales. I don't doubt that there are great one's out there that would hook me given the chance, but I just prefer games where I make progress that isn't represented solely in my skill level/ranking
Yeah exactly my case, the game looked cool but another battleroyale?
The only battle royale I actually enjoyed was in cod Cold War, and specifically hardpoint battle royale. My main issue is that nothing happens in these games. You spend so long running around looking for people, and if ya dead ya dead. I can spend 5 minutes running around just to get sniped by someone hundreds of yards away from me, that ain’t fun. Hardpoint centralized the focus into 3 small areas on the map and gave infinite lives. Unfortunately, they added a few other battle royale modes, and I think at some point took it away, so now I don’t play it.
@@rawovunlapin8201 I understand but you should use a better word than despise
@@marbl3d45 no
I installed hyperscape a week ago after being burned out on apex, it was such a fun and addicting game and then it got real depressing when it was killing the same 6 people, I really think it should’ve gotten another shot
damn i am so sad that Overwatch is next for this series, it used to be one of my favourites. But the Corporate decision to make Overwatch 2 in combination with the virus was a deadly combo for it i guess
Yeah, i really want to play overwatch again, but there is no reason to play it right now, no new updates and overwatch 2 will be coming out the next years, well, if it actually comes out
What do you mean by "virus"? I can't find anything about it on google
@@TheHollowAlex Covid-19
When you look at the stats you can find online, the game's population hasn't shrunk down significantly for a while, at least two years. I wonder what NS will say that can justify a video on this game now.
@@DanoLefourbe it’s dead 😏
“babe wake up there is a new nerdslayer studio video out!”
I want a divorce, Kyle
I'm tired of your incel bullshit
@@PyramidHACK "death of a marriage"
@@thebigbucktheory5488 lmao
@@thebigbucktheory5488 It is my estimation that even the degraded modern woman can only take this manchild shit from guys to a point. If all they're doing is sitting on their chair watching and talking about videogames, their relationship is not going to last. Doesn't matter if you're a cool Twitch streamer, women are biologically designed to reject this nonsense. Unless your wife is also suffering from Peter Pan syndrome. Ever seen videos of cats/dogs acting up whenever they see their human companions stuck on their phone-videogame screens? They know all this technology is bad for ya.
"babe, thank you for waking me up for the new nerdslayer studio video"
Something I rarely see people acknowledge when talking about social games failing is the nature of sunk cost and social limitations.
Players who play these types of games are already heavily invested in other games in the same genre that have been around for years. Unique features do not sell a game like this anymore.
As for retaining players; everyone will give it a go. But much like you’ll buy Xbox if your friends play Xbox, or PlayStation if your friends are on PlayStation, if your friends aren’t prepared to leave their other game to join you, eventually you’ll go back and rejoin them in your other game. And if your time playing games is restricted then you’re going to play with friends if you’re a social gamer.
And if they aren’t in the new game, then you’re going to go back to the old game.
New players leave because no one they know is playing.
So you have this massive disconnect between people wanting new and better and then... not playing it? Sounds like game makers are in an impossible spot.
I personally care more if a game is fun to play than if my friends are playing it or not.
This is kind of a huge problem with "we want X audience" trend-chasing attitude in general. DotA players don't want to play games like DotA, they want to play DotA, good luck convincing them to switch even to another popular MOBA like LoL, let alone a complete newcomer. Every time some new bandwagon pops up, it's the same story - market quickly gets split between two or three titles that were early to the party and become household names, and everyone else barely gets any scraps.
I think long time viability in games like this is two things- first is it has to be fun to move in the game. I still load apex because it feels good to exist in the game.
second is conciseness. more modes make sense for other games but brs need to be wholly focused on one thing/ kinda feels counter intuitive but really you just need a ranked and nonranked mode. everything else should be focused on making the customization as deep and inexpensive as possible- worthwhile cosmetics should feel attainably difficult not a grind to punish you. My metric is getting an item on just play should take you less than 10 hours of game play. it should also be genuinely cool. no one likes unlocking a flat color. I prefer unlocking shiny stuff. I get that its a carrot on the stick thing but if you never let the dog catch the ball eventually theyll get bored.
You've got a point m8
Judging by the soundtrack at the end of this video I’m guessing your making a video about Overwatch? If so I’m so excited for it!
