thanks you have solved my problem as a junior in blender I tried several days looking for the solution without searching the internet, at the end you always have to acquire knowledge outside the empirical one
Just found your channel a week ago, coming from a software engineering background and wanting to learn Unity as a hobby, your channel has been huge in learning how to work in blender effectively! Thank You!
Thank you! I was trying to 3rd print myself a trophy for completing the donut tutorial but I couldn't manage to get the sprinkles to work, this video helped me so much!
When i use the realize instances my texture is gone, also i already have a set material node, and i have tried to put it after and before realize instances node, but nothing works, anyone knows how to keep the material of the OG object?
My problem is that my geometry nodes rely on curves, when I click apply it tells me "convert to mesh" in order to apply. When I convert to mesh my geometry nodes instances disappear. When I use "realize instances" it doesn't do anything different, except that it removes any texturing from the instances.
Not sure if i understood your problem correctly, but inserting realize instance at the end like above video, but instead of applying the geometry node in modifier, just right click the object and select convert curve to mesh.
Hmm, something odd is happening to my model when I use Realize Instances. I have a collection with a Material that uses a ColorRamp. Each instance gets a random color from red, green, blue, yellow and white. When I add Realize Instances all instances turn blue. Adding an Apply Material node turns the entire model white. Is there a way to apply to each material to each instance before realizing the instances so it also carries over the randomized colors?
@@picopau_ Hi, yes I did! But it's been so long. I remember it had something to do with baking the texture and then applying it to the model. Sorry about that! Google helped a lot but I did have to some digging.
Thanks Ryan that helped a ton I just needed one different step for the curves since it doesn't let you apply the modifier to curves I had to convert it to a mesh in the objects drop down and it makes a separate object that is the mesh
Doesn't seem to work if the underlying geometry is a curve that is the basic reference point. If I convert the curve to a mesh first, the geometry node doesn't produce the correct result that's based on a curve. I'm stumped on this one.
I did Ctrl+A - Make Instances Real and it worked. It made all the instances into individual meshes, which made a mess of my collection but I could export it after that.
I have this problem where I have used a curve (a vertical line with no depth) to make a rose with geometry nodes. In order to apply the geometry nodes I have to convert the curve into a mesh. When I do that, my geometry nodes rose just disappears. I also cannot add depth to the curve, because that messes up the entire rose. How can I fix this? Anyway I can fix this? I really want to convert the geometry nodes into an editable mesh
Did it also work with your Ivy Tutorial node? I got an error if I apply Geometry Nodes : "Cannot apply constructive nodes on curve. Convert curve to mesh in order to apply" If I do this, all leaves are gone.
Hi Ryan, When using "Realize Instances" to apply the Geo Nodes modifier, how do you texture bake the result? For Example... suppose the cube object in this video has a material and is unwrapped and textured. After scattering the cube object, and applying the GN modifier, the mesh scatter won't texture each individual cube correctly. What you get are pieces of the original texture spread over the whole scatter. Using "Set Materials in GN doesn't help. It looks to me that the mesh scatter has to be RE-unwrapped so each cube can be baked properly, but how do you do that? You might have a hundred scatter objects. The original uvmap gets lost if you try. I know it's a year since you made this video, but I honestly can't find a solution anywhere: HOW do I Bake a Geometry Nodes Scatter. This would make a great tutorial topic. Please help
second this! im having a hard time with my Sprinkles that are scattered on my donut using geometric nodes. They also use a colorramp that with neo nodes randomise the color so it has been a real nightmare figuring this out! Please Ryan help us out ;_;
@@RyanKingArt Where do I put the set material node? I did Blender Guru's donut tutorial, and when I try this on that, all my sprinkles become the same color instead of different colors.
