Digital Opus Creative
Digital Opus Creative
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Відео

How To Install- ZV Parent Master
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ZV Parent Master
Ball Obstacle 1
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Ball Obstacle 1
3. Lighting, Shading, & Rendering Setup For Ball Animation- Part Three
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#maya3d #animation #mayarender #arnoldrenderer #ballanimation #animation #3danimation
2. Lighting, Shading, & Rendering Setup For Ball Animation- Part Two
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#maya3d #animation #mayarender #arnoldrenderer #ballanimation #animation #3danimation
1. Lighting, Shading, & Rendering Setup For Ball Animation- Part One
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#maya3d #animation #mayarender #arnoldrenderer #ballanimation #animation #3danimation
5. Health Potion Modeling, Shader Setup & Lighting & Rendering- Part 05
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#maya3d #3dmodelingtutorial #mayamodeling #mayarender #rendering #3dlighting #arnoldrender #arnoldrender
4. Health Potion Modeling, Shader Setup & Lighting & Rendering- Part 04
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#maya3d #3dmodelingtutorial #mayamodeling #mayarender #rendering #3dlighting #arnoldrender #arnoldrender
3. Health Potion Modeling, Shader Setup & Lighting & Rendering- Part 03
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#maya3d #3dmodelingtutorial #mayamodeling #mayarender #rendering #3dlighting #arnoldrender #arnoldrender
2. Health Potion Modeling, Shader Setup & Lighting & Rendering- Part 02
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#maya3d #3dmodelingtutorial #mayamodeling #mayarender #rendering #3dlighting #arnoldrender #arnoldrender
1. Health Potion Modeling, Shader Setup & Lighting & Rendering- Part 01
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#maya3d #3dmodelingtutorial #mayamodeling #mayarender #rendering #3dlighting #arnoldrender #arnoldrender
3. Three Bounce Animation With Lateral Movement- Part Three Of Three
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#3danimation #animatingforbeginners #animatingtips #maya3danimation #mayaforbeginners #bouncingballanimation
2. Three Bounce Animation With Lateral Movement- Part Two Of Three
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#3danimation #animatingforbeginners #animatingtips #maya3danimation #mayaforbeginners #bouncingballanimation
1. Three Bounce Animation With Lateral Movement- Part One Of Three
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#3danimation #animatingforbeginners #animatingtips #maya3danimation #mayaforbeginners #bouncingballanimation
8. Final Video Last Bounce Into Rolling Stop
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#3danimation #animatingforbeginners #animatingtips #maya3danimation #mayaforbeginners #bouncingballanimation
7. Finalizing First n Second Hops
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7. Finalizing First n Second Hops
6. Finishing First Hop With Squash n Stretch
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6. Finishing First Hop With Squash n Stretch
5. Moving Hold Anticipation Into First Leap
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5. Moving Hold Anticipation Into First Leap
4. Overview For Three Bounce Animation Into Rolling Stop
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4. Overview For Three Bounce Animation Into Rolling Stop
3. Super Important Hotkeys For Animation Workflow
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3. Super Important Hotkeys For Animation Workflow
1. Understanding The Ball Rig
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1. Understanding The Ball Rig
2. Three Panel Workflow & Preferences
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2. Three Panel Workflow & Preferences
4. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Four FINAL
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4. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Four FINAL
3. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Three
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3. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Three
2. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Two
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2. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Two
1. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part One
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1. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part One
How To- Sweep Mesh for Creating a Toga
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How To- Sweep Mesh for Creating a Toga
3. Render TurnTable Wireframe On Shaded With AO- Three Of Three
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3. Render TurnTable Wireframe On Shaded With AO- Three Of Three
2. Render TurnTable Wireframe On Shaded With AO- Two Of Three
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2. Render TurnTable Wireframe On Shaded With AO- Two Of Three
1. Render TurnTable Wireframe On Shaded With AO- One Of Three
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1. Render TurnTable Wireframe On Shaded With AO- One Of Three

КОМЕНТАРІ

  • @digitalopuscreative
    @digitalopuscreative 12 днів тому

    2:20 Showing/playing the animation exercise. 2:44 Describing the animation techniques used in this exercise. 4:38 Showing/explaining the frame counts for each major action. 5:31 Reminder about being aware of where you are in relation to the 3D world, "being mindful of the 3D Cube Compass".