That is genuinely the video in this series i've been waiting the most for. OW was so amazing, i really want to know what happened.
It's not quite DoaG:WoW but I'll take it!
I may have yelled out loud OVERWATCH?! when I heard it. Should be a really good vid, cause man that game is bleeding out.
Is Overwatch actually dead? I thought people still play that game
@@Lelmao33 we do but it’s a game waiting in limbo until the sequel comes out. It’s brutal. The game is still great, it’s just so stale it’s hard to want to sit down and play it night after night.
The fact that it was trying to capture on a market that was majorly oversaturated was one of the key reasons that killed what could've been a success if it just came out at the right time.
Going to be honest here, I never heard of this game, and your video is the first time anything even related comes to me about this game, Even with my thousand of games , and hours looking for games to play.
And I think just the biggest issue is that if is not on steam , It will be quite difficult to get a playerbase. Just think about it, what happen to borderlands 3, and other games, mate just releasing a game on epic games and not in steam is literally killing your game.
Totally agree. I'm usually pretty well informed on the new games on the market. Never heard of it, most likely because it may not be on steam . Even if a game looks good, but its on some other launcher, and i have to sign up for some other login, i usually just avoid it.
Seriously tho with the Borderlands 3 example, I got the game on epic because im a long time fan of borderlands, but because of the epic thing, I ended up being the only dude in my friend group who got it before it went to steam later on, any other game on another launcher our group just avoids, Theres a ton of individual players and groups like that, anything other than steam is shooting ur game in the foot
I agree. Diabotical was one of the games thati was looking foward the most, and when thay announced that it would be an Epic exclusive i knew that the game wouldn't last long.
But a release on Steam doesn't automatically translate to success. So many of the games covered in DOAG were Steam exclusive and still faltered. In contrast Fortnite BR and Apex Legends did fine without Steam, and the latter only launched on Steam late last year.
@@richardfan7157 I agree with you in that, if the game is bad , it will not success. The thing about steam is that because of how big is it, it's a lot more difficult to fail.
And regarding to a pex and fortnite ... Those 2 games are really special, just because it was on the middle of the battleroyale theme hot times, and they are unique, and I will say good games.(You can see how any battleroyale game now pretty much just fail to get "popular")
It's funny, when I was working on SW:Battlefront (the Pandemic one), we went from mostly testing on the console, where we'd get dozens of kills in a map, to PC, where we'd get hundreds without even trying. Even with some aim assist on the consoles that we turned off for the PC, it just reinforced how trying to have PC and console play against each other was not going to work at all, and honestly never could because the input systems were just too different.
Someone needs to tell 343 Industries this.
Oh god I remember playing against people on paragon that were using controllers it wasn't even remotely fair
@@discipleofdeath2517 wanna hear a joke? you can play cod MOBILE on PC with KB & M against mobile phone players.. yeah.. I know..
Just the first or both the first and second. Also I originally played it on Xbox, then when the servers got axed right when it was made backwards compatible on Xbox One, I switched to steam and I could tell the difference. I was getting more then 12 kills a match.
I think it's awsome that PC / Console players can play together but it completely ruins game in terms of balance (for both sides).
Can’t wait to see xDefiant and Ghost Recon Frontlines to show up in this series in the not so distant future
you are not alone
God, I fucking hate the name xDefiant.
ALL I think about is "haha XD lul"
xD
Probably the most obvious "Next Case" teaser yet.
I can't wait.
@@KoffinKat it's Overwatch. No worries, it's incredibly generic.
So we're not gonna talk about how they insisted on it being a Ubisoft and EGS launcher exclusive? Those launchers don't see much action when compared to Steam, especially since Apex Legends launched on Steam about a month after Hyper Scape launched.
It was actually a turn off for me since I've found out about Hyper Scape after Apex Legends launched on Steam. The already low player count, overall quality and the fact that my friends doesn't want to switch platforms for it made it so I didn't even try it.
I'd literally never heard of this game before now.
They showed a trailer at E3, if memory serves me right.