I was following the classic donut tutorial cuz im new to blender but i decided i wanted to import my donut into Roblox studio. This tutorial helps with turning the sprinkles into a mesh but is there any way to make them keep their randomised colour? When i apply it the sprinkles just turn the same colour as the icing
Can you please help me I have a problem, I use collection info, And the objects distribute smoothly, then I use a color ramp to randomize each object's colors in the Sshading tab, and It's also working properly, but when I drag the realize instances node, then randomized colors change into one color, just look like color ramp isn't working, but colored amp is still there in the shedding tab, Please help me with that
I tried to use this to turn a tree created in MTree, leaves and all, into mesh so I could use it in Blender 3.2 but it seems to have realised the twigs without the leaves. The problem is that even the latest version of MTree uses legacy nodes which will all be gone before Blender 4.0 and, it seems, are already being withdrawn. It just means I need to learn more about geometry nodes!
Reading a lot of commenters that seem to have done the same thing I've done. Made a brick wall using a curve and geometry, not finding that they can't apply it. I can't apply my Geometry because it says "Cannot apply constructive modifiers on curve. Convert curve to mesh in order to apply". So I can't seem to do that, or find the answer. Realizing the instances doesn't let me do it. Object -> convert -> mesh doesn't work either. Just getting wrecked with this issue honestly.
Not sure if i understood your process correctly, but inserting realize instance at the end like above video, but instead of applying the geometry node in modifier, just right click the object and select convert curve to mesh.
can you please help me short. I have simple geometry node, just 1 Object info node and Instances on Point node. but when i " realize instanzes" it multiple itself, so it crashes my pc because its a hexagonal grid. when i " apply to visual mesh" it disapear. same when i click appla modifier, its dissapears...whats wrong ? can you help me ?
I have a string light set up with nodes that make little ico spheres that act as lights. How can I apply this? It won't let me apply the geometry node modifier unless it's already a mesh but If I make my curve a mesh, the spheres disappear.
Thank you very much for the tutorial. How to Apply Shader Nodes to Mesh. I applied a color ramp on the shader. It turned into one color when I applied realize instance.
hey there, i was making a donut from the guru itself, and when i applied the realize instances, it made my donut sprinkles that i applied with color ramp into one color, is there any suggestion so that i can apply it but keeping the color ramp visible ?@@RyanKingArt
hey there, i was making a donut from the guru itself, and when i applied the realize instances, it made my donut sprinkles that i applied with color ramp into one color, is there any suggestion so that i can apply it but keeping the color ramp visible ?
This video is great thank you so much for sharing your content! I am making neuron fractal structure tree which has multiple object info nodes. When I apply the modifier it only applies to the object that the modifier is placed on. To simplify i added extra branches that come out of the main tree but only main tree is exported but not the extra branches as they are separate objects. Is there any way to convert the full object into 1 mesh?
after trying to apply, it tells me to "transform curve to mesh in order to apply constructive modifiers". So I did convert my geometry node flower into a mesh, but it got all messed up and the mesh was scattered in random places. What should I do?
@@panaiotdushmanov3822 I just tried again to see if it was 3.2 and now I get an error saying "transform curve to mesh to apply constructive modifiers" I'm looking at quite large node trees and not sure where I need to transform, everything I've tried breaks the end result lol EDIT: still no solution but I realised that was geo nodes on a curve object, I've gone back to check another from a mesh and still get the same problem. They're a procedural tree and procedural grass set ups from tutorials on here somewhere
Uh, I knew you were a shader tab wizard, (and a rebel, e.g., the Snow Globe), but I didn't realize you had a more than a couple of geonode tuts. Is the Playlist "Geometry Nodes Blender Tutorials" the only GN videos? I remember more than the 5 in the video tab list... I could be conflating you with others... Either way, GN's is the future (says Houdini for years) and your skill set should be perfect to fill in videos not served prior by your videos (check your google analytics: Research Tab/Content Gaps [don't be concerned how I know about that... waves hand like an OG jedi]). Unleash your power on GN's, I'd watch those videos. You could do the same thing with the GN "trees" as with your shaders by offering them for sale too. (Theoretically. I've been getting reports from content creators that the sales of their addons have been slowing down a lot reflecting the real economy, not our politicians pollyanna protestations to the opposite, but you have to be in the game, to win it... who knows what tomorrow brings.) My two cents... and thanks for this video, I forgot the name of the node to realize my instances, because I'm in a total of 15hr in to Blender's GN implementation and I'm learning at saturation levels... so I forget details the first couple of passes...
