Important Time Stamps 3:16 Checking the midline for the character and platform assets. 6:03 Explaining about the platform and where to find and use this asset (WDrive). 6:41 Showing how to align the character to the exact middle of the platform. 7:37 Freezing Transforms for all assets. 9:00 What to do if your model acts and move strangely if it is moved to be aligned better (before freezing transformations). 10:49 Making sure to have the character and platform at level "3" smoothed preview. 11:07 Explaining which assets to GROUP together. 12:37 Creating Display Layer. 13:19 Setting the Menu Set to "Rendering". 13:35 Checking and activating GPU Rendering. 14:33 Checking to see if "Arnold Denoiser" is on. 15:18 Importing the "Massive Cylindrical Infinity Wall". 17:09 Turning on "Backface Culling" for a smoother workflow. 18:15 Creating another Display Layer for the Massive Cylindrical Wall. 18:42 Checking the shader for the "Massive Cylindrical Wall Shader". 19:59 Creating an Arnold Skydome.
Important Time Stamps
3:16 Checking the midline for the character and platform assets.
6:03 Explaining about the platform and where to find and use this asset (WDrive).
6:41 Showing how to align the character to the exact middle of the platform.
7:37 Freezing Transforms for all assets.
9:00 What to do if your model acts and move strangely if it is moved to be aligned better (before freezing transformations).
10:49 Making sure to have the character and platform at level "3" smoothed preview.
11:07 Explaining which assets to GROUP together.
12:37 Creating Display Layer.
13:19 Setting the Menu Set to "Rendering".
13:35 Checking and activating GPU Rendering.
14:33 Checking to see if "Arnold Denoiser" is on.
15:18 Importing the "Massive Cylindrical Infinity Wall".
17:09 Turning on "Backface Culling" for a smoother workflow.
18:15 Creating another Display Layer for the Massive Cylindrical Wall.
18:42 Checking the shader for the "Massive Cylindrical Wall Shader".
19:59 Creating an Arnold Skydome.