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    1:50 Explaining about the Timeline and how it relates to 2D animation and turning the pages of a flip book animation. 2:40 Placing your first key-frame to start off the turn-table animation. 3:40 Explaining about rotating the turn-table 360 degrees and in relation to a frame rate of 24 frames per second (two seconds). 6:21 Placing the second key-frame to complete the 360 degree turn. 9:15 How to play the animation in Maya (ALT & V). 9:36 Explaining and showing how to correct the real-time playback to run at a normal speed or (24 frames per second). 10:59 Make SURE to follow this step! 13:40 Introducing the Graph Editor to make the turn-table animation play in a "linear" behavior. 18:00 Setting up the Render Setting panel for rendering out an image sequence. 18:54 Images created as a "tif" format. 19:14 Setting up the "Frame/Animation ext" output format. 20:00 Setting up the "Frame Range". 21:35 Setting up the "Render Sequence".

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    0:30 Explaining about the Ambient Occlusion Shader node. 1:40 Applying the Ambient Occlusion Shader node. 4:05 Tuning the Arnold Wireframe Shader to change the wireframe color. 6:33 Ambient Occlusion Shader tuning to clean up noise/artifacts. 8:14 Create and placing Arnold Area light. 12:14 Tuning the Arnold Area light. 13:45 "Soft Edge" setup for the Arnold Area light to give a noticeable improvement to the lighting & contact shadows. 15:08 Pushing the Arnold Area light even further to get the most out of the lighting it provides. 16:27 Final Render Settings tuning to max out the render quality. 19:10 Pushing the Sampling (Camera AA) even further and comparing results. 21:30 Adjusting the Skydome light to maximize it's lighting even more. 23:42 Adjusting the Sub-Division mesh properties for the Massive Cylindrical Infinity Wall to get rid of rendering artifacts. 25:00 Showing & explaining the difference between Sub-Division levels of 2 vs 3 (in regards to rendering artifacts).

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    1:45 Setting up the perspective camera. 4:29 Reminder and example of bad shot composition. 5:34 Final shot setup made. 6:20 Locking the camera. 7:03 Render Settings> Image Size 9:42 Reminder about the Interactive Renderer causing problems. 11:14 Arnold Wireframe Shader 11:41 Applying the Arnold Wireframe to specific assets only. 14:15 Tuning the Arnold Wireframe Shader to fix problems. 16:22 Adjusting the character's mesh density to not so much wireframe lines.

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    Important Time Stamps 3:16 Checking the midline for the character and platform assets. 6:03 Explaining about the platform and where to find and use this asset (WDrive). 6:41 Showing how to align the character to the exact middle of the platform. 7:37 Freezing Transforms for all assets. 9:00 What to do if your model acts and move strangely if it is moved to be aligned better (before freezing transformations). 10:49 Making sure to have the character and platform at level "3" smoothed preview. 11:07 Explaining which assets to GROUP together. 12:37 Creating Display Layer. 13:19 Setting the Menu Set to "Rendering". 13:35 Checking and activating GPU Rendering. 14:33 Checking to see if "Arnold Denoiser" is on. 15:18 Importing the "Massive Cylindrical Infinity Wall". 17:09 Turning on "Backface Culling" for a smoother workflow. 18:15 Creating another Display Layer for the Massive Cylindrical Wall. 18:42 Checking the shader for the "Massive Cylindrical Wall Shader". 19:59 Creating an Arnold Skydome.

  • @nolove2077
    @nolove2077 16 днів тому

    虽然我用的是 Blender 但是 您的建模思路 可以给我开拓很多 细节上的优化 感谢

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    NOTE: Freeze Transformations for your character and for the platform.