Is there a way to apply geometry nodes to a mesh and then 'enable' or 'drive' that change via a shape key? i.e. basis shapekey at 0 has no geometry nodes applied, but basis shapekey at 1 has the geometry node applied
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That bit with adding in "Realize Instances" was a lifesaver. Thanks so much! Have a like and a comment.
Glad it helped! thank you!
Second this! Thank you.
@@RyanKingArt F*cking Genius! Thanks !!
By why is it required? There has to be a reason. I would expect that to be default behavior.
thanks you have solved my problem as a junior in blender I tried several days looking for the solution without searching the internet, at the end you always have to acquire knowledge outside the empirical one
Just found your channel a week ago, coming from a software engineering background and wanting to learn Unity as a hobby, your channel has been huge in learning how to work in blender effectively! Thank You!
thanks for watching!
Thankyou for the fast and accurate tutorial. Just learning geometry nodes and the "realize instances" had me in a bind for a second there!
hope it helped!
Thank you! I was trying to 3rd print myself a trophy for completing the donut tutorial but I couldn't manage to get the sprinkles to work, this video helped me so much!
glad it helped!
More geo nodes man, it really helps and not so many people get it. Good job btw.
thanks 👍
omg you saved my screen from being smashed by my fist AGAIN :D Thank you!
glad it helped!
Thank you for "Realize Instances" tutorial
👍
When i use the realize instances my texture is gone, also i already have a set material node, and i have tried to put it after and before realize instances node, but nothing works, anyone knows how to keep the material of the OG object?
Such a little thing, but good luck figuring out it yourself! Thanks for sharing!
welcome 👍
My problem is that my geometry nodes rely on curves, when I click apply it tells me "convert to mesh" in order to apply. When I convert to mesh my geometry nodes instances disappear. When I use "realize instances" it doesn't do anything different, except that it removes any texturing from the instances.
hey, have you solved your problem? I have the same issue!
rez
Not sure if i understood your problem correctly, but inserting realize instance at the end like above video, but instead of applying the geometry node in modifier, just right click the object and select convert curve to mesh.
@@4chan_puella_magi908 avoid applying geometry ndoe in modifier, just right click object and convert curve to mesh, with realize instance inserted
This solved it for me@@issac7787
Guys use - > "Realize Instances" node when encountering a problem "evaluated geometry from modifier does not contain a mesh"
It doesn't help. I added a 'Realize Instances' node as the 2nd last node - just before 'Group Output'. But I still get that exact error.
thank you! i will tattoo "realize instances" on my brain from now on. that saved me so much time!
thanks for watching!
thank you
You're welcome!
Such a lifesaver, thanks!
glad it helped!
Thank you, Thank you, Thank you, Thank you, Thank you!!!!!
Welcome!
I was missing realize instances node. thank you!
Glad it helped!
Thank you sir.
welcome!!
This was extra helpful.
Thank you!
glad it helped!
Hmm, something odd is happening to my model when I use Realize Instances. I have a collection with a Material that uses a ColorRamp. Each instance gets a random color from red, green, blue, yellow and white. When I add Realize Instances all instances turn blue. Adding an Apply Material node turns the entire model white. Is there a way to apply to each material to each instance before realizing the instances so it also carries over the randomized colors?
hey, did you find the solution to this in the end? I have the same problem!
@@picopau_ Hi, yes I did! But it's been so long. I remember it had something to do with baking the texture and then applying it to the model. Sorry about that! Google helped a lot but I did have to some digging.
Thanks Ryan that helped a ton I just needed one different step for the curves since it doesn't let you apply the modifier to curves I had to convert it to a mesh in the objects drop down and it makes a separate object that is the mesh
Simple yes, But I didn't know it... You saved me again.
glad it helped!
Thank you so much! This video was great, short and to the point, told me what I needed to know. THANK YOU!!!!!