Same
*Not surprising. Ubisoft barely advertised it*
I remember this game exploding on the first day, i thought, well looks nice, i’ll try it later, and then a year later this video reminded me of it
@@sheshin Yeah I played it in the beta and remember everyone was streaming it
What killed this game for me and my friends was the crown mechanic. It didn’t matter how well you were doing in a match if one guy gets the crown with no one focusing them they win for free. When I played at launch this is how all games ended for us we never had anyone win by being the last team alive.
The crown gives low mechanical players a chance to win. Nothing broken about it as hacks are 4x slower for crown holder.
in high level play no one picked up the crown it was a flawed mechanic
As someone who played Hyperscape upon release, I can tell you the two things that turned me away was the Hexfire and the way that you won the game. Whereas other BRs I played would give you the win if you were the last squad standing, the game rewards you for picking the most defensive, evasive abilities while you have the crown. Whereas I would choose dash or proxy mines or heals, people would literally get the win because of the ball ability. Was genuine bullshit.
Can’t wait for Death of a Game: Ghost Recon Frontline
lmao. it’s going to happen no one wants to play that. I would say look at the like to dislike ratio on the trailer but you know, youtube. It was massive though a ridiculous amount of dislikes
And Xdefiant too!!!
A game has to live before it dies...
Normally when I watch nerdslayer vids I can't relate to them as hard. I've played the games on and off sure but none of em were my passion. Now that's changed, Hyperscape during it's first month was so much fun to play, I dumped like 60 hours a week that first month. The movement felt great, the gunplay was decent but the overall flow of it was amazing to me. Then the game died out and now I watch this video sad seeing what could have been, so thank you for covering Hyperscape, was great while it was alive.
It's finally shutting down on April 28
Straight up never even heard of this game before. It kinda makes sense because seeing the words ''battle royale'' is probably the fastest way possible to get me to immediately stop looking at a game page.
While I feel bad for the devs who likely really enjoyed their work coming to fruition, seeing Ubisoft (or any of the other giants like Activision-Blizzard, EA, 2K, etc) have a failure really puts a smile on my face.
Absolutely agree i hope every single Franchise ubi makes flops and crashes miserably and all the talented devs move on to respectable companies
@@Rabbitlord108 its disappointing as hell for sure so many games/IPS that were pillars to my life identity memories and more are now Used as mere window dressing so these corrupt souless incels who run these companies can exploit the very fans/people who have these attachments to their franchises
leading to bunch of people who continue to buy the same games with intent to relive the glory of childhood and are instead given souless garbage microtransactions filled time sinks
@@Rabbitlord108 I don't like when their games are good, because then people will just flock to them anyway. My problem is with the people in charge of these companies. They perpetuate a horrible work culture. Ubisoft has kept its head down since the Activision-Blizzard scandal hoping people would forget they had the SAME THING JUST A FEW YEARS PRIOR.
They are awful companies run by soulless, inhuman things.
@@Rabbitlord108 I also find far more games in the indie and smaller 3rd party scene that I have LEAGUES more fun with than the next recycled AAA nonsense.
@@PhriekshoTV Simple. Indie devs make GAMES. AAA companies make PREMIUM SHIT. Not that indie devs don't ship crappy games.
It seems to me that the big problem was lack of clearly set priorities. They made a PC shooter but when they realized console players console players may have felt slighted by the network test they overcompensated instead of just letting the console side be a side thing. Or if they wanted console and PC players they should have designed the game from the ground up with that design in mind.
Additionally they clearly wanted a hardcore competitive shooter, maybe even had e-sports in mind, but also clearly wanted a slice of the large casual audience that BRs appeal to. What resulted was a game too complex for casual audiences, but lacking that tight refinement that competitive audiences crave, and as such they all went back to the games they were already playing.
To top it all off Ubisoft went trend chasing, and anyone with even sub-standard business sense should know that's a risky game to play. Trends can last years or they can last weeks, and trying to squeeze into an already crowded market has marked the death of good and shit games for years now.
Basically HyperScape was the BattleBorn of Battle Royales.
This video only getting 100k views in a month while the overwatch video got 1 million views already after only 2 weeks is a true sign of just how fucking dead this game is
DR. Disrespect: "Halo is gonna fail without a battle royale"
Ubisoft: "we made a Halo Battle Royale and it bombed in less than a year..."
What he actually meant was "Nobody would watch me playing anything but BR", but worded to sound like the fault lie with the game, and not his popularity strat.