  • @digitalopuscreative
    @digitalopuscreative 16 днів тому

    NOTE: Freeze Transformations for your character and for the platform.

  • @digitalopuscreative
    @digitalopuscreative 17 днів тому

    7:23 Make sure to "Freeze Transforms" for your character and the platform, BEFORE grouping them at this time stamp. I've taught my classes to "Freeze Transformations" regardless, but I am mentioning it to be safe. Strangely enough, for something like a simple turn-table with a group, typically it still works (as you can see in my example) BUT there are random moments for student project files, the turn-table animation will behave erratically during the animation.

  • @xf1ey
    @xf1ey 17 днів тому

    bro so underrated

  • @MissisKiri
    @MissisKiri 22 дні тому

    Its cool! What program?

  • @makerabos
    @makerabos 24 дні тому

    u saved my life, thank you

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Videos 2 and 3 is currently processing and will be available in an hour or so.

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    0:20 Convert to "Face" component mode to delete front faces. 1:12 I explain & show why I deleted those front faces. 2:02 "Select outer edge ring of cylinder" to begin modeling the extruding of the outer cylinder edges. 2:31 "Mesh>Combine" to make the cube & cylinder into one mesh. 3:02 Explaining "Delete History" and applying it to the model. 3:41 Explaining why I need to add multiple edgeloops on the cube. 4:12 Modifying the "Insert Edgeloop" Tool to put multiple edgeloops at once. 5:11 Show how to use the "Bridge Tool" to fill the gaps. 6:50 Explaining & beginning the process of stitching the back wall of the cube. 10:17 Now I show an example regarding creating "tight bevels" for the side edges of the cube. 11:04 Be careful... doing this part wrong can easily wreck your model) Beveling without chamfer. 13:00 Resetting the "Insert Edgeloop" Tool's OPTION BOX. 13:33 Explaining & showing why we need to create "supporting edgeloops" for the cylinder insert. 14:41 Now I actual do the process of adding "supporting edgeloops". 16:41 Creating a "Display Layer" to organize your model by making and putting it into a layer. 17:17 Explaining the ICON functions for the "Display Layer". 18:22 Instructions on naming & saving your file.

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    1:24 Setting up the "Persp" camera for modeling 2:50 Creating the cube with extra subdivisions. 3:49 Turning on "Symmetry" (Object X) 4:35 Creating the (top) pair of "bevels". 5:58 Creating the (bottom) pair of "bevels". 6:26 Creating the cylinder & adjusting it's "INPUTS" for lesser subdivisions. 8:46 Performing the cube & cylinder "Boolean" function. 9:34 What to do if you didn't do the "Boolean" function in the right order. 10:20 (IMPORTANT) Deleting the "History". 12:00 (IMPORTANT) Explaining & showing the "Extract" function/tool (select the faces NOT edges). 12:13 Selecting the inside cylinder faces using the "interactive drag selection" hotkey method. 13:47 (IMPORTANT) Deleting the "History" after doing the "Extract" modeling function. 16:48 Beveling the "outer" edges of the cylindrical lip. 18:38 Explaining the concept of "stitching" the floating vertices back into the main mesh for proper "topology".