Glad it was helpful!
omg you just saved me from having a huuuuuuge headache! thanks so much!
glad it helped!
Thanks!
Thank you so much for your super thanks!!! I really appreciate it.
Thank you so much for this Tips! Really Helpful!
Glad it was helpful!
Thank you soo much fot this video, it saves alot of my time thank you
glad it helped!
02:44 Lifesaver! Thx much
glad it helped!
Thanks, this was super succinct and helpful!
Glad it was helpful!
life savior
Very useful! Thank you very much @RyanKingArt
Glad it was helpful! thanks for watching!
2:30, you did help me, thanks and bless your face!
glad it helped!
for those not using blender 3.1, to make instances real press ctrl+A birngs up apply menu, select make instances real, works with blender 2.92.
thanks for the info 👍
Thank you. That information save me a lot of time. That is exactly what i was looking for
Fantastic!
thank you!
Best birthday present ever.
Oh is it your birthday today? Happy Birthday! 🥳
Thank you!
You're welcome!
Thank You. This really helped.
Glad it helped!
Thanks! It helped
Glad it helped!
Thank you so much
welcome!
Doesn't seem to work if the underlying geometry is a curve that is the basic reference point. If I convert the curve to a mesh first, the geometry node doesn't produce the correct result that's based on a curve. I'm stumped on this one.
AMAZING 😍😍
Thanks!
2:25 Bingo! You're the best! 😊
glad it helped!
you save me
thank you so much
glad it helped!
Thank you
You're welcome!
for me realize instance is not working :( I used a simple point distribute, but the points always vanish when i hit apply
Oh, sorry to hear that. I thought this would work for all distributed objects.
I did Ctrl+A - Make Instances Real and it worked. It made all the instances into individual meshes, which made a mess of my collection but I could export it after that.
Thanks h :) I spend hours to join ,to convert, But Big Thanks now i have Glass on my Geo/Mesh, Yeah
I have this problem where I have used a curve (a vertical line with no depth) to make a rose with geometry nodes. In order to apply the geometry nodes I have to convert the curve into a mesh. When I do that, my geometry nodes rose just disappears. I also cannot add depth to the curve, because that messes up the entire rose. How can I fix this? Anyway I can fix this? I really want to convert the geometry nodes into an editable mesh
Thanks
welcome!
You're the best! Thanks so much!
You're welcome!
Thanks bro!!!!
you're welcome!
Did it also work with your Ivy Tutorial node? I got an error if I apply Geometry Nodes : "Cannot apply constructive nodes on curve. Convert curve to mesh in order to apply"
If I do this, all leaves are gone.
Hi Ryan, When using "Realize Instances" to apply the Geo Nodes modifier, how do you texture bake the result? For Example... suppose the cube object in this video has a material and is unwrapped and textured. After scattering the cube object, and applying the GN modifier, the mesh scatter won't texture each individual cube correctly. What you get are pieces of the original texture spread over the whole scatter. Using "Set Materials in GN doesn't help. It looks to me that the mesh scatter has to be RE-unwrapped so each cube can be baked properly, but how do you do that? You might have a hundred scatter objects. The original uvmap gets lost if you try. I know it's a year since you made this video, but I honestly can't find a solution anywhere: HOW do I Bake a Geometry Nodes Scatter. This would make a great tutorial topic. Please help
second this! im having a hard time with my Sprinkles that are scattered on my donut using geometric nodes. They also use a colorramp that with neo nodes randomise the color so it has been a real nightmare figuring this out! Please Ryan help us out ;_;
Thanks, helped me out here!
Glad it helped!
When i put realize instance in there, all of my texture (painting and UVs) are gone..need help..
add the set material node, and then select the material that you want to use.
@@RyanKingArt Where do I put the set material node? I did Blender Guru's donut tutorial, and when I try this on that, all my sprinkles become the same color instead of different colors.
@@LimeGreenTeknii Omggg me too!