Lol, literally one month after this video came out Ubisoft announced they're shutting down Hyperscape in April
conceptually, this is one of the best multiplayer shooters in years. It’s amazing how simply not sticking the landing can utterly knee-cap a game like this
Speaking of Ubisoft, can't wait for same time next year for 'NerdSlayer's Tom ClancyXs Punk Rock Mosh Pit'.
I remember hearing someone mention this game around the time of its beta, and that was the last time I ever heard anything about it. In my opinion the game was not only entering an already oversaturated market, but with very little marketing to drive interest.
When you say BR quietly it often sounds like VR. I was like "wow this is VR game? thats some real technical prowess... Wait a second..."
Oh, so he meant BR.
I really loved the movement in hyperscape, its probably even better than apex. The weapon switch also looked soo super cool.
Too bad the aim assist ruined it for me. You couldn't fight someone who literally has an aimbot.
I’m someone who thinks no aim assist is better than it being op (sticks to wrong enemy, ruins pre-fire etc.) I can still hit things like quick scopes in cod without it but hyperscape felt fair on controller once I re-enabled assist
The aim assist was high for a good reason: Movement was so fast and almost unreadable. You had to have a super high aim sensitivity to move around quickly, so they ramped up the aim assist. But of course this led to a very high skill floor and high skill ceiling, even on console. God I miss this game😭
Who's watching this after it was announced the game will shut down?
I think a few issues that were not touched on or touched on more generally involved the gameplay itself.
- Even though there were a lot of different environments, every building feels totally the same, in part because of their scale. It doesn't really matter what shape an object is if mobility is so high. The shapes and scale needed to be larger to make an impact, specifically interiors. The game just feels like you're jumping on all the same roofs and looting all the same buildings.
- The hitscan gunplay. Because the gunplay was almost entirely hitscan, it made the game easier for people with mechanical skill to dominate people without it. Projectile weapons force players to try to compensate their aim and gives the enemy a chance to hit them when they miss. Allowing anybody to instantly shoot anyone with a sniper or the pistol makes counterplay completely impossible, which again increases the barrier to entry.
- The voice acting is mostly repulsive and annoying, and turns you off the game.
- The Twitch audience flash events felt super gimmicky and were often unfun and annoying. Because they could happen so often, it made the gameplay feel super casual despite having far more competitive gameplay.
People were also SOOOOOOOOOOOO tanky you had soo much hp that most weapons felt like you were slapping people with noodles. Maps also inside looked the same ye. The only change that mattered was making people less tanky and more vissilbe across the map.
I don't really agree on the hitscan point cause people just didn't die in 0.2 seconds like every modern fps, the only way to truly one shot someone was with an hs from a fully maxed sniper, and the long time to kill gave you all the time in the world to fight back
@@Faery69 This kind of falls apart when you face a crazy sweaty ttv. a few riot headshots is enough to kill and the lack of projectile speed means that people who are good enough can hit every shot no matter what you do. If they get the first shot on you, it's guaranteed death if they're good enough and there is nothing you can do.
If you watch some of the footage you’ll see a glaring issue with the game that wasn’t mentioned.
Time to kill was ridiculously long, you could pump a full clip in to someone and they’d still be alive, it used to take me a good few seconds to kill someone in this game, like 5-10 seconds easily.
Now add on that this is a BR game and you have third parties now coming after hearing your gun fire and you have a shit show.
this game was ahead of its time, I had so much fun playing this game, the movement and the gunplay with different upgrades was just amazing, and it was super fastpaced .
It really hurts to hear Overwatch is next but we all seen it coming
Huh, just as I’m finishing this video the announcement that the servers are shutting down just appeared.
Crazy.
Overwatch next? That’s gonna be heartbreaking.
The time it took for them to drop the support for this game was insane last thing they did was release season 3 and boom nothing for 7 months and people have the nerve to say it's not abandoned
Never heard of this game before. Watching the first half of the videos, this was the first time any Battle Royale actually caught my attention. I can't understand how it failed so spectacularly from the get go. It looks unique, has a cool setting, looks very fun to play. I get the launch issues with no ranking were big but they shouldn't be big enough to bury the game idk. Then the whole Aim Assist fiasco and the other anti-PC (as in their original audience) decisions are really what turned me and judging by the comments, the original fans off. And it failed to attract new people because of course it did, what a stupid and sloppy fix.