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    0:48 Starting to explain hotkey "3" Sub-D high poly preview vs "1" low poly. 2:14 I start to explain & demonstrate the concept of "supporting edgeloops". 2:30 I explain why NOT to model while in level "3" Sub-D model. 3:26 Here I explain how to lay down the first "supporting edgeloop" using the "Insert Edgeloop" tool. 5:30 I explain a subtle, but annoying, and a bit confusing behavior, that the component mode modeling "hotkey" will do occasionally. 6:23 Creating the supporting edgeloops for the (left side) pill's inner lip. 8:40 Here I start to explain why we need to create the supporting edgeloops for the (left side) pill's main body so that it hold's it's body shape firmer. 9:40 How to change the "Insert Edgeloop" tool's options setting to add more than one edgeloop at one time. 11:38 Now I begin to the process of creating "supporting edgeloops" for the (right side) of the pill body. 11:46 Changing the "Insert Edgeloop" Tool's settings to be interactive and placing only one edgeloop at a time. 12:16 Laying down the initial "supporting edgeloops" for the (right) side pill's inner lip. 13:16 Here I change the "Insert Edgeloop" tool's options box so that two edgeloops will be put down at one time. 15:11 I show how to "edit" the move tool so that I can edit and place the pivot point of the (right) pill to exactly where I want it. 16:18 Editing the (left) pill body so that the "pivot point" is exactly where I want it to be. 18:31 Renaming the Group (contains the left & right pill body) 19:08 Here I just explain about (Freeze Transformations) function and why you need to do this simple procedure. 19:35 I rename the (left) & (right) pills via the Outliner. 20:21 Now I show the process of "Freeze Transformations" for the (left) pill body and then the (right) pill body. 21:21 Final directions regarding the naming & saving of this assignment.

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    1:43 Beginning- Creating the sphere. 2:05 Changing the amount of "Subdivisions" to lower the polygon count of the sphere. 3:32 Showing how to use the Orthographic panel to safely select faces. 3:44 How to "Extract" the left half of the sphere. 4:45 Explaining about "Delete History" and why we need to do this function. 6:04 How to activate and use "Grid Snapping" to move objects. 6:57 Extruding out the "edge" to create the body of the capsule. 8:14 How to change the left pill body's "Extrude Gizmo" so that it pulls out the edge straight out normally. 9:23 Extruding out the right pill. 10:55 Extruding the "outer shell" of the left side pill. 12:25 Extruding the "outer shell" of the right side pill. 13:24 Fixing the "inverted" shell of the right side pill.