I was following the classic donut tutorial cuz im new to blender but i decided i wanted to import my donut into Roblox studio. This tutorial helps with turning the sprinkles into a mesh but is there any way to make them keep their randomised colour? When i apply it the sprinkles just turn the same colour as the icing
Can you please help me I have a problem, I use collection info, And the objects distribute smoothly, then I use a color ramp to randomize each object's colors in the Sshading tab, and It's also working properly, but when I drag the realize instances node, then randomized colors change into one color, just look like color ramp isn't working, but colored amp is still there in the shedding tab, Please help me with that
Thank you, you saved my ass with the realize instances bit.
glad it helped!
This does not work for text created with geometry nodes. Im still trying to figure that out.
Thank you very much! excellent video!!
Glad you liked it!
Hey do you know if its possible to apply geo-nodes on a bezier curve ? Blender gives me an error whenever i try to do it.
I tried to use this to turn a tree created in MTree, leaves and all, into mesh so I could use it in Blender 3.2 but it seems to have realised the twigs without the leaves. The problem is that even the latest version of MTree uses legacy nodes which will all be gone before Blender 4.0 and, it seems, are already being withdrawn. It just means I need to learn more about geometry nodes!
Ahh ok.
Reading a lot of commenters that seem to have done the same thing I've done. Made a brick wall using a curve and geometry, not finding that they can't apply it. I can't apply my Geometry because it says "Cannot apply constructive modifiers on curve. Convert curve to mesh in order to apply". So I can't seem to do that, or find the answer. Realizing the instances doesn't let me do it. Object -> convert -> mesh doesn't work either. Just getting wrecked with this issue honestly.
Not sure if i understood your process correctly, but inserting realize instance at the end like above video, but instead of applying the geometry node in modifier, just right click the object and select convert curve to mesh.
Thank you very much!
you're welcome!
can you please help me short. I have simple geometry node, just 1 Object info node and Instances on Point node. but when i " realize instanzes" it multiple itself, so it crashes my pc because its a hexagonal grid. when i " apply to visual mesh" it disapear. same when i click appla modifier, its dissapears...whats wrong ? can you help me ?
I want to know how to apply my simulations from geometry nodes
Useful knowledge
thanks!
I WANT THAT MAP MODEL >>< GIMMMIEEEE
The Futuristic Vaporwave scene is available for purchase on my Gumroad store, and I also have a tutorial on how to make it.
thanks a lot!!!
You're welcome!
Is there a way to include animation from geo nodes as well?
just export to alembic
did they fix the problem of this erasing the uv's?
have you messed around with curtis holt's by gen add on yet?
No I haven't tried it. But Maybe I will check it out.
i luv you
thanks : )
Anyway to hide the joined nodes? As i have more nodes to add in and the number of vertices is killing and lagging it.
I have a string light set up with nodes that make little ico spheres that act as lights. How can I apply this? It won't let me apply the geometry node modifier unless it's already a mesh but If I make my curve a mesh, the spheres disappear.
Thank you very much for the tutorial. How to Apply Shader Nodes to Mesh. I applied a color ramp on the shader. It turned into one color when I applied realize instance.
You can apply a material to a part of the geo-nodes with the set material node.
hey there, i was making a donut from the guru itself, and when i applied the realize instances, it made my donut sprinkles that i applied with color ramp into one color, is there any suggestion so that i can apply it but keeping the color ramp visible ?@@RyanKingArt
🔥🔥
Thanks!
Thanks,But How can I keep the animation?
I don't think its possible to apply the geometry and keep the animation.
hey there, i was making a donut from the guru itself, and when i applied the realize instances, it made my donut sprinkles that i applied with color ramp into one color, is there any suggestion so that i can apply it but keeping the color ramp visible ?
This video is great thank you so much for sharing your content! I am making neuron fractal structure tree which has multiple object info nodes. When I apply the modifier it only applies to the object that the modifier is placed on. To simplify i added extra branches that come out of the main tree but only main tree is exported but not the extra branches as they are separate objects. Is there any way to convert the full object into 1 mesh?
The realise instances node can crash blender easily right...