Because games like these require you to have a very high skill set in the very beginning. If you're not one of these old-school Arena players who can dominate then there's no fun to be had for you in these types of situations. Most people don't want to play for hundreds of hours just to get to the point that they can compete.
Map was boring
@@tdotsmooth that's a huge exaggeration on the time you need to put in for hyperscape lmao.
Apex just made such a gold standard for battle royales.
Another small factor is the devs sabotaged themselves on the first patch. At launch, the long TTK and movement made it feels kinda like arena shooter, making the fight last longer and doesn't fall into who gets the drop first wins.
Quite some people didn't get that and didn't want to adjust, so the devs listened to their feedback and lower the TTK noticeably. It's not that much but it made the fights much faster with less time to react to your situation, which... feels just like another BR shooter in the market again. The movement mechanics don't justify it when you can't really fully utilise it to outplay others.
I'm one of those who are turned away by that change (I was actually interested in it) and haven't touched the game since. Have they changed it back? No idea, don't care to know either 'cause I've already lost interest. I'm sure many others feel the same.
I'm kind of shocked you totally ignored the fact Ubisoft was in the middle of a massive sexual harassment scandal. Any positive coverage it could have gotten was immediately drowned out by the fact Ubisoft was firing yet another studio head for being a miserable pile of garbage. Literally if the only buzz about your game is shrouded in the publisher sucks, that's really going to hurt your player base.
That’s a big reason I’ve been avoiding their games. I’m not boycotting them, per se. But all of their games are a very, very low priority on my “to play” list.
I'm here to play games
I remember seeing this game being played by content creators on youtube and thinking to myself, "Another Battle Royale in a sea of battle royale games." and forgot about its existence the next day.
The best part of these is me going: Huh? I dont remember that game.
I really can't wait for your OW video, I used to love that game but it took such a bad turn at some point that I don't wanna go back
This was a great game made by some amazing people. The community was passionate and the competition was fierce. I made some lifelong friends and had life changing experiences. For that I will always be grateful. I put my heart into Hyper Scape and sadly my heart was broken. Thank you to everyone that battled in Neo Arcadia. Never forget that Hex go brrr and Burns OP!
Same remember joining a competitive server and trying to shit on dannyac. Truly my favorite game while at its peak
Our favorite sleuth is back. Been waiting for this.
18:33 Hold up. Was that bloody overwatch? AHHHHHHHHHHHHHHHHHHHH
What a shame. I really liked the game at launch and every decision Ubisoft made with weapon balancing made me confused. The core premise and the player mobility were exactly what I was looking for. Cautionary tale, now.
I think a big issue with the lack of players on consoles was because, at the time, you need the subscription to play a free to play game!!!
Funny.
The longer I watched this video, the more similarities I saw within my experiences playing Vampire the Masquerade: Bloodhunt.
man i remember ubisoft revealing it and the reaction was just "oh god not another battle royale"
And now Ghost Recon Frontline coming too
Short answer : Fast FPS is a dead genre
* Hyper Scape
* Quake Champions
* Dirty Bomb
* Titanfall
* Lawbreakers
* Splitgate (it's still alive but agonizing)
* Many others...
That's my favorite kind of games, as I have pretty much 500h of Hyper Scape and Dirty bomb... The story repeats itself every single time.
The only anomaly here is to have Team Fortress 2 still alive after all those years. It's in between casual and fast FPS, but this could also explains why competitive team fortress never took off (it's still alive but never was a professional esport even though this is one of the most popular games out there.)
And great video btw, you summed up every issue it had. But trust me, as a fast FPS enjoyer, this game was porn. It was so much fun and I'm still happy for the moments it gave me.
I think there is something to say on the fact that it launched a bit late during the BR craze. This left it in the horrible well of people already setting up into other games, finding their sweet spot and not wanting to abandon it. The game already launched with the idea that it had to compete heavily, and when you are all into effort, one mistake is all that takes.
The high floor was the killing blow, and then instead of fixing the problem and trying to settle into a niche workable position to then expand with due time and test, they decided to go all out on “ we must get the console gold “ which brought in what we can only call legal aim-bots.
