1. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part One

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  • Опубліковано 27 лис 2024

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  • @digitalopuscreative
    @digitalopuscreative  20 днів тому

    Important Time Stamps
    3:16 Checking the midline for the character and platform assets.
    6:03 Explaining about the platform and where to find and use this asset (WDrive).
    6:41 Showing how to align the character to the exact middle of the platform.
    7:37 Freezing Transforms for all assets.
    9:00 What to do if your model acts and move strangely if it is moved to be aligned better (before freezing transformations).
    10:49 Making sure to have the character and platform at level "3" smoothed preview.
    11:07 Explaining which assets to GROUP together.
    12:37 Creating Display Layer.
    13:19 Setting the Menu Set to "Rendering".
    13:35 Checking and activating GPU Rendering.
    14:33 Checking to see if "Arnold Denoiser" is on.
    15:18 Importing the "Massive Cylindrical Infinity Wall".
    17:09 Turning on "Backface Culling" for a smoother workflow.
    18:15 Creating another Display Layer for the Massive Cylindrical Wall.
    18:42 Checking the shader for the "Massive Cylindrical Wall Shader".
    19:59 Creating an Arnold Skydome.