Hmm, not that I know of. Hasn't crashed for me.
@@RyanKingArt like...the instancing duplications will be made into separate meshes ... so it will take more memory right...
@@dwarakesh5891 When you apply the geo-nodes they are all one object.
@@dwarakesh5891 🤣😂🤣😂🤣😂🤣
2:35 for those who seek solution
👍
any workaround to do realize instances with blender 2.92?
found it hit ctrl A. apply menu and at the bottom select make instances real.
thanks for the info 👍
when i hit apply its mesh has 0 vertexes
hmm... sorry its not working. I don't know why
applied the geo node and the tree leaves disapears .. models from polyhaven
add the realize instances node at the end of the geo-nodes setup, before applying it.
@@RyanKingArtyou are my hero sir. Ty
when i use the realize instances or I apply the geo nodes my mesh disappears does someone have any idea how to fix that?
Sorry I'm not sure why that's happening.
after trying to apply, it tells me to "transform curve to mesh in order to apply constructive modifiers". So I did convert my geometry node flower into a mesh, but it got all messed up and the mesh was scattered in random places. What should I do?
Hmm sorry. I don't know why that's happening.
how would i export a geometry nodes animation to export to other programs?
I'm not sure if that is possible.
When I put the "Realize Instances" in between the IoP and Join Geometry, all the pre-applied materials/textures were gone. What should I do?
add the, set material, node into the setup, and then add the material to the node.
@@RyanKingArt Hi thanks for the tutorial. In which node do I have to add the set material node?
2:42 what you are here for
👍
I think that Ryan King and Joseph Anderson are the same person. I'm starting my investigation right now.
I don't know who Joseph Anderson is, but I am not him. 😄
not working in 3.2
sorry its not working for you.
Applying geo nodes just deletes my mesh, maybe it's a bug with 3.2 or I'm missing something, not sure
hmm, thats odd.
I have the same problem, have you find any solution?
@@panaiotdushmanov3822 I just tried again to see if it was 3.2 and now I get an error saying "transform curve to mesh to apply constructive modifiers"
I'm looking at quite large node trees and not sure where I need to transform, everything I've tried breaks the end result lol
EDIT: still no solution but I realised that was geo nodes on a curve object, I've gone back to check another from a mesh and still get the same problem.
They're a procedural tree and procedural grass set ups from tutorials on here somewhere
Uh, I knew you were a shader tab wizard, (and a rebel, e.g., the Snow Globe), but I didn't realize you had a more than a couple of geonode tuts. Is the Playlist "Geometry Nodes Blender Tutorials" the only GN videos? I remember more than the 5 in the video tab list... I could be conflating you with others...
Either way, GN's is the future (says Houdini for years) and your skill set should be perfect to fill in videos not served prior by your videos (check your google analytics: Research Tab/Content Gaps [don't be concerned how I know about that... waves hand like an OG jedi]).
Unleash your power on GN's, I'd watch those videos. You could do the same thing with the GN "trees" as with your shaders by offering them for sale too. (Theoretically. I've been getting reports from content creators that the sales of their addons have been slowing down a lot reflecting the real economy, not our politicians pollyanna protestations to the opposite, but you have to be in the game, to win it... who knows what tomorrow brings.)
My two cents... and thanks for this video, I forgot the name of the node to realize my instances, because I'm in a total of 15hr in to Blender's GN implementation and I'm learning at saturation levels... so I forget details the first couple of passes...
yeah I'd like to do more geometry node tutorials. thanks for the suggestion!
Nope. Realize Instance removes all UV mapping.
oh, sorry about that.
15 seconds would have done it. "apply the geometry node modifier", done!
Well sure, that works for most things. But if you are distributing objects, then you need to add another node first to get it to work.
Is there a way to apply geometry nodes to a mesh and then 'enable' or 'drive' that change via a shape key? i.e. basis shapekey at 0 has no geometry nodes applied, but basis shapekey at 1 has the geometry node applied
Thanks!
Welcome!
Thanks! It helped
Glad it helped!
Thanks!!!!
You're welcome!