Now imagine a game you play that has an high skill requirement being flooded with an army of aim-bots SPONSORED by the developer. It killed long time players interest and surely didn’t gain much of a console audience. That was finishing off the job, and once you are marked in an high competitive market, you are out.
I think one of the lesser talked about issues with the game was how it's powered-up style design conflicts incredibly heavily with the content stream model that most BR games have. In Hyperscape, you got more powerful weapons and power-ups by picking up a copy of the weapon or power-up. While this is a great idea initially, the ability to actually power up your gear gets less and less likely with each new weapon and power up addition, since adding additional stuff to the pool just dilutes the already existing spawns, and this means that the ability to become an ultra-powerful god build by the end becomes less and less likely with each update, thus disincentivizing the desire to continue playing. What's worse is that the only real solution to this is to keep the game in a perpetual limbo, which comes with its own downside of having the game get stale rather quickly compared to competitors.
It's an incredibly serious design flaw that I'm really surprised wasn't picked up on during development.
NEXT CASE OVERWATCH !! I know that theme starting sound - 18:30
Kinda nutty that they had an audience on the PC, small as it was, and they just squandered it for a non-existent console following. The mismanagement of this is one is crazy.
I'll always remember this game as the reason I have two random ass emotes on twitch i'll never use
5:07 I can't be the only one who thinks that little chuckle was nine kinds of adorable, right?
Thank you for highlighting For Honor and how well Ubisoft handled it compared to this. For Honor could have very easily been abandoned as an easy cash grab early on but the devs and studio chose to stick with it, refine it, and help it maintain a healthy presence even today.
Too bad the current team absolutely hates Duels and Brawls...
I posted a great comment about the topic of this video this morning. I came back later and realized it had "disappeared." Luckily I'd saved it, so I reposted it. It appeared initially, then I reloaded the page a minute later and it had been automatically removed. I have wasted my time to write a high-quality, on-topic comment that UA-cam refuses to display publicly.
I've been using UA-cam since within a few months of its launch and the site is now unrecognizable. It's literally not fit for purpose as a social media website, and it's by intentional design. It has become a hall of smoke and mirrors, plagued by shadowbanning, censorship, automated processes and algorithmic manipulation.
It's fitting that right now there's a video in the recommended sidebar called, "Why UA-cam is DYING (Creatively and Artistically)."
Will this comment appear and stick on the video page? I've about had it with this cursed website.
One big point in the game dying hard could be to the various technical issues where sound would randomly die and not come back until you restart the game. This bug plagued the first big twitch rivals event in this game aswell and as it was out for everyone on twitch to see. People got the bug at least once every 5 games. For many serious people trying to actually qualify for twitch rivals there was also alot of rule breaking and admins incorrectly following their own rules which led to a lot of lost faith from people actually wanting to play the game seriously.
it's crazy how they want to make a soulless clone cash grab but didn't bother with ranked or elo early on
and then they finalllllyyy nerf aim assist... just to add an aimbot pistol.. like WHHHHAT
Man Why do i feel like rogue company or spell break is next
Spell Break reaaaally had potential. It's really fun, I don't really know why it never picked up.
Epic Exclusivity'? Switched to Steam too late I guess?
I remember when it still was in Alpha etc.
@@Softload3r maaan that's so true. It's sad cause the devs could/still can prevented it.but it doesn't look like they will
I had no idea this game even existed. If something basically isn't on Steam it's pretty easy for me to miss it.
I always find it interesting to see games ive never even heard of on 'death of a game' I get to learn about a game that may no longer exist, and i never might have heard about the game without this series
Hyperscape has been the most enjoyable BR for me out of the variety, the more focus on verticality instread of almost 90% horizontal aim on all other BRs, the movement options always does it for me as i see speed and movement to be the best way to improve as a side to just aimcontrol. if only aim is what you got you where not able to keep up in this game, though it helps allot. the biggest pain in a battleground game is always the 3rd partying, and the hecks gave allot of option to dissengage and to engage in a chase making it so no 2 engagements are just hanging around a single building but moves throught the streets and to other building blocks even. But you would always have to move back for downed team-mates. These factors made the game just fun, nad without more than 2 min of downtime per match. Atleast this is how i remember the game, it has been quite a while and i dont play many shooters but always made time if my friends wanted to play.