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    0:48 Setting the "Menu Set" to modeling. 0:57 Persp Cam set up (quick overview from previous tutorials) 1:12 What to do if you do not see the "Attribute Editor" tab. 1:22 How to setup the (Focal Length) & (Near Clip Plane) 1:58 How to show the Polygon Count display. 2:11 Creating the polygon cube. 2:40 Changing the cube to "Face" component mode. 2:50 Deleting the top face of the cube. 3:26 Extrude Edge to push out the "flaps" of the cube. 3:54 "Keep Faces Together" portion of modeling. 4:17 How to "summon" the ExtrudeEdge floating menu. 5:26 Beginning part of learning how to "Edit" the pivot point for the cardboard box "flap". 5:52 Here I introduce the "Modeling Toolkit" for editing the pivot point. 6:57 Showing the "align" function and how to use it to edit the pivot point. 7:40 Here I explain the "D" hotkey to toggle out of the live pivot tool. 8:38 How to only use the "Edit Pivot" hotkey "D" to work faster. Without the Modeling Toolkit menu. 9:05 Introducing the "Step-Snap" function for incremental and accurate rotations. 10:43 Explaining about "Customizing the Rotational Axis" of the pivot point. 11:04 How to scale out at a custom angle by manipulating the Edit Pivot's Rotational Axis. 13:36 Explaining that Custom Pivot Points are temporary. 13:56 Directions on what to name and save this file as and where to turn the assignment in. To find where your saved Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 2 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    1:00 Creating your five polygon cubes for this exercise. 1:45 How to (frame) & (focus) your camera onto a particular subject. Also corrects annoying camera behavior. 2:40 (1st) example begins. Merge to center tool. 3:45 (2nd) example begins. SUPER IMPORTANT! Merge Vertex with threshold settings dialed-in. 8:00 (3rd) example begins. Target weld tool. 10:04 (4th) example begins. Extrude vertex tool. 11:15 (5th) example begins. Chamfer vertex tool. 11:49 Soften/Harden Edge tool explained. (Very useful to know) 13:28 Tuning the Soften/Harden function by using the Channel Box "INPUTS". 14:29 Naming & saving this video assignment. To find where your Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:33 Where to find this specific MAYA exercise file. 1:01 Setting up the perspective camera for modeling. 1:44 Back-face Culling (ON) 1:51 MultiSampling Anti-Alias ICON (ON) 1:58 Wire-frame on Shaded (hotkey) 2:21 Hotkey for (component mode) 2:59 Hotkey for modeling tools floating menu. 4:05 (1st) model- modeling begins. 5:11 (1st) model- using the (Ctrl) key for tuning the slider. 6:58 (2nd) model- modeling begins. 7:21 (2nd) model- HOTKEY tip for wire-frame mode & how to use the camera to help you with carefully selecting components. 8:39 (3d) model- modeling begins. 9:10 (Last) model- modeling begins. 10:00 Instructions on naming & saving this video assignment. To find where your saved Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:37 Setting up the perspective camera for modeling. 1:06 "Wire-frame on shaded" hotkey. 1:20 "Multi-Sampling Anti-Alias" mode set to (on). 1:28 Turn (OFF) "back-face culling" from perspective view-port panel. (Only for this specific tutorial) 2:32 (1st) model- Manipulating the first cube for extruding in face mode. 3:40 (IMPORTANT) How to fine-tune the cursor "slider" when using "polyExtrudeFace" floating menu. 4:51 Comparing extruding (Thickness) vs (Local Translate Z). 5:28 (Useful) Demonstrating "Offset" feature for modeling. 6:30 (2nd) model example. (Gizmo tool set to Local) 7:48 Changing extrusion method to (World). 8:49 (2nd) model- with Local extrusion & Local (scale) 9:36 (2nd) model- how to activate the "local" uniform scale tool within the Gizmo tool. (useful to know) 12:37 (3rd) model- demonstration (World based extrusion & scaling). 13:39 What to do if you need the "polyExtrudeFace" floating menu but don't know how to summon it back. 14:08 (VERY USEFUL TIP) How to quickly, easily & accurately select several faces. (HOTKEY) 15:33 (4th) model- example begins. (Keep Faces Together) turned (OFF). 17:06 (5th) model- example. (Creating an outer shell) 18:33 (5th) model- Useful example when extruding a shell. Very useful tip to prevent skewing. 19:38 (Last model)- Creating an inner shell instead of a outer shell. Understanding & correcting inverted faces. (Very important to know) 20:44 Instructions on naming & saving this video assignment. To find where your saved Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:18 Creating a polygon primitives shape. 0:42 Explaining "Object Mode". 0:50 Explaining how to move, rotate, & scale your object. Showing hotkeys:(move), (rotate), and (scale) for your object. 1:43 Here I show/explain how to do "constrained" scaling of your object. (VERY USEFUL) 1:54 How to convert from "Object Mode" to "component mode". (with hotkey) 2:44 I explain how to quickly change to different component modes & back to "Object Mode". (VERY IMPORTANT) 3:21 Now I explain more about the different component modes & their relation to modeling. 3:33 Vertex Mode- Explanation begins. Manipulating in Vertex mode. 5:22 Edge mode- Explanation begins. Manipulating in Edge mode. 5:49 Answering a student question about which component mode to use when modeling. 6:35 Face mode- Explanation begins. 7:49 Here I show how to quickly access the component mode "modeling menu", via hotkey. 8:26 Face mode- modeling tools overview. 11:01 Edge mode- modeling tools overview. 13:18 Vertex mode- modeling tools overview. 14:40 (Important) Explaining how some tools are in several component modes while other modeling tools are specific only to a particular component mode.