To boil it down in my personal experiance the high skill sailing made for a more enjoyable game but too high skill floor. Although honestly the twitch integration hurt the most. Just knowing that healthpacks spawned eventhough you are at full health just because the 1 streamer had a dumb fight. Or the vieuwers voting for the one they know the streamer hates and thus enslaves anyone else in the match to this disliked modifier "low grav" cough cough.
I LOVE THE IDEA OF THE GAME! It was so fun, exhilarating, and it felt smooth! The only negative part was that rarely anyone played it... I matched up with the SAME streamer 5 games in a row with the same 7-9 people in the same game during December of LAST YEAR! It was truly sad that a game with so much potential died so quickly... Installed the game DAY 1, played very often though not every day because matchmaking already took an eternity a month INTO playing the game... It sucks man... You can even see one of my streams I have uploaded on my channel if you want, but that is not the case here... I loved the game and will continue to join in once and again to admire it... Amazing video nerdSlayer...
Can we also point out that at the same time it was going up Valorant was getting into it's full swing and Apex was getting more content. Just to little to late and late was a bad enough time by itself
Viewership on Twitch was only high because people wanted free keys for access.
A streamer I knew went from average 100-ish to 3000 viewers during that short time.
After than viewership dropped like a very heavy rock for the game.
Perhaps they should’ve marketed it as more of an “ongoing early-access” that wasn’t meant to be final and was always open to be iterated on based on feedback. Instead the big marketing push of being “the next big thing” that people were going to jump on and blow up.
I tried to play the game not too long after it had released, from the trailers I stumbled upon I thought it looked alright and was polished enough for me to give it a try, plus, it was free, what did I have to lose? But instantly I felt the god-awful controller integration on consoles made the game insufferable to play on a pad, I can’t really put into words better than what other people have said but if you played close to launch you’d have to have felt something really wrong with the controls on consoles.
this game was never alive
This seems to be a running theme with Ubisoft, they can come up with great concecpts for games but can never maintain them properly
One thing to also note is that Hyperscape launched coincided with Apex season 6 and that season Apex removed 25 health from shields making the game affectively Warzone pt2. So I also hopped on Hyperscape at that time but the change by Apex Devs was reverted after just a week and so I was back in apex
I think you should collab with "What happened?"-creator Matt McMuscles for one of these someday :3 I think you'd work well together in a video!
Also I legit forgot about this game's existence lol great video tho!
Everything Ubisoft does nowadays is so soulless and standard, i wasn't surprised when this game flopped
Ubisoft could have saved this game more than a lot of other games in this series because it was still popular and still is fun to this day even though no one plays it
Hyperscape was so fun, its really a shame it failed like this, combat had so much potential
Imagine a singleplayer game with the mechanics of hyperscape. With a few tweaks it would be perfect.
I had no idea this game even existed. Fantastic video. Keep up the good work.
High floor + BR = brutal new player experience. Getting destroyed repeatedly in a respawn mode is one thing, but investing like 10 mins in looting then dying super fast makes it really tough to get better
I'm a console player and I can say that pulled me away from the game are a bit diferent: it was like an Arena Hero Shooter, but without any pre-selected specals and spread around a too wider Open Area with lots of verticality.
Here's a more in-depth video if you wanna know more: ua-cam.com/video/nTlvuHZcxw0/v-deo.html
Also, you forgot to mention Ubisoft now as a TONNE of new projects lined up, so keeping this (dying) game was unviable.
Another immediate score on my day off. Niceeeeeeeeeeeeeeeeeeee.
I played this game with a friend, it was a lot of fun. It was incredibly fast like Apex Legends, and made the "spectating/dead" more fun and interactive, where you're not entirely useless after dying, and the ring was also a fun and good way to take away camping.
For us, the game just felt too much like an arcade. It felt too goofy to take it seriously, and you can clearly see who's better and when they are, you pretty much gave up, not just due to skill, but map, movement and tools knowledge that we didn't know. It was also dwindling player numbers so quickly, it took 5-10 minutes waiting for each game.
Do you believe the game could come back? If so what changes would need to be made? I want a new BR everything feels old and dry. I love the look of this game and want it to be revived and to succeed
RIP Hyperscape even though I wasnt good at it, I always enjoyed my time with it, plus it had a killer soundtrack
I remember feeling this urge to play battle royale, but I didn't want neither PUBG or Fortnite since I didn't feel like they were for me, neither Apex because I felt I was just one more following the trend. Enter Hyper Scape, Battle Royale with Arena style mechanics, which I love, even though I didn't play it that much. I was trying to get my friends to get into the game and never fully had them, and playing alone was so hard. Not because of the ceiling, because I don't mind getting better and geting wrecked while doing so, but because the queues were so abysmal. I then gave up on the game because of that and now I actually have a ton of time on Apex. It saddens me that this game never got the audience. I really loved everything about it but, like it is the case with so much games with Ubisoft, it was poorly mishandled and then forgotten. Thank you for this video and for making it even more clear why it never really gained popularity. I am now going on a binge to see other videos like this, since there were so many titles I could recognize.
Also, if nerdSlayer do read my comment, I wonder if you could investigate Roller Champions, another Ubisoft title. They were communicating, far and between but they were, had a closed beta and after it closed, the community never heard a thing about them. I also loved that game but I fear it suffered a fate far worse than Hyper Scape's: not even getting past beta. They say news are coming soon and they will release it, but I really have no hope. I do believe it would be interesting to see why they gave up on it.
It’s crazy how much of this video could apply to Vampire the Masquerade Bloodhunt. It’s dealing with the same skill floor, lack of ELO, and matchmaking issues.
Marketing must have been a large part of the problem, 'cause I'd never even heard of it before this video. Granted, I'm 100% not the target audience for this, but it actually looks pretty neat.
On the topic of personality, you bring up a great comparison between this and something like For Honor and I've spent a lot of time thinking but WHY that is. The "hip & cool" personality tone lacks cohesion and unity. Something like For Honor, Rainbow Six, and Halo rely on this "brotherhood" mentality that is easy for folks to feel inspired and connected to. Nintendo on the flip side makes their games a celebration that connects folks. In the end it boils down to a reverence for the source material and in presenting a tonet. Games like Riders Republic, Watchdogs etc. Force this "cool" that just isn't relatable. If the multiverse idea really capitalized on all of Ubisofts franchises into a unified reverence to their history, folks might have attached themselves to it more.
I dont even know where they get this, let's say "urban cool aesthetic" from. The best selling media in recent years dont even look like this. MCU doesnt look like this, GTAV doesnt look like this, popular tv series dont look like this... The only similar aesthetic exist in music videos, but music videos last for 5 mins top.
Great point
Game shutting down in end of April 2022. Video aged like fine wine.
Update; on April 28th 2022, Hyper Scape shut down.
Hilarious. I've never even heard of this game. Shows how badly it failed.
Sadly and was prolly the best battle royale at the time
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pog
Hey, I don’t know if this is the place to put it, but I have a suggestion for your next Death of a Game. The game was called Altus Reactor and it lasted 4 years before its servers went down. It was a great game with plenty charm and lots of strategy, but I can never figure out what went wrong. The only mistakes I know of are maybe a lack of marketing, and that they pushed away players by having their cinematic reveal trailer making the game look like an Overwatch clone when the game played mor like XCOM. Your the one guy on the internet I can think of who can figure out what happened. I hope you take the case.
Detective we have another dead game it's Rogue Company
I've got a suggestion for you. Blacklight:Retribution.
have you made a video on gigantic yet? it was one of my favorite games but it died so fast :(
this one is simple
1: ubisoft and br was a thing a lot of people didn't like the sound of
2: high skill floor means less casual, thus smaller interest from a larger audience
3: BR's are good for twitch streamers, less so for the average joe coming home after work. too much set up time for a match where you might not stand a chance at all because the equivalent of shroud the human T-1000 is in the lobby, and people finally started to realize this after a long time
(if you do enjoy br's good for you!)
And after a month since the video came, Ubisoft OFFICIALLY cancelled the game and the servers will shut down before the start of the summer, shame that it ended tbh, they just needed some ACTUAL characters and a more.... Well non generic map and it could have been better, the weapons too, could have gotten an upgrade..
I played this constantly and watched the player count drop slowly and lobby times increase more and more over time even tho I was having an amazing time. I never understood why it didn’t take off with so many things going for it and a fun loop