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:05 Use PDF pages 3, 4, 5 (Maya Starter Guide Version 1.07) In the video the pages numbers are hidden because I was updating/reorganizing the starter guide at the time. 0:42 Showing where the default "Prefs" folder is located. 2:38 Setting up the 3D Compass Cube. 3:41 Setting up the "Origin Axis". 4:22 Setting up "Manipulator Display Sizes" 5:44 Setting up "Animation Preferences" Autokey. 6:27 Setting up "Time Slider". 7:08 (SUPER IMPORTANT) "Playback Speed". 7:50 (SUPER IMPORTANT) Where to save your custom "Prefs" folder. 9:39 (SUPER IMPORTANT) What to do when the MAYA UI & tools act up really bad. Ie. "Reset Maya to General Default Settings" isn't helping your situation at all. 10:38 I demonstrate deleting the "Prefs" folder and replacing it with the saved "custom Prefs folder" instead. 12:15 I mention where to save the "Prefs" folder. Basically to the WDrive>ANIM 2300-00*> "Your Folder" To find where your saved Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:10 Perspective camera setup for modeling. 1:22 Creating a polygon primitive cube for demonstrating the modified camera settings. 1:52 Explaining how to focus & frame your camera view so it centers around your subject. (Important hotkey) 2:37 (Hotkey) for "wire-frame on shaded" for your polygonal model. (Very useful to know when modeling) 3:01 Here I show/explain (before & after) the difference between the default camera settings vs the modified camera settings in relation to modeling. 3:57 Here I explain before & after camera settings for "near clipping plane" in relation to modeling. 4:24 Now I show "before & after" settings regarding camera "Focal Length". 5:28 Demonstrating the "Symmetry" modeling tool. 7:21 I demonstrate/explain the most important rule for "Symmetry" modeling. 7:57 (Most important hotkeys for modeling! Do not skip. 9:28 I quickly go over the "Modeling Toolkit Panel". 10:22 (Make sure to watch this) I discuss super annoying hotkey that many students often times accidentally press & drives students crazy. 12:20 (Very important to watch) Setting up "Polygon Count" statistics. 12:58 Here I go over the Viewport ICONS most often used when modeling. Very useful to know. 15:05 Lastly I explain "Back-face Culling" and why it is very useful during modeling.

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    Important hotkeys: Space Bar- Toggles between the four view port panels. Alt & left mouse- Hold (Alt) key & also hold (left mouse). Now move mouse left to right or up and down to "orbit". Alt & middle mouse- Hold (Alt) key & also hold (middle mouse) to "pan left to right". Alt & right mouse- Hold (Alt) key & also hold (right mouse) to "zoom in/out". Moving objects along the 3D grid "grid space snapping": Hold (X) How to move, rotate, scale objects: (W) move tool (E) rotate tool (R) scale tool

  • @digitalopuscreative
    @digitalopuscreative 3 місяці тому

    0:08 Resetting UI to factory default. 0:32 Menu set to modeling. 1:47 Creating custom modeling shelf. (assignment) 6:50 Saving your custom modeling shelf & saving a backup location. (assignment) 7:48 Explaining the vertical general tools panel. 9:04 Showing the Outliner. 9:45 Explaining the Viewport Panels & hotkey to toggle between orthographic panels. 10:08 (Super important to know) How to navigate within the 3D world (orbit, pan left to right, zoom in/out). 11:55 Animation Timeline 12:19 Showing the Mel Script Command Line. 12:41 Quickly showing the Channel Box. 12:48 (ASSIGNMENT) Creating polygon primitives. 13:31 (Important to know) Move Tool hotkey. 13:44 How to snap and move your model onto the 3D grid space. 14:08 (Very important to know) Explaining the importance of the Channel Box in relation to your model. 14:28 Explaining the 3D world in relation to the origin point (0, 0, 0) & (X, Y, Z) coordinate system. To find where your saved Maya file is located locally on your computer: This PC>Documents>maya>projects>default>scenes

  • @CinnamoonAnimation
    @CinnamoonAnimation 7 місяців тому

    Thank you very much! Super useful tutorial for a beginner, we needed it!

    • @digitalopuscreative
      @digitalopuscreative 7 місяців тому

      Thank you for the positive comment. Much appreciate it. 👍

  • @chinmaynikam
    @chinmaynikam 8 місяців тому

    Bro can you design one for me give me your Instagram ID I will contact you

  • @digitalopuscreative
    @digitalopuscreative Рік тому

    5:34 Setting Up Denoiser Noice 9:36 Correcting the Arnold Area Light Placement/Set Up 22.10 Creating Arnold Standard Surface Shader 23:06 TURNING your Arnold Standard Surface Shader into a GLASS SHADER 25:40 Render Settings to Setup Reflective and Refractive Properties. 29:25 Refining the Glass Shader's Glossiness 44:10 Refining the Arnold Area Light's Shadow Properties 46:41 Activating the Arnold Len's Effect to Create the Glow/Bloom Effect

  • @digitalopuscreative
    @digitalopuscreative Рік тому

    4:15 Creating the Pre-Comp for the Ink Drop Reveal 5:35 Adjusting the length of the Ink Drop Reveal 10:18 Beginning to stack ink drop footages on top of each other. 10:50 Applying a "darken" mode to the additional ink drop footages. 11:46 Applying "Freeze on last frame" effect. 13:46 Showing how to add the "effects panel". 16:42 Making the ink drop footage more high contrast so that the reveal is much more stronger. (Curves, 20:44 Pulling the "freeze frame" to the right so the ink drop footage slows down. 24:46 Adding an "exposure" effect" to make the ink drop footage more high contrast (better reveal). 27:37 Adding a "brightness & contrast" to further pump up the black vs white contrast on the ink drop reveal footages. 41:36 Pre-Comping the (movie footages) into it's own Pre-Comp. 47:24 Making the Ink Drop Reveal Pre-Comp run in sync/parallel with the Movie Footage Pre-Comp. 47:38 Adding the ALL IMPORTANT "set matte" effect to the movie footage Pre-Comp!!! 54:04 How to manipulate the position, rotation, scale and reflection scale, and the (PIVOT POINT/ANCHOR POINT) for your other ink drop footages!!!! Super important and useful! 1:15:38 Applying a "Gaussian Blur" to blur the sharp edges of your ink drop footage. Here are the time stamps like I said i would. No excuses saying you do not know where to find it or don't know how to do it!

  • @digitalopuscreative
    @digitalopuscreative Рік тому

    CORRECTION: When applying the (texture deformer) you CAN use a 2D texture node. I was mistaken and was thinking about 3D procedural texturing and how they can texture an entire 3D object while a 2D texture can not. Time Stamps: 1:34 Creating the flat polygon plane. 3:20 Creating the Deform > Texture 7:40 Extruding the edges down to create the walls. 10:26 Setting up the cube's UVs. 27:00 Adding the bevels to the edges and corners.

  • @digitalopuscreative
    @digitalopuscreative 2 роки тому

    2:19 Reviewing the modified Illustrator file to be used in Maya. 3:48 Importing your first SVG vector into Maya. (The white outline). 4:43 Inputting the actual data for your outline mesh. 9:47 Importing the second SVG vector "PINK FACE" vector lines into Maya and inputting its values. 13:45 Fitting the "PINK FACE" into the "WHITE OUTLINE MESH". 18:11 Importing the "WHITE PAW" into Maya and inputting its specific extrusion and bevel values.

  • @digitalopuscreative
    @digitalopuscreative 2 роки тому

    2:40 How to apply the AI Shader to a specific 3D geometry mesh.

  • @digitalopuscreative
    @digitalopuscreative 2 роки тому

    4:49 Introducing Arnold Shaders

  • @digitalopuscreative
    @digitalopuscreative 2 роки тому

    Time Stamps 0:44 Setting up display layers for controllers & deformers. 5:30 Setting up animation preferences, resolution dimension & resolution gate & gate mask. 8:38 Setting up two panels (perspective and graph editor). 10:05 Setting up camera focal length. 11:50 Animation process begins. 26:10 "King" text animation begins. 41:45 "burger" text animation begins. 51:15 "top bun" animation begins. 58:47 "bend deformers" animation begins for each asset. 1:38:28 "360 spin" animation begins.